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* ThatOneAttack:
** The Guardian has a 3-hit combo in its second phase that covers a lot of ground, hits hard, and has very good tracking. The upside? [[CripplingOverspecialization That's pretty much all it can do.]]
** The Warden of Purity's second phase has a nasty attack that involves it firing off three screen-wide laser beams one after another. Dodge through one and you'll be hit by the next. You need to dodge at a very sharp angle that is difficult to position correctly, especially if another one of the Warden's attacks is currently going off.
** Drakmur has probably the most annoying attack in the whole game. It's a slow-moving barrage of red orbs that the Crusader must carefully avoid while waiting for it to end. If they fail, they're transported to a separate arena and are tasked with destroying 3 crystals. The separate arena doesn't offer much danger, so it's an annoyance more than anything.
** As his Fight Progresses, Zylad - Lord of Steel will summon giant red swords that follow him around. He will send these after the player faster and faster as he loses health, creating spinning vortexes that drag the Crusader should he get caught in them. There are two problems: The swords will still drag the Crusader if he counters or dodges the attack, and the attack timer is completely independent of his main attacks. His hammer attack in particular becomes next to impossible to dodge if a sword is hurtling towards you.
** The Rejected Daughter's Egg sacks are usually fine, creating a slowing zone that disables the life-saving fountains needed to cure her poison until they are destroyed. The issue is that there is no cooldown for this attack. She can spawn another sack immediately after you've dealt with the last one, or not even wait that long, and fill the entire screen with slow zones.
** In NG+, Eksyll's Laser orb gets a nasty upgrade to its spinning lasers. In the base game, it starts off with 2 and upgrades to 4 in phase 2. In NG+, it starts off with 6 lasers in a star pattern. These are quite difficult to dodge, since like the warden before, dodging through one won't give you enough time to dodge through the next. If the orb does the attack right next to you, the best solution is usually to just dodge into the wall for the Invincibility frames. This attack can easily eat up most of your health (since Eksyll already hits like a truck in the base game), your stamina, or both. And because of how Eksyll's fight works, you might have to deal with this attack on top of another attack:
* ThatOneBoss: Being a soulslike, this was a given
** [[DualBoss Eos]] is rather early in the game, when the player hasn't acquired that many Shards or Skill points. So Eos requiring the player to take down a constantly regenerating shield on top of dealing with two enemies at once is a bit much for either the 3rd or 4th boss.
** [[AnimalisticAbomination The Deer God]] is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. However, its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss, the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off.
** Then they finish off the Deer God and [[{{Golem}} The Warden of Purity]] awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance.
** [[TheGhostKing The Rotting Crown]] serves as the final boss of the DLC, and certainly packs a punch. He's got a frankly absurd healthpool, on top of being able to shield himself at will for a pretty hefty amount. Plus he's constantly spawning indestructible skeletons that need measured use of the bells in his arena to eliminate (his shield prevents their use though, and he can summon one with no telegraphing at the drop of a hat). Furthermore, his main projectile attack, which spawns swarms of orbs, has a nasty effect if you're standing where the orbs first spawn, as all the orbs will hit you simultaneously, dealing most of your health with no telegraphing (on NG+, this is just [[OneHitKill Instant Death]]).
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* BossRush: Outside of a few simple item puzzles, the only gameplay is killing the 12 bosses

to:

* BossRush: Outside of a few simple item puzzles, the only gameplay is killing the 12 bosses bosses.



* CrapsackWorld: The Desolation has caused widespread famines, and reduced the world to this. Things don't get much better in most of the endings
* EndOfTheWorldAsWeKnowIt: The Desolation caused by the Old Gods has resulted in widespread famine and decay, bringing humanity to its knees

to:

* CrapsackWorld: The Desolation has caused widespread famines, and reduced the world to this. Things don't get much better in most of the endings
endings.
* EndOfTheWorldAsWeKnowIt: The Desolation caused by the Old Gods has resulted in widespread famine and decay, bringing humanity to its knees knees.



