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Dynasty Warriors Online is an MMO in the ''VideoGame/DynastyWarriors'' series, and once again tells the [[Literature/RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It was first released in Japan in 2006 on [[UsefulNotes/IBMPersonalComputer PCs]], while the English servers were launched in 2010, but got shut down after four years. Japanese versions of the game were also ported to UsefulNotes/Playstation3 on February 18, 2010, UsefulNotes/Playstation4 on September 18, 2014 and UsefulNotes/PlaystationVita for November 19, 2015. The Japanese version shut down on February 24, 2022.

to:

Dynasty Warriors Online is an MMO in the ''VideoGame/DynastyWarriors'' series, and once again tells the [[Literature/RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It was first released in Japan in 2006 on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PCs]], while the English servers were launched in 2010, but got shut down after four years. Japanese versions of the game were also ported to UsefulNotes/Playstation3 Platform/Playstation3 on February 18, 2010, UsefulNotes/Playstation4 Platform/Playstation4 on September 18, 2014 and UsefulNotes/PlaystationVita Platform/PlaystationVita for November 19, 2015. The Japanese version shut down on February 24, 2022.
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* SkillGateCharacter: Twin Picks. This was evident near the opening of the game on an English server. They have a long range, good attack, and the weapon skill increases the attack even further. Everybody used to be using one to win PVP. However, they are majorly crippling. They attack slowly, meaning that comboing leaves the user very open. They depend on their special in order to do the most damage, and that can be hard when somebody is putting pressure on you. 3rd is that they make the user a GlassCannon, so if you take advantage of the slow attack speed they can go down quickly. Veterans depend on that downtime to get an attack in, meaning that you naturally make yourself a target.

to:

* SkillGateCharacter: SkillGateCharacters: Twin Picks. This was evident near the opening of the game on an English server. They have a long range, good attack, and the weapon skill increases the attack even further. Everybody used to be using one to win PVP. However, they are majorly crippling. They attack slowly, meaning that comboing leaves the user very open. They depend on their special in order to do the most damage, and that can be hard when somebody is putting pressure on you. 3rd is that they make the user a GlassCannon, so if you take advantage of the slow attack speed they can go down quickly. Veterans depend on that downtime to get an attack in, meaning that you naturally make yourself a target.

Added: 209

Removed: 206

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Bonus Boss is a disambiguation


* BonusBoss: Some quests have bosses you don't have to fight, but give you a better ranking if you do. Special mention go to the Nanman tribe, who may send out generals in later scenarios if you fight them.


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* OptionalBoss: Some quests have bosses you don't have to fight, but give you a better ranking if you do. Special mention go to the Nanman tribe, who may send out generals in later scenarios if you fight them.
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actually just noticed this trope is in-universe only so removing


* AscendedFanboy: One user, normally called "[=YuriSaki=]" or "Yuri", despite not being on the Areia staff is not only making update posts and hosting events, but also runs a better DWO Wiki herself than the community one. One advantage is the fact that she speaks and reads Japanese and English, meaning she knows the updated content of both games.
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removing sinkhole


* AscendedFanboy: One user, normally called "[=YuriSaki=]" or "Yuri", despite not being on the Areia staff is not only making update posts and hosting events, but also runs a [[TheWikiRule better DWO Wiki herself]] than the community one. One advantage is the fact that she speaks and reads Japanese and English, meaning she knows the updated content of both games.

to:

* AscendedFanboy: One user, normally called "[=YuriSaki=]" or "Yuri", despite not being on the Areia staff is not only making update posts and hosting events, but also runs a [[TheWikiRule better DWO Wiki herself]] herself than the community one. One advantage is the fact that she speaks and reads Japanese and English, meaning she knows the updated content of both games.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* ChainPain / WhipItGood: The "Chain Whip", [[TruthInTelevision an actual martial arts weapon]], is both, as the name implies.

