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** When you are in Power Down status, pressing the Boost button will cause you to accelerate to boost speed momentarily before decelerating back to Power Down speed, typically referred to by fans as a "dry-boost". There is no cooldown on using Boost while in Power Down, and using Boost while in Power Down does not consume Energy (as you are out of Energy and are thus are on your LastChanceHitPoint). The result is that, [[DifficultButAwesome assuming you are skilled enough to avoid hitting anything]], it is possible to maintain a lead in Power Down by spamming the Boost button, as you can maintain a higher average speed than usual, and some players have won races by deliberately knocking their health down to win this way.
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* LifeDrain: You can fully refill your HitPoints and extend your LifeMeter by killing an opponent, or extend your LifeMeter only with only the added portion being filled with HitPoints by killing a gray bumper.

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Show how heavily relaxed the rank out mechanics are in Classic Race. Also, the SNES original called the boosts "super jets".


** The classic S-Boost from the original game returns in Classic Race. It is more potent than the ''99'' Boost, but like the original game you only get one stock of S-Boost per lap, meaning that you will have to make your limited uses count.

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** The classic S-Boost super jet from the original game returns in Classic Race. It is more potent than the ''99'' Boost, but like the original game you only get one stock of S-Boost super jet per lap, meaning that you will have to make your limited uses count.



** [[DownplayedTrope Downplayed slightly;]] while the game uses a modern HUD and mixes in modern sound effects, the gameplay, music, and graphics imitate the SNES original as much as possible.
** Classic Race is an Event Race format that more closely emulates the mechanics and format of the original ''F-Zero'', including featuring only 20 racers, reducing the draw distance and aspect ratio and using the original track layouts, physics and bumper cars. However, the rank out limits are relaxed and you still run 4 laps instead of 5.

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** [[DownplayedTrope Downplayed slightly;]] while the game uses a modern HUD and mixes in modern sound effects, the gameplay, music, and graphics imitate very much of the SNES original as much as possible.
original.
** Classic Race is an Event Race format that more closely emulates the mechanics and format of the original ''F-Zero'', including featuring only 20 racers, reducing the draw distance and aspect ratio and using the original track layouts, physics and bumper cars. However, the rank out limits are heavily relaxed and you still run 4 laps instead of 5.5. For example, you have to claim a top 3 podium spot in order to finish a race in the SNES original, but could finish the race in 14th place or higher in F-Zero 99's Classic Race mode without ranking out.
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Classic Race has heavily relaxed rank out limits and runs for 4 laps instead of 5. The SNES original required you to claim a top 3 spot on the podium in order to finish the last lap.


** Classic Race is an Event Race format that emulates the exact mechanics and format of the original ''F-Zero'', including featuring only 20 racers, reducing the draw distance and aspect ratio and using the original track layouts, physics and bumper cars.

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** Classic Race is an Event Race format that more closely emulates the exact mechanics and format of the original ''F-Zero'', including featuring only 20 racers, reducing the draw distance and aspect ratio and using the original track layouts, physics and bumper cars.cars. However, the rank out limits are relaxed and you still run 4 laps instead of 5.

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Blue Falcon is a Master Of None more than a Jack Of All Stats. The Golden Fox is KO bait. The Fire Stingray has the best grip, but poorest turning speed, meaning that opponents can foul it up by knocking it around during turns.


** The Blue Falcon is the JackOfAllStats, possessing average Durability, Recovery and Grip with above average Acceleration. Compared to the other machines, the Blue Falcon is completely unremarkable in every way, lacking any particular strengths... but also lacking any glaring weaknesses.
** The Golden Fox is the GlassCannon FragileSpeedster. With the highest Recovery and Acceleration and second highest Boost efficiency, the Golden Fox is capable of staying ahead of the competition with relative ease of access to Boosts, but struggles in direct combat and will get knocked silly by other cars if surrounded on all fronts or forced into a confrontation.

