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''Escape from the [=MindMaster=]'' is a FauxFirstPerson3D {{Maze|Game}} and PuzzleGame for the UsefulNotes/{{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[Platform/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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''Escape from the [=MindMaster=]'' is a FauxFirstPerson3D {{Maze|Game}} and PuzzleGame for the UsefulNotes/{{Atari Platform/{{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[Platform/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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''Escape from the [=MindMaster=]'' is a FauxFirstPerson3D {{Maze|Game}} and PuzzleGame for the UsefulNotes/{{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[UsefulNotes/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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''Escape from the [=MindMaster=]'' is a FauxFirstPerson3D {{Maze|Game}} and PuzzleGame for the UsefulNotes/{{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[UsefulNotes/StarpathSupercharger [[Platform/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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* LoadingScreen: The UsefulNotes/StarpathSupercharger displays two blue bars coming together to fill the screen as the game loads.
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* LoadingScreen: The UsefulNotes/StarpathSupercharger Platform/StarpathSupercharger displays two blue bars coming together to fill the screen as the game loads.
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According to Wikipedia.
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''Escape From The Mindmaster'' is a FauxFirstPerson3D {{Maze|Game}} and PuzzleGame for the UsefulNotes/{{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[UsefulNotes/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
An alien being called the Mindmaster has kidnapped you and put you in a maze to test your intelligence and reflexes. On some of the walls of the maze are objects called "puzzle pegs", that fit into holes on other walls. You have to put each peg in its hole before the door to the next level unlocks. At some point, while searching the walls, you will encounter a MiniGame that tests your memory or reflexes. There are six mazes.
An alien being called the Mindmaster has kidnapped you and put you in a maze to test your intelligence and reflexes. On some of the walls of the maze are objects called "puzzle pegs", that fit into holes on other walls. You have to put each peg in its hole before the door to the next level unlocks. At some point, while searching the walls, you will encounter a MiniGame that tests your memory or reflexes. There are six mazes.
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''Escape From The Mindmaster'' from the [=MindMaster=]'' is a FauxFirstPerson3D {{Maze|Game}} and PuzzleGame for the UsefulNotes/{{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[UsefulNotes/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
An alien being called theMindmaster [=MindMaster=] has kidnapped you and put you in a maze to test your intelligence and reflexes. On some of the walls of the maze are objects called "puzzle pegs", that fit into holes on other walls. You have to put each peg in its hole before the door to the next level unlocks. At some point, while searching the walls, you will encounter a MiniGame that tests your memory or reflexes. There are six mazes.
An alien being called the
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Finishing a level before a counter runs out adds to your [[ScoringPoints score]]. The minigames also add to your score. Whether you win or not, your score is tallied and you get a [[GameplayGrading rating]] from the Mindmaster. If you win, you get a screen that says "A Winner!", with music and fireworks.
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Finishing a level before a counter runs out adds to your [[ScoringPoints score]]. The minigames also add to your score. Whether you win or not, your score is tallied and you get a [[GameplayGrading rating]] from the Mindmaster.[=MindMaster=]. If you win, you get a screen that says "A Winner!", with music and fireworks.
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!!''Escape From The Mindmaster'' provides examples of:
* AffablyEvil: The Mindmaster kidnaps other beings and forces them to go through his maze, but only to test their intelligence, and he lets you go when you pass.
* AffablyEvil: The Mindmaster kidnaps other beings and forces them to go through his maze, but only to test their intelligence, and he lets you go when you pass.
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!!''Escape From The Mindmaster'' from the [=MindMaster=]'' provides examples of:
* AffablyEvil: TheMindmaster [=MindMaster=] kidnaps other beings and forces them to go through his maze, but only to test their intelligence, and he lets you go when you pass.
* AffablyEvil: The
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* GameplayGrading: At the end of the game, however it ends, the Mindmaster will give you a rating based on your score.
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* GameplayGrading: At the end of the game, however it ends, the Mindmaster [=MindMaster=] will give you a rating based on your score.
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* NonMaliciousMonster: The monsters wandering mazes 1-5 aren't evil, they're just other species kidnapped by the Mindmaster and trying to find their way out just like you.
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* NonMaliciousMonster: The monsters wandering mazes 1-5 aren't evil, they're just other species kidnapped by the Mindmaster [=MindMaster=] and trying to find their way out just like you.
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* VideoGameLives: 5 or 9, depending on the left difficulty switch. Though they aren't "lives", they're "chances". If you run out, you still get a rating from the Mindmaster.
* TheVoice: The Mindmaster, whose only in-game appearance is to give you your rating at the end.
* TheVoice: The Mindmaster, whose only in-game appearance is to give you your rating at the end.
