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''Genocide'' is a series of side-scrolling action games developed by Creator/ZoomInc for the UsefulNotes/SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.

to:

''Genocide'' is a series of side-scrolling action games developed by Creator/ZoomInc for the UsefulNotes/SharpX68000.Platform/SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.



The first game was also ported by Brain Grey (who also developed the RPG ''VideoGame/LastArmageddon'') to the [[UsefulNotes/TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''VideoGame/{{Lagoon}}'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for UsefulNotes/FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[UsefulNotes/IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

to:

The first game was also ported by Brain Grey (who also developed the RPG ''VideoGame/LastArmageddon'') to the [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''VideoGame/{{Lagoon}}'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for UsefulNotes/FMTowns Platform/FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.
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* DualWielding: A MiniBoss in Stage 3's second part of the first game fights you with DualTonfas.

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* DualWielding: A MiniBoss in Stage 3's second part of the first game fights you with DualTonfas.dual tonfas.
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''Genocide'' is a series of side-scrolling action games developed by Creator/{{Zoom}} for the UsefulNotes/SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.

to:

''Genocide'' is a series of side-scrolling action games developed by Creator/{{Zoom}} Creator/ZoomInc for the UsefulNotes/SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.
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Trivia


* DummiedOut: The Super Famicom version of ''Genocide 2'' was originally going to use a more lengthy opening sequence but it was cut short, however the full intro is still in the game's code. The full version can be accessed by using [[VideoGame/GameShark Pro Action Replay]].
Is there an issue? Send a MessageReason:
None


The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') to the [[UsefulNotes/TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''VideoGame/{{Lagoon}}'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for UsefulNotes/FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[UsefulNotes/IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

to:

The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') ''VideoGame/LastArmageddon'') to the [[UsefulNotes/TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''VideoGame/{{Lagoon}}'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for UsefulNotes/FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[UsefulNotes/IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.
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None


The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') to the [[TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''VideoGame/{{Lagoon}}'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for UsefulNotes/FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[UsefulNotes/IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

to:

The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') to the [[TurboGrafx16 [[UsefulNotes/TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''VideoGame/{{Lagoon}}'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for UsefulNotes/FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[UsefulNotes/IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.
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None


* DummiedOut: The Super Famicom version of ''Genocide 2'' was originally going to use a more lengthy opening sequence but it was cut short, however the full intro is still in the game's code. The full version can be accessed by using [[GameShark Pro Action Replay]].

to:

* DummiedOut: The Super Famicom version of ''Genocide 2'' was originally going to use a more lengthy opening sequence but it was cut short, however the full intro is still in the game's code. The full version can be accessed by using [[GameShark [[VideoGame/GameShark Pro Action Replay]].
Is there an issue? Send a MessageReason:
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[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/game_genocide_square_8529.jpg]]

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[[quoteright:160:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/game_genocide_square_8529.jpg]]org/pmwiki/pub/images/genocide_video_game.gif]]
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''Genocide'' is a series of side-scrolling action games developed by Creator/{{Zoom}} for the SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.

to:

''Genocide'' is a series of side-scrolling action games developed by Creator/{{Zoom}} for the SharpX68000.UsefulNotes/SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.



The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') to the [[TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''VideoGame/{{Lagoon}}'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

to:

The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') to the [[TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''VideoGame/{{Lagoon}}'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for FMTowns UsefulNotes/FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

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* ClassicCheatCode: In the Sharp X68000 version of ''Genocide 2'', holding the Touroku key and entering "ZURUIHITONEANATATTE" at the Options menu will unlock a stage select feature. Entering "ENDINGMITENE" the same way as the previous cheat grants you GodMode.

to:

* ClassicCheatCode: In the Sharp X68000 version of ''Genocide 2'', holding the Touroku Registration key (the one next to the Help key) and entering "ZURUIHITONEANATATTE" at the Options menu will unlock a stage select feature. Entering "ENDINGMITENE" the same way as the previous cheat grants you GodMode.



* DeathIsASlapOnTheWrist: In the first ''Genocide'', dying just sends you to the GameOver screen, where you can continue from the last checkpoint or start over; in the FM Towns version, you get booted to the title screen where there's a Continue option that allows you to resume at the previous area. This wasn't as much of a case in the sequel.

to:

* DeathIsASlapOnTheWrist: In the first ''Genocide'', dying just sends you to the GameOver screen, where you can continue from the last checkpoint or start the game over; in the FM Towns version, you get booted to the title screen where there's a Continue option that allows you to resume at the previous area. This wasn't as much of a case in the sequel.



* MechaMooks: A lot of the lesser mechas and robots you face.



* MechaMooks: A lot of the lesser mechas and robots you face.



* TurnedAgainstTheirMasters: MESIA when it was corrupted during the OROPPAS operation. It saved humanity from the brink of its destruction, then after being corrupted, decides to destroy it.



* ToBeContinued: The stop motion animations in the FM Towns version end with "To Be Continued" in both games, assuming the player will see the rest of the game through.
* TurnedAgainstTheirMasters: MESIA when it was corrupted during the OROPPAS operation. It saved humanity from the brink of its destruction, then after being corrupted, decides to destroy it.



