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* GameplayAndStorySegregation: The manual describes Py-Ro as being the leader of the Elementals, as well as him speaking the most for the Elementals during cutscenes. What helps cement this further is Crunch saying, "Let's finish this," right before you enter Crashes to Ashes, as well as Uka Uka specifically stating, "He's defeated Rok-Ko and Wa-Wa," right before entering Lo-Lo's domain, implying that Py-Ro was the last Elemental to be faced. Despite this, Py-Ro is merely the third Elemental faced, with Lo-Lo being taken on last.
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* BewareTheSillyOnes: The Elementals are goofy pun-spouting masks, but as both Aku Aku and Uka Uka know, their power is nothing to be scoffed at. Levels such as "Tsunami", "Avalanche", and "Crash and Burn" show how their weather inducing magic can lay waste to the world the bandicoots inhabit.
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* BewareTheSillyOnes: The Elementals are goofy pun-spouting masks, but as both Aku Aku and Uka Uka know, their power is nothing to be scoffed at. Levels such as "Tsunami", "Avalanche", and "Crash and Burn" show how their weather inducing magic can lay waste to the world the bandicoots inhabit.inhabit, not to mention how they align with Crunch...
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* BewareTheSillyOnes: The Elementals are goofy pun-spouting masks, but as both Aku Aku and Uka Uka know, their power is nothing to be scoffed at. Levels such as "Tsunami", "Avalanche", and "Crash and Burn" show how their weather inducing magic can lay waste to the world the bandicoots inhabit.
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** Uka Uka's VillainDecay really sets in during this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]]. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He recovers from this decay somewhat in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
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** Uka Uka's VillainDecay really sets in during this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]].schemes]] after releasing the Elementals. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He recovers from this decay somewhat in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
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** In terms of GameplayAndStorySegregation however, this is actually ''reversed'', with a large quantity of the game revolved around the bandicoots just trying to survive everything the bad guys throw at them. In particular several stages have Cortex's arsenal or the Elemental's powers ''literally levelling the whole area'' just to stop you, while even the demoted ''Warped'' bosses are now actively trying to stop you collecting crystals instead of just bantering threats at you. Combine this with Crunch's tricky boss fights and the fact the heroes are actually taking this face off much more seriously than their usual runs.
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* EasyLevelTrick: The minecart race against Crunch in ''Ghost Town'' can be won without pressing a single button.
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* AbsenteeActor: This is one of the few games in the series where Polar is completely absent, although a similar-looking polar bear appears as Crash's opponent in "Ice Station Bandicoot".
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* UnexplainedRecovery: [[spoiler: Despite spending most of the final boss attacking Cortex, the final ending shows Crunch knocked out and freed from mind control. This is a result of leftover development, the original storyboard had Crash fight Crunch directly and Cortex smash his control panel in a rage beforehand.]]
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* UnexplainedRecovery: UnexplainedRecovery:
** In ''VideoGame/CrashBandicoot3Warped'', Cortex, Tropy, and Uka Uka were trapped in a time warp, with the scientists turned into babies. How they escaped and returned to their proper ages is not revealed.
** [[spoiler: Despite spending most of the final boss attacking Cortex, the final ending shows Crunch knocked out and freed from mind control. This is a result of leftover development, the original storyboard had Crash fight Crunch directly and Cortex smash his control panel in a rage beforehand.]]
** In ''VideoGame/CrashBandicoot3Warped'', Cortex, Tropy, and Uka Uka were trapped in a time warp, with the scientists turned into babies. How they escaped and returned to their proper ages is not revealed.
** [[spoiler: Despite spending most of the final boss attacking Cortex, the final ending shows Crunch knocked out and freed from mind control. This is a result of leftover development, the original storyboard had Crash fight Crunch directly and Cortex smash his control panel in a rage beforehand.]]
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* AddedAlliterativeAppeal: The developpers sure had fun with the levels’ names. "Wizards and Lizards", "Void Droid", "Solar Bowler", "Jungle Rumble", "Farenheit Frenzy"… The pattern helps to make them more memorable.
