Follow TV Tropes

Following

History VideoGame / FinalLegacy

Go To

OR

Is there an issue? Send a MessageReason:
None


A MinigameGame that combines some elements of real-time strategy with real-time combat. Released in 1984 for Platform/Atari8BitComputers by Atari's Advanced Games Group during the time of UsefulNotes/TheGreatVideoGameCrashOf1983, it was a commercial flop.

to:

A MinigameGame that combines some elements of real-time strategy with real-time combat. Released in 1984 for Platform/Atari8BitComputers by Atari's Advanced Games Group during the time of UsefulNotes/TheGreatVideoGameCrashOf1983, MediaNotes/TheGreatVideoGameCrashOf1983, it was a commercial flop.
Is there an issue? Send a MessageReason:
None


A MinigameGame that combines some elements of real-time strategy with real-time combat. Released in 1984 for UsefulNotes/Atari8BitComputers by Atari's Advanced Games Group during the time of UsefulNotes/TheGreatVideoGameCrashOf1983, it was a commercial flop.

to:

A MinigameGame that combines some elements of real-time strategy with real-time combat. Released in 1984 for UsefulNotes/Atari8BitComputers Platform/Atari8BitComputers by Atari's Advanced Games Group during the time of UsefulNotes/TheGreatVideoGameCrashOf1983, it was a commercial flop.
Is there an issue? Send a MessageReason:
consistency


While playing one of these minigames, other things can happen in real time, such as being attacked by another ship or having the enemy launch its missiles. The game ends with either the player's death, the destruction of all cities, or the player winning by destroying all missile launchers.

to:

While playing one of these minigames, other things can happen in real time, real-time, such as being attacked by another ship or having the enemy launch its missiles. The game ends with either the player's death, the destruction of all cities, or the player winning by destroying all missile launchers.
Is there an issue? Send a MessageReason:
None


* EnemyDetectingRadar: The map shows the position of many ships (more keep spawning in over time), and most missile launchers. Why not all missile launchers? Certainly ones only show up if intelligence ships are destroyed.

to:

* EnemyDetectingRadar: The map shows the position of many ships (more keep spawning in over time), and most missile launchers. Why not all missile launchers? Certainly Certain ones only show up if intelligence ships are destroyed.
Is there an issue? Send a MessageReason:
None


* MinigameGame: The game is about swapping between these three specific minigames in real time, all connected to a main meta-game.

to:

* MinigameGame: The game is about swapping between these three specific minigames in real time, real-time, all connected to a main meta-game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IdiosyncraticDifficultyLevels: The difficulty levels are all named after different military ranks. Unless you're playing the non-American version, in which case they're just numbers.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:While you're busy taking out ships, the enemy might fire their missiles at your cities at any moment!]]

to:

[[caption-width-right:350:While you're busy taking out ships, the enemy might fire set their missiles at missile launchers loose on your cities at any moment!]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:While you're busy taking out ships, the enemy might fire their missiles at any moment!]]

to:

[[caption-width-right:350:While you're busy taking out ships, the enemy might fire their missiles at your cities at any moment!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/final_legacy.png]]
[[caption-width-right:350:While you're busy taking out ships, the enemy might fire their missiles at any moment!]]
Is there an issue? Send a MessageReason:
None


* CollissionDamage: A [[JustifiedTrope justified]] example. If your ship bumps into the enemy ship, the enemy dies, and you take damage. However, if this happens with an intelligence ship, you don't reveal the invisible missile launchers.

to:

* CollissionDamage: CollisionDamage: A [[JustifiedTrope justified]] example. If your ship bumps into the enemy ship, the enemy dies, and you take damage. However, if this happens with an intelligence ship, you don't reveal the invisible missile launchers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CollissionDamage: A [[JustifiedTrope justified]] example. If your ship bumps into the enemy ship, the enemy dies, and you take damage. However, if this happens with an intelligence ship, you don't reveal the invisible missile launchers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiIdling: Missiles are fired from time to time, and enemy ships are moving around the map, no matter what you're doing. If you idle, either you or your cities are gonna get attacked.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SeeTheInvisible: On any difficulty level higher than the lowest, some missile launchers can only be seen once they're revealed by destroying intelligence ships. These missile launchers can still fire missiles when not visible, but can only be attacked when they're revealed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnemyDetectingRadar: The map shows the position of many ships (more keep spawning in over time), and most missile launchers. Why not all missile launchers? Certainly ones only show up if intelligence ships are destroyed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InstantWinCondition: Your job is to destroy the enemy's missile launchers, no matter how many ships are in the ocean. They win by either killing the player or destroying all the cities the player must protect.
Is there an issue? Send a MessageReason:
None


* KeystoneArmy: While the enemy has endless ships in the ocean that all attack the player, destroying their missile launchers is what it takes to destroy them no matter how many ships there are.

to:

* KeystoneArmy: While the enemy has endless ships in the ocean that all attack the player, destroying their missile launchers is what it takes to destroy them no matter how many ships there are. The missile launchers can't even fight back, and need to rely on the ships to defend them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeystoneArmy: While the enemy has endless ships in the ocean that all attack the player, destroying their missile launchers is what it takes to destroy them no matter how many ships there are.
Is there an issue? Send a MessageReason:
None


* MotionParallax: Employed along with other tricks to create a pseudo-3D look to the ship combat segments.

to:

* MotionParallax: Employed along with other tricks to create a pseudo-3D look to the ship combat segments. The clouds, and birds flying over the ocean, are on two separate layers based on distance.