* ToBeContinued: The stop motion animations in the FM Towns version end with "To Be Continued" in both games, assuming the player will see the rest of the game through.
Is there an issue? Send a MessageReason:
None


The first game, released in 1989, takes places in a {{cyberpunk}} [[TwentyMinutesIntoTheFuture future]] during the year 2121 A.D., where humanity is suffering through harsh living conditions, an economical crisis between countries, and countless wars. To save the planet from its impeding doom, scientists from every country across the globe banded together and spent over fifty years to create a supercomputer with a sophisticated A.I. called "Magnetic Extrasensory perception System Incorruptible A-class" (codenamed "MESIA") to maintain order for the world. Everything worked out fine... until those who were against the idea of a supercomputer helping humanity orchestrated what was known as the "OROPPAS" operation to corrupt MESIA and give it self-awareness, where it decided to wipe out the human race. In 2230, as last resort to stop the coup and MESIA from destroying humanity, an experimental battle armor equipped with a powerful saber known as the Tracer and a highly-advanced A.I. called "[[SpellMyNameWithAnS Randy/Landy]]" was created, and Ken Ryugasaki was chosen for the mission.

to:

The first game, released in 1989, takes places in a {{cyberpunk}} [[TwentyMinutesIntoTheFuture future]] during where humanity is suffering through harsh living conditions, an economical crisis between countries, and countless wars. In the year 2121 A.D., where humanity is suffering through harsh living conditions, an economical crisis between countries, and countless wars. To to save the planet from its impeding doom, scientists from every country across the globe banded together and spent over fifty years to create a supercomputer with a sophisticated A.I. called "Magnetic Extrasensory perception System Incorruptible A-class" (codenamed "MESIA") to maintain order for the world. Everything worked out fine... until those who were against the idea of a supercomputer helping humanity orchestrated what was known as the "OROPPAS" operation to corrupt MESIA and give it self-awareness, where it decided to wipe out the human race. In 2230, as last resort to stop the coup and MESIA from destroying humanity, an experimental battle armor equipped with a powerful saber known as the Tracer and a highly-advanced A.I. called "[[SpellMyNameWithAnS Randy/Landy]]" was created, and Ken Ryugasaki was chosen for the mission.



* DeathIsASlapOnTheWrist: In the first ''Genocide'', dying just sends you to the GameOver screen, where you can continue from the last checkpoint or start over; in the FM Towns version, you get booted to the title screen where there's a Continue option that allows you to resume at the . This wasn't as much of a case in the sequel.

to:

* DeathIsASlapOnTheWrist: In the first ''Genocide'', dying just sends you to the GameOver screen, where you can continue from the last checkpoint or start over; in the FM Towns version, you get booted to the title screen where there's a Continue option that allows you to resume at the .the previous area. This wasn't as much of a case in the sequel.



* GameplayGrading: In ''Genocide 2'', the game shows how much enemies you defeated and how quickly you've beaten the level.

to:

* GameplayGrading: In ''Genocide 2'', the game shows how much enemies you defeated and how quickly you've beaten the level.level while comparing it to your fastest run.



* GratuitousEnglish: The cut-scenes in the Sharp X68000 version and the DOS port of ''Genocide 2'' is rife with this, and with [[BlindIdiotTranslation sub-par English translations]] at that.

to:

* GratuitousEnglish: The cut-scenes in the Sharp X68000 version and the DOS port of ''Genocide 2'' is rife with this, and with [[BlindIdiotTranslation sub-par English translations]] at that. The final boss even speaks in {{Engrish}} before the fight.



* MercyInvincibility: Whenever you take many hits at once in the second game. You get knocked back and start flashing white while you're invincible.

to:

* MercyInvincibility: Whenever Usually you take many hits at once in the second game. You get knocked back and start flashing white while you're invincible.



* SoundTest: In the FM Towns versions of both games, as well as the DOS port of the second game, you can listen to the music in the options menu.

to:

* SoundTest: In the FM Towns versions version of both games, as well as the Sharp X68000 version and the DOS port version of the second game, you can listen to the music in the options menu.



* ScoringPoints: ''Genocide 2'' has a counter at bottom-right corner keeping track of all of the enemies you slain.

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* ScoringPoints: ''Genocide 2'' has a counter at bottom-right corner keeping track of all of the enemies you have slain.

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* DeathIsASlapOnTheWrist: In the first ''Genocide'', dying just sends you to the GameOver screen, where you can continue from the last checkpoint or start over. This wasn't as much of a case in the sequel.

to:

* DeathIsASlapOnTheWrist: In the first ''Genocide'', dying just sends you to the GameOver screen, where you can continue from the last checkpoint or start over.over; in the FM Towns version, you get booted to the title screen where there's a Continue option that allows you to resume at the . This wasn't as much of a case in the sequel.



* HumongousMecha: Ken pilots one in each game. You also fight off other mechas as enemies and sometimes bosses.

to:

* HumongousMecha: Ken pilots one in each game.Ken's Tracer. You also fight off other mechas as enemies and sometimes bosses.


Added DiffLines:

* SpiderTank: Stage 2's boss in the FM Towns was changed from a battle tank to a spider tank.

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A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1991. The story takes after the events of the previous game, after the world was devastated from the MESIA incident. A multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. When CONEX's true motives became clear, Ken Ryugasaki is sent in once again to stop CONEX's plans with a modified version of his mecha. Aside from the expanded repertoire of your mecha, ''Genocide 2'' incorporates some platforming elements to make the gameplay stand out from it predecessor.

The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') to the [[TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''Lagoon'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

to:

A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1991. The story takes after the events of the previous game, after the world was devastated from the MESIA incident. A multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. When CONEX's true motives became clear, Ken Ryugasaki is sent in once again to stop CONEX's plans with a modified version of his mecha.the Tracer. Aside from the expanded repertoire of your mecha, ''Genocide 2'' incorporates some platforming elements to make the gameplay stand out from it predecessor.

The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') to the [[TurboGrafx16 PC Engine CD]] in 1992. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''Lagoon'' ''VideoGame/{{Lagoon}}'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. A CompilationRerelease for FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' with updated visuals and music, rebalanced gameplay, and new cinematic sequences. Another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.



* ClassicCheatCode: In the Sharp X68000 version of ''Genocide 2'', holding the Touroku key and entering "ZURUIHITONEANATATTE" at the Options menu will unlock a stage select feature. Entering "ENDINGMITENE" the same way as the previous cheat grants you GodMode.
** The Super Famicom version of ''Genocide 2'' also has a stage select cheat by holding Select and entering A, X, Y, L, X at the Options menu.