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* AddedAlliterativeAppeal: The developpers sure had fun with the levels’ names. "Wizards and Lizards", "Void Droid", "Droid Void", "Solar Bowler", "Jungle Rumble", "Farenheit Frenzy"… The pattern helps to make them more memorable.
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* GuideDangIt: Getting the platinum relic on "Gold Rush" requires you to use the MercyInvincibility you get from taking damage with an Aku Aku mask to run along a BottomlessPit instead of wasting time climbing along the monkey bars. This is the only time in the game that this happens, every other level's bottomless pits kill you if you fall into them, no matter what.
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* GuideDangIt: Getting the platinum relic on "Gold Rush" requires you to use the MercyInvincibility you get from taking damage with an Aku Aku mask to run along a BottomlessPit instead of wasting time climbing along the monkey bars. This is the only time in the game that you ''need'' to do this happens, every other level's bottomless pits kill you if you fall into them, no matter what.to get a platinum relic.
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* GuideDangIt: Getting the platinum relic on "Gold Rush" requires you to use the MercyInvincibility you get from taking damage with an Aku Aku mask to run along a BottomlessPit instead of wasting time climbing along the monkey bars. This is the only time in the game that this happens, every other level's bottomless pits kill you if you fall into them, no matter what.
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* FakeDifficulty: High box totals are not uncommon, but a frequent occurrence is to have 1/4 to 1/3 of the boxes as Nitro crates, particularly on levels with alternate paths where the main difficulty of the alternate path is getting around the Nitro. So it's entirely likely you'll have 80-90 boxes on a regular path and hit the Nitro detonator for the remaining 30-40 you'll never encounter until a later run.
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* AddedAlliterativeAppeal: The developpers sure had fun with the levels’ names. "Wizards and Lizards", "Void Droid", "Solar Bowler", "Jungle Rumble", "Farenheit Frenzy"… The pattern helps to make them more memorable.
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* NumberedSequels: In Japan only, the game was titled ''Crash Bandicoot 4: Sakuretsu! Majin Power''. This ended up creating a case of SimilarlyNamedWorks when in 2020, they announced ''Crash Bandicoot 4: It's About Time!''
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* NumberedSequels: In Japan only, the game was titled ''Crash Bandicoot 4: Sakuretsu! Majin Power''. This ended up creating a case of SimilarlyNamedWorks when in 2020, they announced ''Crash Bandicoot 4: It's About Time!''''VideoGame/CrashBandicoot4ItsAboutTime''
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* NumberedSequels: In Japan only, the game was titled ''Crash Bandicoot 4: Sakuretsu! Majin Power''.
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* NumberedSequels: In Japan only, the game was titled ''Crash Bandicoot 4: Sakuretsu! Majin Power''. This ended up creating a case of SimilarlyNamedWorks when in 2020, they announced ''Crash Bandicoot 4: It's About Time!''
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* ReReleaseSoundtrack: For some reason, the {{Xbox}} and GC versions play the music from "The Gauntlet" on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the "Medieval Madness" level.
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* ReReleaseSoundtrack: For some reason, the {{Xbox}} The Xbox and GC [=GameCube=] versions play the music from "The Gauntlet" on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the for "Medieval Madness" level.Madness".
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* CatAndMouseBoss: The third boss, a molten lava mutation of Crunch chases after you. The tables turn after you make your way to a mech with a freeze projectile.
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* CatAndMouseBoss: CatAndMouseBoss:
** The third boss, a molten lava mutation of Crunch chases after you. The tables turn after you make your way to a mech with a freezeprojectile.projectile.
** A variant with Rok-ko, where Crash's health is in percent. Crash is in the atlasphere and has to hit a bunch of rocks that Aku Aku uses to hit Crunch. Crunch, meanwhile, can just charge right at you... AND hit the rocks himself to power up his charges. A Crunch charge with all rocks in his favor can easily hit you for up to ''one half of your health''.
** The third boss, a molten lava mutation of Crunch chases after you. The tables turn after you make your way to a mech with a freeze
** A variant with Rok-ko, where Crash's health is in percent. Crash is in the atlasphere and has to hit a bunch of rocks that Aku Aku uses to hit Crunch. Crunch, meanwhile, can just charge right at you... AND hit the rocks himself to power up his charges. A Crunch charge with all rocks in his favor can easily hit you for up to ''one half of your health''.
