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There was [[[[https://www.gematsu.com/2018/11/new-dragon-quest-monsters-game-in-development-for-console-starring-erik-and-mia a seventh game]] announced starring Erik and Mia from ''VideoGame/DragonQuestXI'' as kids, but [[https://www.gematsu.com/2020/01/dragon-quest-monsters-producer-comments-on-new-title-dragon-quest-builders-2-producer-teases-new-game-unalike-builders it ended stuck]] in DevelopmentHell for a while...until May 26, 2021, when it was announced as an entirely new game; ''Dragon Quest Treasure''!

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There was [[[[https://www.[[https://www.gematsu.com/2018/11/new-dragon-quest-monsters-game-in-development-for-console-starring-erik-and-mia a seventh game]] announced starring Erik and Mia from ''VideoGame/DragonQuestXI'' as kids, but [[https://www.gematsu.com/2020/01/dragon-quest-monsters-producer-comments-on-new-title-dragon-quest-builders-2-producer-teases-new-game-unalike-builders it ended stuck]] in DevelopmentHell for a while...until May 26, 2021, when it was announced as an entirely new game; ''Dragon Quest Treasure''!

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A ''VideoGame/DragonQuest'' SpinOff series, where you control a youth who wanders the world, [[GottaCatchEmAll collecting]], [[{{Mon}} battling, and breeding monsters]] and eventually using them to save the world. ''Dragon Quest Monsters'' and both versions of ''Dragon Quest Monsters 2'' were released in America and Europe as [[MarketBasedTitle "Dragon Warrior Monsters"]].

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A ''VideoGame/DragonQuest'' SpinOff series, where you control a youth who wanders the world, [[GottaCatchEmAll collecting]], [[{{Mon}} battling, and breeding monsters]] and eventually using them to save the world. ''Dragon Quest Monsters'' and both versions of ''Dragon Quest Monsters 2'' were released in America and Europe as [[MarketBasedTitle "Dragon "''[[MarketBasedTitle Dragon Warrior Monsters"]].
Monsters]]''".






* A seventh game featuring Erik and Mia from ''VideoGame/DragonQuestXI'' is [[https://www.gematsu.com/2018/11/new-dragon-quest-monsters-game-in-development-for-console-starring-erik-and-mia in development]], but seems to [[https://www.gematsu.com/2020/01/dragon-quest-monsters-producer-comments-on-new-title-dragon-quest-builders-2-producer-teases-new-game-unalike-builders be stuck]] in DevelopmentHell.

There are also multiple spin-offs of the Monsters series on mobile phones, such as ''Dragon Quest Monsters: Wanted!'' for Android. Unfortunately, ''Caravan Heart'', ''Joker 3'' and all of the rereleases and mobile games (including ''Joker 2 Professional'') are NoExportForYou. However, ''Caravan Heart'' was translated into English through two years of work by dedicated fans; [[http://www.romhacking.net/translations/1252/ available here]].

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* A seventh game featuring Erik and Mia from ''VideoGame/DragonQuestXI'' is [[https://www.gematsu.com/2018/11/new-dragon-quest-monsters-game-in-development-for-console-starring-erik-and-mia in development]], but seems to [[https://www.gematsu.com/2020/01/dragon-quest-monsters-producer-comments-on-new-title-dragon-quest-builders-2-producer-teases-new-game-unalike-builders be stuck]] in DevelopmentHell.


There are also multiple spin-offs of the Monsters ''Monsters'' series on mobile phones, such as ''Dragon Quest Monsters: Wanted!'' for Android. Unfortunately, ''Caravan Heart'', ''Joker 3'' and all of the rereleases and mobile games (including ''Joker 2 Professional'') are NoExportForYou. However, ''Caravan Heart'' was translated into English through two years of work by dedicated fans; [[http://www.romhacking.net/translations/1252/ available here]].


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There was [[[[https://www.gematsu.com/2018/11/new-dragon-quest-monsters-game-in-development-for-console-starring-erik-and-mia a seventh game]] announced starring Erik and Mia from ''VideoGame/DragonQuestXI'' as kids, but [[https://www.gematsu.com/2020/01/dragon-quest-monsters-producer-comments-on-new-title-dragon-quest-builders-2-producer-teases-new-game-unalike-builders it ended stuck]] in DevelopmentHell for a while...until May 26, 2021, when it was announced as an entirely new game; ''Dragon Quest Treasure''!


