Follow TV Tropes

Following

History VideoGame / DarkMessiahOfMightAndMagic

Go To

OR

Added: 182

Changed: 180

Is there an issue? Send a MessageReason:
None


* EvenEvilHasLovedOnes: [[spoiler: For a certain definition of "love". Xana is a sociopathic succubus, but her arguable sole redeeming trait is her undying loyalty towards you in spite of her snarking.]]

to:

* EvenEvilHasLovedOnes: EvenEvilHasLovedOnes:
**
[[spoiler: For a certain definition of "love". Xana is a sociopathic succubus, but her arguable sole redeeming trait is her undying loyalty towards you in spite of her snarking.]]
Is there an issue? Send a MessageReason:
None


* {{Deconstruction}}: [[spoiler: In a similar vein to VideoGame/Bioshock a year later, a deconstruction of ButThouMust. You're initially given the impression that you're trying to stop Arantir, but it's revealed halfway through the game that YOU are the Dark Messiah, and that your AffablyEvil dad wants you to take up the mantle as the saviour of demonkind, and that you've been set up the entire game by Xana and your teacher to fulfill your destiny. Unfortunately, the plot twist is telegraphed fairly blatantly and loses most of its impact as a result.]]

to:

* {{Deconstruction}}: [[spoiler: In a similar vein to VideoGame/Bioshock VideoGame/{{Bioshock}} a year later, a deconstruction of ButThouMust. You're initially given the impression that you're trying to stop Arantir, Arantir from enacting an evil plan, but it's revealed halfway through the game that YOU are the Dark Messiah, and that your AffablyEvil dad wants you to take up the mantle as the saviour of demonkind, and that you've been set up the entire game by Xana and your teacher to fulfill your destiny. Unfortunately, the plot twist is telegraphed fairly blatantly and loses most of its impact as a result.]]
Is there an issue? Send a MessageReason:
None


* {{Deconstruction}}: [[Spoiler: In a similar vein to VideoGame/Bioshock a year later, a deconstruction of ButThouMust. You're initially given the impression that you're trying to stop Arantir, but it's revealed halfway through the game that YOU are the Dark Messiah, and that your AffablyEvil dad wants you to take up the mantle as the saviour of demonkind, and that you've been set up the entire game by Xana and your teacher to fulfill your destiny. Unfortunately, the plot twist is telegraphed fairly blatantly and loses most of its impact as a result.]]

to:

* {{Deconstruction}}: [[Spoiler: [[spoiler: In a similar vein to VideoGame/Bioshock a year later, a deconstruction of ButThouMust. You're initially given the impression that you're trying to stop Arantir, but it's revealed halfway through the game that YOU are the Dark Messiah, and that your AffablyEvil dad wants you to take up the mantle as the saviour of demonkind, and that you've been set up the entire game by Xana and your teacher to fulfill your destiny. Unfortunately, the plot twist is telegraphed fairly blatantly and loses most of its impact as a result.]]

Added: 500

Changed: 547

Is there an issue? Send a MessageReason:
None


* DeadpanSnarker:

to:

* DeadpanSnarker:{{Deconstruction}}: [[Spoiler: In a similar vein to VideoGame/Bioshock a year later, a deconstruction of ButThouMust. You're initially given the impression that you're trying to stop Arantir, but it's revealed halfway through the game that YOU are the Dark Messiah, and that your AffablyEvil dad wants you to take up the mantle as the saviour of demonkind, and that you've been set up the entire game by Xana and your teacher to fulfill your destiny. Unfortunately, the plot twist is telegraphed fairly blatantly and loses most of its impact as a result.]]
*DeadpanSnarker:


Added DiffLines:

* EvenEvilHasLovedOnes: [[spoiler: For a certain definition of "love". Xana is a sociopathic succubus, but her arguable sole redeeming trait is her undying loyalty towards you in spite of her snarking.]]
** [[spoiler: Your father is a more straightforward example. You'd expect him to be an uncaring demonic monster who sees you as a pawn in his schemes, but he actually respects you and wants to connect with the son that he didn't have the chance to be with in his formative years.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurOrcsAreDifferent: They're the result of combining human and demon blood, for one, and have a red skin colour instead of green (despite the page image). They're a mixture of Tolkien and Blizzard orcs, as they look rather unattractive and are fairly aggressive towards humans, which they also eat, but they're also intelligent despite their use of HulkSpeak and have a strong sense of honour and friendship with each other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShipLevel: One area is a ship you need to clear of enemies so you can use it for transport.

