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* DayOfTheJackboot: [[https://steamcommunity.com/sharedfiles/filedetails/?id=2373011068 gm_combinestruct]], a variant of gm_construct that has been ostensibly taken over by the Combine from ''Half-Life 2'' and made to resemble most Combine-built structures. Scattered across the map are thumpers, headcrab canisters, Combine health/recharging stations and forcefields.

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* DayOfTheJackboot: [[https://steamcommunity.com/sharedfiles/filedetails/?id=2373011068 gm_combinestruct]], a variant of gm_construct that has been ostensibly taken over by the Combine from ''Half-Life 2'' and made to resemble most Combine-built structures. Scattered across the map are thumpers, headcrab canisters, propaganda posters, Combine health/recharging stations and forcefields. The [[BodyHorror rotting body]] of a dead rebel can also found in the secret room.


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* TheGroundIsLava: gm_combinestruct allows the player to enable the appearance of Antilons whenever the sand is stepped on ala the "Sandtraps" chapter from ''Half-Life 2''.

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* DayOfTheJackboot: [[https://steamcommunity.com/sharedfiles/filedetails/?id=2373011068 gm_combinestruct]], a variant of gm_construct that has been ostensibly taken over by the Combine and refitted to look like it's from ''Half-Life 2''.

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* DayOfTheJackboot: [[https://steamcommunity.com/sharedfiles/filedetails/?id=2373011068 gm_combinestruct]], a variant of gm_construct that has been ostensibly taken over by the Combine and refitted to look like it's from ''Half-Life 2''.2'' and made to resemble most Combine-built structures. Scattered across the map are thumpers, headcrab canisters, Combine health/recharging stations and forcefields.


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* WelcomeToHell: One of the buildings in gm_bigcity_sh has "WELCOME TO HELL" in [[CouldntFindAPen blood]] scribbled near the front door.

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* DayOfTheJackboot: [[https://steamcommunity.com/sharedfiles/filedetails/?id=2373011068 gm_combinestruct]], a variant of gm_construct that has been ostensibly taken over by the Combine and refitted to look like it's from ''Half-Life 2''.



* OminousFog: gm_bigcity_sh is essentially the normal gm_bigcity but covered in a massive fog, giving it a more eerie vibe as a result.

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* OminousFog: gm_bigcity_sh is essentially the normal gm_bigcity but covered in a massive fog, fog that obscures most of the map, giving it a more eerie vibe as a result.

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* HarmlessVillain: Aside from giving a good scare now and then, "Semper" from gm_construct_13_beta does absolutely no harm to the player and will automatically disappear after a few seconds.



* InfiniteFlashlight: Compared to the TenSecondFlashlight of the Half Life series.

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* InfiniteFlashlight: Compared to the TenSecondFlashlight of the Half Life series.series, G-Mod's flashlight will stay on infinitely. This is rather useful when it comes to navigating maps ostensibly set at night or horror maps.



* OminousFog: gm_bigcity_sh is essentially the normal gm_bigcity but covered in a mass fog.

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* OminousFog: gm_bigcity_sh is essentially the normal gm_bigcity but covered in a mass fog.massive fog, giving it a more eerie vibe as a result.
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* OminousFog: gm_bigcity_sh is essentially the normal gm_bigcity but covered in a mass fog.
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* BoringButPratical: The various [=M9K=] Weapons may not be that flashy when compared to other similar weapon add-ons, but they ''still'' do a lot of damage.

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* BoringButPratical: BoringButPractical: The various [=M9K=] Weapons may not be that flashy when compared to other similar weapon add-ons, but they ''still'' do a lot of damage.damage and can kill most hostile [=SNPCS=] in a number of seconds.

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* BoringButPratical: The various [=M9K=] Weapons may not be that flashy when compared to other similar weapon add-ons, but they ''still'' do a lot of damage.



** ''gm_shambles'' takes place during a particularly eerie one, with the map itself being the evacuated ruins of a small English town that is devoid of any life (undead or otherwise).

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** ''gm_shambles'' takes place during a particularly eerie one, with the map itself being the an evacuated ruins of a small English town that is devoid of any life (undead or otherwise). Unlike most maps involving zombie apocalypses however, there are very few signs of struggle or ruin that only serve to unnerve the player even more.

