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* FreeFloorFighting: Several stages have moving hazards and one has you fighting on wobbling ice sheets. The giant fan stage does may technically have a fixed floor but the wind will suddenly lift all the combatants in the air and slam them down again after a few seconds.

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* FreeFloorFighting: Several stages have moving hazards and one has you fighting on wobbling ice sheets. The giant fan stage does may technically have a fixed floor but the wind will suddenly lift all the combatants in the air and slam them down again after a few seconds.
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!!Tropes:

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!!Tropes:!!''Gang Beasts'' provides examples of:
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Per TRS, this is YMMV


* CameraScrew: On certain stages, the camera has severe difficulty in following the fights, particularly on the Trucks stage. However, taking advantage of the camera can lead to mind games and miraculous recoveries.

Added: 261

Removed: 261

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* ThreateningShark: A constant hazard on the Trawler stage is a shiver of sharks who seem to have no other purpose but to bite you and drag you down to your death. There is a shark cage that you can hide in, but it can become a death trap if it falls overboard.


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* ThreateningShark: A constant hazard on the Trawler stage is a shiver of sharks who seem to have no other purpose but to bite you and drag you down to your death. There is a shark cage that you can hide in, but it can become a death trap if it falls overboard.
Is there an issue? Send a MessageReason:
None


* ThreateningShark: A constant hazard on the Trawler stage is a shiver of sharks who seem to have no other purpose but to bite you and drag you down to your death. There is a shark cage that you can hide from, but it can become a death trap if it falls overboard.

to:

* ThreateningShark: A constant hazard on the Trawler stage is a shiver of sharks who seem to have no other purpose but to bite you and drag you down to your death. There is a shark cage that you can hide from, in, but it can become a death trap if it falls overboard.
Is there an issue? Send a MessageReason:
None


!!Tropes
* BeatingADeadPlayer: It's possible to keep hammering already unconscious opponents.
* BloodlessCarnage: Characters can be beaten up, ground to paste or burnt alive without bleeding at all.

to:

!!Tropes
!!Tropes:
* BeatingADeadPlayer: It's possible to keep hammering already unconscious opponents.
opponents.
* BloodlessCarnage: Characters can be beaten up, ground to paste or burnt alive without bleeding at all.



* ExcusePlot: As said in the above description, "something something Beef City, something something FIGHT TO THE DEATH".
* FreeFloorFighting: Several stages has moving hazards and one has you fighting on wobbling ice sheets. The giant fan stage does may technically have a fixed floor but the wind will suddenly lift all the combatants in the air and slam them down again after a few seconds.

to:

* ExcusePlot: As said in the above description, "something something Beef City, something something FIGHT TO THE DEATH".
DEATH."
* FreeFloorFighting: Several stages has have moving hazards and one has you fighting on wobbling ice sheets. The giant fan stage does may technically have a fixed floor but the wind will suddenly lift all the combatants in the air and slam them down again after a few seconds.



* TraintopBattle: One of the most iconic arenas that has been in the game since its original beta launch, "Trucks", takes place on the back of two moving lorries that drive along an endless road. Later, an actual "Train" map was added that follows a similar principle.

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* TraintopBattle: One of the most iconic arenas that has been in the game since its original beta launch, "Trucks", "Trucks," takes place on the back of two moving lorries that drive along an endless road. Later, an actual "Train" map was added that follows a similar principle.
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None

Added DiffLines:

* ThreateningShark: A constant hazard on the Trawler stage is a shiver of sharks who seem to have no other purpose but to bite you and drag you down to your death. There is a shark cage that you can hide from, but it can become a death trap if it falls overboard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MadeOfIron: The characters are very resistant to blows, in fact the only way to defeat an opponent permanently is thrown off a cliff or into a death trap.
* NonLethalKO: Exaggerated, getting knocked out is not only not lethal, but the character can be up in a few seconds and continue fighting without problems.