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* YourPrincessIsInAnotherCastle: In ''Caravan Heart'', [[spoiler: you beat the BigBad, causing him to flee the (good) High Demon Lord [[BodySnatcher he was possessing]], only... [[NeverFoundTheBody he ... fled... right?]] [[FromBadToWorse Whoops.]] After the credits, you see the 4 other (good) Demon Lords who helped you out throughout the game floating in the darkness... then the darkness sprouts a hideous face. Cue the hero having to run screaming back to the Alternate Universe to sort that little mess out....]]
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* EarlyGameHell: ''Caravan Heart'' gets hit pretty hard with this in the beginning compared to the other Dragon Quest games. You start out with only one monster, can't even befriend any more monsters since the monsters in Caravan Heart are named characters that join at set parts of the game, and you have to learn how to handle the caravan mechanic, where each step taken on the map consumes rations, which have to be refilled either with food items or gold. This means that not only are you fight with only one party member for the first hour or so of the game, but you're also incredibly strapped for gold since regular exploration on the map is consuming a finite resource. It's not uncommon for players to get hopelessly stuck before they reach the first Illusion.

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* EarlyGameHell: ''Caravan Heart'' gets hit pretty hard with this in the beginning compared to the other Dragon Quest games. You start out with only one monster, can't even befriend any more monsters since the monsters in Caravan Heart are named characters that join at set parts of the game, and you have to learn how to handle the caravan mechanic, where each step taken on the map consumes rations, which have to be refilled either with food items or gold. This means that not only are you fight fighting with only one party member for the first hour or so of the game, but you're also incredibly strapped for gold since regular exploration on the map is consuming a finite resource. It's not uncommon for players to get hopelessly stuck before they reach the first Illusion.

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Added some context to a trope, added a Caravan Heart trope


* AffablyEvil: [[spoiler: Dr. Snap, who is seen as a hard-working and great man, not to mention a brilliant scientist and superb monster scout himself. He even helps TheHero in training his monsters.]]

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* AffablyEvil: In ''Joker'', we have [[spoiler: Dr. Snap, who is seen as a hard-working and great man, not to mention a brilliant scientist and superb monster scout himself. He even helps TheHero in training his monsters.]]


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* EarlyGameHell: ''Caravan Heart'' gets hit pretty hard with this in the beginning compared to the other Dragon Quest games. You start out with only one monster, can't even befriend any more monsters since the monsters in Caravan Heart are named characters that join at set parts of the game, and you have to learn how to handle the caravan mechanic, where each step taken on the map consumes rations, which have to be refilled either with food items or gold. This means that not only are you fight with only one party member for the first hour or so of the game, but you're also incredibly strapped for gold since regular exploration on the map is consuming a finite resource. It's not uncommon for players to get hopelessly stuck before they reach the first Illusion.
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* AdaptationalIntelligence: In Dragon Quest Monsters 2 the citizens of Great Log don’t believe the [[CassandraTruth Cobi or Tara’s warnings]] that Great Log is sinking and don’t even notice their island is dying until it is almost too late, not even their parents. In the remake they catch on Great Log is in serious trouble sooner and Cobi and Tara’s parents believe them from the start, their dad even helps directly by giving side-quests to help them train.
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** Played straight in Joker games, which have [[spoiler: Dr. Snap in the first one]], [[spoiler: Rigor Mortex in the second one, [[spoiler: Dr. Snap (Again) in the third game.]]

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** Played straight in Joker games, which have [[spoiler: Dr. Snap in the first one]], [[spoiler: Rigor Mortex in the second one, one]], [[spoiler: Dr. Snap (Again) in the third game.]]
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** Played straight in Joker games, which have [[spoiler: Dr. Snap in the first one]] and [[spoiler: Rigor Mortex in the second one.]]

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** Played straight in Joker games, which have [[spoiler: Dr. Snap in the first one]] and one]], [[spoiler: Rigor Mortex in the second one.one, [[spoiler: Dr. Snap (Again) in the third game.]]

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* BigBad: Interestingly averted for the first two games, who don't have any sort of overarching villain. The closest there is are the kings of the rival kingdoms in Terry's Wonderland.

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* BigBad: Interestingly averted for the first two games, who don't have any sort of overarching villain. The closest there is are the kings of the rival kingdoms in Terry's Wonderland. [[spoiler: The remake of [=DQM2=] adds in a new villain for the post-game, the dark dimensional force known as Gloom]].



* JerkWithAHeartOfGold:
** Warubou/Rottney is a total jerk in Terry's Wonderland, but turns out to be this in the sequel. He is rude and has a penchant for pranks, but when Great Log is in danger he immediately takes things seriously and gives the player sound advice in saving the island. [[spoiler: When it turns out Great Log is on the verge of death, Warubou/Rottney reassures that [[SoProudOfYou the player did their best]] and is not at all hesitant to sacrifice himself to save Great Log]].
** Prince Kameha is a spoiled brat who nonetheless wants to make up for the mischief that endangers his island and goes to great lengths to do this.



