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''City of Brass'' is a 3D first-person action {{Roguelike}} game based on the story of "Literature/TheCityOfBrass". It was developed by Uppercut Games (a company led by former ''VideoGame/{{Bioshock}}'' developers), and released on May 4th, 2018 for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4 and UsefulNotes/XboxOne, after first spending some time in UsefulNotes/{{Steam}} Early Access. It was also ported onto UsefulNotes/NintendoSwitch on February 8th, 2019.

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''City of Brass'' is a 3D first-person action {{Roguelike}} game based on the story of "Literature/TheCityOfBrass". It was developed by Uppercut Games (a company led by former ''VideoGame/{{Bioshock}}'' developers), and released on May 4th, 2018 for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], UsefulNotes/Playstation4 Platform/Playstation4 and UsefulNotes/XboxOne, Platform/XboxOne, after first spending some time in UsefulNotes/{{Steam}} Platform/{{Steam}} Early Access. It was also ported onto UsefulNotes/NintendoSwitch Platform/NintendoSwitch on February 8th, 2019.

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''City of Brass'' is a 3D first-person action {{Roguelike}} game. It was developed by Uppercut Games (a company led by former ''VideoGame/{{Bioshock}}'' developers), and released on May 4th, 2018 for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4 and UsefulNotes/XboxOne, after first spending some time in UsefulNotes/{{Steam}} Early Access. It was also ported onto UsefulNotes/NintendoSwitch on February 8th, 2019.

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''City of Brass'' is a 3D first-person action {{Roguelike}} game.game based on the story of "Literature/TheCityOfBrass". It was developed by Uppercut Games (a company led by former ''VideoGame/{{Bioshock}}'' developers), and released on May 4th, 2018 for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4 and UsefulNotes/XboxOne, after first spending some time in UsefulNotes/{{Steam}} Early Access. It was also ported onto UsefulNotes/NintendoSwitch on February 8th, 2019.


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Dewicked trope


* BladeOnAStick: One of the playable characters fights with a spear instead of a sword. Some skeletons also fight with spears.

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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* WhipItGood: You wield a whip in your left hand, and using it is absolutely key. While it deals much less damage than a sword, it stuns enemies if it hits them across the face, disarms them if it strikes their weapons, and can both trip them by striking their feet, or pull them closer, potentially right into traps. You can use also it to grab remote treasure behind bars, or latch onto hooks and reach hidden areas.
** You can also buy various upgraded whips, from one that can knock even the largest enemies back, to one that briefly freezes all the enemies it touches.

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* WhipItGood: UtilityWeapon: You wield a whip in your left hand, and using it is absolutely key. While it deals much less damage than a sword, it stuns enemies if it hits them across the face, disarms them if it strikes their weapons, and can both trip them by striking their feet, or pull them closer, potentially right into traps. You can use also it to grab remote treasure behind bars, or latch onto hooks and reach hidden areas.
**
areas. You can also buy various upgraded whips, from one that can knock even the largest enemies back, to one that briefly freezes all the enemies it touches.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Green troll-like enemies fight with axes.
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inclusive/more accurate grammar


In it, you are simply an explorer, who intends to loot the 12 levels of the titular City of Brass of as much treasure as he can carry. Of course, the city is also filled with a lot of angry undead, many with mystical powers, who have no intention of letting an intruder plunder their place.

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In it, you are simply an explorer, who intends to loot the 12 levels of the titular City of Brass of as much treasure as he they can carry. Of course, the city is also filled with a lot of angry undead, many with mystical powers, who have no intention of letting an intruder plunder their place.
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''City of Brass'' is a 3D {{Roguelike}} game done in a HackAndSlash style. It was developed by Uppercut Games (a company led by former ''VideoGame/{{Bioshock}}'' developers), and released on May 4th, 2018 for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4 and UsefulNotes/XboxOne, after first spending some time in UsefulNotes/{{Steam}} Early Access. It was also ported onto UsefulNotes/NintendoSwitch on February 8th, 2019.

to:

''City of Brass'' is a 3D first-person action {{Roguelike}} game done in a HackAndSlash style.game. It was developed by Uppercut Games (a company led by former ''VideoGame/{{Bioshock}}'' developers), and released on May 4th, 2018 for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4 and UsefulNotes/XboxOne, after first spending some time in UsefulNotes/{{Steam}} Early Access. It was also ported onto UsefulNotes/NintendoSwitch on February 8th, 2019.
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* AdvancingBossOfDoom: Staying on the level for too long results in the Dervish showing up, which is essentially a vortex of fire and sand that is completely invincible and will keep chasing you no matter what. The worst thing is that he'll eventually appear even on the levels ''that already have their own bosses'' and require you to defeat them to get to the next level. Luckily, you can turn off

