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'''''Glitch''''' was a browser-based MMO game billed as a [[{{Tagline}} "Game of Giant Imagination."]] It was set in the world of Ur, which was imagined into existence by a group of eleven Giants. The Giants, in turn, imagined doll-like beings called Glitches (or Glitchen), who were the player characters. Ur contained a variety of opportunities and challenges. Glitch was conceptualized as 'an online game with no fighting,' and had elaborate crafting, cooking, and creating mechanics. Most of the game was focused on interaction, finding stuff, making stuff out of other stuff, and exploring the world. There were, however, whispered rumors of a threat to imagination itself, and after a certain series of quests Glitchen could educate themselves on that problem and defend Ur from it.

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'''''Glitch''''' ''Glitch'' was a browser-based MMO game billed as a [[{{Tagline}} "Game of Giant Imagination."]] It was set in the world of Ur, which was imagined into existence by a group of eleven Giants. The Giants, in turn, imagined doll-like beings called Glitches (or Glitchen), who were the player characters. Ur contained a variety of opportunities and challenges. Glitch was conceptualized as 'an online game with no fighting,' and had elaborate crafting, cooking, and creating mechanics. Most of the game was focused on interaction, finding stuff, making stuff out of other stuff, and exploring the world. There were, however, whispered rumors of a threat to imagination itself, and after a certain series of quests Glitchen could educate themselves on that problem and defend Ur from it.
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Glitch shut down on December 9, 2012 due to limited audience appeal, but the art, animations and client code have been released by the developers into the public domain, which can be found [[http://www.glitchthegame.com/ here]]. Additionally, in December 2014 fans of Glitch began a project to relaunch Glitch under the name Eleven, retaining many of the original's gameplay features and mechanics.

to:

Glitch shut down on December 9, 2012 due to limited audience appeal, but the art, animations and client code have been released by the developers into the public domain, which can be found [[http://www.glitchthegame.com/ here]]. Additionally, in December 2014 fans of Glitch began a project to relaunch Glitch under the name Eleven, [[http://elevengiants.com/ Eleven Giants]], retaining many of the original's gameplay features and mechanics.

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''Glitch'' was a browser-based MMO game, sometimes called a "Game of Giant Imagination." It was set in the world of Ur, which was imagined into existence by a group of eleven Giants. The Giants, in turn, imagined doll-like beings called Glitches (or Glitchen), who were the player characters. Ur contained a variety of opportunities and challenges. Glitch was conceptualized as 'an online game with no fighting,' and had elaborate crafting, cooking, and creating mechanics. Most of the game was focused on interaction, finding stuff, making stuff out of other stuff, and exploring the world. There were, however, whispered rumors of a threat to imagination itself, and after a certain series of quests Glitchen could educate themselves on that problem and defend Ur from it.

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''Glitch'' [[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/63b47fa9fe7bb3c69ae14cc8bdfe8088.jpg]]

'''''Glitch'''''
was a browser-based MMO game, sometimes called game billed as a [[{{Tagline}} "Game of Giant Imagination." "]] It was set in the world of Ur, which was imagined into existence by a group of eleven Giants. The Giants, in turn, imagined doll-like beings called Glitches (or Glitchen), who were the player characters. Ur contained a variety of opportunities and challenges. Glitch was conceptualized as 'an online game with no fighting,' and had elaborate crafting, cooking, and creating mechanics. Most of the game was focused on interaction, finding stuff, making stuff out of other stuff, and exploring the world. There were, however, whispered rumors of a threat to imagination itself, and after a certain series of quests Glitchen could educate themselves on that problem and defend Ur from it.



