Follow TV Tropes

Following

History VideoGame / GameDevTycoon

Go To

OR

Added: 422

Changed: 363

Is there an issue? Send a MessageReason:
None


* VideoGameGenres: There is a large selection to choose from when deciding on what kind of game you want to make. You start out with only a handful, but quickly gain more as your research progresses.

to:

* UnstableEquilibrium: Getting a string of hit games can leave the player with enough cash that bankrupcy is very unlikely. There are still things in the later game that can bankrupt a previously cash-rich player if they are careless, but a frugal player can keep their funds high.
* VideoGameGenres: There is a large selection to choose from when deciding on what kind of game you want to make. You start out with only a handful, but quickly gain more as your research progresses.progresses.
* ViolationOfCommonSense: There are a couple Topic/Genre combos that the game treats as 'Bad', Such as [[VideoGame/ChronoTrigger Time Travel + RPG]], that otherwise have RL examples of why that combo would actually be good.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoubleUnlock: Tripple Unlock in this case. You must reach a certain skill level to unlock research for a game aspect. Then you have to spend time, money and research points to actually research it, THEN you have to build a brand new game engine and include the feature in it. Once you do all that, you can include that feature in your game. Luckily this sounds harder than it actually is.
Is there an issue? Send a MessageReason:
None


* RatedMForMoney: Played with. You can designate your games for young players, everyone or mature players. Making Mature games will give you a bonus to sales on some platforms, but a big penalty to sales on others. Invoked in that your very first mature game will get a little bonus hype simply because it is a mature game.

to:

* RatedMForMoney: Played with.with InUniverse. You can designate your games for young players, everyone or mature players. Making Mature games will give you a bonus to sales on some platforms, but a big penalty to sales on others. Invoked in that your very first mature game will get a little bonus hype simply because it is a mature game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: A common complaint as many of the calculations that determine your success or failure are done under the hood and hidden from the player, requireing a reference wiki if you want to fine-tune your play. That said, a guide is NOT required to make it through to the end using common-sense tactics and strategies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RatedMForMoney: Played with. You can designate your games for young players, everyone or mature players. Making Mature games will give you a bonus to sales on some platforms, but a big penalty to sales on others. Invoked in that your very first mature game will get a little bonus hype simply because it is a mature game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColonCancer: Averted in both the game's title and the gameplay. The game gives you a fair ammount of room for your game titles, but not enough to invoke this trope much for your own games.
Is there an issue? Send a MessageReason:
None


* [[{{TwentyPercentCooler}} 20% Cooler]]: Invoked in the sense that your next game needs to be 20% better than your last 9.0 hit to score another hit. Averted in the sense that the game uses a complex 'quality rating' score that may seem vague and arbitrary, but isn't when you look under the hood.

to:

* [[{{TwentyPercentCooler}} 20% Cooler]]: Invoked Literally Invoked, but Averted in the sense that your spirit. Your next game needs to be 20% better than your last 9.0 hit to score another hit. 9.0+ review. Averted in the sense that the game uses a complex 'quality rating' score that may seem vague and arbitrary, but isn't when you look under the hood.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SchmuckBait: The TES (The [[{{Expy}} Expy]] for the NES) comes out early in the game and grabs a superior market share, allowing the player to develop games for it. The bait part? Only Young-focused games do well on it, and it comes out before the player is able to research the ability to make their games for young players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[{{TwentyPercentCooler}} 20% Cooler]]: Invoked in the sense that your next game needs to be 20% better than your last 9.0 hit to score another hit. Averted in the sense that the game uses a complex 'quality rating' score that may seem vague and arbitrary, but isn't when you look under the hood.