* ComputerVoice: In the FM Towns and DOS versions of ''Genocide 2'', your mecha will say the name of the power-ups you pick up.

to:

* ComputerVoice: In the FM Towns and DOS versions of ''Genocide 2'', your mecha the Tracer will say the name of the power-ups you pick up.



* DeathIsASlapOnTheWrist: In the first ''Genocide'', dying just sends you to the GameOver screen, where you can continue from the last checkpoint or start over. This wasn't as much of a case in the sequel.



* DualBoss: [[BlowYouAway Fuujin]] and [[ShockAndAwe Raijin]], the main bosses of Stage 3 in ''Genocide 2''. [[spoiler:The FinalBoss battle consist of you fighting the Goliath and a [[Film/Terminator2JudgmentDay T-1000]]-esque clone of yourself.]]

to:

* DualBoss: [[BlowYouAway Fuujin]] and [[ShockAndAwe Raijin]], the main bosses of Stage 3 in ''Genocide 2''. [[spoiler:The The FinalBoss battle consist of you consists fighting the Goliath and a [[Film/Terminator2JudgmentDay T-1000]]-esque clone of yourself.]]



* DummiedOut: The Super Famicom version of ''Genocide 2'' was originally going to use a more lengthy opening sequence but it was cut short, however the full intro is still in the game's code. The full version can be accessed by using [[GameShark Pro Action Replay]].



* GameplayGrading: In ''Genocide 2'', the game shows how much enemies you defeat and how quickly you've beaten the level.

to:

* FullMotionVideo: The FM Towns version features FMV sequences when the game starts up and after the story openings of each game. The start-up Zoom screen was done in live-action with an actor in a Dolucky mascot costume, while the cut-scene that plays after the intro showcases some StopMotion animation.
* GameplayGrading: In ''Genocide 2'', the game shows how much enemies you defeat defeated and how quickly you've beaten the level.



* MercyInvincibility: Whenever you take many hits at once. You get knocked back and start flashing white while you're invincible.

to:

* MercyInvincibility: Whenever you take many hits at once.once in the second game. You get knocked back and start flashing white while you're invincible.



* OneWordTitle

to:

* OneWordTitleOneWordTitle: The first game.



* UpdatedRerelease: The ''Genocide[[superscript:2]]: Genocide Square'' compilation for FM Towns featured new cutscenes and arranged music in both games, as well as updating the graphics and rebalances the first game's enemy placement. The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music although uses cutscenes from the Sharp X68000 version.

to:

* UpdatedRerelease: The ''Genocide[[superscript:2]]: Genocide Square'' compilation for FM Towns featured new cutscenes and arranged music in both games, as well as updating cut-scenes, updated graphics, remixes the graphics and music, rebalances the first game's difficuly and enemy placement. placement, and adds a new ending if both games are played in order at once on Normal or higher.
**
The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music although uses cutscenes from the Sharp X68000 version.version.
* ToBeContinued: The stop motion animations in the FM Towns version end with "To Be Continued" in both games, assuming the player will see the rest of the game through.

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Correcting the release dates of each game and port.


The first game, released in 1989, takes places in a {{cyberpunk}} [[TwentyMinutesIntoTheFuture future]] during the year 2121 A.D., where humanity is suffering through harsh living conditions, an economical crisis between countries, and countless wars. To save the planet from its impeding doom, scientists from every country across the globe banded together and spent over fifty years to create a supercomputer with a sophisticated A.I. called "Magnetic Extrasensory perception System Incorruptible A-class" (codenamed "MESIA") to maintain order for the world. Everything worked out fine... until those who were against the idea of a supercomputer helping humanity orchestrated what was known as the "OROPPAS" operation to corrupt MESIA and give it self-awareness, where it decided to wipe out the human race. In 2230, as last resort to stop the coup and MESIA from destroying humanity, an experimental battle armor equipped with a powerful saber and a highly-advanced A.I. called "[[SpellMyNameWithAnS Randy/Landy]]" was created, and Ken Ryugasaki was chosen for the mission.

A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1992. The story takes after the events of the previous game, after the world was devastated from the MESIA incident. A multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. When CONEX's true motives became clear, Ken Ryugasaki is sent in once again to stop CONEX's plans with a modified version of his mecha. Aside from the expanded repertoire of your mecha, ''Genocide 2'' incorporates some platforming elements to make the gameplay stand out from it predecessor.

The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''Lagoon'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated visuals, an arranged soundtrack, rebalanced gameplay, and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

to:

The first game, released in 1989, takes places in a {{cyberpunk}} [[TwentyMinutesIntoTheFuture future]] during the year 2121 A.D., where humanity is suffering through harsh living conditions, an economical crisis between countries, and countless wars. To save the planet from its impeding doom, scientists from every country across the globe banded together and spent over fifty years to create a supercomputer with a sophisticated A.I. called "Magnetic Extrasensory perception System Incorruptible A-class" (codenamed "MESIA") to maintain order for the world. Everything worked out fine... until those who were against the idea of a supercomputer helping humanity orchestrated what was known as the "OROPPAS" operation to corrupt MESIA and give it self-awareness, where it decided to wipe out the human race. In 2230, as last resort to stop the coup and MESIA from destroying humanity, an experimental battle armor equipped with a powerful saber known as the Tracer and a highly-advanced A.I. called "[[SpellMyNameWithAnS Randy/Landy]]" was created, and Ken Ryugasaki was chosen for the mission.

A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1992.1991. The story takes after the events of the previous game, after the world was devastated from the MESIA incident. A multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. When CONEX's true motives became clear, Ken Ryugasaki is sent in once again to stop CONEX's plans with a modified version of his mecha. Aside from the expanded repertoire of your mecha, ''Genocide 2'' incorporates some platforming elements to make the gameplay stand out from it predecessor.

The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released.in 1992. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''Lagoon'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. Both games later received A CompilationRerelease on the for FMTowns was also released in 1993 as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated visuals, an arranged soundtrack, visuals and music, rebalanced gameplay, and new cinematic sequences; another sequences. Another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.



