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* FiveStagesOfGrief:
** Each of the main factions' response to the impending apocalypse and their accompanying gimmicks roughly corresponds to one stage of grief; this was likely intentional on the developers' part, considering each faction is themed around a potential reaction to disaster:
** The Plague Eaters correspond to denial; they're doing everything they can to avoid responding to their impending doom by drowning it out through mindless, pointless hedonism and gluttony.
** The Fanatics correspond to anger, [[ApocalypseAnarchy mindlessly lashing out at what they perceive to be the causes of the apocalypse and murdering anyone who dares to try and stop them]].
** The Fisherfolk correspond to bargaining, having struck a [[DealWithTheDevil deal with a higher power]] to protect them from the apocalypse in exchange for becoming FishPeople serving it.
** The Lost Battalion correspond to depression; they collectively crossed the DespairEventHorizon when they saw the Cult descend from the Mountain, becoming little more than lost, resigned {{Empty Shell}}s wandering around the Tangle as they wait for the world's end.
** The Cultists correspond to acceptance, as an ApocalypseCult actively embracing the Spreading Stain and seeking to accelerate the end of the world.



** Cultists generate "Worship" tokens every time they act, and can transfer these tokens to stronger Cultists. After two transfers, MiniBoss Cultists can use the tokens to perform a powerful "Exultation" attack, with each MiniBoss having their own unique Exultation.

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** Cultists generate "Worship" tokens every time they act, and can transfer these tokens to stronger Cultists. After two transfers, MiniBoss Cultists can use the tokens to perform Exultation, a powerful "Exultation" attack, attack with each MiniBoss having a unique effect depending on the MiniBoss. [[spoiler:The heroes can perform their own version of Exultation one time during the FinalBoss, after they defeat the unique Exultation.enemy summoned through Face Your Failures]].



* LiteralMetaphor: When you begin the "Denial" chapter, the Academic can say, "The shackles of denial must. Be. Destroyed." [[spoiler:The FinalBoss of the chapter is a set of ''literal'' shackles binding the Brain of Darkness, which is referred to by the Academic as "The Great Denier."]]

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* LiteralMetaphor: LiteralMetaphor:
**
When you begin the "Denial" chapter, the Academic can say, "The shackles of denial must. Be. Destroyed." [[spoiler:The FinalBoss of the chapter is a set of ''literal'' shackles binding the Brain of Darkness, which is referred to by the Academic as "The Great Denier."]]"]]
** [[spoiler:The FinalBoss can use a special move called "Face Your Failures," which summons a spectre from the targeted hero's past representing their greatest failure]].



* NoobCave: The Valley serves as this - it's always the first region travelled through, with a fixed series of encounters that let the player get used to the game's mechanics and test out team compositions. It's also notably the ''only'' region that cannot be re-visited in the same run (excluding [[TheVeryDefinitelyFinalDungeon the Mountain]]); once you're over that bridge at the end, the only way to return is by completing or losing the run.



* PigMan: The Swinefolk from ''VideoGame/DarkestDungeon'' - or at least, their descendants - pose the main threat in the Sluice.



* WhamShot: In ''The Binding Blade'', managing to find and assemble the Crusader's sword and helm and attaching it to your coach as a Trophy doesn't have an immediate effect... until you enter the next region, where during the map scouting it's revealed that [[spoiler:the region's Oblivion's Rampart has been replaced with a new location, The Caged Knight]].

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* WhamShot: WhamShot:
**
In ''The Binding Blade'', managing to find and assemble the Crusader's sword and helm and attaching it to your coach as a Trophy doesn't have an immediate effect... until you enter the next region, where during the map scouting it's revealed that [[spoiler:the region's Oblivion's Rampart has been replaced with a new location, The Caged Knight]].Knight]].
** [[spoiler:In the fourth flashback, two show up: one where it's revealed the Scholar murdered at least four people to use their bodies in a ritual involving the Iron Crown, and one immediately after where they [[InTheBack stab the Academic through the chest from behind]] to provide the final sacrifice]].
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* GoMadFromTheApocalypse: All the enemy factions in the game are deliberately based on different reactions one could have to the world ending: The Fanatics represent [[ApocalypseAnarchy anarchic destruction and iconoclastry]], the Lost Battalion represent having a DespairEventHorizon, the Plague Eaters represent self-serving gluttony and hedonism, the Fisherfolk represent desperately seeking any form of self-preservation at any cost, and the cultists represent [[ApocalypseCult nihilistic religious fervor]].
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* SuicidalPacifist: Heroes who gain the Pacifist negative quirk have a five percent chance to gain 1 Stress every time they attack, even though they're fighting horrific monsters hell-bent on killing them.