Glitch shut down on December 9, 2012, but the art, animations and client code have been released by the developers into the public domain, which can be found [[http://www.glitchthegame.com/ here]].


to:

Glitch shut down on December 9, 2012, 2012 due to limited audience appeal, but the art, animations and client code have been released by the developers into the public domain, which can be found [[http://www.glitchthegame.com/ here]].

here]]. Additionally, in December 2014 fans of Glitch began a project to relaunch Glitch under the name Eleven, retaining many of the original's gameplay features and mechanics.
----






* WhatCouldHaveBeen: On November 15th, after the game was revealed to be on its last legs, the dev team began releasing unfinished and unreleased material. It remains to be seen what could have become of the game has the funding and circumstances been enough to keep it going.
** [[http://www.kukubee.com/Glitch/Actual_World_Map.jpg This]] map on the artist's website shows that the game could have been about ten times larger than it was at shutdown. Who knows what interesting things lurked beyond the borders of the game map.



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** There's a region named [[Literature/{{Dune}} Ix, containing spice plants]].

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** There's a region named [[Literature/{{Dune}} [[Franchise/{{Dune}} Ix, containing spice plants]].
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* DrugsAreBad: Mostly averted. Alcoholic beverages, which included home-distilled Hooch, mixed drinks like Cosma-politans, and beer, were universally more helpful than harmful. Herbal mind-altering substances in their natural forms provide gentle benefits - purple flowers, for example, give you small imagination boosts and blur the screen a little. Glitches who had learned about alchemy could concentrate herbs into more potent forms, such as Essence of Purple, which provides an experience sort of like a brief acid trip, and boosts all stats. The riskiest substance in game, "no-no powder," behaved vaguely like a very safe, reliable, and useful equivalent to methamphetamine or cocaine. A packet of no-no provides infinite energy and mood for several minutes, a crash where you feel normal for several minutes, and then death.

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* DrugsAreBad: Mostly averted. Alcoholic beverages, which included home-distilled Hooch, mixed drinks like Cosma-politans, and beer, were universally more helpful than harmful. Herbal mind-altering substances in their natural forms provide gentle benefits - purple flowers, for example, give you small imagination boosts and blur the screen a little. Glitches who had learned about alchemy could concentrate herbs into more potent forms, such as Essence of Purple, which provides an experience sort of like a brief acid trip, and boosts all stats. The riskiest substance in game, "no-no powder," behaved vaguely like a very safe, reliable, and useful equivalent to methamphetamine or cocaine. A packet of no-no provides infinite energy and mood for several minutes, a crash where you feel normal for several minutes, and then death.death - unless you take another dose.
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* SpiritualSuccessor: Although gameplay is different, many ex-Glitchen have recreated their avatars and in-game communities in the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]''.

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* SpiritualSuccessor: Although gameplay is different, many ex-Glitchen have recreated their avatars and in-game communities as "Folk" in the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]''.
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* SpiritualSuccessor: Although gameplay is considerably different, many ex-Glitchen have recreated their avatars and in-game communities to the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]''.

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* SpiritualSuccessor: Although gameplay is considerably different, many ex-Glitchen have recreated their avatars and in-game communities to in the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]''.
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* SpiritualSuccessor: Although gameplay is considerably different, the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]'' is considered this by some ex-Glitchen.

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* SpiritualSuccessor: Although gameplay is considerably different, many ex-Glitchen have recreated their avatars and in-game communities to the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]'' is considered this by some ex-Glitchen.Monsters]]''.
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Spiritual Successor

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* SpiritualSuccessor: Although gameplay is considerably different, the browser-based game ''[[http://www.herebemonstersgame.com Here Be Monsters]]'' is considered this by some ex-Glitchen.

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* CreepyCrows: [[spoiler: The Rook]].



** ContinuingIsPainful: Unless you use the aformentioned "get out of jail free" card, you return to the surface with little energy and zero mood. Unplanned death can be very inconvenient, but since all energy and mood refills at the start of the new day and hell contains valuable resources, many Glitches died on purpose at useful times.

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** ContinuingIsPainful: Unless you use the aformentioned "get out of jail free" card, you return to the surface with little energy and zero mood. Unplanned death can be very inconvenient, but since all energy and mood refills at the start of the new day and hell contains valuable resources, many Glitches died on purpose at useful times.



