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* ShoutOut: The randomized default names of Custom Match rooms are taken from the name of the soundtracks for ''[[Anime/GhostInTheShellStandAloneComplex Stand Alone Complex]]'' series.
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* ArtificialStupidity: Pathfinding of NPC entities often falls into this trope. Togusa's [[ActionBomb Seeker Drones]] and the Think Tank you can summon in Terminal Conquest mode will chase a nearest foe and barely change their target, often blundering into opponent's midst. In the case of [[MightyGlacier Think Tank]] however, this could be a blessing for the players considering how powerful it is.

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* ArtificialStupidity: Pathfinding of NPC entities often falls into this trope. Togusa's [[ActionBomb Seeker Drones]] and the Think Tank you can summon in Terminal Conquest mode will chase a nearest foe and barely change their target, often blundering into opponent's midst.midst or some place where they do little good. In the case of [[MightyGlacier Think Tank]] however, this could be a blessing for the players considering how powerful it is.
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*BoomHeadshot: Getting one will net you a view of your character's cyborg head exploding.
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* ArtificialStupidity: Pathfinding of NPC entities often falls into this trope. Togusa's [[ActionBomb Seeker Drones]] and the Think Tank you can summon in Terminal Conquest mode will chase a nearest target and ''only that'' without considering enemies it found along the way, often blundering into opponent's midst. In the case of [[MightyGlacier Think Tank]] however, this could be a blessing for the players.

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* ArtificialStupidity: Pathfinding of NPC entities often falls into this trope. Togusa's [[ActionBomb Seeker Drones]] and the Think Tank you can summon in Terminal Conquest mode will chase a nearest target foe and ''only that'' without considering enemies it found along the way, barely change their target, often blundering into opponent's midst. In the case of [[MightyGlacier Think Tank]] however, this could be a blessing for the players.players considering how powerful it is.

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Example Indentation. Tropes don't go inside other tropes.


* InfraredXrayCamera: Saito's Heat Sensor ability lets him and other players see the positions of the enemy. Far away on the map, they just show up as arrows indicating their general position, but closer up, you'll see a red silhouette through the surroundings. Enemy think tanks also show up as red silhouettes so that players know where it is at all times.

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* InfraredXrayCamera: InfraredXrayCamera:
**
Saito's Heat Sensor ability lets him and other players see the positions of the enemy. Far away on the map, they just show up as arrows indicating their general position, but closer up, you'll see a red silhouette through the surroundings. Enemy think tanks also show up as red silhouettes so that players know where it is at all times.



* SpringJump: Paz's Hyper-Sprint makes the user jump higher than normal while sprinting.



** SpringJump: It also makes the user jumps higher than normal.
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** Hacking enemy Think Tank slows it down and deals large amount of damage when the hack is complete, in exchange for revealing your location to the enemy team in this manner.
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* ArtificialStupidity: Pathfinding of NPC entities often falls into this trope. Togusa's [[ActionBomb Seeker Drones]] and the Think Tank you can summon in Terminal Conquest mode will chase a nearest target and ''only that'' without considering enemies it found along the way. In the case of [[MightyGlacier Think Tank]] however, this could be a blessing for the players.

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* ArtificialStupidity: Pathfinding of NPC entities often falls into this trope. Togusa's [[ActionBomb Seeker Drones]] and the Think Tank you can summon in Terminal Conquest mode will chase a nearest target and ''only that'' without considering enemies it found along the way.way, often blundering into opponent's midst. In the case of [[MightyGlacier Think Tank]] however, this could be a blessing for the players.
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None

Added DiffLines:

*ArtificialStupidity: Pathfinding of NPC entities often falls into this trope. Togusa's [[ActionBomb Seeker Drones]] and the Think Tank you can summon in Terminal Conquest mode will chase a nearest target and ''only that'' without considering enemies it found along the way. In the case of [[MightyGlacier Think Tank]] however, this could be a blessing for the players.

