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* TimeLimitBoss: ''2'' gives around 4 minutes to defeat the final boss.
* TurnsRed: In ''2'', the Kerpymon has a 3-shots in a 90-degree spread, increasing to 5 in a 180-degree spread. When its palette shifts, the shot count increases again.
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''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Creator/{{Dimps}}. Unlike its "sister series" ''VideoGame/DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all installments were exclusive to Bandai's UsefulNotes/WonderSwan console; considering that the UsefulNotes/WonderSwan never existed in the west, the translated games were instead ported to the UsefulNotes/GameBoyAdvance.

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''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Creator/{{Dimps}}. Unlike its "sister series" ''VideoGame/DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all installments were exclusive to Bandai's UsefulNotes/WonderSwan Platform/WonderSwan console; considering that the UsefulNotes/WonderSwan Platform/WonderSwan never existed in the west, the translated games were instead ported to the UsefulNotes/GameBoyAdvance.
Platform/GameBoyAdvance.

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Bonus Boss is a disambiguation


* BonusBoss / TrueFinalBoss: ''Battle Spirit 1.5'' adds [=ZeedMillenniummon=], the evolved form of Millenniummon, only accessible with something of a perfect playthrough.


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* TrueFinalBoss: ''Battle Spirit 1.5'' adds [=ZeedMillenniummon=], the evolved form of Millenniummon, only accessible with something of a perfect playthrough.

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* HomeStage: Each Digimon that can be fought has its own stage. Terriermon's is a playground, Agumon's is some ancient ruins, V-mon's is a desert, Wormmon's is a factory, Guilmon's is a jungle, Renamon's is a {{wuxia}}-like setting, Sukamon's is an ice rink and Milleniumon's is some kind of industrial complex.

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* HomeStage: HomeStage:
**
Each Digimon that can be fought has its own stage. Terriermon's is a playground, Agumon's is some ancient ruins, V-mon's is a desert, Wormmon's is a factory, Guilmon's is a jungle, Renamon's is a {{wuxia}}-like setting, Sukamon's is an ice rink and Milleniumon's is some kind of industrial complex.complex.
** ''Battle Spirit 2'' also has its own character stages, based on various locations seen in ''Digimon Frontier''.



* MascotFighter
* MythologyGag: In the first game, one of Agumon's victory poses haves him wear his [=PunkAgumon=] wig as seen in ''Digimon Adventure''.

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* %%* MascotFighter
* MythologyGag: MythologyGag:
**
In the first game, one of Agumon's victory poses haves has him wear his [=PunkAgumon=] wig as seen in ''Digimon Adventure''.Adventure''.
** In the first game, one of Wormmon's taunts has him don a Digimon Kaiser cosplay.
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* PaletteSwap: During {{Mirror Match}}es, the enemy's sprite will be recolored to tell it apart from your Digimon. The [[SecretCharacter extra]] versions of Agumon, Guilmon, Agunimon, and Lobomon also have slightly different color schemes than their regular counterparts, freeing up the standard sprites for the computer to use in their respective {{Mirror Matches}}.

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* PaletteSwap: During {{Mirror Match}}es, the enemy's sprite will be recolored to tell it apart from your Digimon. The [[SecretCharacter extra]] versions of Agumon, Guilmon, Agunimon, and Lobomon also have slightly different color schemes than their regular counterparts, freeing up the standard sprites for the computer to use in their respective {{Mirror Matches}}.Match}}es.
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* PaletteSwap: During {{Mirror Match}}es, the enemy's sprite will be recolored to tell it apart from your Digimon. The [[SecretCharacter extra]] versions of Agumon, Guilmon, Agunimon, and Lobomon also have slightly different color schemes than their regular counterparts, freeing up the standard sprites for the computer to use in their respective {{Mirror Matches}}.
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''Digimon Battle Spirit 2'' (''Anime/DigimonFrontier: Battle Spirit'' in Japan) was exclusively focused on ''Anime/DigimonFrontier'', and as such had a much smaller playable cast. It follows the anime to a certain extent, being that the final boss is the anime's DiscOneFinalBoss... [[GeckoEnding but that's where the adherence ends]]. This time, evolving is achieved by filling a meter at the top of the screen by damaging the opponent; once it's full and activated, the player breifly evolves to the respective Beast Spirit form and uses that attack instead.