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*SortingAlgorithmOfEvil: The Elementals are setup to be approached as this, however in an odd subversion Cortex sends the strongest of the Elementals, Py-Ro, before he resorts to Lo-Lo after Py-Ro fails to finish the job.
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The sixth installment in the ''VideoGame/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a sixth generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the UsefulNotes/PlayStation2 and later ported to the UsefulNotes/XBox and UsefulNotes/NintendoGameCube.
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The sixth installment in the ''VideoGame/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a sixth generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the UsefulNotes/PlayStation2 and later ported to the UsefulNotes/XBox UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube.
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* CreativeClosingCredits: A rather odd one, with Crash and a disco-styled Cortex Commando jiving to some techno music.
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* CreativeClosingCredits: A rather odd one, with Crash and a disco-styled Cortex Commando jiving to some techno music.the music from "Solar Bowler".
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* FailuresOnIce: Coco is barely able to stay up on ice platforms. Ironically, ''[[IronButtMonkey Crash]]'' seems more adept.
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* FailuresOnIce: Coco is barely able to stay up on ice platforms. Ironically, ''[[IronButtMonkey Crash]]'' seems is more adept.
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* PointyHairedBoss: Uka Uka seems to have converted into one since the previous title, even frequently managing a [[WesternAnimation/TheJetsons Mr. Spacely]]-style bellow of Cortex's name.
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* PointyHairedBoss: Uka Uka seems to have converted apparently turned into one since the previous title, even frequently managing a [[WesternAnimation/TheJetsons Mr. Spacely]]-style bellow of Cortex's name.
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** In the intro cutscene, Uka Uka lampshades this trope regarding the other villains. He scolds them for their inability to actually win even once and shows them a diagram that displays their VillainCred, which is initially quite respectable, but plummets down like a rock to the point where it's just pitiful.
* WhatHappenedToTheMouse: The Elementals disappear after the final boss battle, their fate never explained. While it is assumed the crystals are used to imprison the Elementals once again as Aku Aku implied, it is never shown or even referenced.
* WhatHappenedToTheMouse: The Elementals disappear after the final boss battle, their fate never explained. While it is assumed the crystals are used to imprison the Elementals once again as Aku Aku implied, it is never shown or even referenced.
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** In the intro cutscene, Uka Uka lampshades this trope regarding the other villains. He scolds them for their inability to actually win even once and shows them a diagram that displays their VillainCred, which is initially quite respectable, but plummets down like a rock to the point where it's just pitiful.
* WhatHappenedToTheMouse: The Elementals disappear after the final boss battle, their fate never explained. While it is assumed the crystals are used to imprison the Elementals once again as Aku Aku implied, it is never even shown oreven referenced.
* WhatHappenedToTheMouse: The Elementals disappear after the final boss battle, their fate never explained. While it is assumed the crystals are used to imprison the Elementals once again as Aku Aku implied, it is never even shown or
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* ReReleaseSoundtrack: For some reason, the [=XBox=] and GC versions play the "Gauntlet" music on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the "Medieval Madness" level.
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* ReReleaseSoundtrack: For some reason, the [=XBox=] {{Xbox}} and GC versions play the "Gauntlet" music from "The Gauntlet" on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the "Medieval Madness" level.
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* StoppedNumberingSequels: Outside of Japan, the game is the first non-numbered main entry in the series. In Japan, the main series continued to be numbered until ''Videogame/CrashTwinsanity'', with ''Wrath of Cortex'' becoming ''Crash 4'' in the region.
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* StoppedNumberingSequels: Outside of Japan, the game is the first non-numbered main entry in the series. In Japan, the main series continued to be numbered until ''Videogame/CrashTwinsanity'', ''VideoGame/CrashTwinsanity'', with ''Wrath of Cortex'' becoming ''Crash 4'' in the region.
