Follow TV Tropes

Following

History VideoGame / Gekokujo

Go To

OR

Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


[[folder: Tropes in Gekokujo - Daimyo Edition]]
* UpToEleven: The mod refines what the original Gekokujo did and further emphasizes the historical accuracy of the mod.
[[/folder]]

Changed: 27

Is there an issue? Send a MessageReason:
TRS cleanup


* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorTrash in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, trade goods, resources, or even higher-grade weapons and armor pieces.

to:

* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorTrash in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, trade goods, resources, or even higher-grade weapons and armor pieces.

Added: 1267

Changed: 26

Is there an issue? Send a MessageReason:
None


** There is nothing to indicate that certain yaris are couchable (the ones that are all have a "yari pike" version that is not couchable) and little reason for players to assume that they are, as samurai are not nearly as famous for using couched lances as European knights were, and the tournament format being entirely on foot means you'll never be randomly placed into a battle with a couchable weapon to learn that it's possible.

to:

** There is nothing to indicate that certain yaris are couchable (the ones that are all have a "yari pike" version that is not ''not'' couchable) and little reason for players to assume that they are, as samurai are not nearly as famous for using couched lances as European knights were, and the tournament format being entirely on foot means you'll never be randomly placed into a battle with a couchable weapon to learn that it's possible.



* MagikarpPower: Archery as a skill and Archer Samurai in particular. Firearms do massive damage, require no particular skill investment to be effective, and even relatively low-level troops can use them. Meanwhile, archery starts relatively weak, requires significant player skill to be accurate, and only really has advantages in rate of fire and ammo capacity over firearms (as well as the potential of horseback archery, while firearms are too long to reload on horseback). However, at high skill levels, bows become much easier to aim and with investment in the Power Draw skill and a bow that can actually use a high rank in Power Draw, bows can hit as hard as guns while allowing much greater mobility and firing much faster, while firearms only ever reduce their dispersion. This is perhaps best exemplified in the contrast between Ashigaru Skirmishers and Hatamoto Samurai Archers - Even as Elite Skirmishers, Ashigaru never get enough proficiency, Power Draw skill, or good enough bows to ''use'' a high Power Draw rank effectively and thus remain "magikarps", while Master and Hatamoto Samurai absolutely do have those proficiencies, skills, and equipment, and become a terrifying force on the battlefield, eclipsing gun-armed Ashigaru and Samurai Gunners.



* MoreDakka: As much as can be done with muzzleloaders, Oda (and by extension, all troops from the Owari region) love guns and uses them more than anyone else. Oda's Hatamoto samurai are cavalry and gunners, and they're based in one of the relatively few regions whose Ashigaru skirmishers are gunners ''and'' get elite skirmishers. Taken together, this means that an Oda army is bringing a lot of guns to the fight and has a lot of skilled gunners that, when taken together, can fill the air with a staggering amount of lead.

to:

* MoreDakka: As much as can be done with muzzleloaders, Oda (and by extension, all troops from the Owari region) love guns and uses them more than anyone else. Oda's Hatamoto samurai are cavalry and gunners, and they're based in one of the relatively few regions whose Ashigaru skirmishers are gunners ''and'' get elite skirmishers. Taken together, this means that an Oda army is bringing a lot of guns to the fight and has a lot of skilled gunners that, when taken together, that can fill the air with a staggering amount of lead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ElitesAreMoreGlamorous: Noble Samurai form the elite of your army and tend to be higher level, better trained, and much better equipped than the commoner Ashigaru soldiers of the same promotion tier, and Samurai can get horses, which are an awesome force multiplier in open field battles. Accordingly to their superior performance and noble status, Samurai are also much more expensive to hire and pay than Ashigaru. This being feudal Japan, it is also of course the Samurai who wind up much more remembered.
Is there an issue? Send a MessageReason:
None


** Among the companions you can recruit are [[Franchise/{{Touhou}} Youmu, Hong Meiling, and Teruyo]][[note]]Teruyo is an alternate kanji reading of 'Kaguya', and this has been a semi-popular nickname for Kaguya Houraisan[[/note]].

to:

** Among the companions you can recruit are [[Franchise/{{Touhou}} [[Franchise/TouhouProject Youmu, Hong Meiling, and Teruyo]][[note]]Teruyo is an alternate kanji reading of 'Kaguya', and this has been a semi-popular nickname for Kaguya Houraisan[[/note]].

