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* InverseDialogueDeathRule: The guy who dies at the beginning performs an infodump that lasts forever while gasping and struggling the whole way, as though on his last breath.

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Dewicked trope


* ActionAdventure
* ActionGirl: Rynn.

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* %%* ActionAdventure
* ActionGirl: %%* Action Girl: Rynn.



* BareYourMidriff: Rynn's outfit does that, really well as a matter of fact.

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Dewicked trope


Gameplay-wise, ''Drakan'' consists of WideOpenSandbox-like exploration, though you are limited to a particular (fairly huge) stage of the game before you can advance to the next one. Each such stage is a large outdoors landscape, which can only be reasonably traversed on Arokh's back. The area, however, is dotted with [[RuinsForRuinsSake ruins]] and [[DungeonCrawling dungeon entrances]], which Rynn is [[ButThouMust often compelled]] to explore on her own because the entrance is too narrow for Arokh. Needless to say, the dungeons ''crawl'' with enemies. Rynn is aided against them by a [[WeaponOfChoice vast assortment of weaponry]], most of which [[BreakableWeapons break all too quickly]], so you are forced to adopt new ones. Some enemies are found in the air, as well, particularly the [[EvilCounterpart enemy dragons]] who chose to serve Navaros. These have to be defeated in {{High Altitude Battle}}s, and Arokh [[MegaManning acquires their fancy]] {{breath weapon}}s afterwards (one dragon, for example, ''breathes lightning'').

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Gameplay-wise, ''Drakan'' consists of WideOpenSandbox-like exploration, though you are limited to a particular (fairly huge) stage of the game before you can advance to the next one. Each such stage is a large outdoors landscape, which can only be reasonably traversed on Arokh's back. The area, however, is dotted with [[RuinsForRuinsSake ruins]] and [[DungeonCrawling dungeon entrances]], which Rynn is [[ButThouMust often compelled]] to explore on her own because the entrance is too narrow for Arokh. Needless to say, the dungeons ''crawl'' with enemies. Rynn is aided against them by a [[WeaponOfChoice vast assortment of weaponry]], weaponry, most of which [[BreakableWeapons break all too quickly]], so you are forced to adopt new ones. Some enemies are found in the air, as well, particularly the [[EvilCounterpart enemy dragons]] who chose to serve Navaros. These have to be defeated in {{High Altitude Battle}}s, and Arokh [[MegaManning acquires their fancy]] {{breath weapon}}s afterwards (one dragon, for example, ''breathes lightning'').



* WeaponOfChoice: Quite a few to select from. On an interesting note, there are no shields in the first game at all.
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* AllForNothing: Rynn and Arokh [[spoiler: failed to save Delon, but they remained together as friends.]]

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* AllForNothing: Rynn and Arokh [[spoiler: failed fail to save Delon, but they remained remain together as friends.]]



* ArmorIsUseless: Not at all, only the starting leathers Rynn has is worthless - their only purpose to keep from being naked. Otherwise even the humble chainmail will reduce a significant amount of damage and the Dragon Armor is ArmorOfInvincibility against the vast majority of attacks with plate mail not too far behind.

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* ArmorIsUseless: Not at all, only Played straight with the starting leathers Rynn has is worthless - their only purpose to keep from being naked. Otherwise even leathers, but subverted with later armors. Even the humble chainmail will reduce reduces a significant amount of damage damage, and the Dragon Armor is ArmorOfInvincibility against the vast majority of attacks practically ArmorOfInvincibility, with plate mail not too far behind.
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* LargeAndInCharge: In ''The Ancients' Gates'', Arohk lampshades this on the way to optional boss Snotmaw's territory: "Since he's a chieftain, I'm guessing he's a very ''large'' wartok. Their system of government isn't particularly complex."
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* BossInMookClothing: The [[OurGiantsAreBigger war giants]]in the first game have more HitPoints than most bosses (450) and wield ''huge'' axes that usually OneHitKO Rynn unless she has some pretty good armor. Fortunately, you are almost always riding Arokh when you fight them, and the only time you encounter them on foot, you are expected to sneak by, rather than actually fight them.