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!!''The Wrath of Cortex provides examples of:
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!!''The Wrath of Cortex Cortex'' provides examples of:
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! Due to its nature as a sequel, spoilers for the first three ''Crash Bandicoot'' games are unmarked.
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Adjusted note and add spoiler warning.
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! Due to its nature as a sequel, spoilers for the first three ''Crash Bandicoot'' games are unmarked.
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!Tropes Used In This Game:
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* AccidentalMisnaming: The developers didn't get N. Tropy's name right, calling him "N. Trophy". Cortex refers to him as "N. Trophy" in the opening cutscene and the credits even spell his name as such.
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* AccidentalMisnaming: The developers didn't get N. Tropy's name right, calling him "N. Trophy". Cortex refers to him as "N. Trophy" in the opening cutscene and cutscene; the credits even spell his name as such.
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* {{BFG}}: Crash can unlock the Fruit Bazooka power up from ''Warped''. Incidentally the mech's target fire works exactly the same.
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* {{BFG}}: Crash can unlock the Fruit Bazooka power up from ''Warped''. Incidentally Incidentally, the mech's target fire works exactly the same.
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* CallBack: One of Crash's deaths features the screen going black, save for Crash, who twirls and falls on his back. [[VideoGame/CrashBandicoot1996 Sounds familiar?]]
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* CallBack: One of Crash's deaths features the screen going black, save for Crash, who twirls and falls on his back. [[VideoGame/CrashBandicoot1996 Sounds Sound familiar?]]
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* CantCatchUp: Coco, as a result of being able to use only two of the unlockable special moves, slowly becomes more inferior to play as than Crash. Amusingly, it's subverted literally, as one of them is the Crash Dash move, making her equally efficient for time trial missions.
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* CantCatchUp: Coco, as a result of being able to use only two of the unlockable special moves, slowly becomes more inferior to play as than Crash. Amusingly, it's subverted literally, as one of them is the Crash Dash move, making her equally efficient for time trial missions.Time Trials.
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* ConvectionSchmonvection: On par with other games. Metal floor over river of lava inside a volcano doesn't melt at all and bamboo in later volcanic level doesn't catch fire at all. The latter is especially weird, because trees in the very same level are actually on fire.
* CrateExpectations: [[{{Pun}} Expected]], but really ridiculous even by series' standards. Only a few of non-gimmick levels have less than 100 crates. Granted, quite a few of them are TNT or Nitro crates.
* CreativeClosingCredits: A rather odd one, with Crash and a disco styled Cortex Commando jiving to some techno music.
* CrateExpectations: [[{{Pun}} Expected]], but really ridiculous even by series' standards. Only a few of non-gimmick levels have less than 100 crates. Granted, quite a few of them are TNT or Nitro crates.
* CreativeClosingCredits: A rather odd one, with Crash and a disco styled Cortex Commando jiving to some techno music.
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* ConvectionSchmonvection: On par with other games. Metal floor over river of lava inside a volcano doesn't melt at all and bamboo in later volcanic level doesn't catch fire at all. The latter is especially weird, because trees in the very same level are actually ''are'' on fire.
* CrateExpectations: [[{{Pun}} Expected]], but really ridiculous even by series' standards. Only a fewof non-gimmick levels have less than 100 crates. Granted, quite a few of them are TNT or Nitro crates.
* CreativeClosingCredits: A rather odd one, with Crash and adisco styled disco-styled Cortex Commando jiving to some techno music.
* CrateExpectations: [[{{Pun}} Expected]], but really ridiculous even by series' standards. Only a few
* CreativeClosingCredits: A rather odd one, with Crash and a
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* DeathFromAbove: Many, but notably fourth boss summons a starfall as one of his attacks that hits for quite a lot of damage and first time you might even wondering what's happening until you see stars falling on you.
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* DeathFromAbove: Many, but notably the fourth boss summons a starfall as one of his attacks that hits for quite a lot of damage and first time you might even wondering what's happening until you see stars falling on you.
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%% * TheDragon: Crunch to Dr. Cortex. Cortex himself is this to Uka Uka.