* AnArmAndALeg: After defeating Raijin in the second game, it loses its arms and ability to fly, but still tries to fight by kicking you.



* DenialOfDiagonalAttack: Played straight in the first game since all you have is a sword until the third stage where you find Betty, an AttackDrone that can be shot in eight directions. You start out with Betty from the get-go in the second game.
* DifficultyLevels: In both games save for the original Sharp X68000 version of ''Genocide'': Easy, Normal, and Hard.

to:

* DenialOfDiagonalAttack: Played straight in the first game since all you have is a sword saber until the third stage where you find Betty, an AttackDrone that can be shot in eight directions. You start out with Betty Betty+ from the get-go in the second game.
* DifficultyLevels: In both games save for the original Sharp X68000 version of ''Genocide'': ''Genocide'' and its PC Engine CD port: Easy, Normal, and Hard.



* GiantEnemyCrab: One boss in the first ''Genocide'' is a giant mutanted crab that requires you to hack off individual body parts to kill it.

to:

* GiantEnemyCrab: One boss in the first ''Genocide'' is a giant mutanted mutated crab that requires you to hack off [[CognizantLimbs its individual body parts parts]] to kill it.



* PowerUp: Only one to speak of in the first game aside from Betty, the Energy Unit that replenishes lost energy. In the sequel, you get four more at your disposal: Mad Betty, which causes Betty to attack enemies on its own; High-Power, which briefly doubles your damage output; a Shield that gives you temporary invincibility; and Explode, a SmartBomb that damages enemies around your surroundings.

to:

* OneWordTitle
* PowerUp: Only one to speak of in the first game aside from Betty, the Energy Unit that replenishes lost energy. In the sequel, you get four more at your disposal: Mad Betty, which causes Betty Betty+ to attack enemies on its own; High-Power, which briefly doubles your damage output; a Shield that gives you temporary invincibility; and Explode, a SmartBomb that damages enemies around your surroundings.



* SoundTest: In both games, you can listen to the music in the options menu.

to:

* SoundTest: In the FM Towns versions of both games, as well as the DOS port of the second game, you can listen to the music in the options menu.
Is there an issue? Send a MessageReason:
None


'''''Genocide''''' is a series of side-scrolling action games developed by Zoom (the same team behind ''VideoGame/{{Lagoon}}'') for the SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.

to:

'''''Genocide''''' ''Genocide'' is a series of side-scrolling action games developed by Zoom (the same team behind ''VideoGame/{{Lagoon}}'') Creator/{{Zoom}} for the SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.
Is there an issue? Send a MessageReason:
None


The first game was also ported by Brain Grey to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''Lagoon'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated visuals, an arranged soundtrack, rebalanced gameplay, and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

to:

The first game was also ported by Brain Grey (who also developed the RPG ''Last Armageddon'') to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''Lagoon'' before it although it was handled by British developer Bits Studios with a lot of changes from the Sharp X68000 version. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated visuals, an arranged soundtrack, rebalanced gameplay, and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.
Is there an issue? Send a MessageReason:
None


The first game was also ported to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''Lagoon'' before it although it was handled by a developer with a lot of changes from the Sharp X68000 version. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated visuals, an arranged soundtrack, rebalanced gameplay, and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

to:

The first game was also ported by Brain Grey to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''Lagoon'' before it although it was handled by a British developer Bits Studios with a lot of changes from the Sharp X68000 version. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated visuals, an arranged soundtrack, rebalanced gameplay, and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.
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None

Added DiffLines:

* KillAllHumans: The game is named '''[[FinalSolution Genocide]]''' for a reason, at least in the first game: The MESIA supercomputer tries to invoke this.

Added: 192

Changed: 109

Removed: 133

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The first game was also ported to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated visuals, an arranged soundtrack, gameplay refinement, and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.

to:

The first game was also ported to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port published by KEMCO in 1994 like ''Lagoon'' before it, it although unlike ''Lagoon'', KEMCO has made it was handled by a developer with a lot of changes from the computer versions. Sharp X68000 version. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated visuals, an arranged soundtrack, gameplay refinement, rebalanced gameplay, and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.



* BattleshipRaid: Stage 3 Area 2 has you taking on mechas on one of CONEX's battleships, eventually proceeding Area 3 where you destroy its engine and run like hell from the ensuing explosion.



* GratuitousEnglish: The cut-scenes in the Sharp X68000 version and the DOS port of ''Genocide 2'' is rife with this, and with [[BlindIdiotTranslation sub-par English translation]] at that.

to:

* GratuitousEnglish: The cut-scenes in the Sharp X68000 version and the DOS port of ''Genocide 2'' is rife with this, and with [[BlindIdiotTranslation sub-par English translation]] translations]] at that.



* [[OneManArmy One-Mecha Army]]: You take on small robot, humongous mechas, mutants, and battleships, ''all by yourself''.
* PowerUp: Only one to speak of in the first game aside from Betty, the Energy Unit that replenishes lost energy. In the sequel, you get four more at your disposal: Mad Betty, which causes Betty to attack enemies on its own; High-Power, which doubles your damage output; a Shield that gives you temporary invincibility; and Explode, a SmartBomb that damages enemies around your surroundings.

to:

* [[OneManArmy One-Mecha Army]]: You take on small robot, robots, humongous mechas, mutants, and battleships, ''all by yourself''.
* PowerUp: Only one to speak of in the first game aside from Betty, the Energy Unit that replenishes lost energy. In the sequel, you get four more at your disposal: Mad Betty, which causes Betty to attack enemies on its own; High-Power, which briefly doubles your damage output; a Shield that gives you temporary invincibility; and Explode, a SmartBomb that damages enemies around your surroundings.



* VideoGameLives: Averted. You only have a single life in these games. Thankfully you can continue at last stage you met your demise.