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* BossInMookClothing: The [[OurGiantsAreBigger war giants]]in giants]] in the first game have more HitPoints than most bosses (450) and wield ''huge'' axes that usually OneHitKO Rynn unless she has some pretty good armor. Fortunately, you are almost always riding Arokh when you fight them, and the only time you encounter them on foot, you are expected to sneak by, rather than actually fight them.
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* BossInMookClothing: The [[OurGiantsAreBigger war giants]]in the first game have more HitPoints than most bosses (450) and wield ''huge'' axes that usually OneHitKO Rynn unless she has some pretty good armor. Fortunately, you are almost always riding Arokh when you fight them, and the only time you encounter them on foot, you are expected to sneak by, rather than actually fight them.

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* ThirdPersonSeductress: Rynn. Bonus points for being modeled after a hot girl in RealLife (she appeared later on the promotional posters for the first game, google them).

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* ThirdPersonSeductress: Rynn. Bonus points for being modeled after a hot girl in RealLife (she (Myrna Blankenstein, who appeared later on the promotional posters for the first game, google them).
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* OnRideOnFootCombat: You play between Rynn on-foot, and on-dragon atop Arokh, who has ''much'' greater firepower and can fly. Due to his size, however, Arokh cannot enter buildings or caves, forcing Rynn to dismount multiple times per level.
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* ArmorIsUseless: Not at all, only the starting leathers Rynn has is worthless - their only purpose to keep from being naked. Otherwise even the humble chainmail will reduce a significant amount of damage and the Dragon Armor is ArmorOfInvincibility against the vast majority of attacks with plate mail not too far behind.

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* ArmorPiercingAttack: Weapons made of mithril and weapons that are obviously magical (excepting Altimar's Blade, your starting weapon) will ignore armour. Weapons that go through armour are extremely important in the game as enemies in armour, especially the knight-type enemies, take only scratch damage from regular weapons.

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* ArmorPiercingAttack: Weapons made of mithril and most magic weapons that are obviously magical (excepting Altimar's Blade, your starting weapon) will ignore armour. Weapons that go through armour are extremely important in the game as enemies in armour, especially the knight-type enemies, take only scratch damage from regular weapons. Also be aware that enemies can use armor-piercing weapons themselves, such as the knights with their magical swords.



* BlackKnight: These are the most dangerous non-dragon enemies in the first game. There's the Flame Knight and the superior Dark Knight, both are dual-wielding, magic-using heavily armored warriors that can easily kill Rynn in a straight fight.

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* BlackKnight: These are the most dangerous non-dragon enemies in the first game. There's the Flame Fire Knight and the superior Dark Knight, both are dual-wielding, magic-using heavily armored warriors that can easily kill Rynn in a straight fight.with their enchanted swords.


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* EnergyBow: The Energy Bow in the first game, doesn't have a lot of durability but it creates its own ammo and those energy arrows hit hard!


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* FlamingWeapon: Flame Swords live up to their name and are some of the best weapons in the game.


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* HomingProjectile: Magic arrows in the first game, will home in on enemies and do better damage than an ordinary arrow. These are great to have against the flying succubi enemies.

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* ArmorPiercingWeapon: Weapons made of mithril and weapons that are obviously magical (excepting Altimar's Blade, your starting weapon) will ignore armour. Weapons that go through armour are extremely important in the game as enemies in armour, especially the knight-type enemies, take only scratch damage from regular weapons.

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* ArmorPiercingWeapon: ArmorPiercingAttack: Weapons made of mithril and weapons that are obviously magical (excepting Altimar's Blade, your starting weapon) will ignore armour. Weapons that go through armour are extremely important in the game as enemies in armour, especially the knight-type enemies, take only scratch damage from regular weapons.weapons.
* BackStab: Rynn does extra damage if she hits an unsuspecting enemy from behind. Whenever possible, try to do this with her most powerful attack - a leaping twirl that hits twice.


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* BlackKnight: These are the most dangerous non-dragon enemies in the first game. There's the Flame Knight and the superior Dark Knight, both are dual-wielding, magic-using heavily armored warriors that can easily kill Rynn in a straight fight.


