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What shield, the Fire Emblem? The shoulderpads? Either way removed due to his initial design being mentioned already in this page


** Marth had a shield that does not show up with him after the Super Nintendo remake. He also didn't wear pants in the NES version.
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** If you decide to send a unit into an arena, they will enter with whatever weapon they have equipped at the time, and will degrade its uses with each round of combat, which can potentially leave your unit defenseless if you're not careful. Add the fact that there's no way to yield a fight in the arena[[labelnote:Note]]This feature wouldn't be added until Mystery of the Emblem.[[/labelnote]], and this makes using the arena a very risky venture.

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* ArtificialStupidity: The enemy seems rather obsessed with prioritize attacking Marth over every other eligible targets. The mindset for the AI is seeing Marth as someone to kill since WeCannotGoOnWithoutYou but it makes enemy target him over sensitive units like wounded units or healers.



* WeCannotGoOnWithoutYou: If Marth dies, [[GameOver your game will be over!]]

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* WeCannotGoOnWithoutYou: If Marth dies, [[GameOver your game will be over!]]
over!]] In fact, in this game, the enemy is [[ExploitedTrope actively]] prioritize attacking Marth over everyone else in order to kill him. This can be exploited by using Marth as a shield over your other sensitive units like healers or wounded units.
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* ArtificialStupidity: The enemy seems rather obsessed with prioritize attacking Marth over every other eligible targets. The mindset for the AI is seeing Marth as someone to kill since WeCannotGoOnWithoutYou but it makes enemy target him over sensitive units like wounded units or healers.
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* ViolationOfCommonSense: In order for Curates to gain experience in ''Shadow Dragon and the Blade of Light'', they must '''survive''' an attack. Since they are SquishyWizard, it is a completely asinine decision to place your healers in harm's way.
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** A case of PaletteSwap and YouALLLookFamiliar is blatant in this game. The two duo, Bord and Cord and Dolph and Macellan, use the same portrait for each other when later games gave them some differentiation. Caesar and Radd started off as recolors of each other, and then given completely given designs that diverge from each other later on.

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** A case of PaletteSwap and YouALLLookFamiliar is blatant in this game. The two duo, Bord and Cord and Dolph and Macellan, use the same portrait for each other when later games gave them some differentiation. Caesar and Radd started off as recolors of each other, and then given completely given designs that diverge from each other later on.

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** Marth is completely pantless and wears a blue tunic in the original installment. His appearance in ''Mystery of the Emblem'' has been used as design since, even if his battle sprite still uses his old appearance.
** Abel appears much more goofier than in future installment as he is depicted with a bucktooth. He would be a {{Bishounen}} since ''Mystery of the Emblem'', as he no longer has a bucktooth. In addition to a case of CharacterizationMarchesOn, Gordin is drawn with a [[https://fireemblemwiki.org/w/images/5/57/FEARHT_Gordin.png confident smirk]] when Gordin is nowadays depicted by his [[https://fireemblemwiki.org/w/images/a/a1/FEMN_Gordin_01.png lack of confidence and maturity]].
** Navarre wearing shoulderpad and gear that would resemble a typical mercenary is a farcry nowadays when many recognized him with his tunic that became a reference design for myrmidon. Even ''Mystery of the Emblem'' depicts him as the latter, even if he uses the mercenary sprite due to the lack of myrmidon class in both ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem''.

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** Marth is completely pantless pantless, has unkempt hair, and wears a blue tunic in the original installment. His appearance in ''Mystery of the Emblem'' has been used as design since, even if his battle sprite still uses his old appearance.
** Abel appears much more goofier than in future installment as he is depicted with a bucktooth. He would be a {{Bishounen}} since ''Mystery of the Emblem'', as he no longer has a bucktooth.
**
In addition to a case of CharacterizationMarchesOn, Gordin is drawn with a [[https://fireemblemwiki.org/w/images/5/57/FEARHT_Gordin.png confident smirk]] when Gordin is nowadays depicted defined by his [[https://fireemblemwiki.org/w/images/a/a1/FEMN_Gordin_01.png lack of confidence and maturity]].
** Navarre wearing shoulderpad shoulderpads and gear that would resemble a typical mercenary is a farcry nowadays when many recognized him with his tunic that became a reference design for myrmidon. Myrmidons. Even ''Mystery of the Emblem'' depicts him as the latter, even if he uses the mercenary Mercenary sprite due to the lack of myrmidon Myrmidon class in both ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem''.