Added: 141

Changed: 261

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None


The first game, released in 1989, takes places in a {{cyberpunk}} [[TwentyMinutesIntoTheFuture future]] during the year 2121 A.D., where humanity is suffering through harsh living conditions, economical crisis between countries, and countless wars. To save the planet from its impeding doom, scientists from every country across the globe banded together and spent fifty years to create a supercomputer with a sophisticated A.I. called "Magnetic Extrasensory perception System Incorruptible A-class" (codenamed "MESIA") to maintain order for the world. Everything worked out fine... until those who were against the idea of a supercomputer helping humanity orchestrated what was known as the "OROPPAS" operation to corrupt MESIA and give it self-awareness, where it decided to wipe out the human race. In 2230, as last resort to stop the coup and MESIA from destroying humanity, an experimental battle armor equipped with a powerful saber and a highly-advanced A.I. called "[[SpellMyNameWithAnS Randy/Landy]]" was created, and Ken Ryugasaki was chosen for the mission.

to:

The first game, released in 1989, takes places in a {{cyberpunk}} [[TwentyMinutesIntoTheFuture future]] during the year 2121 A.D., where humanity is suffering through harsh living conditions, an economical crisis between countries, and countless wars. To save the planet from its impeding doom, scientists from every country across the globe banded together and spent over fifty years to create a supercomputer with a sophisticated A.I. called "Magnetic Extrasensory perception System Incorruptible A-class" (codenamed "MESIA") to maintain order for the world. Everything worked out fine... until those who were against the idea of a supercomputer helping humanity orchestrated what was known as the "OROPPAS" operation to corrupt MESIA and give it self-awareness, where it decided to wipe out the human race. In 2230, as last resort to stop the coup and MESIA from destroying humanity, an experimental battle armor equipped with a powerful saber and a highly-advanced A.I. called "[[SpellMyNameWithAnS Randy/Landy]]" was created, and Ken Ryugasaki was chosen for the mission.



The first game was also ported to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated music and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with CD-quality music.

to:

The first game was also ported to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated music visuals, an arranged soundtrack, gameplay refinement, and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with enhanced CD-quality music.



* BlockingStopsAllDamage: In ''Genocide 2'', your mecha can block some attacks by holding down the attack button and prevent damage.

to:

* BlockingStopsAllDamage: In ''Genocide 2'', your mecha you can block some attacks by holding down the attack button and prevent damage.



* DenialOfDiagonalAttack: Played straight in the first game since all you have is a sword until the third stage where you Betty, an AttackDrone that can be shot in eight directions. You start out with Betty from the get-go in the second game.
* DifficultyLevels: In both games: Easy, Normal, and Hard.

to:

* DenialOfDiagonalAttack: Played straight in the first game since all you have is a sword until the third stage where you find Betty, an AttackDrone that can be shot in eight directions. You start out with Betty from the get-go in the second game.
* DifficultyLevels: In both games: games save for the original Sharp X68000 version of ''Genocide'': Easy, Normal, and Hard.



* GameplayGrading: In ''Genocide 2'', the shows how much enemies you defeat and how quickly you've beaten the level.

to:

* GameplayGrading: In ''Genocide 2'', the game shows how much enemies you defeat and how quickly you've beaten the level.level.
* GiantEnemyCrab: One boss in the first ''Genocide'' is a giant mutanted crab that requires you to hack off individual body parts to kill it.



* GratuitousEnglish: The cutscenes in the Sharp X68000 version and the DOS port of ''Genocide 2'' is rife with this, and with [[BlindIdiotTranslation awkward English translations]] at that.

to:

* GratuitousEnglish: The cutscenes cut-scenes in the Sharp X68000 version and the DOS port of ''Genocide 2'' is rife with this, and with [[BlindIdiotTranslation awkward sub-par English translations]] translation]] at that.



* [[OneManArmy One-Mecha Army]]: You take on lesser mechas, humongous mechas, mutants, and battleships, ''all by yourself''.

to:

* [[OneManArmy One-Mecha Army]]: You take on lesser mechas, small robot, humongous mechas, mutants, and battleships, ''all by yourself''.



* UpdatedRerelease: The ''Genocide[[superscript:2]]: Genocide Square'' compilation for FM Towns featured new cutscenes and arranged music in both games. The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music although uses cutscenes from the Sharp X68000 version.

to:

* UpdatedRerelease: The ''Genocide[[superscript:2]]: Genocide Square'' compilation for FM Towns featured new cutscenes and arranged music in both games.games, as well as updating the graphics and rebalances the first game's enemy placement. The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music although uses cutscenes from the Sharp X68000 version.
Is there an issue? Send a MessageReason:
Added image.

Added DiffLines:

[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/game_genocide_square_8529.jpg]]
Is there an issue? Send a MessageReason:
None


A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1992. The story takes after the events of the previous game, after the world was devastated from the MESIA incident. A multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. When CONEX's true motives became clear, Ken Ryugasaki is sent in once again to stop CONEX's plans with a shiny new mecha, the Tracer. Aside from the expanded repertoire of your mecha, ''Genocide 2'' incorporates some platforming elements to make the gameplay stand out from it predecessor.

The first game was also ported to the [[TurboGrafx16 PC-Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated music and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with CD-quality music.

to:

A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1992. The story takes after the events of the previous game, after the world was devastated from the MESIA incident. A multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. When CONEX's true motives became clear, Ken Ryugasaki is sent in once again to stop CONEX's plans with a shiny new mecha, the Tracer.modified version of his mecha. Aside from the expanded repertoire of your mecha, ''Genocide 2'' incorporates some platforming elements to make the gameplay stand out from it predecessor.

The first game was also ported to the [[TurboGrafx16 PC-Engine PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated music and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with CD-quality music.



* DenialOfDiagonalAttack: Played straight in the first game since all you have is a sword until the third stage where you get your AttackDrone that can be shot in eight directions. You start out with your drone from the get-go in the second game.

to:

* DenialOfDiagonalAttack: Played straight in the first game since all you have is a sword until the third stage where you get your Betty, an AttackDrone that can be shot in eight directions. You start out with your drone Betty from the get-go in the second game.