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* FatBastard: The Succubus Queen in the first game, unlike her lithe subjects, is enormously fat and will try to squish you under her bulk. She's also every bit as evil as your typical succubus.


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* OneHitKill: If Rynn can lead an enemy to a landed Arokh, it's a death sentence for that foe. Arokh will either roast them with a stream of fire or he'll bite them.


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* WaifFu: At the time the first game was made, VideoGame/TombRaider was the biggest game featuring a female protagonist, with Lara's acrobatics being especially lauded. Drakan took influence from it and had Rynn be very nimble, capable of flipping in various directions and her most devastating attack being a two-hit twirling leap.
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* ArmorPiercingWeapon: Weapons made of mithril and weapons that are obviously magical (excepting Altimar's Blade, your starting weapon) will ignore armour. Weapons that go through armour are extremely important in the game as enemies in armour, especially the knight-type enemies, take only scratch damage from regular weapons.

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* FluffyTheTerrible: ''Order of the Flame'' leaves this one to the player's imagination - while you never get to encounter its owner, there's a weapon hidden in a cave in the Wartok Canyons level called "John the Monster's Axe". Given the kind of world Drakan is and what kinds of enemies are encountered, there's no telling what kind of monster this John is, though at least they could have two arms to wield said axe with.

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* FluffyTheTerrible: ''Order of the Flame'' leaves this one to the player's imagination - -- while you never get to encounter its owner, there's a weapon hidden in a cave in the Wartok Canyons level called "John the Monster's Axe". Given the kind of world Drakan is and what kinds of enemies are encountered, there's no telling what kind of monster this John is, though at least they could have two arms to wield said axe with.



* WizardsLiveLonger: This is implied to be true by the wizard, Zeggoro in Ravenshold.

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* WizardsLiveLonger: WizardsLiveLonger:
**
This is implied to be true by the wizard, Zeggoro in Ravenshold.



--> '''Arokh:''' Our wizard I presume? Forgive us wise one but...
--> '''Rimril:''' Arokh? It is you. I couldn't be certain until you spoke.
--> '''Arokh:''' Do I... do I know you? Forgive me but I have slept long.
--> '''Rimril:''' You once knew me as Rimril, though you may not remember.
--> '''Arokh:''' Theoret's apprentice? Yes of course, but... that was ages past. Even a wizard should be long dead.

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--> '''Arokh:''' Our wizard I presume? Forgive us wise one but...
-->
but...\\
'''Rimril:''' Arokh? It is you. I couldn't be certain until you spoke.
-->
spoke.\\
'''Arokh:''' Do I... do I know you? Forgive me but I have slept long.
-->
long.\\
'''Rimril:''' You once knew me as Rimril, though you may not remember.
-->
remember.\\
'''Arokh:''' Theoret's apprentice? Yes of course, but... that was ages past. Even a wizard should be long dead.
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* {{Dracolich}}: Both games feature undead zombie skeletal dragons as enemies.


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* FluffyTheTerrible: ''Order of the Flame'' leaves this one to the player's imagination - while you never get to encounter its owner, there's a weapon hidden in a cave in the Wartok Canyons level called "John the Monster's Axe". Given the kind of world Drakan is and what kinds of enemies are encountered, there's no telling what kind of monster this John is, though at least they could have two arms to wield said axe with.


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* FrogMen: The Trogs (a pun on "frog" and "troglodyte") in the second game.


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* OurGoblinsAreDifferent: Goblins appear as tailless green LizardFolk in the first game, alligned with the Wartoks and Grulls. They appear only on the tropical islands area, being able to wield knives and crossbows.
* OurOrcsAreDifferent: Both the Wartoks and Grull are of the PigMan variety and are sometimes referred to as "orcs". They are apparently good builders and blacksmiths, though of course they are also AlwaysChaoticEvil. The Wartoks are human-sized and (as their name should imply) resemble warthogs, while the Grulls are taller than regular humans and resemble wild boars with huge tusks.


