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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: Averted with the Piddledoper's secondary fire, which is a straight, continuous laser beam. Played straight with the primary fire though, which is a rapid fire stream of individual glowing blue bolts.

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* FrickinLaserBeams: Averted with the EnergyWeapons: Piddledoper's secondary fire, which is a straight, continuous laser beam. Played straight with the primary fire though, which is a rapid fire stream of individual glowing blue bolts.


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SlowLaser: Piddledoper's primary fire, which is a rapid fire stream of individual glowing blue bolts.
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* ElementalAbsorption/ElementalWeapon: Most enemies have both of these at the same time. Elements available include fire, ice, bio, [[BreadEggsMilkSquick Hell, and shit]] among many others.

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* ElementalAbsorption/ElementalWeapon: ElementalAbsorption[=/=]ElementalWeapon: Most enemies have both of these at the same time. Elements available include fire, ice, bio, [[BreadEggsMilkSquick Hell, and shit]] among many others.
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''EXU 2: Batshit Insane'' is a 2012 GameMod for ''VideoGame/UnrealTournament'' made by Waffnuffly (aka Bug Horse/BUFF SKELETON) of the UnrealSP.org forums. The current version is still called a "beta", but the updates stopped a long time ago. Luckily, there's plenty of content in v5.2 as it is.

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''EXU 2: Batshit Insane'' is a 2012 GameMod for ''VideoGame/UnrealTournament'' made by Waffnuffly (aka Bug Horse/BUFF SKELETON) of the UnrealSP.org [=UnrealSP.org=] forums. The current version is still called a "beta", but the updates stopped a long time ago. Luckily, there's plenty of content in v5.2 as it is.



* SmashMook: Pupae, as in vanilla, simply jump at the player and stab if they're within melee radius. This is true even when they become GiantMooks.

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* SmashMook: Pupae, as in vanilla, simply jump at the player and stab if they're within melee radius. This is true even when they become GiantMooks.for their [[GiantMook giant versions]].

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Added image, release date, etc.


EXU 2: Batshit Insane is a GameMod for ''VideoGame/UnrealTournament'' made by Waffnuffly (aka Bug Horse/BUFF SKELETON) of the UnrealSP.org forums.

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EXU [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exu2_beta.png]]
[[caption-width-right:350:It never did move past beta.]]
''EXU
2: Batshit Insane Insane'' is a 2012 GameMod for ''VideoGame/UnrealTournament'' made by Waffnuffly (aka Bug Horse/BUFF SKELETON) of the UnrealSP.org forums. The current version is still called a "beta", but the updates stopped a long time ago. Luckily, there's plenty of content in v5.2 as it is.



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---> In case of a Human attack, please consult an Arch Demon. The Arch Demons are usually available from 9 to 4 and are more than happy to answer any questions you may have.

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---> In case of a Human attack, please consult an Arch Demon. The Arch Demons are usually available from 9 to 4 and are more than happy to answer any questions you may have.have.
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* HelpfulMook: Medic Mercenaries, rather than shooting anything harmful, simply dispense a massive torrent of bandages ([[HealingShiv from their gun barrels, no less) with which you can heal. Players will have to take care that they don't kill the Medic Mercenaries by accident.

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* HelpfulMook: Medic Mercenaries, rather than shooting anything harmful, simply dispense a massive torrent of bandages ([[HealingShiv from their gun barrels, no less) with which you can heal. Players will have to take care that they don't kill the Medic Mercenaries by accident.
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* AmbiguousRobots: Tons of enemy types make oddly robotic sounds have have a metallic look about them, but behave no differently than the clearly organic creatures aside from the type of attack they use.


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* DamageIncreasingDebuff: Each time an enemy is hit with the Hell Gun's secondary fire, they'll take more damage from Hell-type attacks.


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* ElementalAbsorption/ElementalWeapon: Most enemies have both of these at the same time. Elements available include fire, ice, bio, [[BreadEggsMilkSquick Hell, and shit]] among many others.
* EliteMooks: Any giant variant of an enemy, and trust us when we say there are tons of them.
* FrickinLaserBeams: Averted with the Piddledoper's secondary fire, which is a straight, continuous laser beam. Played straight with the primary fire though, which is a rapid fire stream of individual glowing blue bolts.


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* HerdHittingAttack: Nearly *every gun in the game* has the capability to hit multiple enemies at once, and considering the amount of demons you'll have to gun your way through, none of it is redundant.


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* LivingShip: The Sky Tentacles certainly could qualify as one, although we never get to see a living one on the ground.


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* ShortRangeShotgun: Averted. Some enemies shoot out a cluster of Piddledoper balls which spread much like a shotgun blast. However, they're fast moving and don't degrade in damage at all regardless of distance, making them strong even at a distance.