Added: 145

Changed: 89

Is there an issue? Send a MessageReason:
reason for previous edit: 1) "dark-haired" contrasts with "blonde" 2) "dark-haired, exotic, sultry, and Obviously Evil" is a bit wordy 3) I don't really remember her being "exotic" anyway


--->'''Leanna:''' ''[having pulled Sareth aside to talk]'' You saved us all. You saved… me.\\
'''Xana:''' I feel nauseous, wake me when it's over.



* EmergencyTransformation: See DemonicPossession

to:

* EmergencyTransformation: See DemonicPossession[[spoiler:After you are impaled on a spike, Xana saves you by DemonicPossession, turning you into a demon.]]

Changed: 15

Is there an issue? Send a MessageReason:
None


* BettyAndVeronica: The game presents you with two strongly contrasted female companions in the form of the blonde, goody-two-shoes mage Leanna and the exotic, sultry, and ObviouslyEvil Xana.

to:

* BettyAndVeronica: The game presents you with two strongly contrasted female companions in the form of the blonde, goody-two-shoes mage Leanna and the exotic, dark-haired, sultry, and ObviouslyEvil Xana.

Added: 151

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DanceOfRomance: Sareth has a dream where he dances with Leanna in the moonlight as romantic music plays. However, it soon turns to a {{Bad Dream|s}}.
Is there an issue? Send a MessageReason:
None


Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The environment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful and there is no EXP rewarded for killing them, only completing objectives. The player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.

to:

Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" "kick attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The environment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful and there is no EXP rewarded for killing them, only completing objectives. The player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.
Is there an issue? Send a MessageReason:
None


* CombatPragmatist: Sareth frequently uses his environment to his advantage (there's a reason why some dub it ''The Adventures of Sir Kicksalot Deathboot in the Land of Conveniently Placed Spike Racks''). This is actually ideal due to a number of factors: for starters, you don't gain EXP from killing enemies, so disposing of them in the quickest way possible is ideal. Secondly, even early on enemies deal a LOT of damage and can block your attacks frequently, making it difficult to win in a straight up fight. Lastly, the games numerous systems make it easy for a skilled player to dispose of his enemies however he wishes as enemies take lots of damage from falling, being hit with heavy objects, and so on.

to:

* CombatPragmatist: Sareth frequently uses his environment to his advantage (there's a reason why some dub it ''The Adventures of Sir Kicksalot Deathboot in the Land of Conveniently Placed Spike Racks'').advantage. This is actually ideal due to a number of factors: for starters, you don't gain EXP from killing enemies, so disposing of them in the quickest way possible is ideal. Secondly, even early on enemies deal a LOT of damage and can block your attacks frequently, making it difficult to win in a straight up fight. Lastly, the games numerous systems make it easy for a skilled player to dispose of his enemies however he wishes as enemies take lots of damage from falling, being hit with heavy objects, and so on.
Is there an issue? Send a MessageReason:
None


''VideoGame/MightAndMagic: Dark Messiah'', also known as ''Dark Messiah of Might and Magic'', is a first person ActionRPG by Creator/ArkaneStudios. It is in a few ways a bit of SpiritualSuccessor to Arkane's previous work ''VideoGame/ArxFatalis'' (Itself one of ''VideoGame/UltimaUnderworld'', though ''Dark Messiah'' has little relation to either of the UU games.). It takes place in [[VideoGame/HeroesOfMightAndMagicAshan Ashan, the same world as the ''Heroes of Might and Magic V'' reboot]].

to:

''VideoGame/MightAndMagic: Dark Messiah'', also known as ''Dark Messiah of Might and Magic'', is a first person ActionRPG by Creator/ArkaneStudios. It is in a few ways a bit of SpiritualSuccessor to Arkane's previous work ''VideoGame/ArxFatalis'' (Itself one of ''VideoGame/UltimaUnderworld'', though ''Dark Messiah'' has little relation to either of the UU games.). It takes place in [[VideoGame/HeroesOfMightAndMagicAshan Ashan, Ashan]], the same world as the ''Heroes of Might and Magic V'' reboot]].
reboot.