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** The Blue Falcon is the JackOfAllStats, MasterOfNone, possessing average Durability, Recovery and Grip with above average Acceleration. Compared to the other machines, the Blue Falcon is completely unremarkable in every way, lacking any particular strengths... strengths, but also lacking any giving it a glaring weaknesses.
weakness of having no strengths to exploit.
** The Golden Fox is the GlassCannon FragileSpeedster. With the highest Recovery and Acceleration and second highest Boost efficiency, the Golden Fox is capable of staying ahead of the competition with relative ease of access to Boosts, but struggles in direct combat and will get knocked silly by Boosts as long as it can find pit areas or knock other cars vehicles out to keep its small hit point pool topped up, but is the easiest for opponents to either KO or knock around due to its small amount of HitPoints and its poor grip. However, its highest turn speed allows it to take tight turns that other vehicles can't take if surrounded on all fronts or forced into a confrontation.the pilot is skilled with blast turns.



** The Fire Stingray is the LightningBruiser. The machine's excellent top speed and Grip lets it take commanding leads and take lines incomparable to other vehicles. Its main weakness is its poor Acceleration, making staying ahead of the pack and avoiding collisions a Stingray player's top priority lest they lose their momentum and their lead to competitors, especially on more winding tracks where building up to that top speed is a tall order in the first place.

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** The Fire Stingray is the LightningBruiser. The machine's excellent top speed and Grip lets it take commanding leads and take lines incomparable to other vehicles. Its main weakness is weaknesses are its poor Acceleration, Acceleration and poor turn speed, making staying ahead of the pack and avoiding collisions a Stingray player's top priority lest they lose their momentum and their lead to competitors, especially on more winding tracks where building up to that top speed is a tall order in the first place.place. Its poor turn speed means that it has little margin for taking sub-optimal racing lines, and can't take extremely tight turns without slowing down or bouncing off a wall. Opponents can mess up a Fire Stingray by knocking it off of its turn line.



* JackOfAllStats: The Blue Falcon is decent all across the board, combining an above average stat spread with good Acceleration. This gives it a fair learning curve compared to its compatriots and is usable at all skill levels and situations, but due to the game's nature playing heavily to the individual strengths of the other three playable machines the Blue Falcon tends to verge on being a MasterOfNone. This is spelled out in one of Mr. Zero's prerace advice blurbs:
-->''"BLUE FALCON is a versatile machine for racing in a variety of situations."''


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* MasterOfNone: The Blue Falcon is decent all across the board, combining an above average stat spread with good Acceleration. This gives it a fair learning curve compared to its compatriots and is usable at all skill levels and situations, but due to the game's nature playing heavily to the individual strengths of the other three playable vehicles means that this vehicle has no strengths to exploit. This is spelled out in one of Mr. Zero's prerace advice blurbs:
-->''"BLUE FALCON is a versatile machine for racing in a variety of situations."''
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** The fourth Secret Track followed this trend as well by incorporating elements of Fire Field and the Mute City track pieces and themes.
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* NoobBridge: The ??? version of Mute City features a massive chasm with ramps in the middle. The chasm is ''just'' wide enough that if you fail to hold down on the controls to extend the launch distance of your jump, you will fall just short of the track on the other side, causing you to fall into the pit and die.
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The game launched with seven courses from the SNES original, those being the Knight League courses (Mute City I, Big Blue, Sand Ocean, Death Wind I, Silence), White Land I from the Queen League, and Port Town II from the King League. On September 29, the game received its first update, which added the remaining Queen League courses (Mute City II, Port Town I, Red Canyon I and White Land II) and Death Wind II from the King League. On October 18, the remaining tracks from the King League (Mute City III, Red Canyon II, and Fire Field) were added. On November 28, "Classic Race" mode was added, which essentially functions as a more faithful remake of the original game, removing mechanics like the spin attack and Skyway. On January 25, the game introduced "???" tracks: [[SecretLevel secret tracks]] that have a small chance of appearing during the 99 Race and Mini Prix modes, which are essentially fusions of existing tracks in the game.

