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* GlassCannon: Drones are powerful, but have no shields, so they go down easily to a light missile or sustained gatling attack.



* ItemCrafting: Once you acquire blueprints, you can craft various equipment and weapon ugrades.

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* ItemCrafting: Once you acquire blueprints, you can craft various equipment and weapon ugrades.upgrades.
* JerkWithAHeartofGold: The AI instructor for your ship has a supercilious, critical personality, but it can and will compliment you when you do well. (Sometimes.)
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* HyperspeedEscape: The player has this option to get through each sector to reach the jump gate. However, some areas feature a jump suppressor (a spinning device hidden somewhere in the map) that must be hacked and disabled before moving on. If a Colonial Warship jumps in and the player hasn't moved on, this is the ''only'' option the player has; engaging a Warship is suicide as it cannot be destroyed.

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* HyperspeedEscape: The player has this option to get through each sector to reach the jump gate. However, some areas feature a jump suppressor (a spinning device hidden somewhere in the map) map, of if the player is ''very'' unlucky, on a capital ship such as an Okkar corvette or Outlaw drone carrier) that must be hacked and disabled before moving on. If a Colonial Warship jumps in and the player hasn't moved on, this is the ''only'' option the player has; engaging a Warship is suicide as it cannot be destroyed.destroyed and will annihilate you in very short order.



* MightyGlacier: The Gunship. More armor and heavier weapons than the other ships, but lower on speed and agility.
* NintendoHard: The game is a rogue-like and is veeeeery difficult, even on the easiest difficulty. Except to die and respawn a lot.

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* MightyGlacier: The Gunship. More armor and heavier weapons than the other ships, but lower on speed and agility.
agility and lacks shielding (it can equip a frontal shield, but its usefulness is debatable.)
* NintendoHard: The game is a rogue-like and is veeeeery difficult, even on the easiest difficulty. Except to die and respawn a lot. It's not unusual for enemies to absolutely swarm the player upon jumping into a new sector, with multiple Bombers, Marauders, Scouts and other enemies ganging up on the player along with Webber drones and missile turrets.
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* NintendoHard: The game is a rogue-like and is veeeeery difficult, even on the easiest difficulty. Except to die and respawn a lot.
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Moved to YMMV page


* DemonicSpiders: Missile turrets. Their projectiles are hard to avoid, and if there is more than one, they can quickly overwhelm a ship's shields and shred their armor, ending a run in very short order. Even worse are missile silos; they're capable of killing a player in one shot (said projectile is implied to be very high explosive or nuclear), and thus have an audible alarm when a missile is tracking and in flight. Priority should always be placed on taking any missile turrets.

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* AdvancingWallOfDoom: The Okkar fleet that is following you catches up after you've been in a sector for a while, and will continue to spawn powerful Okkar units until you jump to the next zone. Wait long enough, then a Colonial warship will jump in. It cannot be destroyed, and it's firepower is so overwhelming, that unless the player immediately turns tail and jumps to the next map, they will be destroyed.

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* AdvancingWallOfDoom: The Okkar fleet that is following you catches up after you've been in a sector for a while, and will continue to spawn powerful Okkar units until you jump to the next zone. Wait long enough, then a Colonial warship will jump in. It cannot be destroyed, and it's firepower is so overwhelming, that unless the player immediately turns tail and jumps to the next map, they will ''will'' be destroyed.



* ChargedAttack: The Shock Rfile do pathetic damage when fired, but if you charge it first, the damage unleashed will be many time more powerful. The [[ShotgunsAreJustBetter Scatter Gun]] can also be charged.

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* ChargedAttack: The Shock Rfile Rifle do pathetic damage when fired, but if you charge it first, the damage unleashed will be many time more powerful. The [[ShotgunsAreJustBetter Scatter Gun]] can also be charged.



* DeflectorShields: The Interceptor and the Scout come with a shield, but not the Gunship. Shields recharge itself over time as long as you don't take any hits. If the shields is fully depleted, it will shut itself down before recharging again.

