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* GunsDontWorkThatWay: The Nod Militant Rocket Squad's double RPG is a capital offender. It doesn't actually feature a second barrel, just an overslung warhead which lacks the rest of the lengthy RPG projectile. Not that it matters since each soldier still only fires one rocket at time.

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* GunsDontWorkThatWay: GunsDoNotWorkThatWay: The Nod Militant Rocket Squad's double RPG is a capital offender. It doesn't actually feature a second barrel, just an overslung warhead which lacks the rest of the lengthy RPG projectile. Not that it matters since each soldier still only fires one rocket at time.
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* GunsDontWorkThatWay: The Nod Militant Rocket Squad's double RPG is a capital offender. It doesn't actually feature a second barrel, just an overslung warhead which lacks the rest of the lengthy RPG projectile. Not that it matters since each soldier still only fires one rocket at time.

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Polishing and clarifying. Kane also didn't orchestrate the Third Tib War to simply revive the Marked of Kane


* ArtificialStupidity: The auto-battle "tactical" A.I. for global conquest isn't exactly the best at evaluating who wins battles. For instance, a single Firehawk strikeforce is enough to take down ANY other strikeforce as long as it can't target air, but if you did a real-time battle, that Firehawk would maybe pick off 2 or 3 units before being rushed at its landing pad. Tier-3 tanks can be defeated by tier-3 infantry, despite in real-time battle it would be trivial to just roll over the infantries. Buildings also seemingly don't produce anything during the tactical AI simulation, while in real-time battle they would spam units overwhelming attackers that aren't spawned next to them.

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* ArtificialStupidity: The auto-battle "tactical" A.I. for global conquest isn't exactly the best at evaluating who wins battles. For instance, a single Firehawk strikeforce is enough to take down ANY other strikeforce as long as it can't target air, but if you did a real-time battle, that Firehawk would maybe pick off 2 two or 3 three units before being rushed at its landing pad. Tier-3 tanks can be defeated by tier-3 infantry, despite in real-time battle it would be being relatively trivial to just roll over the infantries. said infantry units. Buildings also seemingly don't produce anything during the tactical AI simulation, simulations, while in real-time battle they would spam units overwhelming which overwhelm any attackers that aren't spawned next to them.



* TheBadGuyWins: [[spoiler:Kane captures one of the Scrin threshold towers. ''Kane's Wrath'' further reveals that he engineered the third war to kill most of Nod's human members so he can reactivate the cyborg program (which were banned after the Firestorm Crisis). He also regains the Tacitus.]]

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* TheBadGuyWins: [[spoiler:Kane [[spoiler:While Nod technically loses the Third Tiberium War and the Scrin are defeated, Kane still captures one of the Scrin threshold towers. ''Kane's Wrath'' further reveals that he engineered the third war conflict in part to kill most "prune" Nod of Nod's human members so he can reactivate its chaff until only a chosen few "will be allowed into the cyborg program (which were banned after the Firestorm Crisis). Promised Land." He also regains the Tacitus.Tacitus through an army of cyborgs kept hidden since the events of ''Tiberian Sun'' and ''Firestorm''.]]



--> ''"Who dares challenge '''our''' supremacy? The Brotherhod is dead! Rotting with the heretic, Kane! '''We''' are the true heirs of Nod as it is written! Repent! Withdraw! Or join your fool prophet in oblivion."''

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--> ''"Who dares challenge '''our''' supremacy? The Brotherhod Brotherhood is dead! Rotting with the heretic, Kane! '''We''' are the true heirs of Nod as it is written! Repent! Withdraw! Or join your fool prophet in oblivion."''
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* ThirdIs3D: ''Tiberium Wars'' makes the VideoGame3DLeap for the RTS saga, evolving the UsefulNotes/GameEngine ([=Westwood3D aka SAGE=]) created for ''VideoGame/EmperorBattleForDune''.

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* ThirdIs3D: ''Tiberium Wars'' makes the VideoGame3DLeap for the RTS saga, evolving the UsefulNotes/GameEngine MediaNotes/GameEngine ([=Westwood3D aka SAGE=]) created for ''VideoGame/EmperorBattleForDune''.
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* ArtificialStupidity: The auto-battle "tactical" A.I. for global conquest isn't exactly the best at evaluating who wins battles. For instance, a single firehawk strikeforce is enough to take down ANY other strikeforce as long as it can't target air, but if you did a real time battle, that firehawk would maybe pick off 2 or 3 units before being rushed at its landing pad.