** A case of PaletteSwap and YouALLLookFamiliar is blatant in this game. The two duo, Bord and Cord and Dolph and Macellan, use the same portrait for each other when later games gave them some differentiation.

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** A case of PaletteSwap and YouALLLookFamiliar is blatant in this game. The two duo, Bord and Cord and Dolph and Macellan, use the same portrait for each other when later games gave them some differentiation. Caesar and Radd started off as recolors of each other, and then given completely given designs that diverge from each other later on.

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Adding Early Installment Character Design Difference. Also, this is 0 Res game.


* EarlyInstallmentCharacterDesignDifference: ''Shadow Dragon and the Blade of Light'' has character design that were altered, reimagined, or downright scrapped as ''Mystery of the Emblem'' more-or-less solidified many of the character's appearances.
** Marth is completely pantless and wears a blue tunic in the original installment. His appearance in ''Mystery of the Emblem'' has been used as design since, even if his battle sprite still uses his old appearance.
** Abel appears much more goofier than in future installment as he is depicted with a bucktooth. He would be a {{Bishounen}} since ''Mystery of the Emblem'', as he no longer has a bucktooth. In addition to a case of CharacterizationMarchesOn, Gordin is drawn with a [[https://fireemblemwiki.org/w/images/5/57/FEARHT_Gordin.png confident smirk]] when Gordin is nowadays depicted by his [[https://fireemblemwiki.org/w/images/a/a1/FEMN_Gordin_01.png lack of confidence and maturity]].
** Navarre wearing shoulderpad and gear that would resemble a typical mercenary is a farcry nowadays when many recognized him with his tunic that became a reference design for myrmidon. Even ''Mystery of the Emblem'' depicts him as the latter, even if he uses the mercenary sprite due to the lack of myrmidon class in both ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem''.
** There are also several colorization difference, which is notable with Lena and Maria, who wears red and blue, respectively. The two would be known for wearing white.
** A case of PaletteSwap and YouALLLookFamiliar is blatant in this game. The two duo, Bord and Cord and Dolph and Macellan, use the same portrait for each other when later games gave them some differentiation.
** Interestingly, Wendell is depicted with a mustache in his official art but he has shown to be clean shaven in the actual game. Wendell is never depicted with a mustache in future installments.



** Enemy units have a stat that displays how much EXP they are worth.

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** Enemy units have a stat that displays how much EXP they are worth. In addition, any recruited enemy starts with the experience they had.



* TookALevelInBadass: This occurs somewhat literally every time a unit is promoted, but the straightest example would be Curates -> Bishops, since they go from vulnerable healers to useful support units that can still use tomes for attacking and tend to have high Resistance scores, making them surprisingly good for dueling enemy mages.

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* TookALevelInBadass: This occurs somewhat literally every time a unit is promoted, but the straightest example would be Curates -> Bishops, since they go from vulnerable healers to useful support units that can still use tomes for attacking and tend to have high Resistance scores, making them surprisingly good for dueling enemy mages.attacking.
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* AntiFrustrationFeatures: The Switch release adds a special menu (toggled with X or L+R) that enables usage of some particularly handy new additions, which include:
** Create/Load Bookmark, which generates a savestate that can be reloaded at any time.
** Fast-Forward, which allows you to set either enemy turns or all gameplay to 2x speed. Considering how absurdly slow the game is otherwise, this is a major boon.
** Turn Rewind, which allows you to go back up to 15 turns, ''extremely'' invaluable in case a mistake is made or luck suddenly goes south and you lose someone valuable.
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* {{The Numbered Things}}: The Three Regalia.

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* {{The Numbered Things}}: TheNumberedThings: The Three Regalia.
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* {{Retraux}}: The 30th anniversary collector's edition of the Switch release includes a number of items designed to replicate what an actual English-language release of the game on the NES would have been like, including a box, manual, an art piece in the shape of an NES cartridge with a game label, and even a miniature ''Magazine/NintendoPower'' ("volume 11.5") with game tips inside.