* RavensAndCrows: [[spoiler: The Rook]].
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It can be found [[http://www.glitch.com/ here]].

Glitch shut down on December 9, 2012.

to:

It Glitch shut down on December 9, 2012, but the art, animations and client code have been released by the developers into the public domain, which can be found [[http://www.glitch.glitchthegame.com/ here]].

Glitch shut down on December 9, 2012.

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  • sniffle*


* AllJustADream: The world of Ur was powered entirely by the imaginations of the eleven Giants, and the imaginations of the Glitchen who were imagined by the Giants. The Giants imagined the world while they were dreaming. [[spoiler: The game ended with them waking up]].

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* AllJustADream: The world of Ur was powered entirely by the imaginations of the eleven Giants, and the imaginations of the Glitchen who were imagined by the Giants. The Giants imagined the world while they were dreaming. [[spoiler: The dreaming.
** DreamApocalypse: Consequently, this is how the
game ended with them waking up]].ended.

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added more information


The game could be played with a mouse and keyboard, and was built in Adobe Flash. The entire world of Ur was persistent and could be changed in a variety of ways. For example, an Egg Plant one Glitch planted in a public place could be harvested, watered, petted, or poisoned by any other player.

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The game could be played with a mouse and keyboard, and was built in Adobe Flash.Flash by the company Tiny Speck. The entire world of Ur was persistent and could be changed in a variety of ways. For example, an Egg Plant one Glitch planted in a public place could be harvested, watered, petted, or poisoned by any other player.



* TheAlcoholic: Friendly was the Giant affiliated with partying, beer, and mixed drinks. Mab, Giant of harvests, was responsible for teaching Glitchen the Distilling skill, with which one could turn grain, corn, or potatoes into Hooch. Many Glitches produced and consumed alcoholic beverages in very large quantities.

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* TheAlcoholic: Friendly was is the Giant affiliated with partying, beer, and mixed drinks. Mab, Giant of harvests, was is responsible for teaching Glitchen the Distilling skill, with which one could turn grain, corn, or potatoes into Hooch. Many Glitches produced produce and consumed consume alcoholic beverages in very large quantities.



* DrugsAreBad: Mostly averted (you can go on an ''acid trip'' with no ill effects), but possibly parodied with "no-no powder". When you sniff it, you get infinite energy and mood for a few minutes. Then you die. (Unless you take another dose. Each subsequent sniff of no-no is shorter and death comes quicker.)

to:

* DrugsAreBad: Mostly averted (you can go on averted. Alcoholic beverages, which included home-distilled Hooch, mixed drinks like Cosma-politans, and beer, were universally more helpful than harmful. Herbal mind-altering substances in their natural forms provide gentle benefits - purple flowers, for example, give you small imagination boosts and blur the screen a little. Glitches who had learned about alchemy could concentrate herbs into more potent forms, such as Essence of Purple, which provides an ''acid trip'' with no ill effects), but possibly parodied with experience sort of like a brief acid trip, and boosts all stats. The riskiest substance in game, "no-no powder". When you sniff it, you get powder," behaved vaguely like a very safe, reliable, and useful equivalent to methamphetamine or cocaine. A packet of no-no provides infinite energy and mood for several minutes, a few minutes. Then crash where you die. (Unless you take another dose. Each subsequent sniff of no-no is shorter feel normal for several minutes, and death comes quicker.) then death.



* GhibliHills

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* GhibliHillsGhibliHills: the entire island of Groddle was like this.



* GuiltBasedGaming: Don't water trees or feed animals and they die. This includes ones in your house.

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* GuiltBasedGaming: Don't water trees Animals die of old age or neglect, including ones at your house. If you do not feed animals and pet your piggies, they will die. This includes ones in your house.



* JourneyToTheCenterOfTheMind: Completing the Tower Quest involves this.

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* JourneyToTheCenterOfTheMind: Completing the Jethimadh Tower Quest involves this.