* KnightOfCerebus: [[spoiler: Rigor Mortex from Joker 2 is lot more malevolent and more serious than the previous villains which included the jerkish but far from evil kings, the foppish Darck, and the creepy but well-intentioned Dr. Snap. Gloom from the remake of [=DQM2=] also falls into this, especially in comparison to Darck who was made even more goofy]].



** [[spoiler: The Celestial Fiends in the Terry's Wonderland remake want to take the spirit stone from the humans so that they can save their own kingdom.]]

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** [[spoiler: The Celestial Fiends in the Terry's Wonderland remake want to take the spirit stone from the humans so that they can save their own kingdom.]] In the end they aren't evil at all, they are even willing to listen to the humans if they can supply an alternate solution]].
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** In the remake of ''Dragon Quest Monsters 2,'' you get a special monster whom you can change the appearance and stat growth of. This monster learns special skills no other monster does, is ???-type, and is gifted to you by a godlike monster who wants you to look after her child.

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* WarmupBoss: In [=DQM2=], the first boss Beavern fulfills this role, being a simplistic boss with no threatening skills. He's only slightly stronger than the normal enemies you been fighting, and is there to give players experience against an enemy that could pose a threat to them if they're playing poorly. The second and final boss of the Oasis world, Curselamp, also qualifies; while its stats, particularly its durability, are a bit beefier than Beavern's, its attack power is mediocre and the only skill it knows is Upper. So with any team that's a bit levelled up, it poses low offensive threat, and by just ordering attack over and over with no strategy, you can easily beat it before it can raise its defense enough with Upper to be impervious to your attacks.

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* WarmupBoss: WarmupBoss:
**
In [=DQM2=], the first boss Beavern fulfills this role, being a simplistic boss with no threatening skills. He's only slightly stronger than the normal enemies you been fighting, and is there to give players experience against an enemy that could pose a threat to them if they're playing poorly.rushing through without levelling up their team at all. The second and final boss of the Oasis world, Curselamp, also qualifies; while its stats, particularly its durability, are a bit beefier than Beavern's, its attack power is mediocre and the only skill it knows is Upper. So with any team that's a bit levelled up, it poses low offensive threat, and by just ordering attack over and over with no strategy, you can easily beat it before it can raise its defense enough with Upper to be impervious to your attacks.
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** In the original game you can get a ??? and a Goldslime before completing the C division in the Tournament. The game gives you JUST the right high power monsters via auto-joining bosses in the first few Traveler's gates to accomplish the feat, making the entire rest of the game a breeze

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** DQM2 has this in its first world, Oasis. The Oasis world is a desert-themed world, with a simple story, incredibly basic and weak random encounters, and just two very simple bosses that can each just be beaten by taking any random minimally-levelled team of monsters and ordering attack over and over with no strategy at all.

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** DQM2 [=DQM2=] has this in its first world, Oasis. The Oasis world is a desert-themed world, with a simple story, incredibly basic and weak random encounters, and just two very simple bosses that can each just be beaten by taking any random minimally-levelled team of monsters and ordering attack over and over with no strategy at all.



* PeninsulaOfPowerLeveling: DQM2's second main world, the Pirate World, has this. In the Pirate world, you immediately have access to water to surf on, where the water possesses random encounters much stronger than what you'll find on land in Pirate World until the very end of it. While the water's random encounters may be too strong for a player first entering Pirate, they naturally provide much more experience than the random encounters the player will encounter for a while through natural progression, so a player could grind on the water monsters to get some quick levels in and make most of Pirate a breeze. It's also possible to recruit these monsters upon immediately entering the world, so a player could get a relatively strong monster on their team very early on Pirate, especially if they're playing Tara's version and it's an Octoreach (which not only has the highest base stats of any random encounter in Pirate, but also has incredibly high growth rates for an early game monster, potentially being a DiscOneNuke for the player).
** DQM2's third main world, the Ice World, prevents the player from accessing the rest of the world before resolving a plot point within the world, with the mountain pass cut off by guards and ice preventing the player from surfing on the world's water. However, next to the port town that is immediately accessible, there's a four square stretch of water before water-blocking ice that can be surfed on, where water-based random encounters can be fought. Like in Pirate, these water monsters are stronger than what you'll find early on in the world and give more experience. Unlike Pirate though, the water monsters here aren't that much stronger than the early inland monsters while being weaker than the later inland monsters, so they're not as helpful for providing quicker levelling and have no potential as a DiscOneNuke.

