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* DownerEnding: Possibly. [[spoiler: It appears that Burden's attempt to break the loop by floating in space forever fails. However, since he can now defeat Liam, it's possible that he can search for other solutions each time he recovers his memories.]]
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* DownerEnding: Possibly. [[spoiler: It appears [[spoiler:It's revealed at the end of the game that Burden's attempt to break the Burden has been reliving a time loop by floating in space forever fails. However, since he can now defeat over and over again (possibly ''millions'' of times)...and only starts to remember this when fighting Liam, when it's possible that too late to save anything. When he can search for other solutions each finally wins, he chooses to [[DrivenToSuicide drift off into space]]...only to get sucked into a nebula and '''begin the whole damn thing all over again.''']]
** The Epilogue isn't any better. [[spoiler:Liam finally finds Burden again after 20 years...but only to berate him and ask to go back again, this timehe recovers his memories.]]giving the cure to Xenolifer. Burden, convinced by Liam, allows himself to be shot in the head, going back in time and picking Xenolifer. ''It changes nothing.'']]
** The Epilogue isn't any better. [[spoiler:Liam finally finds Burden again after 20 years...but only to berate him and ask to go back again, this time
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** In the same chapter, one of Irving's introductory speeches is a description of his dream, in which a man in a gas mask tells him that his world was made in less than 72 hours, in an obvious reference to the original Ludium Dare game.
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** In the same chapter, one of Irving's introductory speeches is a description of his dream, in which a man in a gas mask tells him that his world was made in less than 72 hours, in an obvious reference to the original Ludium Dare game.dream - see WholePlotReference below.
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* LuckBasedMission: Every chapter except 6 and 7 heavily involve chance (and even those two can have some). In fact, taking time to minimize risks is a major game mechanic, but it's impossible to eliminate them and still have time to complete the mission. More specifically, the Russian roulette section of chapter 2 is ''entirely'' luck-based, unless you're willing/able to confess/lie multiple times in a row. There is a mode that removes all chance, however.
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* LuckBasedMission: Every chapter except 6 and 7 heavily involve chance (and even those two can have some). In fact, taking time to minimize risks is a major game mechanic, but it's impossible to eliminate them and still have time to complete the mission. More specifically, the Russian roulette section of chapter 2 is ''entirely'' luck-based, unless you're willing/able to confess/lie multiple times in a row. There is a mode that removes all chance, however.but TrialAndErrorGameplay is the intended design, and is justified (see below).
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* LeaningOnTheFourthWall: In chapter 2, Liam comments that Irving seems to have some kind of set pattern to his interrogations, and Jack mentions that it'd be nice to have several lives so that he could learn the pattern. [[spoiler: Turns out, this is also a major spot of Foreshadowing. Burden is actually in a GroundhogDayLoop, though he's not aware of it at this point.]]
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* LeaningOnTheFourthWall: LeaningOnTheFourthWall
** In chapter 2, Liam comments that Irving seems to have some kind of set pattern to his interrogations, and Jack mentions that it'd be nice to have several lives so that he could learn the pattern. [[spoiler: Turns out, this is also a major spot of Foreshadowing. Burden is actually in a GroundhogDayLoop, though he's not aware of it at this point.]]
** In the same chapter, one of Irving's introductory speeches is a description of his dream, in which a man in a gas mask tells him that his world was made in less than 72 hours, in an obvious reference to the original Ludium Dare game.
** In the DLC chapter, as Liam approaches the top of the mountain, he rambles in oxygen-deprived delirium about the different {{Achievement}}s as something [[CosmicPlaything Gods made them do for no discernible reason]]. [[spoiler:He [[BreakingTheFourthWall breaks the Fourth Wall]] immediately after.]]
** In chapter 2, Liam comments that Irving seems to have some kind of set pattern to his interrogations, and Jack mentions that it'd be nice to have several lives so that he could learn the pattern. [[spoiler: Turns out, this is also a major spot of Foreshadowing. Burden is actually in a GroundhogDayLoop, though he's not aware of it at this point.]]
** In the same chapter, one of Irving's introductory speeches is a description of his dream, in which a man in a gas mask tells him that his world was made in less than 72 hours, in an obvious reference to the original Ludium Dare game.