* GodEmperor: The Old Gods used to be this, until humanity revolted and sealed them within the citadel. [[HeWhoFightsMonsters The Crusader can become this in the Path of Slaughter ending]]
* JerkassGods: The olds gods weren't particularly nice before, being cruel tyrants, but after they were defeated and imprisoned they got even worse, actively seeking to bring the world to ruin through the desolation.

to:

* GodEmperor: The Old Gods used to be this, until humanity revolted and sealed them within the citadel. [[HeWhoFightsMonsters The Crusader can become this in the Path of Slaughter ending]]
ending.]]
* JerkassGods: The olds gods weren't particularly nice before, being cruel tyrants, but after they were defeated and imprisoned imprisoned, they got even worse, actively seeking to bring the world to ruin through the desolation. desolation.



* PowerCopying: When a boss is slain, the player can get the remains of that boss known as a "Shard", which they can infuse into their weapon to augment their abilities

to:

* PowerCopying: When a boss is slain, the player can get the remains of that boss known as a "Shard", which they can infuse into their weapon to augment their abilitiesabilities.



** The Guardian has a 3-hit combo in its second phase that covers a lot of ground, hits hard, and has very good tracking. The upside? [[CripplingOverspecialization That's pretty much all it can do]]
** The Warden of Purity's second phase has a nasty attack that involves it firing off three screen-wide laser beams one after another. Dodge through one and you'll be hit by the next. You need to dodge at a very sharp angle that is difficult to position correctly, especially if another one of the Wardens attacks is currently going off
** Drakmur has probably the most annoying attack in the whole game. Its a slow moving barrage of red orbs that the Crusader must carefully avoid while waiting for it to end. If they fail they're transported to a separate arena and are tasked with destroying 3 crystals. The Separate arena doesn't offer much danger, so its an annoyance more than anything
** As his Fight Progresses, Zylad - Lord of Steel will summon giant red swords that follow him around. He will send these after the player faster and faster as he loses health, creating spinning vortexes that drag the Crusader should he get caught in them. There are two problems: The swords will still drag the Crusader if he counters or dodges the attack, and the attack timer is completely independent of his main attacks. His hammer attack in particular becomes next to impossible to dodge if a sword is hurtling towards you
** The Rejected Daughters Egg sacks are usually fine, creating a slowing zone that disables the life-saving fountains needed to cure her poison until they are destroyed. The Issue is that There is no cooldown for this attack. She can spawn another sack immediately after you've dealt with the last one, or not even wait that long, and fill the entire screen with slow zones
** In NG+ Eksyll's Laser orb gets a nasty upgrade to its spinning lasers. In the base game it starts off with 2 and upgrades to 4 in phase 2. In NG+ it starts off with 6 lasers in a star pattern. These are quite difficult to dodge, since like the warden before, dodging through one won't give you enough time to dodge through the next. If the orb does the attack right next to you the best solution is usually to just dodge into the wall for the Invincibility frames. This attack can easily eat up most of your health (Since Eksyll already hits like a truck in the base game), your stamina, or both. And because of how Eksyll's fight works you might have to deal with this attack on top of another attack

to:

** The Guardian has a 3-hit combo in its second phase that covers a lot of ground, hits hard, and has very good tracking. The upside? [[CripplingOverspecialization That's pretty much all it can do]]
do.]]
** The Warden of Purity's second phase has a nasty attack that involves it firing off three screen-wide laser beams one after another. Dodge through one and you'll be hit by the next. You need to dodge at a very sharp angle that is difficult to position correctly, especially if another one of the Wardens Warden's attacks is currently going off
off.
** Drakmur has probably the most annoying attack in the whole game. Its It's a slow moving slow-moving barrage of red orbs that the Crusader must carefully avoid while waiting for it to end. If they fail fail, they're transported to a separate arena and are tasked with destroying 3 crystals. The Separate separate arena doesn't offer much danger, so its it's an annoyance more than anything
anything.
** As his Fight Progresses, Zylad - Lord of Steel will summon giant red swords that follow him around. He will send these after the player faster and faster as he loses health, creating spinning vortexes that drag the Crusader should he get caught in them. There are two problems: The swords will still drag the Crusader if he counters or dodges the attack, and the attack timer is completely independent of his main attacks. His hammer attack in particular becomes next to impossible to dodge if a sword is hurtling towards you
you.
** The Rejected Daughters Daughter's Egg sacks are usually fine, creating a slowing zone that disables the life-saving fountains needed to cure her poison until they are destroyed. The Issue issue is that There there is no cooldown for this attack. She can spawn another sack immediately after you've dealt with the last one, or not even wait that long, and fill the entire screen with slow zones
zones.
** In NG+ NG+, Eksyll's Laser orb gets a nasty upgrade to its spinning lasers. In the base game game, it starts off with 2 and upgrades to 4 in phase 2. In NG+ NG+, it starts off with 6 lasers in a star pattern. These are quite difficult to dodge, since like the warden before, dodging through one won't give you enough time to dodge through the next. If the orb does the attack right next to you you, the best solution is usually to just dodge into the wall for the Invincibility frames. This attack can easily eat up most of your health (Since (since Eksyll already hits like a truck in the base game), your stamina, or both. And because of how Eksyll's fight works works, you might have to deal with this attack on top of another attackattack:



** [[AnimalisticAbomination The Deer God]] is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off
** Then they finish off the Deer God and [[{{Golem}} The Warden of Purity]] awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance
** [[TheGhostKing The Rotting Crown]] serves as the final boss of the DLC, and certainly packs a punch. He's got a frankly absurd healthpool, on top of being able to shield himself at will for a pretty hefty amount. Plus he's constantly spawning indestructible skeletons that need measured use of the bells in his arena to eliminate (His shield prevents their use though, and he can summon one with no telegraphing at the drop of a hat). Furthermore, his main projectile attack, which spawns swarms of orbs, has a nasty effect if you're standing where the orbs first spawn, as all the orbs will hit you simultaneously, dealing most of your health with no telegraphing (on NG+ this is just [[OneHitKill Instant Death]]).
* WeirdMoon: The moon of Eldest Souls Shattered eons ago so that its fragments could spawn Mankind and the Gods. [[GeniusLoci Its also implied to possibly be sentient]]

to:

** [[AnimalisticAbomination The Deer God]] is a rather straightforward boss on the surface level, being a straightforward attacker with some plant magic. but However, its [[TurnsRed enrage mechanic]] takes some getting used to, as unlike every other boss boss, the main strategy for dealing with this attack is not to attempt to dodge it, but instead to back off and wait for the effect to end. The blood-sucking flowers don't help much either, as they bloom quickly and can catch new players off guard just enough for the Deer God to finish them off
off.
** Then they finish off the Deer God and [[{{Golem}} The Warden of Purity]] awakens. A second phase with completely new attacks is difficult enough, but the warden throws in Massive area of effect and high damage to make them even better at catching players off balance
balance.
** [[TheGhostKing The Rotting Crown]] serves as the final boss of the DLC, and certainly packs a punch. He's got a frankly absurd healthpool, on top of being able to shield himself at will for a pretty hefty amount. Plus he's constantly spawning indestructible skeletons that need measured use of the bells in his arena to eliminate (His (his shield prevents their use though, and he can summon one with no telegraphing at the drop of a hat). Furthermore, his main projectile attack, which spawns swarms of orbs, has a nasty effect if you're standing where the orbs first spawn, as all the orbs will hit you simultaneously, dealing most of your health with no telegraphing (on NG+ NG+, this is just [[OneHitKill Instant Death]]).
* WeirdMoon: The moon of Eldest Souls Shattered shattered eons ago so that its fragments could spawn Mankind and the Gods. [[GeniusLoci Its It's also implied to possibly be sentient]]sentient.]]
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Up To Eleven is a defunct trope