Added DiffLines:

* DoWellButNotPerfect: The Criteria used to judge your games is based on your last best 9.0 reviewed game. Innovate and improve TOO much and you will struggle to get good ratings with your future games. Where as if you improve yourself just a bit with each game, you can get back-to-back good reviews as your target score gradually climbs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IronicHell: See the second bullet DigitalPiracyIsEvil above.
Is there an issue? Send a MessageReason:
None


Available for Windows, Mac and Linux. Not currently on {{Steam}} as of now (May 2013), but up for voting on Greenlight [[http://steamcommunity.com/sharedfiles/filedetails/?id=134714217 here]].

to:

Available for Windows, Mac and Linux. Not currently Has been greenlit on {{Steam}} as of now (May 2013), but up for voting on Greenlight [[http://steamcommunity.com/sharedfiles/filedetails/?id=134714217 here]].Steam, with release pending.
Is there an issue? Send a MessageReason:
None


** The player character has figurines of [[{{SuperMeatBoy}} Meat Boy]], [[{{SuperMarioBros}} a mushroom]], [[{{CaveStory}} Balrog]], and the unnamed [[VideoGame/{{Journey}} Journey]] character in one of the later studios. Oh, also [[{{Okami}} Wolf]].

to:

** The player character has figurines of [[{{SuperMeatBoy}} Meat Boy]], [[{{SuperMarioBros}} VideoGame/MeatBoy, [[Franchise/SuperMarioBros a mushroom]], [[{{CaveStory}} [[VideoGame/CaveStory Balrog]], and the unnamed [[VideoGame/{{Journey}} Journey]] VideoGame/{{Journey}} character in one of the later studios. Oh, also [[{{Okami}} [[VideoGame/{{Okami}} Wolf]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The player character has figurines of [[{{SuperMeatBoy}} Meat Boy]], [[{{SuperMarioBros}} a mushroom]], [[{{CaveStory}} Balrog]], and the unnamed [[VideoGame/{{Journey}} Journey]] character in one of the later studios. Oh, also [[{{Okami}} Wolf]].
Is there an issue? Send a MessageReason:
None


* TakeThat: Several towards [[DigitalPiracyIsEvil piracy]] as mentioned above. Also, several are taken towards [[Creator/ElectronicArts EA]] even outside of te April Fools' post; for instance, if you lose, you might be told that you were bought out by an EA {{Expy}} and have been going downhill ever since.

to:

* TakeThat: Several towards [[DigitalPiracyIsEvil piracy]] as mentioned above. Also, several are taken towards [[Creator/ElectronicArts EA]] even outside of te the April Fools' post; for instance, if you lose, you might be told that you were bought out by an EA {{Expy}} and have been going downhill ever since.

Added: 838

Changed: 90

Is there an issue? Send a MessageReason:
That piracy rate was only at launch.


* AprilFoolsDay: For this day, the developers made a joke news post about an upcoming expansion pack for the game called the ''Shareholders' Edition'', where instead of actually gaining a fanbase and making quality games, [[MoneyDearBoy you simply focus on making money and nothing else.]] Some of the upgrades you can buy include [[VideoGame/SimCity forcing always-online DRM, forcing players to buy small things, and focusing more on the new "CrassBox" engine to make the game look good instead of actually making it playable.]]



** Actually utilized as a creative deterrent for real pirates. If you pirated Game Dev Tycoon yourself, the pirates stealing from you in game ''cannot be stopped''. They steal from you more and more, and essentially make the game [[http://www.destructoid.com/game-dev-tycoon-turns-piracy-back-on-the-pirates-252687.phtml impossible to win]]. Pretty common to see, sadly, since the game has a staggering ''93.6'' percent piracy rate.

to:

** Actually utilized as a creative deterrent for real pirates. If you pirated Game Dev Tycoon yourself, the pirates stealing from you in game ''cannot be stopped''. They steal from you more and more, and essentially make the game [[http://www.destructoid.com/game-dev-tycoon-turns-piracy-back-on-the-pirates-252687.phtml impossible to win]]. Pretty common to see, sadly, since the game has a staggering ''93.6'' percent piracy rate.