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* {{Retraux}}: The 30th anniversary collector's edition of the Switch release includes a number of items designed to replicate what an actual English-language release of the game on the NES would have been like, including a box, manual, an art piece in the shape of an NES cartridge with a game label, and even a miniature poster of a ''Magazine/NintendoPower'' cover for the game ("volume 11.5") with game tips inside.on the other side, formatted after the early issues of the magazine.
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* {{Retraux}}: The 30th anniversary collector's edition of the Switch release includes a number of items designed to replicate what an actual English-language release of the game on the NES would have been like, including a box, manual, an art piece in the shape of an NES cartridge with a game label, and even a miniature ''Magazine/NintendoPower'' ("volume 11.5") with game tips inside.
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* InconsistentDub: The American and European releases had several disagreements with names. For example, Caeda in the US was Shiida in Europe, Macedon was Medon, and Dolhr was Doluna.

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* InconsistentDub: The American and European releases had several disagreements with names. For example, Caeda in the US was Shiida in Europe, Macedon was Medon, and Dolhr was Doluna. The American names would be the ones used internationally in future titles like ''VideoGame/FireEmblemHeroes''.
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* {{The Numbered Things}}: The Three Regalia.

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* TheBattleDidntCount: If Minerva, Palla, Catria, and Est are killed in Chapter 7 when they show up as enemies, they will merely retreat instead of die and can still join as playable characters much later in the story.



* PlotArmor: If Minerva, Palla, Catria, and Est are killed in Chapter 7 when they show up as enemies, they will merely retreat instead of die and can still join as playable characters much later in the story.

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* CrutchCharacter: Jagen returns in this role, of being a prepromoted unit you get in the beginning of the game with slightly better base stats and a high enough Lance Rank to use the very powerful Silver Lance that makes him significantly better than your other units at the start, but has very poor growths, which when combined with levelling up a lot slower will have him fall off later in the game. Compared to the original game though his growths aren't as bad this time, with them being increased substantially (with his non-magical growths ranging from 15-40% instead of 0-10%), and you can now reclass him to a Dracoknight that gives him flying utility with better stats and improves his Speed growth to an acceptable 30% that can help him avoid getting doubled for longer. Combine those improvements with ''Shadow Dragon'''s dynamic growths system (where each time you fail to raise a stat its growth rate is increased slightly until you do raise it), and Jagen can maintain his usefulness for a lot longer, even on Hard 5 difficulty he can last into mid game before he truly falls behind.

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* CrutchCharacter: CrutchCharacter:
**
Jagen returns in this role, of being a prepromoted unit you get in the beginning of the game with slightly better base stats and a high enough Lance Rank to use the very powerful Silver Lance that makes him significantly better than your other units at the start, but has very poor growths, which when combined with levelling up a lot slower will have him fall off later in the game. Compared to the original game though his growths aren't as bad this time, with them being increased substantially (with his non-magical growths ranging from 15-40% instead of 0-10%), and you can now reclass him to a Dracoknight that gives him flying utility with better stats and improves his Speed growth to an acceptable 30% that can help him avoid getting doubled for longer. Combine those improvements with ''Shadow Dragon'''s dynamic growths system (where each time you fail to raise a stat its growth rate is increased slightly until you do raise it), and Jagen can maintain his usefulness for a lot longer, even on Hard 5 difficulty he can last into mid game before he truly falls behind.behind.
** Ogma falls into this in the remake. He joins in Chapter 2 with great base stats that exceed even Jagen's despite being unpromoted, while he'll shine against the plentiful axe-wielding enemies in these first few early chapters, and on Hard 5 he is essentially mandatory to beat the Chapter 2 and 3 bosses unless one of your other units got lucky with multiple good level ups early. However despite his relatively high combined growth rates he'll fall off after this and never really recover; the big issue is as a Mercenary he'll be sword-locked until promotion, so he'll lack any decent 1-2 range weapon (with Levin Swords being the only 1-2 range sword, which will be very weak due to physical units gaining no magic in this game), and will be at perpetual weapon triangle disadvantage due to most enemies wielding lances after Chapter 4 (and axe users becoming rare). He can be reclassed to a Fighter or Pirate to use axes instead, but he'll start with E Rank axes, leaving him ineffectual for a long time, and his Speed growth will become subpar due to Ogma's inherent Speed growth being lackluster. Then while upon promotion to a Hero he'll gain axes in addition to his swords, he'll still start with E Rank axes to severely limit his effectiveness with them, which will especially be a problem so late in the game.