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''Digimon Battle Spirit 2'' (''Anime/DigimonFrontier: Battle Spirit'' in Japan) was exclusively focused on ''Anime/DigimonFrontier'', and as such had a much smaller playable cast. It follows the anime to a certain extent, being that the final boss is the anime's DiscOneFinalBoss... [[GeckoEnding but that's where the adherence ends]]. This time, evolving is achieved by filling a meter at the top of the screen by damaging the opponent; once it's full and activated, the player breifly briefly evolves to the respective Beast Spirit form and uses that attack instead.
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* HomeStage: Each Digimon that can be fought has its own stage. Terriermon's is a playground, Agumon's is some ancient ruins, V-mon's is a desert, Wormmon's is a factory, Guilmon's is a jungle, Renamon's is a {{wuxia}}-like setting, Sukamon's is an ice rink and Milleniumon's is some kind of industrial complex.
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* ThemeMusicPowerUp: Digimon evolving causes the music to change, either to a rendition of the anime's own evolution songs (in the Japanese version) or [[https://www.youtube.com/watch?v=Pw5vL_p49H0 this heroic-sounding tune]] (in the American version).
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* AmericanKirbyIsHardcore: The Japanese cover consists of 2-D art of Guilmon, Terriermon and Renamon posing heroically with their Mega evolutions in the background. The American cover has Guilmon and [=WarGreymon=] rendered in 3-D and in the midst of battling each other.
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* MythologyGag: In the first game, one of Agumon's victory poses haves him wear his [=PunkAgumon=] wig as seen in ''Digimon Adventure''.
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''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Creator/{{Dimps}}. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all installments were exclusive to Bandai's UsefulNotes/WonderSwan console; considering that the UsefulNotes/WonderSwan never existed in the west, the translated games were instead ported to the UsefulNotes/GameBoyAdvance.

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''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Creator/{{Dimps}}. Unlike its "sister series" ''DigimonRumbleArena'', ''VideoGame/DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all installments were exclusive to Bandai's UsefulNotes/WonderSwan console; considering that the UsefulNotes/WonderSwan never existed in the west, the translated games were instead ported to the UsefulNotes/GameBoyAdvance.
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Namespace


See also ''DigimonRumbleArena'', the console cousins of these games.

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See also ''DigimonRumbleArena'', ''VideoGame/DigimonRumbleArena'', the console cousins of these games.
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* UpdatedReRelease: ''Battle Spirit 1.5''. It adds several playable characters (Patamon, Gatomon and an extra Guilmon that instead evolves into Gallantmon Crimson Mode), new stages for Patamon, Gatomonmon and Impmon, an evolution for Impmon (Beelzemon Blast Mode; previously he would kick Calumon away), a few new music tracks, and a TrueFinalBoss, [=ZeedMillenniummon=].

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* UpdatedReRelease: ''Battle Spirit 1.5''. It adds several playable characters (Patamon, Gatomon and an extra Guilmon that instead evolves into Gallantmon Crimson Mode), new stages for Patamon, Gatomonmon Gatomon and Impmon, an evolution for Impmon (Beelzemon Blast Mode; previously he would kick Calumon away), a few new music tracks, and a TrueFinalBoss, [=ZeedMillenniummon=].
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* NoExportForYou: ''Battle Spirit 1.5''. Also, some music was removed from the international versions of the games which ''did'' get exported.
** To be more specific, the evolution themes for various characters were the Japanese evolution theme songs from their various anime. Said songs, having been inevitably replaced by dub music, were removed and replaced by a generic music track.
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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/c0ba3cb719c08ddb22c5ded5e88012a3.jpg]]
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''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Creator/{{Dimps}}. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all installments were exclusive to Bandai's WonderSwan console; considering that the WonderSwan never existed in the west, the translated games were instead ported to the GameBoyAdvance.

to:

''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Creator/{{Dimps}}. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all installments were exclusive to Bandai's WonderSwan UsefulNotes/WonderSwan console; considering that the WonderSwan UsefulNotes/WonderSwan never existed in the west, the translated games were instead ported to the GameBoyAdvance.
UsefulNotes/GameBoyAdvance.
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** To be more specific, the evolution themes for various characters were the Japanese evolution theme songs from their various anime. Said songs, having been inevitably replaced by dub music, were removed and replaced by a generic music track.
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** PlayingWithFire: Agnimon

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** PlayingWithFire: AgnimonAgunimon



