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House Rules is IUEO


* HouseRules: Several players prefer "No Juggle" or "No _insert tower here_" games. [[{{Scrub}} Something about them being overpowered.]]

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TRS deemed def-only now


* CasualVideoGame

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* %%* CasualVideoGame



* DifficultyLevels

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* %%* DifficultyLevels



* {{Speedrun}}: "Sprint Mode" times you and, assuming you have an account, puts you in comparison with other people. The current "normal mode" record is approximately four and a half minutes.
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Up To Eleven is a defunct trope


* AsteroidsMonster: Spawn creeps split when they die. In early levels they split only once, creating non-splitting child creeps ([[AscendedMeme now called spawnlets]]). In later levels they split twice. And the Boss Spawn creeps at the end [[UptoEleven split three times]].

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* AsteroidsMonster: Spawn creeps split when they die. In early levels they split only once, creating non-splitting child creeps ([[AscendedMeme now called spawnlets]]). In later levels they split twice. And the Boss Spawn creeps at the end [[UptoEleven split three times]].times.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desktop_tower_defense_goty.png]]


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A TowerDefense [[WebGames online]] [[AdobeFlash Flash]] game made by the Casual Collective that, along with FlashElementTowerDefense, launched a [[FollowTheLeader huge flood of online tower defense games]]. Can be played [[http://handdrawngames.com/ here]], in several versions.

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A TowerDefense [[WebGames online]] [[AdobeFlash [[UsefulNotes/AdobeFlash Flash]] game made by the Casual Collective that, along with FlashElementTowerDefense, launched a [[FollowTheLeader huge flood of online tower defense games]]. Can be played [[http://handdrawngames.com/ here]], in several versions.
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moving to namespace.

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A TowerDefense [[WebGames online]] [[AdobeFlash Flash]] game made by the Casual Collective that, along with FlashElementTowerDefense, launched a [[FollowTheLeader huge flood of online tower defense games]]. Can be played [[http://handdrawngames.com/ here]], in several versions.
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!!Tropes used
* AirborneMook: [[ExactlyWhatItSaysOnTheTin Flying creeps]].
* AsteroidsMonster: Spawn creeps split when they die. In early levels they split only once, creating non-splitting child creeps ([[AscendedMeme now called spawnlets]]). In later levels they split twice. And the Boss Spawn creeps at the end [[UptoEleven split three times]].
* BossGame: You can select a "bosses only" game mode.
* CasualVideoGame
* DeathCourse: Inverted, you're setting up one instead of taking one.
* DeathOfAThousandCuts: One of the main strategies, and [[BrokenBase arguably less effective than most other strategies.]]
* DifficultyLevels
* DungeonBypass: [[AirborneMook Flying Creeps]] do this.
* ExcusePlot: The creeps are trying to get across your desk. Stop them. ([[WordOfGod The developer says]] that the creeps are trying to steal your colored paperclips, which [[TheWalrusWasPaul raises more questions than it answers]].)
* FollowTheLeader: Tower defense is a fairly widespread genre of online casual game now.
* HouseRules: Several players prefer "No Juggle" or "No _insert tower here_" games. [[{{Scrub}} Something about them being overpowered.]]
* JustOneMoreLevel: [[WordOfGod The developer has admitted to deliberately tweaking his game to encourage more play.]]
* KungFuProofMook: Dark creeps take 20 less points of damage per shot; Immune creeps cannot be slowed by Frost towers.
* {{Miniboss}} / KingMook: Boss creeps are larger versions of normal creeps.
* NumericalHard: Aside from lengthening the amount of waves you have to survive depending on level, hard mode creeps have more hitpoints than easy or medium mode creeps.
* SelfImposedChallenge: Tower-limited runs, "no mazing" runs, overlapping with HouseRules when extended to multiplayer.
* StatOVision: Click on a tower and the stats panel will show its attributes and allow you to upgrade it. Click on a creep and the stats panel shows how much health it has left.
* {{Speedrun}}: "Sprint Mode" times you and, assuming you have an account, puts you in comparison with other people. The current "normal mode" record is approximately four and a half minutes.
* TowerDefense: Type 2 (Dynamic Mazing).
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