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Fixed the market based title


* MarketBasedTitle: The first two games were renamed ''Dragon Quest Warriors'' and lost their subtitles for the Western releases. ''The Dark Prince'' also lost the "3" from the Japanese title and had its subtitle shortened.

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* MarketBasedTitle: The first two games were renamed ''Dragon Quest Warriors'' Warrior Monsters'' and lost their subtitles for the Western releases. ''The Dark Prince'' also lost the "3" from the Japanese title and had its subtitle shortened.
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* MascotMook: The iconic Slime is usually the first monster you get or capture, and in each game the Slimes make up an entire evolution tree on their own, with a few of them being designed specifically for the {{Mons}} games.

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* MascotMook: The iconic Slime is usually the first monster you get or capture, and in each game the Slimes make up an entire evolution tree monster family on their own, with a few of them being designed specifically for the {{Mons}} games.



** ''The Dark Prince'' starts before ''VideoGame/DragonQuestIV'', but it turns into an {{Interquel}} as much of it actually occurs during ''IV''. [[spoiler:And then diverges into an AlternateTimeline.]]

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** ''The Dark Prince'' starts before ''VideoGame/DragonQuestIV'', but it turns into an {{Interquel}} a POVSequel as much of it actually occurs during ''IV''. [[spoiler:And then diverges into an AlternateTimeline.]]



* SpinoffBabies: Both ''Terry's Wonderland'' and ''Caravan Heart'', which feature party members from the mainline titles as kids. (''The Dark Prince'', not so much -- you're playing as a younger Psaro, but not ''that'' young.)
* StarterMon: A Slime is always the first monster you own, or at least the first one you catch. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic. Some of the later games (''Joker 2'', ''[=DQM2=] 3D'', and ''Joker 3'') feature unique monsters that the player can customize to some degree.

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* SpinoffBabies: Both ''Terry's Wonderland'' and ''Caravan Heart'', which Heart'' feature party members from the mainline titles as kids. (''The (But not ''The Dark Prince'', not so much -- you're playing as a Prince''; Psaro just ''looks'' younger Psaro, but not ''that'' young.than he did in ''IV'', and even then he's still a teen or young adult.)
* StarterMon: A Slime is always the first monster you own, or at least own in the first one you catch.two games. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic. Later games will have other low-rank monsters as the starters, while Slimes will be the first ones you encounter in the field. Some of the later games (''Joker 2'', ''[=DQM2=] 3D'', and ''Joker 3'') feature unique starter monsters that the player can customize to some degree.



* UltimateShowdownOfUltimateDestiny: A very weird InUniverse version of this. Ever wanted to see if [[VideoGame/DragonQuestIII Zoma]] could take on [[VideoGame/DragonQuestIV Estark]]? Well, now you can. The intro to the new Wii title [[https://youtu.be/AKN1s9s0myA dials this up to 11.]]

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* UltimateShowdownOfUltimateDestiny: A very weird InUniverse version of this. Ever wanted to see if [[VideoGame/DragonQuestIII Zoma]] could take on [[VideoGame/DragonQuestIV Estark]]? Well, now you can. The intro to the new Wii title ''Monster Battle Road Victory'' [[https://youtu.be/AKN1s9s0myA dials this up to 11.]]
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Wick cleaning


* ''Dragon Quest Monsters: Caravan Heart'' (2003; UsefulNotes/GameBoyAdvance); starring Keifer from ''VideoGame/DragonQuestVII''

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* ''Dragon Quest Monsters: Caravan Heart'' (2003; UsefulNotes/GameBoyAdvance); Platform/GameBoyAdvance); starring Keifer from ''VideoGame/DragonQuestVII''



Note that the ''Dragon Quest: Monster Battle Road'' games, which include three arcade games and ''Dragon Quest: Monster Battle Road Victory'' for the UsefulNotes/NintendoWii, are a CollectibleCardGame series that plays quite differently from the ''Monsters'' series. The cards had a barcode on the back, you scanned 3 cards in the arcade console to determine your party in the arcade, and you fought various monsters in an arena hosted by Morrie the arena master from ''VideoGame/DragonQuestVIII''. When you first started the game, it spat out 3 random cards, and you could get more random cards by putting in more money.

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Note that the ''Dragon Quest: Monster Battle Road'' games, which include three arcade games and ''Dragon Quest: Monster Battle Road Victory'' for the UsefulNotes/NintendoWii, Platform/NintendoWii, are a CollectibleCardGame series that plays quite differently from the ''Monsters'' series. The cards had a barcode on the back, you scanned 3 cards in the arcade console to determine your party in the arcade, and you fought various monsters in an arena hosted by Morrie the arena master from ''VideoGame/DragonQuestVIII''. When you first started the game, it spat out 3 random cards, and you could get more random cards by putting in more money.



** If you want to take it further, the second world supplied you with monsters with awesome skillsets, namely Healers, and the optional recruit Octo. The third world (which the same Snaily can solo relatively well with a +3 and a Sailor Ring enhanced growth) has Grizzly who has some useful skills, and there's an Armorpede breeding opportunity ready to make some vicious Snaily that can solo the entire main game from that point while making the lower class Tournaments a total joke(and get a Magic Key for another nuke).

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** If you want to take it further, the second world supplied you with monsters with awesome skillsets, namely Healers, and the optional recruit Octo. The third world (which the same Snaily can solo relatively well with a +3 and a Sailor Ring enhanced growth) has Grizzly who has some useful skills, and there's an Armorpede breeding opportunity ready to make some vicious Snaily that can solo the entire main game from that point while making the lower class Tournaments a total joke(and joke (and get a Magic Key for another nuke).



* {{Mons}}: The main series has had monster catching all the way back in ''VideoGame/DragonQuestV'' for the UsefulNotes/SuperNintendo, and this spinoff codified the ''DQ'' way of raising mons.

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* {{Mons}}: The main series has had monster catching all the way back in ''VideoGame/DragonQuestV'' for the UsefulNotes/SuperNintendo, Platform/SuperNintendo, and this spinoff codified the ''DQ'' way of raising mons.
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* SpellMyNameWithAnS: Happens often from one game to the next. You should be able to easily figure out who is who though.

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Changed: 983

Removed: 187

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Spell My Name With An S is now a disambiguation, and the correct trope (Dub Name Change) is already here


* AbsurdlyLowLevelCap: Each monster species has their own innate level cap, some of which can be very low, though through breeding the level caps can be raised and eventually every monster can hit the maximum cap of 99. The monster that most exemplifies this is the secret Dimensaur in the second game, who has the maximum possible growth rates in all its stats but has an absolutely pitiful level cap of ''9'' (which also means if you were one of the lucky people who got one legitimately back in the day and didn't cheat it into your game, it would be impossible to breed it and increase the level cap).

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* AbsurdlyLowLevelCap: Each monster species has their own innate level cap, cap in the first two games, some of which can be very low, though through breeding the level caps can be raised and eventually every monster can hit the maximum cap of 99. The monster that most exemplifies this is the secret Dimensaur in the second game, who has the maximum possible growth rates in all its stats but has an absolutely pitiful level cap of ''9'' (which also means if you were one of the lucky people who got one legitimately back in the day and didn't cheat it into your game, it would be impossible to breed it and increase the level cap).