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* ChainPain / WhipItGood: ChainPain: The "Chain Whip", [[TruthInTelevision an actual martial arts weapon]], is both, as the name implies.
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Dynasty Warriors Online is an MMO in the ''VideoGame/DynastyWarriors'' series, and once again tells the [[Literature/RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It was first released in Japan in 2006 on [[UsefulNotes/IBMPersonalComputer PCs]], while the English servers were launched in 2010, but got shut down after four years. Japanese versions of the game were also ported to UsefulNotes/Playstation3 on February 18, 2010, UsefulNotes/Playstation4 on September 18, 2014 and UsefulNotes/PlaystationVita for November 19, 2015.

to:

Dynasty Warriors Online is an MMO in the ''VideoGame/DynastyWarriors'' series, and once again tells the [[Literature/RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It was first released in Japan in 2006 on [[UsefulNotes/IBMPersonalComputer PCs]], while the English servers were launched in 2010, but got shut down after four years. Japanese versions of the game were also ported to UsefulNotes/Playstation3 on February 18, 2010, UsefulNotes/Playstation4 on September 18, 2014 and UsefulNotes/PlaystationVita for November 19, 2015.
2015. The Japanese version shut down on February 24, 2022.
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* AscendedFanboy: One user, normally called "[=YuriSaki=]" or "Yuri", despite not being on the Areia staff is not only making update posts and hosting events, but also runs a [[WikiRule better DWO Wiki herself]] than the community one. One advantage is the fact that she speaks and reads Japanese and English, meaning she knows the updated content of both games.

to:

* AscendedFanboy: One user, normally called "[=YuriSaki=]" or "Yuri", despite not being on the Areia staff is not only making update posts and hosting events, but also runs a [[WikiRule [[TheWikiRule better DWO Wiki herself]] than the community one. One advantage is the fact that she speaks and reads Japanese and English, meaning she knows the updated content of both games.
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* ContinuityNod / CallForward: In game there are unique weapons that don't use [=DW5=]'s original styles, but are unique to the online game. 2 of them, the chain whip and bo-staff (called cudgel ingame) would be used in the next installment for Diaochan and Zhao Yun respectively, and as of 7 are still their preferred weapons. On the other hand, one weapon was added more recently, the wolf fang club, that was used in 6, and given a moveset. Also, in Kunlun Mountian, you can face off with the guardians of the 4 directions, all of whom were a bossfights in Dynasty Warriors: Strikeforce.

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* ContinuityNod / CallForward: In game In-game there are unique weapons that don't use [=DW5=]'s original styles, but are unique to the online game. 2 of them, the chain whip and bo-staff (called cudgel ingame) in-game) would be used in the next installment for Diaochan and Zhao Yun respectively, and as of 7 are still their preferred weapons. On the other hand, one weapon was added more recently, the wolf fang club, that was used in 6, and given a moveset. Also, in Kunlun Mountian, you can face off with the guardians of the 4 directions, all of whom were a bossfights boss fights in Dynasty Warriors: Strikeforce.



* ElementalPowers: There are 5 differnt "elements" that can be in certain attacks or attached to a weapon.

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* ElementalPowers: There are 5 differnt different "elements" that can be in certain attacks or attached to a weapon.
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* ContinuityNod / CallForward: In game there are unique weapons that don't use [=DW5=]'s original styles, but are unique to the online game. 2 of them, the chain whip and bo-staff (called cudgel ingame) would be used in the next installment for Daio Chan and Zhou Yu respectively, and as of 7 are still their preferred weapons. On the other hand, one weapon was added more recently, the wolf fang club, that was used in 6, and given a moveset. Also, in Kunlun Mountian, you can face off with the guardians of the 4 directions, all of whom were a bossfights in Dynasty Warriors: Strikeforce.

to:

* ContinuityNod / CallForward: In game there are unique weapons that don't use [=DW5=]'s original styles, but are unique to the online game. 2 of them, the chain whip and bo-staff (called cudgel ingame) would be used in the next installment for Daio Chan Diaochan and Zhou Yu Zhao Yun respectively, and as of 7 are still their preferred weapons. On the other hand, one weapon was added more recently, the wolf fang club, that was used in 6, and given a moveset. Also, in Kunlun Mountian, you can face off with the guardians of the 4 directions, all of whom were a bossfights in Dynasty Warriors: Strikeforce.
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Dummied Out is now trivia. Moving examples accordingly.