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* AdvancingBossOfDoom: Staying on the level for too long results in the Dervish showing up, which is essentially a vortex of fire and sand that is completely invincible and will keep chasing you no matter what. The worst thing is that he'll eventually appear even on the levels ''that already have their own bosses'' and require you to defeat them to get to the next level. Luckily, you can turn off



* BittersweetEnding: [[spoiler: All the treasure in the city is cursed. Even after you defeat the FinalBoss, there's no way to leave besides letting the magic chest reclaim all of the treasure you plundered. As the city disappears into the sands, your protagonist twirls what they've earned from the trip - a lone gold coin.]]

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* BittersweetEnding: [[spoiler: All [[spoiler:All the treasure in the city is cursed. Even after you defeat the FinalBoss, there's no way to leave besides letting the magic chest reclaim all of the treasure you plundered. As the city disappears into the sands, your protagonist twirls what they've earned from the trip - a lone gold coin.]]



* BlowYouAway: There's a hurricane potion that damages everything around you with such strong winds. However, it can be rather AwesomeButImpractical, as it'll also shatter all the destructible environmental objects nearby...including the explosive vases that will damage the player as a result.

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* BlowYouAway: There's a hurricane potion that damages everything around you with such strong winds. However, it can be rather AwesomeButImpractical, as it'll also shatter all the destructible environmental objects nearby...nearby… including the explosive vases that will damage the player as a result.



* TheGoomba: The Servants are by far the weakest enemies in the game, as they nothing but completely unarmed skeletons that go down in one hit. While armless skeletons and legless torsos are also pretty weak, the former is at least fast, and the latter has more health.

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* TheGoomba: The Servants are by far the weakest enemies in the game, as they are nothing but completely unarmed skeletons that go down in one hit. While armless skeletons and legless torsos are also pretty weak, the former is at least fast, and the latter has more health.



* HeroesPreferSwords: You start the game with a sword (or rather, a saber) in your right hand. However, the starting protagonist is an roguish AntiHero who got in by stealing the amulet from its owner. The next character, however, is that owner, and she also fights with the same kind of saber.
* HollywoodDarkness: Averted when you activate the Burden that sets the entire game at night during eclipse - everything becomes truly dark as a result.

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* HeroesPreferSwords: You start the game with a sword (or rather, a saber) in your right hand. However, the starting protagonist is an a roguish AntiHero who got in by stealing the amulet from its owner. The next character, however, is that owner, and she also fights with the same kind of saber.
* HollywoodDarkness: Averted when you activate the Burden that sets the entire game at night during eclipse - everything becomes truly dark as a result.



* PoisonMushroom: One of the potions is literally poison, and will instantly reduce you to ,5 hearts. Technically, nearby enemies will also get damaged by its effects, but restoring health in the game is so difficult that it is very much not worth it. Luckily, its purple appearance is easy to spot, even if you have never drank it.

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* PoisonMushroom: One of the potions is literally poison, and will instantly reduce you to ,5 5 hearts. Technically, nearby enemies will also get damaged by its effects, but restoring health in the game is so difficult that it is very much not worth it. Luckily, its purple appearance is easy to spot, even if you have never drank it.



* SwordLines: Enemies swords leave glowing lines in the air when swung and waved about.
* ThreeWishes: You start with them. Each one can be used to upgrade one kind of genie in all their future appearances. Benevolent genies offer better services (heals for more, has better stock, disables traps in the entire city, etc.), the two hostile efreets become allies, and [[spoiler:the three final bosses are instantly defeated.]]

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* SwordLines: Enemies Enemies' swords leave glowing lines in the air when swung and waved about.
* ThreeWishes: You start with them. Each one can be used to upgrade one kind of genie in all their future appearances. Benevolent genies offer better services (heals for more, has better stock, disables traps in the entire city, etc.), the two hostile efreets become allies, and [[spoiler:the three final bosses are instantly defeated.]]defeated]].



* WolfPackBoss: The final boss battle is against [[spoiler: three genies]].

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* WolfPackBoss: The final boss battle is against [[spoiler: three [[spoiler:three genies]].
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* ThreeWishes: You start with them. Each one can be used to upgrade one kind of genie in all their future appearances. Benevolent genies offer better services (heals for more, has better stock, disables traps in the entire city, etc.), the two hostile efreets become allies, and [[spoiler:the three final bosses are instantly defeated.]]

