Follow TV Tropes

Following

History VideoGame / Elderborn

Go To

OR

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* DropTheHammer: There's a weapon category consisting of the Coffer Hammer and a Skullcrush club.
Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated


* BladeOnAStick: Spears are among one of the weapon categories. The gimmick for one of them has it deal more damage the further you are from the enemy.
Is there an issue? Send a MessageReason:


* AmazonianBeauty: The female barbarian player character, natch.
Is there an issue? Send a MessageReason:
There's probably quite a more tropes one can fit in there, but this would do for now.

Added DiffLines:

[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/elderborn310.png]]
[[caption-width-right:310:Metal Action Fantasy Slasher]]

-> ''In the times of legend, the barbarian tribes need a new [[VideoGame/DarkMessiahOfMightAndMagic dark messiah]].''
->-- The game's store description being cheeky about one of it's influences.

''ELDERBORN'' is a first person hack and slash with [[SoulsLikeRPG Souls-like elements]] and an aesthethic influenced by SwordAndSorcery as well as HeavyMetal album covers, developed by Hyperstrange, released for the PC in 2020 after two-ish years of early access.
The game puts the player in sandals of a Barbarian sent to uncover the secrets behind the long dormant city of Jurmum.

----
!! This game contains the following tropes:
* AmazonianBeauty: The female barbarian player character, natch.
* AntiFrustrationFeatures: If an enemy dies by getting kicked into a bottomless pit and other unreachable area, the essence spawns in the place get got kicked out from.
* ApocalypticLog: Half of the game's lore is uncovered through codex entries added by discovering lore tablets through the levels.
* AttackAttackAttack: Compared to the other games in the SoulsLikeRPG genre, there's no stamina meter to limit the player character's offense.
* {{BFS}}: Big Swords are one of the weapon categories available. Janus's sword has a gimmick of dealing more damage the more essence you'd keep.
* BladeOnAStick: Spears are among one of the weapon categories. The gimmick for one of them has it deal more damage the further you are from the enemy.
* BoomHeadshot: The Skullcrush's gimmick is that blows to the head deal more damage.
* CombatPragmatist: The player Barbarian has a kick ability, which can be used to break guards of shielded mooks or just straight kicking out mooks into spiked traps or bottomless pits.
* CounterAttack: Some of the melee weapons have a parry manuever instead of a regular block, allowing the player with proper timing to deflect enemy attacks and retaliate for huge damage. It can also be upgraded with an ability to [[AttackReflector reflect projectiles]].
* DamageTyping: Weapons are divided between the types of damage (blunt, slashing, piercing) and certain enemies are more or less vulnerable to certain types of damage.
* DamnYouMuscleMemory: More UI-related rather than input related, the attack notification may appear when the enemy is about to attack, the player is better suited actually paying attention to the enemy's attack animation to get the parry timing right than just going by the notification. The notification is mostly there to show whenever are there enemies attacking outside your vision, as well as whenver one isn't doing an unblockable attack, which has it's own icon.
* DareToBeBadass: The player barbarian, considering his/her narration in the cutscenes:
--> ''No one returned from the pilgrimage, yet there is no fear in my heart as I stare to the darkness.''
* DeathOfAThousandCuts: The Bronze Katars, whose gimmick involves dealing increasingly more damage when attacking the same target.
* DropTheHammer: There's a weapon category consisting of the Coffer Hammer and a Skullcrush club.
* DualBoss: The Jurmum act has a boss fight with Amazarak & Amane, who are essentially this game's [[VideoGame/DarkSoulsI Ornstein and Smaugh]].
* DualWielding: The sickles and the katars are handled this way.
* FishPeople: The drowners, who slightly resemble [[Franchise/CthulhuMythos Deep Ones]] a bit.
* LifeMeter: There's an obvious one for the player, and many enemies happen to have ''diegetic'' life meters in the form of glowing tips or slugs in their models that go dim as they take damage.
* MonsterCompendium: The monsters and bosses have their own codex entries, and killing enough of them expands their information.
* {{Mummy}}: An agile enemy type encountered mostly in the catacombs.
* NewGamePlus: Handy as you are unlikely to unlock every single of available skills in a single playthrough, letting you play through the game with all of the weapons and levels gathered. The mode ups the challenge by introducing essence conduits, randomly encountered variants of enemies that are worth a bit of the essence but are also powerful enough to potentially defeat you with a single hit.
** The game even has a New Game ''Plus Plus'' mode, which increases the likelyhood of encountering conduits.
* OffWithTheHead: Can happen quite a bit with your {{counter attack}}s. An unlockable skill would also allow you to take heads off defeated enemies to be used as projectile.
* PurelyAestheticGender: There's not much difference in gameplay between the player characters beyond the cutscenes, voice and player arm model.
* RatedMForManly: The developers outright describe this game as "Metal AF".
* RegeneratingHealth: Sort of. In a vein similar to ''VideoGame/{{Bloodborne}}'', whenever you'd take damage, you're able to regain the health you'd lost if you strike back the enemy that hit you quickly enough.
* ResetButton: Much like in the specimen of the SoulsLikeRPG genre, healing at the fountains - the game's equalivements of bonfires - also resets every single non-boss enemy in the level.
* RobbingTheDead: Few of the weapons (including the Ancient Spear, which is stumbled upon being stuck onto a long dead corpse) are obtained this way.
* SandalPunk: The game's setting, which mostly harkens to a period between the Dark Age and Iron Age with some medieval and even futuristic aesthethics sprinkled in.
* SchrodingersPlayerCharacter: Downplayed. The game's intro cutscene involves two of the player characters having a duel. Naturally, the one the player picks wins and goes on his/her quest.
* SetAMookToKillAMook: In Jurmum if you'd get an enemy of various opposing factions (like say, Golden Army guards versus the Lepers) in a close vicinity they would certainly start a fight with each other.
* SequentialBoss: Janus, having three phases with their own movesets each.
* ShieldBearingMook: There are few enemy types like this, namely an armored ghoul, sword-wielding Golden Army troopers with a buckler and Golden Army Spearmen with larger shields.
* SoulsLikeRPG: The game has few characteristics of the genre, including common enemies that hit like a truck, focus on learning enemy attack patterns and visual cues, essence dropping upon player death thus have to be recovered in the next life, the use of a portable healing item, rewarding unorthodox tactics and checkpoints respawning enemies when the player choses to regenerate from them. It also differs from the norm in few areas, namely the tone not being as bleak as it tends to be with similar games, said portable healing item being recharged as the player kills enemies and the player not being limited with a stamina meter.
* {{Stripperiffic}}: Both of the playable barbarians.
* TeleportSpam: The melee Bandit variants first encountered in Jurmum love doing this. One of the types commonly teleport behind you while the other use their ability for fakeouts.
* UndergroundLevel: The entire first act is set in The Forbidden Caves, which is the only remaining way into the sealed off city of Jurmum.
* VideoGameDashing: The player has a dash ability, which would especially come to play when dealing with enemies that have unblockable attacks.
* WretchedHive: What's left of Jurmum has been reduced into this, especially the slums that are crawling with Lepers and Bandits.
* YouKillItYouBoughtIt: When you defeat Janus at the end of the catacombs, you open the entrance out of it to Jurmum with his sword and get to keep it.

Top