Follow TV Tropes

Following

History VideoGame / DigimonDigitalCardBattle

Go To

OR

Is there an issue? Send a MessageReason:
None


''Franchise/{{Digimon}}: Digital Card Battle'' is the second [[ExactlyWhatItSaysOnTheTin Digimon card battling game]] penned by the same creators of the original DigimonWorld. (The first card battle game [[NoExportForYou was never exported.]]) Though similar to the Digimon TCG at the time (a card from which is included with the game as a bonus for purchase) it is actually a different, much simpler card battler. With stellar 3D battle animations, a soundtrack that includes songs from DigimonAdventure (Well, [[BadExportForYou in Japan, anyways]]) and fun, fast-paced gameplay, it has become a cult hit among Digimon fans.

to:

''Franchise/{{Digimon}}: Digital Card Battle'' is the second [[ExactlyWhatItSaysOnTheTin Digimon card battling game]] penned by the same creators of the original DigimonWorld.''VideoGame/DigimonWorld''. (The first card battle game [[NoExportForYou was never exported.]]) Though similar to the Digimon TCG at the time (a card from which is included with the game as a bonus for purchase) it is actually a different, much simpler card battler. With stellar 3D battle animations, a soundtrack that includes songs from DigimonAdventure (Well, [[BadExportForYou in Japan, anyways]]) and fun, fast-paced gameplay, it has become a cult hit among Digimon fans.

Added: 606

Removed: 606

Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the GameBreaker section, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck. He will also put you partner cards at the very end of your deck which is not necessarly a bad thing if your strategy don't rely on them as it will thin out your deck.



* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the GameBreaker section, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck. He will also put you partner cards at the very end of your deck which is not necessarly a bad thing if your strategy don't rely on them as it will thin out your deck.
Is there an issue? Send a MessageReason:
None


* {{Foreshadowing}}: [[At the Battle Arena, the only letters that are a different color from the rest of the text are the As.]]

to:

* {{Foreshadowing}}: [[At [[spoiler:At the Battle Arena, the only letters that are a different color from the rest of the text are the As.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Foreshadowing}}: [[At the Battle Arena, the only letters that are a different color from the rest of the text are the As.]]
Is there an issue? Send a MessageReason:
None


* PuzzleBoss: [[spoiler:[[VideoGame/DigimonWorld Analogman]]]]. No matter what, he will always draw the same sequence of cards, [[spoiler:which are always obscenely overpowered.]] The trick to beating him is realizing his battle strategy: [[spoiler:he always uses the most efficient attack for a one-hit kill, making him vulnerable to counterattacks.[[note]]'''Eg:''' His first Digimon is Apocalymon with one 990 attack and one 680 attack. If your HP is under 680, he'll use the latter. If over, he'll use the former.[[/note]]]]

to:

* PuzzleBoss: [[spoiler:[[VideoGame/DigimonWorld Analogman]]]]. No matter what, he will always draw the same sequence of cards, [[spoiler:which are always obscenely overpowered.]] The trick to beating him is realizing his battle strategy: [[spoiler:he always uses the most efficient attack for a one-hit kill, making him vulnerable to counterattacks.[[note]]'''Eg:''' His first Digimon is Apocalymon with one 990 attack and one 680 attack. If your HP is under 680, he'll typically use the latter. latter though he might still use the former. If over, he'll he's guaranteed to use the former.[[/note]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: Before you go to Infinity Tower, [=WereGarurumon=] gives you a Hacking Card to help with taking on the final boss.
Is there an issue? Send a MessageReason:
None


* [[spoiler: OneLetterName: The {{Big Bad}} is called A.]]

to:

* [[spoiler: OneLetterName: The {{Big Bad}} is called A."A" by all characters who are aware of his existence. His full name, Analogman, does show up a few times, though.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PuzzleBoss: [[spoiler:[[VideoGame/DigimonWorld Analogman]]]]. No matter what, he will always draw the same sequence of cards, [[spoiler:which are always obscenely overpowered.]] The trick to beating him is realizing his battle strategy: [[spoiler:he always uses the most efficient attack for a one-hit kill, making him vulnerable to counterattacks.[[note]]'''Eg:''' His first Digimon is Apocalymon with one 990 attack and one 680 attack. If your HP is under 680, he'll use the latter. If over, he'll use the former.[[/note]]]]

Changed: 2418

Removed: 860

Is there an issue? Send a MessageReason:
Re-wrote the description and clarified some of the tropes.