** ShockAndAwe: Beetlemonmon

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** ShockAndAwe: BeetlemonmonBeetlemon
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** LightTheWay: Wolfmon
** ShockAndAwe: Blitzmon
** BlowYouAway: Fairymon
** AnIcePerson: Chakmon

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** LightTheWay: Wolfmon
Lobomon
** ShockAndAwe: Blitzmon
Beetlemonmon
** BlowYouAway: Fairymon
Kazemon
** AnIcePerson: ChakmonKumamon



** ''Battle Spirit'': Gabumon, Impmon, Lopmon, [=BlackAgumon=], and an extra Agumon that instead evolves into Omegamon. ''Battle Spirit 1.5'' adds an extra Guilmon that instead evolves into Dukemon Crimson Mode.
** ''Battle Spirit 2'': Loewemon, and extra versions of Agnimon and Wolfmon that instead evolve into [=KaiserGreymon=] and [=MagnaGarurumon=].

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** ''Battle Spirit'': Gabumon, Impmon, Lopmon, [=BlackAgumon=], and an extra Agumon that instead evolves into Omegamon.Omnimon. ''Battle Spirit 1.5'' adds an extra Guilmon that instead evolves into Dukemon Gallantmon Crimson Mode.
** ''Battle Spirit 2'': Loewemon, and extra versions of Agnimon Agunimon and Wolfmon Lobomon that instead evolve into [=KaiserGreymon=] and [=MagnaGarurumon=].



* UpdatedReRelease: ''Battle Spirit 1.5''. It adds several playable characters (Patamon, Tailmon and an extra Guilmon that instead evolves into Dukemon Crimson Mode), new stages for Patamon, Tailmon and Impmon, an evolution for Impmon (Beelzebumon Blast Mode; previously he would kick Culumon away), a few new music tracks, and a TrueFinalBoss, [=ZeedMillenniummon=].
* VideoGameCrueltyPotential: In all games, you can kill the miscellaneous Digimon wandering around (they drop powerups depending on which you're playing), but Blitzmon's stage in ''Battle Spirit 2'' takes the cake: the Minomon present there are just ''baby Digimon'' who don't even move.

to:

* UpdatedReRelease: ''Battle Spirit 1.5''. It adds several playable characters (Patamon, Tailmon Gatomon and an extra Guilmon that instead evolves into Dukemon Gallantmon Crimson Mode), new stages for Patamon, Tailmon Gatomonmon and Impmon, an evolution for Impmon (Beelzebumon (Beelzemon Blast Mode; previously he would kick Culumon Calumon away), a few new music tracks, and a TrueFinalBoss, [=ZeedMillenniummon=].
* VideoGameCrueltyPotential: In all games, you can kill the miscellaneous Digimon wandering around (they drop powerups depending on which you're playing), but Blitzmon's Beetlemon's stage in ''Battle Spirit 2'' takes the cake: the Minomon present there are just ''baby Digimon'' who don't even move.

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''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Creator/{{Dimps}}. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all instalments were exclusive to Bandai's WonderSwan console; considering that the WonderSwan never existed in the west, the translated games were instead ported to the GameBoyAdvance.

The first instalment, ''Digimon Battle Spirit'' (known as ''Anime/DigimonTamers: Battle Spirit'' in Japan), was primarily oriented on the then-current ''Digimon Tamers''. It provided a playable cast from across [[Anime/DigimonAdventure the]] [[Anime/DigimonAdventure02 first]] [[Anime/DigimonTamers three]] anime series, though the cast is primarily ''Tamers''-based. In this game, most characters have only one evolved form, accessed by coming into contact with Culumon whenever he occasionally appears on the stage. It later received a [[NoExportForYou Japan-only]] UpdatedRerelease, ''Digimon Tamers: Battle Spirit 1.5'', which added a handful of playable characters, stages, and a TrueFinalBoss.

to:

''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Creator/{{Dimps}}. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all instalments installments were exclusive to Bandai's WonderSwan console; considering that the WonderSwan never existed in the west, the translated games were instead ported to the GameBoyAdvance.

The first instalment, installment, ''Digimon Battle Spirit'' (known as ''Anime/DigimonTamers: Battle Spirit'' in Japan), was primarily oriented on the then-current ''Digimon Tamers''. It provided a playable cast from across [[Anime/DigimonAdventure the]] [[Anime/DigimonAdventure02 first]] [[Anime/DigimonTamers three]] anime series, though the cast is primarily ''Tamers''-based. In this game, most characters have only one evolved form, accessed by coming into contact with Culumon whenever he occasionally appears on the stage. It later received a [[NoExportForYou Japan-only]] UpdatedRerelease, ''Digimon Tamers: Battle Spirit 1.5'', which added a handful of playable characters, stages, and a TrueFinalBoss.