* AntiGrinding: Not inherent in the the game mechanics, but the Arena payout has been reduced. It used to be that Arena was used to farm items quickly, but item drops were reduced to one to prevent this. This didn't stop people from grinding anyway, so it was [[DummiedOut removed entirely.]]

to:

* AntiGrinding: Not inherent in the the game mechanics, but the Arena payout has been reduced. It used to be that Arena was used to farm items quickly, but item drops were reduced to one to prevent this. This didn't stop people from grinding anyway, so it was [[DummiedOut removed entirely.]]

Changed: 89

Removed: 295

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The trope is about game mechanics preventing grinding, not how people do grind


* AntiGrinding: Not inherent in the the game mechanics, but the Arena payout has been reduced. It used to be that Arena was used to farm items quickly, but item drops were reduced to one to prevent this.
** This didn't stop people from grinding anyway, so it was [[DummiedOut removed entirely.]]
** It should also be noted that items are not the only thing people use the arena to grind. During bonus Honor periods, arena farms will tend to spike, and people will use it to get uses on their weapons.

to:

* AntiGrinding: Not inherent in the the game mechanics, but the Arena payout has been reduced. It used to be that Arena was used to farm items quickly, but item drops were reduced to one to prevent this.
**
this. This didn't stop people from grinding anyway, so it was [[DummiedOut removed entirely.]]
** It should also be noted that items are not the only thing people use the arena to grind. During bonus Honor periods, arena farms will tend to spike, and people will use it to get uses on their weapons.
]]
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Not about an Audience Reaction


* SuffersNewbiesPoorly: It's hard to get a match in the game once you get out of the novice game modes due to pretty much everyone having this, but once you do, you're pretty much set for life.
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* AscendedFanboy: One user, normally called "YuriSaki" or "Yuri", despite not being on the Areia staff is not only making update posts and hosting events, but also runs a [[WikiRule better DWO Wiki herself]] than the community one. One advantage is the fact that she speaks and reads Japanese and English, meaning she knows the updated content of both games.

to:

* AscendedFanboy: One user, normally called "YuriSaki" "[=YuriSaki=]" or "Yuri", despite not being on the Areia staff is not only making update posts and hosting events, but also runs a [[WikiRule better DWO Wiki herself]] than the community one. One advantage is the fact that she speaks and reads Japanese and English, meaning she knows the updated content of both games.



** The weapons who's ability gives you "Attack X3", three times your current attack stat, in PVP in any [[LeroyJenkens event short of]] team coordination, See BashBrothers below. The axe is powerful, but it's slow as all hell and despite good combos, it's easy to bolt away from, making the bonus useless if you can't get to your target. The twin picks have wide range, good attack stat, and the Attack X3 only increases this further, but the combos are detrimentally slow and trying to take on a team with it, which players may be tempted to do, will get you offed very quickly.

to:

** The weapons who's ability gives you "Attack X3", three times your current attack stat, in PVP in any [[LeroyJenkens [[LeeroyJenkins event short of]] team coordination, See BashBrothers below. The axe is powerful, but it's slow as all hell and despite good combos, it's easy to bolt away from, making the bonus useless if you can't get to your target. The twin picks have wide range, good attack stat, and the Attack X3 only increases this further, but the combos are detrimentally slow and trying to take on a team with it, which players may be tempted to do, will get you offed very quickly.