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* WantedMeter: A few add-ons featuring naturally spawning [=NPCs=] around the map like the [[https://steamcommunity.com/sharedfiles/filedetails/?id=2341497926 The Background NPCs]] addon have them. In particular, the ''Background NPCs'' wanted meter can be filled by killing citizens or police officers. One to two stars guarantees the presence of the Police (by default, represented by Civil Protection), Three stars has the Special Forces (by default, represented by [[EliteMooks Combine Overwatch]]) come after you, and at four stars Reinforced Special Forces (by default, represented by the [[ShotgunGood Shotgun Soldiers]] will also join the fray.

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* WantedMeter: A few add-ons featuring naturally spawning [=NPCs=] around the map like the [[https://steamcommunity.com/sharedfiles/filedetails/?id=2341497926 The Background NPCs]] addon have them. In particular, the ''Background NPCs'' [=NPCs=]'' wanted meter can be filled by killing citizens or police officers. One to two stars guarantees the presence of the Police (by default, represented by Civil Protection), Three stars has the Special Forces (by default, represented by [[EliteMooks Combine Overwatch]]) come after you, and at four stars Reinforced Special Forces (by default, represented by the [[ShotgunGood [[ShotgunsAreJustBetter Shotgun Soldiers]] Soldiers]]) will also join the fray. Installing the ''SNPC Helicopter [Enemy & Friend]'' addon will also add assault helicopters to the mix.


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* ZombieApocalypse:
** There are a multitude of mods that simulate one, most notably ''Bio Annihilation II'' and ''[=PlayerModel=] Zombies''. How strong or dangerous the zombies actually are varies by mod.
** ''gm_shambles'' takes place during a particularly eerie one, with the map itself being the evacuated ruins of a small English town that is devoid of any life (undead or otherwise).
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* WantedMeter: A few add-ons featuring naturally spawning [=NPCs=] around the map like the [[https://steamcommunity.com/sharedfiles/filedetails/?id=2341497926 The Background NPCs]] addon have them. In particular, the ''Background NPCs'' wanted meter can be filled by killing citizens or police officers. One to two stars guarantees the presence of the Police (by default, represented by Civil Protection), Three stars has the Special Forces (by default, represented by [[EliteMooks Combine Overwatch]]) come after you, and at four stars Reinforced Special Forces (by default, represented by the [[ShotgunGood Shotgun Soldiers]] will also join the fray.
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** BlackoutBasement: The default map ''gm_construct'' has a dark room accessible via either a brick warehouse building, or a staircase embedded into one of the map's walls. It's meant for testing out lights, meaning there are absolutely zero lights, requiring the player to either use their flashlight or place down lights/lamps via the Tool Gun.

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** * BlackoutBasement: The default map ''gm_construct'' has a dark room accessible via either a brick warehouse building, or a staircase embedded into one of the map's walls. It's meant for testing out lights, meaning there are absolutely zero lights, requiring the player to either use their flashlight or place down lights/lamps via the Tool Gun.
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** BlackoutBasement: The default map ''gm_construct'' has a dark room accessible via either a brick warehouse building, or a staircase embedded into one of the map's walls. It's meant for testing out lights, meaning there are absolutely zero lights, requiring the player to either use their flashlight or place down lights/lamps via the Tool Gun.
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* VillainousBreakdown: The ''Terminus'' Nextbot has a feature where if you manage to escape it three times, it enters an [[UnstoppableRage "enraged mode"]] where it chases you at top speed, turning at corners sharper and accelerating faster as it screams and roars at you.
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* ByTheLightsOfTheirEyes: The [[https://steamcommunity.com/sharedfiles/filedetails/?id=2099952978&searchtext= S.T.A.L.K.E.R. Mutants NPC]], [[https://steamcommunity.com/workshop/filedetails/?id=1770130953 Left 4 Dead Common Infected NPC]] and [[https://steamcommunity.com/sharedfiles/filedetails/?id=1997453273&searchtext= Cartoon Cat NPC]] does this.