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* SuperSpeed: Paz's Hyper-Sprint ability lets him run at incredible speeds for a short time. At level two, the skill sync system allows 3 other players to use it as well

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* SuperSpeed: Paz's Hyper-Sprint ability lets him run at incredible speeds for a short time. At level two, the skill sync system allows 3 other players to use it as wellwell.
**SpringJump: It also makes the user jumps higher than normal.
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* CombatMedic: Borma's skill is an unusual case in video game. Not only it heals heals the user (and those who skill-sync with him), it also temporary raise maximum hitpoints which allows him to stay in combat longer.

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* CombatMedic: Borma's skill is an unusual case in video game. Not only it heals heals the user (and those who skill-sync with him), it also temporary raise maximum hitpoints which allows him to stay in combat longer.
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* CombatMedic: Bouma's skill is an unusual case in video game. Not only it heals heals the user (and those who skill-sync with him), it also temporary raise maximum hitpoints which allows him to stay in combat longer.

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* CombatMedic: Bouma's Borma's skill is an unusual case in video game. Not only it heals heals the user (and those who skill-sync with him), it also temporary raise maximum hitpoints which allows him to stay in combat longer.



* GasMaskMooks: Enemies on the District Ruins, Old Dejima, and Newport City maps appear as these. For Newport City in particular, they appear as th Newport riot police that show up in the series.
* HaveANiceDeath: Executing an enemy and vise versa with a knife will show a small cutscene of the action. If you get killed from the front, you see a first person perspective of the enemy jamming the knife into your neck.

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* GasMaskMooks: Enemies on the District Ruins, Old Dejima, and Newport City maps appear as these. For Newport City in particular, they appear as th the Newport riot police that show up in the series.
* HaveANiceDeath: Executing an enemy and vise versa with a knife or katar will show a small cutscene of the action. If you get killed from the front, you see a first person perspective of the enemy jamming the knife into your neck.neck or slashing you with the blade.



* OriginalGeneration: Maven was created in order to balance out the roster at 8 characters and to give a second female character to play besides Motoko.

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* OriginalGeneration: Maven was created in order to balance out the roster at 8 characters and to give a second female character to play besides Motoko. Kuro would later also be added.
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his name is spelled with a silent R.


** Compared to other characters with fancy cybernetic abilities, Bouma's healing skill is a game changer in a FPS with no RegeneratingHealth.

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** Compared to other characters with fancy cybernetic abilities, Bouma's Borma's healing skill is a game changer in a FPS with no RegeneratingHealth.
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Compare ''VideoGame/BlacklightRetribution'', another free-to-play FPS with similar futuristic premise or ''VideoGame/NeoTokyo'', an old Source-based tactical shooter that is also inspired by ''Ghost in the Shell''.
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** Compared to other characters fancy cybernetic abilities, Bouma's healing skill is a game changer in a FPS with no RegeneratingHealth.

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** Compared to other characters with fancy cybernetic abilities, Bouma's healing skill is a game changer in a FPS with no RegeneratingHealth.

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* BoringButPractical: Compared to other characters fancy cybernetic abilities, Bouma's healing skill is a game changer in a FPS with no RegeneratingHealth.

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* BoringButPractical: BoringButPractical:
**
Compared to other characters fancy cybernetic abilities, Bouma's healing skill is a game changer in a FPS with no RegeneratingHealth.RegeneratingHealth.
** The starting M4 rifle is very capable of kicking as many asses as late-game unlockables or customized weapons.
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*BoringButPractical: Compared to other characters fancy cybernetic abilities, Bouma's healing skill is a game changer in a FPS with no RegeneratingHealth.


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*CombatMedic: Bouma's skill is an unusual case in video game. Not only it heals heals the user (and those who skill-sync with him), it also temporary raise maximum hitpoints which allows him to stay in combat longer.
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The game launched in December 2015, and is available on Nexon's website and on UsefulNotes/{{Steam}}.

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The game launched in December 2015, and is available on [[http://firstassault.nexon.net/en Nexon's website website]] and on UsefulNotes/{{Steam}}.
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* {{EMP}}: Kuro has the ability to deploy an EMP generator. Any enemies caught in the blast will be unable to use any of their own skills. It also instantly stops any skill syncs.

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* {{EMP}}: Kuro has the ability to deploy an EMP generator. Any It instantly destroys turrets, drones, and barriers, and any enemies caught in the blast will be unable to use any of their own skills.skills and will be slowed to a crawl for a few seconds. It also instantly stops any skill syncs.

