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Up to Eleven is now defunct


** Taken UpToEleven with the Annihilator, with a barrel that's ''bigger'' than the main body of the tank itself.

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** Taken UpToEleven Exaggerated with the Annihilator, with a barrel that's ''bigger'' than the main body of the tank itself.



* ColorCodedMultiplayer: In the team-based modes. Taken UpToEleven in modes with 4 teams.

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* ColorCodedMultiplayer: In the team-based modes. Taken UpToEleven Exaggerated in modes with 4 teams.



* GunsAkimbo: The Flank Guard branch. Taken [[UpToEleven Up To Eleven]] with the Octo Tank: It's 8 guns akimbo!

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* GunsAkimbo: The Flank Guard branch. Taken [[UpToEleven Up To Eleven]] Exaggerated with the Octo Tank: It's 8 guns akimbo!

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* BulletHell: In the middle of the map, the constant bombardment of bullets from high-level tanks can flood the screen with shots. It's even more evident in team modes when all the teams are brawling in the middle.

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* BulletHell: In the middle of the map, the constant bombardment of bullets from high-level tanks can flood the screen with shots. It's even more evident in team modes when all the teams are brawling in the middle. The octoshot outrights specializes on this: it is generally played by leaving it on autospin and autoshot, then focusing on dodging while your massive area denial does the job for you.


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* TacticalRockPaperScissors: Not all tanks are equivalent against each others. As an example, among the high tier tanks: the Overlord can parry the Annihilator's bullet, then kill it while it recharges; the Annihilator can use its massive recoil to both stop a Booster in its track and avoid it; and the Booster can simply outrun the Overlord's drones and destroy it.
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* SandboxMode: Sandbox mode has no threat from other players (unless they're invited through a party link) and you can use cheats that let you switch classes, level up instantly, or activate god mode.
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The aim of the game is simple: [[ScoringPoints Top the scoreboard]]. You earn points by destroying the shapes that spawn all over the map (squares, triangles, and pentagons) or destroying other tanks. When you first start, you're effectively limited to shapes, as you lack the firepower and durability necessary to fight. Your only hope at this point if you run into an enemy is to flee, since tanks become slower as they level up unless they upgrade speed. After earning enough points, you'll [[CharacterLevel go up a level]], gaining an upgrade point to improve your stats. After enough levels, you'll be able to choose a new tank, with features like [[MoreDakka additional gun barrels]] or different bullet types. Eventually, you become strong enough to survive the crasher attacks in the "pentagon nest", where high value pentagons are common and even more valuable alpha pentagons can spawn, allowing you to level up more quickly. If you survive long enough, you will eventually reach the final level, 45, earning an end game tank and a last upgrade point. At this point, if you invested your points wisely, you are finally able to engage in combat with relative safety against anyone but other level 45s, though certain lower level tank builds may still be able to defeat you if you aren't careful.

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The aim of the game is simple: [[ScoringPoints Top the scoreboard]]. To do this, you control a "tank" represented by simple shapes. You earn points by destroying the shapes that spawn all over the map (squares, triangles, and pentagons) or destroying other tanks. When you first start, you're effectively limited to shapes, as you lack the firepower and durability necessary to fight. Your only hope at this point if you run into an enemy is to flee, since tanks become slower as they level up unless they upgrade speed. After earning enough points, you'll [[CharacterLevel go up a level]], gaining an upgrade point to improve your stats. After enough levels, you'll be able to choose a new tank, with features like [[MoreDakka additional gun barrels]] or different bullet types. Eventually, you become strong enough to survive the crasher attacks in the "pentagon nest", where high value pentagons are common and even more valuable alpha pentagons can spawn, allowing you to level up more quickly. If you survive long enough, you will eventually reach the final level, 45, earning an end game tank and a last upgrade point. At this point, if you invested your points wisely, you are finally able to engage in combat with relative safety against anyone but other level 45s, though certain lower level tank builds may still be able to defeat you if you aren't careful.
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http://diep.io/ is a game made by the creators of ''VideoGame/{{Agario}}'' , released on 15th of April, 2016 about tanks fighting each other. It contains very strong RPGElements , many different tank classes with many playstyles, and several modes including FFA, Survival, 2 teams, 4 teams, Domination, Tag, Maze, and Sandbox.

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http://diep.io/ is a game made [[AdvertisingByAssociation by the creators of of]] ''VideoGame/{{Agario}}'' , released on 15th of April, 2016 about tanks fighting each other. It contains very strong RPGElements , many different tank classes with many playstyles, and several modes including FFA, Survival, 2 teams, 4 teams, Domination, Tag, Maze, and Sandbox.
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[[caption-width-right:300:It's like Agar.io, with guns!]]
http://diep.io/ is a game inspired by ''Agar.io'' , released on 15th of April, 2016 about tanks fighting each other. It contains very strong RPGElements , many different tank classes with many playstyles, and several modes including FFA, Survival, 2 teams, 4 teams, Domination, Tag, Maze, and Sandbox.

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[[caption-width-right:300:It's like Agar.io, ''VideoGame/{{Agario}}'', with guns!]]
http://diep.io/ is a game inspired made by ''Agar.io'' the creators of ''VideoGame/{{Agario}}'' , released on 15th of April, 2016 about tanks fighting each other. It contains very strong RPGElements , many different tank classes with many playstyles, and several modes including FFA, Survival, 2 teams, 4 teams, Domination, Tag, Maze, and Sandbox.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/diepio.jpg]]
[[caption-width-right:300:It's like Agar.io, with guns!]]