* DualBoss: [[BlowYouAway Fuujin]] and [[ShockAndAwe Raijin]], the main bosses of Stage 3 in ''Genocide 2''. [[spoiler:The FinalBoss battle consist of you fighting the BigBad's mecha and a [[Film/Terminator2JudgmentDay T-1000]]-esque clone of yourself.]]

to:

* DualBoss: [[BlowYouAway Fuujin]] and [[ShockAndAwe Raijin]], the main bosses of Stage 3 in ''Genocide 2''. [[spoiler:The FinalBoss battle consist of you fighting the BigBad's mecha Goliath and a [[Film/Terminator2JudgmentDay T-1000]]-esque clone of yourself.]]



* MercyInvincibility: Whenever you take many hits at once. You start flashing white while you're invincible.

to:

* MercyInvincibility: Whenever you take many hits at once. You get knocked back and start flashing white while you're invincible.
Is there an issue? Send a MessageReason:
None


'''''Genocide''''' is a series of [[NoExportForYou Japanese-only]] side-scrolling action games developed by Zoom (the same team behind ''VideoGame/{{Lagoon}}'') for the SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.

The first game, released in 1989, takes places in a {{cyberpunk}} [[TwentyMinutesIntoTheFuture future]] during the year 2121 A.D., where humanity is suffering through harsh living conditions, economical crisis between countries, and countless wars. To save the planet from its impeding doom, scientists from every country across the globe over the course of 50 years banded together to create a supercomputer with a sophisticated CPU called "Magnetic Extrasensory perception System Incorruptible A-class" (codenamed "MESIA") to maintain order for the world. Everything worked out fine... until those who were against the idea of a supercomputer helping humanity orchestrated the "OROPPAS" operation to corrupt MESIA and give it self-awareness, where it decided to wipe out the human race. In 2230, as last resort to stop the coup and MESIA from destroying the planet, an experimental battle armor equipped with a powerful saber and a highly-advanced A.I. called "[[SpellMyNameWithAnS Randy/Landy]]" was created, and Ken Ryugasaki was chosen for the mission.

A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1992. The story takes after the events of the previous game, after the world was devastated from the MESIA incident. A multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. When CONEX's true motives became clear, Ken Ryugasaki is sent in once again to stop CONEX's plans with a shiny new mecha, the Tracer.

to:

'''''Genocide''''' is a series of [[NoExportForYou Japanese-only]] side-scrolling action games developed by Zoom (the same team behind ''VideoGame/{{Lagoon}}'') for the SharpX68000. Each game sees you through the exploits of Ken Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.

The first game, released in 1989, takes places in a {{cyberpunk}} [[TwentyMinutesIntoTheFuture future]] during the year 2121 A.D., where humanity is suffering through harsh living conditions, economical crisis between countries, and countless wars. To save the planet from its impeding doom, scientists from every country across the globe over the course of 50 years banded together and spent fifty years to create a supercomputer with a sophisticated CPU A.I. called "Magnetic Extrasensory perception System Incorruptible A-class" (codenamed "MESIA") to maintain order for the world. Everything worked out fine... until those who were against the idea of a supercomputer helping humanity orchestrated what was known as the "OROPPAS" operation to corrupt MESIA and give it self-awareness, where it decided to wipe out the human race. In 2230, as last resort to stop the coup and MESIA from destroying the planet, humanity, an experimental battle armor equipped with a powerful saber and a highly-advanced A.I. called "[[SpellMyNameWithAnS Randy/Landy]]" was created, and Ken Ryugasaki was chosen for the mission.

A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1992. The story takes after the events of the previous game, after the world was devastated from the MESIA incident. A multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. When CONEX's true motives became clear, Ken Ryugasaki is sent in once again to stop CONEX's plans with a shiny new mecha, the Tracer.
Tracer. Aside from the expanded repertoire of your mecha, ''Genocide 2'' incorporates some platforming elements to make the gameplay stand out from it predecessor.
Is there an issue? Send a MessageReason:
None


The first game was also ported to the [[TurboGrafx16 PC-Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide^2: Genocide Square'' a year later with updated music and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with CD-quality music.

to:

The first game was also ported to the [[TurboGrafx16 PC-Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide^2: ''Genocide[[superscript:2]]: Genocide Square'' a year later with updated music and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with CD-quality music.



* CompilationRerelease: ''Genocide^2: Genocide Square'' for FM Towns, compiling the first and second game in one package.

to:

* CompilationRerelease: ''Genocide^2: ''Genocide[[superscript:2]]: Genocide Square'' for FM Towns, compiling the first and second game in one package.



* UpdatedRerelease: The ''Genocide^2: Genocide Square'' compilation for FM Towns featured new cutscenes and arranged music in both games. The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music although uses cutscenes from the Sharp X68000 version.

to:

* UpdatedRerelease: The ''Genocide^2: ''Genocide[[superscript:2]]: Genocide Square'' compilation for FM Towns featured new cutscenes and arranged music in both games. The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music although uses cutscenes from the Sharp X68000 version.

Changed: 263

Removed: 165

Is there an issue? Send a MessageReason:
(Attempting to) remove some of unintentonal zero-context examples.


'''''Genocide''''' is a series of [[NoExportForYou Japanese-only]] side-scrolling action games developed by Zoom (the same team behind ''VideoGame/{{Lagoon}}'') for the SharpX68000. Each game sees you through the exploits of [[AcePilot Ken Ryugasaki]] in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.

to:

'''''Genocide''''' is a series of [[NoExportForYou Japanese-only]] side-scrolling action games developed by Zoom (the same team behind ''VideoGame/{{Lagoon}}'') for the SharpX68000. Each game sees you through the exploits of [[AcePilot Ken Ryugasaki]] Ryugasaki in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.



* CompilationRerelease: ''Genocide^2: Genocide Square'' for FM Towns.

to:

* CompilationRerelease: ''Genocide^2: Genocide Square'' for FM Towns.Towns, compiling the first and second game in one package.