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* DeflectorShields: The Interceptor Interceptor, Sentinel and the Scout come with a shield, but not the Gunship. Shields recharge itself over time as long as you don't take any hits. If the shields is fully depleted, it will shut itself down before recharging again.again.
* DemonicSpiders: Missile turrets. Their projectiles are hard to avoid, and if there is more than one, they can quickly overwhelm a ship's shields and shred their armor, ending a run in very short order. Even worse are missile silos; they're capable of killing a player in one shot (said projectile is implied to be very high explosive or nuclear), and thus have an audible alarm when a missile is tracking and in flight. Priority should always be placed on taking any missile turrets.



* HomingProjectile: Most missiles will follow targeted ships unless they are shot down, avoided for a time, or completely miss.

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* HomingProjectile: Most missiles will follow targeted ships unless they are shot down, avoided for a time, or completely miss. Missile turrets for this reason are particularly lethal.
* HyperspeedEscape: The player has this option to get through each sector to reach the jump gate. However, some areas feature a jump suppressor (a spinning device hidden somewhere in the map) that must be hacked and disabled before moving on. If a Colonial Warship jumps in and the player hasn't moved on, this is the ''only'' option the player has; engaging a Warship is suicide as it cannot be destroyed.



* ItemCrafting: Once you acquire blueprints, you can craft various equipments.

to:

* ItemCrafting: Once you acquire blueprints, you can craft various equipments.equipment and weapon ugrades.



* SuperReflexes: The Time Extender works by boosting the pilots reflexes so that they see everything in slow motion.

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* SuperReflexes: The Time Extender works by boosting the pilots reflexes so that they see everything in slow motion.motion.
* UnrealisticBlackHole: Some areas have a black hole as an environmental hazard, with very desirable crafting materials (Dark Matter and Dark Energy) floating around its event horizon. However, it is possible to get well within said black hole's grasp and escape it; real black holes exhibit such a strong gravitational pull, that not even light can escape once beyond the event horizon.
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* AdvancingWallOfDoom: The Okkar fleet that is following you catches up after you've been in a sector for a while, and will continue to spawn powerful Okkar units until you jump to the next zone.

to:

* AdvancingWallOfDoom: The Okkar fleet that is following you catches up after you've been in a sector for a while, and will continue to spawn powerful Okkar units until you jump to the next zone. Wait long enough, then a Colonial warship will jump in. It cannot be destroyed, and it's firepower is so overwhelming, that unless the player immediately turns tail and jumps to the next map, they will be destroyed.
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EVERSPACE is an arcade 3D space ship simulator/roguelike game with procedural enviroments developed by Rockfish Games (creators of the VideoGame/GalaxyOnFire series). Also, get ready to die, ''[[NintendoHard a lot]]''.

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EVERSPACE is an arcade 3D space ship simulator/roguelike game with procedural enviroments developed by Rockfish Games (creators of the VideoGame/GalaxyOnFire series). Also, get ready to die, ''[[NintendoHard a lot]]''.
lot]]''. It's essentially if VideoGame/FTLFasterThanLight was in 3D and you could actually control your ship. The two games in fact have incredibly similar mechanics; roguelike elements, a sector map that you jump from point to point through to get to the gate at the end, pursuing enemies that dog you if you linger too long and a sense of progression and reward.
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* SentryGun: To compensate for its lack of shields, Gunships are the only ships capable of using turrets. The turrets target and fire any hostiles automatically. The come in [[GatlingGood gatling]], [[FrickinLaserBeams laser]] of [[MacrossMissileMassacre missile]] flavors.