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* PeninsulaOfPowerLeveling: DQM2's PeninsulaOfPowerLeveling:
** [=DQM2=]'s
second main world, the Pirate World, has this. In the Pirate world, you immediately have access to water to surf on, where the water possesses random encounters much stronger than what you'll find on land in Pirate World until the very end of it. While the water's random encounters may be too strong for a player first entering Pirate, they naturally provide much more experience than the random encounters the player will encounter for a while through natural progression, so a player could grind on the water monsters to get some quick levels in and make most of Pirate a breeze. It's also possible to recruit these monsters upon immediately entering the world, so a player could get a relatively strong monster on their team very early on Pirate, especially if they're playing Tara's version and it's an Octoreach (which not only has the highest base stats of any random encounter in Pirate, but also has incredibly high growth rates for an early game monster, potentially being a DiscOneNuke for the player).
** DQM2's [=DQM2=]'s third main world, the Ice World, prevents the player from accessing the rest of the world before resolving a plot point within the world, with the mountain pass cut off by guards and ice preventing the player from surfing on the world's water. However, next to the port town that is immediately accessible, there's a four square stretch of water before water-blocking ice that can be surfed on, where water-based random encounters can be fought. Like in Pirate, these water monsters are stronger than what you'll find early on in the world and give more experience. Unlike Pirate though, the water monsters here aren't that much stronger than the early inland monsters while being weaker than the later inland monsters, so they're not as helpful for providing quicker levelling and have no potential as a DiscOneNuke.



* SchizoTech: The setting is medievalesque, but the main character uses a jet-ski to reach new islands.



** In DQM2, Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short and devoid of content, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme gone on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for a couple minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).

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** In DQM2, [=DQM2=], Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short and devoid of content, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme gone on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for a couple minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).

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* AbsurdlyLowLevelCap: Each monster species has their own innate level cap, some of which can be very low, though through breeding the level caps can be raised and eventually every monster can hit the maximum cap of 99. The monster that most exemplifies this is the secret Dimensaur in the second game, who has the maximum possible growth rates in all its stats but has an absolutely pitiful level cap of ''9'' (which also means if you were one of the lucky people who got one legitimately back in the day and didn't cheat it into your game, it would be impossible to breed it and increase the level cap).



* CrutchCharacter: In the first two games, Birds and Bugs generally levelled up faster than monsters of other families, which got them stronger quicker, but had weaker stat growths and lower level caps that left them weaker than other families in the end. In practice though this really only affected Bugs, as there were still plenty of high-end and even middle-end Birds that had decent-to-great level caps and stat growth while still levelling up faster than equivalent-strength monsters of other families, which made Birds one of the best families to use.



* DumpStat: In the second game, Agility was squarely this; like in Pokemon it's supposed to be used to determine which monsters go first in battle, but instead of being deterministic with "faster goes first", the game randomly decides the monsters' order each turn with Agility only being an influence, a rather minor influence at that. It's so bad that a monster can have nearly half the Agility of another monster and still frequently go first, making Agility by far the least useful stat and nearly a nonfactor. And other than being used as part of the requirements to learn a few skills, Agility has no other effect at all (not even for running away, which is determined entirely by your monsters' levels). In the first game, turn orders were still decided randomly, but Agility played a much bigger influence in determing the turn order, so faster monsters would actually go first most of the time, making it a bit more useful.



** In the second game, the king of the Oasis world actually goes out to address the concerns of his people instead of just sitting on his throne like almost every other member of royalty in the series.

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** In the second game, the king of the Oasis world actually goes out to address the concerns of his people people, going into the well by himself to find the source of the water shortage and then later leading his men to the thieves' hideout, instead of just sitting on his throne and expecting you to solve everything like almost every other member of royalty in the series.
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ymmv per TRS


* SequelDifficultyDrop: The second game is significantly easier than the first in the main story, as in the first game, the random encounters are relatively stronger and possess more powerful/dangerous skills, the bosses are significantly harder, it requires you to complete every Arena rank while there's more Arena ranks with much more difficult teams to beat, you gain a lot less experience from battles, stronger monster species are a lot rarer to find as random encounters, and being wiped out makes you lose your items in addition to half your money. The first game also lacks several of the stronger monsters in the second game, limiting strong breeding options, and its worlds functioning as roguelike dungeons ups the difficulty as well.
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* CutTheKnot: [[spoiler: How the King of Great Tree solves the problem with the spirit stone, rather literally too. Instead of keeping it for humans or giving it to the monsters he ''breaks it in half'' and gives each broken half to a side, ensuring life for all and that they will always need one another.]]

