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''Dragon Seeds'' is a 1999 PlayStation game that takes an unusually [[SlidingScaleOfIdealismVersusCynicism grim and gritty]] stance to the {{Mons}} genre--presumably to appeal to an [[DarkerAndEdgier older audience.]] The gameplay follows suit, with failed battles often resulting in PermaDeath for the user, and with monsters using a wide array of dangerous-looking weapons to do battle. It also features a very unique mechanic: It can read PlayStation memory cards, and use the data on them to generate monsters both for in-game use and for "memory battles" between players.

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''Dragon Seeds'' is a 1999 PlayStation UsefulNotes/PlayStation game that takes an unusually [[SlidingScaleOfIdealismVersusCynicism grim and gritty]] stance to the {{Mons}} genre--presumably to appeal to an [[DarkerAndEdgier older audience.]] The gameplay follows suit, with failed battles often resulting in PermaDeath for the user, and with monsters using a wide array of dangerous-looking weapons to do battle. It also features a very unique mechanic: It can read PlayStation [=PlayStation=] memory cards, and use the data on them to generate monsters both for in-game use and for "memory battles" between players.

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* SealedBadassInACan: The original prehistoric beast--never explicitly ''called'' a dragon in the OpeningScroll, but heavily implied.
** Any champions you have stored in the lab could count, as well.

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* SealedBadassInACan: The original prehistoric beast--never beast -- never explicitly ''called'' a dragon in the OpeningScroll, but heavily implied.
** Any champions you have stored in the lab could count, as well.
implied.



* WretchedHive: Pablo's, where non-sanctioned battles take place, and dragonsages fight for wagers. It's the only place in-game where you can use so-called "wild" dragons generated from memory cards.

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* WretchedHive: Pablo's, where non-sanctioned battles take place, and dragonsages fight for wagers. It's the only place in-game where you can use so-called "wild" dragons generated from memory cards.
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* ExactlyWhatItSaysOnTheTin: Warm City. This being a version of Earth where climate change has brought about a melting of the ice caps, the city map clearly indicates an urban center near the North Pole set amid dense, lush, tropical jungle...
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* VideoGameCrueltyPotential: Taking a willfully aggressive battle stance for the express purpose of either killing as many of your opponent's dragons as possible, or intentionally putting your own dragons in harm's way to have them killed. This is especially true if one sticks solely to the baby dragon stages, in which case it turns into a slaughterhouse for toddlers.



* WretchedHive: Pablo's, where non-sanctioned battles take place, and dragonsages fight for wagers. It's the only place in-game where you can use so-called "wild" dragons generated from memory cards.

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* WretchedHive: Pablo's, where non-sanctioned battles take place, and dragonsages fight for wagers. It's the only place in-game where you can use so-called "wild" dragons generated from memory cards.
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* HopelessBossFight: Your very first fight is scripted, and your dragon is a baby with dismal stats up against a powerful fully-grown dragon. [[ButThouMust You can't refuse the fight]], and there's no script for a fluke win (using a Gameshark to make your dragon invincible can allow you to win, but this leads to a minor graphical glitch and the characters carrying on as if your dragon had died, and you won't have it anymore after the fight).

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* HopelessBossFight: Your very first fight is scripted, and your dragon is a baby with dismal stats up against while its opponent a powerful fully-grown dragon. [[ButThouMust You can't refuse the fight]], and there's no script for a fluke win (using a Gameshark to make your dragon invincible can allow you to win, but this leads to a minor graphical glitch and the characters carrying on as if your dragon had died, and you won't have it anymore after the fight).
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* HopelessBossFight: Your very first fight is scripted, and your dragon is a baby with dismal stats paired up against a powerful fully-grown dragon. [[ButThouMust You can't refuse the fight]], and there's no script for a fluke win (using a Gameshark to make your dragon invincible can allow you to win, but this leads to a minor graphical glitch and the characters carrying on as if your dragon had died, and you won't have it anymore after the fight).

to:

* HopelessBossFight: Your very first fight is scripted, and your dragon is a baby with dismal stats paired up against a powerful fully-grown dragon. [[ButThouMust You can't refuse the fight]], and there's no script for a fluke win (using a Gameshark to make your dragon invincible can allow you to win, but this leads to a minor graphical glitch and the characters carrying on as if your dragon had died, and you won't have it anymore after the fight).
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** Subverted with dragons that manage to reach the "[[ExactlyWhatItSaysOnTheTin immortal]]" life stage - these dragons no longer age, and can keep fighting forever until they're either released by the player or killed in battle. The game never forces you to give them up. The same goes for wild-caught dragons, but these can only be used at Pablo's, and are forbidden from participating in official tournaments.