* BigBad: Interestingly averted for the first two games, who don't have any sort of overarching villain. The closest there is are the kings of the rival kingdoms in Terry's Wonderland. [[spoiler:The remake of ''[=DQM2=]'' adds in a new villain for the post-game, the dark dimensional force known as Gloom]]. Played straight in the ''Joker'' games, which have [[spoiler: Dr. Snap in the first one]], [[spoiler:Rigor Mortex in the second one]], [[spoiler:Dr. Snap (Again) in the third game.]]

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* BigBad: Interestingly averted for the first two games, who don't have any sort of overarching villain. The closest there is are the kings of the rival kingdoms in Terry's Wonderland.''Terry's Wonderland''. [[spoiler:The remake of ''[=DQM2=]'' adds in a new villain for the post-game, the dark dimensional force known as Gloom]]. Played straight in the ''Joker'' games, which have [[spoiler: Dr. Snap in the first one]], [[spoiler:Rigor Mortex in the second one]], [[spoiler:Dr. Snap (Again) in the third game.]]



** Happens sometimes in the pre-''Joker'' games. Chances are improved by feeding the enemies meat in battle.

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** Happens sometimes in In the pre-''Joker'' games.games, defeated monsters will occasionally get up after being defeated and ask to join you. Chances are improved by feeding the enemies meat in battle.



** ''The Dark Prince'' incorporates both systems, allowing monsters to join either by active scouting or by random chance afterward.



* FireIceLightning: Played with here. Lightning and Darkness are used in some of the strongest spells and skills. Wind is a better fit for the "typical element trio" than either of those.



* FusionDance: Called "synthesis", this is what "breeding" has been presented as since ''Joker''. Potentially a {{Woolseyism}}, as it explains where the "parents" disappear to, averts HotSkittyOnWailordAction, and allows for a rare third "gender" used in the breeding system (neutral, as opposed to positive and negative). The lack of defined genders also can be a relief for some people who would otherwise go to the trouble of catching a monster again if it turned out to be a girl after planning to give it a boy's name.

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* FusionDance: Called "synthesis", this is what "breeding" has been presented as since ''Joker''. Potentially a {{Woolseyism}}, as it explains where the "parents" disappear to, averts HotSkittyOnWailordAction, and allows for a rare third "gender" used in the breeding system (neutral, as opposed to positive and negative). The lack of defined genders also can be a relief for some people who would otherwise go to the trouble of catching a monster again if it turned out to be a girl after planning to give it a boy's name. That said, "gender" was abandoned entirely starting with ''Joker 3'', allowing any monsters to synthesize.



** "Quadrilinear" synthesis combos were especially bad about this in ''Joker'', with nearly all of them requiring ridiculous and nonsensical combinations.

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** "Quadrilinear" synthesis combos were especially bad about this combos, which first appeared in ''Joker'', were especially bad about this, with nearly all of them requiring ridiculous and nonsensical combinations.



* LeakedExperience: Monsters you aren't actively using will slowly gain experience, though in the Game Boy games it's at the cost of becoming much more wild.

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* LeakedExperience: Monsters you aren't actively using will still slowly gain experience, though in the Game Boy games it's at the cost of becoming much more wild.



** An example is the humble Slime. The first monster you get in every game except ''Joker''/''Joker 2'' (where it's the first monster you ''catch''), Slimes can learn Madante (Magic Burst), the most powerful magic spell in the game. Or at least, could, if they could ever hope to get their stats high enough to pass the minimum stat requirements to learn it.

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** An example is the humble Slime. The first monster you get in every game except ''Joker''/''Joker 2'' 2''/''Dark Prince'' (where it's the first monster you ''catch''), Slimes can learn Madante (Magic Burst), the most powerful magic spell in the game. Or at least, could, if they could ever hope to get their stats high enough to pass the minimum stat requirements to learn it.



* MarshmallowHell: You can teach your monsters the famous Puff-Puff move, though it is called "Ahh" in the English translation.

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* MarshmallowHell: You can teach your monsters the famous Puff-Puff move, move in the first two games, though it is called "Ahh" in the English translation.



* MythologyGag: In the original ''[=DQM=]'' and ''[=DQM2=]'', the bosses made somewhat logical sense -- breeding the Dragonlord's (''Franchise/DragonQuest'') true form required you to use his first form. Most boss monsters were similar references to their original games. One notable exception to this is Hargon (''VideoGame/DragonQuestII''), who isn't used to breed Sidoh, but instead is used to breed Baramos (''VideoGame/DragonQuestIII''). Likewise, Baramos, who is NOT used for Zoma, but instead used for Mudou (''VideoGame/DragonQuestVI'') (Murdaw in modern translations). Murdaw himself isn't used for Deathmoore (Mortamor), but rather is the only way to get Poseidon, an original monster for ''Monsters 2''.[[note]]Although Mudou or Poseidon are needed to make Deathmoore3 later on[[/note]] What do all these bosses have in common? They're all famous {{Disc One Final Boss}}es -- each of them were played up as the main antagonist of their respective games, quite famously in ''[=DQ3=]'''s case, only to be revealed as only a middling flunky at best.

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* MythologyGag: In the original ''[=DQM=]'' and ''[=DQM2=]'', breeding the bosses made somewhat logical sense -- breeding getting the Dragonlord's (''Franchise/DragonQuest'') true form required you to use his first form. Most boss monsters were similar references to their original games. One notable exception to this is Hargon (''VideoGame/DragonQuestII''), who isn't used to breed Sidoh, but instead is used to breed Baramos (''VideoGame/DragonQuestIII''). Likewise, Baramos, who is NOT used for Zoma, but instead used for Mudou (''VideoGame/DragonQuestVI'') (Murdaw in modern translations). Murdaw himself isn't used for Deathmoore (Mortamor), but rather is the only way to get Poseidon, an original monster for ''Monsters 2''.[[note]]Although Mudou or Poseidon are needed to make Deathmoore3 later on[[/note]] What do all these bosses have in common? They're all famous {{Disc One Final Boss}}es -- each of them were played up as the main antagonist of their respective games, quite famously in ''[=DQ3=]'''s case, only to be revealed as only a middling flunky at best.



** ''Joker'' would introduce even more, including many that are unique the Monsters franchise including a ''Metal Slime Death Star''.

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** ''Joker'' would introduce even more, including many that are unique the Monsters ''Monsters'' franchise including a ''Metal Slime Death Star''.



* PermanentlyMissableContent: Averted. Every monster can be bred later (with some ''very'' specific exceptions--Watabou / Warubou, for example--and most of the games have randomization for items, meaning that the Sirloin you just wasted is replaceable. Even the spoilered monsters are available using the Dream Egg system in ''Dragon Quest Monsters 2'', although, well [[GuideDangIt good]] [[LuckBasedMission luck]].

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* %%* PermanentlyMissableContent: Averted. Every monster can be bred later (with some ''very'' specific exceptions--Watabou / Warubou, for example--and most of the games have randomization for items, meaning that the Sirloin you just wasted is replaceable. Even the spoilered monsters are available using the Dream Egg system in ''Dragon Quest Monsters 2'', although, well [[GuideDangIt good]] [[LuckBasedMission luck]].



** Barring any misleading plot twist, ''The Dark Prince'' is set up to be the origin story for Psaro in ''VideoGame/DragonQuestIV''.