Added: 4

Changed: 4

Removed: 19

Is there an issue? Send a MessageReason:
removing NWML from work pages



NeedsWikiMagic.

to:

\nNeedsWikiMagic.\n----



----



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None


* BowAndSwordInAccord: Archers carry swords as backup weapons, and Samurai archers tend to be quite proficient with them.

to:

* BowAndSwordInAccord: Archers Most archers carry swords as backup weapons, and Samurai archers tend to be quite proficient with them.



* DoNotRunWithAGun: While you can fire a gun while moving on foot or horseback, your accuracy will suffer greatly, and all firearms present are longarms that can only be reloaded while standing still on foot.

to:

* DoNotRunWithAGun: While you can fire a gun while moving on foot or horseback, your accuracy will suffer greatly, and all firearms present are muzzleloading longarms that can only be reloaded while standing still on foot.



** Figuring out what the best places to recruit samurai for certain roles and ashigaru, especially as skirmishers, is entirely unclear from in-game information.

to:

** Figuring out what the best places to recruit samurai Samurai for certain roles and ashigaru, Ashigaru, especially as skirmishers, is entirely unclear from in-game information.



** Pretty much all the samurai warlords, although they represent more their clan (there's no distinction between, say, ''Shingen'' and ''Katsuyori'' Takeda, they're simply referred as Great Lord Takeda) than individuals.

to:

** Pretty much all the samurai Samurai warlords, although they represent more their clan (there's no distinction between, say, ''Shingen'' and ''Katsuyori'' Takeda, they're simply referred as Great Lord Takeda) than individuals.



* TheMusketeer: Like their archer counterparts, gunners carry swords as backup weapons and Samurai gunners tend to be quite skilled with their swords.

to:

* TheMusketeer: Like their archer counterparts, most gunners carry swords as backup weapons and Samurai gunners tend to be quite skilled with their swords.



* TokenMinority: There are a few recruitable foreigner companions in the game, mainly Chinese.

to:

* TokenMinority: There are a few recruitable foreigner companions in the game, mainly Chinese.including Chinese, Korean, Ainu, European, Filipino, Mongolian, and inexplicably, Texan characters.
Is there an issue? Send a MessageReason:
None


*** Samurai from each region can reach the Hatamoto rank in two branches out of four (gunner, archer, cavalry, and infantry), and which these they can reach the Hatamoto rank in is not clear when they are recruited.

to:

*** Samurai from each region can reach the Hatamoto rank in two branches out of four (gunner, archer, cavalry, and infantry), and which of these they can reach the Hatamoto rank in is not clear when they are recruited.

Added: 208

Changed: 11

Is there an issue? Send a MessageReason:
None


* DoNotRunWithAGun: While you can fire a gun while moving on foot or horseback, your accuracy will suffer greatly, and all firearms present are longarms that can only be reloaded while standing still on foot.



* MechanicallyUnusualFighter: The Ikko-ikki are unique among the major factions in that they have their own entirely distinct troop tree - while they have Ashigaru and a small handful of Samurai (only available at Toyama Castle, as their other "castles" are instead referred to as Fortresses and produce monks instead), their Ashigaru have no elite promotion and the Samurai have no Hatamoto promotion - much of their forces are from a unique monk troop tree with similar branching options to Samurai, but a distinct lack of cavalry and a greater specialization in polearms.

to:

* MechanicallyUnusualFighter: The Ikko-ikki are unique among the major factions in that they have their own entirely distinct troop tree - while they have Ashigaru and a small handful of Samurai (only available at Toyama Castle, as their other "castles" are instead referred to as Fortresses and produce monks instead), their Ashigaru have no elite promotion and the their Samurai have no Hatamoto promotion - much of their forces are from a unique monk troop tree with similar branching options to Samurai, but a distinct lack of cavalry and a greater specialization in polearms.



