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I asked with people who have played this game, apparently a Str-screwed Ike cannot damage the final boss, so there is a possibility of getting softlocked in the final chapter if Ike can't damage Ashnard and Ena/Nasir is dead.

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* UnwinnableByDesign: If you're playing on Hard mode (this also applies to Maniac in the Japanese version), you might get softlocked and unable to defeat Ashnard's first phase if: 1. Ike's Strength is not enough that he does no damage even with Ragnell; 2. he doesn't have his occult skill Aether and you don't have an occult scroll to use on him; and 3. Your Dragon Laguz (either Ena or Nasir) is dead. The option to call aid from a Royal Laguz (Giffca / Tibarn / Naesala) isn't available until the second phase is not possible until you defeat the first phase at least, so if Ike cannot damage Ashnard and your Dragon Laguz is also dead, it would be impossible to complete the game outside of starting over from the beginning or a prior savefile.

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* HealerSignsOnEarly: Rhys joins as early as the second chapter and Mist joins at the start of the Begnion arc, which is fortunate because you don't get another dedicated healer until well into the last part of the game and have to promote a Mage and give them Staves to get more staff access.



* {{Nerf}}: Tellius introduced some balance changes to some of the stronger classes in previous installments.
** Zig-zagged with Cavaliers and Paladins, while they're limited to either one and two weapons respectively to limit their control on the weapon triangle, they also get Canto to let them use up their remaining movement after anything, even after attacking.
** The pre-promoted Sages Calill and Bastian come with the Knives (new Sage promotion option) rather than traditional Staves to prevent them from eclipsing your earlier Mages like [[VideoGame/FireEmblemTheBlazingBlade Pent]] or [[VideoGame/FireEmblemTheSacredStones Saleh]] did; as such the unpromoted Mages that join you are free to pick Staves.



** Making Jill fight her own former comrades is mean enough, but having her fight her own father can get you punished with her [[FaceHeelTurn defecting from your army]], unless you've built up her supports with Mist or Lethe. The game even tries to warn you away from this by Ike offering to let her stay away from the front lines during some unique dialogue at the start.

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** Making Jill fight her own former comrades is mean enough, but having rubbing the salt in the wound and making her fight talk to her own father can get you punished with her [[FaceHeelTurn defecting from your army]], unless you've built up her supports with Mist or Lethe.(simply making them fight cruel, but you do not get punished for it). The game even tries to warn you away from this by Ike offering to let her stay away from the front lines during some unique dialogue at the start.
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* TimedMission: Chapter 18 requires you to Seize the objective in a generous 20 turns before Daein's [[ScorchedEarth intentionally-opened floodgates]] completely destroy the surrounding farmland and battlefield.


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* VideoGameCrueltyPunishment:
** The Bonus EXP you'd get for being merciful towards some enemies is lost to you or severely reduced if you kill them, as well as any rewards like the Ashera staff.
** Making Jill fight her own former comrades is mean enough, but having her fight her own father can get you punished with her [[FaceHeelTurn defecting from your army]], unless you've built up her supports with Mist or Lethe. The game even tries to warn you away from this by Ike offering to let her stay away from the front lines during some unique dialogue at the start.

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*** Cavaliers and Paladins only have one and two weapons respectively, and their coverage is all over the weapon triangle and even bows instead of the traditional sword or lance. The early-joining Oscar, Kieran, and Titania all use axes or lances and leave Ike as your main sword user for a while.

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*** Cavaliers and Paladins only have one and two weapons respectively, and their coverage is all over the weapon triangle and even bows respectively instead of starting with the traditional sword or lance.and lance, though the weapon(s) can be any weapon- including bows. The early-joining Oscar, Kieran, and Titania all use axes or lances and leave Ike as your main sword user for a while.


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* XanatosGambit: No matter how much King Ashnard's plans are thwarted, he remains confident in his ultimate success. Why? Because if his forces defeat Ike's, they were weak and unworthy of his attention after all; if Ike defeats Daein's [[SortingAlgorithmOfEvil increasingly strong generals]], then [[INeedYouStronger they prove their strength]], [[BloodKnight and Ashnard gets the fight that he craves]] when Ike finally confronts him.

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Cleaning up (my own) overuse of the word unique and one overly long entry


** The Tellius class changes seem to [[GameplayAndStoryIntegration emphasize the uniqueness of Greil's family's style of swordsmanship]] and makes sword usage harder to come by than most games, giving Ike's quest to equal or surpass his father's skill with a sword more narrative weight:
*** The Mercenary/Hero line is noticeably absent for recruitable, friendly, and enemy units, having been arguably merged into Ike's Ranger/Lord class and Greil's Hero class, since the latter can also use axes [[spoiler: and so can Ike in the sequel]].
*** As for Mist, the Valkyrie class is exclusive to her (and one NPC) and she gains sword usage on promotion for the first and only time. It must run in the family.
*** Cavaliers and Paladins only have one and two weapons respectively, and their coverage is all over the weapon triangle and even bows instead of the traditional sword or lance. The early-joining Oscar, Kieran, and Titania all use axes or lances and leave Ike as your main sword user for a while.
*** The introduction of Knives differentiates Thieves and Assassins away from swords and toward faster and lighter weapons.



* HitAndRunTactics: Somewhat uniquely, the class skill Canto for winged and mounted cavalry lets those classes use unused movement spaces after attacking, which lets multiple cavalry units attack a single target then move out of the way for the next one.

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* HitAndRunTactics: Somewhat uniquely, Interestingly, the class skill Canto for winged and mounted cavalry lets those classes use unused movement spaces after attacking, which lets multiple cavalry units attack a single target then move out of the way for the next one.



* MarathonLevel: Chapter 17 is uniquely broken up into 4 parts, and while you can save in between each part, you can't switch out your units or weapons in between, though you can bring 2 reinforcements per chapter to help you out or resupply you with more weapons.

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* MarathonLevel: Chapter 17 is uniquely broken up into 4 parts, parts in an unprecedented way with each map and while objective taking place sequentially. While you can save in between each part, you can't switch out your units or weapons in between, though you can bring 2 reinforcements per chapter to help you out or resupply you with more weapons.



* UniqueProtagonistAsset: Ike is an infantry sword-locked lord like many of his fellow Fire Emblem protagonists, but ''Path of Radiance'' uniquely seems to give him a near-monopoly on being a frontline sword user for the first half of the game and keeps it relatively unique to him even afterwards. He's the only sword user of the Greil Mercenaries until Mia and Zihark join (who tend to have durabilty issues) which leave Makalov, Stefan (assuming you recruit him), Makalov, Tanith (or a promoted Marcia) who all join about halfway. Even more interestingly, the Tellius class changes seem to [[GameplayAndStoryIntegration emphasize the uniqueness of Greil's family's swordsmanship]], since the Mercenary/Hero line is removed or arguably merged into Ike's Lord class, Cavaliers and Paladins no longer have swords by default (with the earlier joining {{RecurringElements}} covering lances and axes instead, the introduction of Knives differentiates Thieves and Assassins away from swords, and the Valkyrie class exclusive to Mist gains swords on promotion for the first and only time.

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* UniqueProtagonistAsset: Ike is an infantry sword-locked lord like many of his fellow Fire Emblem protagonists, but ''Path of Radiance'' uniquely seems to give him a near-monopoly on being a as your frontline sword user for the first half of the game and keeps it relatively unique to him even afterwards. an extent the latter half. He's the only sword user of the Greil Mercenaries until Mia and Zihark join (who tend to have durabilty issues) which leave Makalov, Stefan (assuming you recruit him), Makalov, Tanith (or a promoted Marcia) who all join about halfway. Even more interestingly, the Tellius with your other frontline sword user options joining halfway or later. The class changes seem to [[GameplayAndStoryIntegration emphasize the uniqueness of weaponry overhaul further stratifies sword use so that really only Greil's family's swordsmanship]], since family line, the Mercenary/Hero line is removed or arguably merged into Ike's Lord class, Cavaliers and Paladins no longer have swords by default (with the earlier joining {{RecurringElements}} covering lances and axes instead, the introduction of Knives differentiates Thieves and Assassins away from swords, Black Knight, and the Valkyrie class exclusive to Mist gains swords on promotion for the first and only time.Myrmidons/Swordmasters you have really specialize in them.
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* UniqueProtagonistAsset: Ike is an infantry sword-locked lord like many of his fellow Fire Emblem protagonists, but ''Path of Radiance'' uniquely seems to give him a near-monopoly on being a frontline sword user for the first half of the game and keeps it relatively unique to him even afterwards. He's the only sword user of the Greil Mercenaries until Mia and Zihark join (who tend to have durabilty issues) which leave Makalov, Stefan (assuming you recruit him), Makalov, Tanith (or a promoted Marcia) who all join about halfway. Even more interestingly, the Tellius class changes seem to [[GameplayAndStoryIntegration emphasize the uniqueness of Greil's family's swordsmanship]], since the Mercenary/Hero line is removed or arguably merged into Ike's Lord class, Cavaliers and Paladins no longer have swords by default (with the earlier joining {{RecurringElements}} covering lances and axes instead, the introduction of Knives differentiates Thieves and Assassins away from swords, and the Valkyrie class exclusive to Mist gains swords on promotion for the first and only time.
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* InverseDialogueDeathRule: {{Mooks}} die easily, those with NominalImportance have a final line or two, and major antagonist Zelgius, being critical to the plot of both games, has an extended scene post-battle in Radiant Dawn complete with {{Flashback}} before expiring.