** Fellow Whitewing Catria ends up fulfilling this role better than Est; she joins alongside Palla in Chapter 14 as an unpromoted unit with base stats that are weak for the later half of the game, but with some of the highest growth rates in the game that are on par with Est's, with her Speed growth being especially impressive. As she joins several chapters before Est though and has bases that aren't quite as bad, she is a lot more workable and requires significantly less effort to reach similar potential.



** Wolf and Sedgar are a unique example of this; they're units you get early that appear to be CrutchCharacter prepromotes, but with rather poor base stats and in the weak Horseman class that makes them initially appear like permanent bench warmers that should never be touched. However they have ludicrously high growth rates, by far the best of the game, that will near guarantee their non-magical stats besides Luck to increase with each level, while their HP is guarantee to go up with a good chance to increase by 2 each level. This can be pushed farther through reclassing, where they can be made into a more immediately useful class that makes them more feasible to train in addition to even better growths, including Sedgar as a General increasing Defense with every level up and having a shot to increase it by 2, while Wolf as a Warrior/Berserker is guarantee to increase Strength when levelling up and with a shot to increase it by 2. After some level ups they can really snowball out of control, even on Hard 5 difficulty, and become nigh-immortal against non-magical enemies.

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** Wolf and Sedgar are a unique example of this; they're units you get early that appear to be CrutchCharacter prepromotes, but with rather poor base stats and in the weak Horseman class that makes them initially appear like permanent bench warmers that should never be touched. However they have ludicrously high growth rates, by far the best of the game, that will near guarantee their non-magical stats besides Luck to increase with each level, while their HP is guarantee to go up with a good chance to increase by 2 each level. This can be pushed farther through reclassing, where they can be made into a more immediately useful class that makes them more feasible to train in addition to even better growths, including Sedgar as a General increasing Defense with every level up and having a shot to increase it by 2, while Wolf as a Warrior/Berserker is guarantee guaranteed to increase Strength when levelling up and with a shot to increase it by 2. After some level ups they can really snowball out of control, even on Hard 5 difficulty, and become nigh-immortal against non-magical enemies.



* {{Nerf}}: [[RareCandy Stat boosting items]] are much less potent than the original game, granting smaller bonuses.

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* {{Nerf}}: {{Nerf}}:
**
[[RareCandy Stat boosting items]] are much less potent than the original game, granting smaller bonuses.bonuses.
** Despite stats being much higher and growth rates across the board generally being higher than they were in the original game, Est had her base stats made even worse and her growth rates reduced, limiting her effectiveness as a MagikarpPower unit this time around.



** The Starlight tome also qualifies; for giving up those very valuable spheres you get a tome with very limited uses (only 14) and only as much power as the Excalibur tome you had since the beginning of the game, with no crit nor any other special effects other than being the only thing that can harm Gharnef. Once you kill Gharnef with it you're not making much use of it again, whereas you could have made a lot of use from those spheres for the rest of the game. This additionally factors into the decision for players to keep the spheres over giving them up to get the Falchion from Gharnef.

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** The Starlight tome also qualifies; for giving up those very valuable spheres you get a tome with very limited uses (only 14) and only as much power as the Excalibur tome you had since the beginning of the game, with no crit nor any other special effects other than being the only thing that can harm Gharnef. Once you kill Other than for killing Gharnef with it you're not making much use of it again, it, whereas you could have made gotten a lot of use from those spheres for the rest last fifth of the game. This additionally factors into the decision for players to keep the spheres over giving them up to get the Falchion from Gharnef.


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* TutorialFailure: The game builds up the Falchion as some ultimate weapon and the key for beating Medeus, but while true it deals bonus damage to Medeus, it can only be used by Marth, and on the hardest difficulties sending in Marth with the Falchion is a fast track to getting a GameOver. Since Marth's Speed caps at 25 while Medeus' goes up to 30 on Hard 5, Marth will always get doubled, and Marth can't take more than two hits unless you get very lucky with his HP + Defense growth ''and'' give him multiple HP + Defense boosters. And Marth with the Falchion isn't that powerful either, failing to 2HKO Medeus unless Marth is Strength-blessed or given Energy Drops. At best you can just send Marth in to deal the finishing blow after other units did most of the work, and if Marth misses, which is very possible with the shaky hitrate he'll have, then you're screwed.
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Begnion is split in a similar fashion in Radiant Dawn.