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* GardenOfEvil: The second set of levels, The Gardens of Contemplation, is this, both due to their cursed inhabitants, and because the curse corrupted their own nature as well. For you, that means that instead of spikes popping out of the ground, you have suspiciously barren beds of sand in the same places (i.e. right in front of doorways) where spikes would have normally been. Stepping on one of such beds sends entangling roots out of it: these deal no damage, but do hold you in place for a few seconds. Your approach should be inverse to that of spikes: trying to slide over them will get you entangled, but jumping over them works fine. Also, you can no longer try and rely on the spike beds to kill the enemies for you, although the SpikeShooter traps and rotating spike columns can work instead, though it'll take a bit more effort.



** There's also another bad potion, which seems to turn the player into one of the ghostly chickens encountered from the second level onwards. You can do absolutely nothing useful while its effects last, so at best, it'll result in the loss of precious seconds and the Dervish's appearance being brought closer.

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** There's also another bad potion, which seems to turn the player into one of the ghostly chickens encountered from on the second level onwards.level. You can do absolutely nothing useful while its effects last, so at best, it'll result in the loss of precious seconds and the Dervish's appearance being brought closer.


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** The Gardens of Contemplation also have a trap that is styled as a golden mask mounted on the wall, and which will shoot spikes out of its mouth.

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* AirborneMook: There are small skeletons whose lower bodies are set inside brass lamps, like an undead version of the genies.

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* AdvancingBossOfDoom: Staying on the level for too long results in the Dervish showing up, which is essentially a vortex of fire and sand that is completely invincible and will keep chasing you no matter what. The worst thing is that he'll eventually appear even on the levels ''that already have their own bosses'' and require you to defeat them to get to the next level. Luckily, you can turn off
* AirborneMook: There Early game has floating skulls with flaming eyes and a dangling spinal cord, which will attempt to dive bomb you and blow up. Later on, there are small skeletons whose lower bodies are set inside brass lamps, like an undead version of the genies.genies.
* ArrowsOnFire: The archer enemies shoot flaming arrows.



* BladeOnAStick: You can swap out your saber for a spear. Some skeletons also fight with spears.
* BlastingItOutOfTheirHands: The whip can pull the enemies' weapons right out of their hands.

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** This isn't really a surprise if you go through the tutorial, as there are peaceful spirits you can interact with who'll tell you the same thing. However, many players either won't bother with the tutorial, or run through it as fast as possible, so this ending might come off as a pretty big shock.
* BladeOnAStick: You can swap out your saber for One of the playable characters fights with a spear.spear instead of a sword. Some skeletons also fight with spears.
* BlastingItOutOfTheirHands: The whip can pull the enemies' weapons right out of their hands. Weirdly, they won't even attempt to pick them up afterwards, and just go straight for trying to claw at you with bare hands.
* BlowYouAway: There's a hurricane potion that damages everything around you with such strong winds. However, it can be rather AwesomeButImpractical, as it'll also shatter all the destructible environmental objects nearby...including the explosive vases that will damage the player as a result.
* BottomlessMagazines: The character who fights with throwing knives carries them in sets of three, but has an infinite number of those sets.



* CaveBehindTheFalls: Here, levels often have passages to secret rooms hidden behind a constant stream of sand falling down.



** A potion named Salitar Juice gives you an infinite supply of these as long as its effects last.



* DishingOutDirt: One of the early enemy types is a legless torso that can only attack through spitting out blasts of hot sand. Moreover, there's a wall-mounted trap that fires these jets of sand at regular intervals. Weirdly, this attack takes away a whole heart of your health, thus being equivalent in power to getting impaled by a whole bed of spikes, and deadlier than most of the regular enemy attacks, like a sword slash or a flaming arrow.



* DieChairDie: You can find treasure through smashing vases.
* DualWielding: You fight with a sword in one hand, and a whip in the other.

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* DieChairDie: You can find treasure through smashing vases.
vases, barrels, etc.
* DualWielding: You fight with a sword sword/spear/throwing knives in one hand, and a whip in the other.other.
* EnemyDetectingRadar: One of the items you can buy from the genies does this.



* GlowingEyes: Pretty much all of the enemies have eyes that either glow blue, or red/orange.
* HeroesPreferSwords: You start the game with a sword (or rather, a saber) in your right hand.
* HollywoodDarkness: Averted when you activate the Burden that sets the entire game at night rather during the day - everything becomes truly dark as a result.