** In the DLC chapter, as Liam approaches the top of the mountain, he rambles in oxygen-deprived delirium about the different {{Achievement}}s as something [[CosmicPlaything Gods made them do for no discernible reason]]. [[spoiler:He [[BreakingTheFourthWall breaks the Fourth Wall]] immediately after.]]
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* WholePlotReference: Irving's RealDreamsAreWeirder speech is a direct reference to ''[[http://www.deconstructeam.com/en/ages-of-irving/ Ages of Irving]]'', his [[CanonImmigrant original game]].
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* WholePlotReference: Irving's RealDreamsAreWeirder dream speech is a direct reference to ''[[http://www.deconstructeam.com/en/ages-of-irving/ Ages of Irving]]'', his [[CanonImmigrant original game]].
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* FridgeBrilliance: During the chapters your Comrads may (and will) die on-screen or off-screen, however comes next chapter everyone is still there (especially notable between chapters 2,3,4 and the beginning cutscene of 5 where dead people sometimes glitch out). They are still alive - [[spoiler: in a GroundhogDayLoop Iteration where he managed to save everyone]]
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* MeaningfulName: ''Burden'' is a pretty apt name, considering what the guy goes through.
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''Gods Will be Watching'' is a point-and-click game made by Deconstructeam and published by Devolver Digital, released on July 24th 2014. It was originally a Ludum Dare 26 game where you controlled Sergeant Burden and his crew, a soldier, a psychiatrist, a doctor, an engineer, a robot and a dog. The goal was to survive for 40 days and to repair a broken radio, while at the same time making sure that the crew had enough food, medicine, warmth, ammunition and sanity. The game was later very popular and an expanded version was crowdfunded, until it was picked up and published by Devolver Digital.
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''Gods Will be Watching'' is a point-and-click game made by Deconstructeam and published by Devolver Digital, released on July 24th 2014. It was originally a Ludum Dare 26 game where you controlled Sergeant Burden and his crew, crew: a soldier, a psychiatrist, a doctor, an engineer, a robot and a dog. The goal was to survive for 40 days and to repair a broken radio, while at the same time making sure that the crew had enough food, medicine, warmth, ammunition and sanity. The game was later very popular and an expanded version was crowdfunded, until it was picked up and published by Devolver Digital.
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* DeathWorld: The extreme heat of Legin makes it this. Notably, sleeping outside is considered suicide there.
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* DeathWorld: DeathWorld:
** The extreme heat of Legin makes it this. Notably, sleeping outside is considered suicidethere.there.
** Sineicos isn't much better. The nights are fatally cold, while the period of daylight is so short that it's nearly impossible for your group to gather the necessities of survival in the time allotted. And, of course, the entire world is infected with a virus that causes your body to seize up and die...and being infected actually ''helps'' a group member survive in a lot of cases, since they don't eat and their morale doesn't decay.
** The extreme heat of Legin makes it this. Notably, sleeping outside is considered suicide
** Sineicos isn't much better. The nights are fatally cold, while the period of daylight is so short that it's nearly impossible for your group to gather the necessities of survival in the time allotted. And, of course, the entire world is infected with a virus that causes your body to seize up and die...and being infected actually ''helps'' a group member survive in a lot of cases, since they don't eat and their morale doesn't decay.
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* ColdBloodedTorture: Surviving this is the objective of chapter 2.
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* ColdBloodedTorture: Surviving this is the objective of chapter Chapter 2.
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* DrivenToSuicide: Possible in several scenarios. Burden shoots himself if he "fails his men" in Chapter 4. [[spoiler:Burden's therapist, Amber, also kills herself in her room sometime before Chapter 1 [[GoMadFromTheRevelation after realizing that Burden can remember future events.]]]]
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* DrivenToSuicide: Possible in several scenarios.
** Burden shoots himself if he "fails his men" in Chapter 4. [[spoiler:He also tries doing this to escape at the end of the game his [[GroundhogDayLoop fate]]. It doesn't work.]]
** [[spoiler:Burden's therapist, Amber,also kills herself in her room sometime before Chapter 1 [[GoMadFromTheRevelation after realizing that Burden can remember future events.]]]]]]]]
** In Chapter 5, [[spoiler:Sgt. Abraham eventually does this]] if you don't [[spoiler:kill him yourself early on.]]
** Burden shoots himself if he "fails his men" in Chapter 4. [[spoiler:He also tries doing this to escape at the end of the game his [[GroundhogDayLoop fate]]. It doesn't work.]]