''Franchise/{{Digimon}}: Digital Card Battle'' is a [[ExactlyWhatItSaysOnTheTin Digimon card battling game]] penned by the same creators of Digital World 1, and resolves it's storyline [[spoiler: since the final boss is A (Analogman)]]. Unlike it's ancestor, however, this game doesn't have any bugs to speak of; it's actually one of the best electronic card games ever made, adapting the Digimon card game (of 2000) perfectly, being fairly challenging as well as requiring plenty of strategy.

It also innovated by introducing the option to render in 3D the exchange of blows, a feature which is oddly similar to the card battle in the first episode of ''Anime/DigimonTamers''. Furthermore, every Digimon has their own unique attack animations, a feature which was surprisingly not implemented in Digimon world 2 and 3 (both more recent). On the other hand, it's environment isn't very inspiring, the story is loose and the music is lacking (probably due to the spent budget on animated battles).

Overall, being a game about Digimon card battles means that it had only access to a small market. Thus its sales were not impressive and the game is quite rare, but some gamers still have some interest in it.

to:

''Franchise/{{Digimon}}: Digital Card Battle'' is a the second [[ExactlyWhatItSaysOnTheTin Digimon card battling game]] penned by the same creators of Digital World 1, and resolves it's storyline [[spoiler: since the final boss is A (Analogman)]]. Unlike it's ancestor, however, this original DigimonWorld. (The first card battle game doesn't have any bugs to speak of; it's actually one of the best electronic card games ever made, adapting the Digimon card game (of 2000) perfectly, being fairly challenging as well as requiring plenty of strategy.

It also innovated by introducing the option to render in 3D the exchange of blows, a feature which is oddly
[[NoExportForYou was never exported.]]) Though similar to the card battle in the first episode of ''Anime/DigimonTamers''. Furthermore, every Digimon has their own unique attack TCG at the time (a card from which is included with the game as a bonus for purchase) it is actually a different, much simpler card battler. With stellar 3D battle animations, a feature which was surprisingly not implemented soundtrack that includes songs from DigimonAdventure (Well, [[BadExportForYou in Japan, anyways]]) and fun, fast-paced gameplay, it has become a cult hit among Digimon world 2 and 3 (both more recent). On the other hand, it's environment isn't very inspiring, the story is loose and the music is lacking (probably due to the spent budget on animated battles).

Overall, being a game about Digimon card battles means that it had only access to a small market. Thus its sales were not impressive and the game is quite rare, but some gamers still have some interest in it.
fans.



* AwesomeButImpractical: Some of the most powerful cards in this game require a very high amount of DP to be played. Perhaps the best example may be Apocalymon, his card has the highest HP in the game, his first attack gives 990 damage (the highest natural amount) and it has the self-destruct ability, but it also requires 90 DP points to be used. A battle will most likely be already over by this point.
** Sadly, it doesn't say that its immune to [[LethalJokeCharacter Toy-Agumon.]]
* BoringButPractical: One of the most common deck for in-game playthrough: 3 partner cards, 27 Option cards. With armor digivolve, this guarantees a faster exp gain for partner digimon, and a strong starting digimon with multiple ways of buffing your offense and survivability, except for a very rare case of milling most of your deck.
** Apparently the developer saw this kind of deck coming. One of the opponent is Wiseman Tower have a deck that is made specifically to counter these decktypes.
* BossRush: There's at least one in every city of the game, you must defeat all your opponents in a row in order to get your passport to the next one.

to:

