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* HintsAreForLosers: Using the HintSystem reduce your overall game score, and in the third game, it also reduces the value of the puzzles, making them take all the longer to complete.

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* HintsAreForLosers: Using the HintSystem reduce reduces your overall game score, and in the third game, it also reduces the value of the puzzles, making them take all the longer to complete.

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* HerdingMission: In one of the minigames in ''VideoGame/TheLostMindOfDrBrain'', you are tasked with corralling cow-like neurotransmitters from one side of the brain to the other.


The third installment, ''The Lost Mind Of Dr Brain'' was released on a hybrid CD for Windows 3.1 and UsefulNotes/MacOS and included digitised speech in place of text instructions, although the game would only work if the user manually set their display colour-depth to 256 colours. The only files written to the user's hard drive were the saved games, requiring the CD to play the game.

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The third installment, ''The Lost Mind Of Dr Dr. Brain'' was released on a hybrid CD for Windows 3.1 and UsefulNotes/MacOS and included digitised digitized speech in place of text instructions, although the game would only work if the user manually set their display colour-depth color-depth to 256 colours.colors. The only files written to the user's hard drive were the saved games, requiring the CD to play the game.



* MadScientistsBeautifulDaughter: Well, beautiful niece, actually, as Dr. Brain's niece Elaina appears in the third game.

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* MadScientistsBeautifulDaughter: Well, beautiful niece, actually, as anyway, with Dr. Brain's niece Elaina Elaina, who appears in the third game.


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* ShoutOutToShakespeare: In the third game, the Word Surge is set in a Shakespearian setting, where Rathbone, dressed in Shakespearian attire, quotes appropriate Shakespearean dialogue throughout.
-->"[[Theatre/{{Hamlet}} Alas, poor Yorick]], the game begins anew. Come with and we shall be or not to be."


* MadScientistsBeautifulDaughter: Dr. Brain's niece Elaina appears in the third game.

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* MadScientistsBeautifulDaughter: Well, beautiful niece, actually, as Dr. Brain's niece Elaina appears in the third game.

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* ShooOutTheClowns: Ratbone is nowhere to be seen in the final section of Lost Mind, the brain stem.


All three games work perfectly under UsefulNotes/DOSBox (or Windows 3.1 under [=DOSBox=] in the case of the third game).

to:

All three games work perfectly under UsefulNotes/DOSBox (or Windows 3.1 under [=DOSBox=] in the case of the third game).
game). Alternatively ScummVM added support for the first two games.


* HintsAreForLosers: Using the HintSystem reduce your overall game score, and in the third game, it also reduces the value of the puzzles.

to:

* HintsAreForLosers: Using the HintSystem reduce your overall game score, and in the third game, it also reduces the value of the puzzles.puzzles, making them take all the longer to complete.



** ''The Lost Mind Of Dr. Brain'': Motor Programming, with Dr. Brain himself walking around in a maze and picking up brains. Harder difficulties offer additional subroutines to allow you to collect the additional brains in the maze.

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** ''The Lost Mind Of Dr. Brain'': Motor Programming, with Dr. Brain himself walking around in a maze and picking up brains. Harder difficulties offer additional subroutines to allow you to collect the additional brains in the maze.


** ''The Lost Mind Of Dr. Brain'': Dr. Brain himself walking around in a maze and picking up brains. Harder difficulties offer additional subroutines to allow you to collect the additional brains in the maze.

to:

** ''The Lost Mind Of Dr. Brain'': Motor Programming, with Dr. Brain himself walking around in a maze and picking up brains. Harder difficulties offer additional subroutines to allow you to collect the additional brains in the maze.


* ShoutOut: Solving one puzzle in the observatory in ''Castle of Dr. Brain'' causes the monolith from ''Literature/2001ASpaceOdyssey'' to appear. Once you solve all the puzzles and get access to Dr. Brain's laboratory, a voice clip saying "My god, it's full of puzzles!" plays.

