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Trope was cut/disambiguated due to cleanup


** Sound: MusicalAssassin, MakeMeWannaShout

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** Sound: MusicalAssassin, MakeMeWannaShoutMusicalAssassin
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YMMV Trope


* GameBreaker: The Wind type prior to the expansion and the addition of the Warped type. Warped was given a complete immunity to wind moves to balance the type out. In particular however, Power Aya outsped almost the entire game [Only outsped by 4 other puppets... one of which being another Aya form]; had 105 Base Fo.Atk; Salvo [The equivilent to Skill Link] and Twister; a physical multi-hitting Wind move. She also had a secondary Fighting typing; which hit one of the only two Wind Resisting types at the time for Super-effective.

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* BarrierChangeBoss: Power Kokoro's and Extra Satori's ability "Infinite Scales" is esentially Protean. Extra Satori even has similar stats to ''Greninja,'' a Pokemon that got KickedUpstairs to Ubers. Additionally, Extra Hecatia can not only change between three combinations of elements, but also drastically change her defensive stats, resulting in a puppet that can have high Focused/low Spread Defense, vica-verca, or Focused and Spread Defense that's higher than either, depending on the move used.

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* AntiFrustrationFeatures: Defeated puppets still gain EXP, albeit only half of what they should gain. This ensures they won't lag behind too far if they're falling in battle a lot.
* BarrierChangeBoss: Power Kokoro's and Extra Satori's ability "Infinite Scales" is esentially essentially Protean. Extra Satori even has similar stats to ''Greninja,'' a Pokemon that got KickedUpstairs to Ubers. Additionally, Extra Hecatia can not only change between three combinations of elements, but also drastically change her defensive stats, resulting in a puppet that can have high Focused/low Spread Defense, vica-verca, or Focused and Spread Defense that's higher than either, depending on the move used.
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* ShopFodder: Defeating other puppeteers will reward you with various knick-knacks that can be sold for money, instead of giving you the money outright.
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The story begins with the protagonist spirited away to Gensokyo by Yukari via bus, right in front of the Hakurei Shrine. However, they're dropped in the middle of an incident where Gensokyo is overrun by the puppets, FunSize replicas of Gensokyo's residents. Thankfully, they're spotted by Marisa and loaned a puppet to defend themselves from a puppet attack...only to have somehow tamed one without the use of a sealing thread. The incident doesn't see itself ending anytime soon either, leaving them trapped in Gensokyo until the incident is resolved.

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The story begins with the protagonist spirited away to Gensokyo by Yukari via bus, right in front of the Hakurei Shrine. However, they're dropped in the middle of an incident where Gensokyo is overrun by the puppets, FunSize replicas of Gensokyo's residents.residents, with many of the humans taking a liking to taming them and becoming puppeteers. Thankfully, they're spotted by Marisa and loaned a puppet to defend themselves from a puppet attack...only to have somehow tamed one without the use of a sealing thread. The incident doesn't see itself ending anytime soon either, leaving them trapped in Gensokyo until the incident is resolved.
resolved. With the Human Village as their main lead to learn more about the incident, the protagonist descends the mountain with their puppet partner to get involved while Reimu and Marisa are out doing their usual investigating.
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The story begins with the protagonist spirited away to Gensokyo by Yukari via bus, right in front of the Hakurei Shrine. However, they're dropped in the middle of an incident where Gensokyo is overrun by the Puppets, FunSize replicas of Gensokyo's residents. Thankfully, they're spotted by Marisa and loaned a puppet to defend themselves from a Puppet attack...only to have somehow tamed one without the use of a sealing thread. The incident doesn't see itself ending anytime soon either, leaving them trapped in Gensokyo until the incident is resolved.