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* BetterToDieThanBeKilled: When a Drummer is the only enemy left alive in a battle, who is an enemy only vaguely capable of harming your heroes (capable of doing around two damage to one of them and causing stress if they use the Focus Fire move on one of them) and mostly exists to buff its allies, it will activate "Death Before Dishonor", which causes it to be killed and cause stress to your entire party. ''Even while it's a reanimated skeleton of a drummer''… which may be why it causes stress to your party, since they probably weren't expecting such a sign of humanity left in it.

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* BetterToDieThanBeKilled: BetterToDieThanBeKilled:
**
When a Drummer is the only enemy left alive in a battle, who is an enemy only vaguely capable of harming your heroes (capable of doing around two damage to one of them and causing stress if they use the Focus Fire move on one of them) and mostly exists to buff its allies, it will activate "Death Before Dishonor", which causes it to be killed and cause stress to your entire party. ''Even while it's a reanimated skeleton of a drummer''… which may be why it causes stress to your party, since they probably weren't expecting such a sign of humanity left in it.it.
** The Cultist Altar also launches a suicide attack, Azoic End, if it's the last enemy standing. As with Death Before Dishonor, this attack stresses the party.
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* WizardNeedsFoodBadly: Notably averted: unlike [[VideoGame/DarkestDungeon the first game]], eating is completely optional, but you still don't want heroes to skip their meals at their inn, as they get [[PowerUpFood temporaly increased max HP and resistances depeding on the food]]. Not feeding them will leave them frail and more vulnerable.
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** The game is somewhat forgiving regarding its autosaves. If you were to accidentally go down the wrong path on the map but realize it quickly enough, or alternatively have terrible luck with relationship-boosting gear at the inn, you can safely exit the game and reload to spit you right back out at the fork in the road or the start of your stay in the inn, minimizing the instances wherein a bad misclick can cost you everything.
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* LegacyBossBattle: [[BodyOfBodies The Collector]] returns from the first game, notably serving as the only boss enemy to return from the first game at all.

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* LegacyBossBattle: [[BodyOfBodies The Collector]] and [[EldritchAbomination the Shambler]] returns from the first game, notably serving as the only boss enemy enemies to return from the first game at all.
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* LegacyBossBattle: [[BodyOfBodies The Collector]] returns from the first game, notably serving as the only boss enemy to return from the first game at all.
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* SmallRoleBigImpact: [[spoiler:The Ancestor]] only has a brief cameo appearance during one of the Academic's flashback sequences, but the dark ritual he hosted essentially kicked off the events of the game by [[spoiler:inspiring the Scholar's obsession with harnessing the power of the Iron Crown, which would ultimately lead them to create the Body of Work.]]
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Sorry, meant to say Continuity Nod, stupid phone autocorrect
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Mythology Gag is when an adaptation references a different version of the work it's adapting. What you're describing here is Continuity of, which you'll find already has the Tempting Goblet example listed


* MythologyGag: One of the inns you can potentially have your party stay at is called "The Tempting Goblet", named after an infamous attack from the Bone Courtiers in the first game.
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* MythologyGag: One of the inns you can potentially have your party stay at is called "The Tempting Goblet", named after an infamous attack from the Bone Courtiers in the first game.
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Spelling/grammar fix(es)


* AmbitionIsEvil: After [[spoiler: The Scholar witnessed the failed ritual, they became obsessed with unlocking the cosmological secrets of the Iron Crown, dedicating their life to attempting to deign them- and roping the poor Academic into it, [[CassandraTruth despite his protestations]]. The Academic outright says this was due to the Scholar being consumed by ambition, fueled by [[NiceJobBreakingItHero resentment stoked by the Academic himself]]]].

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* AmbitionIsEvil: After [[spoiler: The [[spoiler:The Scholar witnessed the failed ritual, they became obsessed with unlocking the cosmological secrets of the Iron Crown, dedicating their life to attempting to deign them- them — and roping the poor Academic into it, [[CassandraTruth despite his protestations]]. The Academic outright says this was due to the Scholar being consumed by ambition, fueled by [[NiceJobBreakingItHero resentment stoked by the Academic himself]]]].