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* ByTheLightsOfTheirEyes: The [[https://steamcommunity.com/sharedfiles/filedetails/?id=2099952978&searchtext= S.T.A.L.K.E.R. Mutants NPC]], [[https://steamcommunity.com/workshop/filedetails/?id=1770130953 Left 4 Dead Common Infected NPC]] and [[https://steamcommunity.com/sharedfiles/filedetails/?id=1997453273&searchtext= Cartoon Cat NPC]] does do this.
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* AntiFrustrationFeatures: [[https://steamcommunity.com/sharedfiles/filedetails/?id=104606791 This mod]] adds a battery meter to the HUD, so that laptop users know when to charge their laptops.
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* HoverBoard: The [[https://steamcommunity.com/sharedfiles/filedetails/?id=150455514 Hoverboards mod]] adds these. They allow the player to float above the ground and move very fast. The player can also turn it off midair and do flips. You can customize how they look and handle, with many models being included.
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* {{Balloonacy}}: The game defaults to a optimistic amount of lift from a balloon, but allows players to adjust the lifting power. It's possible to get a 50 ton cargo container to go soaring into the sky with a single balloon. The lift slider can be set to negatives, resulting in balloons with the density of plutonium or neutronium.
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** Getting slapped by [=NPCs=] or falling objects while wielding the Camera gun also counts.

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** Getting slapped by [=NPCs=] or falling objects while wielding the Camera gun SWEP also counts.

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* LaserBlade: The Franchise/StarWars [[https://steamcommunity.com/sharedfiles/filedetails/?id=111412589 Lightsabers]] mod brings [[TropeCodifier the originals]] into the game. It is extremely customizable, and unlike most melee weapons, can kill without the need to swing (simply touching the blade is usually fatal), just like in the films.
* LethalJokeCharacter: While the Hobo King from [=DarkRP=] usually has the same traits as the [[JokeCharacter Hobo]], the Hobo King may spawn with a OneHitKill gun.

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* LaserBlade: The Franchise/StarWars [[https://steamcommunity.com/sharedfiles/filedetails/?id=111412589 Star Wars Lightsabers]] mod brings [[TropeCodifier [[Franchise/StarWars the originals]] into the game. It is extremely customizable, and unlike most melee weapons, can kill without the need to swing (simply touching the blade is usually fatal), just like in the films.
* LethalJokeCharacter: LethalJokeCharacter:
**
While the Hobo King from [=DarkRP=] usually has the same traits as the [[JokeCharacter Hobo]], the Hobo King may spawn with a OneHitKill gun.gun.
** The Lab Gamer pill from [[https://steamcommunity.com/sharedfiles/filedetails/?id=950845673 Parakeet's Pill Pack]]. He's a hostage from VideoGame/CounterStrike armed with a rifle that can one-shot anyone. However, he has a health of 1, cannot sprint, and plays MLG noises when shooting, regardless of if he hit anyone.
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* OurZombiesAreDifferent: In the base game, there are only [[VideoGame/HalfLife Headcrab zombies]], but you can install mods that add anything from the VideoGame/{{Minecraft}} zombies to [[Wiki/SCPFoundation SCP-008 carriers]]. There's even [[VideoGame/ZombieSurvival an entire gamemode]] dedicated to them.

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* OurZombiesAreDifferent: In the base game, there are only [[VideoGame/HalfLife Headcrab zombies]], but you can install mods that add anything from the VideoGame/{{Minecraft}} zombies to [[Wiki/SCPFoundation [[Website/SCPFoundation SCP-008 carriers]]. There's even [[VideoGame/ZombieSurvival an entire gamemode]] dedicated to them.
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* DemBones: One of the stock playermodels included is the skeleton model from VideoGame/HalfLife2: Episode Two.

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* DemBones: One of the stock playermodels included is the skeleton model from VideoGame/HalfLife2: Episode Two. They play a large role in the VideoGame/FatKid gamemode.
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* OurZombiesAreDifferent: In the base game, there are only [[VideoGame/HalfLife Headcrab zombies]], but you can install mods that add anything from the VideoGame/{{Minecraft}} zombies to [[Wiki/SCPFoundation SCP-008 carriers]]. There's even [[VideoGame/ZombieSurvival an entire gamemode]] dedicated to them.
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** The "Shrekzooka," which fires out flying [[WesternAnimation/{{Shrek}} Shreks]]. That explode. And shout "WHAT ARE YOU DOING IN MY SWAMP?"

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** The "Shrekzooka," which fires out flying [[WesternAnimation/{{Shrek}} Shreks]]. That explode. And shout [[Memes/{{Shrek}} "WHAT ARE YOU DOING IN MY SWAMP?"SWAMP?"]]
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* SillinessSwitch: The "[[{{TalkLikeAPirate}} Pirate]]" language from ''[=GMod=] 13.