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* ShoutOut: Solving one puzzle in the observatory in ''Castle of Dr. Brain'' causes the monolith from ''Literature/2001ASpaceOdyssey'' ''Film/TwoThousandOneASpaceOdyssey'' to appear. Once you solve all the puzzles and get access to Dr. Brain's laboratory, a voice clip saying "My god, it's full of puzzles!" plays.


* UsefulNotes/AmericanAccents: In the third game, Rathbone has this kind of accent, depending on the game played. In the Synaptic Cleft game, Rathbone, dressed as a cowboy, has a Texas drawl. In the Neural Maze game, he has a Noo Yawk accent while dressed as a utility worker.



* TheLabRat / FormallyNamedPet: Rathbone in the third game.

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* TheLabRat / FormallyNamedPet: TheLabRat: Rathbone in the third game.



* [[MadScientistsBeautifulDaughter Mad Scientist's Beautiful Niece]]: Elaina in the third game.

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* [[MadScientistsBeautifulDaughter Mad Scientist's Beautiful Niece]]: MadScientistsBeautifulDaughter: Dr. Brain's niece Elaina appears in the third game.



** ''Castle of Dr. Brain'': A robot hand in a glass box to get three required items. Three heads with different behaviours are available to use (and must all be used on the harder difficulties).

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** ''Castle of Dr. Brain'': A robot hand in a glass box to get three required items. Three heads with different behaviours behaviors are available to use (and must all be used on the harder difficulties).


Added DiffLines:

* ShoutOut: Solving one puzzle in the observatory in ''Castle of Dr. Brain'' causes the monolith from ''Literature/2001ASpaceOdyssey'' to appear. Once you solve all the puzzles and get access to Dr. Brain's laboratory, a voice clip saying "My god, it's full of puzzles!" plays.

Added DiffLines:

* KnightsAndKnaves: The ProgrammingGame in ''Castle'' requires you to deal with three robot heads, one of which always tells the truth (and will always follow your instructions), one of which always lies (and will always do the opposite of what you tell it to do), and one of which alternates (and will alternate between doing what you tell it and doing the opposite).

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/03_front.JPG]]
[[caption-width-right:350:Hey, this isn't Series/EureekasCastle!]]


** ''Castle of Dr. Brain'': A robot hand in a glass box to get three required items. Three heads with different behaviours are available to use (and must be used on the harder difficulties).

to:

** ''Castle of Dr. Brain'': A robot hand in a glass box to get three required items. Three heads with different behaviours are available to use (and must all be used on the harder difficulties).


All three games work perfectly under DOSBox (or Windows 3.1 under DOSBox in the case of the third game).

to:

All three games work perfectly under DOSBox UsefulNotes/DOSBox (or Windows 3.1 under DOSBox [=DOSBox=] in the case of the third game).


Sometime after the fourth game was released, the rights to the Dr. Brain series were acquired by Knowledge Adventure, creators of the ''VideoGame/JumpStart'' series, and released four games (''Dr. Brain Thinking Games: Puzzle Madness'' and ''IQ Adventure'', ''Dr. Brain: Action Reaction'', and ''The Adventures of Dr. Brain.'') The Knowledge Adventure games recast Dr. Brain as a twenty-something genius instead of mad scientist in his sixties. The ''Thinking Games'' sub-series had less of an emphasis on educational content and focused more on solving puzzles, while ''Action Reaction'' is a straight up first-person 3D platformer with a few puzzles thrown in.

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Sometime after the fourth game was released, the rights to the Dr. Brain series were acquired by Knowledge Adventure, creators of the ''VideoGame/JumpStart'' series, and they released four more games (''Dr. Brain Thinking Games: Puzzle Madness'' and ''IQ Adventure'', ''Dr. Brain: Action Reaction'', and ''The Adventures of Dr. Brain.'') The Knowledge Adventure games recast Dr. Brain as a twenty-something genius instead of mad scientist in his sixties. The ''Thinking Games'' sub-series had less of an emphasis on educational content and focused more on solving puzzles, while ''Action Reaction'' is a straight up first-person 3D platformer with a few puzzles thrown in.

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