Added: 48

Removed: 48

Is there an issue? Send a MessageReason:
None


* EmergencyTransformation: See DemonicPossession



* EmergencyTransformation: See DemonicPossession
Is there an issue? Send a MessageReason:
None


* MagicKnight: Actively encouraged and an explicit ability of Sareth in the manual. Melee skills are bloody cheap to purchase and the skill that makes a pure-mage build really viable is only purchasble ''really'' late into the game (that being mana regeneration, something that costs a whopping 25 skill points and even more to lead up to it in the skill tree). The same is true of pure fighters. It is very easy to run out of healing until you have the late-game hitpoint regeneration power, but the heal spell is very cheap and mana does regenerate. As a result, alternating between the two is necessary to survive. One of the reasons why the ''Elements'' port is so disliked is that this factor of gameplay was removed entirely, forcing you into being either a fighter, mage, or thief. This, as a result, turns an already challenging game into an absolute nightmare on higher difficulties.

to:

* MagicKnight: Actively encouraged and an explicit ability of Sareth in the manual. Melee skills are bloody cheap to purchase and the skill that makes a pure-mage build really viable is only purchasble purchasable ''really'' late into the game (that being mana regeneration, something that costs a whopping 25 skill points and even more to lead up to it in the skill tree). The same is true of pure fighters. It is very easy to run out of healing until you have the late-game hitpoint regeneration power, but the heal spell is very cheap and mana does regenerate. As a result, alternating between the two is necessary to survive. One of the reasons why the ''Elements'' port is so disliked is that this factor of gameplay was removed entirely, forcing you into being either a fighter, mage, or thief. This, as a result, turns an already challenging game into an absolute nightmare on higher difficulties.



* ScrewDestiny: [[spoiler:If you choose so, you can spit on the millenium-old prophecy and seal Sheogh pernamently, be it from [[AntiAntiChrist good intentions]], or so that you [[ICanRuleAlone don't have to share Ashan with anyone.]]]]

to:

* ScrewDestiny: [[spoiler:If you choose so, you can spit on the millenium-old millennium-old prophecy and seal Sheogh pernamently, be it from [[AntiAntiChrist good intentions]], or so that you [[ICanRuleAlone don't have to share Ashan with anyone.]]]]

Added: 1274

Changed: 1312

Is there an issue? Send a MessageReason:
None


** [[spoiler:Arantir is honestly trying to stop the prophesy from being fulfilled. Which, if you opt to do and release your demonic father, ends up making him the lesser evil.]]
* AntiAntiChrist[=/=]TheAntichrist: [[spoiler:Sareth, depending on your choice.]]

to:

** [[spoiler:Arantir [[spoiler: Arantir is honestly trying to stop the prophesy from being fulfilled. Which, if you opt to do and release your demonic father, ends up making him the lesser evil.]]
* AntiAntiChrist[=/=]TheAntichrist: [[spoiler:Sareth, [[spoiler: Sareth, depending on your choice.]]



* CombatPragmatist: Sareth frequently uses his environment to his advantage (there's a reason why some dub it ''The Adventures of Sir Kicksalot Deathboot in the Land of Conveniently Placed Spike Racks'').

to:

* CombatPragmatist: Sareth frequently uses his environment to his advantage (there's a reason why some dub it ''The Adventures of Sir Kicksalot Deathboot in the Land of Conveniently Placed Spike Racks''). This is actually ideal due to a number of factors: for starters, you don't gain EXP from killing enemies, so disposing of them in the quickest way possible is ideal. Secondly, even early on enemies deal a LOT of damage and can block your attacks frequently, making it difficult to win in a straight up fight. Lastly, the games numerous systems make it easy for a skilled player to dispose of his enemies however he wishes as enemies take lots of damage from falling, being hit with heavy objects, and so on.



* ElementalPowers: The game places heavy emphasis on this, with the three different enemy types (undead, Orcs, and humans) each being weak to a different element (holy, lightning, and fire, respectively). Interestingly, undead are weak to both holy and fire, and striking a ghoul with the InfinityPlusOneSword holy weapon lights them on fire.