Added DiffLines:

* TakeThat: Several towards [[DigitalPiracyIsEvil piracy]] as mentioned above. Also, several are taken towards [[Creator/ElectronicArts EA]] even outside of te April Fools' post; for instance, if you lose, you might be told that you were bought out by an EA {{Expy}} and have been going downhill ever since.
Is there an issue? Send a MessageReason:
Adding example.

Added DiffLines:

* ShoutOut: So, so many. But the standout example is this, made even better by how it is something he would actually say:
--> ''[[VideoGame/{{Portal2}} Dave Johnson here, CEO of Departure Science.]] Some of our test subjects were recently exposed to some of your games and, surprisingly, they didn't go totally insane.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecursiveReality: You get an achievement for making Game Dev Tycoon.
Is there an issue? Send a MessageReason:
None


* ReviewsAreTheGospel: In-game example. Magazines review your games upon release, and can ''heavily'' sway it's sales for better or worse. Once you've built up a large fanbase and have a strong production team, average scores don't hurt so much - but truly awful scores will always tank profits.

to:

* ReviewsAreTheGospel: [[invoked]] In-game example. Magazines review your games upon release, and can ''heavily'' sway it's sales for better or worse. Once you've built up a large fanbase and have a strong production team, average scores don't hurt so much - but truly awful scores will always tank profits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperTitle64Advance: In-game example. You may choose to name your games like this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BroadStrokes: How this game's timeline tends to skip over events in gaming history, despite reflecting most of it. The GameBoy, GameBoyColor and GameBoyAdvance are all essentially treated as the same console. In addition, a good part of [[{{Sega}} Sega's]] history is pretty much skipped over with the SegaSaturn being completely non-existent.
Is there an issue? Send a MessageReason:
None


* ConsoleCameo: Oh so very much. Since the timeline of the game reflects the actual history of video games, we get to see parodies [[{{Nintendo}} of]] [[{{Sega}} the]] [[{{SonyComputerEntertainment}} big]] [[{{MicrosoftStudios}} four's]] systems, as well as a rather popular [[{{IOSGames}} brand]] of mobile phone in the game's latter half.

to:

* ConsoleCameo: Oh so very much. Since the timeline of the game reflects the actual history of video games, we get to see parodies [[{{Nintendo}} [[Creator/{{Nintendo}} of]] [[{{Sega}} the]] [[{{SonyComputerEntertainment}} big]] [[{{MicrosoftStudios}} four's]] systems, as well as a rather popular [[{{IOSGames}} brand]] of mobile phone in the game's latter half.
Is there an issue? Send a MessageReason:
None


* ReviewsAreTheGospel: Magazines review your games upon release, and can ''heavily'' sway it's sales for better or worse. Once you've built up a large fanbase and have a strong production team, average scores don't hurt so much - but truly awful scores will always tank profits.

to:

* ReviewsAreTheGospel: In-game example. Magazines review your games upon release, and can ''heavily'' sway it's sales for better or worse. Once you've built up a large fanbase and have a strong production team, average scores don't hurt so much - but truly awful scores will always tank profits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReviewsAreTheGospel: Magazines review your games upon release, and can ''heavily'' sway it's sales for better or worse. Once you've built up a large fanbase and have a strong production team, average scores don't hurt so much - but truly awful scores will always tank profits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*AnEntrepreneurIsYou


Added DiffLines:

* IsometricProjection


Added DiffLines:

* SimulationGame: Of the business management variety.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ConsoleCameo: Oh so very much. Since the timeline of the game reflects the actual history of video games, we get to see parodies [[{{Nintendo}} of]] [[{{Sega}} the]] [[{{SonyComputerEntertainment}} big]] [[{{MicrosoftStudios}} four's]] systems, as well as a rather popular [[{{IOSGames}} brand]] of mobile phone in the game's latter half.


Added DiffLines:

* JustOneMoreTurn: Can definitely have this effect. The game allows you to play beyond the 'end' (when your score is tallied), though no further story developments happen past that point.
Is there an issue? Send a MessageReason:
None


* AndYourRewardIsInteriorDecorating: A big part of advancing is improving your workspace, as you'll go from working out of your own garage to gradually larger and nicer studios.