* ContinuityNod / CallForward: In game there are unique weapons that don't use DW5's original styles, but are unique to the online game. 2 of them, the chain whip and bo-staff (called cudgel ingame) would be used in the next installment for Daio Chan and Zhou Yu respectively, and as of 7 are still their preferred weapons. On the other hand, one weapon was added more recently, the wolf fang club, that was used in 6, and given a moveset. Also, in Kunlun Mountian, you can face off with the guardians of the 4 directions, all of whom were a bossfights in DynastyWarriorsStrikeForce.

to:

* ContinuityNod / CallForward: In game there are unique weapons that don't use DW5's [=DW5=]'s original styles, but are unique to the online game. 2 of them, the chain whip and bo-staff (called cudgel ingame) would be used in the next installment for Daio Chan and Zhou Yu respectively, and as of 7 are still their preferred weapons. On the other hand, one weapon was added more recently, the wolf fang club, that was used in 6, and given a moveset. Also, in Kunlun Mountian, you can face off with the guardians of the 4 directions, all of whom were a bossfights in DynastyWarriorsStrikeForce.Dynasty Warriors: Strikeforce.



* DifficultButAwesome: The cursed deck. It's harder to use, and the stats are sub-par, but if you are willing to work on it you can get a very useful GlassCanon, with the ability to use multiple elements and a good range.

to:

* DifficultButAwesome: The cursed deck. It's harder to use, and the stats are sub-par, but if you are willing to work on it you can get a very useful GlassCanon, GlassCannon, with the ability to use multiple elements and a good range.



* SkillGateCharacter: Twin Picks. This was evident near the opening of the game on an English server. They have a long range, good attack, and the weapon skill increases the attack even further. Everybody used to be using one to win PVP. However, they are majorly crippling. They attack slowly, meaning that comboing leaves the user very open. They depend on their special in order to do the most damage, and that can be hard when somebody is putting pressure on you. 3rd is that they make the user a GlassCanon, so if you take advantage of the slow attack speed they can go down quickly. Veterans depend on that downtime to get an attack in, meaning that you naturally make yourself a target.

to:

* SkillGateCharacter: Twin Picks. This was evident near the opening of the game on an English server. They have a long range, good attack, and the weapon skill increases the attack even further. Everybody used to be using one to win PVP. However, they are majorly crippling. They attack slowly, meaning that comboing leaves the user very open. They depend on their special in order to do the most damage, and that can be hard when somebody is putting pressure on you. 3rd is that they make the user a GlassCanon, GlassCannon, so if you take advantage of the slow attack speed they can go down quickly. Veterans depend on that downtime to get an attack in, meaning that you naturally make yourself a target.
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Dynasty Warriors Online is an MMO in the ''VideoGame/DynastyWarriors'' series, and once again tells the [[Literature/RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It was first released in Japan in 2006 on [[UsefulNotes/IBMPersonalComputer PCs]], while the English servers were launched in 2010, but got shut down four years. Japanese versions of the game were also ported to UsefulNotes/Playstation3 on February 18, 2010, UsefulNotes/Playstation4 on September 18, 2014 and UsefulNotes/PlaystationVita for November 19, 2015.

to:

Dynasty Warriors Online is an MMO in the ''VideoGame/DynastyWarriors'' series, and once again tells the [[Literature/RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It was first released in Japan in 2006 on [[UsefulNotes/IBMPersonalComputer PCs]], while the English servers were launched in 2010, but got shut down after four years. Japanese versions of the game were also ported to UsefulNotes/Playstation3 on February 18, 2010, UsefulNotes/Playstation4 on September 18, 2014 and UsefulNotes/PlaystationVita for November 19, 2015.

Added: 4

Changed: 1102

Removed: 4

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Added release dates.