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The game launched with seven courses from the SNES original, those being the Knight League courses (Mute City I, Big Blue, Sand Ocean, Death Wind I, Silence), White Land I from the Queen League, and Port Town II from the King League. On September 29, the game received its first update, which added the remaining Queen League courses (Mute City II, Port Town I, Red Canyon I and White Land II) and Death Wind II from the King League. On October 18, the remaining tracks from the King League (Mute City III, Red Canyon II, and Fire Field) were added. On November 28, "Classic Race" mode was added, which essentially functions as a more faithful remake of the original game, removing mechanics like the spin attack and Skyway. On January 25, the game introduced "???" tracks: [[SecretLevel secret tracks]] that have a small chance of appearing during the 99 Race and Mini Prix modes, which are essentially fusions and remixes of existing tracks in the game.

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* LevelInReverse: One of the possible Secret Tracks is Mute City I but played entirely backwards.


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** One of the possible Secret Tracks is a remixed version of Mute City I. In addition to being [[LevelInReverse reversed]], a massive ramp pit is installed where the straightaway would be and the S curve with offroad terrain now has mines along the track.
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* LevelInReverse: One of the possible Secret Tracks is Mute City I but played entirely backwards.

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The game launched with seven courses from the SNES original, those being the Knight League courses (Mute City I, Big Blue, Sand Ocean, Death Wind I, Silence), White Land I from the Queen League, and Port Town II from the King League. On September 29, the game received its first update, which added the remaining Queen League courses (Mute City II, Port Town I, Red Canyon I and White Land II) and Death Wind II from the King League. On October 18, the remaining tracks from the King League (Mute City III, Red Canyon II, and Fire Field) were added. On November 28, "Classic Race" mode was added, which essentially functions as a more faithful remake of the original game, removing mechanics like the spin attack and Skyway.

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The game launched with seven courses from the SNES original, those being the Knight League courses (Mute City I, Big Blue, Sand Ocean, Death Wind I, Silence), White Land I from the Queen League, and Port Town II from the King League. On September 29, the game received its first update, which added the remaining Queen League courses (Mute City II, Port Town I, Red Canyon I and White Land II) and Death Wind II from the King League. On October 18, the remaining tracks from the King League (Mute City III, Red Canyon II, and Fire Field) were added. On November 28, "Classic Race" mode was added, which essentially functions as a more faithful remake of the original game, removing mechanics like the spin attack and Skyway. On January 25, the game introduced "???" tracks: [[SecretLevel secret tracks]] that have a small chance of appearing during the 99 Race and Mini Prix modes, which are essentially fusions of existing tracks in the game.


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* BrutalBonusLevel: The ??? tracks, which rarely appear in 99 Race and Mini Prix and cannot be accessed in Practice mode, combine the hardest parts of existing tracks into one extremely hard track that often leads to more crash outs than normal. The first ??? track is a combination of Death Wind 1, with its ever present wind mechanic; and both versions of White Land, with the rough patches and jumps from 1, and a hairpin turn and huge jump from 2.
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** The January 2024 update added Private Lobbies, allowing you to manually set up races with friends. As an extension of this feature, you can commence races in Private Lobbies without inviting anyone, allowing you to play full bot races exclusively against the computer. Furthermore, you still get EXP and Ticket points for playing private matches (albeit less than usual) and they count towards unlocking tracks, allowing players to get those pesky Grand Prix-exclusive tracks without the stress of having to play GP.
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* BreadEggsBreadedEggs: The first Secret Track added in the January 24th, 2024 update mashes together track pieces from both White Land and Death Wind, with the soundtrack incorporating both themes as well.
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* OminousVisualGlitch: The presence of a Secret Track in 99 Race is denoted by the mode icon in the main menu glitching with static.
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->''Good work, bounty hunter.''
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* HolyHalo: The Lucky Bumpers have antennae that radiate golden energy rings resembling haloes, which fits with them evoking the "departed souls" of crashed racers.
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Adding the quote from the reveal video.

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->''"The first F-Zero game... returns as a 99-player battle royale!"''

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%%[[caption-width-right:350:some caption text]]

''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the Platform/NintendoSwitch developed by Creator/NintendoSoftwareTechnology and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in the ''99'' series, following ''VideoGame/Tetris99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99'', and the first one not to be developed by Creator/{{Arika}}. The game was announced and released on September 14th, 2023. It is the first ''VideoGame/FZero'' game in almost 19 years, following the release of ''F-Zero Climax'' in 2004.