* AwesomeButImpractical: Some of the most powerful cards in this game require a very high amount of DP to be played. Perhaps the best example may be Apocalymon, his card has the highest HP in the game, his first attack gives deals 990 damage (the highest natural amount) and it has the self-destruct ability, but it also requires 90 DP points to be used. A battle will most likely be already over by this point.
** Sadly, it doesn't say that its It's also not immune to [[LethalJokeCharacter Toy-Agumon.]]
* BoringButPractical: One of the most common deck for an in-game playthrough: 3 partner cards, 27 Option cards. With armor digivolve, this guarantees The partners are the only Digimon in the game you can customize with Armors and Digi-parts. Since Armor Digimon can't digivolve to Champion or Ultimate normally, and Armor Digimon can stand on their own two feet pretty well, including only those and nothing but overpowered Option cards is a faster exp gain for fairly solid strategy. Assuming your luck isn't awful to the point that all three partner digimon, and a strong starting digimon with multiple ways of buffing your offense and survivability, except for a very rare case of milling most of your deck.
** Apparently
cards end up on the developer saw this kind of deck coming. One bottom of the opponent is Wiseman Tower have a deck, resulting in your entire deck that is made specifically to counter these decktypes.
being milled. This also has the added bonus of stacking lots of experience bonuses, allowing for faster leveling.
* BossRush: There's at least one in every city of the game, you must defeat all your opponents in a row in order to get your passport to the next one. The longest of them all is Wiseman Tower, whose arena has SIX opponents for you to fight.



* DeathByIrony: The final boss is a computer programmer, as well as a cheating bastard and the most effective strategy against him is the ''hacking'' card which works by inflicting HoistByHisOwnPetard on the opponent. Even more so considering that many players maximize the effect by using rookies, AKA the [[CherryTapping weakest monsters.]]

to:

* DeathByIrony: The final boss is a computer programmer, as well as a cheating bastard and the most effective strategy against him is the ''hacking'' ''Hacking'' card which works by inflicting HoistByHisOwnPetard on the opponent. Even more so considering that many players maximize the obtained from [=WereGarurumon=]. Its effect by using rookies, AKA is to switch the [[CherryTapping weakest monsters.HP of the two combatants if the user's level is lower. [[HoistByHisOwnPetard The final boss cheats himself an Ultimate in his opening hand.]] This leaves you with more than enough HP to withstand several of his attacks, while he can't take a simple kick in the nuts without being KO'd.



** First town allow you to grind for Option Cards, some of which have INSANE effect. Grind a bit here, and you know the drill.
** As for Rookie, theres Toy-Agumon whose support effect instantly drops both side's HP into 200. It is practically a OneHitKill card, and since its a rookie, its ridiculously easy to get.

to:

** First Repeating the simple, easy arena in the first town allow nets you to grind for a pack of Option Cards, cards. Some of these can have some of which have INSANE effect. Grind a bit here, and you know the drill.
very powerful effects.
** As for Rookie, theres Toy-Agumon Digimon, there's Toy-Agumon, whose support effect instantly drops both side's HP into 200. It is practically a OneHitKill card, and since its it's a rookie, its Rookie, it's ridiculously easy to get.



* PermanentlyMissableContent:
** It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck.

to:

* PermanentlyMissableContent:
** There are also two [=MetalGreymon=] cards (one for the Virus version, one for the Vaccine version) and two Gatomon cards (one Champion level, the other Rookie, the latter of which is a Partner card.)
* PermanentlyMissableContent:
It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck.

Added: 545

Removed: 527

Is there an issue? Send a MessageReason:


* LostForever: It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck.
** The most annoying example would be Wormmon, who only has one chance to be chosen unlike the other five.


Added DiffLines:

* PermanentlyMissableContent:
** It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck.
** The most annoying example would be Wormmon, who only has one chance to be chosen unlike the other five.
Is there an issue? Send a MessageReason:
No mention of Digimon World Digital Card battle or Rosemon (or the rosemon who helped Hiro in DWDCB). First edit; apologies if this was done in an incorrect manner.