* FighterMageThief: However due to the classless point system, hybrids are fairly easy and practical.

to:

* FighterMageThief: However due The game's three skill trees basically boil down to this. The game encourages you mix and match, however, as certain abilities are quite handy regardless of your build, such as the classless point system, hybrids are fairly easy and practical.ability to pick locks.



* GoodParents: [[spoiler:Sareth's demon-lord father is actually pretty good to his son, assuming that you don't decide to rebind him into his prison. A bit like [[StarWars Darth Vader and Luke]], without the dueling.]]

to:

* GoodParents: [[spoiler:Sareth's [[spoiler: Sareth's demon-lord father is actually pretty good to his son, assuming that you don't decide to rebind him into his prison. A bit like [[StarWars Darth Vader and Luke]], without the dueling.]]



* HarmlessFreezing: Zapping an enemy with the Ice spell will simply leave them an immobile block of ice for a bit. You can kick them over and deal damage to them, but after a few seconds they'll defrost.



* MagicKnight: Actively encouraged and an explicit ability of Sareth in the manual. Melee skill is so bloody cheap to purchase and the skill (fast mana regeneration) that makes pure-mage really viable are ''really'' late game (25 points total to obtain). The same is true of pure fighters. It is very easy to run out of healing until you have the late-game hitpoint regeneration power, but the heal spell is very cheap and mana does regenerate.

to:

* MagicKnight: Actively encouraged and an explicit ability of Sareth in the manual. Melee skill is so skills are bloody cheap to purchase and the skill (fast mana regeneration) that makes a pure-mage build really viable are is only purchasble ''really'' late into the game (25 (that being mana regeneration, something that costs a whopping 25 skill points total and even more to obtain).lead up to it in the skill tree). The same is true of pure fighters. It is very easy to run out of healing until you have the late-game hitpoint regeneration power, but the heal spell is very cheap and mana does regenerate. As a result, alternating between the two is necessary to survive. One of the reasons why the ''Elements'' port is so disliked is that this factor of gameplay was removed entirely, forcing you into being either a fighter, mage, or thief. This, as a result, turns an already challenging game into an absolute nightmare on higher difficulties.



* MauveShirt: [[spoiler:Duncan, the surviving guard from the orc attack on the temple]] reappears a few times and [[spoiler:his cousin]] is an important character in the final level. [[spoiler:Duncan is pretty much doomed to die after telling you about said cousin, as he has low health and there are a few enemies he will rush. You ''can'' save him with major effort, but his AI was not programed for the possibility, and runs around in circles afterwards.]]

to:

* MauveShirt: [[spoiler:Duncan, the surviving guard from the orc attack on the temple]] reappears a few times and [[spoiler:his cousin]] is an important character in the final level. [[spoiler:Duncan is pretty much doomed to die after telling you about said cousin, as he has low health and there are a few enemies he will rush. You ''can'' save him with major effort, but his AI was not programed programmed for the possibility, and runs around in circles afterwards.]]


Added DiffLines:

* NintendoHard: Even on normal, enemies deal a surprisingly large amount of damage. It's very easy to run out of healing potions if you don't act smart either, and even the dedicated healing spell can only be used so often. As a result, playing smart and efficiently is the way to go.


Added DiffLines:

* NoKillLikeOverkill: The Adrenaline mechanic gifts you a powerful OneHitKill upon dealing enough damage to your enemies. For melee weapons, this equates to a brutal dismemberment or beatdown, and for spells they often evolve into much more powerful versions of their original effects. An example would be Weaken, which normally just slows an enemy and makes them weaker, being able to permanently shrink an opponent when used with Adrenaline.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrewDestiny: [[spoiler:If you choose so, you can spit on the millenium-old prophecy and seal Sheogh pernamently, be it from [[AntiAntiChrist good intentions]], or so that you [[ICanRuleAlone don't have to share Ashan with anyone.]]]]
Is there an issue? Send a MessageReason:
None


* [[spoiler:VillainProtagonist: Potentially, [[MultipleEndings depending on the ending you go for]].]]

to:

* [[spoiler:VillainProtagonist: Potentially, VillainProtagonist: [[spoiler:Potentially, [[MultipleEndings depending on the ending you go for]].]]
Is there an issue? Send a MessageReason:
None


* CombatPragmatist: Sareth frequently uses his environment to his advantage (there's a reason why some dub it The Adventures of Sir Kicksalot Deathboot in the Land of Conveniently Placed Spike Racks).

to:

* CombatPragmatist: Sareth frequently uses his environment to his advantage (there's a reason why some dub it The ''The Adventures of Sir Kicksalot Deathboot in the Land of Conveniently Placed Spike Racks).Racks'').
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BewareMyStingerTail: [[spoiler: In your demon form, your charged attack strikes at an enemy with your tail.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HornedHumanoid: [[spoiler:Xana's demon form has six horns on her head.]]

Added: 84

Changed: 169

Is there an issue? Send a MessageReason:
None


* BadDreams: Two of them, one where you dance with Leanna and then stab her while Arantir watches, and one when you remember your first meeting with Xana [[NightmareSequence in a different way]]. Depending on your choice, the dancing dream can also be DreamingOfThingsToCome.

to:

* BadDreams: Two of them, one where you dance with Leanna and then stab her while Arantir watches, and one when you remember your first meeting with Xana [[NightmareSequence in a different way]]. Depending on your choice, whether you betray Leanna later, the dancing dream can also be DreamingOfThingsToCome.[[DreamingOfThingsToCome foreshadowing]].



* TheReasonYouSuckSpeech: Arantir is very fond of telling Sareth how pathetic he is.



* TheReasonYouSuckSpeech: Arantir is very fond of telling Sareth how pathetic he is.

to:

* TheReasonYouSuckSpeech: Arantir is very fond of telling TheseHandsHaveKilled: In the dancing dream, after Sareth how pathetic stabs Leanna, he is.looks at his hands in horror.

Added: 684

Changed: 865

Removed: 192

Is there an issue? Send a MessageReason:
None


* AntiVillain: The Orcs aren't evil, just territorial, and have every good reason to keep you from taking the [[ArtifactOfDoom Skull Of Shadows]].

to:

* AntiVillain: AntiVillain:
**
The Orcs aren't evil, just territorial, and have every good reason to keep you from taking the [[ArtifactOfDoom Skull Of Shadows]].



* DeadpanSnarker: Sareth eventually starts responding to Xana's "advice" this way.

to:

* DeadpanSnarker: DeadpanSnarker:
**
Sareth eventually starts responding to Xana's "advice" this way.



* MagicKnight: Actively encouraged and an explicit ability of Sareth in the manual. Melee skill is so bloody cheap to purchase and the skill (fast mana regeneration) that makes pure-mage really viable are ''really'' late game (25 points total to obtain)
** The same is true of pure fighters. It is very easy to run out of healing until you have the late-game hitpoint regeneration power, but the heal spell is very cheap and mana does regenerate.

to:

* MagicKnight: Actively encouraged and an explicit ability of Sareth in the manual. Melee skill is so bloody cheap to purchase and the skill (fast mana regeneration) that makes pure-mage really viable are ''really'' late game (25 points total to obtain)
**
obtain). The same is true of pure fighters. It is very easy to run out of healing until you have the late-game hitpoint regeneration power, but the heal spell is very cheap and mana does regenerate.



* ObviouslyEvil: Xana.

to:

* ObviouslyEvil: ObviouslyEvil:
**
Xana.



* ShoutOut: The Master Thief's armor you can acquire towards the end of the game is embossed with a "G", a reference to Garrett from the ''VideoGame/{{Thief}}'' series (which the game's stealth gameplay strongly resembles), and must be reached with use of rope arrows, one of the signature tricks of the ''Thief'' games.

to:

* ShoutOut: ShoutOut:
**
The Master Thief's armor you can acquire towards the end of the game is embossed with a "G", a reference to Garrett from the ''VideoGame/{{Thief}}'' series (which the game's stealth gameplay strongly resembles), and must be reached with use of rope arrows, one of the signature tricks of the ''Thief'' games.