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** Barring any misleading plot twist, ''The Dark Prince'' is set up to be the origin story for Psaro in ''VideoGame/DragonQuestIV''.starts before ''VideoGame/DragonQuestIV'', but it turns into an {{Interquel}} as much of it actually occurs during ''IV''. [[spoiler:And then diverges into an AlternateTimeline.]]



* RandomlyGeneratedLevels: The early games had an increasingly complex roguelike system, which was eventually ported to the main Dragon Quest series proper in ''[=DQ9=]'''s "grotto" system.

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* RandomlyGeneratedLevels: The early games had an increasingly complex roguelike system, which was eventually ported to the main Dragon Quest ''Dragon Quest'' series proper in ''[=DQ9=]'''s "grotto" system.



* SpinOff: The entire series to ''Franchise/DragonQuest'', but more specifically, ''Caravan Heart'' is a direct spinoff of ''VideoGame/DragonQuestVII'' -- Keifer is sucked into the ''VideoGame/DragonQuestII'' world (a few centuries after the events of the Loto/Erdrick trilogy) and has to fix things that have gone wrong in the years since a hero last visited. ''Dragon Quest Monsters Battle Road'' is a spin off to this spin off.

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* SpinOff: The entire series to ''Franchise/DragonQuest'', but more specifically, to the monster scouting found in ''VideoGame/DragonQuestV''.
**
''Caravan Heart'' is a direct spinoff of ''VideoGame/DragonQuestVII'' -- Keifer is sucked into the ''VideoGame/DragonQuestII'' world (a few centuries after the events of the Loto/Erdrick trilogy) and has to fix things that have gone wrong in the years since a hero last visited. visited.
**
''Dragon Quest Monsters Battle Road'' is a spin off to this spin off.



* StarterMon: A Slime is always the first monster you own, or at least the first one you catch. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic. Some of the later games feature unique monsters that the player can customise to some degree.
* TastesLikeFriendship: In the first two games, you can woo monsters to your side by feeding them quality meat.

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* StarterMon: A Slime is always the first monster you own, or at least the first one you catch. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic. Some of the later games (''Joker 2'', ''[=DQM2=] 3D'', and ''Joker 3'') feature unique monsters that the player can customise customize to some degree.
* TastesLikeFriendship: In the first two games, games and ''Dark Prince'', you can woo monsters to your side by feeding them quality meat.


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* TemporaryOnlineContent: Predating the "online" part, the Game Boy version had three special monsters that (at least in the US) were only awarded in a ''Magazine/NintendoPower'' contest where winners had to ship in their game cartridge; much like Mew was distributed in ''VideoGame/PokemonRedAndBlue'': Dimensaur, Lamia, and Kagebou.
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* ''Dragon Quest Monsters''[[note]]Known in Japan as ''Dragon Quest Monsters: Terry's Wonderland''[[/note]] (1998 JP, 2000 NA and EU; UsefulNotes/GameBoy); starring Terry from ''VideoGame/DragonQuestVI''
* ''Dragon Quest Monsters 2: Cobi's Journey'' and ''Tara's Adventure''[[note]]Known in Japan as ''Dragon Quest Monsters 2: The Mysterious Key to Malta: Luca's Journey'' and ''Iru's Adventure''[[/note]](2001; UsefulNotes/GameBoyColor)
** ''Dragon Quest Monsters 1·2: The Stars-descended Hero and the Ranch Companions'' (2002, UsefulNotes/PlayStation CompilationRerelease)

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* ''Dragon Quest Monsters''[[note]]Known in Japan as ''Dragon Quest Monsters: Terry's Wonderland''[[/note]] (1998 JP, 2000 NA and EU; UsefulNotes/GameBoy); Platform/GameBoy); starring Terry from ''VideoGame/DragonQuestVI''
* ''Dragon Quest Monsters 2: Cobi's Journey'' and ''Tara's Adventure''[[note]]Known in Japan as ''Dragon Quest Monsters 2: The Mysterious Key to Malta: Luca's Journey'' and ''Iru's Adventure''[[/note]](2001; UsefulNotes/GameBoyColor)
Platform/GameBoyColor)
** ''Dragon Quest Monsters 1·2: The Stars-descended Hero and the Ranch Companions'' (2002, UsefulNotes/PlayStation Platform/PlayStation CompilationRerelease)



* ''VideoGame/DragonQuestMonstersJoker'' (2006 JP, 2007 NA, 2008 EU and AU; UsefulNotes/NintendoDS)
* ''VideoGame/DragonQuestMonstersJoker2'' (2010 JP, 2011 NA and EU; UsefulNotes/NintendoDS)
** ''Dragon Quest Monsters: Joker 2 Professional'' (2011; UsefulNotes/NintendoDS UpdatedRerelease)
** ''Dragon Quest Monsters: Terry's Wonderland 3D'' (2012; UsefulNotes/Nintendo3DS VideoGameRemake)
** ''Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key'' (2014; UsefulNotes/Nintendo3DS VideoGameRemake)
* ''Dragon Quest Monsters: Joker 3'' (2016; UsefulNotes/Nintendo3DS)
** ''Dragon Quest Monsters: Joker 3 Professional'' (2017; UsefulNotes/Nintendo3DS UpdatedRerelease)
* ''VideoGame/DragonQuestMonstersTheDarkPrince''[[note]]Known in Japan as ''Dragon Quest Monsters 3: The Demon Prince and the Elf's Journey''[[/note]] (2023; UsefulNotes/NintendoSwitch); starring Psaro from ''VideoGame/DragonQuestIV''

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* ''VideoGame/DragonQuestMonstersJoker'' (2006 JP, 2007 NA, 2008 EU and AU; UsefulNotes/NintendoDS)
Platform/NintendoDS)
* ''VideoGame/DragonQuestMonstersJoker2'' (2010 JP, 2011 NA and EU; UsefulNotes/NintendoDS)
Platform/NintendoDS)
** ''Dragon Quest Monsters: Joker 2 Professional'' (2011; UsefulNotes/NintendoDS Platform/NintendoDS UpdatedRerelease)
** ''Dragon Quest Monsters: Terry's Wonderland 3D'' (2012; UsefulNotes/Nintendo3DS Platform/Nintendo3DS VideoGameRemake)
** ''Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key'' (2014; UsefulNotes/Nintendo3DS Platform/Nintendo3DS VideoGameRemake)
* ''Dragon Quest Monsters: Joker 3'' (2016; UsefulNotes/Nintendo3DS)
Platform/Nintendo3DS)
** ''Dragon Quest Monsters: Joker 3 Professional'' (2017; UsefulNotes/Nintendo3DS Platform/Nintendo3DS UpdatedRerelease)
* ''VideoGame/DragonQuestMonstersTheDarkPrince''[[note]]Known in Japan as ''Dragon Quest Monsters 3: The Demon Prince and the Elf's Journey''[[/note]] (2023; UsefulNotes/NintendoSwitch); Platform/NintendoSwitch); starring Psaro from ''VideoGame/DragonQuestIV''
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A ''VideoGame/DragonQuest'' SpinOff series published by Creator/SquareEnix (formerly just Enix, before they merged with Square), where you control a youth who wanders the world, [[GottaCatchEmAll collecting]], [[{{Mon}} battling, and breeding monsters]] and eventually using them to save the world. ''Dragon Quest Monsters'' and both versions of ''Dragon Quest Monsters 2'' were released in America and Europe as "''[[MarketBasedTitle Dragon Warrior Monsters]]''".

