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crosswicking


* FamilyUnfriendlyViolence: The injuries from Goku and Raditz getting hit by Piccolo's Special Beam Cannon, as well as Krillin blasting Vegeta in the chest on Namek, look pretty gnarly in the first ''Budokai'''s cinematics.

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* FamilyUnfriendlyViolence: The injuries from Goku and Raditz getting hit by Piccolo's Special Beam Cannon, as well as Krillin blasting Vegeta in the chest on Namek, look pretty gnarly in the first ''Budokai'''s cinematics. While they were visceral-looking in their original release, the HD remasters on PS3 and Xbox 360 censor these injuries.


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* MultiSlotCharacter: The various transformations and fusions as just power-ups and therefore don't have too many playable units of the iconic characters, unlike previous and future games that would end up splitting the characters into multiple playable variants (eg. Two Gokus, three Gohans, three Boos are playable in ''3'').

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* GuideDangIt: ''Budokai 2'' never tells you that by pressing the Transformation command (P+K+E) pre-fusion, you can switch out between the Goten and Trunks on the fly if you have the Fusion Capsule equipped for them (which also doubles as a Breakthrough-Lite).

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* GuideDangIt: GuideDangIt:
**
''Budokai 2'' never tells you that by pressing the Transformation command (P+K+E) pre-fusion, you can switch out between the Goten and Trunks on the fly if you have the Fusion Capsule equipped for them (which also doubles as a Breakthrough-Lite).


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** ''Burst Limit'' has Drama Pieces that can be used in multiplayer modes so long as you managed to unlock them in the game's story mode. Too bad most of them have incredibly cryptic and specific unlock triggers that makes it easy to accidentally lock yourself out of earning them in battle. And before you start searching for a full unlock save, [[NoFairCheating the game has a lock on its save data that prevents you from copying a completed save and]] CuttingTheKnot.
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* ContinueYourMissionDammit: In ''Budokai 3'' and ''Infinite World'', if for whatever reason you don't make any inputs for at least 10 minutes, [[MediumAwareness your player character will look at the screen with a confused look]].

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** The Saibaman's [[TakingYouWithMe Self Destruct]] technique is a fairly useless attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When it's done on Yamcha, however, it's an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal position.]]

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** The Saibaman's [[TakingYouWithMe Self Destruct]] technique is a fairly useless attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When it's done on Yamcha, however, it's an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal fetal position.]]


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** In ''Budokai 3'', if both players wait a while, the character Player 1 is playing [[BreakingTheFourthWall looks at the screen]], with their expression often ranging from confused to concerned.
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* SelfHarmInducedSuperpower: Captain Ginyu has a special move called "Self-Harm" that boosts his power while damaging himself.

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* WordSequel: WordOfGod confirm that ''Dragon Ball Z: Infinite World'' is ''Dragon Ball Z: Budokai 4'', but they changed the name because it was said that the fourth installment would have a different name.

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* WordSequel: WordSequel:
**
WordOfGod confirm that ''Dragon Ball Z: Infinite World'' is ''Dragon Ball Z: Budokai 4'', but they changed the name because it was said that the fourth installment would have a different name.name.
** In the United States, the second ''Shin Budokai'' game has the subtitle ''Another Road'', but Europe and Japan got the game as simply ''Shin Budokai 2''.
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''Budokai 1'' and ''2'' have received ports for the UsefulNotes/NintendoGameCube as well and there is also a HD collection featuring ''Budokai 1'' and ''3'' for the [=PlayStation=] 3 and [=XBox=] 360.

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''Budokai 1'' and ''2'' have received ports for the UsefulNotes/NintendoGameCube as well and there is also a HD collection featuring ''Budokai 1'' and ''3'' for the [=PlayStation=] 3 and [=XBox=] Xbox 360.
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Whilst the first two ''Budokai'' games were considered alright if nothing special by gamers, the third is considered the best for having an improved fighting engine and a robust cast of characters. ''Budokai 3'' is notable for being one of the first DBZ games released overseas to feature playable characters from the movies and TV specials (Such as Bardock, Broly, Cooler and Gogeta.) as well as ''Anime/DragonBallGT'' (Omega Shenron and the Super Saiyan 4 versions of Goku, Vegeta and Gogeta) and even the original ''Manga/DragonBall'' (Kid Goku and some versions of the game having a King Piccolo costume for Piccolo.)