** [[spoiler:Burden's therapist, Amber,
** In Chapter 5, [[spoiler:Sgt. Abraham eventually does this]] if you don't [[spoiler:kill him yourself early on.]]
* SuicideMission: What many of the characters consider Burden's mission in Chapter 6 and Chapter 7 to be. Chapter 6 is even called ''Suicide Mission to Save the World.''
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*** For a better comparison, you need only look at the Steam achievement about not using the kid at all in your threats and negotations: only 0.1 % of the playerbase has it.
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*** For a better comparison, you need only look at the Steam achievement about not using the kid at all in your threats and negotations: only 0.1 % less than 1% of the playerbase has it.it, although this is at least partially due to many players not getting that far.
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* RussianRoulette: One of Irving's torture techniques in chapter 2 involves forcing Burden to play this with a seven-chambered revolver. Not that Irving knows what the "Russian" in the name means, though.
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* DisasterDominoes: In any situation where you have to manage morale (Chapters 1 and 4), one guy dying will lead to others' morale tanking, which can also lead to their deaths.
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* LuckBasedMission: Every chapter except 6 and 7 heavily involve chance. In fact, taking time to minimize risks is a major game mechanic, but it's impossible to eliminate them and still have time to complete the mission. More specifically, the Russian roulette section of chapter 2 is ''entirely'' luck-based, unless you're willing/able to confess/lie multiple times in a row. There is a mode that removes all chance, however.
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* LuckBasedMission: Every chapter except 6 and 7 heavily involve chance.chance (and even those two can have some). In fact, taking time to minimize risks is a major game mechanic, but it's impossible to eliminate them and still have time to complete the mission. More specifically, the Russian roulette section of chapter 2 is ''entirely'' luck-based, unless you're willing/able to confess/lie multiple times in a row. There is a mode that removes all chance, however.
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* TheLoad: In survival situations, anyone can be this, depending on your strategy. However, Sergeant Abraham is unambiguously this in Chapter 5, being too injured to fight and slowing everyone down with his peg leg. [[spoiler: If you don't get rid of him, which is a bad idea because his men will rebel, he [[HeroicSuicide offs himself]] after about thirty hours.]]
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* NoPartyLikeADonnerParty: In Chapter 4, you can turn crew members from consumers of food to a source of food.
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* HostageSituation: The first scenario.
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* HostageSituation: The first scenario. You're the one holding the hostages and trying to keep the situation under control and the cops from breaching.
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* YourTerroristsAreOurFreedomFighters: Xenolifer is willing to do some pretty atrocious things to end alien slavery.
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* DeathWorld: The extreme heat of Legin makes it this. Notably, sleeping outside is considered suicide there.
* LuckBasedMission: Every chapter except 6 and 7 heavily involve chance. In fact, taking time to minimize risks is a major game mechanic, but it's impossible to eliminate them and still have time to complete the mission. More specifically, the Russian roulette section of chapter 2 is ''entirely'' luck-based, unless you're willing/able to confess/lie multiple times in a row. There is a mode that removes all chance, however.
* NintendoHard: The reliance on chance makes it this, although it's pretty hard anyway. Recent updates have added easier modes.
* ThePlague: Much of the game's plot revolves around the Medusea Virus and its possible weaponisation. It attacks both the brain and the rest of the body with a parasitic net that eventually causes paralysis in the victim and subsequently creating perfect conditions for the spores of the virus to begin growing on it. It's mentioned that the bodies have to be burned to stop the spread of infection, and extended exposure to the virus will render it incurable even with modern antidotes. Basically, it's not pleasant.
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* ThePlague: Much of the game's plot revolves around the Medusea Virus and its possible weaponisation. It attacks both the brain and the rest of the body with a parasitic net that eventually causes paralysis in the victim and subsequently creating perfect conditions for the spores of the virus to begin growing on it. It's mentioned that the bodies have to be burned to stop the spread of infection, and extended exposure to the virus will render it incurable even with modern antidotes. Basically, it's not pleasant.