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* GameplayAndStoryIntegration: Many of the skills that characters start off with reflect their personality or backstory. For instance, Tomrod has Celerity (a flat +2 movement) because a tiger laguz taught him how to run, and Shinon has Provoke (increased chance of DrawAggro) because he's such an asshole.

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
Many of the skills that characters start off with reflect their personality or backstory. For instance, Tomrod has Celerity (a flat +2 movement) because a tiger laguz taught him how to run, and Shinon has Provoke (increased chance of DrawAggro) because he's such an asshole.
** If Boyd and/or Soren are deployed at the start of Chapter 17-3, Ike will justify carrying Leanne for the remainder of Chapter 17 by saying she's about half of Mist's weight, which is correct according to their stats (2 vs 5 Weight). If Boyd is present, he will make fun of Mist, who will then [[PunchedAcrossTheRoom Smite him 2 spaces back]], which is a blatant violation of how Shoving/Smiting works but [[RuleOfFunny funny]].


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* WhatHappenedToTheMouse: One of the nice benefits of the story-only Base conversations is averting this with recruited characters. The Chapter after Jill joins as an EnemyMine situation, Ike confronts her on why she hasn't ended their temporary truce and another conversation in Begnion further explains why she continues to stay with Ike's group. In general, Ike has quite a few Base conversations with recruited characters to check in on how or why they continue to stick with him even if the fight with Daein has nothing to do with them.
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* MercyRewarded: You are incentivized with BEXP to leave certain enemies alive, which Ike usually tells his troops to try to spare if possible. In addition to a lot of BEXP, you can receive an Ashera Staff in Chapter 22 for sparing all the priests and bishops.

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* MercyRewarded: You are incentivized with BEXP to leave certain enemies alive, which Ike usually tells his troops to try to spare if possible. In addition to a lot of BEXP, you can receive an Ashera Staff in Chapter 22 for sparing all the priests and bishops.bishops (though you can still steal their staves if you feel like profitting off of innocent hostages).

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* EstablishingCharacterMoment: When the Black Knight shows up for the first time during a standoff between Greil's Mercenaries, Daein, and Gallian soldiers, he has the werewithal to casually tell [[TheDreaded Petrine]] to withdraw and imply that he has sway with King Ashnard himself. This immediately establishes that as scary as Petrine is, there's AlwaysABiggerFish.



* {{Foreshadowing}}: Immediately after Greil's death, the roar of the KingOfBeasts is enough to send the formidable Black Knight into a swift retreat (though he regards it more of an annoyance than anything). While this immediately establishes the badass credentials of the Laguz royals, it also foreshadows that certain things ''can'' hurt Ashera-blessed armor, including the extremely powerful Laguz that show up to help you in the end against Ashnard. Slightly before this, during the Black Knight's first appearance, he has the werewithal to casually tell [[TheDreaded Petrine]] to withdraw and that he has sway with King Ashnard himself, establishing that as scary as Petrine is, TheresAlwaysABiggerFish.

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* {{Foreshadowing}}: Immediately after Greil's death, the roar of the KingOfBeasts is enough to send the formidable Black Knight into a swift retreat (though he regards it more of an annoyance than anything). While this immediately establishes the badass credentials of the Laguz royals, it also foreshadows that certain things ''can'' hurt Ashera-blessed armor, including the extremely powerful Laguz that show up to help you in the end against Ashnard. Slightly before this, during the Black Knight's first appearance, he has the werewithal to casually tell [[TheDreaded Petrine]] to withdraw and that he has sway with King Ashnard himself, establishing that as scary as Petrine is, TheresAlwaysABiggerFish.
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* {{Foreshadowing}}: Immediately after Greil's death, the roar of the KingOfBeasts is enough to send the formidable Black Knight into a swift retreat (though he regards it more of an annoyance than anything). While this immediately establishes the badass credentials of the Laguz royals, it also foreshadows that certain things ''can'' hurt Ashera-blessed armor, including the extremely powerful Laguz that show up to help you in the end against Ashnard.

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* {{Foreshadowing}}: Immediately after Greil's death, the roar of the KingOfBeasts is enough to send the formidable Black Knight into a swift retreat (though he regards it more of an annoyance than anything). While this immediately establishes the badass credentials of the Laguz royals, it also foreshadows that certain things ''can'' hurt Ashera-blessed armor, including the extremely powerful Laguz that show up to help you in the end against Ashnard. Slightly before this, during the Black Knight's first appearance, he has the werewithal to casually tell [[TheDreaded Petrine]] to withdraw and that he has sway with King Ashnard himself, establishing that as scary as Petrine is, TheresAlwaysABiggerFish.
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* PerfectPacifistPeople: Heron Laguz are known to be gentle creatures that are incapable or unwilling to harm others, even when transformed. This made it even more tragic when they were massacred by a Begnion mob for the supposed assasination of their Apostle, which had nothing to do with them. Reyson spent enough time with other Bird Laguz to ''not'' be a gentle creature, as Oliver's broken nose finds out the hard way, though he still can't meaningfully fight in real combat.
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* INeedYouStronger: Ashnard's justification for splitting up his forces and enforcing a SortingAlgorithmOfEvil. He cares far more about having a strong enemy for him to vanquish and prove that MightEqualsRight than quickly defeating Ike's army when they're weaker.
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* MagikarpPower: Characters of this archetype are expected in the series, but the trope is both played with and played straight for multiple units in Ike's army:
** Mist joins in Chapter 9 as a level 1 Cleric when the rest of the army is around level 10. Her fragility makes her even more vulnerable than she already would be as a support unit that can't fight, but keep her safe and she gets to promote to a Valkyrie... which turns out to require further babying due to gaining the use of basic swords but possessing a rather lackluster Strength stat. Grind her to B rank proficiency in swords, however, and she becomes the only unit capable of making good use of the rare magic swords, finally turning her into a competent combatant with high mobility and damage, who also happens to be mandatory to win the duel against the Black Knight.
** Rolf joins alongside Mist also at level 1 and will likely come out stronger than his tutor Shinon if fully trained, but doesn't boast particularly notable strengths otherwise.
** Sothe subverts expectations by joining a few chapters later, also at level 1, but boasting the unique Blossom skill increasing all of his growth rates to appear as if he's worth raising. However, it turns out that he, unlike Volke, cannot promote, and so has his potential quickly hard-capped.
** Astrid joins a chapter later, now bringing a level 1 Bow Knight into the fray, but comes with the Paragon skill to double experience gain and allow her to grow out of the Magikarp stage with lightning speed, reaching her potential much sooner.
** Tormod joins the army latest of the bunch at only level 7, with rather middling combat potential, but has his unique Celerity skill to make him the most mobile mage in the army if trained up.

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** In Chapter 13, after Naesala tries (and fails) to extort even more gold out of Norris for them to continue providing their services, the already-deployed Raven enemies stop helping Daein out and instead just opt to pilfer the map's treasure chests and leave, essentially serving as flying Thief enemies.



* SuspiciousVideoGameGenerosity: You might notice that the last chapter has less enemies on Hard mode than on Normal. This is for good reason: [[spoiler:Ashnard decides to starting moving on turn 9 instead of being a StationaryBoss, and has a harder second stage after that]].

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* SuspiciousVideoGameGenerosity: SuspiciousVideoGameGenerosity:
** Chapter 19 has you unlock the bow triangle attack if Boyd, Oscar, and Rolf are all alive and can use bows, and the chapter itself has a Laguz Bow as an enemy drop. These are for good reason, it's quite hard to try to kill Naeasala without them.
**
You might notice that the last chapter has less enemies on Hard mode than on Normal. This is for good reason: [[spoiler:Ashnard decides to starting moving on turn 9 instead of being a StationaryBoss, and has a harder second stage after that]].