The series also includes the ''Shin Budokai'' games for UsefulNotes/PlayStationPortable as well as psuedo HD sequel ''Burst Limit'' for UsefulNotes/PlayStation3 and UsefulNotes/XBox360 as well as ''Infinite World'' on UsefulNotes/PlayStation2 as they were developed by the same group and use the same engine. The said ''Shin Budokai'' games in Japan was when this series of games actually started to use the term ''Budokai'' as well.

''Budokai 1'' and ''2'' have received ports for the UsefulNotes/NintendoGameCube as well and there is also a HD collection featuring ''Budokai 1'' and ''3'' for the UsefulNotes/PlayStation3 and UsefulNotes/XBox360.

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Whilst the first two ''Budokai'' games were considered alright if nothing special by gamers, the third is considered the best for having an improved fighting engine and a robust cast of characters. ''Budokai 3'' is notable for being one of the first DBZ games released overseas to feature playable characters from the movies and TV specials (Such as Bardock, Broly, Cooler and Gogeta.) Gogeta) as well as ''Anime/DragonBallGT'' (Omega Shenron and the Super Saiyan 4 versions of Goku, Vegeta and Gogeta) and even the original ''Manga/DragonBall'' (Kid Goku and some versions of the game having a King Piccolo costume for Piccolo.)

The series also includes the ''Shin Budokai'' games for UsefulNotes/PlayStationPortable the [=PlayStation=] Portable as well as psuedo pseudo HD sequel ''Burst Limit'' for the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 as well as and ''Infinite World'' on UsefulNotes/PlayStation2 for the [=PlayStation=] 2 as they were developed by the same group and use the same engine. The said ''Shin Budokai'' games in Japan was when this series of games actually started to use the term ''Budokai'' as well.

''Budokai 1'' and ''2'' have received ports for the UsefulNotes/NintendoGameCube as well and there is also a HD collection featuring ''Budokai 1'' and ''3'' for the UsefulNotes/PlayStation3 [=PlayStation=] 3 and UsefulNotes/XBox360.
[=XBox=] 360.

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* EasterEgg: The Saibaman's [[TakingYouWithMe Self Destruct]] technique is a fairly useless attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When it's done on Yamcha, however, it's an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal position.]] There's also a lot of special intros when pitting one character against a certain opponent, the cutest being Goten versus Omega Shenron:
-->'''Goten''': ''(dancing around)'' Shenron, I want candy!
-->'''Omega Shenron''': ''(Folding arms, not amused.)'' I don't grant wishes for candy!

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* EasterEgg: EasterEgg:
**
The Saibaman's [[TakingYouWithMe Self Destruct]] technique is a fairly useless attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When it's done on Yamcha, however, it's an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal position.]] ]]
**
There's also a lot of special intros when pitting one character against a certain opponent, the cutest being Goten versus Omega Shenron:
-->'''Goten''': --->'''Goten''': ''(dancing around)'' Shenron, I want candy!
-->'''Omega --->'''Omega Shenron''': ''(Folding arms, not amused.)'' I don't grant wishes for candy! candy!
** ''Budokai 3'' has a loading screen Easter Egg that can be considered pretty morbid since it's dependent on the state of your game disc. You can grow Saibamen during the load screen by rotating the control sticks, but if for whatever reason the game hangs on that screen, then red Saibamen will start to appear. ''Infinite World'' has something similar where if the game stays on the loading screen for too long, then the background will turn black and a herd of Korins will fall from the sky.
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Whilst the first two ''Budokai'' games were considered alright if nothing special by gamers, the third is considered the best for having an improved fighting engine and a robust cast of characters. ''Budokai 3'' is notable for being one of the first DBZ games released overseas to feature playable characters from the movies and TV specials (Such as Bardock, Broly, Cooler and Gogeta.) as well as ''Anime/DragonBallGT'' (Omega Shenron and the Super Saiyan 4 versions of Goku, Vegeta and Gogeta) and even the original Manga/DragonBall (Kid Goku and some versions of the game having a King Piccolo costume for Piccolo.)