* AnimateBodyParts: [[spoiler:The final bosses of each confession are various organs of [[GenusLoci the world]].]] "[[spoiler:Denial]]" is a brain, "[[spoiler:Resentment]]" is a set of lungs, and "[[spoiler:Obsession]]" is many eyes, etc. Naturally, this leads to OurMonstersAreWeird.
* AnimateInanimateObject: [[spoiler:The boss of the first confession, Denial, is a set of animated shackles wrapped around a brain]].

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* AnimateBodyParts: [[spoiler:The final bosses of each confession are various organs of [[GenusLoci [[GeniusLoci the world]].]] "[[spoiler:Denial]]" is a brain, "[[spoiler:Resentment]]" is a set of lungs, and "[[spoiler:Obsession]]" is many eyes, etc. Naturally, this leads to OurMonstersAreWeird.
* AnimateInanimateObject: [[spoiler:The boss of the first confession, Denial, is a set of animated shackles wrapped around a brain]].brain.]]



** Like each of the Acts final bosses, the Act 5 one, [[spoiler:the Body of Work, will also gain a boost to health every time loathing maxes out. As it's a DamageSpongeBoss to end all damage sponges, the Exultation attack will deal additional damage as well in order to prevent the fight from lasting even longer than it should.]]

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** Like each of the Acts Acts' final bosses, the Act 5 one, [[spoiler:the Body of Work, will also gain a boost to health every time loathing maxes out. As it's a DamageSpongeBoss to end all damage sponges, the Exultation attack will deal additional damage as well in order to prevent the fight from lasting even longer than it should.]]should]].



* ApocalypseAnarchy: A major theme of the game, with the main factions [[https://store.epicgames.com/en-US/news/darkest-dungeon-2-early-access-interview explicitly representing]] one of several potential reactions to an oncoming apocalypse - catatonic lethargy (The Lost Battalion), gluttonous hedonism (The Plague Eaters), anarchic fury (The Fanatics), desperate self-preservation (The Shroud's fisherfolk), and apocalyptic fervour (The Cultists).

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* ApocalypseAnarchy: A major theme of the game, with the main factions [[https://store.epicgames.com/en-US/news/darkest-dungeon-2-early-access-interview explicitly representing]] one of several potential reactions to an oncoming apocalypse - catatonic lethargy (The Lost Battalion), gluttonous hedonism (The Plague Eaters), anarchic fury (The Fanatics), desperate self-preservation (The Shroud's fisherfolk), and apocalyptic fervour (The Cultists).



** In keeping with the central theme, the majority of your Heroes are revealed to be this, haunted by specters of regret and failure from their DarkAndTroubledPast. [[spoiler:The Man-at-Arms was a GloryHound politician who got himself [[ThePeterPrinciple promoted to a command he wasn't ready for]] and got most of his men slaughtered as a result. The Highwayman was a troubled and desperate outlaw who [[AccidentalChildKillerBackstory accidentally murdered defenceless mother and child]] during a robbery. The Hellion [[DirtyCoward abandoned her clansmen]] during a doomed battle in a MomentOfWeakness. The Vestal rebelled against her repressed upbringing which resulted in her [[GuiltByAssociation fellow convent sisters being killed for their association with her]]. The Runaway unintentionally set fire to her home in a fit of pyromania, leading to the deaths of her adopted parents. And so on.]]
* AttackFailureChance: Along with its' massive overhaul of how combat works, ''Darkest Dungeon II'' replaces the Accuracy and Dodge stats from the first game with the universal Dodge tokens. Dodge tokens give a minus 50 percent chance for an attack to land, and Dodge+ tokens increase that chance to minus 75 percent. This way, the player is always able to know exactly what the odds are of their attacks landing without having to calculate a bunch of modifiers.
* AWorldHalfFull: A theme of the game. The world may be going to hell in a handbasket, but not everyone has succumbed to madness or despair. [[GameplayAndStoryIntegration It's reflected in gameplay, too;]] helping those you meet along the way keeps the flame of hope alive, while braving challenging encounters lowers the loathing in an area.