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* CharacterSelectForcing: If you want to have a chance at winning the Black Knight duel, not only do you need a good Ike with Aether, you also need to train up Mist to a Valkyrie and have her strong enough to [[ShootTheMedicFirst quickly kill the bishop that shows up]] before he can use Physic, since you can't afford to waste a turn having Ike do it. Thankfully, the fight is optional to begin with and there's nothing detrimental about having both Mist and Rhys as healers.

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* CharacterSelectForcing: CharacterSelectForcing:
**
If you want to have a chance at winning the Black Knight duel, not only do you need a good Ike with Aether, you also need to train up Mist to a Valkyrie and have her strong enough to [[ShootTheMedicFirst quickly kill the bishop that shows up]] before he can use Physic, since you can't afford to waste a turn having Ike do it. Thankfully, the fight is optional to begin with and there's nothing detrimental about having both Mist and Rhys as healers.
** Chapter 19 basically forces you to deploy both one of the Hawk Laguz and Reyson to talk Naesala into leaving (as well as a strong unit to act as bait, he'll otherwise rip the former to shreds), or else blitz through the map and kill the boss before Naesala can swoop in and kill someone.



* GoodVersusGood: Chapter 15 has you investigating the frontier of Bengion on behalf of Sanaki, who hopes that you will discover evidence of the Laguz slave trade. Unfortunately, Tormod and Muarim's band of [[LaResistance Laguz freedom fighters]] mistakes you for more hostile slavers or pawns of the Senate, and you're forced to fight until you can defeat Muarium and convince them that you're on the same side.



* LordBritishPostulate:
** It would've been enough to simply have Sephiran retreat upon being defeated in Chapter 10, if the player decided to Rescue or Shove them all the way into harm, but the developers went out of their way to give them [[NighInvulnerable Mantle]] to prevent this. As it turns out, there is a plot reason for this.
** You actually can try to kill Naesala in Chapter 19, although it's rather difficult without some combination of high support levels, forged weapons, or BEXP abuse. [[DevelopersForesight There is special dialogue if you manage it]], though he merely retreats.



* MarathonLevel: Chapter 17 is unique broken up into 4 parts, and while you can save in between each part, you can't switch out your units or weapons in between, though you can bring 2 reinforcements per chapter to help you out or resupply you with more weapons.
* MercyKill: Implied to be the case for the BrainwashedAndCrazy Feral Ones. If you have your own Laguz face the first ones you fight in chapter 15, Lethe is horrified and hisses that [[NoTrueScotsman they are no longer Laguz]], while Mordecai is hesistant to fight his brethren, until he sees they cannot be saved.

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* MarathonLevel: Chapter 17 is unique uniquely broken up into 4 parts, and while you can save in between each part, you can't switch out your units or weapons in between, though you can bring 2 reinforcements per chapter to help you out or resupply you with more weapons.
* MercyKill: Implied to be the case for the BrainwashedAndCrazy Feral Ones. If you have your own Laguz face the first ones you fight in chapter 15, Lethe is horrified and hisses that [[NoTrueScotsman they are no longer Laguz]], while Mordecai is hesistant to fight his brethren, until he sees that they cannot be saved.



* RapePillageAndBurn: Alluded to in a PG fashion, when Elincia can't believe what Daein civilians think will happen to him, Soren snaps and spells out exactly what happened to Crimea, albeit leaving it at "homes destroyed and common people treated like dirt".

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* RapePillageAndBurn: Alluded to in a PG fashion, when Elincia can't believe what Daein civilians think will happen to him, Soren snaps and spells out exactly what happened to Crimea, albeit leaving it at "homes destroyed and common people treated like dirt". Averted with Ike's own united army when they march on Daein, as nearly all the civilians have fled ahead of them, fearing the worst after what their own army did to Crimea.
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**Recruiting Marcia is simple enough because you just have to have Ike talk to her in her intro chapter and then later she'll show up again and run up to Ike to recruit herself into your army for good. The problem is, that, if you don't know about the Talk function before this chapter you won't realize that this is what you have to do in order to recruit Marcia. The Talk tutorial doesn't pop up until a later chapter when Mia appears, and even then Mia will run up to Ike and recruit herself. First time Fire Emblem players sometimes miss Marcia as a result.
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Chained Sinkhole; Do not refer to other examples on the page.


** Ashnard is an ObviouslyEvil TinTyrant like many other Fire Emblem villains. It asks the question as to why anyone in their right mind would serve such a figure. Ashnard's Social Darwinist beliefs actually allow for people who weren't ''born'' into the right family to advance. In a setting where peoples' worth as a human being was largely determined by who they were born to, it does actually explain ''why'' Ashnard ''would'' have any kind of popularity outside of his cronies.
** Elincia is a hidden backup princess raised in secret. Sure enough? Crimea doesn't ''instantly'' rally behind her - since they don't even know she ''existed''. (See RewardedAsATraitorDeserves). Elincia as well also feels somewhat useless and eventually dons armour and joins the fight herself - admittedly she is much more of a support role since, well, she's not trained in combat.

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** Ashnard is an ObviouslyEvil a clearly evil TinTyrant like many other Fire Emblem villains. It asks the question as to why anyone in their right mind would serve such a figure. Ashnard's Social Darwinist beliefs actually allow for people who weren't ''born'' into the right family to advance. In a setting where peoples' worth as a human being was largely determined by who they were born to, it does actually explain ''why'' Ashnard ''would'' have any kind of popularity outside of his cronies.
** Elincia is a hidden backup princess raised in secret. Sure enough? Crimea doesn't ''instantly'' rally behind her - since they don't even know she ''existed''. (See RewardedAsATraitorDeserves). Elincia as well also feels somewhat useless and eventually dons armour and joins the fight herself - admittedly she is much more of a support role since, well, she's not trained in combat.
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* {{Deconstruction}}: While its sequel would deconstruct more, this game already started some of it:
** Ashnard is an ObviouslyEvil TinTyrant like many other Fire Emblem villains. It asks the question as to why anyone in their right mind would serve such a figure. Ashnard's Social Darwinist beliefs actually allow for people who weren't ''born'' into the right family to advance. In a setting where peoples' worth as a human being was largely determined by who they were born to, it does actually explain ''why'' Ashnard ''would'' have any kind of popularity outside of his cronies.
** Elincia is a hidden backup princess raised in secret. Sure enough? Crimea doesn't ''instantly'' rally behind her - since they don't even know she ''existed''. (See RewardedAsATraitorDeserves). Elincia as well also feels somewhat useless and eventually dons armour and joins the fight herself - admittedly she is much more of a support role since, well, she's not trained in combat.
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Better fit.


* HeelFaceTurn: {{Zigzagged}}. The game implies that Ashnard instigated the Serenes Massacre as part of his plan to get [[ArtifactOfDoom Lehran's Medallion]] and a Heron who could release the goddess within. The sequel, ''VideoGame/FireEmblemRadiantDawn'' reveals that [[NotMeThisTime it was actually the Begnion Senate who orchestrated the massacre]] (which is more understandable, given their already established FantasticRacism and Heron slave trade). However, ''Radiant Dawn'' also establishes that the "plague" Ashnard engineered to [[KlingonPromotion get rid of everyone else in line for the throne]] was via Blood Pact, meaning a ''lot'' of innocents must have died in the process, far more than previously implied. It ''also'' establishes he was an AbusiveParent who married a Dragon Laguz in hopes their child would be powerful, and when the child seemed normal he abandoned them both. So while his heinousness was downplayed for one event, it was ramped up in other ways.