Dynasty Warriors Online is an MMO in the ''VideoGame/DynastyWarriors'' series, and once again tells the [[Literature/RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It has the controls and movesets (with a few extras) of ''VideoGame/DynastyWarriors 5'' and a character customization system similar to that of the ''Empires'' games. Each battle works like the main games: you choose a battle and go into the field to fulfill the objective. It deviates in that you can be joined by up to 3 other friends and 4 other enemies, and that once you start, you need to upgrade your weapon in mid-battle through picking up flasks.

The English servers were closed on January 10th, 2014.

----

to:

Dynasty Warriors Online is an MMO in the ''VideoGame/DynastyWarriors'' series, and once again tells the [[Literature/RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It was first released in Japan in 2006 on [[UsefulNotes/IBMPersonalComputer PCs]], while the English servers were launched in 2010, but got shut down four years. Japanese versions of the game were also ported to UsefulNotes/Playstation3 on February 18, 2010, UsefulNotes/Playstation4 on September 18, 2014 and UsefulNotes/PlaystationVita for November 19, 2015.

It has the controls and movesets (with a few extras) of ''VideoGame/DynastyWarriors 5'' and a character customization system similar to that of the ''Empires'' games. Each battle works like the main games: you choose a battle and go into the field to fulfill the objective. It deviates in that you can be joined by up to 3 other friends and 4 other enemies, and that once you start, you need to upgrade your weapon in mid-battle through picking up flasks.

The English servers were closed on January 10th, 2014.

----
flasks.



* {{Whoring}}: One of the worst reasons as to why Confront is the only mode played. The 5-6 weapons that are used by the majority of players are all capable of this in some respect. One example is in the use of Musou, the LimitBreak that makes you invincible and is impossible to get out of once caught in a juggle by it. Some weapons are just devoted to getting this out fast and as much as possible, avoiding combat at all other times.

to:

* {{Whoring}}: One of the worst reasons as to why Confront is the only mode played. The 5-6 weapons that are used by the majority of players are all capable of this in some respect. One example is in the use of Musou, the LimitBreak that makes you invincible and is impossible to get out of once caught in a juggle by it. Some weapons are just devoted to getting this out fast and as much as possible, avoiding combat at all other times.times.
----
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None


Dynasty Warriors Online is an MMO in the ''VideoGame/DynastyWarriors'' series, and once again tells the [[RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It has the controls and movesets (with a few extras) of ''VideoGame/DynastyWarriors 5'' and a character customization system similar to that of the ''Empires'' games. Each battle works like the main games: you choose a battle and go into the field to fulfill the objective. It deviates in that you can be joined by up to 3 other friends and 4 other enemies, and that once you start, you need to upgrade your weapon in mid-battle through picking up flasks.

to:

Dynasty Warriors Online is an MMO in the ''VideoGame/DynastyWarriors'' series, and once again tells the [[RomanceOfTheThreeKingdoms [[Literature/RomanceOfTheThreeKingdoms tale of the Three Kingdoms of Wu, Shu, and Wei]], this time from the perspective of a player-created commander. It has the controls and movesets (with a few extras) of ''VideoGame/DynastyWarriors 5'' and a character customization system similar to that of the ''Empires'' games. Each battle works like the main games: you choose a battle and go into the field to fulfill the objective. It deviates in that you can be joined by up to 3 other friends and 4 other enemies, and that once you start, you need to upgrade your weapon in mid-battle through picking up flasks.
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None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dynasty_warriors_online.png]]
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* GenreBusting: [[DownplayedTrope while closer to]] [[XMeetsY another trope]], if you think about it, it's MOBA meets hack and slash meets RPG, and while the core gameplay is undeniably hack and slash, the other two genera still make a pretty large difference in that aspect.

to:

* GenreBusting: [[DownplayedTrope while closer to]] [[XMeetsY [[JustForFun/XMeetsY another trope]], if you think about it, it's MOBA meets hack and slash meets RPG, and while the core gameplay is undeniably hack and slash, the other two genera still make a pretty large difference in that aspect.
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** [[WarriorsOrochi Da Jis marbles]] are a weapon you can get in the game (currently available to the japanese server only).

