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History VideoGame / DarkMessiahOfMightAndMagic

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* ChronicBackstabbingDisorder: Xana, [[spoiler:as every other succubus in the series]], frequently suggests that Sareth betray his allies, even when they are technically on her side. [[spoiler:She will even betray the ''Demon Sovereign'' if Sareth chooses to leave his father sealed.]]. Perhaps surprisingly she stays entirely loyal to you throughout the game, even going out of her way to [[spoiler:save and revive you when you are killed midway into the game]].

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* ChronicBackstabbingDisorder: Xana, [[spoiler:as every other succubus in the series]], frequently suggests that Sareth betray his allies, even when they are technically on her side. [[spoiler:She will even betray the ''Demon Sovereign'' if Sareth chooses to leave his father sealed.]].sealed]]. Perhaps surprisingly she stays entirely loyal to you throughout the game, even going out of her way to [[spoiler:save and revive you when you are killed midway into the game]].

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* IncrediblyDurableEnemies: Killing enemies with normal attacks is very impractical for much of the game. Until the player unlocks the expensive damage upgrades in the combat skill trees, even the most basic Black Guard will block all quick attacks and can survive about a dozen power strikes. Enemies durability encourages the player to use enviromental hazards and execution attacks to deal with them for much of the game.

to:

* IncrediblyDurableEnemies: Killing enemies with normal attacks is very impractical for much of the game. Until the player unlocks the expensive damage upgrades in the combat skill trees, even the most basic Black Guard will block all quick attacks and can survive about a dozen power strikes. Enemies durability encourages the player to use enviromental environmental hazards and execution attacks to deal with them for much of the game.

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Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The environment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful and there is no EXP rewarded for killing them, only completing objectives. The player must use everything in his arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.

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Combat can be best described seeing the world through the eyes of a CombatPragmatist. The game is built on Creator/ValveSoftware's Source engine and it makes full use of the engine's physics component. Objects in the world of appropriate size can be picked up and thrown at foes to disrupt them, while strong blows, or the game's dedicated "kick attack", can knock enemies around (this is particularly pronounced with Goblins and Undead due to their lack of bulk), pushing them into traps, bottomless pits or each other. Magic is similarly more than a rocket launcher. Spells allow you to freeze the ground, throw ''big'' things around with telekinesis, light your enemies on fire and be a general badass. The environment is often littered with [[BenevolentArchitecture cliffs, barrels, oil pots and spike racks]], and the player is given incentive to take advantage of these factors. Enemies are both strong and plentiful and there is no EXP rewarded for killing them, only completing objectives. The player must use everything in his their arsenal and all the fun things in the environment to survive fights, especially on higher difficulties.



* CombatPragmatist: Sareth frequently uses his environment to his advantage. This is actually ideal due to a number of factors: for starters, you don't gain EXP from killing enemies, so disposing of them in the quickest way possible is ideal. Secondly, even early on enemies deal a LOT of damage and can block your attacks frequently, making it difficult to win in a straight up fight. Lastly, the games numerous systems make it easy for a skilled player to dispose of his enemies however he wishes as enemies take lots of damage from falling, being hit with heavy objects, and so on.
* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his CriticalHit chance. Several weapons such as the, [[KatanasAreJustBetter Naga Silk Swords]], also increase Crit chance.

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* CombatPragmatist: Sareth frequently uses his environment to his advantage. This is actually ideal due to a number of factors: for starters, you don't gain EXP from killing enemies, so disposing of them in the quickest way possible is ideal. Secondly, even early on enemies deal a LOT of damage and can block your attacks frequently, making it difficult to win in a straight up fight. Lastly, the games game's numerous systems make it easy for a skilled player to dispose of his enemies however he wishes one wishes, as enemies take lots of damage from falling, being hit with heavy objects, and so on.
* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his their CriticalHit chance. Several weapons such as the, [[KatanasAreJustBetter Naga Silk Swords]], also increase Crit chance.



* IncrediblyDurableEnemies: Killing enemies with normal attacks is very impractical for much of the game. Until the player unlocks the expensive damage upgrades in his combat skill trees even the most basic Black Guard will block all quick attacks and can survive about a dozen power strikes. Enemies durability encourages the player to use enviromental hazards and execution attacks to deal with them for much of the game.

to:

* IncrediblyDurableEnemies: Killing enemies with normal attacks is very impractical for much of the game. Until the player unlocks the expensive damage upgrades in his the combat skill trees trees, even the most basic Black Guard will block all quick attacks and can survive about a dozen power strikes. Enemies durability encourages the player to use enviromental hazards and execution attacks to deal with them for much of the game.
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* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his CriticalHit chance. Several weapons such as the, [[KatanasAreJustBetter: Naga Silk Swords]], also increase Crit chance.

to:

* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his CriticalHit chance. Several weapons such as the, [[KatanasAreJustBetter: [[KatanasAreJustBetter Naga Silk Swords]], also increase Crit chance.
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* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his CriticalHit chance. Several weapons such as the, {{KatanasAreJustBetter: Naga Silk Swords}}, also increase Crit chance.

to:

* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his CriticalHit chance. Several weapons such as the, {{KatanasAreJustBetter: [[KatanasAreJustBetter: Naga Silk Swords}}, Swords]], also increase Crit chance.
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* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his CriticalHit chance. Several weapons such as the, [[KatanasAreJustBetter: Naga Silk Swords]], also increase Crit chance.

to:

* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his CriticalHit chance. Several weapons such as the, [[KatanasAreJustBetter: {{KatanasAreJustBetter: Naga Silk Swords]], Swords}}, also increase Crit chance.
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* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his CriticalHit chance. Several weapons such as the, ((KatanasAreJustBetter: Naga Silk Swords)), also increase Crit chance.

to:

* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his CriticalHit chance. Several weapons such as the, ((KatanasAreJustBetter: [[KatanasAreJustBetter: Naga Silk Swords)), Swords]], also increase Crit chance.
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* CriticalHitClass: A player specializing in the Might skill tree can buy two upgrades to his CriticalHit chance. Several weapons such as the, ((KatanasAreJustBetter: Naga Silk Swords)), also increase Crit chance.
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Added DiffLines:

* LuckilyMyShieldWillProtectMe: The main advantage of wielding a sword in single-player is the ability to use a shield alongside it. Shields will block all arrows and weapon strikes so long as the player is holding the block button, but will break when hit too many times. Fortunately basic shields are very numerous and special shields are usually quite durable. In multiplayer the Warrior class uses his shield in much the same way, although it will never break. The Warrior can also buy an ability that allows his shield to reflect incoming magical projectiles so long as the Warrior is crouching with his shield up.

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