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* DegradedBoss: In the original game, you only fought one Warlord twice throughout the entire single player campaign, and it was a boss. Now Warlords are just EliteMooks who appear not even halfway through the first level.



* EasterEgg: If you die and use the fly command to continue observing the level after death, you can see Waffnuffly's AuthorAvatar in the sky, the Demon Chef.

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* EasterEgg: If you die and use the fly command to continue observing the level after death, you can see Waffnuffly's AuthorAvatar in the sky, the [[LethalChef Demon Chef.Chef]].
* HelpfulMook: Medic Mercenaries, rather than shooting anything harmful, simply dispense a massive torrent of bandages ([[HealingShiv from their gun barrels, no less) with which you can heal. Players will have to take care that they don't kill the Medic Mercenaries by accident.


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* SmashMook: Pupae, as in vanilla, simply jump at the player and stab if they're within melee radius. This is true even when they become GiantMooks.
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What is it? Well, in short form, it's what happens when you take SeriousSam, VideoGame/{{Unreal}}, The Chaosgulch level from VideoGame/{{Halo}}, and enough adrenalin to make an elephant have a heart attack. In an AlternateUniverse version of Na Pali, your prison ship crashes, like in the original game, but now you've got the legions of Hell bearing down on you instead of the Skaarj Empire and the Mercenaries. The mod features thousands of new monsters, all of which appear in [[ZergRush gigantic swarms]], and plenty of awesome weapons. Most of the levels are edited versions of the original Unreal levels, although the game does feature a few original levels.

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What is it? Well, in short form, it's what happens when you take SeriousSam, VideoGame/{{Unreal}}, ''VideoGame/SeriousSam'', ''VideoGame/{{Unreal}}'', The Chaosgulch level from VideoGame/{{Halo}}, ''VideoGame/{{Halo}}'', and enough adrenalin adrenaline to make an elephant have a heart attack. In an AlternateUniverse version of Na Pali, your prison ship crashes, like in the original game, but now you've got the legions of Hell bearing down on you instead of the Skaarj Empire and the Mercenaries. The mod features thousands of new monsters, all of which appear in [[ZergRush gigantic swarms]], and plenty of awesome weapons. Most of the levels are edited versions of the original Unreal levels, although the game does feature a few original levels.
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EXU 2: Batshit Insane is a GameMod for UnrealTournament made by Waffnuffly (aka Bug Horse/BUFF SKELETON) of the UnrealSP.org forums.

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EXU 2: Batshit Insane is a GameMod for UnrealTournament ''VideoGame/UnrealTournament'' made by Waffnuffly (aka Bug Horse/BUFF SKELETON) of the UnrealSP.org forums.
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* EarlyInstallmentWeirdness: The [[https://www.youtube.com/watch?v=YYhLtRJbDDM Weapon Montage]] shows overall that early versions had less differences from the original Unreal, a MUCH different soundtrack with dramatic horn music instead of Cybernetika, and the Freezer, which was present in the campaign and used the Stinger's model.



---> In case of a Human attack, please consult an Arch Demon. The Arch Demons are usually available from 9 to 4 and are more than happy to answer any questions you may have.

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---> In case of a Human attack, please consult an Arch Demon. The Arch Demons are usually available from 9 to 4 and are more than happy to answer any questions you may have.

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EXU 2: Batshit Insane is a GameMod for UnrealTournament made by Bug Horse of the UnrealSP.org forums.

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EXU 2: Batshit Insane is a GameMod for UnrealTournament made by Waffnuffly (aka Bug Horse Horse/BUFF SKELETON) of the UnrealSP.org forums.



* EasterEgg: If you die and use the fly command to continue observing the level after death, you can see Waffnuffly's AuthorAvatar in the sky, the Demon Chef.





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\n* VillainsOutShopping: In "The Shitstorm", you can find a memo about a "Demon Fitness Competition". There's also a part later game with this hilarious line:
---> In case of a Human attack, please consult an Arch Demon. The Arch Demons are usually available from 9 to 4 and are more than happy to answer any questions you may have.

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Too negative (I wrote that btw)


* ClusterFBomb: *The whole game.*
* EarlyGameHell: Obvious "hell" pun aside, the level Damnation. The only ranged weapon you get is the Piddledoper, which takes way too long to recharge and does piss-poor damage to huge hordes like, for example, every encounter with an enemy.
** One level later, we have Infernal Falls, which is chock-full of enemies like Boss Pupae, Chargers, Pulse SWAT, etc. And the only weapons you get are the Piddledoper, which needs to recharge, and the Shitgun, which can damage you if used improperly, the Extractor which is heavily impractical in huge fights like the kinds in this level, and the Flare Gun which has limited amounts of ammo.