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* CutTheKnot: CuttingTheKnot: [[spoiler: How the King of Great Tree solves the problem with the spirit stone, rather literally too. Instead of keeping it for humans or giving it to the monsters he ''breaks it in half'' and gives each broken half to a side, ensuring life for all and that they will always need one another.]]

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the first entry in "Forced Level Grinding" wasn't forced to finish the game. Rather, it was only forced to catch 'em all. The entry was slightly edited to make this distinction


** In Joker, when you have to deal with quadrilinear synthesis, you'll have to do a ton of grinding to raise and synthesise the ridiculous requirements, many of which require high end metallic slimes (which in turn require you to get a lot of the very difficult and annoying to get lower end metal slimes).

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** In Joker, when you have to deal with quadrilinear synthesis, synthesis in order to [[GottaCatchEmAll Catch em' All]], you'll have to do a ton of grinding to raise and synthesise the ridiculous requirements, many of which require high end metallic slimes (which in turn require you to get a lot of the very difficult and annoying to get lower end metal slimes).



* GreenHillZone: DQM2 has this in its first world, Oasis. The Oasis world is a desert-themed world, with a simple story, incredibly basic and weak random encounters, and just two very simple bosses that can each just be beaten by taking any random minimally-levelled team of monsters and ordering attack over and over with no strategy at all.

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* GreenHillZone: DQM2 GreenHillZone:
**DQM2
has this in its first world, Oasis. The Oasis world is a desert-themed world, with a simple story, incredibly basic and weak random encounters, and just two very simple bosses that can each just be beaten by taking any random minimally-levelled team of monsters and ordering attack over and over with no strategy at all.all.
**Joker starts with Infant Isle, a literal green hill that's home to many weak, easy to defeat enemies. [[spoiler: Also the terrifying [[InfinityMinusOneSword gigantes]]]]
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** In original series (1 / 2), the bosses made somewhat logical sense -- breeding a Dragonlord required monsters from Dragonlord's Castle in ''VideoGame/DragonQuest'', Breeding his second form used Dragonlord as one of the parents. Most boss monsters were similar references to their original games. One notable exception to this is Hargon (''VideoGame/DragonQuestII''), who isn't used to breed Sidoh, but instead is used to bread Baramos (''VideoGame/DragonQuestVI''). Likewise, Baramos, who is NOT used for Zoma, but instead used for Mudou (''VideoGame/DragonQuestV'') (Murdaw in modern translations). Mudou himself isn't used for Deathmoore (Mortamor), but rather is the only way to get Poseidon, an original monster for Monsters 2.[[note]]Although Mudou or Poseidon are needed to make Deathmoore3 later on[[/note]] What do all these bosses have in common? They're all famous DiscOneFinalBoss -- each of them were played up as the main antagonist of their respective games, quite famously in DQ3's case, only to be revealed as only a middling flunky at best.

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** In original series (1 / 2), the bosses made somewhat logical sense -- breeding a Dragonlord required monsters from the Dragonlord's Castle in ''VideoGame/DragonQuest'', Breeding his second (''VideoGame/DragonQuest'') true form used Dragonlord as one of the parents.required you to use his first form. Most boss monsters were similar references to their original games. One notable exception to this is Hargon (''VideoGame/DragonQuestII''), who isn't used to breed Sidoh, but instead is used to bread Baramos (''VideoGame/DragonQuestVI''). Likewise, Baramos, who is NOT used for Zoma, but instead used for Mudou (''VideoGame/DragonQuestV'') (Murdaw in modern translations). Mudou himself isn't used for Deathmoore (Mortamor), but rather is the only way to get Poseidon, an original monster for Monsters 2.[[note]]Although Mudou or Poseidon are needed to make Deathmoore3 later on[[/note]] What do all these bosses have in common? They're all famous DiscOneFinalBoss -- each of them were played up as the main antagonist of their respective games, quite famously in DQ3's case, only to be revealed as only a middling flunky at best.

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* BreakTheHaughty: After being losing to Terry in the Starry Night Tournament, the King of Great Log and the King of Dead tree are humbled and become a lot more polite to him.