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''Ghost in the Shell: Stand Alone Complex: First Assault Online'' is an online free to play tactical FirstPersonShooter developed by ''Creator/{{Nexon}} Entertainment''. You take on the role of Section 9 members Motoko Kusanagi, Batou, Togusa, Saito, Pazu, Borma, Ishikawa, and newcomer operative Maven. Each character has their own unique ability, some of which can be shared to other players using the Skill Sync system.

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''Ghost in the Shell: Stand Alone Complex: First Assault Online'' is an online free to play tactical FirstPersonShooter developed by ''Creator/{{Nexon}} Entertainment''. You take on the role of Section 9 members Motoko Kusanagi, Batou, Togusa, Saito, Pazu, Borma, Ishikawa, and newcomer operative Maven.operatives Maven and Kuro. Each character has their own unique ability, some of which can be shared to other players using the Skill Sync system.


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* {{EMP}}: Kuro has the ability to deploy an EMP generator. Any enemies caught in the blast will be unable to use any of their own skills. It also instantly stops any skill syncs.
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* AKA47: Many of the guns have modified names to fit with their updated redesigns. The Deathstalker EVO is actually a Scorpion EVO, both MP5 guns are advanced versions of the H&K MP5. Many guns in the game use their real name though. The M4A1, the SA-50, the SCAR, AK47, K22 assault rifle, the 93-SE automatic pistol, and many others.

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* AKA47: Many of the guns have modified names to fit with their updated redesigns. The Deathstalker EVO is actually a Scorpion EVO, both MP5 [=MP5=] guns are advanced versions of the H&K MP5.[=MP5=]. Many guns in the game use their real name though. The M4A1, [=M4A1=], the SA-50, the SCAR, AK47, [=AK47=], K22 assault rifle, the 93-SE automatic pistol, and many others.
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''Ghost in the Shell: Stand Alone Complex: First Assault Online'' is an online free to play tactical FirstPersonShooter developed by ''Creator/{{Nexon}} Entertainment''. You take on the role of Section 9 members Motoko Kusanagi, Batou, Togusa, Saito, Pazu, Borma, Ishikawa, and newcommer operative Maven. Each character has their own unique ability, some of which can be shared to other players using the Skill Sync system.

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''Ghost in the Shell: Stand Alone Complex: First Assault Online'' is an online free to play tactical FirstPersonShooter developed by ''Creator/{{Nexon}} Entertainment''. You take on the role of Section 9 members Motoko Kusanagi, Batou, Togusa, Saito, Pazu, Borma, Ishikawa, and newcommer newcomer operative Maven. Each character has their own unique ability, some of which can be shared to other players using the Skill Sync system.



* AKA47: Most if not all the guns have modified names to fit with their updated redesigns. Only the most basic of guns have their original names.

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* AKA47: Most if not all Many of the guns have modified names to fit with their updated redesigns. Only the most basic of The Deathstalker EVO is actually a Scorpion EVO, both MP5 guns have are advanced versions of the H&K MP5. Many guns in the game use their original names. real name though. The M4A1, the SA-50, the SCAR, AK47, K22 assault rifle, the 93-SE automatic pistol, and many others.



* EyepatchOfPower: Saito's cybernetic Hawkeye, just like from the series.

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* EyepatchOfPower: Saito's cybernetic Hawkeye, just like from the series. It activates his heat sensor.



* OneWayVisor: All members of Section 9 wear a combat visor. The enemies for the Public Security Section 9 map are wearing black sunglass visors as well.

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* OneWayVisor: All members of Section 9 wear may be randomly given a combat visor.visor in battle. The enemies for the Public Security Section 9 map are wearing black sunglass visors as well.



* TheTurretMaster: Ishikawa fills this role. At level two, his turret has and increased firing radius.

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* TheTurretMaster: Ishikawa fills this role. At level two, his turret has and an increased firing radius.
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* AKA47: Most if not all the guns have modified names to fit with their updated redesigns. Only the most basic of guns have their original names.
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That is not what The Heavy means.