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* HeelFaceTurn: HeinousnessRetcon: {{Zigzagged}}. The game implies that Ashnard instigated the Serenes Massacre as part of his plan to get [[ArtifactOfDoom Lehran's Medallion]] and a Heron who could release the goddess within. The sequel, ''VideoGame/FireEmblemRadiantDawn'' reveals that [[NotMeThisTime it was actually the Begnion Senate who orchestrated the massacre]] (which is more understandable, given their already established FantasticRacism and Heron slave trade). However, ''Radiant Dawn'' also establishes that the "plague" Ashnard engineered to [[KlingonPromotion get rid of everyone else in line for the throne]] was via Blood Pact, meaning a ''lot'' of innocents must have died in the process, far more than previously implied. It ''also'' establishes he was an AbusiveParent who married a Dragon Laguz in hopes their child would be powerful, and when the child seemed normal he abandoned them both. So while his heinousness was downplayed for one event, it was ramped up in other ways.
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* HeelFaceTurn: {{Zigzagged}}. The game implies that he instigated the Serenes Massacre as part of his plan to get [[ArtifactOfDoom Lehran's Medallion]] and a Heron who could release the goddess within. The sequel, ''VideoGame/FireEmblemRadiantDawn'' reveals that [[NotMeThisTime it was actually the Begnion Senate who orchestrated the massacre]] (which is more understandable, given their already established FantasticRacism and Heron slave trade). However, ''Radiant Dawn'' also establishes that the "plague" Ashnard engineered to [[KlingonPromotion get rid of everyone else in line for the throne]] was via Blood Pact, meaning a ''lot'' of innocents must have died in the process, far more than previously implied. It ''also'' establishes he was an AbusiveParent who married a Dragon Laguz in hopes their child would be powerful, and when the child seemed normal he abandoned them both. So while his heinousness was downplayed for one event, it was ramped up in other ways.

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* HeelFaceTurn: {{Zigzagged}}. The game implies that he Ashnard instigated the Serenes Massacre as part of his plan to get [[ArtifactOfDoom Lehran's Medallion]] and a Heron who could release the goddess within. The sequel, ''VideoGame/FireEmblemRadiantDawn'' reveals that [[NotMeThisTime it was actually the Begnion Senate who orchestrated the massacre]] (which is more understandable, given their already established FantasticRacism and Heron slave trade). However, ''Radiant Dawn'' also establishes that the "plague" Ashnard engineered to [[KlingonPromotion get rid of everyone else in line for the throne]] was via Blood Pact, meaning a ''lot'' of innocents must have died in the process, far more than previously implied. It ''also'' establishes he was an AbusiveParent who married a Dragon Laguz in hopes their child would be powerful, and when the child seemed normal he abandoned them both. So while his heinousness was downplayed for one event, it was ramped up in other ways.
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* HeelFaceTurn: {{Zigzagged}}. The game implies that he instigated the Serenes Massacre as part of his plan to get [[ArtifactOfDoom Lehran's Medallion]] and a Heron who could release the goddess within. The sequel, ''VideoGame/FireEmblemRadiantDawn'' reveals that [[NotMeThisTime it was actually the Begnion Senate who orchestrated the massacre]] (which is more understandable, given their already established FantasticRacism and Heron slave trade). However, ''Radiant Dawn'' also establishes that the "plague" Ashnard engineered to [[KlingonPromotion get rid of everyone else in line for the throne]] was via Blood Pact, meaning a ''lot'' of innocents must have died in the process, far more than previously implied. It ''also'' establishes he was an AbusiveParent who married a Dragon Laguz in hopes their child would be powerful, and when the child seemed normal he abandoned them both. So while his heinousness was downplayed for one event, it was ramped up in other ways.
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority:

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* AsskickingEqualsAuthority:AsskickingLeadsToLeadership:



** Ashnard chooses his generals by selecting the strongest fighters of the nation, as opposed to the other nation's military leaders being hereditary in nature. His ultimate goal is to create a world where [[MightMakesRight the strong are able to rule of the weak, with no regard to one's birth status]].

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** Ashnard chooses his generals by selecting the strongest fighters of the nation, as opposed to the other nation's military leaders being hereditary in nature. His ultimate goal is to create a world where [[MightMakesRight the strong are able to rule of the weak, with no regard to one's birth status]].
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* SingleSpeciesNations: Tellius is divided between humans ("[[HumansByAnyOtherName beorc]]") and animal-people ("[[BeastMan laguz]]"). While the beorc are [[HumansAreDivided divided]] between Crimea, Daein, and Begnion, each of the laguz species gets a nation to themselves. (Gallia is for feline laguz; Phoenicis is for hawks; Kilvas is for ravens; Goldoa is for dragons; and the Serenes Forest belonged to the herons.)
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* OutcastRefuge: The Branded (hybrids of beorc and laguz) are said to be a crime against the gods just by existing. The Branded can't live among the laguz because they will immediately be detected, and any attempts to live among the beorc are short-term due to their slowed aging. Some took a third option by founding a settlement of their own deep in the Grann Desert, where no sane person would look.
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Armor Piercing Slap is no longer a trope


* ArmorPiercingSlap: In a [[EasterEgg hidden cutscene]], after Boyd makes fun of Mist's weight, she shoves him double-distance ("smites" him). In most situations, Mist is too light to shove Boyd at all, or may be mounted and therefore unable to shove somebody.
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** Shinon starts out looking like a straight Crutch Character, also being a pre-promoted unit, but then becomes unavailable until roughly two-thirds of the way through the game, by which time he CantCatchUp.

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** Shinon starts out looking like a straight Crutch Character, also being a pre-promoted unit, but then becomes unavailable until roughly two-thirds of the way through the game, by which time he CantCatchUp.is severely underleveled and with low-ish bases, most notably his strenght. [[GuideDangIt Re-recruiting him is also not intuitive]]. Shinon is, however, able to become quite a decent unit thanks to having some of the best growth rates of the game, but considering most players will have Rolf leveled up or won't want to bother leveling up Shinon, he tends to get ignored.
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** Chapters 6 and 10 feature the Escape objective, which is effectively the same as Ike using Seize the spot where the boss is guarding. Unlike ''VideoGame/FireEmblemThracia776'', you don't actually need to have everyone else in your party Escape before Ike in order to keep them in your party, though this does get you some BEXP and some dialogue.

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** After being tricked to disarm themselves, the Greil Mercenaries are left helpless to watch as Rolf is impaled, only for Shinon to snipe the attacking bandit.



* DoesThisRemindYouOfAnything: More blatant FantasticRacism between Beorc and Laguz aside, the Branded are people born of both races who are hated and shunned by Beorc and Laguz alike for the "crime" of being born, evoking the unfortunate stigma that people of mixed race can face in the real world.

to:

* DoesThisRemindYouOfAnything: DoesThisRemindYouOfAnything:
**
More blatant FantasticRacism between Beorc and Laguz aside, the Branded are people born of both races who are hated and shunned by Beorc and Laguz alike for the "crime" of being born, evoking the unfortunate stigma that people of mixed race can face in the real world.



* DramaPreservingHandicap: The four parts of Chapter 17 are the last chances Ike has to gain experience before he promotes mandatorily. It's likely that any given Ike is already quite strong by that point, so the game handicaps him by encumbering him with an unconscious Leanne (as if he Rescued her and can't put her down) for last two harder parts.
* TheDreaded: The Four Riders of Daein, plus Ashnard himself. Actually GameplayAndStoryIntegration as each one you fight has the skill Daunt, lowering the Hit and Critical chance of your units to reflect their fear.

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* DramaPreservingHandicap: The four parts of Chapter 17 are the last chances Ike has to gain experience before he promotes mandatorily. It's likely that any given Ike is already quite strong by that point, so the game handicaps him by encumbering him with an unconscious Leanne (as if he Rescued her and can't put her down) for the last two harder parts.parts of the map.
* TheDreaded: The Four Riders of Daein, plus Ashnard himself. Actually GameplayAndStoryIntegration himself are infamous in story for being the strongest warriors Daein can offer. This is reflected in-game as each one you fight has the skill Daunt, lowering the Hit and Critical chance of your units to reflect their fear.



* DuelBoss: The Black Knight is fought on his own, seperate part of a level, and only Ike gets to battle him. [[spoiler:You can get Mist to help you by healing Ike, but she can't even scratch Black Knight thanks to his blessed armor.]]

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* DuelBoss: The Black Knight is fought on his own, seperate separate part of a level, and only Ike gets to battle him. [[spoiler:You can get Mist to help you by healing Ike, but she can't even scratch Black Knight thanks to his blessed armor.]]



* EgocentricTeamNaming: The Greil Mercenaries.

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* EgocentricTeamNaming: The Greil Mercenaries.Mercenaries are named after their leader, Greil.



* TheEmpire: Daein, a heavily militaristic country under the [[SocialDarwinist darwinistic rule]] of [[TinTyrant King Ashnard]], and is the main threat of the game. [[spoiler:[[DeconstructedTrope The campaign against it ends up doing more harm than good however]]]].
* EndGameResultsScreen: Relegated to Trial Maps, and only ranking the player on their kills.