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* ArtificialStupidity: The auto-battle "tactical" A.I. for global conquest isn't exactly the best at evaluating who wins battles. For instance, a single firehawk Firehawk strikeforce is enough to take down ANY other strikeforce as long as it can't target air, but if you did a real time real-time battle, that firehawk Firehawk would maybe pick off 2 or 3 units before being rushed at its landing pad.pad. Tier-3 tanks can be defeated by tier-3 infantry, despite in real-time battle it would be trivial to just roll over the infantries. Buildings also seemingly don't produce anything during the tactical AI simulation, while in real-time battle they would spam units overwhelming attackers that aren't spawned next to them.
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* TheBadGuyWins: [[spoiler:Kane captures one of the Scrin threshold towers. ''Kane's Wrath'' further reveals that he engineered the third war to kill most of Nod's human members so he can reactivate the cyborg program (which were banned after the Firestorm Crisis). He also regains the Tacitus.]]
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* WhamLine: When the Scrin learns the cause and mastermind of their premature arrival, makes clear that Kane is ''definitely'' not human.
-->'''Scrin Supervisor:''' This being already exists in our data-core. Genetic derivation: unknown
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* SimultaneousArcs: Unlike the first two games (which had mutually exclusive storylines), all three campaigns happen concurrently (with the Scrin popping up toward the end).

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* InstantWinCondition: In skirmish/multiplayer, destroy all your rival's buildings and [=MCVs=] means victory. Even if they still have a large army on the map.
** The ''Kane's Wrath'' exclusive Global Conquest mode has an alternate victory condition for the three factions. Going for these conditions may be easier than attempting to annihilate the other two factions.

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* InstantWinCondition: In skirmish/multiplayer, destroy destroying all your rival's buildings and [=MCVs=] means victory. Even if they still have a large army on the map.
** The ''Kane's Wrath'' exclusive Wrath''-exclusive Global Conquest mode has an alternate victory condition for the three factions. Going for these conditions may be easier than attempting to annihilate the other two factions.



* {{Irony}}: In ''Kane's Wrath'' expansion, a new sub-faction called the Steel Talons were introduced. One of the primary reasons they were created is in preparation for the possibility of the Brotherhood of Nod becoming a threat again. However they've proven themselves to be pretty lacking that they weren't even able to last before the Third Tiberium War happened. The very thing they were ''supposed'' to be preparing for.

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* {{Irony}}: In ''Kane's Wrath'' expansion, Wrath'', a new sub-faction called the Steel Talons were was introduced. One of the primary reasons they were created is in preparation for the possibility of the Brotherhood of Nod becoming a threat again. However they've proven themselves to be pretty lacking that they weren't even able to last before publicly around when the the Third Tiberium War happened. The very thing they were ''supposed'' to be preparing for.



* MeleeATrois: Kane plans to "call in" a third party after starting the third Tiberium War with GDI. During the chaos of the Scrin AlienInvasion, Kane intends to capture technology from the invaders for his long term goals. The final act of the game has each faction battling the other two with GDI cutting off the Scrin Invasion at the source and NOD capturing the aforementioned Scrin technology.

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* MeleeATrois: Kane plans to "call in" a third party after starting the third Third Tiberium War with GDI. During the chaos of the Scrin AlienInvasion, Kane intends to capture technology from the invaders for his long term goals. The final act of the game has each faction battling the other two with GDI cutting off the Scrin Invasion at the source and NOD Nod capturing the aforementioned Scrin technology.



** Both the Nod Scorpion tank and Emissary will reuse some lines spoken by GLA units from ''Videogame/CommandAndConquerGenerals''.

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** Both the Nod Scorpion tank and Emissary will reuse some lines spoken by GLA units from ''Videogame/CommandAndConquerGenerals''.''VideoGame/CommandAndConquerGenerals''.
** Upon encountering Steel Talon walkers in the first act of ''Kane's Wrath'', a Nod soldier remarks how they hadn't seen them in action since "[[VideoGame/CommandAndConquerTiberianSun Tib War 2]]".



** ZOCOM's decision in ''Kane's Wrath'' to shoot down the Nod transport a kidnapped Dr. Giraud in order to deny Kane access to valuable intel winds up leading to his outright defection to the Brotherhood [[spoiler:and indirectly results in the Liquid Tiberium deposits being stashed underneath Temple Prime, whare are later detonated inadvertedly by GDI]].

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** ZOCOM's decision in ''Kane's Wrath'' to shoot down the Nod transport with a kidnapped Dr. Giraud aboard in order to deny Kane access to valuable intel winds up leading to his outright defection to the Brotherhood [[spoiler:and indirectly results in the Liquid Tiberium deposits being stashed underneath Temple Prime, whare are later detonated inadvertedly by GDI]].
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* InstantWinCondition: In skirmish/multiplayer, destroy all your rival's buildings and MCVs means victory. Even if they still have a large army on the map.