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* GlowingEyes: Pretty much all of the enemies have eyes that will glow either glow blue, or red/orange.
red/orange when they spot you.
* TheGoomba: The Servants are by far the weakest enemies in the game, as they nothing but completely unarmed skeletons that go down in one hit. While armless skeletons and legless torsos are also pretty weak, the former is at least fast, and the latter has more health.
* GuysSmashGirlsShoot: Played straight with the cursed denizens. The melee fighters are all male, while the archers and the spellcasters are female.
* HealingPotion: The alchemical tables can have any one of the 20 potions in the game show up, and this is an option. However, it heals through regenerating health, rather than all in one go, and is unlikely to heal a near-dead character to full health.
* HeavilyArmoredMook: The basic Guardsman skeleton has a variation with somewhat better armor.
* HeroesPreferSwords: You start the game with a sword (or rather, a saber) in your right hand.
hand. However, the starting protagonist is an roguish AntiHero who got in by stealing the amulet from its owner. The next character, however, is that owner, and she also fights with the same kind of saber.
* HollywoodDarkness: Averted when you activate the Burden that sets the entire game at night rather during the day eclipse - everything becomes truly dark as a result.



* AnIcePerson: One of the potions temporarily gives you a frosty aura that freezes all of the nearby enemies and makes combat a cakewalk while it lasts. Genies can also sell an item that triggers this aura when you get hit.
** There's also a more practical version of this in the form of a freezing upgrade for your whip. It's one of the most expensive items you can buy, but it is very much worth it.



* NonHumanUndead: The Black Market level has a lot of ghostly chickens. These can be grabbed by the player, and then thrown to distract the enemies into attacking the chicken instead.



* RespawningEnemies: Present by default. However, you can turn such respawns off in the menu, at the expense of receiving a lower score for completing levels.

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* PoisonMushroom: One of the potions is literally poison, and will instantly reduce you to ,5 hearts. Technically, nearby enemies will also get damaged by its effects, but restoring health in the game is so difficult that it is very much not worth it. Luckily, its purple appearance is easy to spot, even if you have never drank it.
** There's also another bad potion, which seems to turn the player into one of the ghostly chickens encountered from the second level onwards. You can do absolutely nothing useful while its effects last, so at best, it'll result in the loss of precious seconds and the Dervish's appearance being brought closer.
* RespawningEnemies: Present by default. However, you This can turn such respawns off in the menu, at the expense of receiving be turned on as a lower Burden, which will increase your score for completing levels.the levels.



* SpikesOfDoom: One of the frequent traps. Your enemies can get stuck on those as well.

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* SpikeShooter: One of the potions will somehow lead to spikes shooting out of your body in all directions for the duration of its effects. It's a pretty good effect, though you are strongly advised not to approach any of the explosive vases while it is on, as they'll invariably blow up as a result and damage you.
* SpikesOfDoom: One A bed of spikes extending from the ground when someone (including the enemies) passes over them is a frequent traps. Your enemies trap. In fact, your playthrough will invariably begin with one placed right in front of the second doorway into the city proper. Traps placed in front of the doorways or stairways will be a constant theme throughout the game, so you need to get good at bypassing them from the start.
** Notably, trying to jump over the spikes will usually get you impaled more often then not: you'll need to slide over them instead. Taking a step onto a spike bed and then immediately retreating so that it extends harmlessly and lets you pass over while it's retracting
can get stuck on those as well.also work, but is more time-consuming, and increases the risk of a Dervish appearing.
* SuspiciouslyCrackedWall: Sometimes, levels will have walls where the white facing is cracked, exposing a column of bricks. Throwing an explosive jar there blows it up and lets you into a passage to a loot room.


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** You can also buy various upgraded whips, from one that can knock even the largest enemies back, to one that briefly freezes all the enemies it touches.
* WhoNeedsTheirWholeBody: One of the early denizen types are greenish torsos that crawl on the ground with their arms, and whose only attack is to spit out sand up close (at what is essentially melee range). They are quite easy to dispatch, though in spite of being a torso, they are still more durable than the servants and the mad armless denizens, generally requiring two hits instead of one. And while they are obviously slow, they can still "jump" a good distance upwards if you happen to be at an elevation above them.
** Another variant of the trope are the screaming armless undead, who attack by charging in a straight line and not stopping until they run into something. They are very weak, but are also fast (to the point they'll run over spike traps without getting impaled), and may well hit an unwary player.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/city_of_brass.png]]
''City of Brass'' is a 3D {{Roguelike}} game done in a HackAndSlash style. It was developed by Uppercut Games (a company led by former ''VideoGame/{{Bioshock}}'' developers), and released on May 4th, 2018 for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4 and UsefulNotes/XboxOne, after first spending some time in UsefulNotes/{{Steam}} Early Access. It was also ported onto UsefulNotes/NintendoSwitch on February 8th, 2019.

