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''Forbidden Forest'' is an old third-person shooter game. You play as a BountyHunter who must venture forth into the titular forest and kill all the evil creatures that lurk within it. The game was quite a technical achievement for its time, as it included things such as [[MotionParallax parallax scrolling]], a [[EternalEquinox day/night cycle]], and context-sensitive music.

The game had a sequel (''Beyond the Forbidden Forest'') and another one in 3D with a different graphics and plot.

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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/forbidden_forest.jpg]]

''Forbidden Forest'' is an old a 1983 third-person shooter game. game made by Paul Norman, and published by Cosmi for the Platform/Commodore64 and Platform/Atari8BitComputers.

You play as a BountyHunter who must venture forth an archer who, while practicing his skills out in the woods, has stumbled into the titular forest feared forbidden forest, where giant, ferocious animals and kill all deadly monsters wander, looking to slay any intruders into their domain. The only way out is to put your archery skills to the evil creatures that lurk within it. ultimate test, killing every monster you encounter before you meet the lord of the beasts, the feared Demogorgon.

The game was quite a technical achievement for its time, as it included things such as [[MotionParallax parallax scrolling]], a [[EternalEquinox day/night cycle]], and context-sensitive music.

music. The game had a sequel (''Beyond got positive reviews for its gameplay and creepy atmosphere.

Two sequels were made. The first, ''Beyond
the Forbidden Forest'') Forest'', also for the C64, featured an archer who has now set out to specifically kill Demogorgon, who awaits in the caves under the castle. You must slay the monsters he sets fourth to earn enough golden arrows to pierce the darkness of the underworld where he dwells. This game allowed for full movement in all directions, which the game dubbed "Omnidirection 4D."

Another game, simply titled "Forbidden Forest" (Though often informally called Forbidden Forest 3) was released in 2003 for Platform/MicrosoftWindows. This one was a full 3D adventure game where the main character wandered around, gathering powerups
and another one in 3D battling the first game's monsters again. It's mostly known for bringing back the victory dance from the first game, with a different graphics and plot.remixed music.



* BackgroundBoss: The Ghost, the Snakes, and Demogorgon in the first game. The giant Dragon in the sequel.

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* BackgroundBoss: The Ghost, the Snakes, and Demogorgon in the first game. The giant Dragon hydra in the sequel.



* BossGame: You jump from one boss fight to the other across the forest.
* DemBones: The third-to-last boss in the original game. A bunch of spear-wielding ghouls led by a large ghost in the background

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* BossGame: You jump from one boss fight to Each 'stage' is a single battle against the other across current monster, though you may have to kill several of the forest.
same monster to win.
* DemBones: The third-to-last boss in the original game. A bunch of spear-wielding ghouls skeletons led by a large ghost in the background



* DidYouJustPunchOutCthulhu: Yes, you can slay Demogorgon with your arrows.
* EyeBeams: Demogorgon's main form of attack in the sequel.
* EverythingIsTryingToKillYou: Spiders, bees, frogs, snakes and monsters.
* TheFourthWallWillNotProtectYou: [[spoiler: In the sequel, if you die to the Demogoron, he then turns and shoots his eye beams directly at ''you'', the player.]]

to:

* DidYouJustPunchOutCthulhu: Yes, Twice, you can slay challenge Demogorgon with your arrows.
nothing but a bow and arrows. At least partially justified in the second game by needing Golden Arrows.
* DireBeast: Many of the monsters are giant animals. Spiders, bees, frogs, snakes, scorpions, and even giant mosquitos will assault you through the games. The third game introduces giant owls.
* DisintegratorRay: Demogorgon's eye beams in the sequel light up the archer for a moment before he evaporates.
* EyeBeams: Demogorgon's main form of attack in the sequel.
sequel. Once he kills the archer, he turns his gaze towards the player.
* EverythingIsTryingToKillYou: Spiders, bees, frogs, snakes snakes, scorpions, mosquitos, bats, and even more monsters.
* TheFourthWallWillNotProtectYou: [[spoiler: In the sequel, if you die to the Demogoron, he then turns and shoots his eye beams directly at ''you'', the player.]]player.
* FragileSpeedster: The archer. He can only take one hit from the monsters, but he can outrun any of them, including a flying dragon.



%%* GrimReaper: The spirit that commands the skeletons looks like this.%%Like what?
* HappyDance: The archer's VictoryPose after each level in the first and third games.

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%%* GrimReaper: The spirit that commands the skeletons looks like this.%%Like what?
* HappyDance: The archer's VictoryPose after each level in the first and third games. games, with accompanying victory music.