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%%[[caption-width-right:350:some caption text]]


''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the Platform/NintendoSwitch developed by Creator/NintendoSoftwareTechnology and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in the ''99'' series, following ''VideoGame/Tetris99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99'', and the first one not to be developed by Creator/{{Arika}}. The game was announced and released on September 14th, 2023. It is the first ''VideoGame/FZero'' game in almost 19 years, following the release of ''F-Zero Climax'' ''VideoGame/FZeroClimax'' in 2004.
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* SlippySlideyIceWorld: On top of the White Land tracks having FrictionlessIce stretches like in the original game. the "Frozen Knight League" event added icy patches to the Knight League tracks along with various snow and ice aesthetics from December 19, 2023 to January 16, 2024.

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* SlippySlideyIceWorld: On top of the White Land tracks having FrictionlessIce stretches like in the original game. game, the "Frozen Knight League" event added icy patches to the Knight League tracks along with various snow and ice aesthetics from December 19, 2023 to January 16, 2024.
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this part was specific to Silence, so if this strategy really does apply to all three tracks, it doesn't belong here


** One trick you can do in the last track of each Grand Prix, is to simply hang near the back and let other players go in front of you rather than fighting for pole position like you would normally do in other tracks. This lets you farm for Super Boost by letting other players clash with each other, which is extra-powerful in the Grand Prix finales compared to most other tracks in the game as it lets you completely bypass both of its tricky turns that would otherwise force you to slow down and potentially use up precious Energy on Boosting to stay in the lead. A well-timed Super Boost from a good enough position has the potential to push you straight to the lead since you get to avoid all of the nonsense that makes Silence, White Land II, and Fire Field difficult.

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** One trick you can do in the last track of each Grand Prix, is to simply hang near the back and let other players go in front of you rather than fighting for pole position like you would normally do in other tracks. This lets you farm for Super Boost by letting other players clash with each other, which is extra-powerful in the Grand Prix finales compared to most other tracks in the game as it lets you completely bypass both of its tricky turns that would otherwise force you to slow down and potentially use up precious Energy on Boosting to stay in the lead.other. A well-timed Super Boost from a good enough position has the potential to push you straight to the lead since you get to avoid all of the nonsense that makes Silence, White Land II, and Fire Field difficult.
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* SlippySlideyIceWorld: On top of the White Land tracks having FrictionlessIce stretches like in the original game. the "Frozen Knight League" event added icy patches to the Knight League tracks along with various snow and ice aesthetics from December 19, 2023 to January 16, 2024.
* SnowySleighBells: When starting up one of the "Frozen Knight League" tracks during the December 19, 2023 to January 16, 2024 event, sleigh bells can be heard jingling as the Skyway appears during the opening pan.
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The second "Violation of Common Sense" example also applies to the other final Grand Prix tracks as well as Silence, so I edited it accordingly.


** One trick you can do in Silence, the last track of the Knight League, is to simply hang near the back and let other players go in front of you rather than fighting for pole position like you would normally do in other tracks. This lets you farm for Super Boost by letting other players clash with each other, which is extra-powerful in Silence compared to most other tracks in the game as it lets you completely bypass both of its tricky turns that would otherwise force you to slow down and potentially use up precious Energy on Boosting to stay in the lead. A well-timed Super Boost from a good enough position has the potential to push you straight to the lead since you get to avoid all of the nonsense that makes Silence difficult.

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** One trick you can do in Silence, the last track of the Knight League, each Grand Prix, is to simply hang near the back and let other players go in front of you rather than fighting for pole position like you would normally do in other tracks. This lets you farm for Super Boost by letting other players clash with each other, which is extra-powerful in Silence the Grand Prix finales compared to most other tracks in the game as it lets you completely bypass both of its tricky turns that would otherwise force you to slow down and potentially use up precious Energy on Boosting to stay in the lead. A well-timed Super Boost from a good enough position has the potential to push you straight to the lead since you get to avoid all of the nonsense that makes Silence Silence, White Land II, and Fire Field difficult.
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** In Classic Race, all 20 entrants line up in a traditional grid on the track. Players in the back get a faster burst of acceleration to compensate.