* NoBiologicalSex: Tii.
* ObstructiveBureaucrat: The reptiles.

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* NoBiologicalSex: Tii.
Every entity in the game, including Giants, Glitches, and animals.
* ObstructiveBureaucrat: The reptiles.bureaucrocs, reptilian bureaucrats in suits.



* ReptilesAreAbhorrent: The rude bureaucrats who make you wait in the government offices for all Bureaucratic Arts related tasks are all reptilian.
* RoadApples: Piggies and batterflies produce dung, though it's generally useful.

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* ReptilesAreAbhorrent: The rude bureaucrats bureaucrocs who make you wait in the government offices for all Bureaucratic Arts related tasks are all reptilian.
reptilies in suits. You may find the tedious bureaucroc policies irritating, creepy, or hilarious satire.
* RoadApples: Piggies and batterflies produce dung, though it's generally useful.very useful for gardening.



** Illmenskie Jones is clearly an Indiana Jones parody.



* UnexpectedGameplayChange: The Kid's Room involves wordplay, and occasional sidequests involve platforming.
* VideoGameCaringPotential: You can raise pigs, chickens, and butterflies from birth. Feeding, singing to, or massaging them helps them live longer.

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* UnexpectedGameplayChange: The Kid's Room involves wordplay, and occasional sidequests involve platforming.
platforming. While almost everything involves no conflict at all, [[spoiler: Rook Attacks require careful coordination between Glitches, and the possibility of being killed by that attacker.]]
* VideoGameCaringPotential: You can raise pigs, chickens, and butterflies from birth. Feeding, singing to, or massaging them helps them live longer. You can care for plants, pet trees, and create food, furniture, parties, or drugs for your Glitch friends.



* WhaleEgg: Chickens come from eggs, but so do pigs and butterflies. In fact, they all come from the ''same'' eggs; it just depends on how they're seasoned. Yes, seasoned. It's exactly what it sounds like, and it's more complicated than it sounds.
* WorldOfPun: The world of Glitch is called 'Ur.' If you haven't already figured it out, Tiny Speck, the developers of Glitch, tend to make a lot of jokes about the players' "Urthly possessions" and the like.

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* WhaleEgg: Chickens come from eggs, but so do pigs and butterflies. In fact, they all come from the ''same'' eggs; it just depends on how they're seasoned. Yes, seasoned. It's exactly what it sounds like, and it's more complicated than it sounds.
sounds. And eggs don't come from chickens - they come from Egg Plants.
* WorldOfPun: The world of Glitch is called 'Ur.' If you haven't already figured it out, Tiny Speck, the The developers of Glitch, Glitch tend to make a lot of jokes about the players' "Urthly possessions" and the like.
like. Many construction projects required a lot of Urth Blocks, which could be created from digging up lumps of Urth.
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edited to focus more on imagination, and to clarify giant lore


''Glitch'' was a browser-based MMO game. Based in the world of Ur, it centers around eleven Giants who created the world. However, a corruption is spreading, and players, known as Glitches (or Glitchen, depending on who you ask), must help save the world. Although most of the time they just exist and interact with each other, being originally conceptualized as 'an online game with no fighting'.

The game can be played with a mouse and keyboard, and a unique aspect is players creating and enhancing the world in which they live and thrive.

to:

''Glitch'' was a browser-based MMO game. Based game, sometimes called a "Game of Giant Imagination." It was set in the world of Ur, it centers around which was imagined into existence by a group of eleven Giants who created the world. However, a corruption is spreading, and players, known as Giants. The Giants, in turn, imagined doll-like beings called Glitches (or Glitchen, depending on Glitchen), who you ask), must help save were the world. Although most player characters. Ur contained a variety of the time they just exist opportunities and interact with each other, being originally challenges. Glitch was conceptualized as 'an online game with no fighting'.

fighting,' and had elaborate crafting, cooking, and creating mechanics. Most of the game was focused on interaction, finding stuff, making stuff out of other stuff, and exploring the world. There were, however, whispered rumors of a threat to imagination itself, and after a certain series of quests Glitchen could educate themselves on that problem and defend Ur from it.