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* ThePlague: Much of TrialAndErrorGameplay: The most common complaint about the game's plot revolves around the Medusea Virus and its possible weaponisation. It attacks both the brain and the rest of the body with a parasitic net that eventually causes paralysis in the victim and subsequently creating perfect conditions for the spores of the virus to begin growing on it. It's mentioned that the bodies have to be burned to stop the spread of infection, and extended exposure to the virus will render it incurable even with modern antidotes. Basically, game. Interestingly, [[spoiler: it's not pleasant.actually justified by the plot, as each time the player retries is intended to be a new iteration of Burden's GroundhogDayLoop.]]
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* EarthThatWas: The events of the game are so far removed from the present day that Irving doesn't even know what the "Russian" in "Russian roulette" means.
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* [[GodIsEvil Gods Are Evil]]: [[spoiler: Burden theorizes that the loop he's stuck in is the gods' idea of a joke.]]
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* RageAgainstTheHeavens: Burden after chapter 7.
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* FantasticRacism: Aliens are enslaved by humans. In fact, the segregation is so complete that no aliens are even seen in the game.
* AMillionIsAStatistic: Any time a character whose fate depended on the player dies, it's pretty gut-wrenching, but in chapter 6, [[spoiler: when the population of Gactus VII starts dropping by the millions, it's practically a background event. The trope is also referenced in-game: the achievement for preventing more than 10 million casualties is called "Statistics".]]
* OhMyGods: As the title implies, the culture of the future appears to be polytheistic.
* OhMyGods: As the title implies, the culture of the future appears to be polytheistic.
* SlaveryIsASpecialKindOfEvil: Liam believes so, enough that [[spoiler: he's willing to sacrifice 4 billion people in an attempt to abolish it.]]
* TapOnTheHead: Used to knock out Burden at the end of chapter 1.
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* TheUnreal: [[spoiler: What exactly Burden is, and why he's stuck in the GroundhogDayLoop are never explained.]]
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* TheUnreal: TheUnreveal: [[spoiler: What exactly Burden is, and why he's stuck in the GroundhogDayLoop are never explained.]]
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* AlienSky: Sineicos has two moons that are visible at all times.
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* ColdBloodedTorture: Surviving this is the objective of chapter 2.
* DownerEnding: Possibly. [[spoiler: It appears that Burden's attempt to break the loop by floating in space forever fails. However, since he can now defeat Liam, it's possible that he can search for other solutions each time he recovers his memories.]]
* DownerEnding: Possibly. [[spoiler: It appears that Burden's attempt to break the loop by floating in space forever fails. However, since he can now defeat Liam, it's possible that he can search for other solutions each time he recovers his memories.]]
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* ShadesOfConflict:
** BlackAndBlackMorality: What Burden considers the events of chapter 6 to be.
** GrayAndGreyMorality: Most of the game. The torturers are about the only characters that don't fit into this.
** BlackAndBlackMorality: What Burden considers the events of chapter 6 to be.
** GrayAndGreyMorality: Most of the game. The torturers are about the only characters that don't fit into this.
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** In chapter 5, one of the federation soldiers is SeriousSam.
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* TheUnreal: [[spoiler: What exactly Burden is, and why he's stuck in the GroundhogDayLoop are never explained.]]
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* GilliganCut: At the start of Chapter 2.
--> '''Burden:''' Don't worry, I have it under control.\\
''[SmashCut to Burden and Jack tied up in a torture room]''
* GroundhogDayLoop: [[spoiler: The entire premise of the game is just another loop for the main character. Every loop starts with Sergeant Burden waking up in the Legin desert and ends with him dying at Liam's hand aboard the matriarch. The time between that? 7 years. The final level of the game has you learning Liam's patterns, every death essentially means Burden spends another 7 years of torture and hardships. When you finally defeat him, Sergeant Burden commits suicide by jumping out into space, although even this does not seem to have stopped the loop.]]
--> '''Burden:''' Don't worry, I have it under control.\\
''[SmashCut to Burden and Jack tied up in a torture room]''
* GroundhogDayLoop: [[spoiler: The entire premise of the game is just another loop for the main character. Every loop starts with Sergeant Burden waking up in the Legin desert and ends with him dying at Liam's hand aboard the matriarch. The time between that? 7 years. The final level of the game has you learning Liam's patterns, every death essentially means Burden spends another 7 years of torture and hardships. When you finally defeat him, Sergeant Burden commits suicide by jumping out into space, although even this does not seem to have stopped the loop.]]