** Actually utilized as a creative deterrent for real pirates. If you pirated Game Dev Tycoon yourself, the pirates stealing from you in game ''cannot be stopped''. They steal from you more and more, and essentially make the game [[http://www.destructoid.com/game-dev-tycoon-turns-piracy-back-on-the-pirates-252687.phtml impossible to win]]. Pretty common to see, sadly, since the game has a staggering ''93.6'' percent piracy rate.



* VideoGameGenres: There is a large selection to choose from when deciding on what kind of game you want to make. You start out with only a handful, but quickly gain more as your research progresses.

to:

* VideoGameGenres: There is a large selection to choose from when deciding on what kind of game you want to make. You start out with only a handful, but quickly gain more as your research progresses.
Is there an issue? Send a MessageReason:
None


* AllegedlyFreeGame: [[{{AvertedTrope}} Averted]]. Greenheart noted the trend among some of their competitors and purposefully steered clear of it.

to:

* AllegedlyFreeGame: [[{{AvertedTrope}} Averted]]. Greenheart noted the trend among some of their competitors and purposefully steered clear of it.it.
* DigitalPiracyIsEvil: One possible event involves people pirating one of your games; you can choose to either sue them or simply give them a warning.
* IndieGame: Greenheart Games is a small start-up comprised of only two brothers, so this definitely qualifies. You start out making games this way yourself in the early stages of the game.
*VideoGameGenres: There is a large selection to choose from when deciding on what kind of game you want to make. You start out with only a handful, but quickly gain more as your research progresses.

Added: 185

Changed: 196

Is there an issue? Send a MessageReason:
None


----

to:

----Available for Windows, Mac and Linux. Not currently on {{Steam}} as of now (May 2013), but up for voting on Greenlight [[http://steamcommunity.com/sharedfiles/filedetails/?id=134714217 here]].
----
!! This game contains examples of:
* AllegedlyFreeGame: [[{{AvertedTrope}} Averted]]. Greenheart noted the trend among some of their competitors and purposefully steered clear of it.

Added: 540

Changed: 238

Is there an issue? Send a MessageReason:
Creating page.


''Game Dev Tycoon'' is a [[{{SimulationGame}} business sim]] made by brothers Daniel and Patrick Klug of [[http://www.greenheartgames.com Greenheart Games]], which takes players from designing games alone in their garage, all the way to [[{{ExactlyWhatItSaysOnTheTin}} managing a big-name gaming giant]].

to:

''Game Dev Tycoon'' is a [[{{SimulationGame}} business sim]] made by brothers Daniel and Patrick Klug of [[http://www.greenheartgames.com Greenheart Games]], which takes players two brothers from Australia with the goal of making a cheap, fun game that modeled itself after other Tycoon sims, and aimed to avoid [[{{AllegedlyFreeGame}} certain business practices]].

You start out in the 80's with little more then rudimentary technologies and your own ability; from there, gaming history will unfold, as [[{{SuspiciouslySimilarSubstitute}} strangely familiar companies]] step into the ring or fade into nothingness, while you advance
from designing games alone in their garage, all the way your garage to [[{{ExactlyWhatItSaysOnTheTin}} managing a big-name gaming giant]].giant of your own creation]]. Success is not easy to come by, however; your consumer base can be cruel, and gaming journalists [[{{EightPointEight}} even more so]].

----
Is there an issue? Send a MessageReason:
Creating page.

Added DiffLines:

''Game Dev Tycoon'' is a [[{{SimulationGame}} business sim]] made by brothers Daniel and Patrick Klug of [[http://www.greenheartgames.com Greenheart Games]], which takes players from designing games alone in their garage, all the way to [[{{ExactlyWhatItSaysOnTheTin}} managing a big-name gaming giant]].

Top