* CrouchingMoronHiddenBadass: The King of Great Tree is bit of a scatterbrained bumbler, but there are hints he was a great monster master in his youth. [[spoiler: He proves he still has it with his fairly potent team of metal monsters in the tournament. He can also be surprisingly wise and he comes up with a surprisingly brilliant solution to the fight over the spirit stone.]]
* CutTheKnot: [[spoiler: How the King of Great Tree solves the problem with the spirit stone, rather literally too. Instead of keeping it for humans or giving it to the monsters he ''breaks it in half'' and gives each broken half to a side, ensuring life for all and that they will always need one another.]]



* MarshmallowHell: [[spoiler: In the ending of 3DS remake, Terry receives this from a bunny girl as congratulations for winning the Starry Night Tournament. This is notably one of the only times in the whole series it isn't a fake-out.]]

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* MarshmallowHell: You can teach your monsters the famous Puff-Puff move, though it is called "Ahh" in the English translation.[[spoiler: In Also in the ending of 3DS remake, Terry receives this from a bunny girl as congratulations for winning the Starry Night Tournament. This is notably one of the only times in the whole series it isn't a fake-out.]]


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** Joker would introduce even more, including many that are unique the Monsters franchise including a ''Metal Slime Death Star''.
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* OhCrap: [[The people of Great Log finally realize their island is sinking when almost all of it is submerged and react accordingly.]]

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* OhCrap: [[The [[spoiler: The people of Great Log finally realize their island is sinking when almost all of it is submerged and react accordingly.]]

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* BigBad: Interestingly, the first two games don't have any sort of overarching villain. The closest there is are the kings of the rival kingdoms in Terry's Wonderland.

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* BigBad: Interestingly, Interestingly averted for the first two games games, who don't have any sort of overarching villain. The closest there is are the kings of the rival kingdoms in Terry's Wonderland.


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** Also in the first game is the left clown's "Oh... King...", translated as "That's a bit much!" in remake.

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* EvilCounterpart: Your rival in the second game. There was also the mysterious swordsman in the original game, which [[MythologyGag series vets]] [[FutureMeScaresMe recognized]].

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* EvilCounterpart: Your rival in the second game. There was also the The mysterious swordsman in the original game, which [[MythologyGag series vets]] [[FutureMeScaresMe recognized]].recognized]]. Downplayed with Prince Kameha in the second game, who is more bratty and sneaky than actually evil.



* {{Foil}}: The Kings of Great Tree and Great Log. The former is a goofy but kindly ReasonableAuthorityFigure who wants Terry to be the champion of Great Tree but never at any point forces him, the latter is an arrogant and rude aristocrat [[spoiler: who forces Milly to fight for Great Log.]]

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* {{Foil}}: The Kings of Great Tree and Great Log. The former is a goofy but kindly ReasonableAuthorityFigure who wants Terry to be the champion of Great Tree but never at any point forces him, the latter is an arrogant a serious and rude aristocrat [[spoiler: ruler[[spoiler: who forces Milly to fight for Great Log.]]



* OhCrap: [[The people of Great Log finally realize their island is sinking when almost all of it is submerged and react accordingly.]]



** Prince Kameha from Cobi and Tara's adventure ''tries'' to be this, but he is too inept and inexperienced to be one.

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** Prince Kameha from Cobi and Tara's adventure ''tries'' to be this, but he is too inept and inexperienced to be one. It isn't until the post-game he gets a proper monster team.



** In the second game, the king of the Oasis world actually goes out to address the concerns of his people instead of just sitting on his throne like every other member of royalty in the series.

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** In the second game, the king of the Oasis world actually goes out to address the concerns of his people instead of just sitting on his throne like almost every other member of royalty in the series.
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** The first two games were pretty much cap-free, with 999 being the only stat limit, and all monsters had it. This changed in ''Joker'' -- individual monsters now have distinct caps. Oddly enough, the monster with the highest total caps? The humble ''Lump Wizard''[[note]]This is a reference to the ''Dragon Quest'' manga, ''Manga/DaiNoDaibouken'', where Dai's adoptive grandfather was a Lump Wizard who was really, really powerful due to his age/training/being too stubborn to be weak/''etc''[[/note]]. (The second-highest was the [[IncrediblyLamePun See Butterfly.]])

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** The first two games were pretty much cap-free, with 999 being the only stat limit, and all monsters had it. This changed in ''Joker'' -- individual monsters now have distinct caps. Oddly enough, the monster with the highest total caps? The humble ''Lump Wizard''[[note]]This is a reference to the ''Dragon Quest'' manga, ''Manga/DaiNoDaibouken'', ''Manga/DragonQuestTheAdventureOfDai'', where Dai's adoptive grandfather was a Lump Wizard who was really, really powerful due to his age/training/being too stubborn to be weak/''etc''[[/note]]. (The second-highest was the [[IncrediblyLamePun See Butterfly.]])