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* GroundhogDayLoop: [[spoiler: The entire premise of the game is just another loop for the main character. Every loop starts with Sergeant Burden waking up in the Legin desert and ends with him dying at Liam's hand aboard the matriarch. The time between that? 7 years. The final level of the game has you learning Liam's patterns, every death essentially means Burden spends another 7 years of torture and hardships. When you finally defeat him, Sergeant Burden commits suicide by jumping out into space, although even this does not seem to have stopped the loop.]]
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What is with my grasp of the alphabet today
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* WholePlotReference: Irving's RealDreamsAreWeirder speech is a direct reference to ''[[http://www.deconstructeam.com/en/ages-of-irving/ Ages of Irving]]'', his [[CanonImmigrant original game]].
* YouLoseAtZeroTrust: Keeping people calm and under control is a big part of the game.
** If a hostage panics in Chapter 1, they'll attack Burden and Jack will be forced to shoot them. If you run out of hostages, it's game over.
** Any member of Burden's crew can flee the campsite in Chapter 4 (or the prototype) if their SanityMeter hits zero. Again, it's game over if you lose all human members.
** ZigZagged in Chapter 6. To get a passcode off a scientist Burden must reduce their willpower to zero, but if he presses them too hard the entire crew may rebel.
* YouLoseAtZeroTrust: Keeping people calm and under control is a big part of the game.
** If a hostage panics in Chapter 1, they'll attack Burden and Jack will be forced to shoot them. If you run out of hostages, it's game over.
** Any member of Burden's crew can flee the campsite in Chapter 4 (or the prototype) if their SanityMeter hits zero. Again, it's game over if you lose all human members.
** ZigZagged in Chapter 6. To get a passcode off a scientist Burden must reduce their willpower to zero, but if he presses them too hard the entire crew may rebel.
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* WholePlotReference: Irving's RealDreamsAreWeirder speech is a direct reference to ''[[http://www.deconstructeam.com/en/ages-of-irving/ Ages of Irving]]'', his [[CanonImmigrant original game]].
* YouLoseAtZeroTrust: Keeping people calm and under control is a big part of the game.
** If a hostage panics in Chapter 1, they'll attack Burden and Jack will be forced to shoot them. If you run out of hostages, it's game over.
** Any member of Burden's crew can flee the campsite in Chapter 4 (or the prototype) if their SanityMeter hits zero. Again, it's game over if you lose all human members.
** ZigZagged in Chapter 6. To get a passcode off a scientist Burden must reduce their willpower to zero, but if he presses them too hard the entire crew may rebel.
* YouLoseAtZeroTrust: Keeping people calm and under control is a big part of the game.
** If a hostage panics in Chapter 1, they'll attack Burden and Jack will be forced to shoot them. If you run out of hostages, it's game over.
** Any member of Burden's crew can flee the campsite in Chapter 4 (or the prototype) if their SanityMeter hits zero. Again, it's game over if you lose all human members.
** ZigZagged in Chapter 6. To get a passcode off a scientist Burden must reduce their willpower to zero, but if he presses them too hard the entire crew may rebel.
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* DrivenToSuicide: Possible in several scenarios. Burden shoots himself if he "fails his men" in Chapter 4. [[spoiler:Burden's therapist, Amber, also kills herself in her room sometime before Chapter 1 [[GoMadFromTheRevelation after realizing that Burden can remember future events.]]]]
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* ThereAreNoTherapists: Subverted. Sarah can perform "group therapy" sessions on Burden's crew to increase morale, and Burden himself can act as one by talking to the crew about their troubles. [[spoiler:Burden also goes to see a therapist named Amber about his lost memories.]]
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* WholePlotReference: Irving's RealDreamsAreWeirder speech is a direct reference to ''[[http://www.deconstructeam.com/en/ages-of-irving/ Ages of Irving]]'', his [[CanonImmigrant original game]].
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* AnArmAndALeg: Jack can lose his arm in chapter two if you choose poorly during the torture sequence.
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* AnArmAndALeg: AnArmAndALeg:
** Jack can lose his arm inchapter two if Chapter 2 unless you choose poorly during lie and confess your way through the torture sequence.entire day.