* LightningReveal: In the first game, Demogorgon is only visible when lightning flashes. So you'll need to quickly aim arrows at the place you last saw him.
* LimitedLoadout: If you run out of arrows, it's effectively game over because the monsters can kill you but you can't kill them. In Innocent and Trooper difficulties they replenish after every stage, but in Daredevil difficulty they only replenish twice during the whole game, and in Crazy only once. This is made even worse by the fact that the harder difficulty levels have more enemies.
%%* TheLostWoods
* TheManyDeathsOfYou: Each boss can give you a different death animation. Including being stabbed to death, eaten alive, beaten to a pulp, crushed, burned to death, melted with acid, and sucked alive of bodily fluids.

to:

* LightningReveal: LightningReveal:
**
In the first game, Demogorgon is only visible when lightning flashes. So you'll need to quickly aim arrows at the place you last saw him.
** The second game's title screen hides the title in darkness, only illuminated by lightning flashes for a while before fully revealing the game's name.
* LimitedLoadout: LimitedLoadout:
**
If you run out of arrows, it's effectively game over because the monsters can kill you but you can't kill them. In Innocent and Trooper difficulties they replenish after every stage, but in Daredevil difficulty they only replenish twice during the whole game, and in Crazy only once. This is made even worse by the fact that the harder difficulty levels have more enemies.
%%* TheLostWoods
** While you start with infinite normal arrows in the second game, you have to acquire golden arrows to take the fight to Demogorgon's lair. Running out of golden arrows within the caves will end your run.
* TheLostWoods: The titular Forbidden Forest, a deep section of the woods where only monsters dwell, ready to devour the unwary.
* TheManyDeathsOfYou: Each boss Lots of bosses can give you a different unique death animation. Including animation, including being stabbed or stung to death, eaten alive, beaten to a pulp, crushed, burned to death, crushed into gory paste, melted with acid, and sucked alive dry of bodily fluids.fluids, [[StrippedToTheBone burned to a skeleton,]] or [[DisintegratorRay outright disintegrated.]]



* OneHitPointWonder: You and just about every monster. [[spoiler: Including Demogorgon in the sequel.]]
* OurDragonsAreDifferent: The first one you meet is a flying serpent who spits fire. The one in the sequel is a large, fat monster who can breathe fire from his many heads.
%%* ThePlace
%%* SandWorm: The second boss in the sequel.
* ScareChord: Plays when the Demogorgon kills in the first game, and when any enemy kills you in the second.

to:

* OneHitPointWonder: You and just about every monster. [[spoiler: Including Demogorgon in the sequel.Demogorgon.]]
* OurDragonsAreDifferent: The first one you meet is a flying serpent who spits fire. The one in the sequel is a large, fat monster hydra who can breathe fire from his many heads.
%%* ThePlace
%%*
* ThePlace: The game is named for the monster-infested forest the protagonist finds himself lost in.
*
SandWorm: The second boss in the sequel.
sequel is a worm that pops out of the ground at random. In this case, though, you'll want to keep moving.
* ScareChord: Plays A shrill chord plays when you die to a monster in both the first and second games. Demogorgon kills in the first game, and when any enemy kills killing you in the second.gets a unique shrill noise.


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* StrippedToTheBone: Getting roasted by the Hydra's fire in the sequel reduces you to a skeleton.
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* MotionParallax: One of the earliest 2D games that uses parallaxes in its backgrounds.
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Forbidden Forest is an old third person shooter game. You play as a BountyHunter who must venture forth in the titular Forbidden Forest and kill all the evil creatures that lures in it. The game was quite a technical achievement for its time, as it included things such as [[MotionParallax parallax scrolling]], a day/night cycle, and context-sensitive music.

The game had a sequel (''Beyond the Forbidden Forest'') and another one in 3D with a different graphic and plot.

to:

Forbidden Forest ''Forbidden Forest'' is an old third person third-person shooter game. You play as a BountyHunter who must venture forth in into the titular Forbidden Forest forest and kill all the evil creatures that lures in lurk within it. The game was quite a technical achievement for its time, as it included things such as [[MotionParallax parallax scrolling]], a [[EternalEquinox day/night cycle, cycle]], and context-sensitive music.

The game had a sequel (''Beyond the Forbidden Forest'') and another one in 3D with a different graphic graphics and plot.



* BackgroundBoss: The Ghost, the Snakes and Demogorgon in the first game. The giant Dragon in the sequel.

to:

* BackgroundBoss: The Ghost, the Snakes Snakes, and Demogorgon in the first game. The giant Dragon in the sequel.



* DemBones: The third-to last boss in the original game. A bunch of spear-wielding ghouls led by a large ghost in the background

to:

* DemBones: The third-to last third-to-last boss in the original game. A bunch of spear-wielding ghouls led by a large ghost in the background



* LimitedLoadout: If you run out of arrows, it's effectively game over because the monsters can kill you but you can't kill them. In Innocent and Trooper difficulties they replenish after every stage, but in Daredevil difficulty they only replenish twice during the whole game and in Crazy only once. This is made even worse with the fact that the harder difficulty levels have more enemies.

to:

* LimitedLoadout: If you run out of arrows, it's effectively game over because the monsters can kill you but you can't kill them. In Innocent and Trooper difficulties they replenish after every stage, but in Daredevil difficulty they only replenish twice during the whole game game, and in Crazy only once. This is made even worse with by the fact that the harder difficulty levels have more enemies.