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** In keeping with the central theme, the majority of your Heroes are revealed to be this, haunted by specters of regret and failure from their DarkAndTroubledPast. [[spoiler:The Man-at-Arms was a GloryHound politician who got himself [[ThePeterPrinciple promoted to a command he wasn't ready for]] and got most of his men slaughtered as a result. The Highwayman was a troubled and desperate outlaw who [[AccidentalChildKillerBackstory accidentally murdered a defenceless mother and child]] during a robbery. The Hellion [[DirtyCoward abandoned her clansmen]] during a doomed battle in a MomentOfWeakness. The Vestal rebelled against her repressed upbringing which resulted in her [[GuiltByAssociation fellow convent sisters being killed for their association with her]]. The Runaway unintentionally set fire to her home in a fit of pyromania, leading to the deaths of her adopted parents. And so on.]]
* AttackFailureChance: Along with its' its massive overhaul of how combat works, ''Darkest Dungeon II'' replaces the Accuracy and Dodge stats from the first game with the universal Dodge tokens. Dodge tokens give a minus 50 percent chance for an attack to land, and Dodge+ tokens increase that chance to minus 75 percent. This way, the player is always able to know exactly what the odds are of their attacks landing without having to calculate a bunch of modifiers.
* AWorldHalfFull: A theme of the game. The world may be going to hell in a handbasket, but not everyone has succumbed to madness or despair. [[GameplayAndStoryIntegration It's reflected in gameplay, too;]] too]]; helping those you meet along the way keeps the flame of hope alive, while braving challenging encounters lowers the loathing in an area.



* BilingualBonus: Looking closely at the signature on the Scholar's confession reveals it to read "Reus Captivus" - approximately "[the] Guilty Captive", reflecting the Scholar's guilty conscience.

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* BilingualBonus: Looking closely at the signature on the Scholar's confession reveals it to read "Reus Captivus" - approximately "[the] Guilty Captive", reflecting the Scholar's guilty conscience.



* {{Bizarrchitecture}}: The Spreading Stain causes [[CreepyCathedral weird cathedral-like growths]] to protrude out of surfaces that it's corrupted, which violate Euclidean geometry and can even grow upside down. Oblivion's Ingresses are half-submerged versions of these which Cultists congregate at, and Oblivion's Ramparts are fully-formed {{Creepy Cathedral}}s where they worship the Stain. Additionally, [[spoiler:The Mountain gradually sprouts more and more of these over times until it too is a cathedral-like building at the end of Cowardice]].
* BlessedWithSuck: Some positive quirks have downsides. They usually aren't severe enough to be a concern, but for some characters they can be a nightmare. The Breacher quirk, which automatically pushes the character to the front rank and makes them DrawAggro, is particularly infamous for spawning on squishy backline heroes to disastrous results.

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* {{Bizarrchitecture}}: The Spreading Stain causes [[CreepyCathedral weird cathedral-like growths]] to protrude out of surfaces that it's corrupted, which violate Euclidean geometry and can even grow upside down. Oblivion's Ingresses are half-submerged versions of these which Cultists congregate at, and Oblivion's Ramparts are fully-formed {{Creepy Cathedral}}s where they worship the Stain. Additionally, [[spoiler:The Mountain gradually sprouts more and more of these over times time until it too is a cathedral-like building at the end of Cowardice]].
* BlessedWithSuck: Some positive quirks have downsides. They usually aren't severe enough to be a concern, but for some characters characters, they can be a nightmare. The Breacher quirk, which automatically pushes the character to the front rank and makes them DrawAggro, is particularly infamous for spawning on squishy backline heroes to disastrous results.
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--> "You were bold once...Be bold once more!"
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* AscendedMeme: In the original ''Darkest Dungeon'', Kleptomaniac was a regular quirk that any hero could get, but it became popularly associated with the Crusader class, with many players expressing fond (or not-so-fond) exasperation towards [[CanonName Reynauld]] stealing their treasure. With the Crusader's return in ''Darkest Dungeon II'', he has a new Indelible Trinket called "Pilfered Wealth", which carries the unique downside of giving him a chance to steal relics from the player's inventory.

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You are the protegee and friend of the Academic. One night, the Academic confronts you and informs you that your worst calculations have come true. A malevolent eldritch power is affecting the entire earth, driving the population mad, stirring the dead, corrupting the land and its inhabitants, and driving onward hordes of monsters. The Academic gives you the last scraps of Hope, a mere spark which you fit on the Torch at the top of your stagecoach. It’s now up to you and your party of four heroes to cross the land in your stalwart stagecoach and reach the Mountain, the lair and prison of the source of the evil that has cursed the planet, and to slay its occupants.