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* SentryGun: To compensate for its lack of shields, Gunships are the only ships capable of using turrets. The turrets will target and fire at any hostiles automatically. The come in [[GatlingGood gatling]], [[FrickinLaserBeams laser]] of [[MacrossMissileMassacre missile]] flavors.
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None


* DeflectorShields: The Interceptor and the Scout come with a shield, but not the Gunship. Shields recharge itself over time as long as you don't take any hits. If the shields if fully depleted, it will shut itself down before recharging again.

to:

* DeflectorShields: The Interceptor and the Scout come with a shield, but not the Gunship. Shields recharge itself over time as long as you don't take any hits. If the shields if is fully depleted, it will shut itself down before recharging again.
Is there an issue? Send a MessageReason:
None


* DeflectorShields: The Interceptor and the Scout come with a shield, but not the Gunship. Shields recharge itself over time as long as you don't any hits. If the shields if fully depleted, it will shut itself down before starting to recharge again.

to:

* DeflectorShields: The Interceptor and the Scout come with a shield, but not the Gunship. Shields recharge itself over time as long as you don't take any hits. If the shields if fully depleted, it will shut itself down before starting to recharge recharging again.

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Removed: 35

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Unfinished example. Removed. Adding Interface Screw


* InterfaceScrew: Should your sensors get damaged, you will lose all the useful user interface icons indicating where to find loots and where enemies ships are. On top of that, your vision will get blurry, if not downright glitchy.



* SpitefulAI: A touch of this. The
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And Examples Are Not Recent, for that matter


* SceneryPorn: Lots of it. One of the most gorgeous space games released in recent times.

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* SceneryPorn: Lots of it. One of the most it, making it a gorgeous space games released in recent times.game.
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* SceneryPorn: Lots of it. Arguably one of the most gorgeous space games released in recent times.

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* SceneryPorn: Lots of it. Arguably one One of the most gorgeous space games released in recent times.
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* EnergyWeapons: Energy weapons are available along with ballistic weapons.

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* EnergyWeapons: Energy weapons are available along with ballistic weapons. Energy tend to be more effective on shields.



* MacrossMissileMassacre: Missiles are usually devastating on hulls than on shields.

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* MacrossMissileMassacre: Missiles are usually more devastating on hulls than on shields.

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Changed: 63

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* ChargedAttack: The Shock Rfile do pathetic damage when fired, but if you charge it first, the damage unleashed will be many time more powerful.

to:

* ChargedAttack: The Shock Rfile do pathetic damage when fired, but if you charge it first, the damage unleashed will be many time more powerful. The [[ShotgunsAreJustBetter Scatter Gun]] can also be charged.


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* ShotgunsAreJustBetter: Scatter Guns are space shotguns! Best used at close range for maximum efficiency.

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* GatlingGood: Either was a cannon or a turret.



* SentryGun: To compensate for its lack of shield, Gunships are the only ships capable of using turrets. The turrets target and fire any hostiles automatically. The come in [[GatlingGood gatling]], [[FrickinLaserBeams laser]] of [[MacrossMissileMassacre missile]] flavors.

to:

* SentryGun: To compensate for its lack of shield, shields, Gunships are the only ships capable of using turrets. The turrets target and fire any hostiles automatically. The come in [[GatlingGood gatling]], [[FrickinLaserBeams laser]] of [[MacrossMissileMassacre missile]] flavors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SentryGun: To compensate for its lack of shield, Gunships are the only ships capable of using turrets. The turrets target and fire any hostiles automatically. The come in [[GatlingGood gatling]], [[FrickinLaserBeams laser]] of [[MacrossMissileMassacre missile]] flavors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItemCrafting: Once you acquire blueprints, you can craft various equipments.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeflectorShields: The Interceptor and the Scout come with a shield, but not the Gunship. Shields recharge itself over time as long as you don't any hits. If the shields if fully depleted, it will shut itself down before starting to recharge again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FrickinLaserBeams: Lasers can be fired in bursts or in long beams.
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Added DiffLines:

* MacrossMissileMassacre: Missiles are usually devastating on hulls than on shields.
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* Precursors: [[spoiler: The Ancients, a precursor race of the Okkar who achieved "enlightenment".]]