Added: 655

Changed: 389

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Developed by British indie studio Boneloaf and published by Creator/DoubleFine, ''Gang Beasts'' is a unique physics-based multiplayer fighting/party game. Players take control of multicoloured, gelatinous avatars and have to throw each other off of a variety of precarious arenas, ranging from a simple wrestling ring to a pair of moving trucks.

Surprisingly, the game has ''some'' AllInTheManual ExcusePlot lore. Supposedly, all the characters live in the fictional metropolis of Beef City, which has an economy entirely based on meat-packing. An economic recession and mass layoffs leads to violent gang brawls in [[UsefulNotes/WinstonChurchill the beaches, in the fields and in the streets.]]

to:

Developed by British indie studio Boneloaf and published by Creator/DoubleFine, ''Gang Beasts'' is a unique physics-based multiplayer fighting/party game. Players take control of multicoloured, gelatinous gelatinous, colour-coded avatars and have to throw each other off of a variety of precarious arenas, ranging from a simple wrestling ring to a pair of moving trucks.

Surprisingly, the game has ''some'' AllInTheManual ExcusePlot lore. Supposedly, all the characters live in the fictional metropolis of Beef City, which has an economy entirely based on meat-packing. An economic recession and leads to mass layoffs leads to and, in turn, violent gang brawls break out in [[UsefulNotes/WinstonChurchill the beaches, in the fields and in the streets.]]



* BeatingADeadPlayer: It's possible to keep hammering already unconscious opponents.
* BloodlessCarnage: Characters can be beaten up, ground to paste or burnt alive without bleeding at all.



* DrunkenBoxing: All of the characters are slightly off-kilter and slovenly in their fighting styles, so they look like drunken rabblerousers.

to:

* CameraScrew: On certain stages, the camera has severe difficulty in following the fights, particularly on the Trucks stage. However, taking advantage of the camera can lead to mind games and miraculous recoveries.
* ColorCodedForYourConvenience: The player characters are distinguished by differing colours as well as customisable outfits.
* CruelAndUnusualDeath: Some stages have surprisingly brutal death traps, including meat-grinders and large furnaces. If this game were even slightly realistic, it would probably have an M+ rating.
* DrunkenBoxing: All of the characters are slightly off-kilter and slovenly in their fighting styles, so they look like drunken rabblerousers.rabble-rousers.



* PartyGame: Has gradually built up a substantial cult following as a rare truly newbie-friendly party brawler.

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* PartyGame: Has gradually built up a substantial cult following as a rare truly newbie-friendly party brawler.



* ShoutOut: The Subway stage is likely one to the ''Franchise/MortalKombat'' series, which has featured Subway stages in many games (complete with "Stage Fatality" potential involving passing trains every time).
* TakingYouWithMe: A relatively common tactic is to drag opponents with them.

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* ShoutOut: The Subway stage is likely one to the ''Franchise/MortalKombat'' series, which has featured Subway stages in many games (complete with "Stage Fatality" potential involving passing trains every time).
trains).
* TakingYouWithMe: A relatively common tactic is to drag involves dragging opponents with them.you to their doom.
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None


* ShoutOut: The Subway stage is likely one to the ''VideoGame/MortalKombat'' series, which has featured Subway stages in many games (complete with "Stage Fatality" potential involving passing trains every time).

to:

* ShoutOut: The Subway stage is likely one to the ''VideoGame/MortalKombat'' ''Franchise/MortalKombat'' series, which has featured Subway stages in many games (complete with "Stage Fatality" potential involving passing trains every time).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TakingYouWithMe: A relatively common tactic is to drag opponents with them.
Is there an issue? Send a MessageReason:
None


* WrestlerInAllOfUs: The game is mainly based on scrum-style grappling but it is possible to pull off more elaborate wrestling manoeuvres, as well as dropkicks and body slams.