* VideoGameCrueltyPotential: In all games, you can kill the miscellaneous Digimon wandering around (they drop powerups depending on which you're playing), but Blitzmon's stage in ''Battle Spirit 2'' takes the cake: the Minomon present there are just ''baby Digimon'' who don't even move.

to:

* VideoGameCrueltyPotential: In all games, you can kill the miscellaneous Digimon wandering around (they drop powerups depending on which you're playing), but Blitzmon's stage in ''Battle Spirit 2'' takes the cake: the Minomon present there are just ''baby Digimon'' who don't even move.move.

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''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Dimps. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all instalments were exclusive to Bandai's WonderSwan console; considering that the WonderSwan never existed in the west, the translated games were instead ported to the GameBoyAdvance.

to:

''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Dimps.Creator/{{Dimps}}. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all instalments were exclusive to Bandai's WonderSwan console; considering that the WonderSwan never existed in the west, the translated games were instead ported to the GameBoyAdvance.
Is there an issue? Send a MessageReason:
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''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''{{Digimon}}'' franchise, developed by Dimps. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all instalments were exclusive to Bandai's WonderSwan console; considering that the WonderSwan never existed in the west, the translated games were instead ported to the GameBoyAdvance.

The first instalment, ''Digimon Battle Spirit'' (known as ''DigimonTamers: Battle Spirit'' in Japan), was primarily oriented on the then-current ''Digimon Tamers''. It provided a playable cast from across [[DigimonAdventure the]] [[DigimonAdventure02 first]] [[DigimonTamers three]] anime series, though the cast is primarily ''Tamers''-based. In this game, most characters have only one evolved form, accessed by coming into contact with Culumon whenever he occasionally appears on the stage. It later received a [[NoExportForYou Japan-only]] UpdatedRerelease, ''Digimon Tamers: Battle Spirit 1.5'', which added a handful of playable characters, stages, and a TrueFinalBoss.

''Digimon Battle Spirit 2'' (''DigimonFrontier: Battle Spirit'' in Japan) was exclusively focused on ''DigimonFrontier'', and as such had a much smaller playable cast. It follows the anime to a certain extent, being that the final boss is the anime's DiscOneFinalBoss... [[GeckoEnding but that's where the adherence ends]]. This time, evolving is achieved by filling a meter at the top of the screen by damaging the opponent; once it's full and activated, the player breifly evolves to the respective Beast Spirit form and uses that attack instead.

to:

''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''{{Digimon}}'' ''Franchise/{{Digimon}}'' franchise, developed by Dimps. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all instalments were exclusive to Bandai's WonderSwan console; considering that the WonderSwan never existed in the west, the translated games were instead ported to the GameBoyAdvance.

The first instalment, ''Digimon Battle Spirit'' (known as ''DigimonTamers: ''Anime/DigimonTamers: Battle Spirit'' in Japan), was primarily oriented on the then-current ''Digimon Tamers''. It provided a playable cast from across [[DigimonAdventure [[Anime/DigimonAdventure the]] [[DigimonAdventure02 [[Anime/DigimonAdventure02 first]] [[DigimonTamers [[Anime/DigimonTamers three]] anime series, though the cast is primarily ''Tamers''-based. In this game, most characters have only one evolved form, accessed by coming into contact with Culumon whenever he occasionally appears on the stage. It later received a [[NoExportForYou Japan-only]] UpdatedRerelease, ''Digimon Tamers: Battle Spirit 1.5'', which added a handful of playable characters, stages, and a TrueFinalBoss.

''Digimon Battle Spirit 2'' (''DigimonFrontier: (''Anime/DigimonFrontier: Battle Spirit'' in Japan) was exclusively focused on ''DigimonFrontier'', ''Anime/DigimonFrontier'', and as such had a much smaller playable cast. It follows the anime to a certain extent, being that the final boss is the anime's DiscOneFinalBoss... [[GeckoEnding but that's where the adherence ends]]. This time, evolving is achieved by filling a meter at the top of the screen by damaging the opponent; once it's full and activated, the player breifly evolves to the respective Beast Spirit form and uses that attack instead.