* VideoGameCrueltyPotential: It's possible to attack your own cities and destroy them.

to:

* VideoGameCrueltyPotential: It's possible to attack your own cities and destroy them. This is done by entering land combat mode on your own cities, which is done to refuel, and then attacking them instead of backing out. The developers probably should have come up with a different way to refuel so attacking your own cities by accident wouldn't be possible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProtectionMission: You have to defend the only remaining allied cities in existence. If they're destroyed, you lose.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameCrueltyPotential: It's possible to attack your own cities and destroy them.
Is there an issue? Send a MessageReason:
None


* EmergencyRefueling: Your vehicle has a fuel limit. On lower difficulties, this isn't an issue, but on higher difficulties, you'll need to return to the cities you're protecting to refuel.

to:

* EmergencyRefueling: EmergencyRefuelling: Your vehicle has a fuel limit. On lower difficulties, this isn't an issue, but on higher difficulties, you'll need to return to the cities you're protecting to refuel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EmergencyRefueling: Your vehicle has a fuel limit. On lower difficulties, this isn't an issue, but on higher difficulties, you'll need to return to the cities you're protecting to refuel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FauxFirstPerson3D: The perspective from the ship/submarine in the ship combat mode uses various effects to fake a 3D look, such as layered lines representing moving through water.
Is there an issue? Send a MessageReason:
None


A MinigameGame that combines some elements of real-time strategy with real-time combat. Made in 1984 for UsefulNotes/Atari8BitComputers by Atari's Advanced Games Group during the time of UsefulNotes/TheGreatVideoGameCrashOf1983, it was a commercial flop.

to:

A MinigameGame that combines some elements of real-time strategy with real-time combat. Made Released in 1984 for UsefulNotes/Atari8BitComputers by Atari's Advanced Games Group during the time of UsefulNotes/TheGreatVideoGameCrashOf1983, it was a commercial flop.
Is there an issue? Send a MessageReason:
None


This game provides examples of:

to:

This !This game provides examples of:
Is there an issue? Send a MessageReason:
None


At some point in the future, the Earth's few remaining cities are under attack by powerful missiles from a hostile nation. One battleship or submarine (the game is ambiguous on that point), the Legacy, is set to stop them.

to:

At some point in the future, the Earth's few remaining cities are under attack by powerful missiles from a hostile nation. One battleship or submarine (the game is ambiguous on that point), the Legacy, is set to stop them.
them. Yup, it's set in the UsefulNotes/ColdWar.
Is there an issue? Send a MessageReason:
None


At some point in the future, the Earth's cities are under attack by powerful missiles. One battleship or submarine (the game is ambiguous on that point), the Legacy, is set to stop them.

to:

At some point in the future, the Earth's few remaining cities are under attack by powerful missiles.missiles from a hostile nation. One battleship or submarine (the game is ambiguous on that point), the Legacy, is set to stop them.
Is there an issue? Send a MessageReason:
None


* SuspiciouslySimilarSong: The theme song is a riff off of both the ''Superman'' movie theme and the ''Star Trek'' movie theme, before going off into its own thing.
Is there an issue? Send a MessageReason:
None


A MinigameGame that combines some elements of real-time strategy with real-time combat. Made in 1984 by Atari's Advanced Games Group during the time of the great video game crash of 1983, it was a commercial flop.

to:

A MinigameGame that combines some elements of real-time strategy with real-time combat. Made in 1984 for UsefulNotes/Atari8BitComputers by Atari's Advanced Games Group during the time of the great video game crash of 1983, UsefulNotes/TheGreatVideoGameCrashOf1983, it was a commercial flop.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A MinigameGame that combines some elements of real-time strategy with real-time combat. Made in 1984 by Atari's Advanced Games Group during the time of the great video game crash of 1983, it was a commercial flop.

At some point in the future, the Earth's cities are under attack by powerful missiles. One battleship or submarine (the game is ambiguous on that point), the Legacy, is set to stop them.

The gameplay involves a combination of moving freely around a map and activating multiple attack modes at will, each one being their own minigame:

'''Torpedo:''' Fire torpedoes at ships while dodging their missiles in a form of early pseudo-3D.

'''Sea-to-Land:''' Attack missile bases before their missiles have a chance to reach the cities you're defending.

'''Sea-to-Air:''' Shoot missiles out of the sky before they reach the cities.

While playing one of these minigames, other things can happen in real time, such as being attacked by another ship or having the enemy launch its missiles. The game ends with either the player's death, the destruction of all cities, or the player winning by destroying all missile launchers.
----
This game provides examples of:

* AntiAir: Your ship/submarine has the ability to shoot missiles out of the sky.
* AtomicHate: The game is all about destroying missiles powerful enough to destroy entire cities, and destroying their launchers.
* DestructibleProjectiles: Shooting missiles out of the sky to protect the cities.
* DifficultyLevels: Six of them, ranging from very easy to brutally difficult.
* HellIsThatNoise: There's a very distinct sound that plays every time the enemy fires missiles, which you might hear when you're busy fighting a battleship. Stop those missiles!
* MinigameGame: The game is about swapping between these three specific minigames in real time, all connected to a main meta-game.
* MotionParallax: Employed along with other tricks to create a pseudo-3D look to the ship combat segments.
* RammingAlwaysWorks: Partial aversion. Intelligence ships, which must be destroyed in order to reveal otherwise invisible missile launchers, won't reveal them if destroyed by ramming but only if destroyed by shooting. All other ships can be destroyed by ramming with the only penalty being damage to the player.
* SuspiciouslySimilarSong: The theme song is a riff off of both the ''Superman'' movie theme and the ''Star Trek'' movie theme, before going off into its own thing.
----

Top