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Whilst the first two ''Budokai'' games were considered alright if nothing special by gamers, the third is considered the best for having an improved fighting engine and a robust cast of characters. ''Budokai 3'' is notable for being one of the first DBZ games released overseas to feature playable characters from the movies and TV specials (Such as Bardock, Broly, Cooler and Gogeta.) as well as ''Anime/DragonBallGT'' (Omega Shenron and the Super Saiyan 4 versions of Goku, Vegeta and Gogeta) and even the original Manga/DragonBall ''Manga/DragonBall'' (Kid Goku and some versions of the game having a King Piccolo costume for Piccolo.)
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* DevelopersForesight:
** When transformed, Cooler has radically different frame data compared to his starting form, essentially making him an entirely new character thanks to his larger frame.
** When selecting Goku's Spirit Bomb Ultimate in ''Burst Limit'', he'll lose access to it when he reaches Super Saiyan. Whether or not that's a good thing most likely depends on how often one usually uses it.
** Also in ''Burst Limit'', Cell's Drain Life Ultimate changes when he enters Perfect Form, going from using his tail to suck the life energy out of his opponent to grabbing them in a chokehold instead, akin to Android 19 and Dr. Gero.
** Selecting any Super Saiyan form for Goku in ''Shin Budokai'' will also give him access to the Super Spirit Bomb Ultimate, and activating it mid-match will serve as an alternate transformation method.
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* SuperMode: Super Saiyan transformations aside, ''Budokai 3'' onwards would feature some variation of this to temporary boost the stats of your character.
** ''Budokai 3'''s Hyper Mode is probably the most famous version, since it is required to use your Ultimate Attack or Dragon Rush Attack. It can be activated at any time by pressing L2/LT, but be warned that letting it run out will leave you fatigued and wide open.
** ''Infinite World'' has Aura Burning, which also boosts your abilities but without leaving you fatigued, but doesn't give you access to any other special abilities. Like in ''Budokai 3'', you can trigger it by pressing L2.
** ''Shin Budokai'' has variations of this for each character called Aura Charge, which is done by pressing R then tapping L. Some characters gain a damage boost equal to the amount of Ki they have, others will gain a Melee boost with temporary [[ImmuneToFlinching Super Armor]], and some can expend their stored Ki to recover a set amount of health.
** ''Burst Limit'' has Aura Spark, activated by pressing L1/LB when your Ki is at max. Your attack and speed increases, your fatigue gauge will slowly recover, and you can activate your Pursuit Attack that let's you perform a flashy transition attack. What also separates Aura Spark from previous incarnations is that your Ki will not immediately drain upon activation, meaning you can deliver an uber-charged Ultimate Attack if you're quick enough.
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** In ''Burst Limit'', you can choose which Ultimate Attack your character can use before the start of each match, which also influences how many bars of Ki you can store in a match (lowest 3, highest 5). While the 5 Ki Ultimates are obviously much more powerful, it also takes longer to get a full Ki charge to be able to use it, which also makes it harder to get transformations in for certain characters. Goku takes this one step further, as his 5-Ki Spirit Bomb Ultimate not only results in him taking longer to reach Super Saiyan, he also has ''no Ultimate'' by the time he reaches that state. If you're playing Goku, you're better off going with the Super/Warp Kamehameha attacks instead.