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** The first game also had this when meeting Rimril for the first time.
--> '''Arokh:''' Our wizard I presume? Forgive us wise one but...
--> '''Rimril:''' Arokh? It is you. I couldn't be certain until you spoke.
--> '''Arokh:''' Do I... do I know you? Forgive me but I have slept long.
--> '''Rimril:''' You once knew me as Rimril, though you may not remember.
--> '''Arokh:''' Theoret's apprentice? Yes of course, but... that was ages past. Even a wizard should be long dead.
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The sequel starts a new storyline ([[spoiler:after Delon [[DiesOffscren died offscreen]] between both games]]): Rynn and Arokh arrive to the southern city of Surdana, which is currently under attack by an [[AlwaysChaoticEvil evil race]] of Desert Lords. It is revealed that although Arokh is now the LastOfHisKind, there are more dragons hibernating in AnotherDimension and only an ancient dragon like himself can open the eponymous Ancients' Gates to access it. He and Rynn are sent on a quest to find said Gates, awaken the dragons, truly resurrect the Order of the Flame, and fight back the Desert Lords.

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The sequel starts a new storyline ([[spoiler:after Delon [[DiesOffscren [[KilledOffscren died offscreen]] between both games]]): Rynn and Arokh arrive to the southern city of Surdana, which is currently under attack by an [[AlwaysChaoticEvil evil race]] of Desert Lords. It is revealed that although Arokh is now the LastOfHisKind, there are more dragons hibernating in AnotherDimension and only an ancient dragon like himself can open the eponymous Ancients' Gates to access it. He and Rynn are sent on a quest to find said Gates, awaken the dragons, truly resurrect the Order of the Flame, and fight back the Desert Lords.



** [[spoiler: He [[DiesOffscreen died]] between the first and second games. Presumably the Rift did him in]].

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** [[spoiler: He [[DiesOffscreen [[KilledOffscreen died]] between the first and second games. Presumably the Rift did him in]].
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The sequel starts a new storyline ([[spoiler:that of Delon's possession by Navaros apparently being LeftHanging]]): Rynn and Arokh arrive to the southern city of Surdana, which is currently under attack by an [[AlwaysChaoticEvil evil race]] of Desert Lords. It is revealed that although Arokh is now the LastOfHisKind, there are more dragons hibernating in AnotherDimension and only an ancient dragon like himself can open the eponymous Ancients' Gates to access it. He and Rynn are sent on a quest to find said Gates, awaken the dragons, truly resurrect the Order of the Flame, and fight back the Desert Lords.

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The sequel starts a new storyline ([[spoiler:that of Delon's possession by Navaros apparently being LeftHanging]]): ([[spoiler:after Delon [[DiesOffscren died offscreen]] between both games]]): Rynn and Arokh arrive to the southern city of Surdana, which is currently under attack by an [[AlwaysChaoticEvil evil race]] of Desert Lords. It is revealed that although Arokh is now the LastOfHisKind, there are more dragons hibernating in AnotherDimension and only an ancient dragon like himself can open the eponymous Ancients' Gates to access it. He and Rynn are sent on a quest to find said Gates, awaken the dragons, truly resurrect the Order of the Flame, and fight back the Desert Lords.
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** [[spoiler: He [[DiesOffscreen died]] between the first and second games. Presumably [[spoiler:the rift he fell on did him in]].

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** [[spoiler: He [[DiesOffscreen died]] between the first and second games. Presumably [[spoiler:the rift he fell on the Rift did him in]].
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* AllForNothing: Rynn and Arokh [[spoiler: failed to save Delon, but they remained together as friends.]]


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** [[spoiler: He [[DiesOffscreen died]] between the first and second games. Presumably [[spoiler:the rift he fell on did him in]].
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''Drakan'' is a series of ActionAdventure games developed by Surreal Software before they brought us ''VideoGame/TheSuffering''. It consists of two titles to date, ''Drakan: Order of the Flame'' and ''Drakan: The Ancients' Gates'', but appears to be an OrphanedSeries by now. The first game was released for PC in 1999, and the second, for UsefulNotes/PlayStation2 in 2002.