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The aim of the game is simple: [[ScoringPoints Top the scoreboard]]. You earn points by destroying the shapes that spawn all over the map (squares, triangles, and pentagons) or destroying other tanks. When you first start, you're effectively limited to shapes, as you lack the firepower and durability necessary to fight. Your only hope at this point if you run into an enemy is to flee, since tanks become slower as they level up unless they upgrade speed. After earning enough points, you'll [[CharacterLevel go up a level]], gaining an upgrade point to improve your stats. After enough levels, you'll be able to choose a new tank, with features like [[MoreDakka additional gun barrels]] or different bullet types. Eventually, you become strong enough to survive the crasher attacks in the "pentagon nest", where high value pentagons are common and even more valuable alpha pentagons can spawn, allowing you to level up more quickly. If you survive long enough, you will eventually reach the final level, 45, earning an end game tank and a last upgrade point. At this point, if you invested your points wisely, you are finally able to engage in combat with relative safety against anyone but other level 45s, though certain lower level tank builds may still be able to defeat you if you aren't careful.
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** In terms of playable tanks, we have the Destroyer-class tanks. It moves rather slowly without using its gun to give it a boost, but its bullets can kill almost anything that isn't a boss, Alpha Pentagon, or green shape in one hit.
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** Keeping the Basic Tank until Level 45. Its nature as a JackOfAllStats makes it surprisingly effective as a direct combat unit, since you don't sacrifice any of your original statistics for upgrades (in fact, the Basic Tank actually has the ''sixth most powerful bullets of any playable tank'').
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* MoreDakka: The Twin branch in a nutshell. Some of Machine Gun's upgrades qualify too.

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* MoreDakka: The Twin branch in a nutshell. Some of Machine Gun's upgrades qualify too. It really shows something about this game that you can use your sheer volume of bullets as a ''shield''.
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* MightyGlacier: Aside from player-made builds that focus on this type of gameplay, we have the Dominator Turret. Completely immobile, but it makes up for that with a massive health pool and nigh-unstoppable bullets[[note]]The only things that fully absorb Dominator shots are Alpha Pentagons, [[DamageSpongeBoss bosses]], and [[TheJuggernaut Arena Closers]][[/note]].


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** The stealth tanks (such as the Landmine), only ''you'' are the trap.
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*** The Rocketeer is even harder to aim than your standard Destroyer, due to the thruster of the bullet kicking in around a second after firing. However, these bullets hit ''hard.''



* TheMinionMaster: The Overseer branch, who uses drones rather than bullets. Some of the Overseer's upgrades use different kinds of minions, like the Factory which commands an army of miniature tanks and the Necromancer which converts squares into its minions.

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* TheMinionMaster: The Overseer branch, who uses drones rather than bullets. Some of the Overseer's upgrades use different kinds of minions, like the Factory which commands an army of miniature tanks and the Necromancer which converts squares into its minions.minions.
* WeaponizedExhaust: To an extent, [[RecoilBoost considering that all "thrusters" are simply modified cannons.]] That being said, the back cannons of the Tri-Angle, as well as the Rocketeer's projectiles, are sometimes more useful than the main bullets themselves.
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* BeefGate: The Crashers, which furiously defend the Pentagon Nest. Newly-spawned tanks simply ''cannot'' deal with a ZergRush of these.
** Inverted with bosses, as they refuse to attack any tank below level 15, [[BullyingADragon provided you don't attack it first...]]


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* MercyInvincibility: All newly-spawned players get a 15 second period of invincibility to rebuild their stats and class, which will end if you move or shoot.
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** Some of the tanks shoot smaller bullets, but make up for it with sheer output. Special mention goes to the Streamliner (diep's closest equivalent to a [[GatlingGood minigun]]) and the [[BulletHell Spreadshot]].
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* TheJuggernaut: Arena Closers just simply cannot be stopped. Justified, since their only purpose is to wipe a server of players.


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* MookMaker: The drone classes would be pretty useless if they couldn't produce their own minions.


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** This was also how a majority of Mothership games ended: due to both Motherships having the exact same stats, all you had to do was wait until you gained the health advantage...
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** Taken UpToEleven with the Annihilator, with a barrel that's ''bigger'' than the main body of the tank itself.
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* {{Necromancer}}: One of the tanks is literally named this, but it [[TheVirus can infect squares to fight for it]], akin to how necromancers can control the undead.



* SentryGun: The Auto 3 and Auto 5 have sentry guns, as well as Auto Trappers and Auto Smashers who use these to make up for not being able to shoot. The Defender boss has these as well.



* TrapMaster: The entire Trapper branch can do this- or they can just shoot directly onto other tanks.

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* TrapMaster: The entire Trapper branch can do this- or they can just shoot directly onto other tanks.tanks.
* TheMinionMaster: The Overseer branch, who uses drones rather than bullets. Some of the Overseer's upgrades use different kinds of minions, like the Factory which commands an army of miniature tanks and the Necromancer which converts squares into its minions.
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* RegeneratingHealth: Players very slowly regenerate their health at all times: Upgrading Health Regeneration will increase the rate at which health is recovered. Playable tanks and polygons will also naturally regenerate their health at a fast rate after spending 30 seconds without taking any damage.


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* StoneWall: The Trapper branch, for the most part: The traps have limited range, but can block incoming bullets with relative ease. They shine in team-based gamemodes, where they can protect teammates against enemy spam.

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