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** In ''Burst Limit'', you can choose which Ultimate Attack your character can use before the start of each match, which also influences how many bars of Ki you can store in a match (lowest 3, highest 5). While the 5 Ki Ultimates are obviously much more powerful, it also takes longer to get a full Ki charge to be able to use it, which also makes it harder to activate Aura Spark or to get transformations in for certain characters. Goku takes this one step further, as his 5-Ki Spirit Bomb Ultimate not only results in him taking longer to reach Super Saiyan, he also has ''no Ultimate'' by the time he reaches that state. If you're playing Goku, you're better off going with the Super/Warp Kamehameha attacks instead.
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* ActionizedSequel: ''Budokai 1'' and ''2'' were a lot more slow and methodical due to the primitive fighting system and lack of defensive options, requiring you to plan a couple steps in advance to avoid getting smacked down. ''Budokai 3'' onwards is a lot faster and flashier thanks to the overhauled fighting system, combining more fluid combo strings with instantaneous counter moves and over-the-top cinematic Ultimate Attacks.
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The Euro releases keep the lyrics in


* AnimeThemeSong: ''1'' used the original "Cha La HEAD Cha La" for the Japanese version and "Rock the Dragon" for the US version, it being the only game to use said theme. Notably, the games from ''2'' all the way up to ''Infinite World'' and ''Burst Limit'' had brand new themes sung by Hironobu Kageyama himself, although just instrumental versions in the English dubs of the games for some reason.

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* AnimeThemeSong: ''1'' used the original "Cha La HEAD Cha La" for the Japanese version and "Rock the Dragon" for the US version, it being the only game to use said theme. Notably, the games from ''2'' all the way up to ''Infinite World'' and ''Burst Limit'' had brand new themes sung by Hironobu Kageyama himself, although just instrumental versions in the English dubs of the games for some reason.US releases only have instrumentals.
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* AnimeThemeSong: ''1'' used the original "Cha La HEAD Cha La" for the Japanese version and "Rock the Dragon" for the US version, it being the only game to use said theme. Notably, the games from ''2'' all the way up to ''Infinite World'' and ''Burst Limit'' had brand new themes sung by Hironobu Kageyama himself.

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* AnimeThemeSong: ''1'' used the original "Cha La HEAD Cha La" for the Japanese version and "Rock the Dragon" for the US version, it being the only game to use said theme. Notably, the games from ''2'' all the way up to ''Infinite World'' and ''Burst Limit'' had brand new themes sung by Hironobu Kageyama himself.himself, although just instrumental versions in the English dubs of the games for some reason.
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Per TRS, this is YMMV


* SequelDifficultySpike: ''Infinite World'''s AI is much harder than previous games, as it uses techniques up to and including move cancels.
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* WolverinePublicity: Broly, Broly, ''Broly''. He's the only character in ''Budokai 3'' to have his own Dragon Universe campaign and the only movie character to appear in ''Burst Limit'', going as far as to give him an exclusive saga where he goes around beating the crap out of all the Z-Fighters ForTheEvulz.

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* WolverinePublicity: Broly, Broly, ''Broly''. He's the only character villain in ''Budokai 3'' to have his own Dragon Universe campaign and the only movie character to appear in ''Burst Limit'', going as far as to give him an exclusive saga where he goes around beating the crap out of all the Z-Fighters ForTheEvulz.
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* WolverinePublicity: Broly, Broly, ''Broly''. He's the only character in ''Budokai 3'' to have his own Dragon Universe campaign and the only movie character to appear in ''Burst Limit'', going as far as to give him an exclusive saga where he goes around beating the crap out of all the Z-Fighters ForTheEvulz.
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* MidBattleTeaBreak: ''Burst Limit'' has "Drama Pieces" that you can equip to your character before starting a match. Fulfilling their activation requirements mid-battle will trigger a short cutscene followed by a bonus effect such as recovering health, giving you an attack, defense and/or Ki regeneration boost, or lets you negate an attack or deliver a cheap shot at the opponent.

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** In ''Burst Limit'', you can choose which Ultimate Attack your character can use before the start of each match, which also influences how many bars of Ki you can store in a match (lowest 3, highest 5). While the 5 Ki Ultimates are obviously much more powerful, it also takes longer to get a full Ki charge to be able to use it, which also makes it harder to get transformations in for certain characters. Goku takes this one step further, as his 5-Ki Spirit Bomb Ultimate not only results in him taking longer to reach Super Saiyan, he also has ''no Ultimate'' by the time he reaches that state. If you're playing Goku, you're better off going with the Super/Warp Kamehameha attacks instead.