* TheManyDeathsOfYou: Each boss can give you a different death animation. Including being stabbed to death, eaten alive, beaten to a pulp, crushed, burned to death, melted with acid and sucked alive of bodily fluids.

to:

* TheManyDeathsOfYou: Each boss can give you a different death animation. Including being stabbed to death, eaten alive, beaten to a pulp, crushed, burned to death, melted with acid acid, and sucked alive of bodily fluids.



* NothingIsScarier: What makes the Demogorgon so creepy in the first game. Up to this point, it's been a pretty standard arcade shooter. Enemies arrive, you avoid their attacks, and you kill them, and move on to the next stage. Finally, you arrive at the final stage and the music abruptly stops while the sky goes pitch black. You wait for the Demogorgon to make his appearance...and he never does. No attacks thrown your way at all. All you get are brief glimpses of him as the lightning flashes. As time passes, you see him getting closer and closer to you with each flash of lightning, and a sense of urgency hits as you know something ''bad'' is going to happen if you don't kill him quickly enough. Fail, and you're greeted by [[ScareChord Scare Chords]] as the Demogorgon's head descends upon you, and then you get a one way trip to the Game Over screen.

to:

* NothingIsScarier: What makes the Demogorgon so creepy in the first game. Up to this point, it's been a pretty standard arcade shooter. Enemies arrive, you avoid their attacks, and you kill them, and move on to the next stage. Finally, you arrive at the final stage and the music abruptly stops while the sky goes pitch black. You wait for the Demogorgon to make his appearance...and he never does. No attacks thrown your way at all. All you get are brief glimpses of him as the lightning flashes. As time passes, you see him getting closer and closer to you with each flash of lightning, and a sense of urgency hits as you know something ''bad'' is going to happen if you don't kill him quickly enough. Fail, and you're greeted by [[ScareChord Scare Chords]] as the Demogorgon's head descends upon you, and then you get a one way one-way trip to the Game Over screen.

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Alphabetization


* AWinnerIsYou: Beating the Demogorgon just rewards you with the same dance as all the other stages, and then the game abruptly ends.



* TheManyDeathsOfYou: Each boss can give you a different death animation. Including being stabbed to death, eaten alive, beaten to a pulp, crushed, burned to death, melted with acid and sucked alive of bodily fluids.



* TheManyDeathsOfYou: Each boss can give you a different death animation. Including being stabbed to death, eaten alive, beaten to a pulp, crushed, burned to death, melted with acid and sucked alive of bodily fluids.

to:

* TheManyDeathsOfYou: Each boss can give AWinnerIsYou: Beating the Demogorgon just rewards you a different death animation. Including being stabbed to death, eaten alive, beaten to a pulp, crushed, burned to death, melted with acid the same dance as all the other stages, and sucked alive of bodily fluids.then the game abruptly ends.
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* HardModeFiller: The first game loops back to the beginning after defeating Demogorgon.
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* DemonLordsAndArchDevils: Demogorgon.

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* %%* DemonLordsAndArchDevils: Demogorgon.



* GrimReaper: The spirit that commands the skeletons looks like this.

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* %%* GrimReaper: The spirit that commands the skeletons looks like this.%%Like what?



* TheLostWoods

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* %%* TheLostWoods



* ThePlace
* SandWorm: The second boss in the sequel.

to:

* %%* ThePlace
* %%* SandWorm: The second boss in the sequel.
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* AWinnerIsYou

to:

* AWinnerIsYouAWinnerIsYou: Beating the Demogorgon just rewards you with the same dance as all the other stages, and then the game abruptly ends.
Is there an issue? Send a MessageReason:
None


* LimitedLoadout: If you run out of arrows, it's effectively game over because the monsters can kill you but you can't kill them.

to:

* LimitedLoadout: If you run out of arrows, it's effectively game over because the monsters can kill you but you can't kill them. In Innocent and Trooper difficulties they replenish after every stage, but in Daredevil difficulty they only replenish twice during the whole game and in Crazy only once. This is made even worse with the fact that the harder difficulty levels have more enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScareChord: Plays when the Demogorgon kills in the first game, and when any enemy kills you in the second.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NothingIsScarier: What makes the Demogorgon so creepy in the first game. Up to this point, it's been a pretty standard arcade shooter. Enemies arrive, you avoid their attacks, and you kill them, and move on to the next stage. Finally, you arrive at the final stage and the music abruptly stops while the sky goes pitch black. You wait for the Demogorgon to make his appearance...and he never does. No attacks thrown your way at all. All you get are brief glimpses of him as the lightning flashes. As time passes, you see him getting closer and closer to you with each flash of lightning, and a sense of urgency hits as you know something ''bad'' is going to happen if you don't kill him quickly enough. Fail, and you're greeted by [[ScareChord Scare Chords]] as the Demogorgon's head descends upon you, and then you get a one way trip to the Game Over screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheFourthWallWillNotProtectYou: [[spoiler: In the sequel, if you die to the Demogoron, he then turns and shoots his eye beams directly at ''you'', the player.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonStandardGameOver: What happens to you if you fail to kill the Demogorgon in the final stage of the first game. His giant head lowers down from above as horrific music plays, and then the game just ends, regardless of how many lives you have left. Unlike other stages, you don't get to continue, either.
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None


* TheManyDeathsOfYou: Each boss can give you a different death animation. Including being stab to death, eaten alive, beaten to a pulp, crushed, burned to death, melt with acid and sucked alive.

to:

* TheManyDeathsOfYou: Each boss can give you a different death animation. Including being stab stabbed to death, eaten alive, beaten to a pulp, crushed, burned to death, melt melted with acid and sucked alive.alive of bodily fluids.
Is there an issue? Send a MessageReason:
None


* HappyDance: The archer's VictoryPose after each level in the original game.

to:

* HappyDance: The archer's VictoryPose after each level in the original game.first and third games.



* OneHitPointWonder: You. [[spoiler: Also Demogorgon in the sequel.]]

to:

* OneHitPointWonder: You. You and just about every monster. [[spoiler: Also Including Demogorgon in the sequel.]]
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None

Added DiffLines:

* LightningReveal: In the first game, Demogorgon is only visible when lightning flashes. So you'll need to quickly aim arrows at the place you last saw him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrimReaper: The spirit that commands the skeletons looks like this.
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None

Added DiffLines:

* LimitedLoadout: If you run out of arrows, it's effectively game over because the monsters can kill you but you can't kill them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoCelebritiesWereHarmed: The archer on the game's box art looks suspiciously like ''Franchise/{{Rambo}}''-era Sylvester Stallone
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Zero Context Example of renamed trope. The example doesn\'t say how it qualifies for the trope criteria and has been removed. Don\'t readd unless you can tell \'\'why\'\' it qualifies for the trope


* TheArcher: The main character.
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Forbidden Forest is an old third person shooter/rail shooter game. You play as a BountyHunter who must venture forth in the titular Forbidden Forest and kill all the evil creatures that lures in it.

to:

Forbidden Forest is an old third person shooter/rail shooter game. You play as a BountyHunter who must venture forth in the titular Forbidden Forest and kill all the evil creatures that lures in it.
it. The game was quite a technical achievement for its time, as it included things such as [[MotionParallax parallax scrolling]], a day/night cycle, and context-sensitive music.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Forbidden Forest is an old third person shooter/rail shooter game. You play as a BountyHunter who must venture forth in the titular Forbidden Forest and kill all the evil creatures that lures in it.

The game had a sequel (''Beyond the Forbidden Forest'') and another one in 3D with a different graphic and plot.
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!!''Forbidden Forest'' contains examples of:

* TheArcher: The main character.
* AWinnerIsYou
* BackgroundBoss: The Ghost, the Snakes and Demogorgon in the first game. The giant Dragon in the sequel.
* BigBad: Demogorgon, lord of the beasts of the titular Forbidden Forest.
* BossGame: You jump from one boss fight to the other across the forest.
* DemBones: The third-to last boss in the original game. A bunch of spear-wielding ghouls led by a large ghost in the background
* DemonLordsAndArchDevils: Demogorgon.
* DidYouJustPunchOutCthulhu: Yes, you can slay Demogorgon with your arrows.
* EyeBeams: Demogorgon's main form of attack in the sequel.
* EverythingIsTryingToKillYou: Spiders, bees, frogs, snakes and monsters.
* GiantSpider: The first boss. Many of them, actually. They come back as regular fodder in the third game.
* HappyDance: The archer's VictoryPose after each level in the original game.
* TheLostWoods
* OneHitPointWonder: You. [[spoiler: Also Demogorgon in the sequel.]]
* OurDragonsAreDifferent: The first one you meet is a flying serpent who spits fire. The one in the sequel is a large, fat monster who can breathe fire from his many heads.
* ThePlace
* SandWorm: The second boss in the sequel.
* ScaryScorpions: The first boss in the sequel, he will chase you around the forest.
* TheManyDeathsOfYou: Each boss can give you a different death animation. Including being stab to death, eaten alive, beaten to a pulp, crushed, burned to death, melt with acid and sucked alive.
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