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* InstantWinCondition: In skirmish/multiplayer, destroy all your rival's buildings and MCVs [=MCVs=] means victory. Even if they still have a large army on the map.
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* InstantWinCondition: In skirmish/multiplayer, destroy all your rival's buildings and MCVs means victory. Even if they still have a large army on the map.
** The ''Kane's Wrath'' exclusive Global Conquest mode has an alternate victory condition for the three factions. Going for these conditions may be easier than attempting to annihilate the other two factions.
*** GDI: Have 33% of the map be within your bases' influence.
*** NOD: Get 22 cities to full unrest
*** Scrin: Construct 9 Threshold Towers.
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Double word


* WeaponizedTeleportation: The Scrin have access to the wormhole support power and the rift generator. The wormhole support power does no damage directly, but can be used to instantly transport a land based army form point A to point B instantly. The rift generator meanwhile creates a portal to outer space, sucking in anything nearby and causing intense damage via pressure change.

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* WeaponizedTeleportation: The Scrin have access to the wormhole support power and the rift generator. The wormhole support power does no damage directly, but can be used to instantly transport a land based army form point A to point B instantly.B. The rift generator meanwhile creates a portal to outer space, sucking in anything nearby and causing intense damage via pressure change.
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Missing dot


** GDI gets the M.A.R.V. superheavy tank/miner, which sports a tri-barrelled cannon and four hardpoints. It can run over Tiberium deposits to stripmine them - and those Tiberium fields [[BanditMook doesn't need to be yours]]

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** GDI gets the M.A.R.V. superheavy tank/miner, which sports a tri-barrelled cannon and four hardpoints. It can run over Tiberium deposits to stripmine them - and those Tiberium fields [[BanditMook doesn't need to be yours]]yours]].
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Missing dot


* TacticalSuperweaponUnit: The ''Kane's Wrath'' expansion introduced each side to a huge war machine fully capable of fighting the entire enemy army and their base by its lonesome They require a specialized War Factory to assemble. They are armed with a devastating weapon out-of-the-box and the option to garrison a number of infantry squads in their "hardpoints" for various effects, as well as a unique gimmick (usually some method of generating income).

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* TacticalSuperweaponUnit: The ''Kane's Wrath'' expansion introduced each side to a huge war machine fully capable of fighting the entire enemy army and their base by its lonesome lonesome. They require a specialized War Factory to assemble. They are armed with a devastating weapon out-of-the-box and the option to garrison a number of infantry squads in their "hardpoints" for various effects, as well as a unique gimmick (usually some method of generating income).
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* WeaponizedTeleportation: The Scrin have access to the wormhole support power and the rift generator. The wormhole support power does no damage directly, but can be used to instantly transport a land based army form point A to point B instantly. The rift generator meanwhile creates a portal to outer space, sucking in anything nearby and causing intense damage via pressure change.
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** This game introduced the concept of AirborneArtillery with the Scrin faction's Devastator Warship and Planetary Assault Carrier. The Scrin are also notable for having a comprehensive armada that doesn't require resupply landings, something that was experimented with in ''VideoGame/CommandAndConquerRedAlert2'' with only the Allies having a reload mechanic on their jets.

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* WashingtonDCInvasion: The first act of the GDI campaign is kicking the Nod invasion back out of the city, starting with the Siege of the Pentagon.
** Best part? The first act of the Nod campaign (unlocked by beating Act I of GDI's campaign) ''is'' the Nod invasion of DC!

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* WashingtonDCInvasion: The first act of the GDI campaign is kicking the Nod invasion back out of the city, starting with the Siege of the Pentagon.
**
Pentagon. Best part? The first act of the Nod campaign (unlocked by beating Act I of GDI's campaign) ''is'' the Nod invasion of DC!

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** ZOCOM's decision to shoot down the Nod transport a kidnapped Dr. Giraud in order to deny Kane access to valuable intel winds up leading to his outright defection to the Brotherhood.

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** ZOCOM's decision in ''Kane's Wrath'' to shoot down the Nod transport a kidnapped Dr. Giraud in order to deny Kane access to valuable intel winds up leading to his outright defection to the Brotherhood.Brotherhood [[spoiler:and indirectly results in the Liquid Tiberium deposits being stashed underneath Temple Prime, whare are later detonated inadvertedly by GDI]].