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The story begins with the protagonist spirited away to Gensokyo by Yukari via bus, right in front of the Hakurei Shrine. However, they're dropped in the middle of an incident where Gensokyo is overrun by the Puppets, puppets, FunSize replicas of Gensokyo's residents. Thankfully, they're spotted by Marisa and loaned a puppet to defend themselves from a Puppet puppet attack...only to have somehow tamed one without the use of a sealing thread. The incident doesn't see itself ending anytime soon either, leaving them trapped in Gensokyo until the incident is resolved.
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[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/gensou_ningyou_enbu.png]]

Released at Comiket 87, ''Gensou Ningyou Enbu'' (幻想人形演舞, lit. ''Fantasy Puppet Dance Performance''), unofficially referred to as ''Touhou Puppet Dance Performance'', is the SpiritualSuccessor to ''VideoGame/TouhouNingyougeki''. The game was developed by Creator/FocasLens, a one-man doujin circle consisting of [=HemoglobinA1C=], who also developed the original ''Touhoumon'' [[GameMod romhacks]]. However, unlike those games, ''Touhou Puppet Dance Performance'' is a stand-alone title featuring new mechanics and a wider cast of puppets to choose from.

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[[quoteright:180:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gensou_ningyou_enbu.png]]

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[[caption-width-right:350:[[Franchise/{{Pokemon}} Reimu, I choose you!]]]]

Released at Comiket 87, ''Gensou Ningyou Enbu'' (幻想人形演舞, lit. ''Fantasy Puppet Dance Performance''), unofficially referred to as ''Touhou Puppet Dance Performance'', is the SpiritualSuccessor to ''VideoGame/TouhouNingyougeki''. The game was developed by Creator/FocasLens, [=FocasLens=], a one-man doujin circle consisting of [=HemoglobinA1C=], who also developed the original ''Touhoumon'' [[GameMod romhacks]]. However, unlike those games, ''Touhou Puppet Dance Performance'' is a stand-alone title featuring new mechanics and a wider cast of puppets to choose from.
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The story begins with the protagonist spirited away to Gensokyo by Yukari via bus, right in front of the Hakurei Shrine. However, they're dropped in the middle of an incident where Gensokyo is overrun by the Puppets, FunSize replicas of Gensokyo's residents. Thankfully, they're spotted by Marisa and loaned a puppet to defend themselves from a Puppet attack...only to have somehow tamed one without the use of a sealing thread. The incident doesn't see itself ending anytime soon either, leaving them trapped in Gensokyo until the incident is resolved.
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None

Added DiffLines:

* GameBreaker: The Wind type prior to the expansion and the addition of the Warped type. Warped was given a complete immunity to wind moves to balance the type out. In particular however, Power Aya outsped almost the entire game [Only outsped by 4 other puppets... one of which being another Aya form]; had 105 Base Fo.Atk; Salvo [The equivilent to Skill Link] and Twister; a physical multi-hitting Wind move. She also had a secondary Fighting typing; which hit one of the only two Wind Resisting types at the time for Super-effective.

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I do recall this last time I saw this game.

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* MiddleNameBasis: Enforced to ensure a OneSteveLimit. As the Touhou series has two Reisens, Reisen Udongein Inaba is refered to by her middle name. The other Reisen keeps her name.
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** Nether: [[SupernaturalIsPurple Dark Purple]]

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** Nether: [[SupernaturalIsPurple [[TechnicolorMagic Dark Purple]]



** Nether: SoulPower, SupernaturalIsPurple, CastingAShadow

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** Nether: SoulPower, SupernaturalIsPurple, TechnicolorMagic, CastingAShadow

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* StandardStatusEffect: Some of them are a bit different from those of Pokemon, but they're still there. A single puppet can be affected by up to two status effects, with the more powerful ones not being able to overlap with others.

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* StandardStatusEffect: StarterMon: Exaggerated. You don't get access to three standard Fire-Nature-Water Puppets at the start of the game, oh no. Try ''every single puppet in the game'' as your potential starter.
* StatusEffects:
Some of them are a bit different from those of Pokemon, but they're still there. A single puppet can be affected by up to two status effects, with the more powerful ones not being able to overlap with others.



* StarterMon: Exaggerated. You don't get access to three standard Fire-Nature-Water Puppets at the start of the game, oh no. Try ''every single puppet in the game'' as your potential starter.
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* LikeCannotCutLike: Fire-, Water-, Nature-, Electric-, Steel-, Poison-, Light-, Dark-, Sound- and Warped-Type Puppets resist their own moves. Illusion- and Nether-Type puppets invert this, being super effective against themselves.
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** Fighting: BareFistedMonk, CharlesAtlasSuperpower, KiAttacks

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** Fighting: BareFistedMonk, CharlesAtlasSuperpower, KiAttacksKiManipulation
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** Power Yukari has the second highest combined stats of 630, but can only use the full extent of her high Spread Attack and Speed stat after 5 turns of being in the field, due to the Allowance ability, the equivalent of Pokemon's Slow Start, effectively making her this games' Regigigas.