* MoreDakka: As much as can be done with muzzleloaders, Oda (and by extension, all troops from the Owari region) love guns and uses them more than anyone else. Oda's Hatamoto samurai are cavalry and gunners, and they're one of the relatively few regions whose Ashigaru skirmishers are gunners ''and'' get elite skirmishers. Taken together, this means that an Oda army is bringing a lot of guns to the fight and has a lot of skilled gunners that, when taken together, can fill the air with a staggering amount of lead.

to:

* MoreDakka: As much as can be done with muzzleloaders, Oda (and by extension, all troops from the Owari region) love guns and uses them more than anyone else. Oda's Hatamoto samurai are cavalry and gunners, and they're based in one of the relatively few regions whose Ashigaru skirmishers are gunners ''and'' get elite skirmishers. Taken together, this means that an Oda army is bringing a lot of guns to the fight and has a lot of skilled gunners that, when taken together, can fill the air with a staggering amount of lead.
Is there an issue? Send a MessageReason:
None


* HiddenElfVillage: There are six non-aligned 'forts' that you can liberate. Once liberated, you can either burn them or occupy them. If occupied, they generate resources or soldiers every seven days. These troops have lower maximum capabilities than faction troops, but they're plentiful, cheap, and don't have a parent faction, and as such can be used against anyone without fear of losing morale. Each village also has an associated companion who doesn't have any conflict with any other companions and whose right to rule missions don't anger anyone else.

to:

* HiddenElfVillage: There are six non-aligned 'forts' that you can liberate. Once liberated, you can either burn them or occupy them. If occupied, they generate resources or soldiers every seven days. These troops have lower maximum capabilities than faction troops, but they're plentiful, cheap, and don't have a parent faction, and as such can be used against anyone without fear of losing morale. Each village fort also has an associated companion who doesn't have any conflict with any other companions and whose right to rule missions don't anger anyone else.



* MoreDakka: As much as can be done with muzzleloaders, Oda (and by extension, all troops from the Owari region) love guns and uses them more than anyone else. Oda's Hatamoto samurai are cavalry and gunners, and they're one of the relatively few regions whose ashigaru skirmishers are gunners ''and'' get master skirmishers. Taken together, this means that an Oda army is bringing a lot of guns to the fight and has a lot of skilled gunners that, when taken together, can fill the air with a staggering amount of lead.

to:

* MoreDakka: As much as can be done with muzzleloaders, Oda (and by extension, all troops from the Owari region) love guns and uses them more than anyone else. Oda's Hatamoto samurai are cavalry and gunners, and they're one of the relatively few regions whose ashigaru Ashigaru skirmishers are gunners ''and'' get master elite skirmishers. Taken together, this means that an Oda army is bringing a lot of guns to the fight and has a lot of skilled gunners that, when taken together, can fill the air with a staggering amount of lead.

Added: 2580

Changed: 197

Is there an issue? Send a MessageReason:
None


* BowAndSwordInAccord: Archers carry swords as backup weapons, and Samurai archers tend to be quite proficient with them.
* CosmeticallyDifferentSides: {{Downplayed|Trope}} - Each faction except the Ikko-ikki has broadly the same troop tree as all the others - Ashigaru that can become either skirmishers or spearmen, and Samurai that can become archers, gunners, cavalry, or melee infantry, and are largely distinguished by the color of their armor. On the battlefield, what differences do exist beyond the semi-procedural generation of stats inherited from the base game manifest in Ashigaru skirmishers (some factions get gunners and some factions get archers) and the highest levels of the Ashigaru and Samurai trees - Each faction gets either elite Ashigaru skirmishers or spearmen, and two of their four Samurai branches can reach the Hatamoto rank. Even with these minor distinctions, some factions, such as Satake and Azakura, have the exact same trees down to the skirmisher specializations and final promotions.



* GlassCannon: Various low-level gunner units tend to have little or no armor and are easily killed if any enemy hits them, but even relatively unskilled gunners pack an enormous punch.



** Figuring out what the best places to recruit samurai for certain roles and ashigaru, especially as skirmishers.

to:

** Figuring out what the best places to recruit samurai for certain roles and ashigaru, especially as skirmishers.skirmishers, is entirely unclear from in-game information.



* HiddenElfVillage: There are six non-aligned 'villages' that you can liberate. Once liberated, you can either burn them or occupy them. If occupied, they generate resources or soldiers every seven days. These troops have lower maximum capabilities than faction troops, but they're plentiful and don't have a parent faction, and as such can be used against anyone without fear of losing morale. Each village also has an associated companion who doesn't have any conflict with any other companions and whose right to rule missions don't anger anyone else.

to:

* HiddenElfVillage: There are six non-aligned 'villages' 'forts' that you can liberate. Once liberated, you can either burn them or occupy them. If occupied, they generate resources or soldiers every seven days. These troops have lower maximum capabilities than faction troops, but they're plentiful plentiful, cheap, and don't have a parent faction, and as such can be used against anyone without fear of losing morale. Each village also has an associated companion who doesn't have any conflict with any other companions and whose right to rule missions don't anger anyone else.