* TheHero: Ken Ryugasaki in both games.



* MercyInvincibility: Whenever you take many hits at once. You start flashing white you're invincible.

to:

* MercyInvincibility: Whenever you take many hits at once. You start flashing white while you're invincible.



* TurnedAgainstTheirMasters: MESIA when it was corrupted during the OROPPAS operation. It saved humanity from the brink of its destruction, then decides to destroy it.

to:

* TurnedAgainstTheirMasters: MESIA when it was corrupted during the OROPPAS operation. It saved humanity from the brink of its destruction, then after being corrupted, decides to destroy it.



* VibroWeapon: The sword your mecha's carrying is said to cut through almost anything.
* VideoGameLives: Averted. You only have single in these games. Thankfully you can continue at last stage you met your demise.

to:

* VibroWeapon: The sword your mecha's carrying is said to cut through almost anything.
* VideoGameLives: Averted. You only have a single life in these games. Thankfully you can continue at last stage you met your demise.

Added: 344

Changed: 194

Is there an issue? Send a MessageReason:
None


A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1992. The story takes after the first game left off, after the world was devastated from the MESIA incident where a multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. Ken Ryugasaki is sent in once again to stop CONEX's plans with a shiny new mecha, the Tracer.

to:

A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1992. The story takes after the first game left off, events of the previous game, after the world was devastated from the MESIA incident where a incident. A multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. When CONEX's true motives became clear, Ken Ryugasaki is sent in once again to stop CONEX's plans with a shiny new mecha, the Tracer.



* AfterTheEnd: The sequel. Just when things started to calm down, CONEX puts the world in jeopardy again.



* TheCameo: Zoom's Dolucky {{mascot}} makes an appearance in Stage 4 Area 2 in the second game.

to:

* TheCameo: Zoom's Dolucky [[CuteKitten Dolucky]] {{mascot}} makes an appearance in at the beginning of Stage 4 Area 2 in the second game.



* ContinuingIsPainful: In ''Genocide 2'', dying means kissing all of your power-ups and your kill-count good-bye.



* DualBoss: [[BlowYouAway Fuujin]] and [[ShockAndAwe Raijin]], the main bosses of Stage 3 in ''Genocide 2''. [[spoiler:The FinalBoss consist of you fighting the BigBad's mecha and a [[Film/Terminator2JudgmentDay T-1000]]-esque clone of you.]]

to:

* DualBoss: [[BlowYouAway Fuujin]] and [[ShockAndAwe Raijin]], the main bosses of Stage 3 in ''Genocide 2''. [[spoiler:The FinalBoss battle consist of you fighting the BigBad's mecha and a [[Film/Terminator2JudgmentDay T-1000]]-esque clone of you.yourself.]]



* GoForTheEye: The boss of Stage 3 has you fighting a mutant abomination by [[EyeScream attacking its eye]].
* GratuitousEnglish: The cutscenes in the Sharp X68000 version and the DOS port of ''Genocide 2'' is rife with this, and with [[BlindIdiotTranslation awkward English-translations]] at that.

to:

* GoForTheEye: The boss of Stage 3 has you fighting a giant mutant abomination by [[EyeScream attacking its eye]].
* GratuitousEnglish: The cutscenes in the Sharp X68000 version and the DOS port of ''Genocide 2'' is rife with this, and with [[BlindIdiotTranslation awkward English-translations]] English translations]] at that.



* PowerUp: Only one to speak of in the first game aside from Betty, the Energy Unit that replenishes lost energy. In the sequel, you four at your disposal: Mad Betty, which causes Betty to attack enemies on its own; High-Power, which doubles your damage output; a Shield that gives you temporary invincibility; and Explode, a SmartBomb that damages enemies around your surroundings.

to:

* PowerUp: Only one to speak of in the first game aside from Betty, the Energy Unit that replenishes lost energy. In the sequel, you get four more at your disposal: Mad Betty, which causes Betty to attack enemies on its own; High-Power, which doubles your damage output; a Shield that gives you temporary invincibility; and Explode, a SmartBomb that damages enemies around your surroundings.



* UpdatedRerelease: The ''Genocide^2: Genocide Square'' compilation for FM Towns featured new cutscenes and arranged music in both games. The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music.

to:

* UpdatedRerelease: The ''Genocide^2: Genocide Square'' compilation for FM Towns featured new cutscenes and arranged music in both games. The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music.music although uses cutscenes from the Sharp X68000 version.


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* VideoGameLives: Averted. You only have single in these games. Thankfully you can continue at last stage you met your demise.

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The first game was also ported to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide^2: Genocide Square'' a year later with updated music and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with CD-quality music.

to:

The first game was also ported to the [[TurboGrafx16 PC Engine PC-Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide^2: Genocide Square'' a year later with updated music and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with CD-quality music.


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* MercyInvincibility: Whenever you take many hits at once. You start flashing white you're invincible.


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* SoundTest: In both games, you can listen to the music in the options menu.

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Undoing the supscript error.


The first game was also ported to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide
: Genocide Square'' a year later with updated music and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with CD-quality music.

to:

The first game was also ported to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide
:
''Genocide^2: Genocide Square'' a year later with updated music and new cinematic sequences; another port of ''Genocide 2'' was released for [[IBMPersonalComputer MS-DOS]] in Korea by Mantra in 1995, based on the FM Towns version with CD-quality music.



* CompilationRerelease: ''Genocide
: Genocide Square'' for FM Towns.

to:

* CompilationRerelease: ''Genocide
:
''Genocide^2: Genocide Square'' for FM Towns.



