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''Dragon Slayer'' may look archaic to modern players, but back in 1984, when it was first released on the [[UsefulNotes/{{PC88}} NEC PC-8801]], many players must have agreed with the intro screen which proclaimed it to be "a new type... unlike any other game you have played on your computer." For this, ''Dragon Slayer'' was one of the very first {{Action RPG}}s (and one of the first Japanese [=RPGs=] ''period'' beating ''VideoGame/DragonQuest'' to market by two years), and it set the precedent for many future games in the genre by Creator/{{Falcom}} and other companies.

to:

''Dragon Slayer'' may look archaic to modern players, but back in 1984, when it was first released on the [[UsefulNotes/{{PC88}} [[Platform/{{PC88}} NEC PC-8801]], many players must have agreed with the intro screen which proclaimed it to be "a new type... unlike any other game you have played on your computer." For this, ''Dragon Slayer'' was one of the very first {{Action RPG}}s (and one of the first Japanese [=RPGs=] ''period'' beating ''VideoGame/DragonQuest'' to market by two years), and it set the precedent for many future games in the genre by Creator/{{Falcom}} and other companies.



Ports of ''Dragon Slayer'' were made for various systems, with many of the monsters redrawn as entirely different creatures. The UsefulNotes/{{MSX}} version was produced by Creator/{{Square|Soft}} in their pre-''Franchise/FinalFantasy'' years. The UsefulNotes/GameBoy version was made by Epoch (who had earlier ported it to their ill-fated UsefulNotes/SuperCassetteVision console); this version was the first to feature smooth (but painfully slow) scrolling, and was followed on the same platform by a GaidenGame produced without Falcom's involvement. Finally, a VideoGameRemake for the UsefulNotes/SegaSaturn appeared in the Falcom Classics collection, featuring substantially improved graphics and music and considerably lowered difficulty.

to:

Ports of ''Dragon Slayer'' were made for various systems, with many of the monsters redrawn as entirely different creatures. The UsefulNotes/{{MSX}} Platform/{{MSX}} version was produced by Creator/{{Square|Soft}} in their pre-''Franchise/FinalFantasy'' years. The UsefulNotes/GameBoy Platform/GameBoy version was made by Epoch (who had earlier ported it to their ill-fated UsefulNotes/SuperCassetteVision console); this version was the first to feature smooth (but painfully slow) scrolling, and was followed on the same platform by a GaidenGame produced without Falcom's involvement. Finally, a VideoGameRemake for the UsefulNotes/SegaSaturn Platform/SegaSaturn appeared in the Falcom Classics collection, featuring substantially improved graphics and music and considerably lowered difficulty.



* PublicDomainSoundtrack: An ear-piercing version of Antonin Dvorak's Slavonic Dance op. 46 no. 2 (or a hyperspeed version of Dvorak's op. 46 no. 7 in the UsefulNotes/GameBoy version).

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* PublicDomainSoundtrack: An ear-piercing version of Antonin Dvorak's Slavonic Dance op. 46 no. 2 (or a hyperspeed version of Dvorak's op. 46 no. 7 in the UsefulNotes/GameBoy Platform/GameBoy version).
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Not to be confused with the 1981 movie ''Film/{{Dragonslayer}}'', nor with ''LightNovel/TheLegendOfTheLegendaryHeroes''.

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Not to be confused with the 1981 movie ''Film/{{Dragonslayer}}'', nor with ''LightNovel/TheLegendOfTheLegendaryHeroes''.''Literature/TheLegendOfTheLegendaryHeroes''.
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Dragon Slayer wasn't even close to being one of the first RP Gs, period, it's nearly 10 years too late for that. It is, however, one of the earliest produced in Japan specifically.


''Dragon Slayer'' may look archaic to modern players, but back in 1984, when it was first released on the [[UsefulNotes/{{PC88}} NEC PC-8801]], many players must have agreed with the intro screen which proclaimed it to be "a new type... unlike any other game you have played on your computer." For this, ''Dragon Slayer'' was one of the very first {{Action RPG}}s (and one of the first [=RPGs=] ''period'' beating ''VideoGame/DragonQuest'' to market by two years), and it set the precedent for many future games in the genre by Creator/{{Falcom}} and other companies.

to:

''Dragon Slayer'' may look archaic to modern players, but back in 1984, when it was first released on the [[UsefulNotes/{{PC88}} NEC PC-8801]], many players must have agreed with the intro screen which proclaimed it to be "a new type... unlike any other game you have played on your computer." For this, ''Dragon Slayer'' was one of the very first {{Action RPG}}s (and one of the first Japanese [=RPGs=] ''period'' beating ''VideoGame/DragonQuest'' to market by two years), and it set the precedent for many future games in the genre by Creator/{{Falcom}} and other companies.
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The ''[[VideoGame/TrailsSeries Trails]]'' series is a spinoff/SpiritualSuccessor of ''The Legend of Heroes'' series, which began with ''Dragon Slayer VI: The Legend of Heroes''. Two [[AnimeOfTheGame OVA]] series based off of the first couple of games[[note]]a one-off based off of ''Xanadu'' produced by Creator/ToeiAnimation, and a 2-episode series based on ''The Legend of Heroes'' by Creator/NakamuraProductions (with assistance from Creator/AnimeR).[[/note]] were released in 1988 and 1992. In the mean time, ''VideoGame/TokyoXanadu'' is also a spinoff ''and'' spiritual successor of the ''Dragon Slayer'' series.

to:

The ''[[VideoGame/TrailsSeries Trails]]'' series is a spinoff/SpiritualSuccessor of ''The Legend of Heroes'' series, which began with ''Dragon Slayer VI: The Legend of Heroes''. Two [[AnimeOfTheGame OVA]] series based off of the first couple of games[[note]]a one-off based off of ''Xanadu'' produced by Creator/ToeiAnimation, and a 2-episode series based on ''The Legend of Heroes'' by Creator/NakamuraProductions (with assistance from Creator/AnimeR).and Creator/AnimeR.[[/note]] were released in 1988 and 1992. In the mean time, ''VideoGame/TokyoXanadu'' is also a spinoff ''and'' spiritual successor of the ''Dragon Slayer'' series.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* TyrannosaurusRex: Oddly, it's the second weakest enemy in the UsefulNotes/{{PC88}} version.
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''Dragon Slayer'' may look archaic to modern players, but back in 1984, when it was first released on the [[UsefulNotes/{{PC88}} NEC PC-8801]], many players must have agreed with the intro screen which proclaimed it to be "a new type... unlike any other game you have played on your computer." For this, ''Dragon Slayer'' was one of the very first {{Action RPG}}s (and one of the first [=RPGs=] ''period'' beating VideoGame/DragonQuest to market by two years), and it set the precedent for many future games in the genre by Creator/{{Falcom}} and other companies.

to:

''Dragon Slayer'' may look archaic to modern players, but back in 1984, when it was first released on the [[UsefulNotes/{{PC88}} NEC PC-8801]], many players must have agreed with the intro screen which proclaimed it to be "a new type... unlike any other game you have played on your computer." For this, ''Dragon Slayer'' was one of the very first {{Action RPG}}s (and one of the first [=RPGs=] ''period'' beating VideoGame/DragonQuest ''VideoGame/DragonQuest'' to market by two years), and it set the precedent for many future games in the genre by Creator/{{Falcom}} and other companies.

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