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** Subverted Averted with dragons that manage to reach the "[[ExactlyWhatItSaysOnTheTin immortal]]" life stage - these dragons no longer age, and can keep fighting forever until they're either released by the player or killed in battle. The game never forces you to give them up. The same goes for wild-caught dragons, but these can only be used at Pablo's, and are forbidden from participating in official tournaments.

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* BeeAfraid: The Wasp species are all, well, giant wasps. [[spoiler: Except in their final evolutions, where they take on other insectoid forms--and some even become graceful fairies.]]



* GoshHornet: The Wasp species are all, well, giant wasps. [[spoiler: Except in their final evolutions, where they take on other insectoid forms--and some even become graceful fairies.]]
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* ButThouMust: You HAVE to pit your fresh, baby dragon against Count Awazanak's [[Hogrand champion.

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* ButThouMust: You HAVE to pit your fresh, baby dragon against Count Awazanak's [[Hogrand champion. [[HopelessBossFight grand champion.]]
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* {{BFS}}: Considering the size that the dragons are supposed to be, even the smallest dagger fits into this category. However, there are some that are larger than your dragon!

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* {{BFS}}: Considering the size that the dragons are supposed to be, even the smallest dagger fits into this category. However, there are some that are larger than your dragon!dragon.
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* BFS: Considering the size that the dragons are supposed to be, even the smallest dagger fits into this category. However, there are some that are larger than your dragon!

to:

* BFS: {{BFS}}: Considering the size that the dragons are supposed to be, even the smallest dagger fits into this category. However, there are some that are larger than your dragon!
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* PermaDeath: Lose all your HP in battle, and your dragon is ''dead,'' no exceptions. The game strongly encourages you to play it safe and surrender if you're fighting a losing battle, but [[TheComputerIsACheatingBastard most opponents never will, and you'll have to deal a killing blow.]]
* RaisingSim: Has elements of one.

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* PermaDeath: Lose all your HP in battle, and your dragon is ''dead,'' no exceptions. The game strongly encourages you to play it safe and surrender if you're fighting a losing battle, but [[TheComputerIsACheatingBastard most opponents never will, and will. However, if you're playing defensively to keep your own dragons alive, you'll have to deal a killing blow.]]
end up winning most of your own matches by having more HP when the timer runs out, meaning few enemy deaths as well.
* RaisingSim: Has elements of one.
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It's also unique among {{Mons}} games at the time in that, while most mons games at the time [[FollowTheLeader drew inspiration from]] {{Pokemon}}, this game takes a more ''VideoGame/MonsterRancher''-esque approach, with RaisingSim elements. The whole thing is topped off with a very distinct soundtrack, which relies heavily on {{Sampling}} and remixing. All together, one of the more unique {{Mons}} games to come out of the 90's fad.

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It's also unique among {{Mons}} games at the time in that, while most mons games at the time [[FollowTheLeader drew inspiration from]] {{Pokemon}}, ''Franchise/{{Pokemon}}'', this game takes a more ''VideoGame/MonsterRancher''-esque approach, with RaisingSim elements. The whole thing is topped off with a very distinct soundtrack, which relies heavily on {{Sampling}} and remixing. All together, one of the more unique {{Mons}} games to come out of the 90's fad.

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''Dragon Seeds'' is a 1999 PlayStation game that takes an unusually [[SlidingScaleOfIdealismVersusCynicism grim and gritty]] stance to the {{Mons}} genre--presumably to appeal to an [[DarkerAndEdgier older audience.]] The gameplay follows suit, with failed battles often resulting in PermaDeath for the user, and with monsters using a wide array of dangerous-looking weapons to do battle. It also features a very unique mechanic: It can read PlayStation memory cards, and use the data on them to generate monsters both for in-game use and for "memory battles" between players. It's also unique among {{Mons}} games at the time in that, while most mons games at the time [[FollowTheLeader drew inspiration from]] {{Pokemon}}, this game takes a more MonsterRancher-esque approach, with RaisingSim elements. The whole thing is topped off with a very distinct soundtrack, which relies heavily on {{Sampling}} and remixing. All together, one of the more unique {{Mons}} games to come out of the 90's fad.

to:

''Dragon Seeds'' is a 1999 PlayStation game that takes an unusually [[SlidingScaleOfIdealismVersusCynicism grim and gritty]] stance to the {{Mons}} genre--presumably to appeal to an [[DarkerAndEdgier older audience.]] The gameplay follows suit, with failed battles often resulting in PermaDeath for the user, and with monsters using a wide array of dangerous-looking weapons to do battle. It also features a very unique mechanic: It can read PlayStation memory cards, and use the data on them to generate monsters both for in-game use and for "memory battles" between players.