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%% ** Rok-ko: DishingOutDirt
%% ** Lo-lo: BlowYouAway
%% ** Py-ro: PlayingWithFire
%% ** Wa-wa: MakingASplash
%% ** Lo-lo: BlowYouAway
%% ** Py-ro: PlayingWithFire
%% ** Wa-wa: MakingASplash
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%% * EverythingsBetterWithSpinning: It's a ''Crash'' game, what do you expect?
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%% * GimmickLevel: The gimmick levels outnumber the standard ones.
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** Though Creator/MarkHamill's hammy acting ensures he is still somewhat entertaining, Py-Ro comes off as much more sinister and manic than [[LaughablyEvil his brethren]], even referred to as the strongest and most evil mask in the manual. He was in fact meant to be the final Elemental boss, though was switched with Lo-Lo for unknown reasons.
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** Though Creator/MarkHamill's hammy acting ensures he is still somewhat entertaining, Py-Ro comes off as much more sinister and manic than [[LaughablyEvil his brethren]], even referred to as the strongest and most evil mask in the manual. He was in fact meant to be the final Elemental boss, though but was switched with Lo-Lo for unknown reasons.
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* LethalLavaLand: Crash and Burn is an island in the middle of a volcanic eruption. The same island also seems to appear in "That Sinking Feeling", but you fly over it instead. "Fahrenheit Frenzy" is also this with EternalEngine mixed in.
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* LethalLavaLand: Crash "Crash and Burn Burn" is an island in the middle of a volcanic eruption. The same island also seems to appear in "That Sinking Feeling", but you fly over it instead. "Fahrenheit Frenzy" is also this with EternalEngine mixed in.
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** Gold Rush is really long by Crash standards, with over 200 crates to smash, which makes getting both the gem and the platinum relic quite a challenge. The only level to come close to this prior is "Cold Hard Crash" from ''Cortex Strikes Back'', which had 155 boxes.
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** Gold Rush is really long by Crash standards, with over 200 209 crates to smash, which makes getting both the gem and the platinum relic quite a challenge. The only level to come close to this prior is "Cold Hard Crash" from ''Cortex Strikes Back'', which had 155 boxes.
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%% * SiblingYinYang: As usual, Crash and Coco, and Aku Aku and Uka Uka.
%% * SicklyGreenGlow: The lasers in the EternalEngine levels.
%% * SicklyGreenGlow: The lasers in the EternalEngine levels.
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%% * SlippySlideyIceWorld: "Arctic Antics" and "Avalanche"; made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead. "Eskimo Roll" plays with this, as its done in the Atlasphere and not on foot.
%% * SphereFactor: Four Atlasphere levels. First boss has you ''and'' Crunch have Sphere Factor ''Battle''.
%% * SphereFactor: Four Atlasphere levels. First boss has you ''and'' Crunch have Sphere Factor ''Battle''.
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%% * TitleScream: A lot less in your face than the previous game.
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%% * UnexpectedShmupLevel: Not surprising, given the amount of {{Gimmick Level}}s in this game. The level ''2'' and fourth boss specifically come to mind.
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* YouHaveResearchedBreathing: Aside from the dash ability (which you have to obtain ''[[BagOfSpilling again]]''), this game also introduces the ability for...Crash to be able to tiptoe. It's the first power you get and although one could argue the use for it might not be considered "breathing" (that is, walking on lines of nitro crates), it's still pretty silly that supposedly Crash never knew how to tiptoe until he got it.
* YourSizeMayVary: Coco is noticeably teeny in this game. Strangely her hit box and level design is even tailor made to befit her smaller size from Crash.
* YourSizeMayVary: Coco is noticeably teeny in this game. Strangely her hit box and level design is even tailor made to befit her smaller size from Crash.
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* YouHaveResearchedBreathing: Aside from the dash ability (which you have to obtain ''[[BagOfSpilling again]]''), this game also introduces the ability for...Crash to be able to tiptoe. It's the first power you get and although one could argue the use for it might not be considered "breathing" (that is, walking on lines of nitro crates), it's still pretty silly that Crash supposedly Crash never knew how to tiptoe until he got it.