** Pegasus Knights become Dracoknights when they Class Change. This also means that Macedon is the only nation in the series that has their military made up of both flying mounts, making it split in two between Minerva's Whitewings (who sided with Marth) and Michalis' Dragoons (the side that stays with Dolhr after his sisters' defection). Later games made the two of them distinct {{Character Class}}es with their own strengths, weaknesses, class family, and factions.

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** Pegasus Knights become Dracoknights when they Class Change. This also means that Macedon is one of the only nation nations in the series that has their military made up of both flying mounts, making it split in two between Minerva's Whitewings (who sided with Marth) and Michalis' Dragoons (the side that stays with Dolhr after his sisters' defection). Later games made the two of them distinct {{Character Class}}es with their own strengths, weaknesses, class family, and factions.

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* PlotArmor:
** If Minerva, Palla, Catria, and Est are killed in Chapter 7 when they show up as enemies, they will merely retreat instead of die and can still join as playable characters much later in the story.
** Medeus has a more literal version; he has high Defense and Resistance scores, which make it pretty difficult to damage him by normal means; he's only vulnerable to [[MysteriousWaif Tiki's]] BreathWeapon and Marth's [[SwordOfPlotAdvancement Falchion]], thus necessitating that one of them kill him (and even then, Marth does more damage, so it's most likely he'll be the one to land the killing blow). It's still possible to hurt him by other means, but it takes the kind of damage that would OneHitKill any of his minions, and so isn't easily accessible unless some of your attacking units are overleveled and over-equipped.

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* PlotArmor:
**
PlotArmor: If Minerva, Palla, Catria, and Est are killed in Chapter 7 when they show up as enemies, they will merely retreat instead of die and can still join as playable characters much later in the story.
** Medeus has a more literal version; he has high Defense and Resistance scores, which make it pretty difficult to damage him by normal means; he's only vulnerable to [[MysteriousWaif Tiki's]] BreathWeapon and Marth's [[SwordOfPlotAdvancement Falchion]], thus necessitating that one of them kill him (and even then, Marth does more damage, so it's most likely he'll be the one to land the killing blow). It's still possible to hurt him by other means, but it takes the kind of damage that would OneHitKill any of his minions, and so isn't easily accessible unless some of your attacking units are overleveled and over-equipped.
story.



** Shadow Dragon added a "dynamic growths" mechanic unseen in any other Fire Emblem, where each time you fail to proc a stat upon levelling up, its growth rate is increased by X1.1 of its default value, with the result being rounded down but the decimaled number being kept internally to keep building the dynamic growth off of (so if a character has a 45% growth in a stat and doesn't proc it, it'll become a 49% real growth for the next level up but kept internally as 49.5%, and then if it fails again it'll become 54% for both, and so on). Then if a stat does proc, it'll be decreased by X1.1 of its default value, but if it lowers their growth below their default value, the default growth will still be used for levelling up while the lowered dynamic growth will be kept internally to build future dynamic growths off of (so if you procced that 45% growth to begin with, it'll stay 45% for the real growth in the next level up, but will be kept internally as 40.5% for the dynamic value, and then if you proc it again it'll stay 45% for the real growth but the dynamic value lowers to 36%, and so on). Essentially, this mechanic helps prevent your characters from getting "RNG screwed" with their level ups and so over time it'll be much rarer for a character to end up significantly worse than their average stats, but it still leaves open the possibility for a character to get "RNG blessed" and become significantly better than their averages, overall being a boon for the player. This mechanic would never return in the future ''Fire Emblem'' games, but growth rates would become so much higher across the board that it was probably seen as excessive.

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** Shadow Dragon ''Shadow Dragon'' added a "dynamic growths" mechanic unseen in any other Fire Emblem, ''Fire Emblem'', where each time you fail to proc a stat upon levelling up, its growth rate is increased by X1.1 of its default value, with the result being rounded down but the decimaled number being kept internally to keep building the dynamic growth off of (so if a character has a 45% growth in a stat and doesn't proc it, it'll become a 49% real growth for the next level up but kept internally as 49.5%, and then if it fails again it'll become 54% for both, and so on). Then if a stat does proc, it'll be decreased by X1.1 of its default value, but if it lowers their growth below their default value, the default growth will still be used for levelling up while the lowered dynamic growth will be kept internally to build future dynamic growths off of (so if you procced that 45% growth to begin with, it'll stay 45% for the real growth in the next level up, but will be kept internally as 40.5% for the dynamic value, and then if you proc it again it'll stay 45% for the real growth but the dynamic value lowers to 36%, and so on). Essentially, this mechanic helps prevent your characters from getting "RNG screwed" with their level ups and so over time it'll be much rarer for a character to end up significantly worse than their average stats, but it still leaves open the possibility for a character to get "RNG blessed" and become significantly better than their averages, overall being a boon for the player. This mechanic would never return in the future ''Fire Emblem'' games, but growth rates would become so much higher across the board that it was probably seen as excessive.