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* BigBad: Interestingly, the first two games don't have any sort of overarching villain. The closest there is are the kings of the rival kingdoms in Terry's Wonderland.
** Played straight in Joker games, which have [[spoiler: Dr. Snap in the first one]] and [[spoiler: Rigor Mortex in the second one.]]



* DickDastardlyStopsToCheat - A rather interesting case of this being ''meta'': The early online tournaments for ''Joker'' were, of course, teaming with cheaters. Naturally, this means that the tournament scene would be littered with nothing but Gold/Darkonium/King Metal Slimes, (thus making the whole ordeal incredibly painful) right? Nope, you run into teams with three different forms of Incarnus, which absolutely ''sucks'' compared to the metal slimes. In the original Japanese release, Incarnus was marked as "guest", meaning he wasn't usable in the online tournament ''at all'' -- and the Japanese tournament servers had better sanity checking code to prevent things like using 3 versions of him at once.

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* DickDastardlyStopsToCheat - DickDastardlyStopsToCheat: A rather interesting case of this being ''meta'': The early online tournaments for ''Joker'' were, of course, teaming with cheaters. Naturally, this means that the tournament scene would be littered with nothing but Gold/Darkonium/King Metal Slimes, (thus making the whole ordeal incredibly painful) right? Nope, you run into teams with three different forms of Incarnus, which absolutely ''sucks'' compared to the metal slimes. In the original Japanese release, Incarnus was marked as "guest", meaning he wasn't usable in the online tournament ''at all'' -- and the Japanese tournament servers had better sanity checking code to prevent things like using 3 versions of him at once.



* TheRival: In the original, Terry is constantly compared to a "Mystery Trainer" from the kingdom of Great Log, who is allegedly not only ''really good,'' but one of the scariest damn people you'll ever met. [[UnknownRival You don't actually get to meet this rival of yours until the final tournament, though.]] That's because [[spoiler:your sister that you were supposed to be "rescuing" is the "Mystery Trainer."]]

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* TheRival: TheRival:
**
In the original, Terry is constantly compared to a "Mystery Trainer" from the kingdom of Great Log, who is allegedly not only ''really good,'' but one of the scariest damn people you'll ever met. [[UnknownRival You don't actually get to meet this rival of yours until the final tournament, though.]] That's because [[spoiler:your sister that you were supposed to be "rescuing" is the "Mystery Trainer."]]"]]
** Prince Kameha from Cobi and Tara's adventure ''tries'' to be this, but he is too inept and inexperienced to be one.



* RoyalsWhoActuallyDoSomething :In the second game, the king of the Oasis world actually goes out to address the concerns of his people instead of just sitting on his throne like every other member of royalty in the series.

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* RoyalsWhoActuallyDoSomething :In RoyalsWhoActuallyDoSomething:
** In
the second game, the king of the Oasis world actually goes out to address the concerns of his people instead of just sitting on his throne like every other member of royalty in the series.series.
** [[spoiler: In the Terry's Wonderland remake the kings of Great Tree, Great Log, and Dead Tree accompany Terry to Blight Tree to protect the spirit stone.]]



* TookALevelInKindness: The King of Great Log is a lot nicer in subsequent appearances.

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* TookALevelInKindness: The King of Great Log is a lot nicer in subsequent appearances. This includes the remake where he [[GracefulLoser becomes an ally after you defeat his champion in the tournament.]]



** [[spoiler: The Celestial Fiends in the Terry's Wonderland remake want to take the spirit stone from the humans so that they can save their own kingdom.]]



* WorldTree: Lots of kingdoms in the [=DQM=] world live inside of enormous trees. ([=GreatTree=], [=DeadTree=], [=GreatLog=]...)

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* WorldTree: Lots of kingdoms in the [=DQM=] world live inside of enormous trees. ([=GreatTree=], [=DeadTree=], [=GreatLog=]...) trees: Great Tree, Big Stump/Big Tree, Dead Tree, Great Log, [[spoiler: and Blight Tree.]]
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* {{Foil}}: The Kings of Great Tree and Great Log. The former is a goofy but kindly ReasonableAuthorityFigure who wants Terry to be the champion of Great Tree but never at any point forces him, the latter is an arrogant and rude aristocrat [[spoiler: who forces Milly to fight for Great Log.]]


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* MarshmallowHell: [[spoiler: In the ending of 3DS remake, Terry receives this from a bunny girl as congratulations for winning the Starry Night Tournament. This is notably one of the only times in the whole series it isn't a fake-out.]]


