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OH GOD WHAT DID I JUST GET MYSELF INTO. A little help here, guys...?
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''Eryi's Action'' is a [[NintendoHard devilishly hard]] platformer by the doujin circle XTAL SWORD. It is the SpiritualSuccessor to ''VideoGame/SyobonAction''.
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''Eryi's Action'' is a [[NintendoHard devilishly hard]] platformer by the doujin circle XTAL SWORD. It is the SpiritualSuccessor to ''VideoGame/SyobonAction''.
''VideoGame/ShobonnoAction''.
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* MeaninglessLives: As if taking a page from ''VideoGame/SyobonAction'', the game starts with a 3-life counter that runs into the negatives [[PlatformHell very]] [[NintendoHard quickly]], and which currently serves as the page image for the trope.
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* MeaninglessLives: As if taking a page from ''VideoGame/SyobonAction'', ''VideoGame/ShobonnoAction'', the game starts with a 3-life counter that runs into the negatives [[PlatformHell very]] [[NintendoHard quickly]], and which currently serves as the page image for the trope.
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* SpiritualSuccessor: To ''VideoGame/SyobonAction'', made by the same lead developer. Both games have "Action" in the title, very similar styles of traps, and [[MeaninglessLives infinite lives coupled with life counters that go into the negatives]].
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* SpiritualSuccessor: To ''VideoGame/SyobonAction'', ''VideoGame/ShobonnoAction'', made by the same lead developer. Both games have "Action" in the title, very similar styles of traps, and [[MeaninglessLives infinite lives coupled with life counters that go into the negatives]].
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* TemporaryPlatform: Many platforms will disappear the moment you step on them, usually before you have the chance to jump to escape the inevitable BottomlessPit or SpikesOfDoom.
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* TemporaryPlatform: Many platforms will disappear the moment you step on them, usually before you have the chance to jump to escape the inevitable BottomlessPit {{Bottomless Pit|s}} or SpikesOfDoom.
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* InvisibleBlock: It's usually best to jump from over a BottomlessPit as early as possible, since there's a distinct chance you'll bump your head into suddenly appearing blocks otherwise, which will cause you to fall to your doom. Probably again.
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* InvisibleBlock: It's usually best to jump from over a BottomlessPit {{Bottomless Pit|s}} as early as possible, since there's a distinct chance you'll bump your head into suddenly appearing blocks otherwise, which will cause you to fall to your doom. Probably again.
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Per TRS, Classic Video Game Screw Yous was merged with Scrappy Mechanic. Removing due to a lack of context.
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* ClassicVideoGameScrewYous: Many. The game is [[RefugeInAudacity absurdly creative]] about it too!
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Dewicked trope
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* EverythingsBetterWithDinosaurs: Croco.
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cut trope
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* YouGottaHaveBlueHair: Eryi has green hair. One of the enemy fairies have sky blue hair.
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* DropTheWashtub: Just one of the many, many ways this game can kill you.
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* DropTheWashtub: Just one of the many, many ways this game can kill you. The game starts with a pattern of them falling down ''[[PressStartToGameOver while Eryi is still in her house]]''.
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In this game, your skills and wits will be tested as you go through many traps and hazards you won't see coming. And you will probably die. [[TheManyDeathsOfYou A lot]]. Thankfully [[DeathIsASlapOnTheWrist death is just a slap on the wrist]] and you have limitless lives so you can try to avoid being killed by the elaborate traps again... [[RunningGag and again]]... [[DepartmentOfRedundancyDepartment and]] [[RuleOfThree again]]...
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In this game, your skills and wits will be tested as you go through many traps and hazards you won't see coming. And you will probably die. [[TheManyDeathsOfYou A lot]]. Thankfully [[DeathIsASlapOnTheWrist death is just a slap on the wrist]] Mercifully, DeathIsASlapOnTheWrist and you have limitless lives so you can try to avoid being killed by the elaborate traps again... [[RunningGag and again]]... [[DepartmentOfRedundancyDepartment and]] [[RuleOfThree again]]...
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* UnfortunateNames: '''[[{{Gasshole}} Farta.]]'''
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An English version of the game was released on UsefulNotes/{{DESURA}} on September 9th, 2012, by Nyu Media; and released via Steam Greenlight on November 9th, 2013. The English Web site for the game and the game's trial version can also be found [[http://eryisaction.com/ here]].
to:
An English version of the game was released on UsefulNotes/{{DESURA}} DESURA on September 9th, 2012, by Nyu Media; and released via Steam Greenlight on November 9th, 2013. The English Web site for the game and the game's trial version can also be found [[http://eryisaction.com/ here]].
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None
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* GenkiGirl: If you leave Eyri standing still, her IdleAnimation starts with her bouncing up and down on the spot and ends with her making a helicopter out of her hair.
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* GenkiGirl: If you leave Eyri Eryi standing still, her IdleAnimation starts with her bouncing up and down on the spot and ends with her making a helicopter out of her hair.
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* InvisibleBlock: It's usuall best to jump from over a BottomlessPit as early as possible, since there's a distinct chance you'll bump your head into suddenly appearing blocks otherwise, which will cause you to fall to your doom. Probably again.
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* InvisibleBlock: It's usuall usually best to jump from over a BottomlessPit as early as possible, since there's a distinct chance you'll bump your head into suddenly appearing blocks otherwise, which will cause you to fall to your doom. Probably again.