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A ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' SpinOff series published by Creator/SquareEnix (formerly just Enix, before they merged with Square), where you control a youth who wanders the world, [[GottaCatchEmAll collecting]], [[{{Mon}} battling, and breeding monsters]] and eventually using them to save the world. ''Dragon Quest Monsters'' and both versions of ''Dragon Quest Monsters 2'' were released in America and Europe as "''[[MarketBasedTitle Dragon Warrior Monsters]]''".



*** King Slimes in ''Joker'' are Rank C, which means you can jump from Rank F to Rank C in one go, skipping the first 3rd of the game. In addition, King Slime is one of only 2 monsters (the other being a postgame exclusive dragon ''deity'') that receives "Courage" (mistranslated as "Cleric" in the US version) as a skillset. Courage is based off the skillset of the Heroes from the main ''VideoGame/DragonQuest'' games, which includes their iconic attack [[SignatureMove Gigaslash]] and several high end spells they commonly learn such as Kazap and Multiheal. This means that not only is making the King Slime a huge stat increase for the point in the game; it gains access to some of the franchise's ''strongest abilities''. Say goodbye to most of the challenge until endgame and postgame content!

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*** King Slimes in ''Joker'' are Rank C, which means you can jump from Rank F to Rank C in one go, skipping the first 3rd of the game. In addition, King Slime is one of only 2 monsters (the other being a postgame exclusive dragon ''deity'') that receives "Courage" (mistranslated as "Cleric" in the US version) as a skillset. Courage is based off the skillset of the Heroes from the main ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' games, which includes their iconic attack [[SignatureMove Gigaslash]] and several high end spells they commonly learn such as Kazap and Multiheal. This means that not only is making the King Slime a huge stat increase for the point in the game; it gains access to some of the franchise's ''strongest abilities''. Say goodbye to most of the challenge until endgame and postgame content!



* InfinityPlusOneSword: The ???? family of monsters in all games but ''Caravan Heart''. They are all exclusively based on the {{Big Bad}}s and {{Superboss}}es of previous ''VideoGame/DragonQuest'' games, all supremely powerful as a rule, and all fairly difficult to breed. ''[=DQM2=]'' even had {{Mythology Gag}}s in the form of "evolved" super-versions of the ''VideoGame/DragonQuest'' bosses, such as a [[AxCrazy Berserk]] Dragonlord, or "Asura Zoma".

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* InfinityPlusOneSword: The ???? family of monsters in all games but ''Caravan Heart''. They are all exclusively based on the {{Big Bad}}s and {{Superboss}}es of previous ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' games, all supremely powerful as a rule, and all fairly difficult to breed. ''[=DQM2=]'' even had {{Mythology Gag}}s in the form of "evolved" super-versions of the ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' bosses, such as a [[AxCrazy Berserk]] Dragonlord, or "Asura Zoma".



* LevelGrinding: It's a ''VideoGame/DragonQuest'' game, 'nuff said. Part of the LevelGrinding will come naturally, as you attempt, for the Four Hundred Billionth Time, to get a certain monster you need for a combination to join you.

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* LevelGrinding: It's a ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' game, 'nuff said. Part of the LevelGrinding will come naturally, as you attempt, for the Four Hundred Billionth Time, to get a certain monster you need for a combination to join you.



* MythologyGag: In the original ''[=DQM=]'' and ''[=DQM2=]'', the bosses made somewhat logical sense -- breeding the Dragonlord's (''VideoGame/DragonQuest'') true form required you to use his first form. Most boss monsters were similar references to their original games. One notable exception to this is Hargon (''VideoGame/DragonQuestII''), who isn't used to breed Sidoh, but instead is used to breed Baramos (''VideoGame/DragonQuestIII''). Likewise, Baramos, who is NOT used for Zoma, but instead used for Mudou (''VideoGame/DragonQuestVI'') (Murdaw in modern translations). Murdaw himself isn't used for Deathmoore (Mortamor), but rather is the only way to get Poseidon, an original monster for ''Monsters 2''.[[note]]Although Mudou or Poseidon are needed to make Deathmoore3 later on[[/note]] What do all these bosses have in common? They're all famous {{Disc One Final Boss}}es -- each of them were played up as the main antagonist of their respective games, quite famously in ''[=DQ3=]'''s case, only to be revealed as only a middling flunky at best.

to:

* MythologyGag: In the original ''[=DQM=]'' and ''[=DQM2=]'', the bosses made somewhat logical sense -- breeding the Dragonlord's (''VideoGame/DragonQuest'') (''Franchise/DragonQuest'') true form required you to use his first form. Most boss monsters were similar references to their original games. One notable exception to this is Hargon (''VideoGame/DragonQuestII''), who isn't used to breed Sidoh, but instead is used to breed Baramos (''VideoGame/DragonQuestIII''). Likewise, Baramos, who is NOT used for Zoma, but instead used for Mudou (''VideoGame/DragonQuestVI'') (Murdaw in modern translations). Murdaw himself isn't used for Deathmoore (Mortamor), but rather is the only way to get Poseidon, an original monster for ''Monsters 2''.[[note]]Although Mudou or Poseidon are needed to make Deathmoore3 later on[[/note]] What do all these bosses have in common? They're all famous {{Disc One Final Boss}}es -- each of them were played up as the main antagonist of their respective games, quite famously in ''[=DQ3=]'''s case, only to be revealed as only a middling flunky at best.



* PaletteSwap: A staple of the ''VideoGame/DragonQuest'' series, this was actually mostly averted in most of the ''[=DQM=]'' games, with some exceptions -- for example, Slime / Metal Slime, or Phoenix / Blizzardy in the original. The fact that ''Joker 2'' returned to the series's roots with a large number of them actually pleased the fanbase as these were all {{Mythology Gag}}s. The fact that it made ''Joker 2'' [[NintendoHard really really complex]], [[GuideDangIt especially when breeding]], [[MythologyGag especially when breeding old DQ bosses]], was also a factor.

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* PaletteSwap: A staple of the ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' series, this was actually mostly averted in most of the ''[=DQM=]'' games, with some exceptions -- for example, Slime / Metal Slime, or Phoenix / Blizzardy in the original. The fact that ''Joker 2'' returned to the series's roots with a large number of them actually pleased the fanbase as these were all {{Mythology Gag}}s. The fact that it made ''Joker 2'' [[NintendoHard really really complex]], [[GuideDangIt especially when breeding]], [[MythologyGag especially when breeding old DQ bosses]], was also a factor.



* SpinOff: The entire series to ''VideoGame/DragonQuest'', but more specifically, ''Caravan Heart'' is a direct spinoff of ''VideoGame/DragonQuestVII'' -- Keifer is sucked into the ''VideoGame/DragonQuestII'' world (a few centuries after the events of the Loto/Erdrick trilogy) and has to fix things that have gone wrong in the years since a hero last visited. ''Dragon Quest Monsters Battle Road'' is a spin off to this spin off.