* JidaiGeki: It has the overall feel of it.

to:

* JidaiGeki: It has the overall feel The mod is set in a mostly-historical depiction of it.Sengoku-era Japan circa 1590.



* MechanicallyUnusualFighter: The Ikko-ikki are unique among the major factions in that they have their own entirely distinct troop tree - while they have Ashigaru and a small handful of Samurai (only available at Toyama Castle, as their other "castles" are instead referred to as Fortresses and produce monks instead), their Ashigaru have no elite promotion and the Samurai have no Hatamoto promotion - much of their forces are from a unique monk troop tree with similar branching options to Samurai, but a distinct lack of cavalry and a greater specialization in polearms.



* TheMusketeer: Like their archer counterparts, gunners carry swords as backup weapons and Samurai gunners tend to be quite skilled with their swords.



* {{Pirate}}: Shih.

to:

* {{Pirate}}: Shih.{{Pirate}}:
** Shih is a Chinese pirate, and as might be expected, takes no issue with raiding villages.
** The Tsushima Mansion is a home to a clan of Wokou pirates, and if captured, yields either silk or cheap gunners.



* RocketTagGameplay: Compared to Native ''Mount and Blade'', combat in ''Gekokujo'' is extremely lethal and decisive due to abundant firearms that give even low-level characters and units great offensive power, as well as a lack of shields.

to:

* RocketTagGameplay: Compared to Native ''Mount and Blade'', combat in ''Gekokujo'' is extremely lethal and decisive due to abundant firearms that give even low-level characters and units great offensive power, as well as a complete lack of shields.



* WarriorMonk: The Ikko-ikki sect is comprised of this.

to:

* WarriorMonk: WarriorMonk:
**
The Ikko-ikki sect is comprised of this.warrior monks seeking to spread their brand of "Promised Land Buddhism".
** Two of the neutral forts, Mii-dera and Kokawa-dera, are home to minor sects of warrior monks, with the former specializing in melee combat, especially with the spears and staves, and the latter being proficient gunmen.
** Additionally, there are roving bands of Monk Rebels that blur the line between warrior monks and bandit monks.
Is there an issue? Send a MessageReason:
None


* HiddenElfVillage: There are six non-aligned 'villages' that you can liberate. Once liberated, you can either burn them or occupy them. If occupied, they generate resources or soldiers every seven days.

to:

* HiddenElfVillage: There are six non-aligned 'villages' that you can liberate. Once liberated, you can either burn them or occupy them. If occupied, they generate resources or soldiers every seven days. These troops have lower maximum capabilities than faction troops, but they're plentiful and don't have a parent faction, and as such can be used against anyone without fear of losing morale. Each village also has an associated companion who doesn't have any conflict with any other companions and whose right to rule missions don't anger anyone else.



* MasterSwordsman: Since this is Sengoku Jidai Japan, you can recruit many to your cause. There are even [[HistoricalDomainCharacter the familiar names]] of Kojiro and Musashi[[note]]Naturally, you can't recruit both in one team[[/note]].

to:

* MasterSwordsman: Since this is Sengoku Jidai Japan, you can recruit many to your cause. There are even [[HistoricalDomainCharacter the familiar names]] of Kojiro and Musashi[[note]]Naturally, you can't recruit both in one team[[/note]].they hate each other[[/note]].



* {{Ninja}}: Characters with a particularly high mastery level in Throwing and One-handed weapon skill is functionally this. Amongst the companions, Mari is the most like this.
** Agent-type troops is depicted as this but they can also function as sappers in a siege.

to:

* {{Ninja}}: Characters with a particularly high mastery level in Throwing and One-handed weapon skill is are functionally this. Amongst the companions, Mari is the most like this.
** Agent-type troops is are depicted as this but they can also function as sappers in a siege.



* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorTrash in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, trade goods, resources, or even higher-grade weapons and armor pieces

to:

* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorTrash in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, trade goods, resources, or even higher-grade weapons and armor piecespieces.