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* TookALevelInKindness: The King of Great Log is a lot nicer in subsequent appearances.
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** In Dragon Quest Monsters 2, during the Pirate World you'll typically progress by beating the Hood Squid to get it to join you, where you then take it to the bard in a nearby town to get its dancing to summon a mermaid, which talking to the mermaid queen is required to get the ghost ship to appear. However it's not the Hood Squid's dancing specifically that attracts the mermaid, just any monster on your team with a dancing skill will do, so for example you could go get an Octoreach with Odd Dance instead and skip fighting the Hood Squid altogether.

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** In Dragon ''Dragon Quest Monsters 2, 2'', during the Pirate World you'll typically progress by beating the Hood Squid to get it to join you, where you then take it to the bard in a nearby town to get its dancing to summon a mermaid, which talking to the mermaid queen is required to get the ghost ship to appear. However it's not the Hood Squid's dancing specifically that attracts the mermaid, just any monster on your team with a dancing skill will do, so for example you could go get an Octoreach with Odd Dance instead and skip fighting the Hood Squid altogether.

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* SkippableBoss: In Dragon Quest Monsters 2, during the Pirate World you'll typically progress by beating the Hood Squid to get it to join you, where you then take it to the bard in a nearby town to get its dancing to summon a mermaid, which talking to the mermaid queen is required to get the ghost ship to appear. However it's not the Hood Squid's dancing specifically that attracts the mermaid, just any monster on your team with a dancing skill will do, so for example you could go get an Octoreach with Odd Dance instead and skip fighting the Hood Squid altogether.
** In the same game's Sky World, at the end when you go to see the king with all three Heaven equipment, you'll have to fight some Evil Armors blocking various points in the castle, which serve as some mini-bosses. Using the Change Staff to transform yourself into an Evil Armor to make them think you're one of them doesn't work, as they'll question your rank and who you are, and then attack you when you can't answer. However if instead you use the Change Staff to transform yourself into one of the Demonites around the castle, they'll think you're one of the cooks and will let you through, disppearing permanently in the process and allowing you to skip fighting them.

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* SkippableBoss: SkippableBoss:
**
In Dragon Quest Monsters 2, during the Pirate World you'll typically progress by beating the Hood Squid to get it to join you, where you then take it to the bard in a nearby town to get its dancing to summon a mermaid, which talking to the mermaid queen is required to get the ghost ship to appear. However it's not the Hood Squid's dancing specifically that attracts the mermaid, just any monster on your team with a dancing skill will do, so for example you could go get an Octoreach with Odd Dance instead and skip fighting the Hood Squid altogether.
** In the same game's Sky World, at the end when you go to see the king with all three Heaven equipment, you'll have to fight some Evil Armors blocking various points in the castle, which serve as some mini-bosses. Using the Change Staff to transform yourself into an Evil Armor to make them think you're one of them doesn't work, as they'll question your rank and who you are, and then attack you when you can't answer. However if instead you use the Change Staff to transform yourself into one of the Demonites around the castle, they'll think you're one of the cooks and will let you through, disppearing disappearing permanently in the process and allowing you to skip fighting them.
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* SkippableBoss: In Dragon Quest Monsters 2, during the Pirate World you'll typically progress by beating the Hood Squid to get it to join you, where you then take it to the bard in a nearby town to get its dancing to summon a mermaid, which talking to the mermaid queen is required to get the ghost ship to appear. However it's not the Hood Squid's dancing specifically that attracts the mermaid, just any monster on your team with a dancing skill will do, so for example you could go get an Octoreach with Odd Dance instead and skip fighting the Hood Squid altogether.
** In the same game's Sky World, at the end when you go to see the king with all three Heaven equipment, you'll have to fight some Evil Armors blocking various points in the castle, which serve as some mini-bosses. Using the Change Staff to transform yourself into an Evil Armor to make them think you're one of them doesn't work, as they'll question your rank and who you are, and then attack you when you can't answer. However if instead you use the Change Staff to transform yourself into one of the Demonites around the castle, they'll think you're one of the cooks and will let you through, disppearing permanently in the process and allowing you to skip fighting them.
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** Also in ''Terry's Wonderland'', there are a number of optional gates you can enter throughout the game that have bosses that are significantly stronger than what you should be able to take...and thus are significantly stronger than what you can get without abusing the other entries on this list. As such, if you can take them down (which requires a bit of luck and some status ailments), they'll be mainstays. The first of these, [[VideoGame/DragonQuestI Madknight]], can even take himself down without ailments, since his Rampage skill can target himself!

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