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* VideoGameLives: 5 or 9, depending on the left difficulty switch. Though they aren't "lives", they're "chances". If you run out, you still get a rating from the Mindmaster.
[=MindMaster=].
* TheVoice: TheMindmaster, [=MindMaster=], whose only in-game appearance is to give you your rating at the end.
* TheVoice: The
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mindmaster_7185.png]] ''Escape From The Mindmaster'' is a FauxFirstPerson3D [[MazeGame Maze]] and PuzzleGame for the UsefulNotes/{{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[UsefulNotes/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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[[quoteright:350:https://static.tvtropes.
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''Escape From The Mindmaster'' is a FauxFirstPerson3D
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* AffablyEvil: The Mindmaster kidnaps other beings and forces them to go through his maze, but only to test their intelligence, and he lets you go when you pass.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% Administrivia.ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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Potholes
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The mazes are divided into a main hall and rooms. The puzzle pegs and minigames are in the rooms. There is a [[BeastInTheMaze monster wandering around the main hall]] of the first five mazes, and if he bumps into you, you'll lose a chance. You'll also lose a chance if you bump into one of the force fields that slide from wall to wall in the rooms in mazes 2-5. You have either five or nine [[VideoGameLives chances]], depending on how you set the left difficulty switch. There is a constant beeping that tells you how far away the monster is, even if you're in a room. The rooms in mazes 4-6 have one-way doors. The last maze has no monster or minigame. It's an eight by eight grid of identical rooms, connected by doors, some one-way, some two-way.
Finishing a level before a counter runs out adds to your score. The minigames also add to your score. Whether you win or not, your score is tallied and you get a rating from the Mindmaster. If you win, you get a screen that says "A Winner!", with music and fireworks.
Finishing a level before a counter runs out adds to your score. The minigames also add to your score. Whether you win or not, your score is tallied and you get a rating from the Mindmaster. If you win, you get a screen that says "A Winner!", with music and fireworks.
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The mazes are divided into a main hall and rooms. The puzzle pegs and minigames are in the rooms. There is a [[BeastInTheMaze monster wandering around the main hall]] of the first five mazes, and if he bumps into you, you'll lose a chance.[[VideoGameLives chance]]. You'll also lose a chance if you bump into one of the force fields that slide from wall to wall in the rooms in mazes 2-5. You have either five or nine [[VideoGameLives chances]], chances, depending on how you set the left difficulty switch. There is a constant beeping that tells you how far away the monster is, even if you're in a room. The rooms in mazes 4-6 have one-way doors. The last maze has no monster or minigame. It's an eight by eight grid of identical rooms, connected by doors, some one-way, some two-way.
Finishing a level before a counter runs out adds to yourscore.[[ScoringPoints score]]. The minigames also add to your score. Whether you win or not, your score is tallied and you get a rating [[GameplayGrading rating]] from the Mindmaster. If you win, you get a screen that says "A Winner!", with music and fireworks.
Finishing a level before a counter runs out adds to your
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Gameplay Grading trope
* GameplayGrading: At the end of the game, however it ends, the Mindmaster will give you a rating based on your score.
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* ScoringPoints: At the end of the game, however it ends, the Mindmaster will give you a rating based on your score.
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* ScoringPoints: At the end of the game, however it ends, the Mindmaster will give you a rating Points are awarded based on your score.difficulty level, minigame scores, time left when you complete each level, and number of chances used.
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----
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* BeastInTheMaze: Monsters wandering around the first five mazes.
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* BeastInTheMaze: Monsters wandering around the first five mazes. They're just trying to find their way out just like you, but if you bump into one, you lose a chance.
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The mazes are divided into a main hall and rooms. The puzzle pegs and minigames are in the rooms. There is a monster wandering around the main hall of the first five mazes, and if he bumps into you, you'll lose a chance. You'll also lose a chance if you bump into one of the force fields that slide from wall to wall in the rooms in mazes 2-5. You have either five or nine [[VideoGameLives chances]], depending on how you set the left difficulty switch. There is a constant beeping that tells you how far away the monster is, even if you're in a room. The rooms in mazes 4-6 have one-way doors. The last maze has no monster or minigame. It's an eight by eight grid of identical rooms, connected by doors, some one-way, some two-way.
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The mazes are divided into a main hall and rooms. The puzzle pegs and minigames are in the rooms. There is a [[BeastInTheMaze monster wandering around the main hall hall]] of the first five mazes, and if he bumps into you, you'll lose a chance. You'll also lose a chance if you bump into one of the force fields that slide from wall to wall in the rooms in mazes 2-5. You have either five or nine [[VideoGameLives chances]], depending on how you set the left difficulty switch. There is a constant beeping that tells you how far away the monster is, even if you're in a room. The rooms in mazes 4-6 have one-way doors. The last maze has no monster or minigame. It's an eight by eight grid of identical rooms, connected by doors, some one-way, some two-way.