The game can could be played with a mouse and keyboard, and a unique aspect is players creating and enhancing the was built in Adobe Flash. The entire world in which they live of Ur was persistent and thrive.
could be changed in a variety of ways. For example, an Egg Plant one Glitch planted in a public place could be harvested, watered, petted, or poisoned by any other player.



* TheAlcoholic: Friendly.
* AllJustADream: The world of Ur and its inhabitants are dreams the Giants dreamed. [[spoiler: The game ended with them waking up]].
* BoringButPractical: Harvesting from animals and plants, especially at high skill levels, is a cheap way to get energy and food sources.

to:

* TheAlcoholic: Friendly.
Friendly was the Giant affiliated with partying, beer, and mixed drinks. Mab, Giant of harvests, was responsible for teaching Glitchen the Distilling skill, with which one could turn grain, corn, or potatoes into Hooch. Many Glitches produced and consumed alcoholic beverages in very large quantities.
* AllJustADream: The world of Ur was powered entirely by the imaginations of the eleven Giants, and its inhabitants are dreams the imaginations of the Glitchen who were imagined by the Giants. The Giants dreamed.imagined the world while they were dreaming. [[spoiler: The game ended with them waking up]].
* BoringButPractical: Harvesting from animals and plants, especially at high skill levels, is a cheap way to get energy and food sources. Much of the game was about things like nibbling piggies and cooking food.



* CreationMyth: The world was created by eleven giants. Although unless the giants knew a lot about biology, the Ancestral Lands may suggest otherwise, at least in the case of Glitches.
* CreepyGood: The giants. Most of them look like they emerged straight from Lovecraft's fever dreams, and even the most relatively benign-looking of them have eyes in places where eyes shouldn't go and no discernible body shape. They're the beneficent creators of the world. Sure, they might be a little full of themselves and guilt trip you over unsatisfactory donations, but you've got nothing to fear from them.

to:

* CreationMyth: The world was created imagined by eleven giants. Although unless Giants. It is very strongly implied that the giants knew a lot about biology, Giants' memories are unreliable, and that the Ancestral Lands may suggest otherwise, at least in the case of Glitches.
things they have stopped imagining no longer exist.
* CreepyGood: The giants.[[http://www.glitch.com/giants Giants]]. Most of them look like they emerged straight from Lovecraft's fever dreams, and even the most relatively benign-looking of them have eyes in places where eyes shouldn't go and no discernible body shape. They're the beneficent creators of the world. Sure, they might be a little full of themselves and guilt trip you over unsatisfactory donations, but you've got nothing to fear from them. Besides, the representation of the Giants are merely how they choose to imagine themselves inside of Ur - it's not clear what they look like, if anything comprehensible, outside it.



** ContinuingIsPainful: Unless you use the aformentioned "get out of jail free" card, you return to the surface with little energy and zero mood.

to:

** ContinuingIsPainful: Unless you use the aformentioned "get out of jail free" card, you return to the surface with little energy and zero mood. Unplanned death can be very inconvenient, but since all energy and mood refills at the start of the new day and hell contains valuable resources, many Glitches died on purpose at useful times.



* DrugsAreBad: Mostly averted (you can go on an ''acid trip'' with no ill effects), but possibly parodied with "no-no powder". When you sniff it, you get infinite energy and mood for a few minutes. Then you die. (Unless you take another dose. Each subsequent sniff of no-no is shorter and death comes quicker.)

to:

* DrugsAreBad: Mostly averted (you can go on an ''acid trip'' with no ill effects), but possibly parodied with "no-no powder". When you sniff it, you get infinite energy and mood for a few minutes. Then you die. (Unless you take another dose. Each subsequent sniff of no-no is shorter and death comes quicker.))
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* InstantGravestone: When you die a gravestone appears on the spot. Other players can visit the gravestone to mourn or celebrate. The stone disappears after you respawn.
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** [[http://www.kukubee.com/Glitch/Actual_World_Map.jpg This]] map on the artist's website shows that the game could have been about ten times larger than it was at shutdown. Who knows what interesting things lurked beyond the borders of the game map.
Is there an issue? Send a MessageReason:
None


-->'''Sparkly rock''': Everything should sparkle! Perhaps except [[Literature/{{Twilight}} vampires]].