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* ClusterFBomb: *The ''The whole game.*
''
* EarlyGameHell: Obvious "hell" pun aside, the level Damnation. The only ranged weapon Damnation can be quite rough due to how quickly the Piddledoper uses ammo, and how slowly it recharges. Usually this stops being a problem by the time you get is the Piddledoper, which takes way too long to recharge and does piss-poor damage to huge hordes like, for example, every encounter with an enemy.
** One level later, we have Infernal Falls, which is chock-full of enemies like Boss Pupae, Chargers, Pulse SWAT, etc. And the only weapons you get are the Piddledoper, which needs to recharge, and the Shitgun, which can damage you if used improperly, the Extractor which is heavily impractical in huge fights like the kinds in this level, and the Flare Gun which has limited amounts of ammo.
Extractor, however.


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* NoSell: Any enemy that shoots the same attacks you have will not just be immune to those attacks, but actually gain health from them. For example, the Demon enemies absorb Hellgun fire.
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* One level later, we have Infernal Falls, which is chock-full of enemies like Boss Pupae, Chargers, Pulse SWAT, etc. And the only weapons you get are the Piddledoper, which needs to recharge, and the Shitgun, which can damage you if used improperly, the Extractor which is heavily impractical in huge fights like the kinds in this level, and the Flare Gun which has limited amounts of ammo.
* MissionControl: Appears briefly in the third level when some fighter ships bombard an enemy fortress for you.

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* ** One level later, we have Infernal Falls, which is chock-full of enemies like Boss Pupae, Chargers, Pulse SWAT, etc. And the only weapons you get are the Piddledoper, which needs to recharge, and the Shitgun, which can damage you if used improperly, the Extractor which is heavily impractical in huge fights like the kinds in this level, and the Flare Gun which has limited amounts of ammo.
* MissionControl: Appears briefly in near the third level when some fighter ships bombard an enemy fortress for you.start of a few levels such as The Shitstorm or the Doomhouse Power Station.

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* ClusterFBomb: *The whole game.*
* EarlyGameHell: Obvious "hell" pun aside, the level Damnation. The only ranged weapon you get is the Piddledoper, which takes way too long to recharge and does piss-poor damage to huge hordes like, for example, every encounter with an enemy.
* One level later, we have Infernal Falls, which is chock-full of enemies like Boss Pupae, Chargers, Pulse SWAT, etc. And the only weapons you get are the Piddledoper, which needs to recharge, and the Shitgun, which can damage you if used improperly, the Extractor which is heavily impractical in huge fights like the kinds in this level, and the Flare Gun which has limited amounts of ammo.
* MissionControl: Appears briefly in the third level when some fighter ships bombard an enemy fortress for you.



* TheBadGuysAreCops: The Brute Police.

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* TheBadGuysAreCops: The Brute Police.
PowerCopying: In a way. Many of the weapons that enemies yield are the same weapons that you can gain.

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* The Shitgun, a gun that shoots... well, you know.

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* ** The Shitgun, a gun that shoots... well, you know.
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* NothingIsScarier: The Gauntlet Of Pain, which contains no enemies for the first half of the level, and eventually all the demons come out in full force.

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* MoreDakka: The Piddledoper, the RFPC, and the Clusterfucker.

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* The Shitgun, a gun that shoots... well, you know.
* MookMaker: Sliths and Queens explode into pupae when you kill them.
* MoreDakka: The Piddledoper, the RFPC, and the Clusterfucker. There's also the Heavy Laser Mercenary, which shoots a very large wave... of [[CherryTapping dispersion pistol bolts.]]
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* TheBadGuysAreCops: The Brute Police.
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!! EXU 2: Batshit Insane contains examples of:

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!! EXU 2: Batshit Insane contains examples of:of:
* LightningBruiser: Chargers, which look like [[BossInMookClothing any other monster,]] but god help you if they get close.
* MeaningfulName: The Clusterfucker, a gun which rapidly shoots bursts of bouncing explosives.
* MoreDakka: The Piddledoper, the RFPC, and the Clusterfucker.
* OffscreenStartBonus: As in the original Unreal, you can go down an elevator near the first level and find some items.
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EXU 2: Batshit Insane contains examples of:

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!! EXU 2: Batshit Insane contains examples of:
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EXU 2: Batshit Insane is a GameMod for UnrealTournament made by Bug Horse of the UnrealSP.org forums.

What is it? Well, in short form, it's what happens when you take SeriousSam, VideoGame/{{Unreal}}, The Chaosgulch level from VideoGame/{{Halo}}, and enough adrenalin to make an elephant have a heart attack. In an AlternateUniverse version of Na Pali, your prison ship crashes, like in the original game, but now you've got the legions of Hell bearing down on you instead of the Skaarj Empire and the Mercenaries. The mod features thousands of new monsters, all of which appear in [[ZergRush gigantic swarms]], and plenty of awesome weapons. Most of the levels are edited versions of the original Unreal levels, although the game does feature a few original levels.

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EXU 2: Batshit Insane contains examples of:

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