Added DiffLines:

** This is because of [[spoiler:Rosemon, who [[WhamEpisode set up the entire card game]] system to prevent "A" from taking over from the "other digital world"- which seems to refer to the Digital World (and the other Rosemon) of the often forgotten Japan-only prequel title "Digimon World Digital Card Battle"- set in the same file island as featured in Digimon World.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/8deb20d207a6cc3af863aa8f5a7f255f.jpg]]

Changed: 31

Removed: 38

Is there an issue? Send a MessageReason:
None


Below are the tropes that apply to it:




to:

!!Tropes applying to this game:
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: Most players picked Patamon for the second partner, on a far higher frequency than every other partner selection events, thanks to storyline flow, popularity, and subjective gameplay quality.
Is there an issue? Send a MessageReason:
None


* ComplacementGamingSyndrome: Most players picked Patamon for the second partner, on a far higher frequency than every other partner selection events, thanks to storyline flow, popularity, and subjective gameplay quality.

to:

* ComplacementGamingSyndrome: ComplacentGamingSyndrome: Most players picked Patamon for the second partner, on a far higher frequency than every other partner selection events, thanks to storyline flow, popularity, and subjective gameplay quality.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: To VideoGame/DigimonWorld. The background of many digimon cards are the locations at Digimon World [[spoiler:(exactly where you meet them, such as [=ModokiBetamon=] at Native Forest and the card has a picture of Native Forest, etc)]]. Also, many option cards are the items from the said game, such as Fire Spot and Ice Crystal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: One of the most common deck for in-game playthrough: 3 partner cards, 27 Option cards. With armor digivolve, this guarantees a faster exp gain for partner digimon, and a strong starting digimon with multiple ways of buffing your offense and survivability, except for a very rare case of milling most of your deck.
** Apparently the developer saw this kind of deck coming. One of the opponent is Wiseman Tower have a deck that is made specifically to counter these decktypes.


Added DiffLines:

* ComplacementGamingSyndrome: Most players picked Patamon for the second partner, on a far higher frequency than every other partner selection events, thanks to storyline flow, popularity, and subjective gameplay quality.
Is there an issue? Send a MessageReason:
None


** AwesomeYetPractical: Using Download Digivolve, however, ignores all digivolution conditions and makes such cards practical again.
Is there an issue? Send a MessageReason:
None


* ShutUpHannibal: The player character pulls this on the Digimon Emperor in the middle of his speech about why he's so much greater than normal people and Digimon. Coupled with his loss, it leads into his VillainousBreakdown not too long afterwards.

to:

* ShutUpHannibal: The player character pulls this on the Digimon Emperor in the middle of his speech about why he's so much greater than normal people and Digimon. Coupled with his loss, it leads into his VillainousBreakdown not too long afterwards.afterwards.
* WakeUpCallBoss: Veemon at Flame City due to his Digimon with extremely high attack power and Garurumon in Igloo City due to his ability to control your attacks and force you to trigger his countermeasures.
Is there an issue? Send a MessageReason:
None


* NewGamePlus: Not only do you get to keep your old decks, the places you visited before give you a new storyline [[spoiler: Battling the chosen children/Digidestined, in a crossover with Digimon Adventure 02]]

to:

* NewGamePlus: Not only do you get to keep your old decks, the places you visited before give you a new storyline [[spoiler: Battling battling the chosen children/Digidestined, Digidestined, in a crossover with Digimon Adventure 02]]02]].
Is there an issue? Send a MessageReason:
None


* EpicFail Somehow, Betamon manage to fail [[spoiler: using [[GameBreaker Download Digivolve]] with his final deck]] when by all means it should work.

to:

* EpicFail EpicFail: Somehow, Betamon manage manages to fail [[spoiler: using [[GameBreaker Download Digivolve]] with his final deck]] when by all means it should work.
Is there an issue? Send a MessageReason:
None


* FusionDance: You are able to fuse cards together to create a new one or mash them into one of your partners for exp points. Certain specific combinations grants you some rare and powerful cards. Otherwise, what you'll ge will be determined by the exp value of both cards fused.

to:

* FusionDance: You are able to fuse cards together to create a new one or mash them into one of your partners for exp points. Certain specific combinations grants you some rare and powerful cards. Otherwise, what you'll ge get will be determined by the exp value of both cards fused.