* TheHeavy: Batou is Section 9's weapons specialist, and his unique skill is the hidden rocket launcher in his arm. The rocket itself is powerful enough to instantly destroy enemy think tanks. At level 2, he fires two rockets instead.

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Wrong trope. Also: Togusa, Pazu, Ishikawa, and Saito all started off with cyberbodies for the upgrade screen for the first few months of the game. This was a recent change.


* DevelopersForesight: When installing mods on him, you won't see a cybernetic body inhabiting Togusa (the BadassNormal of Section 9).
* DroneDeployer: Togusa's ability has him activating an AttackDrone that seeks out the nearest target and explodes. It's an instant kill if you get hit by it, but at level 2, Two drones are deployed, and they release an EMP effect to the surrounding area when they explode.

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* DevelopersForesight: When installing mods on him, you won't see a cybernetic body inhabiting Togusa (the BadassNormal of Section 9).
* DroneDeployer: Togusa's ability has him activating an AttackDrone that seeks out the nearest target and explodes. It's an instant kill if you get hit by it, but at it. At level 2, Two two drones are deployed, and they release an EMP effect to the surrounding area when they explode.
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* DevelopersForesight: When installing mods on him, you won't see a cybernetic body inhabiting Togusa (the BadassNormal of Section 9).
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Official title screen


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/first_assault.jpg]]

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[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/first_assault.org/pmwiki/pub/images/firstassaultlogo.jpg]]



* AllegedlyFreeGame: The developers have stated that there is no "Pay to Win" business model with this game. All in-game purchases are for cosmetic items, and XP or GP boosters. Leveling up in the game gives you no particular advantage. It just gives you more money to buy more guns, and you have to unlock the guns manually in the first place. It also lets you unlock more characters to play as beyond the your initial choice.

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* AllegedlyFreeGame: The developers have stated that there is no "Pay to Win" business model with this game. All in-game purchases are for cosmetic items, and XP or GP boosters. Leveling up in the game gives you no particular advantage. It just gives you more money to buy more guns, and you have to unlock the guns manually in the first place. It also lets you unlock more characters to play as beyond the your initial choice.



* DroneDeployer: Togusa's ability has him activating an AttackDrone that seeks out the nearest target and explodes. It's an instant kill if you get hit by it, but at level 2, the drone also deploys an EMP effect to the surrounding area.

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* DroneDeployer: Togusa's ability has him activating an AttackDrone that seeks out the nearest target and explodes. It's an instant kill if you get hit by it, but at level 2, the drone also deploys Two drones are deployed, and they release an EMP effect to the surrounding area.area when they explode.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/first_assault.jpg]]
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* EverythingIsOnline: Cyberspace, to be precise. Every character in the game uses a full cyberbody, including flesh-and-blood Togusa. The matches start off with you initiating a net dive, you wait for the maps to load up, guns that are dropped on the ground have a digital field over them, and body parts digitally appear and disappear. Chief Aramaki occasionally makes mention of the network being too tough to secure when you lose, and the Tachikoma always says "Beginning Cyberbrain Protocol" when it is summoned onto the map. Everything seems to indicate that all the fighting takes place online, which isn't out of the question for this series.

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* EverythingIsOnline: Cyberspace, to be precise. Every character in the game uses a full cyberbody, including flesh-and-blood Togusa. The matches start off with you initiating a net dive, you wait for the maps to load up, guns that are dropped on the ground have a digital field over them, and body parts digitally appear and disappear. Chief Aramaki occasionally makes mention of the network being too tough to secure when you lose, and the Tachikoma always says "Beginning Cyberbrain Protocol" when it is summoned onto the map. Everything seems to indicate that all the fighting takes place online, which isn't out of the question for this series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EverythingIsOnline: Cyberspace, to be precise. Every character in the game uses a full cyberbody, including flesh-and-blood Togusa. The matches start off with you initiating a net dive, you wait for the maps to load up, guns that are dropped on the ground have a digital field over them, and body parts digitally appear and disappear. Chief Aramaki occasionally makes mention of the network being too tough to secure when you lose, and the Tachikoma always says "Beginning Cyberbrain Protocol" when it is summoned onto the map. Everything seems to indicate that all the fighting takes place online, which isn't out of the question for this series.
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It's 2030 and the citizens of Japan are under attack from sinister cyber terrorists attempting to corrupt society. Join Section 9 and explore a dystopian world inspired by ''Anime/GhostInTheShellStandAloneComplex'', and help protect humanity from cyber terrorists.

