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Added example, and added context to some examples.


* BuildLikeAnEgyptian: The Labyrinth of Egypt stages, where you and you partner wind up separated after they accidentally activate a switch.

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* BuildLikeAnEgyptian: The Labyrinth of Egypt stages, where you and you partner wind up separated after they accidentally activate a switch.switch, are, obviously, designed to resemble ancient Egyptian ruins, with plentiful statues of Egyptian Gods, heiroglyphs, and sandstone features.



* LevelEditor: The game has an online community to allow players to share created levels.
* SpaceZone: The Adrift in Space levels where you wake up in a disabled spaceship that is slowly plummeting into the sun.

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* TheKeyIsBehindTheLock: A variation occurs within the first Omega Corporation room; a post-it note on a briefcase states that the combination to it is on a bracelet... that is currently ''inside'' the case. The solution to obtaining the code is by [[spoiler: putting the case in the metal detector.]]
* LevelEditor: The game has an online community a built-in tool to allow players to create and share created levels.
their own escape rooms.
* SpaceZone: The Adrift in Space levels where have you wake up in a disabled spaceship that is slowly plummeting into the sun.
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* HintSystem:
** Each room has a button that will print out a photograph showing something important.
** By default, important items are labeled, distinguishing them from pure decorations. There's an option to disable this.



* SpaceZone: The Adrift in Space levels where you wake up in a disabled spaceship that is slowly plummeting into the sun.

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* SpaceZone: The Adrift in Space levels where you wake up in a disabled spaceship that is slowly plummeting into the sun.sun.
* WreakingHavok: There are plenty of irrelevant items that can be picked up and thrown. You can also put them in a trash can to remove them if they cause too much clutter.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_340.jpg]]
[[caption-width-right:350:Escape rooms: the Video game!]]
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* LevelEditor: The game has an online community to allow players to share created levels.
Is there an issue? Send a MessageReason:
None


* BuildLikeAnEgyptian: The Labyrinth of Egypt stages, where you and you partner wind up separated after they accidentally activate a switch.

to:

* BuildLikeAnEgyptian: The Labyrinth of Egypt stages, where you and you partner wind up separated after they accidentally activate a switch.switch.
* SpaceZone: The Adrift in Space levels where you wake up in a disabled spaceship that is slowly plummeting into the sun.
Is there an issue? Send a MessageReason:
None


The game also has a very large online community to allow players to upload and create their own rooms.

to:

The game also has a very large online community to allow players to upload and create their own rooms.rooms.

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!!Escape Simulator features these tropes:
* BuildLikeAnEgyptian: The Labyrinth of Egypt stages, where you and you partner wind up separated after they accidentally activate a switch.
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''Escape Simulator'' is a first-person puzzle game developed and published by Pine Studio and released on October 19, 2021. The game has a series of levels designed by actual escape room designers and they task the player with following the instructions within the room and interacting with objects to find the way out.

The game also has a very large online community to allow players to upload and create their own rooms.

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