** In NG+ Eksyll's Laser orb gets a nasty upgrade to its spinning lasers. In the base game it starts off with 2 and upgrades to 4 in phase 2. In NG+ it starts off with [[UptoEleven 6 lasers]] in a star pattern. These are quite difficult to dodge, since like the warden before, dodging through one won't give you enough time to dodge through the next. If the orb does the attack right next to you the best solution is usually to just dodge into the wall for the Invincibility frames. This attack can easily eat up most of your health (Since Eksyll already hits like a truck in the base game), your stamina, or both. And because of how Eksyll's fight works you might have to deal with this attack on top of another attack

to:

** In NG+ Eksyll's Laser orb gets a nasty upgrade to its spinning lasers. In the base game it starts off with 2 and upgrades to 4 in phase 2. In NG+ it starts off with [[UptoEleven 6 lasers]] lasers in a star pattern. These are quite difficult to dodge, since like the warden before, dodging through one won't give you enough time to dodge through the next. If the orb does the attack right next to you the best solution is usually to just dodge into the wall for the Invincibility frames. This attack can easily eat up most of your health (Since Eksyll already hits like a truck in the base game), your stamina, or both. And because of how Eksyll's fight works you might have to deal with this attack on top of another attack

Changed: 43

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Disambiguation


Centuries ago, humans [[CapturedSuperEntity imprisoned]] the [[FantasyPantheon Old Gods]] in the ancient Citadel, and humanity prospered. Great and mighty kingdoms rose from the now-abandoned temples of worship. However, these victories and successes were short-lived. In [[{{Revenge}} revenge]], the Old Gods have released a plague known as the Desolation on the world, turning farmlands to deserts and rivers to dust. The armies of the Second Great Crusade were sent to Citadel to slay the gods, but they all perished, and the human kingdoms lay in ruin. Then came a [[SoleSurvivor lone Crusader]], journeying to the citadel to [[KillThemAll slay every last]] [[KillTheGod Old God]].

to:

Centuries ago, humans [[CapturedSuperEntity imprisoned]] the [[FantasyPantheon Old Gods]] in the ancient Citadel, and humanity prospered. Great and mighty kingdoms rose from the now-abandoned temples of worship. However, these victories and successes were short-lived. In [[{{Revenge}} revenge]], the Old Gods have released a plague known as the Desolation on the world, turning farmlands to deserts and rivers to dust. The armies of the Second Great Crusade were sent to Citadel to slay the gods, but they all perished, and the human kingdoms lay in ruin. Then came a [[SoleSurvivor lone Crusader]], journeying to the citadel to [[KillThemAll slay every last]] [[KillTheGod slay every last Old God]].



* KillTheGod: The goal of the entire game is to annihilate all the Old Gods.

to:

* KillTheGod: The goal of the entire game is to [[GottaKillThemAll annihilate all the Old Gods.Gods]].
Is there an issue? Send a MessageReason:
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* BossRush[=/=]BossGame: Much like some of its inspirations, you fight huge, powerful beings the whole time, and kill them.
* CapturedSuperEntity: The Old Gods have imprisoned in the Citadel for centuries.

to:

* BossRush[=/=]BossGame: Much like some BossRush: Outside of its inspirations, you fight huge, powerful beings a few simple item puzzles, the whole time, and kill them.
only gameplay is killing the 12 bosses
* CapturedSuperEntity: The Old Gods have been imprisoned in the Citadel for centuries.



* EndOfTheWorldAsWeKnowIt: The Desolation caused by the Old Gods has resulted in widespread famine and decay

to:

* EndOfTheWorldAsWeKnowIt: The Desolation caused by the Old Gods has resulted in widespread famine and decaydecay, bringing humanity to its knees



* PowerCopying: When a boss is slain, the player can get their remains of that boss known as a "Shard", which they can infuse into their weapon to augment their abilities

to:

* PowerCopying: When a boss is slain, the player can get their the remains of that boss known as a "Shard", which they can infuse into their weapon to augment their abilities

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