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** In Classic Race, all 20 entrants line up in a traditional grid on the track.track, with the starting grid randomized. Players in the back get a faster burst of acceleration to compensate.
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* ConsoleCameo:
** Participating in 25 Classic races awards a Profile Card border modeled after a Platform/{{Super N|intendoEntertainmentSystem}}ES cartridge.
** Racing in all 12 Classic tracks awards a badge styled after the Super Famicom controller[[note]]which features the four-colored face buttons, as opposed to the two-color design of the SNES controller[[/note]].
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''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the UsefulNotes/NintendoSwitch developed by Creator/NintendoSoftwareTechnology and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in the ''99'' series, following ''VideoGame/Tetris99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99'', and the first one not to be developed by Creator/{{Arika}}. The game was announced and released on September 14th, 2023. It is the first ''VideoGame/FZero'' game in almost 19 years, following the release of ''F-Zero Climax'' in 2004.

Like the previous games in the ''99'' series, ''F-Zero 99'' takes a classic video game and puts a massive online multiplayer spin on it, this time being ''F-Zero'' for the UsefulNotes/SuperNintendoEntertainmentSystem. Players compete in 4-lap races around tracks from the original game against up to 98 simultaneous opponents using one of four machines from the original game: the Blue Falcon, the Golden Fox, the Fire Stingray, or the Wild Goose. Whoever makes it to the end first is declared the winner, of course, but to survive to the end, keeping tabs on your LifeMeter is critical, as it will deplete when coming into contact with foes or barriers or [[CastFromHitPoints used as fuel for your]] NitroBoost. To fight back and defeat opponents, you can use your trusty SpinAttack to repel opponents on contact, instantly destroying anyone at low health. Opponents that collide with each other will also produce Super Sparks; collect enough of them, and you can activate your Super Boost to ride on the Skyway and gain a massive lead.

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''F-Zero 99'' is a [[BattleRoyaleGame battle royale]] RacingGame for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch developed by Creator/NintendoSoftwareTechnology and published by {{Creator/Nintendo}} for the console's Nintendo Switch Online subscription service. It is the fourth installment in the ''99'' series, following ''VideoGame/Tetris99'', ''VideoGame/SuperMarioBros35'', and ''VideoGame/PacMan99'', and the first one not to be developed by Creator/{{Arika}}. The game was announced and released on September 14th, 2023. It is the first ''VideoGame/FZero'' game in almost 19 years, following the release of ''F-Zero Climax'' in 2004.

Like the previous games in the ''99'' series, ''F-Zero 99'' takes a classic video game and puts a massive online multiplayer spin on it, this time being ''F-Zero'' for the UsefulNotes/SuperNintendoEntertainmentSystem.Platform/SuperNintendoEntertainmentSystem. Players compete in 4-lap races around tracks from the original game against up to 98 simultaneous opponents using one of four machines from the original game: the Blue Falcon, the Golden Fox, the Fire Stingray, or the Wild Goose. Whoever makes it to the end first is declared the winner, of course, but to survive to the end, keeping tabs on your LifeMeter is critical, as it will deplete when coming into contact with foes or barriers or [[CastFromHitPoints used as fuel for your]] NitroBoost. To fight back and defeat opponents, you can use your trusty SpinAttack to repel opponents on contact, instantly destroying anyone at low health. Opponents that collide with each other will also produce Super Sparks; collect enough of them, and you can activate your Super Boost to ride on the Skyway and gain a massive lead.

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Nintendo Hard was made YMMV because difficulty is subjective.


** The Wild Goose is the StoneWall. With the highest Durability, the Wild Goose excels at combat, using its superior tanking ability and knockback resistance to punch competing machines around and take [=KOs=] to pad health extensions. Beyond this, however, the machine is otherwise mediocre and relies on aggressive play to build up a lead that can be used to push for advantage in the late-game -- and its rock-bottom Recovery rating means it'll struggle to keep its Power topped up ''unless'' it scores KOs.