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* SpinOff: The entire series to ''VideoGame/DragonQuest'', ''Franchise/DragonQuest'', but more specifically, ''Caravan Heart'' is a direct spinoff of ''VideoGame/DragonQuestVII'' -- Keifer is sucked into the ''VideoGame/DragonQuestII'' world (a few centuries after the events of the Loto/Erdrick trilogy) and has to fix things that have gone wrong in the years since a hero last visited. ''Dragon Quest Monsters Battle Road'' is a spin off to this spin off.



** Every single dungeon in the first ''Dragon Quest Monsters'' is based on an iconic boss fight from a previous ''VideoGame/DragonQuest'' game. For example, the first 2 dungeons are from ''VideoGame/DragonQuestI'', and have you fighting the Golem and Green Dragon, who join you. They even had plans to add a 99 floor dungeon that ended with the {{Superboss}} of ''VideoGame/DragonQuestVI'': "Dark Dream" or Nokturnus, the local Satan analogue, but it was DummiedOut for time's sake. ''Dragon Quest Monsters 2'' has "evolved" versions of all the iconic bosses, such as Asura Zoma, Lord Dragon, et cetera, as well. You discover in ''Caravan Heart'' most of the way through the game that you're in the world of ''VideoGame/DragonQuestII'', centuries after the events of the original series.

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** Every single dungeon in the first ''Dragon Quest Monsters'' is based on an iconic boss fight from a previous ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' game. For example, the first 2 dungeons are from ''VideoGame/DragonQuestI'', and have you fighting the Golem and Green Dragon, who join you. They even had plans to add a 99 floor dungeon that ended with the {{Superboss}} of ''VideoGame/DragonQuestVI'': "Dark Dream" or Nokturnus, the local Satan analogue, but it was DummiedOut for time's sake. ''Dragon Quest Monsters 2'' has "evolved" versions of all the iconic bosses, such as Asura Zoma, Lord Dragon, et cetera, as well. You discover in ''Caravan Heart'' most of the way through the game that you're in the world of ''VideoGame/DragonQuestII'', centuries after the events of the original series.



* OneGameForThePriceOfTwo: ''VideoGame/DragonQuest Monsters 2'' came in two versions, ''Cobi's Journey'' and ''Tara's Adventure''. The main differences between the two lied not in the main quest (although they had different random encounter tables), but in the PlayableEpilogue, where both versions featured completely different bonus worlds to explore. Each one had its own little plot. And, of course, following the trope to the letter, the best (non-randomly generated) bonus world required an item from ''both'' games to access.

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* OneGameForThePriceOfTwo: ''VideoGame/DragonQuest ''Dragon Quest Monsters 2'' came in two versions, ''Cobi's Journey'' and ''Tara's Adventure''. The main differences between the two lied not in the main quest (although they had different random encounter tables), but in the PlayableEpilogue, where both versions featured completely different bonus worlds to explore. Each one had its own little plot. And, of course, following the trope to the letter, the best (non-randomly generated) bonus world required an item from ''both'' games to access.
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[[folder:''Dragon Quest Monsters: The Dark Prince'']]
* ADayInTheLimelight: Psaro is the main star of the game, being a Monster Tamer since he was cursed not to harm monsters.
* BreakingOldTrends: The trailer for ''The Dark Prince'' has the Hero from ''VideoGame/DragonQuestIV'' appearing, making it the first title in the ''Monsters'' series have an appearance of one of the heroes from the mainline games. All the previous ''Monsters'' games since the very first one were made while there was a strict mandate preventing the mainline heroes from making an appearance outside of their origin games.
* CallForward:
** A group of monsters (A Float-o-Copier, Moosifer, and Sekerleton) are assembled at Diabolic Hall, a place where Psaro would later inform his minions that the miners at Mamon Mine have accidentally awakened Estark.
** Rose is attacked by greedy humans for her ruby tears, which will persist into ''Dragon Quest IV'' itself and the reason why Psaro just locks her into the tower at Rosehill.
* OriginsEpisode: The game is set to show how Psaro became the Master of Monsterkind, as well as [[ForgottenFirstMeeting his actual first initial interactions with Rose]].
* PunnyName: Psaro is assisted by a young magic student named "Toilen Trubble".
[[/folder]]
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* ''Dragon Quest Monsters: The Dark Prince''[[note]]Known in Japan as ''Dragon Quest Monsters 3: The Demon Prince and the Elf's Journey''[[/note]] (2023; UsefulNotes/NintendoSwitch); starring Psaro from ''VideoGame/DragonQuestIV''

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* ''Dragon Quest Monsters: The Dark Prince''[[note]]Known ''VideoGame/DragonQuestMonstersTheDarkPrince''[[note]]Known in Japan as ''Dragon Quest Monsters 3: The Demon Prince and the Elf's Journey''[[/note]] (2023; UsefulNotes/NintendoSwitch); starring Psaro from ''VideoGame/DragonQuestIV''

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* ''Dragon Quest Monsters''[[note]]Known in Japan as ''Dragon Quest Monsters: Terry's Wonderland''[[/note]] (1998 JP, 2000 NA and EU; UsefulNotes/GameBoy; with {{Updated Rerelease}}s on the UsefulNotes/PlayStation in 2002 and UsefulNotes/Nintendo3DS in 2012); starring Terry from ''VideoGame/DragonQuestVI''
* ''Dragon Quest Monsters 2: Cobi's Journey'' and ''Tara's Adventure''[[note]]Known in Japan as ''Dragon Quest Monsters 2: The Mysterious Key to Malta: Luca's Journey'' and ''Iru's Adventure''[[/note]](2001; UsefulNotes/GameBoyColor; again, with {{Updated Rerelease}}s on the [=PlayStation=] in 2002 and UsefulNotes/Nintendo3DS in 2014)

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\n* ''Dragon Quest Monsters''[[note]]Known in Japan as ''Dragon Quest Monsters: Terry's Wonderland''[[/note]] (1998 JP, 2000 NA and EU; UsefulNotes/GameBoy; with {{Updated Rerelease}}s on the UsefulNotes/PlayStation in 2002 and UsefulNotes/Nintendo3DS in 2012); UsefulNotes/GameBoy); starring Terry from ''VideoGame/DragonQuestVI''
* ''Dragon Quest Monsters 2: Cobi's Journey'' and ''Tara's Adventure''[[note]]Known in Japan as ''Dragon Quest Monsters 2: The Mysterious Key to Malta: Luca's Journey'' and ''Iru's Adventure''[[/note]](2001; UsefulNotes/GameBoyColor; again, with {{Updated Rerelease}}s on UsefulNotes/GameBoyColor)
** ''Dragon Quest Monsters 1·2: The Stars-descended Hero and
the [=PlayStation=] in 2002 and UsefulNotes/Nintendo3DS in 2014)Ranch Companions'' (2002, UsefulNotes/PlayStation CompilationRerelease)



** ''Dragon Quest Monsters: Joker 2 Professional'' (2011; UsefulNotes/NintendoDS)

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** ''Dragon Quest Monsters: Joker 2 Professional'' (2011; UsefulNotes/NintendoDS)UsefulNotes/NintendoDS UpdatedRerelease)
** ''Dragon Quest Monsters: Terry's Wonderland 3D'' (2012; UsefulNotes/Nintendo3DS VideoGameRemake)
** ''Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key'' (2014; UsefulNotes/Nintendo3DS VideoGameRemake)



** ''Dragon Quest Monsters: Joker 3 Professional'' (2017; UsefulNotes/Nintendo3DS)

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** ''Dragon Quest Monsters: Joker 3 Professional'' (2017; UsefulNotes/Nintendo3DS)UsefulNotes/Nintendo3DS UpdatedRerelease)



* AnimatedArmor: The Restless Armours (Roguenite in the original two games) and Knight Abberants (Mad Knight in the original two games) monsters.