* YourSizeMayVary: Coco is noticeably teeny in this game.Strangely Strangely, her hit box hitbox and level design is even tailor made tailor-made to befit her smaller size from Crash.
* YourSizeMayVary: Coco is noticeably teeny in this game.
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Within their secret lair in deep space, Dr. Cortex and his cronies are sour over their previous defeats by Crash Bandicoot. [[BigBad Uka Uka]] is giving them an intense chewing out, they still haven't conquered the world, and [[CardCarryingVillain their current evil productivity]] is pathetic. During their conversation over how to eliminate their nemesis, N. Gin brainlessly mentions Dr. Cortex's super secret project, Crunch Bandicoot, a super mutant with unbelievable strength. However, he requires a completing element. Uka Uka immediately devises upon releasing The Elementals, a destructive band of element controlling elder masks that had previously been imprisoned by Aku Aku, that can be used to power Crunch as well as bring chaos and destruction to the entire planet. Once again it is up to Crash and his sister Coco to save the day.
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Within their secret lair in deep space, Dr. Cortex and his cronies are sour over their previous defeats by Crash Bandicoot. [[BigBad Uka Uka]] is giving them an intense chewing out, they still haven't conquered the world, and [[CardCarryingVillain their current evil productivity]] is pathetic. During their conversation over how to eliminate their nemesis, N. Gin brainlessly mindlessly mentions Dr. Cortex's super secret project, Crunch Bandicoot, a super mutant with unbelievable strength. However, he requires a completing element. Uka Uka immediately devises upon releasing The Elementals, a destructive band of element controlling elder masks that had previously been imprisoned by Aku Aku, that can be used to power Crunch as well as bring chaos and destruction to the entire planet. Once again it is up to Crash and his sister Coco to save the day.
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* YourSizeMayVary: Coco is noticeably teeny in this game. She even has a smaller hit box and stunted running and jumping because of it.
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* YourSizeMayVary: Coco is noticeably teeny in this game. She even has a smaller Strangely her hit box and stunted running and jumping because of it.level design is even tailor made to befit her smaller size from Crash.
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* DoubleUnlock: The only condition to get the final ending is to have all gems. Of course, some of them are in secret levels that have to be unlocked first by getting relics, meaning you need to do time trials as well, though you might omit (some of) [[ThatOneLevel more annoying levels]].
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* DoubleUnlock: The only condition to get the final ending is to have all gems. Of course, some of them are in secret levels that have to be unlocked first by getting relics, meaning you need to do time trials as well, though you might omit (some of) [[ThatOneLevel more annoying levels]].well.
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** Uka Uka's VillainDecay really sets in during this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]]. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He [[CharacterRerailment recovers from this decay somewhat]] in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
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** Uka Uka's VillainDecay really sets in during this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]]. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He [[CharacterRerailment recovers from this decay somewhat]] somewhat in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
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Deleted line(s) 16 (click to see context) :
* BadassDecay: With the [[VideoGame/CrashBandicootNSaneTrilogy remakes of the original trilogy]] making her just as capable as Crash, you could say Coco, chronologically, gets worse.
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ZCE cleanup, indentation cleanup
* BadassDecay: With the [[VideoGame/CrashBandicootNSaneTrilogy remakes of the original trilogy]] making her just as capable as Crash, you could say Coco, chronologically, gets worse.
Changed line(s) 39,40 (click to see context) from:
* TheDragon: Crunch to Dr. Cortex. Cortex himself is this to Uka Uka.
* DullSurprise: Coco and Crunch noticeably never change facial expressions no matter how they're supposed to be feeling at that moment.
* DullSurprise: Coco and Crunch noticeably never change facial expressions no matter how they're supposed to be feeling at that moment.
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%% * TheDragon: Crunch to Dr. Cortex. Cortex himself is this to Uka Uka.
*DullSurprise: DullSurprise:
** Coco and Crunch noticeably never change facial expressions no matter how they're supposed to be feeling at that moment.
*
** Coco and Crunch noticeably never change facial expressions no matter how they're supposed to be feeling at that moment.