It's also unique among {{Mons}} games at the time in that, while most mons games at the time [[FollowTheLeader drew inspiration from]] {{Pokemon}}, this game takes a more MonsterRancher-esque ''VideoGame/MonsterRancher''-esque approach, with RaisingSim elements. The whole thing is topped off with a very distinct soundtrack, which relies heavily on {{Sampling}} and remixing. All together, one of the more unique {{Mons}} games to come out of the 90's fad.
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* ReleasedToElsewhere: The game is a little odd about this. Your dragon ages as the days pass, reaching "old" age in roughly the span of a month. Once or twice you're told that at the end of this time frame, your dragon dies, but when this actually happens you're sent to the forest and told that your dragon will be happy there. The implication seems to be that your dragon probably has at least a little time left, but is no longer strong enough to fight and thus releasing it is a more economic option than keeping it (or, if you prefer, that allowing it to live out its last days in freedom is kinder than letting it die in the city).

to:

* ReleasedToElsewhere: The game is a little odd about this. Your dragon ages as the days pass, reaching "old" age in roughly the span of a month. Once or twice you're told that at the end of this time frame, your dragon dies, but when this actually happens you're sent to the forest and told that your dragon will be happy there. The implication seems to be that your dragon probably has at least a little time left, but is no longer strong enough to fight and thus releasing it is a more economic option than keeping it (or, if you prefer, that allowing it to live out its last days in freedom is kinder than letting it die in the city). Inactive dragons stored at the lab don't age because they're [[HumanPopsicle frozen]].
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There is no record of this game ever being released in Europe, or of any PS game being titled \"Monster Seeds.\" \"Monsterseed\" is a different game altogether.


''Dragon Seeds'' (also known as ''Monster Seeds'' in Europe) is a 1999 PlayStation game that takes an unusually [[SlidingScaleOfIdealismVersusCynicism grim and gritty]] stance to the {{Mons}} genre--presumably to appeal to an [[DarkerAndEdgier older audience.]] The gameplay follows suit, with failed battles often resulting in PermaDeath for the user, and with monsters using a wide array of dangerous-looking weapons to do battle. It also features a very unique mechanic: It can read PlayStation memory cards, and use the data on them to generate monsters both for in-game use and for "memory battles" between players. It's also unique among {{Mons}} games at the time in that, while most mons games at the time [[FollowTheLeader drew inspiration from]] {{Pokemon}}, this game takes a more MonsterRancher-esque approach, with RaisingSim elements. The whole thing is topped off with a very distinct soundtrack, which relies heavily on {{Sampling}} and remixing. All together, one of the more unique {{Mons}} games to come out of the 90's fad.

to:

''Dragon Seeds'' (also known as ''Monster Seeds'' in Europe) is a 1999 PlayStation game that takes an unusually [[SlidingScaleOfIdealismVersusCynicism grim and gritty]] stance to the {{Mons}} genre--presumably to appeal to an [[DarkerAndEdgier older audience.]] The gameplay follows suit, with failed battles often resulting in PermaDeath for the user, and with monsters using a wide array of dangerous-looking weapons to do battle. It also features a very unique mechanic: It can read PlayStation memory cards, and use the data on them to generate monsters both for in-game use and for "memory battles" between players. It's also unique among {{Mons}} games at the time in that, while most mons games at the time [[FollowTheLeader drew inspiration from]] {{Pokemon}}, this game takes a more MonsterRancher-esque approach, with RaisingSim elements. The whole thing is topped off with a very distinct soundtrack, which relies heavily on {{Sampling}} and remixing. All together, one of the more unique {{Mons}} games to come out of the 90's fad.
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Added DiffLines:

* HopelessBossFight: Your very first fight is scripted, and your dragon is a baby with dismal stats paired up against a powerful fully-grown dragon. [[ButThouMust You can't refuse the fight]], and there's no script for a fluke win (using a Gameshark to make your dragon invincible can allow you to win, but this leads to a minor graphical glitch and the characters carrying on as if your dragon had died, and you won't have it anymore after the fight).
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None

Added DiffLines:

* BFS: Considering the size that the dragons are supposed to be, even the smallest dagger fits into this category. However, there are some that are larger than your dragon!
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Added DiffLines:

* BishounenLine: As your dragons grow, they become larger and usually more beastly. However, their final growth stage has a chance to be either a [[OneWingedAngel Mutant]] or an immortal humanoid if their Wisdom stat is high enough.


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* ButThouMust: You HAVE to pit your fresh, baby dragon against Count Awazanak's [[Hogrand champion.


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* GenderEqualsBreed/OneGenderRace: Going by the Ultimate forms of the dragons, all of the Winged, Wasp, and Evil type dragons are females, while all of the rest are males.
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** Any champions you have stored in the lab could count, as well.

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** Subverted with dragons that manage to reach the "[[ExactlyWhatItSaysOnTheTin immortal]]" life stage - these dragons no longer age, and can keep fighting forever until they're either released by the player or killed in battle. The game never forces you to give them up.

to:

** Subverted with dragons that manage to reach the "[[ExactlyWhatItSaysOnTheTin immortal]]" life stage - these dragons no longer age, and can keep fighting forever until they're either released by the player or killed in battle. The game never forces you to give them up. The same goes for wild-caught dragons, but these can only be used at Pablo's, and are forbidden from participating in official tournaments.
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* DudeWheresMyRespect: Averted, as when you climb the ranks, NPCs take notice and will congratulate you. Sometimes they'll even give you special treatment, such as Nancy offering you a sale as congratulations. However, if you change to a less decorated dragon, the NPCs forget you other acts and focus solely on the active dragon.

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* DudeWheresMyRespect: Averted, as when you climb the ranks, NPCs {{Non Player Character}}s take notice and will congratulate you. Sometimes they'll even give you special treatment, such as Nancy offering you a sale as congratulations. However, if you change to a less decorated dragon, the NPCs [=NPCs=] forget you other acts and focus solely on the active dragon.
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** Averted with dragons that manage to reach the "[[ExactlyWhatItSaysOnTheTin immortal]]" life stage - these dragons no longer age, and can keep fighting forever until they're either released by the player or killed in battle. The game never forces you to give them up.

to:

** Averted Subverted with dragons that manage to reach the "[[ExactlyWhatItSaysOnTheTin immortal]]" life stage - these dragons no longer age, and can keep fighting forever until they're either released by the player or killed in battle. The game never forces you to give them up.
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** Averted with dragons that manage to reach the "[[ExactlyWhatItSaysOnTheTin immortal]]" life stage - these dragons no longer age, and can keep fighting forever until they're either released or killed. The game never forces you to give them up.

to:

** Averted with dragons that manage to reach the "[[ExactlyWhatItSaysOnTheTin immortal]]" life stage - these dragons no longer age, and can keep fighting forever until they're either released by the player or killed.killed in battle. The game never forces you to give them up.
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* ReleasedToElsewhere: The game is a little odd about this. Your dragon ages as the days pass, reaching "old" age in roughly the span of a month. Once or twice you're told that at the end of this time frame, your dragon dies, but when this actually happens you're sent to the forest and told that your dragon will be happy there. The implication seems to be that your dragon probably has at least a little time left, but is no longer strong enough to fight and thus releasing it is a more economic option than keeping it.

to:

* ReleasedToElsewhere: The game is a little odd about this. Your dragon ages as the days pass, reaching "old" age in roughly the span of a month. Once or twice you're told that at the end of this time frame, your dragon dies, but when this actually happens you're sent to the forest and told that your dragon will be happy there. The implication seems to be that your dragon probably has at least a little time left, but is no longer strong enough to fight and thus releasing it is a more economic option than keeping it.it (or, if you prefer, that allowing it to live out its last days in freedom is kinder than letting it die in the city).
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* ReleasedToElswhere: The game is a little odd about this. Your dragon ages as the days pass, reaching "old" age in roughly the span of a month. Once or twice you're told that at the end of this time frame, your dragon dies, but when this actually happens you're sent to the forest and told that your dragon will be happy there. The implication seems to be that your dragon probably has at least a little time left, but is no longer strong enough to fight and thus releasing it is a more economic option than keeping it.

to:

* ReleasedToElswhere: ReleasedToElsewhere: The game is a little odd about this. Your dragon ages as the days pass, reaching "old" age in roughly the span of a month. Once or twice you're told that at the end of this time frame, your dragon dies, but when this actually happens you're sent to the forest and told that your dragon will be happy there. The implication seems to be that your dragon probably has at least a little time left, but is no longer strong enough to fight and thus releasing it is a more economic option than keeping it.