* AscendedExtra: In the first game, Cherubimon was just the evolved form of an unlockable character. It's the final boss of the second game, in accordance with the plot of ''DigimonFrontier''.

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* AscendedExtra: In the first game, Cherubimon was just the evolved form of an unlockable character. It's the final boss of the second game, in accordance with the plot of ''DigimonFrontier''.''Anime/DigimonFrontier''.
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Added DiffLines:

''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''{{Digimon}}'' franchise, developed by Dimps. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all instalments were exclusive to Bandai's WonderSwan console; considering that the WonderSwan never existed in the west, the translated games were instead ported to the GameBoyAdvance.

The first instalment, ''Digimon Battle Spirit'' (known as ''DigimonTamers: Battle Spirit'' in Japan), was primarily oriented on the then-current ''Digimon Tamers''. It provided a playable cast from across [[DigimonAdventure the]] [[DigimonAdventure02 first]] [[DigimonTamers three]] anime series, though the cast is primarily ''Tamers''-based. In this game, most characters have only one evolved form, accessed by coming into contact with Culumon whenever he occasionally appears on the stage. It later received a [[NoExportForYou Japan-only]] UpdatedRerelease, ''Digimon Tamers: Battle Spirit 1.5'', which added a handful of playable characters, stages, and a TrueFinalBoss.

''Digimon Battle Spirit 2'' (''DigimonFrontier: Battle Spirit'' in Japan) was exclusively focused on ''DigimonFrontier'', and as such had a much smaller playable cast. It follows the anime to a certain extent, being that the final boss is the anime's DiscOneFinalBoss... [[GeckoEnding but that's where the adherence ends]]. This time, evolving is achieved by filling a meter at the top of the screen by damaging the opponent; once it's full and activated, the player breifly evolves to the respective Beast Spirit form and uses that attack instead.

See also ''DigimonRumbleArena'', the console cousins of these games.

!!Tropes present in the series:
* AscendedExtra: In the first game, Cherubimon was just the evolved form of an unlockable character. It's the final boss of the second game, in accordance with the plot of ''DigimonFrontier''.
* BackgroundBoss: All the final bosses act this way to a certain extent, but [=ZeedMillenniummon=] is a veritable master of it - no direct part of him can be damaged, and instead parts of the scenery must be destroyed.
* BonusBoss / TrueFinalBoss: ''Battle Spirit 1.5'' adds [=ZeedMillenniummon=], the evolved form of Millenniummon, only accessible with something of a perfect playthrough.
* ElementalPowers: As with the anime, ''Battle Spirit 2'''s playable cast do this. The elements don't have much of an impact on anything and are functionally all the same.
** PlayingWithFire: Agnimon
** LightTheWay: Wolfmon
** ShockAndAwe: Blitzmon
** BlowYouAway: Fairymon
** AnIcePerson: Chakmon
** CastingAShadow: Loewemon
* FinalBoss: Millenniummon for the first game, Cherubimon for the second.
* JokeCharacter: In the first game, Sukamon.
** LethalJokeCharacter: Sukamon evolves to Etemon, who's incredibly potent.
* MascotFighter
* NoExportForYou: ''Battle Spirit 1.5''. Also, some music was removed from the international versions of the games which ''did'' get exported.
* {{Secret Character}}s:
** ''Battle Spirit'': Gabumon, Impmon, Lopmon, [=BlackAgumon=], and an extra Agumon that instead evolves into Omegamon. ''Battle Spirit 1.5'' adds an extra Guilmon that instead evolves into Dukemon Crimson Mode.
** ''Battle Spirit 2'': Loewemon, and extra versions of Agnimon and Wolfmon that instead evolve into [=KaiserGreymon=] and [=MagnaGarurumon=].
* SpikesOfDoom: [=ZeedMillenniummon=]'s preferred means of attack.
* UpdatedReRelease: ''Battle Spirit 1.5''. It adds several playable characters (Patamon, Tailmon and an extra Guilmon that instead evolves into Dukemon Crimson Mode), new stages for Patamon, Tailmon and Impmon, an evolution for Impmon (Beelzebumon Blast Mode; previously he would kick Culumon away), a few new music tracks, and a TrueFinalBoss, [=ZeedMillenniummon=].
* VideoGameCrueltyPotential: In all games, you can kill the miscellaneous Digimon wandering around (they drop powerups depending on which you're playing), but Blitzmon's stage in ''Battle Spirit 2'' takes the cake: the Minomon present there are just ''baby Digimon'' who don't even move.

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