** Sergeant [[spoiler:Abraham]] loses his leg some time before the events of Chapter 5, which slows the entire group down. He begs you to leave him behind so the group has a better chance at surviving. [[spoiler:If you don't, he is DrivenToSuicide thirty hours later.]]
** Jack can lose his arm in
** Sergeant [[spoiler:Abraham]] loses his leg some time before the events of Chapter 5, which slows the entire group down. He begs you to leave him behind so the group has a better chance at surviving. [[spoiler:If you don't, he is DrivenToSuicide thirty hours later.]]
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* PastLifeMemories: [[spoiler:Burden is trapped in a seven-year long GroundhogDayLoop, but only fully regains his memories during Chapter 5. By that point, it's too late to change anything.]]
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* HeroicSacrifice: Over half the cast can potentially invoke one for the sake of Burden's mission, but only two characters opt into this outside of the player's actions. [[spoiler:Burden volunteers for a suicide mission to prevent the spread of the Medusa virus, and [=BR4ND=]-ON is dismantled to assist him]]. [[spoiler: Sergeant Abraham]] may also be DrivenToSuicide in chapter 5, provided the player didn't shoot him earlier.
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* TheStinger: [[spoiler: At the end of the credits, Sergant Burden is finally devoured by what looks like some kind of black hole. After that, we skip to the epilogue ''Broken Hourglass'' where we find Sergeant Burden waking up in the middle of the Legin (probably) desert, at which point he picks up a scarf and a rifle and begins walking to the east, and then we're promptly treated to a flash through of all the games chapters again in the space of half a second. By the looks of it, Burden wasn't actually able to escape his ''curse''.]]
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* TheStinger: [[spoiler: At the end of the credits, Sergant Sergeant Burden is finally devoured by what looks like some kind of black hole. After that, we skip to the epilogue ''Broken Hourglass'' where we find Sergeant Burden waking up in the middle of the Legin (probably) desert, at which point he picks up a scarf and a rifle and begins walking to the east, and then we're promptly treated to a flash through of all the games chapters again in the space of half a second. By the looks of it, Burden wasn't actually able to escape his ''curse''.]]
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* YouLoseAtZeroTrust: Keeping people calm and under control is a big part of the game.
** If a hostage panics in Chapter 1, they'll attack Burden and Jack will be forced to shoot them. If you run out of hostages, it's game over.
** Any member of Burden's crew can flee the campsite in Chapter 4 (or the prototype) if their SanityMeter hits zero. Again, it's game over if you lose all human members.
** ZigZagged in Chapter 6. To get a passcode off a scientist Burden must reduce their willpower to zero, but if he presses them too hard the entire crew may rebel.
** If a hostage panics in Chapter 1, they'll attack Burden and Jack will be forced to shoot them. If you run out of hostages, it's game over.
** Any member of Burden's crew can flee the campsite in Chapter 4 (or the prototype) if their SanityMeter hits zero. Again, it's game over if you lose all human members.
** ZigZagged in Chapter 6. To get a passcode off a scientist Burden must reduce their willpower to zero, but if he presses them too hard the entire crew may rebel.
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* AnArmAndALeg: Jack can lose his arm in chapter two if you choose poorly during the torture sequence.
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* SanityMeter: In the [[http://www.deconstructeam.com/games/gods-will-be-watching/ original prototype]], each of Burden's crewmembers have a sanity value. If it drops below zero, the [[YouLoseAtZeroTrust crewmember flees the campsite and presumably dies]].
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* FateWorseThanDeath: [[spoiler: Burden]] can only remember [[spoiler: that he's being through a time loop in the final chapter against Liam.]]
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* FateWorseThanDeath: [[spoiler: Burden]] can only remember [[spoiler: that he's being going through a time loop in the final chapter against Liam.]]
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* FateWorseThanDeath: [[spoiler: Burden]] can only remember [[spoiler: that he's being through a time loop in the final chapter against Liam.]]
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* ThePlague: Much of the game's plot revolves around the Medusea Virus and its possible weaponisation. It attacks both the brain and the rest of the body with a parasitic net that eventually causes paralysis in the victim and subsequently creating perfect conditions for the spores of the virus to begin growing on it. It's mentioned that the bodies have to be burned to stop the spread of infection, and extended exposure to the virus will render it incurable even with modern antidotes. Basically, it's not pleasant.