Changed line(s) 44,47 (click to see context) from:
** Rok-ko: DishingOutDirt
** Lo-lo: BlowYouAway
** Py-ro: PlayingWithFire
** Wa-wa: MakingASplash
** Lo-lo: BlowYouAway
** Py-ro: PlayingWithFire
** Wa-wa: MakingASplash
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%% ** Rok-ko: DishingOutDirt
%% ** Lo-lo: BlowYouAway
%% ** Py-ro: PlayingWithFire
%% ** Wa-wa: MakingASplash
%% ** Lo-lo: BlowYouAway
%% ** Py-ro: PlayingWithFire
%% ** Wa-wa: MakingASplash
Changed line(s) 49 (click to see context) from:
* EverythingsBetterWithSpinning: It's a ''Crash'' game, what do you expect?
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%% * EverythingsBetterWithSpinning: It's a ''Crash'' game, what do you expect?
Changed line(s) 56,58 (click to see context) from:
* GiantSpaceFleaFromNowhere: Why, exactly, are you racing a polar bear riding a magic carpet in "Ice Station Bandicoot"?
** It makes ''mildly'' more sense upon researching the games development, the original level was an on foot area with the bear as an enemy.
* GimmickLevel: The gimmick levels outnumber the standard ones.
** It makes ''mildly'' more sense upon researching the games development, the original level was an on foot area with the bear as an enemy.
* GimmickLevel: The gimmick levels outnumber the standard ones.
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* GiantSpaceFleaFromNowhere: Why, exactly, are you racing a polar bear riding a magic carpet in "Ice Station Bandicoot"?
**Bandicoot"? It makes ''mildly'' more sense upon researching the games development, the original level was an on foot area with the bear as an enemy.
%% * GimmickLevel: The gimmick levels outnumber the standard ones.
**
%% * GimmickLevel: The gimmick levels outnumber the standard ones.
Changed line(s) 69 (click to see context) from:
* MarathonLevel: Gold Rush is really long by Crash standards, with over 200 crates to smash, which makes getting both the gem and the platinum relic quite a challenge. The only level to come close to this prior is "Cold Hard Crash" from ''Cortex Strikes Back'', which had 155 boxes.
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* MarathonLevel: MarathonLevel:
** Gold Rush is really long by Crash standards, with over 200 crates to smash, which makes getting both the gem and the platinum relic quite a challenge. The only level to come close to this prior is "Cold Hard Crash" from ''Cortex Strikes Back'', which had 155 boxes.
** Gold Rush is really long by Crash standards, with over 200 crates to smash, which makes getting both the gem and the platinum relic quite a challenge. The only level to come close to this prior is "Cold Hard Crash" from ''Cortex Strikes Back'', which had 155 boxes.
Changed line(s) 83,84 (click to see context) from:
* SiblingYinYang: As usual, Crash and Coco, and Aku Aku and Uka Uka.
* SicklyGreenGlow: The lasers in the EternalEngine levels.
* SicklyGreenGlow: The lasers in the EternalEngine levels.
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%% * SiblingYinYang: As usual, Crash and Coco, and Aku Aku and Uka Uka.
%% * SicklyGreenGlow: The lasers in the EternalEngine levels.
%% * SicklyGreenGlow: The lasers in the EternalEngine levels.
Changed line(s) 86,87 (click to see context) from:
* SlippySlideyIceWorld: "Arctic Antics" and "Avalanche"; made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead. "Eskimo Roll" plays with this, as its done in the Atlasphere and not on foot.
* SphereFactor: Four Atlasphere levels. First boss has you ''and'' Crunch have Sphere Factor ''Battle''.
* SphereFactor: Four Atlasphere levels. First boss has you ''and'' Crunch have Sphere Factor ''Battle''.
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%% * SlippySlideyIceWorld: "Arctic Antics" and "Avalanche"; made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead. "Eskimo Roll" plays with this, as its done in the Atlasphere and not on foot.
%% * SphereFactor: Four Atlasphere levels. First boss has you ''and'' Crunch have Sphere Factor ''Battle''.
%% * SphereFactor: Four Atlasphere levels. First boss has you ''and'' Crunch have Sphere Factor ''Battle''.