Added: 2462

Changed: 223

Is there an issue? Send a MessageReason:
None


* {{Expy}}: Several of the companions are basically renamed and reskinned Native companions.
* GuideDangIt:
** There is nothing to indicate that certain yaris are couchable (the ones that are all have a "yari pike" version that is not couchable) and little reason for players to assume that they are, as samurai are not nearly as famous for using couched lances as European knights were, and the tournament format being entirely on foot means you'll never be randomly placed into a battle with a couchable weapon to learn that it's possible.
** Figuring out what the best places to recruit samurai for certain roles and ashigaru, especially as skirmishers.
*** Samurai from each region can reach the Hatamoto rank in two branches out of four (gunner, archer, cavalry, and infantry), and which these they can reach the Hatamoto rank in is not clear when they are recruited.
*** Ashigaru from each region may reach master rank as either spearmen or skirmishers, and skirmishers may use bows or guns, which at first may seem random, like whether Native Sword Sisters do or don't have a helmet, but it's based on their region. Of the two, since Ashigaru don't have nearly the power draw skill of master or Hatamoto samurai archers, or get powerful enough bows to even use a high rank of power draw, the much less plentiful gunners are much preferred.



* HistoricalDomainCharacter: Pretty much all the samurai warlords, although they represent more their clan (there's no distinction between, say, ''Shingen'' and ''Katsuyori'' Takeda, they're simply referred as Great Lord Takeda) than individuals.

to:

* HistoricalDomainCharacter: HistoricalDomainCharacter:
**
Pretty much all the samurai warlords, although they represent more their clan (there's no distinction between, say, ''Shingen'' and ''Katsuyori'' Takeda, they're simply referred as Great Lord Takeda) than individuals.individuals.
** The companion George is pretty clearly none other than former US president UsefulNotes/GeorgeWBush, somehow sent to Sengoku-era Japan.



* LuckilyMyShieldWillProtectMe: Averted. There is no shields in this mod.

to:

* LuckilyMyShieldWillProtectMe: Averted. There is are no shields in this mod.



* MoreDakka: As much as can be done with muzzleloaders, Oda (and by extension, all troops from the Owari region) love guns and uses them more than anyone else. Oda's Hatamoto samurai are cavalry and gunners, and they're one of the relatively few regions whose ashigaru skirmishers are gunners ''and'' get master skirmishers. Taken together, this means that an Oda army is bringing a lot of guns to the fight and has a lot of skilled gunners that, when taken together, can fill the air with a staggering amount of lead.



* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorTrash in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, trade goods, resources, or even higher-grade weapons and armor pieces.

to:

* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorTrash in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, trade goods, resources, or even higher-grade weapons and armor pieces.pieces
* RocketTagGameplay: Compared to Native ''Mount and Blade'', combat in ''Gekokujo'' is extremely lethal and decisive due to abundant firearms that give even low-level characters and units great offensive power, as well as a lack of shields.
Is there an issue? Send a MessageReason:
None


* MasterSwordsman: Since this is Sengoku Jidai Japan, you can recruit many to your cause. There are even [[HistoricalDomainCharacter the familiar names]] of Kojiro and Musashi[[note]]Naturally, you can't recruit both[[/note]].

to:

* MasterSwordsman: Since this is Sengoku Jidai Japan, you can recruit many to your cause. There are even [[HistoricalDomainCharacter the familiar names]] of Kojiro and Musashi[[note]]Naturally, you can't recruit both[[/note]].both in one team[[/note]].

Added: 416

Changed: 272

Is there an issue? Send a MessageReason:
None


''[[http://forums.taleworlds.com/index.php?topic=249816.0 Gekokujo]]'' is a VideoGame/MountAndBlade mod by phlpp. I transports the player into the [[UsefulNotes/SengokuPeriod Sengoku Jidai]] Japan, where factions wage war with each other for dominance of the isles. The player character is a lad thrust into the role of a warrior in this turbulent times.

to:

''[[http://forums.taleworlds.com/index.php?topic=249816.0 Gekokujo]]'' is a VideoGame/MountAndBlade mod by phlpp. I It transports the player into the [[UsefulNotes/SengokuPeriod Sengoku Jidai]] Japan, where factions wage war with each other for dominance of the isles. The player character is a lad youth thrust into the role of a warrior fighter in this turbulent times.



* HiddenElfVillage: There are six non-aligned 'villages' that you can liberate. Once liberated, you can either burn them or occupy them. If occupied, they generate resources or soldiers every seven days.