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* WrestlerInAllOfUs: The game is mainly based on scrum-style grappling but it is possible to pull off more elaborate wrestling manoeuvres, as well as dropkicks and body slams.slams.
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None

Added DiffLines:

* FreeFloorFighting: Several stages has moving hazards and one has you fighting on wobbling ice sheets. The giant fan stage does may technically have a fixed floor but the wind will suddenly lift all the combatants in the air and slam them down again after a few seconds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gang_beasts.png]]


Added DiffLines:

!!Tropes
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* GuestFighter: WesternAnimation/RickAndMorty appear as costumes for the characters.

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* GuestFighter: WesternAnimation/RickAndMorty Franchise/RickAndMorty appear as costumes for the characters.

Added: 527

Changed: 277

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* GuestFighter: WesternAnimation/RickAndMorty appear as costumes for the characters.



* TheWrestlerInAllOfUs: The game is mainly based on scrum-style grappling but it is possible to pull off more elaborate wrestling manoeuvres, as well as dropkicks and body slams.

to:

* TheWrestlerInAllOfUs: ShoutOut: The Subway stage is likely one to the ''VideoGame/MortalKombat'' series, which has featured Subway stages in many games (complete with "Stage Fatality" potential involving passing trains every time).
* TraintopBattle: One of the most iconic arenas that has been in the game since its original beta launch, "Trucks", takes place on the back of two moving lorries that drive along an endless road. Later, an actual "Train" map was added that follows a similar principle.
* WrestlerInAllOfUs:
The game is mainly based on scrum-style grappling but it is possible to pull off more elaborate wrestling manoeuvres, as well as dropkicks and body slams.

Added: 981

Changed: 417

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None


Surprisingly, the game has ''some'' ExcusePlot lore that... doesn't really explain anything about why the characters are fighting in all these unlikely locales. Supposedly, all the characters work in a meat-packing factory that provides their city's entire infrastructure, but the economy has gone into recession.

to:

Surprisingly, the game has ''some'' AllInTheManual ExcusePlot lore that... doesn't really explain anything about why the characters are fighting in all these unlikely locales. lore. Supposedly, all the characters work live in a meat-packing factory that provides their city's entire infrastructure, but the fictional metropolis of Beef City, which has an economy has gone into recession.entirely based on meat-packing. An economic recession and mass layoffs leads to violent gang brawls in [[UsefulNotes/WinstonChurchill the beaches, in the fields and in the streets.]]
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* ButtonMashing: Wanton button molesting can be as good a strategy as any in this game. However, disposing of unconscious opponents after you've beaten them takes some skill and coordination.
* DrunkenBoxing: All of the characters are slightly off-kilter and slovenly in their fighting styles, so they look like drunken rabblerousers.
* ExcusePlot: As said in the above description, "something something Beef City, something something FIGHT TO THE DEATH".
* GiantMook: Especially brawny NPC enemies appear in "Waves" mode who can easily launch an unsuspecting player across the map with a [[MegatonPunch single punch.]]
* PartyGame: Has gradually built up a substantial cult following as a rare truly newbie-friendly party brawler.
* RingOut: The only way to defeat enemies is to hurl them out-of-bounds.
* TheWrestlerInAllOfUs: The game is mainly based on scrum-style grappling but it is possible to pull off more elaborate wrestling manoeuvres, as well as dropkicks and body slams.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Developed by British indie studio Boneloaf and published by Creator/DoubleFine, ''Gang Beasts'' is a unique physics-based multiplayer fighting/party game. Players take control of multicoloured, gelatinous avatars and have to throw each other off of a variety of precarious arenas, ranging from a simple wrestling ring to a pair of moving trucks.

Surprisingly, the game has ''some'' ExcusePlot lore that... doesn't really explain anything about why the characters are fighting in all these unlikely locales. Supposedly, all the characters work in a meat-packing factory that provides their city's entire infrastructure, but the economy has gone into recession.

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