''Darkest Dungeon II''[='=]s gameplay is noticeably different from its prior installment. Instead of sending parties of heroes to explore one land, the Estate, you now have to assemble one team of four Heroes available in your roster, but this time, you must cross large distances while trying to manage them the best you can the whole way, with few options to change the composition of your team. You must now ride across the land, choose which path is preferable, fight through malevolent humans and monsters alike, scour the monster lairs on the side of the road, and assist the remaining few good people that you come across. The combat system remains a 4v4 TurnBasedCombat with the same health and stress bars, with notable tweaks to it such as an emphasis on special [[StatusEffect Status Effects]], as well as teamwork. The Affliction system has now been abandoned for the Affinity mechanism, as actions in and out of battle affect the relationships between your heroes and these positive or negative relationships will greatly affect how the heroes do in battle.

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You are awaken to your own darkest dungeon, a ruined manor with the protegee and friend nondescript confession of the Academic. One all your sins sitting before you. Every endless second, you can't bear to sign it. But one night, your old mentor (The Academic) bursts through the Academic confronts you and informs door to inform you that your worst calculations have come true. A malevolent eldritch power is affecting the entire earth, driving the population most of humanity mad, stirring awakening the ravenous dead, corrupting the land survivors with supernatural pestilences, and its inhabitants, and driving onward summoning hordes of alien monsters. The Academic gives you the last scraps of supernatural Hope, a mere spark which you fit on the Torch at the top of your stagecoach. It’s now up to you and your party of four heroes to cross the land in your stalwart stagecoach and stagecoach. Your mission: reach the new Darkest Dungeon, The Mountain, the lair and prison of slay the source of the this evil that has cursed the planet, and to slay its occupants.

madness.

''Darkest Dungeon II''[='=]s management gameplay is noticeably different from its prior installment. Instead of sending parties building a roster of of heroes to explore one land, the cursed Estate, you now have to assemble one team of four Heroes available in your roster, but this time, you must cross large distances while trying to build and manage them a single party across each road campaign, as the best stress of grimdark adventuring risks their ability to cooperate. Every road has its own benefits and detriments, with curios replaced by events; you can go from helping (or harming) survivors along the whole way, with few options roadside, to change narrowly fighting for your life in a grueling gauntlet, to reflecting upon the composition past failures of your team. You must now ride across heroes, all while maintaining the land, choose which path is preferable, fight through malevolent humans health and monsters alike, scour the monster lairs on the side stress of the road, both your party and assist the remaining few good people that you come across. your stagecoach. The combat system remains a 4v4 from the previous game is mostly intact; TurnBasedCombat with takes place on a single row, and the same health position of allies and stress bars, with notable tweaks to it such as an emphasis on special [[StatusEffect Status Effects]], as well as teamwork. The enemies determines which skills each character can use. But the Affliction system has now been abandoned for replaced with the Affinity mechanism, as actions in and out system; at maximum stress, instead of battle affect the relationships losing control of themselves, your hero will lose control of their guilt, unleashing a psychological Meltdown that lowers their relationship values with other heroes. Maintaining a high Affinity between your heroes and these positive or negative relationships two party members will greatly affect how give team bonuses to one of their skills each, granting a buff to one friend when the heroes do in battle.
other uses that skill, while a low affinity will cause a skill to give a debuff to the hated rival instead.
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* CombinationAttack: Heroes with a positive relationship will sometimes help an attacking teammate with adding more damage by attacking in tandem.

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* CombinationAttack: Heroes with a positive respectful relationship will sometimes help an attacking teammate with adding more damage by attacking in tandem.
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* CombinationAttack: Heroes with a positive relationship will sometimes help an attacking teammate with adding more damage by attacking in tandem.
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*** The Warlord's men fashions huge, honest and proper bulwarks, reflecting their ShieldBearingMook abilities.

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*** The Warlord's men fashions Military fashion huge, honest and proper bulwarks, reflecting their ShieldBearingMook abilities.
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''Darkest Dungeon II'' is the sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. The game was in early access through the UsefulNotes/EpicGamesStore since Oct 26, 2021, and had a full release on May 8, 2023 on UsefulNotes/{{Steam}}.

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''Darkest Dungeon II'' is the sequel to the acclaimed 2016 GothicHorror DungeonCrawling {{RPG}} ''VideoGame/DarkestDungeon'', developed by Red Hook Studios. The game was in early access through the UsefulNotes/EpicGamesStore Platform/EpicGamesStore since Oct 26, 2021, and had a full release on May 8, 2023 on UsefulNotes/{{Steam}}.
Platform/{{Steam}}.
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Should have checked to see if this was where it actually should have been already. Whoops!