* DamnYouMuscleMemory: On the surface, ''Infinite World'' doesn't seem much different from ''Budokai 3'', but mechanically, it's a whole different beast. For starters, the game runs under a modified version of the ''Shin Budokai'' engine, meaning all of the P and K attacks were replaced with R and S attacks. The standard PPPPE command string no longer works, transformations are now Down+E instead of P+K+G, charging is mapped to its own button rather than holding down G and double tapping Back, and you don't need to be in Hyper Rush mode to activate your Ultimate attack (You just have to press Up+E).

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* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
On the surface, ''Infinite World'' doesn't seem much different from ''Budokai 3'', but mechanically, it's a whole different beast. For starters, the game runs under a modified version of the ''Shin Budokai'' engine, meaning all of the P and K attacks were replaced some things you could get away with R and S attacks. in earlier games won't fly here. The standard PPPPE command string no longer works, transformations are now Down+E instead of P+K+G, charging is mapped to its own button rather than holding down G and double tapping Back, and you don't need to be in Hyper Rush mode to activate your Ultimate attack (You just have to press Up+E).Up+E).
** ''Burst Limit'' also uses a modified form of the ''Shin Budokai'' games, ditching the P and K buttons for R and S commands, transformations are mapped to L1/RB instead of Down+E, and probably the most damning of all, manual Ki charge was removed, with your Ki meter instead passively charging up overtime.


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* DifficultButAwesome: Guard-Cancelling, a (probably) unintentional mechanic where you can back out of any charge attack by tapping the Guard button, allowing you to extend your combos for as long as you can manage (or until the damage scaling kicks in). To most high-tiered players, this technique is absolutely vital to learn in order to stand a chance in competitive play, and the enemy AI will ''not'' hesitate to use it against you in Z+ difficulties.
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* AdaptationalBadass: Mr. Satan/Hercule, who in the anime and manga's LovableCoward being weak to superpowered villains who could destroy a continent with a lift of a finger, can now fight at an equal footing with a ''Super Saiyan'', meaning you can have him legitimately defeat Cell in the Cell Games. In fact, in ''1'', the "Legend of Mr. Satan" mode focuses on this aspect. His Tenkaichi incarnation is instead a LethalJokeCharacter with weak stats but can be a top tier if used legitimately.

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* AdaptationalBadass: Mr. Satan/Hercule, who in the anime and manga's LovableCoward being weak to superpowered villains who could destroy a continent with a lift of a finger, can now fight at an equal footing with a ''Super Saiyan'', meaning you can have him legitimately defeat Cell in the Cell Games. In fact, in ''1'', the "Legend of Mr. Satan" mode focuses on this aspect. His Tenkaichi incarnation is instead a LethalJokeCharacter with weak stats but can be a top tier if used legitimately.
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* PromotedToPlayable: Saibaman and Cell Jr. went from unplayable {{Mooks}} in the first two games to fully playable characters in the third.
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* WordSequel: WordOfGod confirm that ''Dragon Ball Infinite World'' is ''Dragon Ball Budokai 4'', but they changed the name because it was said that the fourth installment would have a different name.

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* WordSequel: WordOfGod confirm that ''Dragon Ball Z: Infinite World'' is ''Dragon Ball Z: Budokai 4'', but they changed the name because it was said that the fourth installment would have a different name.

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* DummiedOut: ''Budokai 1'' has unused tournament announcer callouts for the Saibamen, Cell Junior (Who are unplayable Mooks in story mode) and ''Cui'' of all people (Who only appears in one cutscene in the Frieza saga.) To add to that, ''3'' has unused announcer soundbytes hinting that Zarbon, Dodoria and Android 19 were set to return, as well as a playable ''Bulma'' (A theory supported by a 3D model of Bulma appearing in one of the tutorial missions as well as a bonus DVD showing her VA Tiffany Vollmer recording fight shouts for her.) and some of the unlockable Dragon Universe sound files hints that Super 17 might have also been a playable character, or at least a story mode boss as said vocal has Goku greeting 17 in his gruff, Super Saiyan 4 voice.