*** Additionally, a ''pair'' of similar combines was added -- Great Sabercat (breed 4 Great Sabercat Cubs) and Great Dracky (4 Drackys), both monsters available in the first map. These two monsters have downsides (traits that make them sub-par) but can be bred away to make other rank C monsters that are equally powerful, and still allow you to skip ranks F, E, and D.

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*** Additionally, a ''pair'' of similar combines was added in ''Joker 2'' -- Great Sabercat (breed 4 Great Sabercat Cubs) and Great Dracky (4 Drackys), both monsters available in the first map. These two monsters have downsides (traits that make them sub-par) but can be bred away to make other rank C monsters that are equally powerful, and still allow you to skip ranks F, E, and D.



* FusionDance: Called "synthesis", this is what "breeding" has been presented as since ''Joker''. Potentially a {{Woolseyism}}, as it explains where the "parents" disappear to, averts HotSkittyOnWailordAction, and allows for the third "gender" used in the breeding system (neutral, as opposed to positive and negative). The lack of defined genders also can be a relief for some people who would otherwise go to the trouble of catching a monster again if it turned out to be a girl after planning to give it a boy's name.

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* FusionDance: Called "synthesis", this is what "breeding" has been presented as since ''Joker''. Potentially a {{Woolseyism}}, as it explains where the "parents" disappear to, averts HotSkittyOnWailordAction, and allows for the a rare third "gender" used in the breeding system (neutral, as opposed to positive and negative). The lack of defined genders also can be a relief for some people who would otherwise go to the trouble of catching a monster again if it turned out to be a girl after planning to give it a boy's name.



* InitialismTitle: All three ''Joker'' games had logos that presented them as ''DQM [number]'', with ''Dragon Quest Monsters: Joker'' in much smaller text underneath. It didn't stick, as later games not in the ''Joker'' subseries went back to spelling out the title in full.



* LeakedExperience: Monsters on your farm who aren't sleeping will slowly gain experience, at the cost of becoming much more wild.

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* LeakedExperience: Monsters on your farm who you aren't sleeping actively using will slowly gain experience, though in the Game Boy games it's at the cost of becoming much more wild.



* RankInflation: Classes of monsters from ''Joker'' onwards go from F to A, then S (for Japanese "shin", aka "perfect"), then X. In ''Joker 2'', they renamed X as "SS".

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* RankInflation: Classes of monsters from ''Joker'' onwards go from F to A, then S (for Japanese "shin", aka "perfect"), then X. In ''Joker 2'', they renamed X as "SS". ''The Dark Prince'' expands the range by setting the bottom even ''lower'', to Rank G.



* SchizoTech: The setting in ''Joker'' is medievalesque, but the main character uses a jet-ski to reach new islands.
* ScienceFantasy: ''Joker 3'' takes place in a sci-fi environment complete with futuristic cities with highly advanced technology, but still contains magic and medieval-fantasy styled monsters.

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* SchizoTech: The setting in the ''Joker'' games is medievalesque, but the main character of the first game uses a jet-ski to reach new islands.
* ScienceFantasy:
islands and the second game involves airships. ''Joker 3'' takes is full-on ScienceFantasy, taking place in a sci-fi environment complete with futuristic cities with highly advanced technology, but still contains containing magic and medieval-fantasy styled monsters.


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* PunnyName: Psaro is assisted by a young magic student named "Toilen Trubble".
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** The first two games were pretty much cap-free, with 999 being the only stat limit, and all monsters had it. This changed in ''Joker'' -- individual monsters now have distinct caps. Oddly enough, the monster with the highest total caps? The humble ''Lump Wizard''.[[note]]This is a reference to the manga, ''Manga/DragonQuestTheAdventureOfDai'', where Dai's adoptive grandfather was a Lump Wizard who was really, really powerful due to his age/training/being too stubborn to be weak/''etc''[[/note]] (The second-highest was the [[IncrediblyLamePun See Butterfly.]])

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** The first two games were pretty much cap-free, with 999 being the only stat limit, and all monsters had it. This changed in ''Joker'' -- individual monsters now have distinct caps. Oddly enough, the monster with the highest total caps? The humble ''Lump Wizard''.[[note]]This is a reference to the manga, ''Manga/DragonQuestTheAdventureOfDai'', where Dai's adoptive grandfather was a Lump Wizard who was really, really powerful due to his age/training/being too stubborn to be weak/''etc''[[/note]] (The second-highest was the [[IncrediblyLamePun [[PunnyName See Butterfly.]])
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* ''DragonQuestMonstersJoker'' (2006 JP, 2007 NA, 2008 EU and AU; UsefulNotes/NintendoDS)

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* ''DragonQuestMonstersJoker'' ''VideoGame/DragonQuestMonstersJoker'' (2006 JP, 2007 NA, 2008 EU and AU; UsefulNotes/NintendoDS)

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split Joker off into its own page


* ''Dragon Quest Monsters: Joker'' (2006 JP, 2007 NA, 2008 EU and AU; UsefulNotes/NintendoDS)

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* ''Dragon Quest Monsters: Joker'' ''DragonQuestMonstersJoker'' (2006 JP, 2007 NA, 2008 EU and AU; UsefulNotes/NintendoDS)



* ChestMonster: The mimic line -- Cannibox, Mimic, and Pandora's Box. They make good monsters if you capture one -- good spells, very good attack, the only drawback being low MP... which is fixable. There are pot and statue versions, as well.



* ContinuingIsPainful: Being wiped out in the first game results in the loss of all your items.



* DropTheHammer: The Hammerhood monster, [[ExactlyWhatItSaysOnTheTin to no one's surprise.]]



* ContinuingIsPainful: Being wiped out in the first game results in the loss of all your items.