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''Drakan'' is a series duology of ActionAdventure games developed by from the defunct Surreal Software before they brought us ''VideoGame/TheSuffering''. It consists Software, consisting of two titles to date, ''Drakan: Order of the Flame'' for PC in 1999 and ''Drakan: The Ancients' Gates'', but appears to be an OrphanedSeries by now. The first game was released for PC in 1999, and the second, for Gates'' UsefulNotes/PlayStation2 in 2002.
2002. Given how Surreal moved on to develop ''VideoGame/TheLordOfTheRingsTheFellowshipOfTheRing'' and ''VideoGame/TheSuffering'' duology, was bought out by Creator/WarnerBros, then merged into Creator/MonolithProductions, it's safe to assume that the series will never be continued.
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Gameplay-wise, ''Drakan'' consists of WideOpenSandbox-like exploration, though you are limited to a particular (fairly huge) stage of the game before you can advance to the next one. Each such stage is a large outdoors landscape, which can only be reasonably traversed on Arokh's back. The area, however, is dotted with [[RuinsForRuinsSake ruins]] and [[DungeonCrawling dungeon entrances]], which Rynn is [[ButThouMust often compelled]] to explore on her own because the entrance is too narrow for Arokh. Needless to say, the dungeons ''crawl'' with enemies. Rynn is aided against them by a [[WeaponOfChoice vast assortment of weaponry]], most of which [[BreakableWeapons break all too quickly]], so you are forced to adopt new ones. Some enemies are found in the air, as well, particularly the [[EvilCounterpart enemy dragons]] who chose to serve Navaros. These have to be defeated in {{High Altitude Battle}}s, and Arokh [[MegaManning acquires their fancy]] {{breath weapon}}s afterwards (one dragon, for example, ''breathes lighting'').

to:

Gameplay-wise, ''Drakan'' consists of WideOpenSandbox-like exploration, though you are limited to a particular (fairly huge) stage of the game before you can advance to the next one. Each such stage is a large outdoors landscape, which can only be reasonably traversed on Arokh's back. The area, however, is dotted with [[RuinsForRuinsSake ruins]] and [[DungeonCrawling dungeon entrances]], which Rynn is [[ButThouMust often compelled]] to explore on her own because the entrance is too narrow for Arokh. Needless to say, the dungeons ''crawl'' with enemies. Rynn is aided against them by a [[WeaponOfChoice vast assortment of weaponry]], most of which [[BreakableWeapons break all too quickly]], so you are forced to adopt new ones. Some enemies are found in the air, as well, particularly the [[EvilCounterpart enemy dragons]] who chose to serve Navaros. These have to be defeated in {{High Altitude Battle}}s, and Arokh [[MegaManning acquires their fancy]] {{breath weapon}}s afterwards (one dragon, for example, ''breathes lighting'').
lightning'').
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* EvenEvilHasStandards: Subverted a little in the second game. It's suggested that the Desert Lords trapped Yutaji the flesh mage in his own palace because he was too evil even for them. Turns out that Jasaad is the one who drove him to madness in the first place.

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* EvenEvilHasStandards: Subverted a little in the second game. It's suggested that the Desert Lords trapped Yutaji the flesh mage in his own palace because he was too evil even for them. Turns out that Jasaad is the one who drove him to madness in the first place.
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* CastingAShadow: Jasaad appears wreathed in shadows when appearing in Surdana, but looks relatively "normal" for a Desert Lord when met in person.


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* EvenEvilHasStandards: Subverted a little in the second game. It's suggested that the Desert Lords trapped Yutaji the flesh mage in his own palace because he was too evil even for them. Turns out that Jasaad is the one who drove him to madness in the first place.