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* RareCandy: Ishuka sells a number of different varieties, from simple stat-ups that are relatively cheap, to equipment buffers, to rare items that increase the usages of your special attacks.

to:

* RareCandy: Ishuka sells a number of different varieties, from simple stat-ups that are relatively cheap, to equipment buffers, to rare items that increase the usages of your special attacks. attacks.
* ReleasedToElswhere: The game is a little odd about this. Your dragon ages as the days pass, reaching "old" age in roughly the span of a month. Once or twice you're told that at the end of this time frame, your dragon dies, but when this actually happens you're sent to the forest and told that your dragon will be happy there. The implication seems to be that your dragon probably has at least a little time left, but is no longer strong enough to fight and thus releasing it is a more economic option than keeping it.
** You can also do this at any time if you feel that a dragon isn't up to snuff or if you need more space for a new one.
** Averted with dragons that manage to reach the "[[ExactlyWhatItSaysOnTheTin immortal]]" life stage - these dragons no longer age, and can keep fighting forever until they're either released or killed. The game never forces you to give them up.
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* GameplayAndStorySegregation: The intro scene implies an epic story involving a cloning war, global takeover, and a partial AfterTheEnd setting. Very little of this is reflected in the actual game.

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* GameplayAndStorySegregation: The intro scene implies an epic story involving a cloning war, global takeover, and a partial AfterTheEnd setting. Very Since this is all old news by the time the game takes place and you're just another dragon/monster trainer trying to earn fame, very little of this is reflected in the actual game.
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* OurDragonsAreDifferent: Most of them don't even look like dragons! However, the Saurian species most strongly resembles a traditional dragon.

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* OurDragonsAreDifferent: Most of them don't even look like dragons! However, the Saurian and Winged species most strongly resembles a traditional dragon.
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[[TwentyMinutesIntoTheFuture Sometime in the near future]], the onset of GlobalWarming is causing the polar ice caps to melt. As the ice melts away from the poles, however, something is revealed that has long since been hidden in the ice. [[SealedBadassInACan Something... big.]] An enormous, ancient creature, long before the time of man. Immediately, a team of top scientists and paleontologists descends upon the beast's body, and secretively begin a series of genetic experiments on it.

Several years later, the scientists reveal that they have been cloning the creature... And mutating it as well. The creature's clones come in all shapes, sizes, and powers, and with them, the scientists quickly proceed to take over and establish a new OneWorldOrder. But the clones soon find their way into the hands of the populace, who begin using them for a fierce BloodSport that quickly develops into the populace's favorite pastime...

Suffice to say, this is not your average {{Mons}} game.

''Dragon Seeds'' (also known as ''Monster Seeds'' in Europe) is a 1999 PlayStation game that takes an unusually [[SlidingScaleOfIdealismVersusCynicism grim and gritty]] stance to the {{Mons}} genre--presumably to appeal to an [[DarkerAndEdgier older audience.]] The gameplay follows suit, with failed battles often resulting in PermaDeath for the user, and with monsters using a wide array of dangerous-looking weapons to do battle. It also features a very unique mechanic: It can read PlayStation memory cards, and use the data on them to generate monsters both for in-game use and for "memory battles" between players. It's also unique among {{Mons}} games at the time in that, while most mons games at the time [[FollowTheLeader drew inspiration from]] {{Pokemon}}, this game takes a more MonsterRancher-esque approach, with RaisingSim elements. The whole thing is topped off with a very distinct soundtrack, which relies heavily on {{Sampling}} and remixing. All together, one of the more unique {{Mons}} games to come out of the 90's fad.
----
'''This game contains examples of:'''