* {{Stripperific}}: While Leanna's outfit isn't the ''worst'' example out there, it is still effectively the "wizard robe" armor minus the pants, 3/4s of the mantle and the sleeves.

to:

* {{Stripperific}}: {{Stripperific}}:
**
While Leanna's outfit isn't the ''worst'' example out there, it is still effectively the "wizard robe" armor minus the pants, 3/4s of the mantle and the sleeves.

Changed: 47

Is there an issue? Send a MessageReason:
removed the audience reaction


* TomatoInTheMirror: Though not all that shocking.

to:

* TomatoInTheMirror: Though not all that shocking.[[spoiler: Sareth is the Dark Messiah.]]

Changed: 59

Is there an issue? Send a MessageReason:
None


The game stars Sareth, a young student of a mage called "Phenrig" trained in both [[MagicKnight magic and martial arts]]. After a short training mission where a magic crystal is acquired, Phenrig sends Sareth "half a world away" to locate an artifact known as the "Skull of Shadows" ([[ArtifactOfDoom sounds pleasant]]), the crystal being a key to the Skull, with the help of fellow wizard Menelag and his apprentice/niece Leanna. Before Sareth leaves, a woman called "Xana" is fused to his spirit by Phenrig to advise him and provide running commentary.

to:

The game stars Sareth, a young student of a mage called "Phenrig" trained in both [[MagicKnight magic and martial arts]]. After a short training mission where a magic crystal is acquired, Phenrig sends Sareth "half a world away" to locate an artifact known as the "Skull "[[ArtifactOfDoom Skull of Shadows" ([[ArtifactOfDoom sounds pleasant]]), Shadows]]" -- the crystal being a key to the Skull, Skull -- with the help of fellow wizard Menelag and his apprentice/niece Leanna. Before Sareth leaves, a woman called "Xana" is fused to his spirit by Phenrig to advise him and provide running commentary.



** MissionControlIsOffItsMeds: The further you get, the more blatantly evil Xana gets.

to:

** * MissionControlIsOffItsMeds: The further you get, the more blatantly evil Xana gets.
Is there an issue? Send a MessageReason:
Was erroneously labeled as a hack and slash. Corrected to ARPG, which it definitely is, since it has more RPG elements than most other ARPGS due to the build choice between melee, ranged, stealth and magic.


''VideoGame/MightAndMagic: Dark Messiah'', also known as ''Dark Messiah of Might and Magic'', is a first person hack and slash with major RPGElements by Creator/ArkaneStudios. It is in a few ways a bit of SpiritualSuccessor to Arkane's previous work ''VideoGame/ArxFatalis'' (Itself one of ''VideoGame/UltimaUnderworld'', though ''Dark Messiah'' has little relation to either of the UU games.). It takes place in [[VideoGame/HeroesOfMightAndMagicAshan Ashan, the same world as the ''Heroes of Might and Magic V'' reboot]].

to:

''VideoGame/MightAndMagic: Dark Messiah'', also known as ''Dark Messiah of Might and Magic'', is a first person hack and slash with major RPGElements ActionRPG by Creator/ArkaneStudios. It is in a few ways a bit of SpiritualSuccessor to Arkane's previous work ''VideoGame/ArxFatalis'' (Itself one of ''VideoGame/UltimaUnderworld'', though ''Dark Messiah'' has little relation to either of the UU games.). It takes place in [[VideoGame/HeroesOfMightAndMagicAshan Ashan, the same world as the ''Heroes of Might and Magic V'' reboot]].
Is there an issue? Send a MessageReason:
None


Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The environment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.

to:

Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The environment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful, so the plentiful and there is no EXP rewarded for killing them, only completing objectives. The player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.

Changed: 24

Is there an issue? Send a MessageReason:
None


''VideoGame/MightAndMagic: Dark Messiah'', also known as ''Dark Messiah of Might and Magic'', is a first person hack and slash with major RPGElements by Creator/ArkaneStudios. It is in a few ways a bit of SpiritualSuccessor to Arkane's previous work ''VideoGame/ArxFatalis'' (Itself one of ''VideoGame/UltimaUnderworld'', though Dark Messiah has little relation to either of the UU games.). It takes place in [[VideoGame/HeroesOfMightAndMagicAshan Ashan, the same world as the ''Heroes of Might and Magic V'' reboot]].