** Most annoying example are Wormmon, Patamon, and Gatomon, both who only have 1(for the former) or 2(for the latter) chance to be chosen.

to:

** Most The most annoying example are would be Wormmon, Patamon, and Gatomon, both who only have 1(for the former) or 2(for the latter) has one chance to be chosen.chosen unlike the other five.
Is there an issue? Send a MessageReason:
None


* RecurringBoss: Wormmon and his evolutions in the beginning of the game.

to:

* RecurringBoss: Wormmon and his evolutions in the beginning of the game.game.
* ShutUpHannibal: The player character pulls this on the Digimon Emperor in the middle of his speech about why he's so much greater than normal people and Digimon. Coupled with his loss, it leads into his VillainousBreakdown not too long afterwards.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Some of the most powerful cards in this game recquire a very high amount of DP to be played. Perhaps the best example may be Apocalymon, his card has the highest HP in the game, his first attack gives 990 damage (the highest natural amount) and it has the self-destruct ability, but it also recquires 90 DP points to be used. A battle will most likely be already over by this point.

to:

* AwesomeButImpractical: Some of the most powerful cards in this game recquire require a very high amount of DP to be played. Perhaps the best example may be Apocalymon, his card has the highest HP in the game, his first attack gives 990 damage (the highest natural amount) and it has the self-destruct ability, but it also recquires requires 90 DP points to be used. A battle will most likely be already over by this point.



** Fire Digimons have high attack power, have Support Effects that increase attack power, and Special Effects often reflect attacks back to the opponent. Very aggressive.
** Ice Digimons are defensive in nature. High HP with low attack powers, Special Attacks often reduce enemy attacks to 0 while Support Effects often replenish HP.
** Nature Digimons are very quick; most stack high amounts of DP, C-level and U-level Digimons have less DP requirement to Digivolve to, and Special Attacks and Support both usually allow the user to attack first regardless of turns.
** Dark Digimon Decks have slow momentum and risky, but rewards patience. They don't provide much DP (if at all), Digivolving requires a lot of points, and Support Effects are often in form of double-edged effects, eg, increasing the attack powers of both the player and the opponent. However, their Special Attack often gain tremendous bonuses against specific Types and when leveled, both C-level and U-level Dark Digimons far outclasses other Types both offensively and defensively.
** Rare Digimons are quirky to use. Their advanced forms aren't as strong as other types, Special Attacks vary wildly from Digimon to Digimon, and their Support usually have strange requirements/costs. However, when done right, Rare Digimons can radically tilt the balance of the game using Support Effects that either increase a Digimon's HP to match their opponent's, forcibly reduce their opponent's HP to match theirs, or reducing both Digimon's HP to very low levels. Combined with several R-level Digimons that possess Self-Destruct Special Attacks, a skilled Player can create a Self-Destruct Deck with no need for C or U-Level Digimons at all.

to:

** Fire Digimons Digimon have high attack power, have Support Effects that increase attack power, and Special Effects often reflect attacks back to the opponent. Very aggressive.
** Ice Digimons Digimon are defensive in nature. High HP with low attack powers, Special Attacks often reduce enemy attacks to 0 while Support Effects often replenish HP.
** Nature Digimons Digimon are very quick; most stack high amounts of DP, C-level and U-level Digimons Digimon have less DP requirement to Digivolve to, and Special Attacks and Support both usually allow the user to attack first regardless of turns.
** Dark Digimon Decks have slow momentum and risky, but rewards patience. They don't provide much DP (if at all), Digivolving requires a lot of points, and Support Effects are often in form of double-edged effects, eg, increasing the attack powers of both the player and the opponent. However, their Special Attack often gain tremendous bonuses against specific Types and when leveled, both C-level and U-level Dark Digimons Digimon far outclasses other Types both offensively and defensively.
** Rare Digimons Digimon are quirky to use. Their advanced forms aren't as strong as other types, Special Attacks vary wildly from Digimon to Digimon, and their Support usually have strange requirements/costs. However, when done right, Rare Digimons Digimon can radically tilt the balance of the game using Support Effects that either increase a Digimon's HP to match their opponent's, forcibly reduce their opponent's HP to match theirs, or reducing both Digimon's HP to very low levels. Combined with several R-level Digimons Digimon that possess Self-Destruct Special Attacks, a skilled Player can create a Self-Destruct Deck with no need for C or U-Level Digimons Digimon at all.



* DifficultButAwesome: R-level Dark Digimon are, at best, mediocre in attack or defense, and most C or U-Level Digimon require hefty DP to Digivolve into. That being said, if they DO Digivolve, U-Level Dark Digimons are the some of the strongest Digimon cards in the game. The same goes with Rare-Type Digimon with their wildly varying Support and Effect Attacks. Safe to say both Decks are not for beginners.
* DiscOneNuke: You can acquire the Hacking card right after clearing the Wiseman Tower [[GuideDangIt by talking to [=WereGarurumon=] after the challenge]]. It allows the user to switch the HP of both Digimon in play as long as the opponent has a higher leveled Digimon in its side of the board. It is highly effectice against the Big Bad due to his "strategy" making him able to spam Ultimate level Digimon against you. See {{The Computer Is A Cheating Bastard}} above.

to:

* DifficultButAwesome: R-level Dark Digimon are, at best, mediocre in attack or defense, and most C or U-Level Digimon require hefty DP to Digivolve into. That being said, if they DO Digivolve, U-Level Dark Digimons Digimon are the some of the strongest Digimon cards in the game. The same goes with Rare-Type Digimon with their wildly varying Support and Effect Attacks. Safe to say both Decks are not for beginners.
* DiscOneNuke: You can acquire the Hacking card right after clearing the Wiseman Tower [[GuideDangIt by talking to [=WereGarurumon=] after the challenge]]. It allows the user to switch the HP of both Digimon in play as long as the opponent has a higher leveled Digimon in its side of the board. It is highly effectice effective against the Big Bad due to his "strategy" making him able to spam Ultimate level Digimon against you. See {{The Computer Is A Cheating Bastard}} above.



* NewGamePlus: Not only do you get to keep your old decks, the places you visited before give you a new storyline [[spoiler: Battling the chosen children/digidestined, in a crossover with Digimon Adventure 02]]

to:

* NewGamePlus: Not only do you get to keep your old decks, the places you visited before give you a new storyline [[spoiler: Battling the chosen children/digidestined, children/Digidestined, in a crossover with Digimon Adventure 02]]



* RankInflation: Inverted. Several Digimon who were formerly Ultimates appear as perfects in this game. The reason for this is that the Perfect level was already the hard to reach powerful level, and adding a level with an identical role above that would have a negative effect on game play.
* RecurringBoss: Wormmon and his evolutions in the beggining of the game.

to:

* RankInflation: Inverted. Several Digimon who were formerly Ultimates Mega level appear as perfects Ultimate level in this game. The reason for this is that the Perfect Ultimate level was already the hard to reach powerful level, and adding a level with an identical role above that would have a negative effect on game play.
* RecurringBoss: Wormmon and his evolutions in the beggining beginning of the game.
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the Game Breaker section below, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck. He will also put you partner cards at the very end of your deck which is not necessarly a bad thing if your strategy don't rely on them as it will thin out your deck.

to:

* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the Game Breaker section below, GameBreaker section, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck. He will also put you partner cards at the very end of your deck which is not necessarly a bad thing if your strategy don't rely on them as it will thin out your deck.
Is there an issue? Send a MessageReason:
None