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* TheEmpire: Daein, a heavily militaristic country under the [[SocialDarwinist darwinistic rule]] of [[TinTyrant King Ashnard]], and is the main threat of the game. [[spoiler:[[DeconstructedTrope The [[spoiler:The campaign against it ends up [[DeconstructedTrope doing more harm than good however]]]].
* EndGameResultsScreen: Relegated EndGameResultsScreen:
** Like other ''Fire Emblem'' games, at the end of the epilogue, the number of turns taken
to beat each chapter is shown, followed by the number of kills achieved by each unit, with the top 5 units getting their own splash art.
** On
Trial Maps, and only ranking the player is ranked on their the number of turns taken to win, the number of surviving units, and the number of kills.



* ExpectingSomeoneTaller: Ike's first meeting with [[AChildShallLeadThem the apostle of Begnion]].
* ExtraTurn: The herons' galdr refreshes units that have already acted during the player phase, granting them a second action in the same phase.
** Unlike previous installments in the franchise, horse and winged cavalry can move again after attacking for any unused movement distance, but can't do anything but end their turn.

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* ExpectingSomeoneTaller: Ike's (and many of the other mercenaries') first meeting with Sanaki has him shocked that the stowaway child onboard his ship is [[AChildShallLeadThem the apostle of Begnion]].
* ExtraTurn: ExtraTurn:
**
The herons' galdr refreshes units that have already acted during the player phase, granting them a second action in the same phase.
phase. When untransformed, a single unit can be refreshed; when transformed, all adjacent units get an extra turn.
** Unlike previous installments the GBA games in the franchise, horse and winged cavalry can move again after attacking or doing any other action for any unused movement distance, but unlike the SNES games, can't do anything but end their turn.



* FantasyConflictCounterpart: The general plot of Path of Radiance seems has some parallels with World War II, particularly in the roles of many of the countries. Daein/Germany is a bigoted, militaristic aggressor nation, Crimea/France is a cultured nation invaded by said agressor state, Begnion/Britain is a powerful, aristocratic empire to whom Crimea/France appeals to for help and the Laguz/United States are isolationists who come to join the Allies when they realize Daein/Germany threaten them. To top it all off, the leader of the allied force is called Ike.

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* FantasyConflictCounterpart: The general plot of Path of Radiance seems has some parallels with World War II, particularly in the roles of many of the countries. Daein/Germany is a bigoted, militaristic aggressor nation, Crimea/France is a cultured nation invaded by said agressor aggressor state, Begnion/Britain is a powerful, aristocratic empire to whom Crimea/France appeals to for help and the Laguz/United States are isolationists who come to join the Allies when they realize Daein/Germany threaten them. To top it all off, the leader of the allied force is called Ike.



* FinalSolution: The Serenes Massacre enacted by a frenzied Begnion mob that killed all but a handful of the Heron laguz and destroyed their home. It's later revealed that the Herons were scapegoated for the death of the previous Begnion Apostle, and the grief-stricken mob, who already had anti-Laguz prejudices, did the dirty work.
* {{Foreshadowing}}: Immediately after Greil's death, the roar of the KingOfBeasts is enough to send the formidible Black Knight into a swift retreat (though he regards it more of an annoyance than anything). While this immediately establishes the badass credentials of the Laguz royals, it also foreshadows that certain things ''can'' hurt Ashera-blessed armor, including the extremely powerful Laguz that show up to help you in the end against Ashnard.

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* FinalSolution: The Serenes Massacre enacted by a frenzied Begnion mob that killed all but a handful of the Heron laguz and destroyed their home. It's later revealed that the Herons were scapegoated for the death of the previous Begnion Apostle, and the grief-stricken mob, who already had anti-Laguz prejudices, did the dirty work.
* {{Foreshadowing}}: Immediately after Greil's death, the roar of the KingOfBeasts is enough to send the formidible formidable Black Knight into a swift retreat (though he regards it more of an annoyance than anything). While this immediately establishes the badass credentials of the Laguz royals, it also foreshadows that certain things ''can'' hurt Ashera-blessed armor, including the extremely powerful Laguz that show up to help you in the end against Ashnard.



** Want to recruit [[spoiler:Stefan]], one of the best characters in the game, as well as obtain one of the four valuable Occult Scrolls? You can only do it in one mission, by sending one of your Laguz characters to stand on a single square that's so far off the beaten path they pretty much won't be participating in the fight. It has to be a Laguz too, otherwise you their nice sword as a gift only. The only indication the game gives you about this is a vague hint by a servant at the base, though a few players might find the area you need to go conspicuous, seeing as it's a massive detour that leads to a dead end. The rest of the hidden treasure can be this too, particularly the ever-valuable boots, but at least this is supposed to be a secret and mitigated by the presence of an easy-to-find Coin right in front of your start position that most people will discover by accident.

to:

** Want to recruit [[spoiler:Stefan]], one of the best characters in the game, as well as obtain one of the four valuable Occult Scrolls? You can only do it in one mission, by sending one of your Laguz characters to stand on a single square that's so far off the beaten path they pretty much won't be participating in the fight. It has to be a Laguz too, otherwise you only get their nice sword as a gift only.gift. The only indication the game gives you about this is a vague hint by a servant at the base, though a few players might find the area you need to go conspicuous, seeing as it's a massive detour that leads to a dead end. The rest of the hidden treasure can be this too, particularly the ever-valuable boots, but at least this is supposed to be a secret and mitigated by the presence of an easy-to-find Coin right in front of your start position that most people will discover by accident.



* HerdHittingAttack: Due to how Canto works in Tellius, cavalry and winged cavalry are free to move after attacking- this lets entire groups of these units attack one of your units that's in range then move away to make room for the next attacker.
* HeroicSacrifice: Geoffrey's unit of knights are prepared to do this for Princess Elincia when they get completely encircled by Daein. Against the advisement of Lucia and Bastian, Ike presses the attack and saves them without risking Elincia's life.

to:

* HerdHittingAttack: Due to how Canto works in Tellius, cavalry and winged cavalry are free to move after attacking- this lets entire groups of these units attack one of your units that's in range then move away to make room for the next attacker.
* HeroicSacrifice: Geoffrey's unit of knights are prepared to do this sacrifice themselves for Princess Elincia when they get completely encircled by Daein. Against the advisement of Lucia and Bastian, Ike presses the attack and saves them without risking Elincia's life.



* HotBlooded: '''KIERAN, LEADER OF THE FIFTH PLATOON OF THE CRIMEAN ROYAL KNIGHTS!'''
* HulkingOut: The game seems to encourage this to a degree by letting Laguz transform faster if they've been attacked by enemies.

to:

* HotBlooded: '''KIERAN, LEADER OF THE FIFTH PLATOON OF THE CRIMEAN ROYAL KNIGHTS!'''
* HulkingOut: The game seems
Befitting a knight clad in red, Kieran is brash and overly ready to encourage this enter battle, to a degree by letting Laguz transform faster if they've been attacked by enemies. the point of making himself bleed during training.



** Greil to Ike at the very beginning of the game, although Greil was also impressed that Ike figured it out on his own.

to:

** Greil to lets Ike win at the very beginning of the game, although Greil was is also impressed that Ike figured it out that he was holding back on his own.



** ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' reveals that [[spoiler:the Black Knight also allowed Ike to defeat him after he learned that Greil crippled himself.]] At least in the English version.

to:

** ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' Dawn]]'''s English version reveals that [[spoiler:the Black Knight also allowed Ike to defeat him after he learned that Greil crippled himself.]] At least in the English version.himself]].



* KingOfBeasts: Caineghis is a very literal one.

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* KingOfBeasts: Caineghis is a very literal one.lion laguz, and is the king of Gallia.



* TheLeader: Ike matures into a type II for the Greil Mercenaries and Crimean Army.

to:

* TheLeader: After being [[EnsignNewbie thrust into the position]], Ike matures into a type II for the level-headed leader of the Greil Mercenaries Mercenaries, and later, the Crimean Army.Army, taking advice from his teammates before making his next move.



* LegendaryInTheSequel: At the start of ''Path of Radiance'', Ike is a member of a relatively obscure mercenary company based out of rural Crimea. By ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', he's a hero and a household name across the entire continent.



* LimitBreak: Mastery/Occult Skills. [[OlderThanTheyThink Originally prototyped]] in ''7'' with the Assassin's "Silencer" ability (renamed Lethality in this series), and in ''8'' with class-specific skills like the Wyvern Knight's "Pierce". Any promoted beorc unit can use an Occult Scroll to learn one, which then has a chance to trigger based on their Skill stat. The exact skill depends on unit's class - Paladins' ''Sol'' heals them for half of damage dealt, Generals get ''Luna'' which halves opponent's Defense, and Ike's ''Aether'' does [[AllYourPowersCombined both]].

to:

* LimitBreak: Mastery/Occult Skills. [[OlderThanTheyThink Originally prototyped]] in ''7'' with the Assassin's "Silencer" ability (renamed Lethality in this series), and in ''8'' with class-specific skills like the Wyvern Knight's "Pierce". Any promoted beorc unit can use an Occult Scroll to learn one, which then has a chance to trigger based on their Skill stat. The exact skill depends on unit's class - Paladins' ''Sol'' heals them for half of damage dealt, Generals get ''Luna'' which halves opponent's Defense, and Ike's ''Aether'' does [[AllYourPowersCombined both]].