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* Precursors: {{Precursors}}: [[spoiler: The Ancients, a precursor race of the Okkar who achieved "enlightenment".]]
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Added DiffLines:

* MagneticWeapons: The Coil Gun fires projectiles magnetically.
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None

Added DiffLines:

* ChargedAttack: The Shock Rfile do pathetic damage when fired, but if you charge it first, the damage unleashed will be many time more powerful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnergyWeapons: Energy weapons are available along with ballistic weapons.
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None

Added DiffLines:

* MightyGlacier: The Gunship. More armor and heavier weapons than the other ships, but lower on speed and agility.

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Added a few new tropes.


!!This game contais examples of:

to:

!!This game contais contains examples of:
of:

* AdvancingWallOfDoom: The Okkar fleet that is following you catches up after you've been in a sector for a while, and will continue to spawn powerful Okkar units until you jump to the next zone.
* BulletTime: The Time Extender, which boosts the pilots reflexes to superhuman levels for short periods of time.



* SceneryPorn: Lots of it. Arguably one of the most gorgeous space games released in recent times.

to:

* DiscOneNuke: The [[spoiler: ARC - 9000]] can be found early on if the player gets lucky with drops and spawns, which will allow them to take down almost any of the earlier ships in one hit.
* FragileSpeedster: The Scout ship. Less hull strength, a weaker shield, but faster and able to equip teleporters.
* HomingProjectile: Most missiles will follow targeted ships unless they are shot down, avoided for a time, or completely miss.
* NotAfraidToDie: Played with. The protagonist is not afraid to die, because they are cloned and have full memory of the last run after each death.
* Precursors: [[spoiler: The Ancients, a precursor race of the Okkar who achieved "enlightenment".]]
* RegeneratingShieldStaticHealth: In full effect. Shields automatically recover after not being damaged for a short period of time, but hull integrity and systems require nanobots or other resources to repair.
* SceneryPorn: Lots of it. Arguably one of the most gorgeous space games released in recent times.times.
* SpitefulAI: A touch of this. The
* SubsystemDamage: It's possible for a large number of ship systems to become damaged, which begins to impede the ships ability to function.
* SuperReflexes: The Time Extender works by boosting the pilots reflexes so that they see everything in slow motion.
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EVERSPACE is an arcade 3D space ship simulator/roguelike game with procedural enviroments developed by Rockfish Games (creators of the VideoGame/GalaxyOnFire series). Also, get ready to die, [[NintendoHard A LOT]]

to:

EVERSPACE is an arcade 3D space ship simulator/roguelike game with procedural enviroments developed by Rockfish Games (creators of the VideoGame/GalaxyOnFire series). Also, get ready to die, [[NintendoHard A LOT]]
''[[NintendoHard a lot]]''.
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CoolGate: The jumpgates that link the sectors that form the demilitarized zone.
SceneryPorn: Lots of it. Arguably one of the most gorgeous space games released in recent times.

to:

CoolGate: *CoolGate: The jumpgates that link the sectors that form the demilitarized zone.
SceneryPorn: *SceneryPorn: Lots of it. Arguably one of the most gorgeous space games released in recent times.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

EVERSPACE is an arcade 3D space ship simulator/roguelike game with procedural enviroments developed by Rockfish Games (creators of the VideoGame/GalaxyOnFire series). Also, get ready to die, [[NintendoHard A LOT]]

In the distant future, mankind entered an unease truce with an alien race called the Okkar after humans colonists started establishing themselves in Okkar space (although they might have been not aware of that). To enforce the truce, a demilitarized zone was established between Human and Okkar space. The player is an outlaw pilot, trying to make its fortune in this demilitarized zone, which essentially a lawless place, full of bandits, greedy corporations and lots of riches.

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!!This game contais examples of:

CoolGate: The jumpgates that link the sectors that form the demilitarized zone.
SceneryPorn: Lots of it. Arguably one of the most gorgeous space games released in recent times.

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