* AmbiguouslyGay: Kanata, one of the patrons of Pablo's. In addition to his flamboyant dress, he acts in a very feminine manner.
* BloodSport: Dragons usually end their careers by dying in battle, and most of the time, you'll ''have'' to kill your enemies to win. It's also possible to run out of time, but rarely happens.
* CallASmeerpARabbit: In the NSTC version, monsters are collectively known as "dragons." However, only a few of them actually resemble dragons. The rest take up a variety of forms.
* DarkerAndEdgier: A rather brutal take on the {{Mons}} genre, to be sure.
* DissonantSerenity: The music for the final World Dragon Championship matches is very peaceful and meditative, in contrast to the battles.
* DudeWheresMyRespect: Averted, as when you climb the ranks, NPCs take notice and will congratulate you. Sometimes they'll even give you special treatment, such as Nancy offering you a sale as congratulations. However, if you change to a less decorated dragon, the NPCs forget you other acts and focus solely on the active dragon.
* ElementalRockPaperScissors: Fire defeats Storm, Storm defeats Aqua, and Aqua defeats Fire.
* GameplayAndStorySegregation: The intro scene implies an epic story involving a cloning war, global takeover, and a partial AfterTheEnd setting. Very little of this is reflected in the actual game.
* GiantEnemyCrab: The Crustacean species is composed of nothing ''but'' giant crabs.
* {{Golem}}: The Natura species is composed of inorganic compounds, and frequently resembles statues or robots.
* GoshHornet: The Wasp species are all, well, giant wasps. [[spoiler: Except in their final evolutions, where they take on other insectoid forms--and some even become graceful fairies.]]
* GlobalWarning: The melting polar ice caps revealed the creature from which the modern dragons were cloned.
* JerkWithAHeartOfGold: Ishuka, the Junk Shop manager. He acts abrasive towards you, but if you talk to weapon shop owner Nancy, she says she overheard him saying that he wishes you'd come around more often. [[{{Tsundere}} He fiercely denies this.]]
* KidsRock: The A-rank tournament battle music features a chorus of cheering children.
* LegoGenetics: When creating a baby dragon, you choose random DNA strands which to put into it to complete its genetic makeup. These influence its form and evolution.
* LuckStat: Wisdom. The game tells you that it influences evolution, but remains coy about the full range of its effects.
* MiniGame: Muscle and Special are raised up through mini-games. Muscle has a timing mini-game where you have to press the button as close to a pre-set time as possible. Special training has a mini-game where you have to follow the position of several fast-moving panels, and uncover them when they hide.
* {{Meganekko}}: Mona, the woman who runs the dragon bio-bank, wears her spectacles well.
* OminousLatinChanting: The soundtrack contains a veritable buffet of chanting styles.
* OneWorldOrder
* {{Oni}}: Some of the Natura species resemble them.
* OpeningScroll
* OurDragonsAreDifferent: Most of them don't even look like dragons! However, the Saurian species most strongly resembles a traditional dragon.
* OurGhostsAreDifferent: The "Evil" species, which is essentially a living embodiment of the "monster in the closet" idea. Evil dragons generally resemble portals (windows, doorways, gates, etc.) with arms and creepy faces floating within them.
* PermaDeath: Lose all your HP in battle, and your dragon is ''dead,'' no exceptions. The game strongly encourages you to play it safe and surrender if you're fighting a losing battle, but [[TheComputerIsACheatingBastard most opponents never will, and you'll have to deal a killing blow.]]
* RaisingSim: Has elements of one.
* RareCandy: Ishuka sells a number of different varieties, from simple stat-ups that are relatively cheap, to equipment buffers, to rare items that increase the usages of your special attacks.
* {{Sampling}}: The game's soundtrack is uniquely reliant on it, and most of the tracks contain at least one sample--from [[OminousLatinChanting ominous chanting]] to [[KidsRock cheering children]] to even old movie dialogue samples.
* SealedBadassInACan: The original prehistoric beast--never explicitly ''called'' a dragon in the OpeningScroll, but heavily implied.
* TacticalRockPaperScissors: Reflectors stop Special attacks, and Special attacks can also be stopped at close range with physical attacks. However, physical attacks are only effective at close range, and reflectors will do nothing against them.
* WitchWithACapitalB: Ishuka constantly calls Nancy a "witch." Presumably, calling her anything else would push the T rating too far.
* WretchedHive: Pablo's, where non-sanctioned battles take place, and dragonsages fight for wagers. It's the only place in-game where you can use so-called "wild" dragons generated from memory cards.

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