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* SillinessSwitch: The "[[{{TalkLikeAPirate}} Pirate]]" language from ''[=GMod=] [=GMod=] 13.
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* PlayerCreationSharing: [=GMod=] 12 had the Toybox, which allowed the player to install mods and load them in-game. In [=GMod=] 13, this was replaced by UsefulNotes/{{Steam}} Workshop support, though you can install dupes and saves in-game.
** There is also one included in the [[https://steamcommunity.com/sharedfiles/filedetails/?id=2885846408 Midgame Workshop Hotloader]] mod, which re-adds the ability to load mods in the map.
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* HitPoints: 100 of them. You can also have an armor meter, as if you were wearing [[VideoGame/HalfLife an HEV suit]].

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* HitPoints: 100 of them.them, and you can [[MakesJustAsMuchSenseInContext eat some bouncy balls]] to go over the limit. You can also have an armor meter, as if you were wearing [[VideoGame/HalfLife an HEV suit]].
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** The workshop now has [[Series/DoctorWho Weeping Angels]]. And [[Wiki/SCPFoundation SCP-173]].

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** The workshop now has [[Series/DoctorWho Weeping Angels]]. And [[Wiki/SCPFoundation [[Website/SCPFoundation SCP-173]].

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** The [[https://steamcommunity.com/sharedfiles/filedetails/?id=2707551968 Multi Physgun]] allows you to customize how many beams it has.



* MagnetHands: It doesn't matter if you're underwater, in outer space, on fire, flying at 200/kph, you'll be holding your [=Tool Gun/Gravity Gun/Physgun=] in an indestructible death grip.

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* MagnetHands: It doesn't matter if you're underwater, in outer space, on fire, flying at 200/kph, you'll be holding your [=Tool Gun/Gravity Gun/Physgun=] current weapon in an indestructible death grip.


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** You can also do it using the [[https://steamcommunity.com/sharedfiles/filedetails/?id=2773737445 Seamless Portals]] mod, or any of the attempts at recreating [[VideoGame/{{Portal}} Aperture Science's portal gun]].


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* RealityChangingMiniature: [[https://steamcommunity.com/sharedfiles/filedetails/?id=2808712814 "Literally, the world"]] is a mod that allows you to spawn in a mini replica of the map. You can spawn objects and [=NPCs=] in any area of the map from it.
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** [[https://steamcommunity.com/sharedfiles/filedetails/?id=2880413233 S.A.P. Bots]] are bots that can talk via text-to-speech. This can often lead to them saying some [[SurrealHumor extremely bizarre]] things.

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* OneHitKill: With the right combination of weapon and target, plenty of these can be pulled off. An obvious example is that quite a few "basic" weapons can one-shot a citizen, while some Workshop weapons are powerful enough to take out characters like Alyx or the G-Man, who are nigh-invulnerable bullet-sponges to weaker weapons. Taken to the logical conclusion with the Tool Gun's "Remover" function, which literally ''deletes'' anything you shoot it at, so long as that something can be manipulated to begin with.[[note]]General rule of thumb: If you can grab it with the Physgun, you can delete it with the Remover.[[/note]]


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* OneHitKill: With the right combination of weapon and target, plenty of these can be pulled off. An obvious example is that quite a few "basic" weapons can one-shot a citizen, while some Workshop weapons are powerful enough to take out characters like Alyx or the G-Man, who are nigh-invulnerable bullet-sponges to weaker weapons. Taken to the logical conclusion with the Tool Gun's "Remover" function, which literally ''deletes'' anything you shoot it at, so long as that something can be manipulated to begin with.[[note]]General rule of thumb: If you can grab it with the Physgun, you can delete it with the Remover.[[/note]]
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* SurrealHorror: The most popular use for Nextbot [=NPCs=] is to make them chase the player, killing them when in range. You can be chased by anything from the VideoGame/SlenderFortress bosses to [[Franchise/{{Alien}} Xenomorphs]].

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* SurrealHorror: The most popular use for Nextbot [=NPCs=] is to make them chase the player, killing them when in range. You can be chased by anything from the VideoGame/SlenderFortress bosses to [[Franchise/{{Alien}} Xenomorphs]].[[VideoGame/FiveNightsAtFreddys Freddy Fazbear]].

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