** Astram is being wary towards Marth, [[spoiler:hinting his resentment towards the prince's decision to turn against Archanea in the future.]]
** Xane tells Tiki [[spoiler:that he is a dragon like her, but is unable to transform into one. ]]

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** Astram is being wary towards Marth, [[spoiler:hinting at his resentment towards the prince's decision to turn against Archanea in the future.]]
** Xane tells Tiki [[spoiler:that he is a dragon like her, but is unable to transform into one. ]]



** Boah considering a marriage candidate for Nyna. [[spoiler:It was revealed near the end of ''Mystery of the Emblem'' that the marriage between Hardin and Nyna was his idea, a decision he regretted to his death upon seeing how the loveless marriage serves as a catalyst Hardin's StartOfDarkness.]]

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** Boah considering a marriage candidate for Nyna. [[spoiler:It was revealed near the end of ''Mystery of the Emblem'' that the marriage between Hardin and Nyna was his idea, a decision he regretted to his death upon seeing how the loveless marriage serves as a catalyst for Hardin's StartOfDarkness.]]



* GameplayAndStorySegregation: You know all the fuss of getting the [[SwordOfPlotAdvancement Falchion]]? Well, on [[HarderThanHard Hard-5]], trying to use it to kill [[FinalBoss Medeus]] is actually a really bad idea. You see, Marth is capped at 25 speed and 60 HP, while Medeus has 30 speed, making it so that Marth always gets doubled. [[SerialEscalation Making this even worse]] is that Medeus has 50 attack while Marth's defense is capped at 25, if he gets lucky. Marth will thus need extremely lucky level ups and statboosters to just SURVIVE a single round of combat and not be sent straight to the GameOver screen for trying to kill Medeus like the plot told him to. And we haven't even discussed Medeus' chance to [[CriticalHit crit]], which with his astronomical attack, a guaranteed OneHitKill on anything without exceptions.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
** If Tiki is defeated and Falchion is lost, Gotoh informs you that Tiki isn't actually dead and has just returned to her slumber. However, the Aum staff works just fine on her, unlike the decoy, who ''New Mystery of the Emblem'' reveals [[spoiler:is NotQuiteDead]].
**
You know all the fuss of getting the [[SwordOfPlotAdvancement Falchion]]? Well, on [[HarderThanHard Hard-5]], trying to use it to kill [[FinalBoss Medeus]] is actually a really bad idea. You see, Marth is capped at 25 speed and 60 HP, while Medeus has 30 speed, making it so that Marth always gets doubled. [[SerialEscalation Making this even worse]] is that Medeus has 50 attack while Marth's defense is capped at 25, if he gets lucky. Marth will thus need extremely lucky level ups and statboosters to just SURVIVE a single round of combat and not be sent straight to the GameOver screen for trying to kill Medeus like the plot told him to. And we haven't even discussed Medeus' chance to [[CriticalHit crit]], which with his astronomical attack, is a guaranteed OneHitKill on anything without exceptions.



* SecretCharacter: The Falcoknight class can only be accessed by purchasing up to three Elysian Whips from the online store and promoting a Pegasus Knight with them. Since the Nintendo DS servers have been shut down, owners of the original cartridge version cannot have Falcoknights at all; owners of the Wii U Virtual Console rerelase are still in luck. This would be rectified in ''New Mystery of the Emblem'', where you can find three Elysian Whips in regular gameplay.

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* SecretCharacter: The Falcoknight class can only be accessed by purchasing up to three Elysian Whips from the online store and promoting a Pegasus Knight with them. Since the Nintendo DS servers have been shut down, owners of the original cartridge version cannot have Falcoknights at all; owners of the Wii U Virtual Console rerelase rerelease are still in luck. This would be rectified in ''New Mystery of the Emblem'', where you can find three Elysian Whips in regular gameplay.
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In 2020, an UpdatedRerelease of the original game was announced for the UsefulNotes/NintendoSwitch for a limited-time release on December 4th, 2020 as part of the 30th anniversary of the ''Fire Emblem'' franchise. In addition to several new quality-of-life features, the port features a complete localization, the first time the original game has ever officially been released in English.