* TheMedic: Enrique fits best to this archetype, with his high-leveled native First Aid and Surgery skills.

to:

* MasterSwordsman: Since this is Sengoku Jidai Japan, you can recruit many to your cause. There are even [[HistoricalDomainCharacter the familiar names]] of Kojiro and Musashi[[note]]Naturally, you can't recruit both[[/note]].
* TheMedic: Enrique fits best to this archetype, with his high-leveled native base First Aid Aid, Wound Treatment, and Surgery skills.


Added DiffLines:

* TheSmartGuy: Among the companions you can recruit, Sessai and Francisco stands out most.

Changed: 24

Removed: 158

Is there an issue? Send a MessageReason:
None


* ArmyScout: Mari has high native Spotting and Tracking skills.
* HistoricalDomainCharacters: Pretty much all the samurai warlords, although they represent more their clan (there's no distinction between, say, ''Shingen'' and ''Katsuyori'' Takeda, they're simply referred as Great Lord Takeda) than individuals.

to:

* ArmyScout: Mari has high native Spotting and Tracking skills.
skills from the get-go.
* HistoricalDomainCharacters: HistoricalDomainCharacter: Pretty much all the samurai warlords, although they represent more their clan (there's no distinction between, say, ''Shingen'' and ''Katsuyori'' Takeda, they're simply referred as Great Lord Takeda) than individuals.



* WackyWaysideTribe; Ezo people, which are pretty much representing the Ainu tribes. Isosangemat, one of the recruitable companions, hails from the far north.

Added: 843

Changed: 259

Is there an issue? Send a MessageReason:
None


* ArmyScout: Mari has high native Spotting and Tracking skills.
* HistoricalDomainCharacters: Pretty much all the samurai warlords, although they represent more their clan (there's no distinction between, say, ''Shingen'' and ''Katsuyori'' Takeda, they're simply referred as Great Lord Takeda) than individuals.



* TheMedic: Enrique fits best to this archetype, with his high-leveled native First Aid and Surgery skills.



* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorTrash in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, resources, or even higher-grade weapons.

to:

** Agent-type troops is depicted as this but they can also function as sappers in a siege.
* {{Pirate}}: Shih.
* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorTrash in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, trade goods, resources, or even higher-grade weapons.weapons and armor pieces.


Added DiffLines:

* WackyWaysideTribe; Ezo people, which are pretty much representing the Ainu tribes. Isosangemat, one of the recruitable companions, hails from the far north.
Is there an issue? Send a MessageReason:
None


* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorJunk in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, resources, or even higher-grade weapons.

to:

* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorJunk VendorTrash in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, resources, or even higher-grade weapons.



** Among the companions you can recruit are[[Franchise/{{Touhou}} Youmu, Hong Meiling, and Teruyo]][[note]]Teruyo is an alternate kanji reading of 'Kaguya', and this has been a semi-popular nickname for Kaguya Houraisan[[/note]].

to:

** Among the companions you can recruit are[[Franchise/{{Touhou}} are [[Franchise/{{Touhou}} Youmu, Hong Meiling, and Teruyo]][[note]]Teruyo is an alternate kanji reading of 'Kaguya', and this has been a semi-popular nickname for Kaguya Houraisan[[/note]].

Added: 301

Changed: 13

Is there an issue? Send a MessageReason:
None


* {{Ninja}}: Any character with a particularly high mastery level in Throwing and One-handed weapon skill is functionally this. Amongst the companions, Mari is the most like this.

to:

* {{Ninja}}: Any character Characters with a particularly high mastery level in Throwing and One-handed weapon skill is functionally this. Amongst the companions, Mari is the most like this.this.
* RandomlyGeneratedLoot: While field & siege battles tend to give you VendorJunk in the form of low-grade weapons and armor, storming a rebel hideout sometimes yield rare foods, resources, or even higher-grade weapons.



** Among the companions you can recruit is [[Franchise/{{Touhou}} Youmu, Hong Meiling, and Teruyo]][[note]]Teruyo is an alternate kanji reading of 'Kaguya', and this has been a semi-popular nickname for Kaguya Houraisan[[/note]].

to:

** Among the companions you can recruit is [[Franchise/{{Touhou}} are[[Franchise/{{Touhou}} Youmu, Hong Meiling, and Teruyo]][[note]]Teruyo is an alternate kanji reading of 'Kaguya', and this has been a semi-popular nickname for Kaguya Houraisan[[/note]].