In it, you are simply an explorer, who intends to loot the 12 levels of the titular City of Brass of as much treasure as he can carry. Of course, the city is also filled with a lot of angry undead, many with mystical powers, who have no intention of letting an intruder plunder their place.

!! Tropes present in this game:
* AirborneMook: There are small skeletons whose lower bodies are set inside brass lamps, like an undead version of the genies.
* AnAxeToGrind: Green troll-like enemies fight with axes.
* BittersweetEnding: [[spoiler: All the treasure in the city is cursed. Even after you defeat the FinalBoss, there's no way to leave besides letting the magic chest reclaim all of the treasure you plundered. As the city disappears into the sands, your protagonist twirls what they've earned from the trip - a lone gold coin.]]
* BladeOnAStick: You can swap out your saber for a spear. Some skeletons also fight with spears.
* BlastingItOutOfTheirHands: The whip can pull the enemies' weapons right out of their hands.
* BottomlessPits: One of the trap types in the game. While they are deadly to you, you can also lure the enemies inside them.
* CantMoveWhileBeingWatched: There's a giant statue that plays by these rules.
* ConcussionFrags: You can throw jars with an explosive concoction inside. It is also the only way to deal with the statue boss.
* DeflectorShields: The first Gatekeeper boss is wrapped within a magic sphere that won't go away until she's finished firing several bursts of her magic orbs. The second Gatekeeper also starts off protected by one, but it goes away once the battle properly starts.
* DemBones: A lot of the enemies in the game are skeletons.
* DoppelgangerAttack: The second Gatekeeper boss creates multiple clones of herself that all attack you at once. However, they also get destroyed by a single hit of the whip.
* DieChairDie: You can find treasure through smashing vases.
* DualWielding: You fight with a sword in one hand, and a whip in the other.
* EnemySummoner: Some of the genies will summon unarmed, ghostly skeletons to take you down.
* ExplosiveBarrels: They are there, and with luck and/or practice, you can knock the City's Undead straight into them.
* GlowingEyes: Pretty much all of the enemies have eyes that either glow blue, or red/orange.
* HeroesPreferSwords: You start the game with a sword (or rather, a saber) in your right hand.
* HollywoodDarkness: Averted when you activate the Burden that sets the entire game at night rather during the day - everything becomes truly dark as a result.
* HomingProjectile: Efreet's fireballs will lock onto your location. So will the bluish orbs launched by the first Gatekeeper boss: however, those can be knocked back with your whip.
* KingMook: The fourth Gatekeeper is essentially the larger, elite version of the flying lamp skeletons. Several of them also back it up. Ironically, you are encouraged to defeat the boss by stunning those with a whip, and then grabbing them, and throwing right back at the boss, which causes them to explode.
* {{Knockback}}: Both regular attacks and magic like efreet's fireballs will knock you and/or the enemies back, potentially right into traps.
* PinballProjectile: Magic attacks like fireballs can be knocked right back.
* PlayingWithFire: The efreet are essentially flame genies, and so they have flame-based attacks.
** However, you can also pay the peaceful genies to upgrade your weapons to cause fire damage, amongst the available options.
* RespawningEnemies: Present by default. However, you can turn such respawns off in the menu, at the expense of receiving a lower score for completing levels.
* TimedMission: Every level shows an hourglass in the corner of the screen. When it drains, practically invincible dervishes appear and make your life much harder.
* SpikesOfDoom: One of the frequent traps. Your enemies can get stuck on those as well.
* SwordLines: Enemies swords leave glowing lines in the air when swung and waved about.
* WhipItGood: You wield a whip in your left hand, and using it is absolutely key. While it deals much less damage than a sword, it stuns enemies if it hits them across the face, disarms them if it strikes their weapons, and can both trip them by striking their feet, or pull them closer, potentially right into traps. You can use also it to grab remote treasure behind bars, or latch onto hooks and reach hidden areas.
* WolfPackBoss: The final boss battle is against [[spoiler: three genies]].
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