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In 2020, an UpdatedRerelease of the original game was announced for the UsefulNotes/NintendoSwitch for a limited-time release on December 4th, 2020 as part of the 30th anniversary of the ''Fire Emblem'' franchise. In addition to several new quality-of-life features, the port features a complete localization, the first time the original game has ever officially been released in English.
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In 2020, an UpdatedRerelease of the original game was announced for the UsefulNotes/NintendoSwitch for a limited-time release on December 4th, 2020 as part of the 30th anniversary of the ''Fire Emblem'' franchise. In addition to several new quality-of-life features, the port features a complete localization, the first time the game has ever officially been released in English.

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In 2020, an UpdatedRerelease of the original game was announced for the UsefulNotes/NintendoSwitch for a limited-time release on December 4th, 2020 as part of the 30th anniversary of the ''Fire Emblem'' franchise. In addition to several new quality-of-life features, the port features a complete localization, the first time the original game has ever officially been released in English.
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* DoubleMeaningTitle: The reveal trailer for the English localization, ''A First for Fire Emblem Fans''. This is both the first time the original version would be playable and it is making the first game available.
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** Boah considering a marriage candidate for Nyna. [[spoiler:It was revealed near the end of ''Mystery of the Emblem that the marriage between Hardin and Nyna was his idea, a decision he regretted to his death upon seeing how the loveless marriage serves as a catalyst Hardin's StartOfDarkness.]]

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** Boah considering a marriage candidate for Nyna. [[spoiler:It was revealed near the end of ''Mystery of the Emblem Emblem'' that the marriage between Hardin and Nyna was his idea, a decision he regretted to his death upon seeing how the loveless marriage serves as a catalyst Hardin's StartOfDarkness.]]
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** Boah considering a marriage candidate for Nyna. [[spoiler:The candidate chosen is Hardin, and the loveless marriage between the two would lead to his StartOfDarkness.]]

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** Boah considering a marriage candidate for Nyna. [[spoiler:The candidate chosen is Hardin, [[spoiler:It was revealed near the end of ''Mystery of the Emblem that the marriage between Hardin and Nyna was his idea, a decision he regretted to his death upon seeing how the loveless marriage between the two would lead to his serves as a catalyst Hardin's StartOfDarkness.]]
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If there are more remake-exclusive conversations, feel free to add.
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* CallBack: A few of the conversations added to the remake adds on relationships and plot elements that didn't exist yet in the original ''Shadow Dragon and the Blade of Light'', but established in ''Mystery of the Emblem''.
** Astram is being wary towards Marth, [[spoiler:hinting his resentment towards the prince's decision to turn against Archanea in the future.]]
** Xane tells Tiki [[spoiler:that he is a dragon like her, but is unable to transform into one. ]]
** Marth and Tiki are able to talk in the latter's join chapter, referencing Tiki's PrecociousCrush towards Marth later on.
** Merric is able to talk with Linde, referencing their friendship in the adaptations.
** Merric and Elice having a conversation hints that they would eventually be an OfficialCouple by the end of ''Mystery of the Emblem''.
** Boah considering a marriage candidate for Nyna. [[spoiler:The candidate chosen is Hardin, and the loveless marriage between the two would lead to his StartOfDarkness.]]
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* UpdatedRerelease: This version of the game was ported to the Switch and adds multiple features to alleviate some of the infamous difficulty and general clunkiness, such as being able to toggle fast-forwarding through turns, the ability to create and load a savestate, and the ability to rewind turns. Not to mention an official translation job.
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* MeaningfulRename: Marth's army of Talysian mercenaries and Altean soldiers is initially known as the Altean Army. As more soldier from Archanea get involved, the name is changed into the Archanean League.

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* MeaningfulRename: Marth's army of Talysian mercenaries and Altean soldiers is initially known as the Altean Army. As more soldier soldiers from Archanea get involved, the name is changed into the Archanean League.



** The Starsphere and the other speheres can be missed if the player neglects to open the chest its in.

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** The Starsphere and the other speheres spheres can be missed if the player neglects to open the chest its it's in.