''Ghost in the Shell: Stand Alone Complex: First Assault Online'' is an online free to play tactical FirstPersonShooter developed by ''Creator/{{Nexon}} Entertainment''. You take on the role of Section 9 members Motoko Kusanagi, Batou, Togusa, Saito, Pazu, Borma, Ishikawa, and newcommer operative Maven. Each character has their own unique ability, some of which can be shared to other players using the Skill Sync system.

The game launched in December 2015, and is available on Nexon's website and on UsefulNotes/{{Steam}}.

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!! Tropes

* AllegedlyFreeGame: The developers have stated that there is no "Pay to Win" business model with this game. All in-game purchases are for cosmetic items, and XP or GP boosters. Leveling up in the game gives you no particular advantage. It just gives you more money to buy more guns, and you have to unlock the guns manually in the first place. It also lets you unlock more characters to play as beyond the your initial choice.
* ColonCancer: The full game title is ''Ghost In The Shell: Stand Alone Complex: First Assault Online''. It suffers this trope just like the anime series does with it's 2nd season and movie.
* DroneDeployer: Togusa's ability has him activating an AttackDrone that seeks out the nearest target and explodes. It's an instant kill if you get hit by it, but at level 2, the drone also deploys an EMP effect to the surrounding area.
* EyepatchOfPower: Saito's cybernetic Hawkeye, just like from the series.
* GasMaskMooks: Enemies on the District Ruins, Old Dejima, and Newport City maps appear as these. For Newport City in particular, they appear as th Newport riot police that show up in the series.
* HaveANiceDeath: Executing an enemy and vise versa with a knife will show a small cutscene of the action. If you get killed from the front, you see a first person perspective of the enemy jamming the knife into your neck.
* TheHeavy: Batou is Section 9's weapons specialist, and his unique skill is the hidden rocket launcher in his arm. The rocket itself is powerful enough to instantly destroy enemy think tanks. At level 2, he fires two rockets instead.
* InfraredXrayCamera: Saito's Heat Sensor ability lets him and other players see the positions of the enemy. Far away on the map, they just show up as arrows indicating their general position, but closer up, you'll see a red silhouette through the surroundings. Enemy think tanks also show up as red silhouettes so that players know where it is at all times.
* JustifiedTutorial: The game starts off with Batou helping Motoko adjust to her new prosthetic body. This serves as the tutorial before letting you get into the game proper.
* MatrixRainingCode: Combined with TronLines. After initiating a net dive at the start of the match, players can run around the map while waiting for the match to begin. All objects and surfaces appear as green moving lines.
* TheMedic: Borma's Nanogel Armor ability increases damage resistance and rapidly heals his health. At level two, this ability is given to other agents.
* MissionControl: Chief Aramaki and the Operator provide status updates during the match. Whenever an opposing player activates their ability, the Operator notifies your team.
* OneWayVisor: All members of Section 9 wear a combat visor. The enemies for the Public Security Section 9 map are wearing black sunglass visors as well.
* OriginalGeneration: Maven was created in order to balance out the roster at 8 characters and to give a second female character to play besides Motoko.
* RedAndBlackAndEvilAllOver: Enemy think tanks are completely black with red glowing eyes.
* SpeedLines: Digital speed lines appear behind anyone using the Hyper-Sprint ability.
* SpiderTank: The Tachikomas and the enemy Think Tanks.
* SuperSpeed: Paz's Hyper-Sprint ability lets him run at incredible speeds for a short time. At level two, the skill sync system allows 3 other players to use it as well
* TheTurretMaster: Ishikawa fills this role. At level two, his turret has and increased firing radius.
* VisibleInvisibility: Motoko's ability is her Thermoptic Camouflage, which she can share with other teammates at level 2. It leaves a distorted outline of the environment, so they're not completely invisible.
* YourHeadAsplode: Very common to see when you or someone else dies.
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