[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/imageedit_2_6299272678.png]]

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[[quoteright:288:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/imageedit_2_6299272678.org/pmwiki/pub/images/budokai_logo.png]]
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Deleting repetition


* VillainRespect: In Vegeta's What If story in ''Budokai'', despite hearing [[CowardlyLion Yajirobe]] sneaking up behind him in an effort to slice him [[InTheBack from behind]], he's not angry and says that he likes the samurai's sneaky nature before [[WeCanRuleTogether offering to join with him.]]

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* VillainRespect: In Vegeta's What If story in ''Budokai'', despite hearing [[CowardlyLion Yajirobe]] sneaking up behind him in an effort to slice him [[InTheBack from behind]], he's not angry and says that he likes the samurai's sneaky nature before [[WeCanRuleTogether offering to join with him.]]
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* WeCanRuleTogether: While Vegeta doesn't hesitate to [[TheBadGuyWins kill Goku and Krillin]] during his What If storyline in ''Budokai 1'', he notes that he and Gohan are the only two Saiyans left in existence[[labelnote:note]]overlooking the fact that Gohan's a hybrid[[/labelnote]] and offers for them to join forces. Gohan [[YouKilledMyFather understandably]] [[ShutUpHannibal refuses]], but Vegeta only notes that it's a shame before [[ICanRuleAlone moving to]] [[PrepareToDie kill him anyway]]. He later extends the same offer to ''Yajirobe'' of all people, simply because he [[VillainRespect admires the samurai trying to sneak attack him from behind]]. Yajirobe refuses, [[TrueNeutral not out of any morality]], but because [[MercyKill Vegeta killed Nappa when he couldn't fight anymore]][[labelnote:note]]Vegeta implies that not being able to fight is a FateWorseThanDeath for [[ProudWarriorRace a Saiyan]] in the US version[[/labelnote]] and feared the [[TooYoungToDieLamentation same fate happening to him]]. This proves to be the last straw when Vegeta angrily outlines that [[DeliberateValuesDissonance he gave Nappa a noble warrior's death]], [[TraumaticSuperpowerAwakening pushing him to a Super Saiyan transformation]] as he [[SkywardScream shouts]], "''HE WAS A '''SAIYAN!!!'''''"

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* WeCanRuleTogether: While Vegeta doesn't hesitate to [[TheBadGuyWins kill Goku and Krillin]] during his What If storyline in ''Budokai 1'', he notes that he and Gohan are the only two Saiyans left in existence[[labelnote:note]]overlooking the fact that Gohan's a hybrid[[/labelnote]] and offers for them to join forces. Gohan [[YouKilledMyFather understandably]] [[ShutUpHannibal refuses]], but Vegeta only notes that it's a shame before [[ICanRuleAlone moving to]] [[PrepareToDie kill him anyway]]. He later extends the same offer to ''Yajirobe'' of all people, simply because he [[VillainRespect admires the samurai trying to sneak attack him from behind]]. Yajirobe refuses, [[TrueNeutral [[CowardlyLion not out of any morality]], but because [[MercyKill Vegeta killed Nappa when he couldn't fight anymore]][[labelnote:note]]Vegeta implies that not being able to fight is a FateWorseThanDeath for [[ProudWarriorRace a Saiyan]] in the US version[[/labelnote]] and feared the [[TooYoungToDieLamentation same fate happening to him]]. This proves to be the last straw when Vegeta angrily outlines that [[DeliberateValuesDissonance he gave Nappa a noble warrior's death]], [[TraumaticSuperpowerAwakening pushing him to a Super Saiyan transformation]] as he [[SkywardScream shouts]], "''HE WAS A '''SAIYAN!!!'''''"
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* WeCanRuleTogether: While Vegeta doesn't hesitate to [[TheBadGuyWins kill Goku and Krillin]], he notes that he and Gohan are the only two Saiyans left in existence[[labelnote:note]]overlooking the fact that Gohan's a hybrid[[/labelnote]] and offers for them to join forces. Gohan [[YouKilledMyFather understandably]] [[ShutUpHannibal refuses]], but Vegeta only notes that it's a shame before [[ICanRuleAlone moving to]] [[PrepareToDie kill him anyway]]. He later extends the same offer to ''Yajirobe'' of all people, simply because he [[VillainRespect admires the samurai trying to sneak attack him from behind]]. Yajirobe refuses, [[TrueNeutral not out of any morality]], but because [[MercyKill Vegeta killed Nappa when he couldn't fight anymore]][[labelnote:note]]Vegeta implies that not being able to fight is a FateWorseThanDeath for [[ProudWarriorRace a Saiyan]] in the US version[[/labelnote]]. This proves to be the last straw when Vegeta angrily outlines that [[DeliberateValuesDissonance he gave Nappa a noble warrior's death]], [[TraumaticSuperpowerAwakening pushing him to a Super Saiyan transformation]] as he [[SkywardScream shouts]], "''HE WAS A '''SAIYAN!!!'''''"