* UpdatedRerelease: The ''Genocide
: Genocide Square'' compilation for FM Towns featured new cutscenes and arranged music in both games. The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music.

to:

* UpdatedRerelease: The ''Genocide
:
''Genocide^2: Genocide Square'' compilation for FM Towns featured new cutscenes and arranged music in both games. The Korean-only DOS version of ''Genocide 2'' is based on the FM Towns port with CD-quality music.
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None

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'''''Genocide''''' is a series of [[NoExportForYou Japanese-only]] side-scrolling action games developed by Zoom (the same team behind ''VideoGame/{{Lagoon}}'') for the SharpX68000. Each game sees you through the exploits of [[AcePilot Ken Ryugasaki]] in the hotseat of [[HumongousMecha a giant mecha]] hacking and slashing your way through other mechanical enemies and mutant monstrosities.

The first game, released in 1989, takes places in a {{cyberpunk}} [[TwentyMinutesIntoTheFuture future]] during the year 2121 A.D., where humanity is suffering through harsh living conditions, economical crisis between countries, and countless wars. To save the planet from its impeding doom, scientists from every country across the globe over the course of 50 years banded together to create a supercomputer with a sophisticated CPU called "Magnetic Extrasensory perception System Incorruptible A-class" (codenamed "MESIA") to maintain order for the world. Everything worked out fine... until those who were against the idea of a supercomputer helping humanity orchestrated the "OROPPAS" operation to corrupt MESIA and give it self-awareness, where it decided to wipe out the human race. In 2230, as last resort to stop the coup and MESIA from destroying the planet, an experimental battle armor equipped with a powerful saber and a highly-advanced A.I. called "[[SpellMyNameWithAnS Randy/Landy]]" was created, and Ken Ryugasaki was chosen for the mission.

A sequel, ''Genocide 2: Master of the Dark Communion'' was released in 1992. The story takes after the first game left off, after the world was devastated from the MESIA incident where a multinational corporation CONEX seemed to be willing to humanity during its time of need, but they had hidden agenda of their own: [[TakeOverTheWorld world domination]]. Ken Ryugasaki is sent in once again to stop CONEX's plans with a shiny new mecha, the Tracer.

The first game was also ported to the [[TurboGrafx16 PC Engine CD]] the same year the sequel was released. ''Genocide 2'' also saw a [[SuperNintendoEntertainmentSystem Super Famicom]] port by KEMCO in 1994 like ''Lagoon'' before it, although unlike ''Lagoon'', KEMCO has made a lot of changes from the computer versions. Both games later received CompilationRerelease on the FMTowns as ''Genocide

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!!The Genocide series features examples of:
* AIIsACrapshoot: [[MasterComputer MESIA]], after gaining self-awareness, decides to [[OmnicidalManiac wipeout all of humanity]].
* BlockingStopsAllDamage: In ''Genocide 2'', your mecha can block some attacks by holding down the attack button and prevent damage.
* TheCameo: Zoom's Dolucky {{mascot}} makes an appearance in Stage 4 Area 2 in the second game.
* ChargedAttack: Betty in both games can be charged up to perform a powerful shot in any direction.
* CompilationRerelease: ''Genocide
* ComputerVoice: In the FM Towns and DOS versions of ''Genocide 2'', your mecha will say the name of the power-ups you pick up.
* DenialOfDiagonalAttack: Played straight in the first game since all you have is a sword until the third stage where you get your AttackDrone that can be shot in eight directions. You start out with your drone from the get-go in the second game.
* DifficultyLevels: In both games: Easy, Normal, and Hard.
* DualBoss: [[BlowYouAway Fuujin]] and [[ShockAndAwe Raijin]], the main bosses of Stage 3 in ''Genocide 2''. [[spoiler:The FinalBoss consist of you fighting the BigBad's mecha and a [[Film/Terminator2JudgmentDay T-1000]]-esque clone of you.]]
* DualWielding: A MiniBoss in Stage 3's second part of the first game fights you with DualTonfas.
* TheEndOfTheWorldAsWeKnowIt: The world was suffering through harsh living conditions and economical problems, and the wars that followed didn't help.
* GameplayGrading: In ''Genocide 2'', the shows how much enemies you defeat and how quickly you've beaten the level.
* GoForTheEye: The boss of Stage 3 has you fighting a mutant abomination by [[EyeScream attacking its eye]].
* GratuitousEnglish: The cutscenes in the Sharp X68000 version and the DOS port of ''Genocide 2'' is rife with this, and with [[BlindIdiotTranslation awkward English-translations]] at that.
* TheHero: Ken Ryugasaki in both games.
* HumongousMecha: Ken pilots one in each game. You also fight off other mechas as enemies and sometimes bosses.
* LethalLavaLand: Stage 5 Area 2 in ''Genocide 2'' has you going through an volcanic, underground cavern fighting of robots soaked in lava.
* LifeMeter: Your ENERGY meter in the first game and the SHIELD meter in the second.
* MegaCorp: CONEX, a multinational corporation of robotics and technology, with plans to take over the world.
* MechaMooks: A lot of the lesser mechas and robots you face.
* [[OneManArmy One-Mecha Army]]: You take on lesser mechas, humongous mechas, mutants, and battleships, ''all by yourself''.
* PowerUp: Only one to speak of in the first game aside from Betty, the Energy Unit that replenishes lost energy. In the sequel, you four at your disposal: Mad Betty, which causes Betty to attack enemies on its own; High-Power, which doubles your damage output; a Shield that gives you temporary invincibility; and Explode, a SmartBomb that damages enemies around your surroundings.
* ReverseGrip: How Ken's mecha is wielding its blade in the sequel.
* TurnedAgainstTheirMasters: MESIA when it was corrupted during the OROPPAS operation. It saved humanity from the brink of its destruction, then decides to destroy it.
* ScoringPoints: ''Genocide 2'' has a counter at bottom-right corner keeping track of all of the enemies you slain.
* StuffBlowingUp: And lots of it. Enemies you slay [[DefeatEqualsExplosion explodes upon defeat]], [[CriticalExistenceFailure and the same goes for you]].
* SwordLines: With each swing of your blade.
* UpdatedRerelease: The ''Genocide
* VibroWeapon: The sword your mecha's carrying is said to cut through almost anything.
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