** The fight [[spoiler:with the Black Knight]]. If Ike has his relevant stats maxed (almost impossible for him not to if he hasn't been left out of the action), you still need Aether to activate at least once before the battle ends. If it does, you win! It doesn't? [[GameOver Too bad.]] Otherwise, victory is only possible if Ike's strength is [[{{Cap}} capped]], Mist is tough enough to survive the [[{{Mook}} mooks]] and heal him, and he hits his enemy on every single blow, ''and'' said enemy never activates their ArmorPiercingAttack on player phase- a single Aether is more likely than all of this.

to:

** The fight [[spoiler:with the Black Knight]]. If In most circumstances, Ike has his relevant stats maxed (almost impossible for him not to if he hasn't been left out of the action), you still need needs Aether to activate at least once before the battle ends. If it does, you win! It doesn't? [[GameOver Too bad.]] bad. Otherwise, victory is only possible if Ike's strength is [[{{Cap}} capped]], Mist is tough enough to survive the [[{{Mook}} mooks]] and heal him, and he hits his enemy on every single blow, ''and'' said enemy never activates their ArmorPiercingAttack on player phase- a single Aether is more likely than all of this.



* MacGuffin: Lehran's Medallion, a.k.a. the [[TitleDrop Fire Emblem]].

to:

* MacGuffin: Lehran's Medallion, a.k.a. the [[TitleDrop Fire Emblem]].Emblem]], contains a dark god sealed within it. Almost anyone who touches it is driven to madness, and should war engulf the continent, the dark god will be released.



* MiniBoss: Nedata in the "Gallia" level from ''Path of Radiance'', a hilariously stereotypical pirate.

to:

* MiniBoss: Nedata in the "Gallia" level from ''Path of Radiance'', is a hilariously stereotypical pirate.pirate that shows up halfway through chapter 9. Unlike the main boss's job of guarding the seize point, Nedata's main danger is him looting the villages on the left side of the map.



* NemesisWeapon: The Black Knight has the two blessed swords [[DualWielding dual wielded]] by the legendary warrior Altina, and which are named Alondite and Ragnell. When he confronts Greil looking for a duel he only uses Alondite and actually gives Ragnell to his opponent so it can be an even fight. Greil refuses and ultimately loses. In the aftermath, Ike takes up Ragnell and [[spoiler:duels the Black Knight with it to get revenge for Greil's death]].

to:

* NemesisWeapon: The Black Knight has the two blessed swords [[DualWielding dual wielded]] by the legendary warrior Altina, and which are named Alondite and Ragnell. When he confronts Greil looking for a duel he only uses Alondite and actually gives Ragnell to his opponent so it can be an even fight. Greil refuses and ultimately loses. In the aftermath, Ike takes up Ragnell and [[spoiler:duels the Black Knight with it to get revenge for Greil's death]].



* NoCureForEvil: Laguz by definition cannot use magic or staves, so the few Laguz-only enemy chapters you face are this (though several carry Vulneraries in Chapter 15). Later on, when Daein uses Feral Ones or Kilvas mercenaries alongside their Beorc troops, their healer AI will prioritize almost everything before healing their Laguz allies.

to:

* NoCureForEvil: Laguz by definition cannot use magic or staves, so the few Laguz-only enemy chapters you face are this have severely limited healing (though several carry Vulneraries in Chapter 15). Later on, when Daein uses Feral Ones or Kilvas mercenaries alongside their Beorc troops, their healer AI will prioritize almost everything before healing their Laguz allies.



* PlayingWithSyringes: One of the more horrifying things that Daein sanctions. [[spoiler: The heroes eventually discover a dungeon where imprisoned Laguz were cruelly experimented on, with many of them implied to have died or lost their minds. They turn out to be Feral Ones that you fight later, who unwillingly lost their identities and are forced to constantly be in transformed mode.]]

to:

* PlayingWithSyringes: One of the more horrifying things that Daein sanctions. [[spoiler: The heroes eventually discover a dungeon where imprisoned Laguz were cruelly experimented on, with many of them implied to have died or lost their minds. They turn out to be mercenaries end up fighting against feral laguz called Feral Ones that you fight later, Ones, who unwillingly lost their identities and are forced to constantly be in transformed mode.mode. [[spoiler:The heroes eventually discover a dungeon in Daein where imprisoned Laguz were cruelly experimented on to become Feral Ones.]]



** Interestingly, they do touch upon taking the dead's weapons once early on, but everyone scolds Shinon for doing so (for honorable and pragmatic reasons alike).

to:

** Interestingly, they do touch the game touches upon taking the dead's weapons once early on, but everyone scolds Shinon for doing so (for honorable and pragmatic reasons alike).



* PoorCommunicationKills: Daein's citizens see the combined Crimean/Begnion army as nothing more than an invading, bloodthirsty force, when they don't realize that it's trying to do the exact '''opposite''' since it's the former that the tyrannical Daein army has done to Crimea and the poor nation is merely trying to eliminate the tyrannical Mad King Ashnard from committing any more blood-crazed atrocities that further his [[ForTheEvulz ruinous goals]] and bring an end to them for the good of everyone else. Despite this, the citizens of Daein just [[UngratefulTownsfolk continuously keeps thinking that the combined army is there to bully/burn their nation to the ground]], when it's the complete opposite of that fact.
* PowerAtAPrice: Equipping Laguz with the Demi Band keeps them in transformed mode constantly, but with half their transformation bonuses (the Laguz Band that the royals have has no such restriction). The Feral Ones are enemy Laguz created by PlayingWithSyringes that are slightly stronger than normal with permanent transformation, at the cost of their identity and sanity.

to:

* PoorCommunicationKills: Daein's citizens see the combined Crimean/Begnion army as nothing more than an invading, bloodthirsty force, when they don't realize that it's trying to do the exact '''opposite''' since it's the former that the tyrannical Daein army has done to Crimea and the poor nation is merely happening, with them trying to eliminate overthrow the tyrannical Mad King Ashnard Ashnard's rule over Crimea from committing any more blood-crazed atrocities that further his [[ForTheEvulz ruinous goals]] and bring an end to them for the good of everyone else. Despite this, the citizens of Daein just [[UngratefulTownsfolk continuously keeps thinking that the combined army is there to bully/burn their nation to the ground]], when it's the complete opposite of that fact.
goals]].
* PowerAtAPrice: PowerAtAPrice
**
Equipping Laguz with the Demi Band keeps them in transformed mode constantly, but with half their transformation bonuses (the Laguz Band that the royals have has no such restriction). The Feral Ones are enemy Laguz created by PlayingWithSyringes that are slightly stronger than normal with permanent transformation, at the cost of their identity and sanity.
** Mages are able to gain vast arcane power by letting a spirit eat a part of their soul, in addition to marking their skin.



* PurposelyOverpowered: The three royal Laguz that you can take as reinforcements in the final chapter are this and the {{Eleventh Hour Ranger}}s, and potentially necessary to beat Ashnard if your Ike or your dragon aren't up to scratch.

to:

* PurposelyOverpowered: The three royal Laguz that you can take as reinforcements in the final chapter are this and some of the {{Eleventh Hour Ranger}}s, most powerful units in the game, and potentially necessary to beat Ashnard if your Ike or your dragon aren't up to scratch.



* ReasonableAuthorityFigure: Sanaki becomes this in ''Path of Radiance'', although at first she appears to be a spoiled little kid. (Which well, she is...she's ''eleven''.)
* RewardedAsATraitorDeserves: Non-lethal variant. One minor villain in pursuit of Princess Elincia has [[TheQuisling volunteer Crimeans]] tell him her whereabouts in hopes of a reward, only to turn around and have them abused for labor for selling her out. To be fair, they didn't know that the woman was Elincia and immediately have a MyGodWhatHaveIDone moment, but still...

to:

* ReasonableAuthorityFigure: Sanaki becomes this in ''Path of Radiance'', although Although at first she appears to be a spoiled little kid. (Which kid (which well, she is...she's ''eleven''.)
''eleven''), Sanaki devotes herself to repairing Beorc-Laguz relationships, fighting against the senate every step of the way.
* RewardedAsATraitorDeserves: Non-lethal variant. One minor villain in pursuit of Princess Elincia has [[TheQuisling volunteer Crimeans]] tell him her whereabouts in hopes of a reward, only to turn around and have them abused for labor for selling her out. To be fair, they didn't know that the woman was Elincia and immediately have a MyGodWhatHaveIDone moment, but still...