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* BeastInTheMaze: Monsters wandering around the first five mazes.
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* NonMaliciousMonster: The monsters wandering mazes 1-5 aren't evil, they're just other species kidnapped by the Mindmaster and trying to find their way out just like you.
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* VideoGameLives: 5 or 9, depending on the left difficulty switch. They aren't really "lives", they're "chances". If you run out, you still get a rating from the Mindmaster.
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* VideoGameLives: 5 or 9, depending on the left difficulty switch. They Though they aren't really "lives", they're "chances". If you run out, you still get a rating from the Mindmaster.
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* MiniGame: One in each of the first five levels, appearing randomly on an empty wall. You run into them as you search for pegs, and they add to your score. There's a reflex game, a memory game, two dodge-the-bricks game, and a ''Videogame/LunarLander'' game.
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* MiniGame: One in each of the first five levels, appearing randomly on an empty wall. You run into them as you search for pegs, and they add to your score. There's a reflex game, a memory game, two dodge-the-bricks game, games, and a ''Videogame/LunarLander'' game.
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Context
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%%* MiniGame: Five of them.
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%%* OnlySmartPeopleMayPass: The plot.
%%* PuzzleGame
%%* PuzzleGame
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* PuzzleGame: The
%%* PuzzleGame
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* VideoGameLives: 5 or 9.
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* VideoGameLives: 5 or 9.9, depending on the left difficulty switch. They aren't really "lives", they're "chances". If you run out, you still get a rating from the Mindmaster.
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%%* FauxFirstPerson3D
%%* {{Game Level}}s: Six.
%%* {{Game Level}}s: Six.
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%%*
* {{Game Level}}s:
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%%* MazeGame
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%%* CollisionDamage: The monster and force fields.
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* CheckPoint: The Supercharger loads the game in four sections: Levels 1&2, 3&4, 5&6, and the ending. This means that if you die on level 4, you can reset to level 3, and if you run out of time on level 6, you can reset to level 5.
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* CheckPoint: The Supercharger loads the game in four sections: Levels 1&2, 3&4, 5&6, and the ending. This means that if you die on level levels 3 or 4, you can reset to level 3, and if you run out of time die on level 6, 5, you can reset to level 5.restart there.
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%%* CheckPoint: Levels 3 and 5.
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* TheGoldenAgeOfVideoGames
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Commented out Zero Context Examples.
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* CheckPoint: Levels 3 and 5.
* CollisionDamage: The monster and force fields.
* CollisionDamage: The monster and force fields.
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* FauxFirstPerson3D
* {{Game Level}}s: Six.
* {{Game Level}}s: Six.
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* MazeGame
* MiniGame: Five of them.
* MiniGame: Five of them.
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* OnlySmartPeopleMayPass: The plot.
* PuzzleGame
* PuzzleGame
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* AWinnerIsYou: If You Win, you get a screen says "a Winner!" with music and fireworks
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* LevelGoal
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* LevelGoalLevelGoal: A doorway and stairs to to the next level.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/mindmaster_7185.png]] ''Escape From The Mindmaster'' is a FauxFirstPerson3D [[MazeGame Maze]] and PuzzleGame for the {{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[UsefulNotes/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/mindmaster_7185.png]] ''Escape From The Mindmaster'' is a FauxFirstPerson3D [[MazeGame Maze]] and PuzzleGame for the {{Atari UsefulNotes/{{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[UsefulNotes/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/mindmaster_7185.png]] ''Escape From The Mindmaster'' is a FauxFirstPerson3D [[MazeGame Maze]] and PuzzleGame for the {{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/mindmaster_7185.png]] ''Escape From The Mindmaster'' is a FauxFirstPerson3D [[MazeGame Maze]] and PuzzleGame for the {{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[StarpathSupercharger [[UsefulNotes/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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* LoadingScreen: The StarpathSupercharger displays two blue bars coming together to fill the screen as the game loads.
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* LoadingScreen: The StarpathSupercharger UsefulNotes/StarpathSupercharger displays two blue bars coming together to fill the screen as the game loads.
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* CollisionDamage: The monster and force fields.
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''Escape From The Mindmaster'' is a FauxFirstPerson3D [[MazeGame Maze]] and PuzzleGame for the {{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/mindmaster_7185.png]] ''Escape From The Mindmaster'' is a FauxFirstPerson3D [[MazeGame Maze]] and PuzzleGame for the {{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[StarpathSupercharger Supercharger]]. Written by Dennis Caswell.