* AscendedFanon: It was very common for the fanbase to depict the beginning Highwayman and Crusader in ''Darkest Dungeon'', Dismas and Reynauld, as being TrueCompanions. Come ''The Binding Blade'', and your Highwayman will refer to the Crusader as his friend when searching for him, which no other character does.
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* AscendedFanon: It was very common for the fanbase to depict the beginning Highwayman and Crusader in ''Darkest Dungeon'', Dismas and Reynauld, as being TrueCompanions. Come ''The Binding Blade'', and your Highwayman will refer to the Crusader as his friend when searching for him, which no other character does.
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** One of the area missions is "[[Film/FearAndLoathingInLasVegas Bat Country]]," which gives you an encounter with Cultists that needs to be dealt with.

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** One of the area missions is "[[Film/FearAndLoathingInLasVegas Bat Country]]," which gives you an encounter with Cultists that needs to be dealt with. The famous quote is also referenced by the Academic in one of his quotes upon the stagecoach entering the Sluice.
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** ''The Binding Blade'' adds an achievement called "[[DeadlyRoadTrip On This Long Road, We Found Redemption]]", earned for beating Cowardice with the Highwayman and Crusader in your party. This references the classic ''VideoGame/DarkestDungeon'' achievement "On The Old Road, We Found Redemption", which was earned by getting Reynauld and Dismas (your starting Crusader and Highwayman from the NoobCave) all the way to the final Darkest Dungeon quest without them dying.
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* WhamShot: In ''The Binding Blade'', managing to find and assemble the Crusader's sword and helm and attaching it to your coach as a Trophy doesn't have an immediate effect... until you enter the next region, where during the map scouting it's revealed that [[spoiler:the region's Oblivion's Rampart has been replaced with a new location, The Caged Knight]].
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* MaleMightFemaleFinesse: The Crusader and the Duelist make up this dynamic in ''The Binding Blade'' DLC, with the Crusader being clad in plate armor and attacking with powerful and heavy longsword blows and the Duelist wearing dexterous leather padding and striking with quick and precise rapier attacks.

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The first DLC, ''The Binding Blade'', released on December 11th 2023. It contained two new heroes, the Duelist and a returning Crusader (and a rather large SideQuest to unlock him), a new miniboss called the Warlord, and several smaller features.

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The first DLC, ''The Binding Blade'', released on December 11th 2023. It contained contains two new heroes, the Duelist and a returning Crusader (and a rather large SideQuest to unlock him), a new miniboss called the Warlord, and several smaller features.


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** The SideQuest to find the Crusader in ''The Binding Blade'' saves each step you succeed at incrementally and gives you whatever key item you've most recently unlocked at the start of a new Confession, so you don't have to worry about doing the whole thing from start to finish or losing progress because you died.
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The first DLC, ''The Binding Blade'', released on December 11th 2023. It contained two new heroes, the Duelist and a returning Crusader, a new miniboss called the Warlord, and several smaller features.

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The first DLC, ''The Binding Blade'', released on December 11th 2023. It contained two new heroes, the Duelist and a returning Crusader, Crusader (and a rather large SideQuest to unlock him), a new miniboss called the Warlord, and several smaller features.

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* ChainOfDeals: The path to unlock the Crusader requires one of these. After picking up a key item from an encounter with the Warlord's soldiers, you must then use it to acquire multiple more through specific means in order to locate the Crusader.



*** The Broken Crusade fashions huge, honest and proper bulwarks, reflecting their ShieldBearingMook abilities.

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*** The Broken Crusade Fisherfolk impede your progress with gigantic swollen swordfish, their stomachs ripped open and their entrails spilling out onto the docks of the Shroud.
*** The Warlord's men
fashions huge, honest and proper bulwarks, reflecting their ShieldBearingMook abilities.

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The first DLC, ''The Binding Blade'', was announced in November of 2023 for release on December 11th of that year. It will contain two new heroes, the Duelist and a returning Crusader, and a new mini-boss among other features.

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The first DLC, ''The Binding Blade'', was announced in November of 2023 for release released on December 11th of that year. 2023. It will contain contained two new heroes, the Duelist and a returning Crusader, and a new mini-boss among other miniboss called the Warlord, and several smaller features.


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*** The Broken Crusade fashions huge, honest and proper bulwarks, reflecting their ShieldBearingMook abilities.

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