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* FragileSpeedster: Speed Aya is the fastest puppet in the entire game with blazing 145 Speed. Her other stats are decent but nowhere near as impressive.



* GlassCannon: Power Utsuho has amazing 150 Attacking stats in both Focus and Spread, however, her HP is average, her Defenses are a weak 50 on both fronts, and she's not very fast with 60 speed. She'll leave a dent on any opponent she faces, provided she even has a chance to get an attack off...

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* GlassCannon: GlassCannon:
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Power Utsuho has amazing 150 Attacking stats in both Focus and Spread, however, her HP is average, her Defenses are a weak 50 on both fronts, and she's not very fast with 60 speed. She'll leave a dent on any opponent she faces, provided she even has a chance to get an attack off...off...
** Speed Gengetsu hits hard with 120 Attacking stats and has incredible speed (130) to match, but her Defenses are pathetic at 45, with mediocre 65 HP. If Gengetsu doesn't kill her opponent in one hit, she's most likely getting KO'd in return.
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* MightyGlacier: Defense Suika has high HP at 110. High and well rounded 100 Defenses, and her Focus Attack is also equally good at 100. Her 60 speed will leave her lagging behind opponents, however.
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* BraggingRightsReward: Getting 50 consecutive wins in the Puppet Exhibition in Shard of Dreams nets you the Boundary Trance, an item which may serve as the game's main GameBreaker. It acts as an upgraded version of the Dream Shard, meaning only special puppets (Read: Either those with max happiness, or starters) can hold it. Unlike the Dream Shard, which increases the holder's stats by 10%, though, the Boundary Trance flat-out doubles the holder's stats. The only issue is that, without using NewGamePlus, there's no challenge left in the game to use the Boundary Trance on, as the Puppet Exhibition is the final challenge in the game.

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* BraggingRightsReward: Getting 50 consecutive wins in the Puppet Exhibition in Shard of Dreams nets you the Boundary Trance, an item which may serve as the game's main GameBreaker. It acts as an upgraded version of the Dream Shard, meaning only special puppets (Read: Either those with max happiness, or starters) can hold benefit from holding it. Unlike the Dream Shard, which increases the holder's stats by 10%, though, the Boundary Trance flat-out doubles the holder's stats. The only issue is that, without using NewGamePlus, there's no challenge left in the game to use the Boundary Trance on, as the Puppet Exhibition is the final challenge in the game.
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* BraggingRightsReward: Getting 50 consecutive wins in the Puppet Exhibition in Shard of Dreams nets you the Boundary Trance, an item which may serve as the game's main GameBreaker. It acts as an upgraded version of the Dream Shard, meaning only special puppets can hold it. Unlike the Dream Shard, which increases the holder's stats by 10%, though, the Boundary Trance flat-out doubles the holder's stats. The only issue is that, without using NewGamePlus, there's no challenge left in the game to use the Boundary Trance on, as the Puppet Exhibition is the final challenge in the game.

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* BraggingRightsReward: Getting 50 consecutive wins in the Puppet Exhibition in Shard of Dreams nets you the Boundary Trance, an item which may serve as the game's main GameBreaker. It acts as an upgraded version of the Dream Shard, meaning only special puppets (Read: Either those with max happiness, or starters) can hold it. Unlike the Dream Shard, which increases the holder's stats by 10%, though, the Boundary Trance flat-out doubles the holder's stats. The only issue is that, without using NewGamePlus, there's no challenge left in the game to use the Boundary Trance on, as the Puppet Exhibition is the final challenge in the game.

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* StoneWall: Several. Defense Orange is the Chansey/Blissey of the game. Having high HP but weak Focus Defense and very high Spread Defense. Assist Kisume is the same thing but vice-versa. Defense Lunasa and Defense Kotohime have high Defenses, but their low HP mitigates this.
* TakesOneToKillOne: Marisa mentions at the start of the game that puppets can only be harmed by other puppets.