* PunyEarthlings: All humans have to use equipment or cybernetics to fight, the Scrin spit corrosive chemicals, control minds and fire energy out of their bodies. On the other hand, Scrin are critically dependent on [[GreenRocks Tiberium]] and Tiberium radiation for survival; without it they will [[DecapitatedArmy literally shrivel up and stop moving]], and they seeded Earth with the stuff specifically to harvest ever more of the precious material. Kane goes so far as to call them "a cult of addiction in the guise of a species", implicitly comparing their entire invasion to a druggie sticking up their neighbors for money.

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* PunyEarthlings: PlayedWith. All humans have to use equipment or cybernetics to fight, the Scrin spit corrosive chemicals, control minds and fire energy out of their bodies. On the other hand, Scrin are critically dependent on [[GreenRocks Tiberium]] and Tiberium radiation for survival; without it they will [[DecapitatedArmy literally shrivel up and stop moving]], and they seeded Earth with the stuff specifically to harvest ever more of the precious material. Kane goes so far as to call them "a cult of addiction in the guise of a species", implicitly comparing their entire invasion to a druggie sticking up their neighbors for money.



* ResignedInDisgrace: Should you choose to deploy the liquid Tiberium bomb at the end of the GDI campaign, Lieutenant General Jack Granger chews you out but is unable to court martial you due to Redmond Boyle labelling you as a hero. Afterward, Boyle tells you that General Granger resigned and he plans to have you take the latter's place. On the flipside, if you don't use it, Boyle is the one who's forced to resign or face charges of war crimes.

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* ResignedInDisgrace: Should you choose to deploy [[spoiler:deploy the liquid Tiberium bomb bomb]] at the end of the GDI campaign, Lieutenant General Jack Granger chews you out but is unable to court martial you due to Redmond Boyle labelling you as a hero. Afterward, Boyle tells you that General Granger resigned and he plans to have you take the latter's place. On the flipside, if you don't [[spoiler:don't use it, it]], Boyle is the one who's forced to resign or face charges of war crimes.



* TomatoSurprise: The person Kane was talking to in ''Kane's Wrath'' [[spoiler: is a computer AI]].

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* TomatoSurprise: The person Kane was talking to in ''Kane's Wrath'' [[spoiler: is a computer AI]].AI built partially from the remnants of CABAL]].



* WhatHappenedToTheMouse: Other than Slavik, the fate of several of the characters in ''Tiberian Sun'' are not mentioned. It is presumed that [=McNeil=], Solomon, etc died during the Nod attack on ''Philadelphia''.

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* WhatHappenedToTheMouse: Other than Slavik, the fate of several of the characters in ''Tiberian Sun'' are not mentioned. It is presumed that [=McNeil=], Solomon, etc etc. died during the Nod attack on ''Philadelphia''.

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** In ''Kane's Wrath'', GDI's Rocky Mountains Complex [[spoiler:which contains the Tacitus]] is protected by a Firestorm Generator.

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** In ''Kane's Wrath'', GDI's Rocky Mountains Complex [[spoiler:which contains the Tacitus]] is protected by a an upgraded Firestorm Generator.



** The Marked of Kane from ''Kane's Wrath'' in general are evidently more refined versions of the cyborgs from ''Tiberian Sun'' and ''Firestorm'' [[spoiler:which unlike CABAL's minions, remain loyal to the Brotherhood and Kane specifically]].



* DecapitationStrike: One of Nod's first acts is to destroy the GDI space station ''Philadelphia'', with almost the entire GDI leadership onboard, with the exception of Secretary of the Treasury, Redmond Boyle.

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* DecapitationStrike: DecapitationStrike:
**
One of Nod's first acts is to destroy the GDI space station ''Philadelphia'', with almost the entire GDI leadership onboard, with the exception of Secretary of the Treasury, Redmond Boyle.Boyle.
** Boyle himself tries doing the same to Nod's leadership by ordering an Ion Cannon strike on Temple Prime, even "pulling rank" despite Granger's warnings. [[spoiler:This winds up not only detonating a Liquid Tiberium deposit hidden beneath the complex, but also attracting the Scrin.]]


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** ZOCOM's decision to shoot down the Nod transport a kidnapped Dr. Giraud in order to deny Kane access to valuable intel winds up leading to his outright defection to the Brotherhood.
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** Scrin Annihilator Tripods are basically [[Literature/TheWarOfTheWorlds Martian Walking Machines]] while their visual is also very reminiscent of [[Literature/TheDayOfTheTriffids Triffids]].