to:

** [[WarriorsOrochi [[VideoGame/WarriorsOrochi Da Jis marbles]] are a weapon you can get in the game (currently available to the japanese server only).
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* WeBuyAnything: Played strait, for a reason. Only one "shop" NPC will buy things off of you, all others don't. As a result, the merchant will buy anything off of you. That's not counting the player market.

to:

* WeBuyAnything: Played strait, straight, for a reason. Only one "shop" NPC will buy things off of you, all others don't. As a result, the merchant will buy anything off of you. That's not counting the player market.

Changed: 24

Removed: 792

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fixed a wick for a split trope, and I'm moving it into YMMV, since Annoying Video Game Helper is a YMMV trope


* ForcedTutorial: The first few quests you do are tutorials. It's not very well done, as it makes sure that you know how to attack with a basic attack. Then it makes sure you know how to use a charge attack. Then a 2nd charge. Then a 3rd charge. [[StopHelpingMe Then a 4th charge]]. The entire sequence takes two minutes, and if you do well enough, you skip the other tutorials, which teach controls and gameplay mechanics exclusive to the online version -including flasking, which is necessary to win any match against actual opponents.

to:

* ForcedTutorial: The first few quests you do are tutorials. It's not very well done, as it makes sure that you know how to attack with a basic attack. Then it makes sure you know how to use a charge attack. Then a 2nd charge. Then a 3rd charge. [[StopHelpingMe [[AnnoyingVideoGameHelper Then a 4th charge]]. The entire sequence takes two minutes, and if you do well enough, you skip the other tutorials, which teach controls and gameplay mechanics exclusive to the online version -including flasking, which is necessary to win any match against actual opponents.



* StopHelpingMe: Your lieutenant can become very, very annoying. Not only do they have a chance of knocking enemies about, meaning it's harder to combo, but sometimes their kills can ruin your game. (A lieutenant kill doesn't count for you, so if they end up killing a commander, you're deprived of a point). There are two saving graces that might make them considerably less annoying: One is that you can prevent them from attacking, either by calling them (causing them to charge) or making them get sidetracked and keeping them away, and the second is that there is a quest where their inability to add to your kill count is a great aid. They would be less annoying if PVP was not the predominant game mode, as any base captured goes to the other team's side, so they only help with bases.



* {{Whoring}}: One of the worst reasons as to why Confront is the only mode played. The 5-6 weapons that are used by the majority of players are all capable of this in some respect. One example is in the use of Musou, the LimitBreak that makes you invincible and is impossible to get out of once caught in a juggle by it. Some weapons are just devoted to getting this out fast and as much as possible, avoiding combat at all other times.

to:

* {{Whoring}}: One of the worst reasons as to why Confront is the only mode played. The 5-6 weapons that are used by the majority of players are all capable of this in some respect. One example is in the use of Musou, the LimitBreak that makes you invincible and is impossible to get out of once caught in a juggle by it. Some weapons are just devoted to getting this out fast and as much as possible, avoiding combat at all other times.
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None


** The MOBA aspects are not readily visible because it doesn't follow the exact formula. Rather than champions you have weapons, but each weapon is basically its own unique character with their own moveset and boosts. Armor also boosts specific stats, much like the skill and rune system in LeagueOfLegends. Finally flasks pull double duty as gold and experience, being the way you upgrade your character, and you obtain it by beating up creeps, in this case mooks.

to:

** The MOBA aspects are not readily visible because it doesn't follow the exact formula. Rather than champions you have weapons, but each weapon is basically its own unique character with their own moveset and boosts. Armor also boosts specific stats, much like the skill and rune system in LeagueOfLegends.''VideoGame/LeagueOfLegends''. Finally flasks pull double duty as gold and experience, being the way you upgrade your character, and you obtain it by beating up creeps, in this case mooks.

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