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** The Wild Goose is the StoneWall. With the highest Durability, the Wild Goose excels at combat, using its superior tanking ability and knockback resistance to punch competing machines around and take [=KOs=] to pad health extensions. Beyond this, however, the machine is otherwise mediocre and relies on aggressive play to build up a lead that can be used to push for advantage in the late-game -- and its rock-bottom Recovery rating means it'll struggle to keep its Power topped up ''unless'' it scores KOs.[=KOs=].



** The game uses a rather unusual lap count of 4 laps to a race. This can be a little disorienting if you aren't paying attention and briefly forget that the race isn't 3 laps (like most racing games) or 5 laps (like most ''F-Zero'' games, [[FridgeBrilliance though you could make the argument that the rolling start on your way to the first lap is itself your unofficial early fifth lap]]) long enough to either burn up all of your resources too early or hold them too late.

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** The game uses a rather unusual lap count of 4 laps to a race. This can be a little disorienting if you aren't paying attention and briefly forget that the race isn't 3 laps (like most racing games) or 5 laps (like most the original ''F-Zero'' games, game, [[FridgeBrilliance though you could make the argument that the rolling start on your way to the first lap is itself your unofficial early fifth lap]]) long enough to either burn up all of your resources too early or hold them too late.



* NintendoHard: Imagine the already-challenging original game, and then imagine upwards to 98 other racers all trying to eliminate you at every other turn with Spin Attacks and general bumping, plus CPU vehicles filling up the track just to impede or even try to kill you for bumping them. Then realize that you can Boost whenever you want past the starting line -- but it's CastFromHitpoints for your Power gauge that keeps you alive compared to the static, singular Boost per lap the original had. The only leniency you really get is that every race gives you some amount of points towards that next unlock or level, and you're encouraged to ''survive'' races rather than inherently rank at the top, but if you want to ace some of those [[AndYourRewardIsClothes Badges and Decals]], you've got your work cut out for you.
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** The December 19, 2023 update introduces [[SlippySlideyIceWorld Frozen]] variants of the Knight League courses, which give the courses a snowy cosmetic makeover add extra ice and dirt zones to these courses. Mute City I in particular looks just like White Land except for the background.

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** The December 19, 2023 update introduces [[SlippySlideyIceWorld Frozen]] variants of the Knight League courses, which give the courses a snowy cosmetic makeover add along with added extra ice and dirt zones to these courses.them. Mute City I in particular looks just like White Land except for the background.
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** The December 19, 2023 update introduces [[SlippySlideyIceWorld Frozen]] variants of the Knight League courses, which add extra ice and dirt zones to these courses. Mute City I in particular looks just like White Land except for the background.

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** The December 19, 2023 update introduces [[SlippySlideyIceWorld Frozen]] variants of the Knight League courses, which give the courses a snowy cosmetic makeover add extra ice and dirt zones to these courses. Mute City I in particular looks just like White Land except for the background.
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* HolidayMode: For the December 2024 update, the Knight League was transformed into the Frozen Knight League as TemporaryOnlineContent. In addition to Mute City I, Big Blue, Sand Ocean, Death Wind I, and Silence getting snow-themed visual makeovers, large ice patches were added to each of the tracks in 99 Race and Bumpers were decorated with reindeer antlers.

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* HolidayMode: For the December 2024 2023 update, the Knight League was transformed into the Frozen Knight League as TemporaryOnlineContent. In addition to Mute City I, Big Blue, Sand Ocean, Death Wind I, and Silence getting snow-themed visual makeovers, large ice patches were added to each of the tracks in 99 Race and Bumpers were decorated with reindeer antlers.
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* HolidayMode: For the December 2024 update, the Knight League was transformed into the Frozen Knight League as TemporaryOnlineContent. In addition to Mute City I, Big Blue, Sand Ocean, Death Wind I, and Silence getting snow-themed visual makeovers, large ice patches were added to each of the tracks in 99 Race and Bumpers were decorated with reindeer antlers.

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