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* WeCanRuleTogether: While Vegeta doesn't hesitate to [[TheBadGuyWins kill Goku and Krillin]], Krillin]] during his What If storyline in ''Budokai 1'', he notes that he and Gohan are the only two Saiyans left in existence[[labelnote:note]]overlooking the fact that Gohan's a hybrid[[/labelnote]] and offers for them to join forces. Gohan [[YouKilledMyFather understandably]] [[ShutUpHannibal refuses]], but Vegeta only notes that it's a shame before [[ICanRuleAlone moving to]] [[PrepareToDie kill him anyway]]. He later extends the same offer to ''Yajirobe'' of all people, simply because he [[VillainRespect admires the samurai trying to sneak attack him from behind]]. Yajirobe refuses, [[TrueNeutral not out of any morality]], but because [[MercyKill Vegeta killed Nappa when he couldn't fight anymore]][[labelnote:note]]Vegeta implies that not being able to fight is a FateWorseThanDeath for [[ProudWarriorRace a Saiyan]] in the US version[[/labelnote]].version[[/labelnote]] and feared the [[TooYoungToDieLamentation same fate happening to him]]. This proves to be the last straw when Vegeta angrily outlines that [[DeliberateValuesDissonance he gave Nappa a noble warrior's death]], [[TraumaticSuperpowerAwakening pushing him to a Super Saiyan transformation]] as he [[SkywardScream shouts]], "''HE WAS A '''SAIYAN!!!'''''"
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* VillainRespect: In Vegeta's What If story in ''Budokai'', despite hearing [[CowardlyLion Yajirobe]] sneaking up behind him in an effort to slice him [[InTheBack from behind]], he's not angry and says that he likes the samurai's sneaky nature before [[WeCanRuleTogether offering to join with him.]]


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* WeCanRuleTogether: While Vegeta doesn't hesitate to [[TheBadGuyWins kill Goku and Krillin]], he notes that he and Gohan are the only two Saiyans left in existence[[labelnote:note]]overlooking the fact that Gohan's a hybrid[[/labelnote]] and offers for them to join forces. Gohan [[YouKilledMyFather understandably]] [[ShutUpHannibal refuses]], but Vegeta only notes that it's a shame before [[ICanRuleAlone moving to]] [[PrepareToDie kill him anyway]]. He later extends the same offer to ''Yajirobe'' of all people, simply because he [[VillainRespect admires the samurai trying to sneak attack him from behind]]. Yajirobe refuses, [[TrueNeutral not out of any morality]], but because [[MercyKill Vegeta killed Nappa when he couldn't fight anymore]][[labelnote:note]]Vegeta implies that not being able to fight is a FateWorseThanDeath for [[ProudWarriorRace a Saiyan]] in the US version[[/labelnote]]. This proves to be the last straw when Vegeta angrily outlines that [[DeliberateValuesDissonance he gave Nappa a noble warrior's death]], [[TraumaticSuperpowerAwakening pushing him to a Super Saiyan transformation]] as he [[SkywardScream shouts]], "''HE WAS A '''SAIYAN!!!'''''"

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