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An Axe To Grind is no longer a trope


* AnAxeToGrind: A Wooden Axe is normally the very first weapon you find, since it is spawned right next to your character. It attacks somewhat faster than average, fortifies the carrier's constitution, and cleaves at adjacent targets if you go for a heavy attack.
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* DuelBoss: At the colosseum you face a champion warrior alone.
* DungeonCrawling: There are procedurally generated dungeons to explore, full of treasure and exciting ways to die.
* EscortMission: Commoners may ask you to escort them to a nearby town for a unique reward. They have a tendency to run head-first into danger along the way, much to your annoyance.


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* ThatsNoMoon: You may stumble upon a [[{{Treants}} Rotting Florakin]] disguised as a normal tree.
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->''Wrestle honey badgers! Start forest fires! Ride grizzly bears as a beekeeper!''


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-->[[center:[[blue:YOU RECOVERED A KEY FRAGMENT!]]]]
-->[[center:You only need 9 more fragments to complete the Astral Key.]]
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* AnimateInanimateObject: Mad Scientist's class ability lets them animate objects they have created.


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* BeneathTheEarth: Digging down a large hole makes you breach into a subterranean cavern, with rare ores, buried treasures and resident beasts.


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* MacGuffin: Your goal is to recover 10 Key Fragments scattered over the realm to reforge the Astral Key and save the world.


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* MixAndMatchCritters: What the procedurally generated beasts look like. Each is based on a mundane animal, but with several altered features and a random elemerntal affinity. Such as "It looks similar to a python, but has two short legs and gray skin covered in a thin layer of mucus. It is imbued with the power of light."
* NonElemental: Spells created without any elemental runes are referred to as "arcane" and ignore elemental resistances.


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* NoticeThis: Recently discovered or rewarded treasures have a blue exclaimation mark by their name.
* RandomEncounters: While travelling through the world map you may be ambushed by bandits, a monster, or stumble upon something else.
* SpeaksFluentAnimal: As the Cat Whisperer you can talk to cats. You do get some really surprised responses from them.
-->'''...A Young Cat says:''' "Wait, could you all understand us this whole time?"


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* UndeathAlwaysEnds: Undead raised by a Mortician decompose over time until they fall apart from decay.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fara.png]]

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!!Tropes present in [=FARA=]:

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!!Tropes present in [=FARA=]:----
!!Provides examples of:


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* BeastMaster: The Cat Whisperer class can talk to cats, and also has a passive chance of stray cats arriving to help them any time they are under attack.

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* BeastMaster: TheBeastmaster: The Cat Whisperer class can talk to cats, and also has a passive chance of stray cats arriving to help them any time they are under attack.
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[[caption-width-right:350:some caption text]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fara.png]]
[[caption-width-right:350:some caption text]]
''[=FARA=]'' is a text-based fantasy {{Roguelike}} developed by [=BrianIsCreative=]. The first version was released on May 21st, 2018, and the current version of the game can be [[WebGames played online]] over [[https://brianiscreative.itch.io/fara here]].

The game is still a long way off from being feature-complete, but is already a WideOpenSandbox that focuses on giving a lot of freedom to the player: anything you find can picked up (or worn, even if it makes no sense), every single tree you encounter can be climbed, there is an extensive crafting system and more.

!!Tropes present in [=FARA=]:
* AnAxeToGrind: A Wooden Axe is normally the very first weapon you find, since it is spawned right next to your character. It attacks somewhat faster than average, fortifies the carrier's constitution, and cleaves at adjacent targets if you go for a heavy attack.
* BeeAfraid: You can find beehives when you climb the trees. Messing with them is a pretty bad idea, however, since you will be attacked by several giant bees ''and'' have a swarm of normal bees hanging around you while constantly biting as a status effect. If the giant bees can be still be dispatched by the starting character and even harvested for body parts, the swarm will linger for a lot longer.
* ChargedAttack: Every character can do a light and a heavy attack when in melee, and so can many of the enemies. The heavy effects are obviously stronger, and often have additional effects, but they are correspondingly slower and are more easily interrupted.
* BeastMaster: The Cat Whisperer class can talk to cats, and also has a passive chance of stray cats arriving to help them any time they are under attack.
* DishingOutDirt: The Earth Zealots possess such abilities, as their Magnetic Slide dance is able to cause tremors. However, their powers lean more towards the GreenThumb side.
* ExcusePlot: The game will be won once you collect the 10 key fragments. Everything else is unscripted and up to you.
* GreenThumb: Earth Zealots have this affinity, as their Magnetic Slide dance may at times cause plants to sprout spontaneously, and they can easily clear harmful status effects away by eating herbs, which no other character can do.
* JackOfAllStats: The Adventurer class has perfectly average primary stats, and their only passive ability is to have a better chance of detecting loot, and to get better quest rewards based on the amount of quests they have already completed.
* MakingASplash: Fishmonger characters are affiliated with water, and are boosted whenever they are wet and/or near water magic.
* NoSell: Soldiers can completely resist physical damage, and while the chances of this are low by default, they actually increase if they see multiple enemies around.
* SpikesOfDoom: One of the recipes immediately available to you is to convert a couple of wooden sticks into a spike trap.
* SprintMeter: There's a stamina meter in the game. Tourists are the only class that does not consume it at all while travelling, to compensate for their stats being horrific in all other ways.
* StoneWall: The Gatekeeper class excels at deflecting projectiles and any armor they wear becomes more effective than it is for any other class, which complements their high Constitution. However, they have fewer raw HP than the Soldier class, and also lack Soldiers' melee power due to the latter's high Strength. Instead, they are more of a magical counterpart, with 2 spell slots and above-average intelligence.
* SuperNotDrowningSkills: It is literally impossible for the Fishmonger characters to drown.
* VideoGameStealing: Every class can steal, but it is Ragamuffins' specialty in particular. Besides simply being better at it than anyone else, they also have a chance of automatically stealing from the enemies as they pull back from a melee attack, assuming that they have at least one hand free (i.e. no dual-wielding, two-handed weapons or shields.)
* ViolationOfCommonSense: Literally anything in the game that you can carry can also be worn, even if that makes no sense at all. I.e. "sticks" can be worn. Same goes for bananas and tree seeds.
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