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* SkewedPriorities: In the sequel, the clown manning the admissions booth at the carnival refuses to leave his post despite dying from not having his medicine. He doesn't even bother to go ask Gargan, one of the people he work with, to lift the anvil off the ice box holding the meds. Instead he relies on Mike to get it. [[CharacterDeath This ends poorly]].


*** [[spoiler:Or the events of the first ''Dark Seed'' actually ''did'' happen, but he lost his mind after the traumatic events of the first game.]]

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*** [[spoiler:Or [[spoiler: Or the events of the first ''Dark Seed'' actually ''did'' happen, but he lost his mind after the traumatic events of the first game.whole affair drove him mad.]]

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* WaxingLyrical: As if the ending wasn't already balmy enough, at the end of ''Dark Seed II'' [[spoiler:Jack/the Shapeshifter]] suddenly paraphrases Music/TheBeatles when he explains his true nature: [[spoiler:[[EvilTwin "I am you, and you are me, and we are all together!"]]]]


* AmbiguousTimePeriod: The games are fairly vague on exactly when they take place, but ''II'' has an oddly "[[TheFifties Fifties]]" vibe, with the design of Mike Dawson's mother and Jack's [[Series/HappyDays Fonzie]]-like shtick, along with the prominence of a carnival in the games plot.

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* AmbiguousTimePeriod: The games are fairly vague on exactly when they take place, but ''II'' has an oddly "[[TheFifties Fifties]]" vibe, with the design of Mike Dawson's mother and Jack's [[Series/HappyDays Fonzie]]-like shtick, along with the prominence of a carnival in the games plot.plot, although pop-culture references made within the game do ground it in the early nineties.


A PointAndClick horror AdventureGame created by Cyberdreams (the same people that brought you the MindScrew known as ''VideoGame/IHaveNoMouthAndIMustScream'') and released in 1992, ''Dark Seed'' is based on artwork created by Creator/HRGiger. The main plot is that of a man named Mike Dawson, [[AuthorAvatar a namesake and look-alike of the game's own lead designer]], who has moved into a fancy estate in a small town. He soon finds out that it's not all it's cracked up to be, and he ends up trying to save the world in three days from a race of evil aliens called the Ancients. Oh yeah, did we mention he has an alien embryo in his head?

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A PointAndClick horror AdventureGame created by Cyberdreams (the same people that brought you would eventually create the MindScrew known as ''VideoGame/IHaveNoMouthAndIMustScream'') and released in 1992, ''Dark Seed'' is based on artwork created by Creator/HRGiger. The main plot is that of a man named Mike Dawson, [[AuthorAvatar a namesake and look-alike of the game's own lead designer]], who has moved into a fancy estate in a small town. He soon finds out that it's not all it's cracked up to be, and he ends up trying to save the world in three days from a race of evil aliens called the Ancients. Oh yeah, did we mention he has an alien embryo in his head?


* CrappyCarnival: Okay, seriously...what kind of carnival ''uses H.R. Giger for its advertising?''

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* CrappyCarnival: Okay, seriously...what kind of carnival ''uses '''[[NightmareFuelStationAttendant H.R. Giger Giger]]''' for its advertising?''


* CrappyCarnival

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* CrappyCarnivalCrappyCarnival: Okay, seriously...what kind of carnival ''uses H.R. Giger for its advertising?''

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* AmbiguousTimePeriod: The games are fairly vague on exactly when they take place, but ''II'' has an oddly "[[TheFifties Fifties]]" vibe, with the design of Mike Dawson's mother and Jack's [[Series/HappyDays Fonzie]]-like shtick, along with the prominence of a carnival in the games plot.


** Two notable instances in the second game. Upon your first visit to the Dark World, [[spoiler:you are in effect given an extra life by the death of the Keeper of the Light. If you die before getting the data card you are revived, but stuck because you ''have'' to die to exit after getting the data card, and without the extra life at that point you get a game over.]] The second is [[spoiler:making the wrong call in the phone booth outside the Sheriff's office, much later into the game. The correct thing to do is call him to lure him away, and there are several wrong options. You only get one coin, so making the wrong choice gets you stuck forever with no way to progress.]]

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** Two A notable instances instance in the second game. Upon your first visit to the Dark World, [[spoiler:you are in effect given an extra life by the death of the Keeper of the Light. If you die before getting the data card you are revived, but stuck because you ''have'' to die to exit after getting the data card, and without the extra life at that point you get a game over.]] The second is [[spoiler:making the wrong call in the phone booth outside the Sheriff's office, much later into the game. The correct thing to do is call him to lure him away, and there are several wrong options. You only get one coin, so making the wrong choice gets you stuck forever with no way to progress.]]


* DullSurprise: The CD version of the first game added voice acting, leading to Mike narrating everything in the same nonchalant voice, from washing up in the morning to wandering around a DarkWorld full of monsters.

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* DullSurprise: DullSurprise:
**
The CD version of the first game added voice acting, leading to Mike narrating everything in the same nonchalant voice, from washing up in the morning to wandering around a DarkWorld full of monsters.monsters.
** Mike also has his moments in ''II'', notably when talking to [[spoiler: Paul, who is dying in his arms.]] He asks him a series of questions in the same vaguely curious tone he normally uses.
** Rita's "scream of terror" as she falls to her death comes more across as someone going “Ahhhhhh” in a very bored tone.


** He has to use DarkWorld gadgets to win ''carnival games''. To be fair, the Wheel of Fortune might have been rigged, but there's still no excuse for the shooting gallery and the ring toss.

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** He has to use DarkWorld gadgets to win ''carnival games''. To be fair, the Wheel of Fortune might have been rigged, but there's still no excuse for the indication shooting gallery and the ring toss.toss were.



* InsurmountableWaistHighFence: While not a physical barrier, nearly a third of ''Dark Seed II'''s gameplay is driven by Mike Dawson being unable to legitimately win simple carnival games, forcing him to find ways of cheating at all of them.

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* InsurmountableWaistHighFence: While not a physical barrier, nearly a third of ''Dark Seed II'''s gameplay is driven by Mike Dawson being unable to legitimately win simple at carnival games, forcing him to find ways of cheating at all of them.


*** To be fair though, both of these games are also [[http://www.aarp.org/money/scams-fraud/info-07-2012/rigged-carnival-games.html pretty notorious]] for being rigged, moreso than the Wheel of Fortune game, so Mike might not actually be at fault for this.


*** To be fair though, both of these games are also [[http://www.aarp.org/money/scams-fraud/info-07-2012/rigged-carnival-games.html pretty notorious]] for being rigged, moreso than the Wheel of Fortune game, so mike not

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*** To be fair though, both of these games are also [[http://www.aarp.org/money/scams-fraud/info-07-2012/rigged-carnival-games.html pretty notorious]] for being rigged, moreso than the Wheel of Fortune game, so mike Mike might not actually be at fault for this.

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*** To be fair though, both of these games are also [[http://www.aarp.org/money/scams-fraud/info-07-2012/rigged-carnival-games.html pretty notorious]] for being rigged, moreso than the Wheel of Fortune game, so mike not

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