[[folder:''Dragon Quest Monsters: Joker (1)'']]
* AffablyEvil: In ''Joker'', we have [[spoiler: Dr. Snap, who is seen as a hard-working and great man, not to mention a brilliant scientist and superb monster scout himself. He even helps TheHero in training his monsters.]]
* DickDastardlyStopsToCheat: A rather interesting case of this being ''meta'': The early online tournaments for ''Joker'' were, of course, teaming with cheaters. Naturally, this means that the tournament scene would be littered with nothing but Gold/Darkonium/King Metal Slimes, (thus making the whole ordeal incredibly painful) right? Nope, you run into teams with three different forms of Incarnus, which absolutely ''sucks'' compared to the metal slimes. In the original Japanese release, Incarnus was marked as "guest", meaning he wasn't usable in the online tournament ''at all'' -- and the Japanese tournament servers had better sanity checking code to prevent things like using 3 versions of him at once.
* ExcusePlot: In ''Joker'', the framing (i.e. the Monster Scout Challenge) is simply "go catch some monsters".
* {{Expy}}: Warden Trump is totally not [[Anime/NeonGenesisEvangelion Gendo Ikari]]; he even does the [[invoked]][[MemeticMutation memetic]] [[ClaspYourHandsIfYouDeceive Gendo Pose]]. Compounded by the NERV / CELL connection, and the fact that his quiet son has four friends who have a strong connection to heavenly beings.
* GrandeDame: Madame Rhonda Rummy in ''Joker'', the tournament's financial sponsor. One of the islands that function as "levels" in the game is entirely owned by her.
* GreenHillZone: ''Joker'' starts with Infant Isle, a literal green hill that's home to many weak, easy to defeat enemies. [[spoiler:Also the terrifying [[InfinityMinusOneSword Gigantes]].]]
* LuckBasedMission: In ''Joker'', to gain brief access to the Metal Menagerie (a place consisting entirely of metal slimes), without buying a pricey and one holdable at a time Metal Ticket, the player has to complete Madam Rummy's "Slime Challenge" (where you have to defeat a certain number of Slimes in her garden before time runs out). Clearing the challenge, though, is a tedious process that requires luck to win; the spawning locations aren't consistent, the amount of Slimes in each encounter is random (usually it's the max amount of 3, but it can randomly be less), and the Slimes will randomly use the skill "Clang", a first strike move which makes them impervious to anything thrown at them that turn (essentially it wastes time, when you're on a time limit). So to win the challenge, you have to hope the Slimes spawn favorably, you don't get individuals or groups of two when you encounter them, and that they don't use Clang too much.
* LukeIAmYourFather: Inverted in ''Joker.'' Nobody outside of CELL ever finds out that you're the son of Warden Trump of CELL... or even that either the man or the organization are active. [[spoiler:Well, Solitaire figures it out from something her mother told her, [[FridgeLogic though how Madam Rummy got that information is a mystery]].]] [[LampshadeHanging And one NPC]] ''[[LampshadeHanging does]]'' [[LampshadeHanging remark the resemblance.]]
* MissingSecret: Robbin' Hood in ''Joker''. It can't be found in-game, synthesized, OR won online. The only way to get one in-game was to complete both the Monster and Skill libraries... [[TheKeyIsBehindTheLock Which would've required a Robbin' Hood in the first place]]. Leopold, Empyrea and Trode became these once the wi-fi tournaments for ''Joker'' stopped. Empyrea and Trode required ALL monsters (including them) and Leopold required a complete skill library (including a skillset that only Leopold had).
* PlayingCardMotifs: Everything in the original ''Joker'' was named after a card game term. TheHero is Joker, TheRival is Solitaire, the main monster has different forms based on suits (Wulfspade, Hawkhart, Cluboon, Diamagon) with stronger Ace versions of each...
* PunnyName: All of the islands in the Green Bays are "Isle" puns: Domus Isle (domicile), Infant Isle (infantile), Xeroph Isle (xerophile[[note]]an organism that can survive with little water[[/note]]), Palaish Isle (palatial), Infern Isle (infernal), Celeste Isle (celestial), and Fert Isle (fertile).
* SavageWolves: In ''Joker'', the hero partners with a ShapeShifter whose primary and original form is the "wulfspade". [[spoiler:This monster is actually the legendary Incarnus, and his One-Winged Angel and Super Mode forms are variants on the adult wulfspade form]].
* StartOfDarkness: In ''Joker'', it's suggested that dark matter, the LifeEnergy of monsters, doubles as TheCorruption for human beings. [[spoiler:So Dr. Snap, who was indubitably evil from the start, may have gone mad after he took an interest]].
* StarterMon: In ''Joker'', you get a special, powerful, ???-type partner who can change his form. He's also the only monster [[CantDropTheHero you can't remove from your party.]]
* TreacheryCoverUp: In ''Joker'', [[spoiler:Snap's villainy is given this treatment in the post game, as the truth would probably cause a panic.]]
* UtopiaJustifiesTheMeans: [[spoiler:Dr. Snap wanted to make a paradise for monsters in ''Joker.'' Overlaps with DystopiaJustifiesTheMeans, as he was quite willing to wipe out humanity to do this.]]
* VillainWithGoodPublicity: [[spoiler:Snap]] in ''Joker''. To the point where everyone thinks that ''he'' was the one who saved the world, and people continue to believe that he was the good guy ''long after you beat the game''.
* VisionaryVillain: [[spoiler:Dr. Snap]] wants to make a world for monsters by eliminating humans in ''Joker''.
* WellIntentionedExtremist:
** In ''Joker'', [[spoiler:Snap ''thinks'' he's one, but he's much closer to a CardCarryingVillain with a god complex.]]
** [[spoiler:Your dad and his "evil" organization might actually be one, since they seek to wipe out all the monsters. You know the ones that constantly attack and kill humans, and those demons who keep trying to destroy the world.]]
* WhatMeasureIsANonHuman: [[spoiler:You can't kill Dr. Snap because he's human. Then he [[OneWingedAngel is transformed into a monster.]] Immediately afterwards you're told it's okay to kill him now.]]
-->[[spoiler:'''Incarnus''': Come, [[HelloInsertNameHere Player]], attack! This... THING has ceased to be human... It no longer deserves our mercy!]]
[[/folder]]

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* InfinityPlusOneSword: The ???? family of monsters in all games but ''Caravan Heart''. They are all exclusively based on the {{Big Bad}}s and {{Bonus Boss}}es of previous ''VideoGame/DragonQuest'' games, all supremely powerful as a rule, and all fairly difficult to breed. ''[=DQM2=]'' even had {{Mythology Gag}}s in the form of "evolved" super-versions of the ''VideoGame/DragonQuest'' bosses, such as a [[AxCrazy Berserk]] Dragonlord, or "Asura Zoma".

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* InfinityPlusOneSword: The ???? family of monsters in all games but ''Caravan Heart''. They are all exclusively based on the {{Big Bad}}s and {{Bonus Boss}}es {{Superboss}}es of previous ''VideoGame/DragonQuest'' games, all supremely powerful as a rule, and all fairly difficult to breed. ''[=DQM2=]'' even had {{Mythology Gag}}s in the form of "evolved" super-versions of the ''VideoGame/DragonQuest'' bosses, such as a [[AxCrazy Berserk]] Dragonlord, or "Asura Zoma".



* MetalSlime: And Liquid Metal Slime, and Metal King Slime, and Metal Kaiser Slime, and Gem Slime... Somewhat difficult to catch, but makes incredible monsters as when they are a part of your team, they retain the outrageous agility, defense, and immunity to negative status and all magic... But gain more than single digit hit points and actually get good spells.
** ''Joker 2 Professional'' has Liquid Metal ''King'' Slime, which is a giant flying Liquid Metal Slime. Why? Why not!?

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* MetalSlime: And Liquid Metal Slime, and Metal King Slime, and [[BreadEggsBreadedEggs Liquid Metal King Slime]], and Metal Kaiser Slime, and Gem Slime... Somewhat difficult to catch, but makes incredible monsters as when they are a part of your team, they retain the outrageous agility, defense, and immunity to negative status and all magic... But gain more than single digit hit points and actually get good spells.
** ''Joker 2 Professional'' has Liquid Metal ''King'' Slime, which is a giant flying Liquid Metal Slime. Why? Why not!?
spells.



* RankInflation: Classes of monsters in ''Joker'' go from F to A, then S (for Japanese "shin", aka "perfect"), then X. In ''Joker 2'', they renamed X as "SS".