** When Ike puts together Ashnard's plan in Chapter 22, those who've played the sequel will notice [[spoiler:there's no evidence that Ashnard was behind the Serenes Massacre, Ike jumped to that conclusion on his own.]]

to:

** When Ike puts together Ashnard's plan in Chapter 22, those who've played the sequel will notice [[spoiler:there's no evidence that Ashnard was behind the Serenes Massacre, Massacre; Ike jumped to that conclusion on his own.]]



* ShoutOut: A base conversation between the three Pegasus knights; they are training, and Tanith shouts "DO YOU WANT TO LIVE FOREVER!" Coincidence? [[Literature/GauntsGhosts We don't think so.]]

to:

* ShoutOut: A base conversation between the three Pegasus knights; they are training, and Tanith shouts "DO YOU WANT TO LIVE FOREVER!" "do you want to live forever?!" Coincidence? [[Literature/GauntsGhosts We don't think so.]]



* SocialDarwinist: Surprisingly, [[spoiler:Ashnard]] fits this mold pretty well, though the only way to find out about it is through a boss conversation he has with... ''Reyson'', who probably won't survive the ensuing battle due to his pathetic defenses.

to:

* SocialDarwinist: Surprisingly, [[spoiler:Ashnard]] fits this mold pretty well, though with his ultimate goal being the only way to find out about it is through end of royalty and nobility in favor of a boss conversation he has with... ''Reyson'', who probably won't survive world where the ensuing battle due to his pathetic defenses.strong control the weak.



%%* StayInTheKitchen: Mia's backstory. Leads to the hilarious [[http://serenesforest.net/fe9/support/046.html Mia x Largo supports]].

to:

%%* * StayInTheKitchen: Mia's backstory. Leads to the hilarious [[http://serenesforest.net/fe9/support/046.html Mia x During his support conversation with Mia, Largo supports]].tells her that he doesn't want to hurt a woman that should be doing something more domestic than swordfighting. After beating him several times, Mia reveals to Largo that many other people have told her the exact same thing.



* SuperSenses: Most Laguz have them, but Janaff and Ulki (both Hawk Laguz) have them as actual combat powers. Some of their supports bring up how they [[IThoughtEveryoneCouldDothat wonder how Beorc function being blind at night]], and so forth.

to:

* SuperSenses: Most Laguz have them, but Janaff and Ulki (both Hawk Laguz) have them super sight and hearing as actual combat powers.powers respectively. Some of their supports bring up how they [[IThoughtEveryoneCouldDothat wonder how Beorc function being blind at night]], and so forth.



* TalkingIsAFreeAction: Boss characters will sometimes talk to or even have conversations with your units before fighting them. If Ashnard meets Reyson in the endgame, he will go on a full-blown MotiveRant while the rest of your army stands patiently.

to:

* TalkingIsAFreeAction: Boss characters will sometimes talk to or even have conversations with your units before fighting them. If Ashnard meets Reyson in the endgame, he will go on a full-blown MotiveRant while the rest of your army stands patiently.TalkingIsAFreeAction:



** Boss characters will sometimes talk to or even have conversations with your units before fighting them. If Ashnard meets Reyson in the endgame, he will go on a full-blown MotiveRant while the rest of your army stands patiently.



* UnwittingInstigatorOfDoom: The first group of Daein soldiers that Greil's Mercenaries encounter, had they not attacked for no reason and forced them to defend themselves, would have likely found Elincia hiding nearby with zero issue and Daein probably would have gotten away with their invasion of Crimea. By the simple act of forcing Ike's hand, they lose princess Crimea and set off a chain of events that causes Ike's Mercenaries to escape with her, eventually gain the support of Begnion and the Laguz tribes, conquer Daein with a full-on army, then liberate Crimea from Ashnard.

to:

* UnwittingInstigatorOfDoom: The first group of Daein soldiers that Greil's Mercenaries encounter, had they not attacked for no reason and forced them to defend themselves, would have likely found Elincia hiding nearby with zero issue and Daein probably would have gotten away with their invasion of Crimea. By the simple act of forcing Ike's hand, they lose princess Princess Crimea and set off a chain of events that causes Ike's Mercenaries to escape with her, eventually gain the support of Begnion and the Laguz tribes, conquer Daein with a full-on army, then liberate Crimea from Ashnard.



* WingedHumanoid: The bird tribe Laguz are this in their humanoid forms.

to:

* WingedHumanoid: The bird tribe Laguz are this in have wings on the back of their humanoid forms.

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* AsskickingEqualsAuthority: The Royal Laguz are selected from the strongest in the tribe. To get the throne, you must fight the king or queen and defeat them.
** Ashnard also has [[MightMakesRight this attitude]]... and takes it [[BloodKnight way]], '''''[[SocialDarwinist way]]''''' [[BadBoss too far]]. That being said, he still is far more powerful than any of the Laguz Kings (and Giffca) in ''Path of Radiance''. No single unit can beat him without healing or multiple skill activations.
* AwesomeButImpractical: Largely averted in terms of heavier weapons, thanks to Tellius games using Strength instead of Constitution to determine speed penalties. Units with good strength growths can utilize Blades and other previously AwesomeButImpractical weapons without issue once they're trained up, though magic users with low Strength can play this straight with heavy tomes.
** Rexbolt, the S-ranked light tome that only Rhys can use. It's powerful but far too heavy for Rhys to use and double with, not to mention barely worth it since it's only available in the final chapter and it takes a bit of effort before you can actually steal it.

to:

* AsskickingEqualsAuthority: AsskickingEqualsAuthority:
**
The Royal Laguz are selected from the strongest in the tribe. To get the throne, you must fight the king or queen and defeat them.
** Ashnard also has chooses his generals by selecting the strongest fighters of the nation, as opposed to the other nation's military leaders being hereditary in nature. His ultimate goal is to create a world where [[MightMakesRight this attitude]]... and takes it [[BloodKnight way]], '''''[[SocialDarwinist way]]''''' [[BadBoss too far]]. That being said, he still is far more powerful than any the strong are able to rule of the Laguz Kings (and Giffca) in ''Path of Radiance''. No single unit can beat him without healing or multiple skill activations.
weak, with no regard to one's birth status]].
* AwesomeButImpractical: AwesomeButImpractical:
**
Largely averted in terms of heavier weapons, thanks to Tellius games using Strength instead of Constitution to determine speed penalties. Units with good strength growths can utilize Blades and other previously AwesomeButImpractical weapons without issue once they're trained up, though magic users with low Strength can play this straight with heavy tomes.
** Rexbolt, the S-ranked light tome that only Rhys can use. It's powerful but far too heavy for Rhys to use and double with, not to mention barely worth it since it's only available in the final chapter and it takes requires a bit of effort before you can actually steal it.specific setup to steal.



* BadassArmy: The Greil/Ike Mercenaries and all of their allies are a force to be reckoned with.

to:

* BadassArmy: The Greil/Ike Mercenaries and all of their allies are a force to be reckoned with.with, able to take on Daein head on by the end.



* BigDamnHeroes: The Gallian forces do this on a regular basis in the first part of the game.
** In their first apperance, they bail out the Greil Mercenaries in a cutscene at the end of Chapter 7, forcing a troop of Daein forces outnumbering them 4-to-1 to retreat out of sheer teror.

to:

* BigDamnHeroes: The Gallian forces do this on a regular basis in the first part of the game.
BigDamnHeroes:
** In their first apperance, they appearance, Gallian forces bail out the Greil Mercenaries in a cutscene at the end of Chapter 7, forcing a troop of Daein forces outnumbering them 4-to-1 to retreat out of sheer teror.terror.



** At the end of Chapter 13 (another defend map), if you haven't routed the enemy already, the Apostle Guard lead by Sigrun charges in and finishes everyone off for you.

to:

** At the end of Chapter 13 (another defend map), if you haven't routed the enemy already, the Apostle Guard lead led by Sigrun charges in and finishes everyone off for you.