Changed line(s) 92,94 (click to see context) from:
* SuspiciousVideoGameGenerosity: In "Tsunami", the level's ''last box'' is a checkpoint. It is impossible to die on the path between the checkpoint and the exit portal. And said portal is literally on the other side of the screen. This setup is because the blue gem platform in front of the checkpoint is the hardest in the game - and you have to play as Coco.[[spoiler:...with the possibility you could activate the Nitro detonator at the end of the level before stepping on the blue gem and completely destroy the path, making it impossible.]]
** Unlike ''Warped'', you are allowed to keep Aku Aku masks when activating time trials, which is just as well since some levels are longer and more challenging, and a lot of the vehicles are a OneHitPointWonder without.
*** Plus, unlike in ''Warped'', time trials sometimes swap Nitro crates for regular or even time freezing boxes, making certain segments easier (especially in Atlasphere levels), likely for this reason.
** Unlike ''Warped'', you are allowed to keep Aku Aku masks when activating time trials, which is just as well since some levels are longer and more challenging, and a lot of the vehicles are a OneHitPointWonder without.
*** Plus, unlike in ''Warped'', time trials sometimes swap Nitro crates for regular or even time freezing boxes, making certain segments easier (especially in Atlasphere levels), likely for this reason.
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* SuspiciousVideoGameGenerosity: SuspiciousVideoGameGenerosity:
** In "Tsunami", the level's ''last box'' is a checkpoint. It is impossible to die on the path between the checkpoint and the exit portal. And said portal is literally on the other side of the screen. This setup is because the blue gem platform in front of the checkpoint is the hardest in the game - and you have to play as Coco.[[spoiler:...with the possibility you could activate the Nitro detonator at the end of the level before stepping on the blue gem and completely destroy the path, making it impossible.]]
** Unlike ''Warped'', you are allowed to keep Aku Aku masks when activating time trials, which is just as well since some levels are longer and more challenging, and a lot of the vehicles are a OneHitPointWonderwithout.
***without. Plus, unlike in ''Warped'', time trials sometimes swap Nitro crates for regular or even time freezing boxes, making certain segments easier (especially in Atlasphere levels), likely for this reason.
** In "Tsunami", the level's ''last box'' is a checkpoint. It is impossible to die on the path between the checkpoint and the exit portal. And said portal is literally on the other side of the screen. This setup is because the blue gem platform in front of the checkpoint is the hardest in the game - and you have to play as Coco.[[spoiler:...with the possibility you could activate the Nitro detonator at the end of the level before stepping on the blue gem and completely destroy the path, making it impossible.]]
** Unlike ''Warped'', you are allowed to keep Aku Aku masks when activating time trials, which is just as well since some levels are longer and more challenging, and a lot of the vehicles are a OneHitPointWonder
***
Changed line(s) 96,97 (click to see context) from:
*** On the topic of ceiling grids, levels that have them also tend to have very lenient Platinum times on top of the generous time crate placement to account for the slower movement speed. In "Gold Rush", for example, it's possible to beat the Platinum Relic time by ''over 20 seconds'' despite there being no less than ''five'' ceiling grid areas.
* TitleScream: A lot less in your face than the previous game.
* TitleScream: A lot less in your face than the previous game.
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%% * TitleScream: A lot less in your face than the previous game.
Changed line(s) 99,100 (click to see context) from:
** BadassDecay: That said, with the [[VideoGame/CrashBandicootNSaneTrilogy remakes of the original trilogy]] making her just as capable as Crash, you could say it's chronologically this.
* UnexpectedShmupLevel: Not surprising, given the amount of {{Gimmick Level}}s in this game. The level ''2'' and fourth boss specifically come to mind.
* UnexpectedShmupLevel: Not surprising, given the amount of {{Gimmick Level}}s in this game. The level ''2'' and fourth boss specifically come to mind.
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Added DiffLines:
* ActorAllusion: In his introductory cutscene, Rok-Ko calls Crash a "Fuzzhead", a modified version of [[Film/BackToTheFuture Biff Tannen's]] signature "Butthead" insult.