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-->'''Sparkly rock''': Everything should sparkle! Perhaps except Except maybe [[Literature/{{Twilight}} vampires]].
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** Also, the effect of drinking an ''Essence of Silvertongue'' (a substance that increases your rewards for completing a quest).
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* TakeThat
-->'''Sparkly rock''': Everything should sparkle! Perhaps except [[Literature/{{Twilight}} vampires]].
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* AllJustADream: The world of Ur and its inhabitants are dreams the Giants dreamed. [[spoiler: The game ended with them waking up]].
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Glitch will shut down on December 9, 2012.

to:

Glitch will shut down on December 9, 2012.
Is there an issue? Send a MessageReason:
Game has not yet shut down, it is still accessable if you already have an account


Glitch shut down on December 9, 2012.

to:

Glitch will shut down on December 9, 2012.
Is there an issue? Send a MessageReason:
None


''Glitch'' is a browser-based MMO game. Based in the world of Ur, it centers around eleven Giants who created the world. However, a corruption is spreading, and players, known as Glitches (or Glitchen, depending on who you ask), must help save the world. Although most of the time they just exist and interact with each other, being originally conceptualized as 'an online game with no fighting'.

to:

''Glitch'' is was a browser-based MMO game. Based in the world of Ur, it centers around eleven Giants who created the world. However, a corruption is spreading, and players, known as Glitches (or Glitchen, depending on who you ask), must help save the world. Although most of the time they just exist and interact with each other, being originally conceptualized as 'an online game with no fighting'.



Glitch shut down on December 9, 2012

to:

Glitch shut down on December 9, 2012
2012.
Is there an issue? Send a MessageReason:
None


* DrugsAreBad: Mostly averted (you can go on an ''acid trip'' with no ill effects), but possibly parodied with "no-no powder". When you sniff it, you get infinite energy and mood for a few minutes. Then you die. (Unless you take another dose.)

to:

* DrugsAreBad: Mostly averted (you can go on an ''acid trip'' with no ill effects), but possibly parodied with "no-no powder". When you sniff it, you get infinite energy and mood for a few minutes. Then you die. (Unless you take another dose. Each subsequent sniff of no-no is shorter and death comes quicker.)
Is there an issue? Send a MessageReason:
  • sob* Glitch

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Glitch shut down on December 9, 2012
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* WhatCouldHaveBeen: On November 15th, after the game was revealed to be on its last legs, the dev team began releasing unfinished and unreleased material. It remains to be seen what could have become of the game has the funding and circumstances been enough to keep it going.
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* RecursiveCanon
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* ShoutOut:
** There's a region named [[Literature/{{Dune}} Ix, containing spice plants]].
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* DeathIsCheap: If you die, you go to hell; from there, you can be released after doing your "purgatory duty" (crushing "hellish grapes"), or escape using a "[[GetOutOfJailFreeCard get out of hell free]]" card.
** ContinuingIsPainful: Unless you use the aformentioned "get out of jail free" card, you return to the surface with little energy and zero mood.
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None


* DrugsAreBad: Mostly averted (you can go on an ''acid trip'' with no ill effects), but possibly parodied with "no-no powder". When you sniff it, you get infinite energy and mood for a few minutes. Then you die.

to:

* DrugsAreBad: Mostly averted (you can go on an ''acid trip'' with no ill effects), but possibly parodied with "no-no powder". When you sniff it, you get infinite energy and mood for a few minutes. Then you die. (Unless you take another dose.)

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