** It's also mentioned that the beast Laguz in general are this, probably due to the energy needed to transform, and the animals they transform into are large carnivores. And it's also said that Ike's appetite is about as big as theirs.
* BlackKnight: Its worth mentioning that the game actually has '''two''' distinct characters that fit the Black Knight persona to different degrees and in their own ways; besides the [[ExactlyWhatItSaysOnTheTin "Black Knight"]] himself, there is also Bertram.
* {{Blackmail}}: After Soren discovers that [[spoiler:Nasir is a spy]] and confronts him about it, the latter subtly threatens to reveal Soren's secret, that [[spoiler:he is Branded]]. Soren is then so terrified of being found out that he keeps his mouth shut about what he knows, even when [[spoiler:Mist's medallion vanishes]] and after [[spoiler:Nasir]] is caught. Bottling up the truth makes him become gradually (even more) meaner and more upset during briefings until the earliest time he can [[spoiler:tell Ike his secret on his own]].

to:

* BlackKnight:
** It's also mentioned that the beast Laguz in general are this, probably due to the energy needed to transform, and the animals they transform into are large carnivores. And it's also said that Ike's appetite is about as big as theirs.
* BlackKnight: Its worth mentioning that the game actually has '''two''' distinct characters that fit the Black Knight persona to different degrees and in their own ways; besides the
The [[ExactlyWhatItSaysOnTheTin "Black Knight"]] himself, there Black Knight]] is also Bertram.
a powerful warrior clad in black armor that nobody knows anything about except that Greil trained him. Throughout the story, he acts as TheDragon to Ashnard, teleporting around to do his dirty work, and Ike is kickstarted on his quest by his desire to avenge his father and kill the Black knight.
** Bertram is one of the Four Riders of Daein, and wears black armor and a mask over his face. His origins are even more mysterious than the Black Knight's, with the only hint of his history being a plea to Ike to kill him.
* {{Blackmail}}: After Soren discovers suspects that [[spoiler:Nasir is a spy]] spy for Daein]] and confronts him about it, the latter subtly threatens to reveal Soren's secret, that [[spoiler:he is Branded]].Branded, a beorc with laguz blood]]. Soren is then so terrified of being found out that he keeps his mouth shut about what he knows, even when [[spoiler:Mist's medallion vanishes]] and after [[spoiler:Nasir]] is caught. Bottling up the truth makes him become gradually (even more) meaner and more upset during briefings until the earliest time he can [[spoiler:tell Ike his secret on his own]].



* BlessedWithSuck: According to a support conversation, some mages can invite a spirit to enter their bodies, allowing it to consume said mage's soul in exchange for essence (i.e. power).
-->'''Callil:''' Magic comes from interaction with spirits. If you let one into your body, it will give you tremendous power... [[DealWithTheDevil for a price.]]



* BloodKnight: Ashnard, all the way. In one conversation, he hints pretty heavily that he's deliberately setting up a SortingAlgorithmOfEvil to allow Ike's group to reach their full potential before meeting him, provided they're worthy.

to:

* BloodKnight: Ashnard, all the way.Ashnard laughs maniacally in his pre-battle conversations against Ike's army. In one conversation, he hints pretty heavily that he's deliberately setting up a SortingAlgorithmOfEvil to allow Ike's group to reach their full potential before meeting him, provided they're worthy.



%%* BoomHeadshot: What Shinon does to save Rolf in chapter 2.
* BrainwashedAndCrazy: Enemy Beorc factions sometimes use Feral Ones (Laguz who have been [[SlaveMook enslaved]] and [[PsychoSerum drugged]] into rabid beasts) in combat. Also counts as KickTheDog.

to:

%%* BoomHeadshot: What Shinon does to save Rolf in chapter 2.
* BrainwashedAndCrazy: Enemy Beorc factions sometimes use Feral Ones (Laguz who have been [[SlaveMook enslaved]] and [[PsychoSerum drugged]] into rabid beasts) in combat. Also counts as KickTheDog.



-->'''Jill:''' ...Ashnard... Ashnard!! ASHNARD!! [[ThisIsUnforgivable I... will never forgive you! NEVER!!!]]
[[note]]Unfortunately for Jill, Ashnard is ''way'' too decked with protection and defenses, plus his goddess-blessed armor, that she could never even harm him despite her rage[[/note]]

to:

-->'''Jill:''' ...Ashnard... Ashnard!! ASHNARD!! [[ThisIsUnforgivable I... will never forgive you! NEVER!!!]]
[[note]]Unfortunately
NEVER!!!]][[note]]Unfortunately for Jill, Ashnard is ''way'' too decked with protection and defenses, plus his goddess-blessed armor, that she could never even harm him despite her rage[[/note]]rage.[[/note]]



* CharacterDevelopment: ''Path of Radiance'' had many conversations for each character. However, like the GBA ''Fire Emblem'' titles preceding it, each character could only have 5 conversations per playthrough (many characters have over 10 conversations, so it takes more than one playthrough to unlock them all).

to:

* CharacterDevelopment: ''Path of Radiance'' had has many conversations for each character. between the different characters through the support system. However, like the GBA ''Fire Emblem'' titles preceding it, each character could can only have 5 conversations per playthrough (many characters have over 10 conversations, so it takes more than one playthrough to unlock them all).



* ChekhovsGun: Ragnell is first presented in this way, during Greil's battle with the Black Knight.

to:

* ChekhovsGun: Ragnell is first presented in this way, seen during Greil's battle with the Black Knight.Knight, before the Black Knight reveals its true nature as the only weapon that can defeat goddess-blessed armor.



* ChildSoldiers: Rolf, Mist, Tormod, and Sothe are at most in their middle teens, but they still fight with the rest of your army. Rolf's support conversation with Mist discusses this, as Mist notes that Rolf is starting to become [[TroublingUnchildlikeBehavior too comfortable with killing]].

to:

* ChildSoldiers: Rolf, Mist, Tormod, and Sothe are at most in their middle teens, but they still fight with the rest of your army. Rolf's support conversation with Mist discusses this, as Mist notes worries that Rolf is starting to become [[TroublingUnchildlikeBehavior too comfortable with killing]].



** Titania is the closest the game has to a classic Crutch Character, but in a [[SubvertedTrope subversion]], she has decent enough growths to remain feasible throughout the entire game.
** Shinon starts out looking like a straight Crutch Character, then becomes unavailable until roughly two-thirds of the way through the game, by which time he CantCatchUp.
* CutscenePowerToTheMax: Lethe and Mordecai blow past half a dozen Daein mooks in a scripted sequence, instantly killing them in a BigDamnHeroes moment. It's likely that they could have fought all of them anyways and this shorthand method was used to save time.

to:

** Titania is the closest the game has to a classic Crutch Character, being a pre-promoted unit with the highest stats of your earlygame party, but in a [[SubvertedTrope subversion]], she has decent enough growths to remain feasible throughout the entire game.
** Shinon starts out looking like a straight Crutch Character, also being a pre-promoted unit, but then becomes unavailable until roughly two-thirds of the way through the game, by which time he CantCatchUp.
* CutscenePowerToTheMax: Lethe and Mordecai blow past half a dozen Daein mooks in a scripted sequence, instantly killing them in a BigDamnHeroes moment. It's likely that they could have fought all of them anyways and this shorthand method was used to save time.



** Elincia when she's first discovered unconscious on the side of the road in Crimea. Lampshaded by the more cynical members of Greil's Mercenaries that Ike and Greil can't resist saving a helpless woman.
** An unusual variant in that Leanne is incapacitated for all of Chapter 17, but unlike previous installments where she's a stationary NPC to protect, Ike insists on carrying her for parts 3 and 4, basically hampering his stats by using Rescue on her and not being able to put her down or give her to anyone else.

to:

** Shortly after being found by Ike, Elincia when she's first discovered unconscious on is chased after by a group of Daein soldiers, starting the side of Greil Mercenaries' involvement in the road in Crimea.war. Lampshaded by the more cynical members of Greil's Mercenaries that Ike and Greil can't resist saving a helpless woman.
** An unusual variant in that Leanne is incapacitated found by the mercenaries in the Serenes Forest. Soon afterward, Oliver's troop attempts to capture her, forcing the mercenaries to defend her.
* DealWithTheDevil: According to a support conversation, some mages can invite a spirit to enter their bodies, allowing it to consume said mage's soul in exchange
for all of Chapter 17, but unlike previous installments where she's essence (i.e. power). Doing this causes a stationary NPC mark to protect, Ike insists appear on carrying her for parts 3 and 4, basically hampering his stats by using Rescue on her and not being able to put her down or the mage's body.
-->'''Callil:''' Magic comes from interaction with spirits. If you let one into your body, it will
give her to anyone else. you tremendous power... for a price.

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