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** Scrin Annihilator Tripods are basically [[Literature/TheWarOfTheWorlds Martian Walking Machines]] while their visual (and gait) is also very reminiscent of [[Literature/TheDayOfTheTriffids Triffids]].
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** Scrin Tripods are basically [[Literature/TheWarOfTheWorlds Martian Walking Machines]] while their visual is also very reminiscent of [[Literature/TheDayOfTrifids Trifids]].

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** Scrin Annihilator Tripods are basically [[Literature/TheWarOfTheWorlds Martian Walking Machines]] while their visual is also very reminiscent of [[Literature/TheDayOfTrifids Trifids]].[[Literature/TheDayOfTheTriffids Triffids]].

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* DualModeUnit: Firehawks can be armed with either bombs or anti-air missiles at the airbase.

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* DualModeUnit: DualModeUnit:
** In this game, all factions' MCV units can pack-up and roll out any time even in singleplayer and then deploy again at a new location. Over and over again.
** GDI Rig can deploy into a stationary defense platform to become combat-capable, and back again to become mobile.
** GDI
Firehawks can be armed with either bombs or anti-air missiles at the airbase.



** Scrin Tripods are basically [[Literature/TheWarOfTheWorlds Martian Walking Machines.]]

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** Scrin Tripods are basically [[Literature/TheWarOfTheWorlds Martian Walking Machines.]]Machines]] while their visual is also very reminiscent of [[Literature/TheDayOfTrifids Trifids]].
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* EasyLevelTrick: In Global Conquest the "Auto-resolve" option for battle situations doesn't account for airport-bound aircraft to actually require airport. In other words, a single Fire Hawk/Vertigo can obliterate entire enemy force if there are no AntiAir units in it (to counter the aircraft) even though in real-time the aircraft would be put out of commission rapidly, by the enemy storming the airfield. Using Auto-Resolve in this situation nets you an easy and guaranteed win.

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** Both GDI and Nod rocket-armed infantry is cheap and incredibly effective against mobile armor. Masses of Nod Militant Rocket Squads are the most formiddable menace for GDI Mammoths.



** The Nod Venom patrol craft. They can detect stealth and have a chaingun that's quite effective against infantry; making them effective at sniffing out GDI's Sniper Teams. Venoms can also attack other air units. And, they are arguably the best counter to the Scrin's Disintegrators, which are commonly used in [[ZergRush swarm tactics]] but are helpless against aircraft. All this, and reasonably cheap and quick to train, too.

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** The Nod Venom patrol craft. They can detect stealth and have a chaingun that's quite effective against infantry; making them effective at sniffing out GDI's Sniper Teams. Venoms can also attack other air units. And, And after upgrading with lasers, they are arguably the best counter to the Scrin's Disintegrators, [[AirborneAircraftCarrier Planetary Assault Carriers]], which are commonly used in [[ZergRush swarm tactics]] but are helpless against aircraft.otherwise nigh-unstoppable. All this, and reasonably cheap and quick to train, too.
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** The Scrin Mothership is capable of leveling entire enemy installations with a single blast of its catalyst cannon. But it moves slower than a disabled snail and has no other weapons to defend itself. Pawing a way for it requires massive space fleet and in that case you're better off using the fleet to destroy your enemy instead.

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* AirstripOne: Downplayed. The various Zones that the Tiberium-wracked world is divided into are formally given bland designations, such as Yellow Zone Y-4 for the Australian Outback. On the other hand, the old names are still commonly used by both GDI and Nod, whether due to persistent national identities in Blue Zones like England, or out of pure convenience.

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* AirstripOne: Downplayed. The various Zones that the Tiberium-wracked world is divided into are formally given bland designations, such as Yellow Zone Y-4 for the Australian Outback. On the other hand, the old names are still commonly used by both GDI and Nod, whether due to persistent national identities in Blue Zones like England, or the Brotherhood's view that it's a cynical means of exploitation, for out of pure convenience.convenience by both sides.


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* SealedArmyInACan: The Marked of Kane subfaction was first forged at the end of the Second Tiberium War and kept hidden from CABAL and the wider world until Kane himself decides to awaken it.
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* WhatHappenedToTheMouse: Other than Slavik, the fate of several of the characters in ''Tiberian Sun'' are not mentioned. It is presumed that [=McNeil=], Solomon, etc died during the Nod attack on ''Philadelphia''.
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* AirborneArtillery: The Scrin Devastator is a capital class spaceship, whose plasma cannon outranges everything else except artillery units, but those can't target airborne units.
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* IdleAnimation: The Juggernaut has two funny idle animations where they would either peck on the ground with their cannons like a [[ChickenWalker chicken]] (a fun little VisualPun) or the much rare animation where one of their legs scratch their cockpit much like a cat.

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