Added DiffLines:

** You can sometimes buy a [[Manga/RurouniKenshin Sakabato]] from weapon merchants.

Added: 15

Changed: 255

Is there an issue? Send a MessageReason:
None


''[[http://forums.taleworlds.com/index.php?topic=249816.0 Gekokujo]]'' is a VideoGame/MountAndBlade mod by phlpp. I transports the player into the [[UsefulNotes/SengokuPeriod Sengoku Jidai]] Japan, where factions wage war with each other for dominance of the isles. The player character

to:

''[[http://forums.taleworlds.com/index.php?topic=249816.0 Gekokujo]]'' is a VideoGame/MountAndBlade mod by phlpp. I transports the player into the [[UsefulNotes/SengokuPeriod Sengoku Jidai]] Japan, where factions wage war with each other for dominance of the isles. The player character
character is a lad thrust into the role of a warrior in this turbulent times.



NeedsWikiMagic.



* {{Ninja}}: Any character with a particularly high mastery level in Throwing and One-handed weapon skill is functionally this. Amongst the companions, Mari is like this.

to:

* {{Ninja}}: Any character with a particularly high mastery level in Throwing and One-handed weapon skill is functionally this. Amongst the companions, Mari is the most like this.



** Among the companions you can recruit is [[Videogame/TouhouProject Youmu, Yuyuko, and Hong Meiling]].

to:

** Among the companions you can recruit is [[Videogame/TouhouProject [[Franchise/{{Touhou}} Youmu, Yuyuko, and Hong Meiling]].Meiling, and Teruyo]][[note]]Teruyo is an alternate kanji reading of 'Kaguya', and this has been a semi-popular nickname for Kaguya Houraisan[[/note]].

Added: 43

Changed: 42

Removed: 56

Is there an issue? Send a MessageReason:
None


''[[http://forums.taleworlds.com/index.php?topic=249816.0 Gekokujo]]'' is a VideoGame/MountAndBlade mod by phlpp. I transports the player into the SengokuJidai Japan, where factions wage war with each other for dominance of the isles. The player character

to:

''[[http://forums.taleworlds.com/index.php?topic=249816.0 Gekokujo]]'' is a VideoGame/MountAndBlade mod by phlpp. I transports the player into the SengokuJidai [[UsefulNotes/SengokuPeriod Sengoku Jidai]] Japan, where factions wage war with each other for dominance of the isles. The player character



* JidaiGeki: It has the overall feel of it.



* SengokuJidai: Particularly, set on the outbreak of it.



* TokenForeigner: There are a few recruitable foreigner companions in the game, mainly Chinese.

to:

* TokenForeigner: TokenMinority: There are a few recruitable foreigner companions in the game, mainly Chinese.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''[[http://forums.taleworlds.com/index.php?topic=249816.0 Gekokujo]]'' is a VideoGame/MountAndBlade mod by phlpp. I transports the player into the SengokuJidai Japan, where factions wage war with each other for dominance of the isles. The player character

It has a SpiritualSuccessor, ''[[https://forums.taleworlds.com/index.php/topic,363705.0.html Gekokujo - Daimyo edition]]'', that adds improvements and some historical accuracy.

[[foldercontrol]]

----

[[folder: Tropes in the original Gekokujo]]
* LuckilyMyShieldWillProtectMe: Averted. There is no shields in this mod.
* {{Ninja}}: Any character with a particularly high mastery level in Throwing and One-handed weapon skill is functionally this. Amongst the companions, Mari is like this.
* SengokuJidai: Particularly, set on the outbreak of it.
* ShoutOut:
** Among the companions you can recruit is [[Videogame/TouhouProject Youmu, Yuyuko, and Hong Meiling]].
** In the inn or castle, sometimes you will hear a traditional Japanese rendition of [[Music/AHa Take on Me]].
* TokenForeigner: There are a few recruitable foreigner companions in the game, mainly Chinese.
* WarriorMonk: The Ikko-ikki sect is comprised of this.
[[/folder]]

[[folder: Tropes in Gekokujo - Daimyo Edition]]
* UpToEleven: The mod refines what the original Gekokujo did and further emphasizes the historical accuracy of the mod.
[[/folder]]

Top