* FusionDance: You are able to fuse cards together to create a new one or mash them into one of your partners for exp points. Certain specific combinations grants you some rare and powerful cards. Otherwise, what you'll ge will be determined by the exp value of both card fused.

to:

* FusionDance: You are able to fuse cards together to create a new one or mash them into one of your partners for exp points. Certain specific combinations grants you some rare and powerful cards. Otherwise, what you'll ge will be determined by the exp value of both card cards fused.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EpicFail Somehow, Betamon manage to fail [[spoiler: using [[GameBreaker Download Digivolve]] with his final deck]] when by all means it should work.
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the Game Breaker section below, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck.

to:

* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the Game Breaker section below, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck. He will also put you partner cards at the very end of your deck which is not necessarly a bad thing if your strategy don't rely on them as it will thin out your deck.
Is there an issue? Send a MessageReason:
None


* FusionDance: You are able to fuse cards together to create a new one or mash them into one of your partners for exp points. Certain specific combinations grants you some rare and powerful cards.

to:

* FusionDance: You are able to fuse cards together to create a new one or mash them into one of your partners for exp points. Certain specific combinations grants you some rare and powerful cards. Otherwise, what you'll ge will be determined by the exp value of both card fused.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Franchise/{{Digimon}}: Digital Card Battle'' is a [[ExactlyWhatItSaysOnTheTin Digimon card battling game]] penned by the same creators of Digital World 1, and resolves it's storyline [[spoiler: since the final boss is A (Analogman)]]. Unlike it's ancestor, however, this game doesn't have any bugs to speak of; it's actually one of the best electronic card games ever made, adapting the Digimon card game (of 2000) perfectly, being fairly challenging as well as requiring plenty of strategy.

It also innovated by introducing the option to render in 3D the exchange of blows, a feature which is oddly similar to the card battle in the first episode of ''Anime/DigimonTamers''. Furthermore, every Digimon has their own unique attack animations, a feature which was surprisingly not implemented in Digimon world 2 and 3 (both more recent). On the other hand, it's environment isn't very inspiring, the story is loose and the music is lacking (probably due to the spent budget on animated battles).

Overall, being a game about Digimon card battles means that it had only access to a small market. Thus its sales were not impressive and the game is quite rare, but some gamers still have some interest in it.

Below are the tropes that apply to it:

----

* AIRoulette: Early opponents are either suffering of this or a very bad case of ArtificialStupidity. They can make some utterly baffling moves that no sane human player would, though this ''can'' actually work for their advantage, as it makes them [[ConfusionFu completely impossible to predict]]. While later opponents have better strategies, a savvy player can at least try and guess what they are going to do.
* [[spoiler: AndIMustScream: Defeating A triggers a program that locks him into an infinity loop program forever.]]
* AwesomeButImpractical: Some of the most powerful cards in this game recquire a very high amount of DP to be played. Perhaps the best example may be Apocalymon, his card has the highest HP in the game, his first attack gives 990 damage (the highest natural amount) and it has the self-destruct ability, but it also recquires 90 DP points to be used. A battle will most likely be already over by this point.
** AwesomeYetPractical: Using Download Digivolve, however, ignores all digivolution conditions and makes such cards practical again.
** Sadly, it doesn't say that its immune to [[LethalJokeCharacter Toy-Agumon.]]
* BossRush: There's at least one in every city of the game, you must defeat all your opponents in a row in order to get your passport to the next one.
* BrainwashedAndCrazy: Wormmon does it with the masters of the arenas he takes control.
** NotBrainwashed: [=KingSukamon=], however, is immune to that. After freeing his city, however, [[UngratefulBastard he will force you to fight all your way through his arena again if you want the passcode to the next city]].
* CompetitiveBalance:
** Fire Digimons have high attack power, have Support Effects that increase attack power, and Special Effects often reflect attacks back to the opponent. Very aggressive.
** Ice Digimons are defensive in nature. High HP with low attack powers, Special Attacks often reduce enemy attacks to 0 while Support Effects often replenish HP.
** Nature Digimons are very quick; most stack high amounts of DP, C-level and U-level Digimons have less DP requirement to Digivolve to, and Special Attacks and Support both usually allow the user to attack first regardless of turns.
** Dark Digimon Decks have slow momentum and risky, but rewards patience. They don't provide much DP (if at all), Digivolving requires a lot of points, and Support Effects are often in form of double-edged effects, eg, increasing the attack powers of both the player and the opponent. However, their Special Attack often gain tremendous bonuses against specific Types and when leveled, both C-level and U-level Dark Digimons far outclasses other Types both offensively and defensively.
** Rare Digimons are quirky to use. Their advanced forms aren't as strong as other types, Special Attacks vary wildly from Digimon to Digimon, and their Support usually have strange requirements/costs. However, when done right, Rare Digimons can radically tilt the balance of the game using Support Effects that either increase a Digimon's HP to match their opponent's, forcibly reduce their opponent's HP to match theirs, or reducing both Digimon's HP to very low levels. Combined with several R-level Digimons that possess Self-Destruct Special Attacks, a skilled Player can create a Self-Destruct Deck with no need for C or U-Level Digimons at all.
* DeathByIrony: The final boss is a computer programmer, as well as a cheating bastard and the most effective strategy against him is the ''hacking'' card which works by inflicting HoistByHisOwnPetard on the opponent. Even more so considering that many players maximize the effect by using rookies, AKA the [[CherryTapping weakest monsters.]]
* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the Game Breaker section below, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck.
* DifficultButAwesome: R-level Dark Digimon are, at best, mediocre in attack or defense, and most C or U-Level Digimon require hefty DP to Digivolve into. That being said, if they DO Digivolve, U-Level Dark Digimons are the some of the strongest Digimon cards in the game. The same goes with Rare-Type Digimon with their wildly varying Support and Effect Attacks. Safe to say both Decks are not for beginners.
* DiscOneNuke: You can acquire the Hacking card right after clearing the Wiseman Tower [[GuideDangIt by talking to [=WereGarurumon=] after the challenge]]. It allows the user to switch the HP of both Digimon in play as long as the opponent has a higher leveled Digimon in its side of the board. It is highly effectice against the Big Bad due to his "strategy" making him able to spam Ultimate level Digimon against you. See {{The Computer Is A Cheating Bastard}} above.
** First town allow you to grind for Option Cards, some of which have INSANE effect. Grind a bit here, and you know the drill.
** As for Rookie, theres Toy-Agumon whose support effect instantly drops both side's HP into 200. It is practically a OneHitKill card, and since its a rookie, its ridiculously easy to get.
* FusionDance: You are able to fuse cards together to create a new one or mash them into one of your partners for exp points. Certain specific combinations grants you some rare and powerful cards.
* HeelFaceTurn: [[spoiler: Ken]], just like in the [[Anime/DigimonAdventure02 anime]].
* LethalJokeCharacter : Most of the rares feels ridiculously underpowered, Hit-or-Miss support effects and looks lame. On the other hand, their Support effects are some of the most dangerous effect in the game [[DifficultButAwesome if you know how to "abuse" them.]]
* LostForever: It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck.
** Most annoying example are Wormmon, Patamon, and Gatomon, both who only have 1(for the former) or 2(for the latter) chance to be chosen.
* NewGamePlus: Not only do you get to keep your old decks, the places you visited before give you a new storyline [[spoiler: Battling the chosen children/digidestined, in a crossover with Digimon Adventure 02]]
* [[spoiler: OneLetterName: The {{Big Bad}} is called A.]]
* OneSteveLimit: Averted. There are two different Devimons and Myotismons in the game you must defeat.
* RankInflation: Inverted. Several Digimon who were formerly Ultimates appear as perfects in this game. The reason for this is that the Perfect level was already the hard to reach powerful level, and adding a level with an identical role above that would have a negative effect on game play.
* RecurringBoss: Wormmon and his evolutions in the beggining of the game.

Top