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None
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* ClothingDamage: Some traps will tear Eryi's clothes off, but thankfully she manages to cover herself.
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* ClothingDamage: Some traps will tear Eryi's clothes off, but thankfully she manages to cover herself.
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* OurTrollsAreDifferent: ''Very'' different - Farta the troll looks more like a fairy (she's even more fairy-like than Eyri, who actually ''is'' a fairy). She's also a troll [[{{Troll}} in another sense]].
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* OurTrollsAreDifferent: ''Very'' different - -- Farta the troll looks more like a fairy (she's even more fairy-like than Eyri, who actually ''is'' a fairy). She's also a troll [[{{Troll}} in another sense]].
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* AWinnerIsYou: The basic ending already isn't that special - [[spoiler: just all the game's characters walking by before you see a shot of Eryi eating her melon with an injured Farta looking on.]] But what's your reward for completing the game's hard mode? [[spoiler: ....the exact same ending, set to different music, with Farta in a slightly different pose in the final shot.]]
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* AWinnerIsYou: The basic ending already isn't that special - [[spoiler: just all the game's characters walking by before you see a shot of Eryi eating her melon with an injured Farta looking on.]] But what's your reward for completing the game's hard mode? [[spoiler: ....[[spoiler: ...the exact same ending, set to different music, with Farta in a slightly different pose in the final shot.]]
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* MeaninglessLives: As if taking a page from ''VideoGame/SyobonAction'', the game starts with a 3-life counter that runs into the negatives [[PlatformHell very]] [[NintendoHard quickly]].
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* MeaninglessLives: As if taking a page from ''VideoGame/SyobonAction'', the game starts with a 3-life counter that runs into the negatives [[PlatformHell very]] [[NintendoHard quickly]].quickly]], and which currently serves as the page image for the trope.
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* MeaningfulName: Overlaps with BilingualBonus, as "Eryi" in Chinese can be rendered as "Two One" - or what her life counter is going to go past in a split second.
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'''''Eryi's Action''''' is a [[NintendoHard devilishly hard]] platformer by the doujin circle XTAL SWORD.
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* EasilyForgiven: For all the hell Farta puts Eryi through, the last shot shows them enjoying the melon together. No hard feelings, indeed.
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* EffortlessAchievement: Overlapping with AchievementMockery, the first achievement the vast majority of Steam players will get is "Metal Dished", which they get from getting killed by one of the [[DropTheWashtub falling washtubs]] at the very start of the game. [[PressStartToGameOver While Eryi is still in her house.]]
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None
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An English version of the game was released on {{DESURA}} on September 9th, 2012, by Nyu Media; and released via Steam Greenlight on November 9th, 2013. The English Web site for the game and the game's trial version can also be found [[http://eryisaction.com/ here]].
to:
An English version of the game was released on {{DESURA}} UsefulNotes/{{DESURA}} on September 9th, 2012, by Nyu Media; and released via Steam Greenlight on November 9th, 2013. The English Web site for the game and the game's trial version can also be found [[http://eryisaction.com/ here]].
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* UnfortunateNames: '''[[{{Gasshole}} Farta.]]'''
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* IdleAnimation: Eryi does... something like bouncing up and down when she's not moved for a little while.
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* SpiritualSuccessor: To ''VideoGame/SyobonAction'', made by the same lead developer. Both games have "Action" in the title and have very similar styles of traps.
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* SpiritualSuccessor: To ''VideoGame/SyobonAction'', made by the same lead developer. Both games have "Action" in the title and have title, very similar styles of traps.traps, and [[MeaninglessLives infinite lives coupled with life counters that go into the negatives]].
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* SpiritualSuccessor: To ''VideoGame/SyobonAction'', made by the same lead developer. Both games have "Action" in the title and have very similar styles of traps.
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* UnwinnableByDesign: If a trap or mistake doesn't kill Eryi outright, it will likely prevent her from getting to the goal. For example, in Stage 1, [[spoiler:you can use a bomb on the goal flag to destroy it]], preventing you from finishing the stage.
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* UnwinnableByDesign: If a trap or mistake doesn't kill Eryi outright, it will likely prevent her from getting to the goal. For example, in Stage 1, [[spoiler:you can use a bomb on the goal flag to destroy it]], preventing you from finishing the stage.it]].
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* UnwinnableByDesign: If a trap or mistake doesn't kill Eryi outright, it will likely prevent her from getting to the goal. For example, in Stage 1, [[spoiler:you can use a bomb on the goal flag to destroy it]], preventing you from finishing the stage.
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* AchievementMockery: Over ''half'' of the game's Steam achievements involve Eryi dying, making the level harder, or making the level UnwinnableByDesign.
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Moved to YMMV subpage
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* XMeetsY:
** It's ''VideoGame/KaizoMarioWorld'' meets ''VideoGame/IWannaBeTheGuy'' but with emphasis on puzzle-solving rather than action.
** Alternatively, it's ''VideoGame/SyobonAction'' with a cutesy aesthetic. The name may even be a ShoutOut, as the games share the same lead developer.
** It's ''VideoGame/KaizoMarioWorld'' meets ''VideoGame/IWannaBeTheGuy'' but with emphasis on puzzle-solving rather than action.
** Alternatively, it's ''VideoGame/SyobonAction'' with a cutesy aesthetic. The name may even be a ShoutOut, as the games share the same lead developer.