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* RankInflation: Classes of monsters in from ''Joker'' onwards go from F to A, then S (for Japanese "shin", aka "perfect"), then X. In ''Joker 2'', they renamed X as "SS".



* StarterMon:
** In the Game Boy games, it's just a Slime. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic.
** In the remake of ''Dragon Quest Monsters 2'', you get a special monster whom you can change the appearance and stat growth of. This monster learns special skills no other monster does, is ???-type, and is gifted to you by a godlike monster who wants you to look after her child.

to:

* StarterMon:
** In
StarterMon: A Slime is always the Game Boy games, it's just a Slime. first monster you own, or at least the first one you catch. Mostly it's because Slimes are the MascotMook, as they're very common and weak, but they do have MagikarpPower in that they can learn Mega Magic.
** In
Magic. Some of the remake of ''Dragon Quest Monsters 2'', you get a special monster whom you later games feature unique monsters that the player can change the appearance and stat growth of. This monster learns special skills no other monster does, is ???-type, and is gifted customise to you by a godlike monster who wants you to look after her child.some degree.



** Every single dungeon in the first ''Dragon Quest Monsters'' is based on an iconic boss fight from a previous ''VideoGame/DragonQuest'' game. For example, the first 2 dungeons are from ''VideoGame/DragonQuestI'', and have you fighting the Golem and Green Dragon, who join you. They even had plans to add a 99 floor dungeon that ended with the BonusBoss of ''VideoGame/DragonQuestVI'': "Dark Dream" or Nokturnus, the local Satan analogue, but it was DummiedOut for time's sake. ''Dragon Quest Monsters 2'' has "evolved" versions of all the iconic bosses, such as Asura Zoma, Lord Dragon, et cetera, as well. You discover in ''Caravan Heart'' most of the way through the game that you're in the world of ''VideoGame/DragonQuestII'', centuries after the events of the original series.

to:

** Every single dungeon in the first ''Dragon Quest Monsters'' is based on an iconic boss fight from a previous ''VideoGame/DragonQuest'' game. For example, the first 2 dungeons are from ''VideoGame/DragonQuestI'', and have you fighting the Golem and Green Dragon, who join you. They even had plans to add a 99 floor dungeon that ended with the BonusBoss {{Superboss}} of ''VideoGame/DragonQuestVI'': "Dark Dream" or Nokturnus, the local Satan analogue, but it was DummiedOut for time's sake. ''Dragon Quest Monsters 2'' has "evolved" versions of all the iconic bosses, such as Asura Zoma, Lord Dragon, et cetera, as well. You discover in ''Caravan Heart'' most of the way through the game that you're in the world of ''VideoGame/DragonQuestII'', centuries after the events of the original series.


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* StarterMon: In the remake of ''Dragon Quest Monsters 2'', you get a special monster whom you can change the appearance and stat growth of. This monster learns special skills no other monster does, is ???-type, and is gifted to you by a godlike monster who wants you to look after her child.


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* PunnyName: All of the islands in the Green Bays are "Isle" puns: Domus Isle (domicile), Infant Isle (infantile), Xeroph Isle (xerophile[[note]]an organism that can survive with little water[[/note]]), Palaish Isle (palatial), Infern Isle (infernal), Celeste Isle (celestial), and Fert Isle (fertile).
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* BaitAndSwitchBoss: In the remake, a Mimic prepares to fight Terry and his monsters in the Door of Power, but [[ScrewThisImOuttaHere bolts]] when it sees another monster. Said monster turns out to be the [[VideoGame/DragonQuestV Quadrahead]], the true boss, who also replaces the Living Statue boss from the original.
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** In ''Terry's Wonderland'', there are several {{Non Player Character}}s willing to breed with you after you pass a certain class. One example is Teto, who after you beat him, apologizes for his behavior and offers to breed his Iceman with you. If you breed it with a bird, you get a Blizzardy, a high-end monster with high HP, agility, and defense. It is also used in many lucrative breeds of other high-end monsters when it starts to cap itself.
** Also in ''Terry's Wonderland'', there are a number of optional gates you can enter throughout the game that have bosses that are significantly stronger than what you should be able to take...and thus are significantly stronger than what you can get without abusing the other entries on this list. As such, if you can take them down (which requires a bit of luck and some status ailments), they'll be mainstays. The first of these, [[VideoGame/DragonQuestI Madknight]], can even take himself down without ailments, since his Rampage skill can target himself!

to:

** In ''Terry's Wonderland'', there are several {{Non Player Character}}s willing to breed with you after you pass a certain class. One example is Teto, who after you beat him, apologizes for his behavior and offers to breed his Iceman Firn Fiend with you. If you breed it with a bird, you get a Blizzardy, Snowbird, a high-end monster with high HP, agility, and defense. It is also used in many lucrative breeds of other high-end monsters when it starts to cap itself.
** Also in ''Terry's Wonderland'', there are a number of optional gates you can enter throughout the game that have bosses that are significantly stronger than what you should be able to take...and thus are significantly stronger than what you can get without abusing the other entries on this list. As such, if you can take them down (which requires a bit of luck and some status ailments), they'll be mainstays. The first of these, [[VideoGame/DragonQuestI Madknight]], Knight Aberrant]], can even take himself down without ailments, since his Rampage Frenzy skill can target himself!



* DropTheHammer: The Hammerman monster, [[ExactlyWhatItSaysOnTheTin to no one's surprise.]]

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* DropTheHammer: The Hammerman Hammerhood monster, [[ExactlyWhatItSaysOnTheTin to no one's surprise.]]



** An example is the humble Slime. The first monster you get in every game except ''Joker''/''Joker 2'' (where it's the first monster you ''catch''), Slimes can learn Madante (Magic burst), the most powerful magic spell in the game. Or at least, could, if they could ever hope to get their stats high enough to pass the minimum stat requirements to learn it.

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** An example is the humble Slime. The first monster you get in every game except ''Joker''/''Joker 2'' (where it's the first monster you ''catch''), Slimes can learn Madante (Magic burst), Burst), the most powerful magic spell in the game. Or at least, could, if they could ever hope to get their stats high enough to pass the minimum stat requirements to learn it.



** Similarly, ''[=DQM2=]'' got a remake, as a single [=3DS=] title: ''Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key.'' Beyond the additions in ''Terry's Wonderland,'' "Super G" monsters that count as [[OneManArmy entire parties by themselves]] are added, as well as the item forging mechanic and [[PaletteSwap rarefied monsters]] from ''DragonQuestX'', in addition to a double speed mode for combat.

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** Similarly, ''[=DQM2=]'' got a remake, as a single [=3DS=] title: ''Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key.'' Beyond the additions in ''Terry's Wonderland,'' "Super G" monsters that count as [[OneManArmy entire parties by themselves]] are added, as well as the item forging mechanic and [[PaletteSwap rarefied monsters]] from ''DragonQuestX'', ''VideoGame/DragonQuestX'', in addition to a double speed mode for combat.



* OriginsEpisode: The game is set to show how Psaro became the Master of Monsterkind, as well as his actual first initial interactions with Rose.

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* OriginsEpisode: The game is set to show how Psaro became the Master of Monsterkind, as well as [[ForgottenFirstMeeting his actual first initial interactions with Rose.Rose]].

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