** Shadow Dragon added a "dynamic growths" mechanic unseen in any other Fire Emblem, where each time you fail to proc a stat upon levelling up, its growth rate is increased by X1.1 of its default value, with the result being rounded down but the decimaled number being kept internally to keep building the dynamic growth off of (so if a character has a 45% growth in a stat and doesn't proc it, it'll become a 49% real growth for the next level up but kept internally as 49.5%, and then if it fails again it'll become 54% for both, and so on). Then if a stat does proc, it'll be decreased by X1.1 of its default value, but if it lowers their growth below their default value, the default growth will still be used for levelling up while the lowerred dynamic growth will be kept internally to build future dynamic growths off of (so if you procced that 45% growth to begin with, it'll stay 45% for the real growth in the next level up, but will be kept internally as 40.5% for the dynamic value, and then if you proc it again it'll stay 45% for the real growth but the dynamic value lowers to 36%, and so on). Essentially, this mechanic helps prevent your characters from getting "RNG screwed" with their level ups and so over time it'll be much rarer for a character to end up significantly worse than their average stats, but it still leaves open the possibility for a character to get "RNG blessed" and become significantly better than their averages, overall being a boon for the player. This mechanic would never return in the future ''Fire Emblem'' games, but growth rates would become so much higher across the board that it was probably seen as excessive.

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** Shadow Dragon added a "dynamic growths" mechanic unseen in any other Fire Emblem, where each time you fail to proc a stat upon levelling up, its growth rate is increased by X1.1 of its default value, with the result being rounded down but the decimaled number being kept internally to keep building the dynamic growth off of (so if a character has a 45% growth in a stat and doesn't proc it, it'll become a 49% real growth for the next level up but kept internally as 49.5%, and then if it fails again it'll become 54% for both, and so on). Then if a stat does proc, it'll be decreased by X1.1 of its default value, but if it lowers their growth below their default value, the default growth will still be used for levelling up while the lowerred lowered dynamic growth will be kept internally to build future dynamic growths off of (so if you procced that 45% growth to begin with, it'll stay 45% for the real growth in the next level up, but will be kept internally as 40.5% for the dynamic value, and then if you proc it again it'll stay 45% for the real growth but the dynamic value lowers to 36%, and so on). Essentially, this mechanic helps prevent your characters from getting "RNG screwed" with their level ups and so over time it'll be much rarer for a character to end up significantly worse than their average stats, but it still leaves open the possibility for a character to get "RNG blessed" and become significantly better than their averages, overall being a boon for the player. This mechanic would never return in the future ''Fire Emblem'' games, but growth rates would become so much higher across the board that it was probably seen as excessive.
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[[caption-width-right:350:At first. There are dark dragon, Falchion sword and...[[TitleDrop Fire Emblem]]]]

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[[caption-width-right:350:At first. There are dark dragon, Falchion sword and...[[caption-width-right:350:Our tale begins with the Shadow Dragon, the blade Falchion, and the... [[TitleDrop Fire Emblem]]]]
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In 2020, an UpdatedRerelease of the original game was announced for the UsefulNotes/NintendoSwitch for release on December 4th, 2020 as part of the 30th anniversary of the ''Fire Emblem'' franchise. In addition to several new quality-of-life features, the port features a complete localization, the first time the game has ever officially been released in English.

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In 2020, an UpdatedRerelease of the original game was announced for the UsefulNotes/NintendoSwitch for a limited-time release on December 4th, 2020 as part of the 30th anniversary of the ''Fire Emblem'' franchise. In addition to several new quality-of-life features, the port features a complete localization, the first time the game has ever officially been released in English.
Is there an issue? Send a MessageReason:
None


In 2020, an UpdatedRerelease of the game for the UsefulNotes/NintendoSwitch was announced for release on December 4th, 2020 as part of the 30th anniversary of the ''Fire Emblem'' series. In addition to several new quality-of-life features, the port features a complete localization, the first time the game has ever officially been released in English.

to:

In 2020, an UpdatedRerelease of the original game was announced for the UsefulNotes/NintendoSwitch was announced for release on December 4th, 2020 as part of the 30th anniversary of the ''Fire Emblem'' series.franchise. In addition to several new quality-of-life features, the port features a complete localization, the first time the game has ever officially been released in English.

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