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* VillainsDyingGrace: Yutaji the flesh mage regains his lost sanity after his defeat and gives Rynn the knowledge and power needed to defeat the BigBad.
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* ColdBloodedTorture: The Wartoks ''love'' this. All their prisoners seem to end up either worked to death, tortured horribly to death...or both.
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* MasterRace: Jasaad Duthane considers his ancient people, the desert lords to be this, and is determined to see the humans submit to their stewardship.
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* LastSecondChance: Rynn offers Jasaad one at the climax of the second game, encouraging him to cut his losses and depart with the rest of his people while they still can. Unsurprisingly, he is offended at her presumption that her actions will amount to anything in the long term and engages in some CulturalPosturing before committing to the final battle.
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Gameplay-wise, ''Drakan'' consists of WideOpenSandbox-like exploration, though you are limited to a particular (fairly huge) stage of the game before you can advance to the next one. Each such stage is a large outdoors landscape, which can only be reasonably traversed on Arokh's back. The area, however, is dotted with [[RuinsForRuinsSake ruins]] and [[DungeonCrawling dungeon entrances]], which Rynn is [[ButThouMust often compelled]] to explore on her own because the entrance is too narrow for Arokh. Needless to say, the dungeons ''crawl'' with enemies. Rynn is aided against them by a [[WeaponOfChoice vast assortment of weaponry]], most of which [[BreakableWeapons breaks all too quickly]], so you are forced to adopt new ones. Some enemies are found in the air, as well, particularly the [[EvilCounterpart enemy dragons]] who chose to serve Navaros. These have to be defeated in {{High Altitude Battle}}s, and Arokh [[MegaManning acquires their fancy]] {{breath weapon}}s afterwards (one dragon, for example, ''breathes lighting'').

to:

Gameplay-wise, ''Drakan'' consists of WideOpenSandbox-like exploration, though you are limited to a particular (fairly huge) stage of the game before you can advance to the next one. Each such stage is a large outdoors landscape, which can only be reasonably traversed on Arokh's back. The area, however, is dotted with [[RuinsForRuinsSake ruins]] and [[DungeonCrawling dungeon entrances]], which Rynn is [[ButThouMust often compelled]] to explore on her own because the entrance is too narrow for Arokh. Needless to say, the dungeons ''crawl'' with enemies. Rynn is aided against them by a [[WeaponOfChoice vast assortment of weaponry]], most of which [[BreakableWeapons breaks break all too quickly]], so you are forced to adopt new ones. Some enemies are found in the air, as well, particularly the [[EvilCounterpart enemy dragons]] who chose to serve Navaros. These have to be defeated in {{High Altitude Battle}}s, and Arokh [[MegaManning acquires their fancy]] {{breath weapon}}s afterwards (one dragon, for example, ''breathes lighting'').
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* DownerEnding: The ending of the first game has this in ''spades''. Delon, Rynn's younger brother that you are trying to save the whole time [[spoiler:ends up being possessed by the spirit of [[BigBad Navaros]], and she has to fight him in order to snap him out of it. She succeeds, but he falls off the edge of the area, and into the abyss of the Rift, screaming his sister's name. What we see after that is Rynn, who is laying on the ground and looking over the edge, muttering about how sorry she was for failing to save him. It is then that we get the actual final boss fight with [[BigBad Navaros]] in his true form. After he is defeated, we get the final cutscene with Rynn and Arokh trying to find Delon. We never know his fate until the second game, though, where he is revealed to be dead.]]

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* DownerEnding: The ending of the first game has this in ''spades''. Delon, Rynn's younger brother that you are trying to save the whole time [[spoiler:ends up being possessed by the spirit of [[BigBad Navaros]], and she has to fight him in order to snap him out of it. She succeeds, but he falls off the edge of the area, and into the abyss of the Rift, screaming his sister's name. What we see after that is Rynn, who is laying on the ground and looking over the edge, muttering about how sorry she was for failing to save him. It is then that we get the actual final boss fight with [[BigBad Navaros]] Navaros in his true form. After he is defeated, we get the final cutscene with Rynn and Arokh trying to find Delon. We never know his fate until the second game, though, where he is revealed to be dead.]]



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* In the second game, [[spoiler:Zola Dane, Myschala's royal seer, is revealed to be one for the BigBad Jasaad Duthane.]]

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* TheDragon: In the second game, [[spoiler:Zola Dane, Myschala's royal seer, is revealed to be one for the BigBad Jasaad Duthane.]]
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* In the second game, [[spoiler_Zola Dane, Myschala's royal seer, is revealed to be one for the BigBad Jasaad Duthane.]]

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* In the second game, [[spoiler_Zola [[spoiler:Zola Dane, Myschala's royal seer, is revealed to be one for the BigBad Jasaad Duthane.]]

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