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* StoneWall: Several. Defense Orange is the Chansey/Blissey of the game. Having high HP but weak Focus Defense and very high Spread Defense. Assist Kisume is the same thing but vice-versa. Defense Lunasa and Defense Kotohime have high Defenses, but their low HP mitigates this.
* TakesOneToKillOne: Marisa mentions at the start
this. In Shard of the game that puppets can only be harmed by other puppets.Dreams, Extra Renko serves as an equivalent to Shuckle: absolutely godlike Focus and Spread Defense, but awful stats everywhere else.
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* BraggingRightsReward: Getting 50 consecutive wins in the Puppet Exhibition in Shard of Dreams nets you the Boundary Trance, an item which may serve as the game's main GameBreaker. It acts as an upgraded version of the Dream Shard, meaning only special puppets can hold it. Unlike the Dream Shard, which increases the holder's stats by 10%, though, the Boundary Trance flat-out doubles the holder's stats. The only issue is that, without using NewGamePlus, there's no challenge left in the game to use the Boundary Trance on, as the Puppet Exhibition is the final challenge in the game.

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* GlassCannon: Power Utsuho has amazing 150 Attacking stats in both Focus and Spread, however, her HP is average, her Defenses are a weak 50 on both fronts, and she's not very fast with 60 speed. She'll leave a dent on any opponent she faces, provided she survives first...

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* GlassCannon: Power Utsuho has amazing 150 Attacking stats in both Focus and Spread, however, her HP is average, her Defenses are a weak 50 on both fronts, and she's not very fast with 60 speed. She'll leave a dent on any opponent she faces, provided she survives first...even has a chance to get an attack off...


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* StoneWall: Several. Defense Orange is the Chansey/Blissey of the game. Having high HP but weak Focus Defense and very high Spread Defense. Assist Kisume is the same thing but vice-versa. Defense Lunasa and Defense Kotohime have high Defenses, but their low HP mitigates this.
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* TheRival: Both Reimu and Marisa are your recurring rival trainers.

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* BlessedWithSuck: Power Suika is the Slaking of this game, having the highest Focus Attack in the game (165), but cannot move every other turn.

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* BlessedWithSuck: BlessedWithSuck:
**
Power Suika is the Slaking of this game, having the highest Focus Attack in the game (165), but cannot move every other turn.turn.
** Poor Power Miko is this games' Archeops. Boasting impressive stats, but her True Admin ability halves her attacking stats when HP is below half.
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* BlessedWithSuck: Power Suika is the Slaking of this game, having the highest Focus Attack in the game (165), but cannot move every other turn.
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* GlassCannon: Power Utsuho has amazing 150 Attacking stats in both Focus and Spread, however, her HP is average, her Defenses are a weak 50 on both fronts, and she's not very fast with 60 speed. She'll leave a dent on any opponent she faces, provided she survives first...

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** Water: Blue

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** Water: Blue[[WaterIsBlue Blue]]


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* DamageTyping: Like ''Pokemon'', attacking and defensive stats are split into two categories, Focus and Spread attack, with corresponding Focus and Spread Defense.
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* BigBad: Shinki is the one behind the creation of puppets because she feels bored.


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* EliteFour: Just like in regular Pokemon games. [[SubvertedTrope Subverted]] in that there are only like three trainers and a champion.


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* GreaterScopeVillain: [[spoiler:In Shard of Dreams, turns out that Shinki didn't intend for her puppets to come to the outside world. Mugetsu and Gengetsu are the ones behind the puppet outbreak, and they will serve as the TrueFinalBoss of the expansion.]]


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* TrueFinalBoss: [[spoiler:In Shard of Dreams, you will have to face Mugetsu and Gengetsu again in a completely different place, with much stronger puppets. They serve as the last opponent of the entire game barring the Puppet Exhibition in Human Village.]]
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* MutualDisadvantage: Void-Types and Illusion-Types are immune to each others' attacks. Similar to Pokemon's relationship of Ghost and Normal.

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