The game stars Sareth, a young student of a mage called "Phenrig" trained in both [[MagicKnight magic and martial arts]]. After a short training mission where a magic crystal is acquired, Phenrig sends Sareth "half a world away" to locate an artifact known as the "Skull of Shadows" ([[ArtifactOfDoom Sounds pleasant]]), the crystal being a key to the Skull, with the help of fellow wizard Menelag and his apprentice/niece Leanna. Before Sareth leaves, a woman called "Xana" is fused to his spirit by Phenrig to advise him and provided running commentary.

Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The enviroment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.

to:

''VideoGame/MightAndMagic: Dark Messiah'', also known as ''Dark Messiah of Might and Magic'', is a first person hack and slash with major RPGElements by Creator/ArkaneStudios. It is in a few ways a bit of SpiritualSuccessor to Arkane's previous work ''VideoGame/ArxFatalis'' (Itself one of ''VideoGame/UltimaUnderworld'', though Dark Messiah ''Dark Messiah'' has little relation to either of the UU games.). It takes place in [[VideoGame/HeroesOfMightAndMagicAshan Ashan, the same world as the ''Heroes of Might and Magic V'' reboot]].

The game stars Sareth, a young student of a mage called "Phenrig" trained in both [[MagicKnight magic and martial arts]]. After a short training mission where a magic crystal is acquired, Phenrig sends Sareth "half a world away" to locate an artifact known as the "Skull of Shadows" ([[ArtifactOfDoom Sounds sounds pleasant]]), the crystal being a key to the Skull, with the help of fellow wizard Menelag and his apprentice/niece Leanna. Before Sareth leaves, a woman called "Xana" is fused to his spirit by Phenrig to advise him and provided provide running commentary.

Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The enviroment environment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.



!!Provides Examples Of:

* AllWebbedUp: Spider lairs in Dark Messiah have loads of webbed corpses.

to:

!!Provides Examples Of:

examples of:

* AllWebbedUp: Spider lairs in Dark Messiah ''Dark Messiah'' have loads of webbed corpses.



* SpiritualSuccessor: As mentioned above Dark Messiah is one to ''Arx Fatalis'' (indeed, a few file names, primarily basic weapons, use "arx"). Additionally, Dark Messiah borrows the "marked secrets" system of early First Person Shooters, complete with the ability to find more powerful than standard weapons/armor early, while missed equipment is sitting out in the open a few levels down the line.

to:

* SpiritualSuccessor: As mentioned above Dark Messiah ''Dark Messiah'' is one to ''Arx Fatalis'' (indeed, a few file names, primarily basic weapons, use "arx"). Additionally, Dark Messiah ''Dark Messiah'' borrows the "marked secrets" system of early First Person Shooters, complete with the ability to find more powerful than standard weapons/armor early, while missed equipment is sitting out in the open a few levels down the line.

Added: 810

Removed: 683

Is there an issue? Send a MessageReason:
None


* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneIncompetence since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]
* HeroAntagonist: [[spoiler:If you opt to be evil, then Arantir ends up as this as he's trying to prevent the calamity that you're intending to bring about.]]
* HornyDevils: Xana.



* HardWorkHardlyWorks: Lampshaded by the FinalBoss, who wonders who will win the duel: a twenty-year-old MagicKnight or someone who trained for centuries. In all fairness though,this is more a case of inverted CutsceneIncompetence since at this point he has literally curbstomped you in every encounter so far, even [[spoiler: killed you by levitating you onto a shrine, impaling you]]. One could argue he was [[WorfHadTheFlu exhausted from raising an undead dragon and performing his banishing ritual.]]
* HeroAntagonist: [[spoiler:If you opt to be evil, then Arantir ends up as this as he's trying to prevent the calamity that you're intending to bring about.]]
* HornyDevils: Xana.


Added DiffLines:

* KatanasAreJustBetter: Averted. Naga silkswords look just like katanas, and while they are good swords, there are better ones.
Is there an issue? Send a MessageReason:
None


Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The enviroment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given icnentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.

to:

Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick" attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The enviroment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given icnentive incentive to take advantage of these factors. Enemies are both strong and plentiful, so the player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.

Top