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* BaitAndSwitch: Anytime you're presented with several arrows to use but then you realize the solution is either obviously doable with just a few or the level is actually automated.

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* BaitAndSwitch: Anytime Any time you're presented with several arrows to use but then you realize the solution is either obviously doable with just a few or the level is actually automated.



* Instant180DegreeTurn: Normally, if you hit a wall, you turn right (or left if no right turn is possible), but if you reach a dead end, you make a 180. You can also force an instant turn using arrows. Mouse happily turn around, but the arrows only work twice on cats for a 180.

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* Instant180DegreeTurn: Normally, if you hit a wall, you turn right (or left if no right turn is possible), but if you reach a dead end, you make a 180. You can also force an instant turn using arrows. Mouse Mice happily turn around, but the arrows only work twice on cats for a 180.

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In 2019, [[SequelGap the long-awaited sequel]], ''[=ChuChu=] Rocket! Universe'', was released for Apple Arcade.


* AllThereInTheManual: The [=ChuChu=] Pilots don't actually appear in the game, but their rockets do—the only way you know of their existence (other than [[VideoGame/SegaSuperstars that one game]]) is through the manual.

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* AllThereInTheManual: The [=ChuChu=] Pilots don't actually appear in the game, but their rockets do—the only way you know of their existence (other than [[VideoGame/SegaSuperstars that one game]]) their [[TheCameo cameo]] appearances in Sega crossovers released long after the game came out) is through the manual.



* AscendedExtra: The Chuchu Pilots Chuih, Chubei, Chupea and Chubach are seen only in the manual, but appear later in ''[[VideoGame/SegaSuperstars Sonic & SEGA All Stars Racing]]''.

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* AscendedExtra: The Chuchu Pilots Chuih, Chubei, Chupea and Chubach are seen only in the manual, but appear later in ''[[VideoGame/SegaSuperstars Sonic & SEGA All Stars Racing]]''.Racing]]'' and ''VideoGame/SegaHeroes''.



* LawOfOneHundred: Some challenge levels require you to rescue 100 mice (or [[InstantWinCondition let you win]] if you lead the CPU player by that many). Coincidently, there's a maximum of 100 mice allowed on the playing field at once.

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* LawOfOneHundred: Some challenge levels require you to rescue 100 mice (or [[InstantWinCondition let you win]] if you lead the CPU player by that many). Coincidently, Coincidentally, there's a maximum of 100 mice allowed on the playing field at once.


* ColorCodedMultiplayer: Player 1 is blue, Player 2 is yellow, Player 3 is red, Player 4 is green.



* MakeMyMonsterGrow: Is a Kapu Kapu eats 50 Chu Chu or instantly snags a Golden Chu Chu, it suddenly grows. If it eats another 50, it [[YourHeadASplode blows up]].



* VillainShoes: the C and E challenges revolve around the Kapu Kapu and require the player to either kill all the Chu Chu or eliminate all the mice from an enemy rocket while deflecting them from their own.

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* VillainShoes: the C and E challenges challenge stages revolve around the Kapu Kapu and require the player to either kill all the Chu Chu or eliminate all the mice from an enemy rocket during infinite "Cat Mania" while deflecting them from their own.


* LevelEditor: A fully-featured one exists in both the Dreamcast and GBA versions. In the Dreamcast version, the editor is only for Puzzle Mode levels, while the GBA version's can also create custom levels for the 4P and Team battle modes as well as Challenge Mode.



* VillainShoes: the C and E challenges revolve around the Kapu Kapu and require the player to either kill all the Chu Chu or eliminate all the mice from an enemy rocket while deflecting them from their own.



* WrapAround: Characters will wrap around the edges of the board. In particular, a Chu and a Kapu will miss each other is they wrap around the screen at the same time. It can take a lot of trial and error to perform this trick on puzzles that revolve around it.

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* WrapAround: Characters will wrap around the edges of the board. In particular, a Chu and a Kapu will miss each other is if they wrap around the screen at the same time. It can take a lot of trial and error to perform this trick on puzzles that revolve around it.


** A trio of User puzzles is named after Earth, Wind & Fire.

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** A trio of back-to-back User puzzles is named after band Earth, Wind & Fire.


* WrapAround: Character will wrap around the edges of the board. In particular, a Chu and a Kapu will miss each other is they wrap around the screen at the same time. It can take a lot of trial and error to perform this trick on puzzles that revolve around it.

to:

* WrapAround: Character Characters will wrap around the edges of the board. In particular, a Chu and a Kapu will miss each other is they wrap around the screen at the same time. It can take a lot of trial and error to perform this trick on puzzles that revolve around it.

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* BaitAndSwitch: Anytime you're presented with several arrows to use but then you realize the solution is either obviously doable with just a few or the level is actually automated.


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* DisneyVillainDeath: Kapus being set up to just run straight into a hole is a common gag in puzzle levels.


Added DiffLines:

* WrapAround: Character will wrap around the edges of the board. In particular, a Chu and a Kapu will miss each other is they wrap around the screen at the same time. It can take a lot of trial and error to perform this trick on puzzles that revolve around it.


* RemixedLevel: Puzzles which are edits of previous ones are common. In particular, "Get Together!" in the Mania group is turned into the final puzzle, "Panic!!". In the User selection, there is at least one variation of it... and puzzle 3Y05, "HARDLEVEL 10 '''''''", which is a ''straight ripoff'' of "Panic!!" that got past the curators. It is missing a Chu, but otherwise everything is set up exactly like in the original.

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* RemixedLevel: Puzzles which are edits of previous ones are common. In particular, "Get Together!" in the Mania group is turned into the final puzzle, "Panic!!". In the User selection, there is at least one variation of it... and puzzle 3Y05, "HARDLEVEL 10 '''''''", [='''''''=]", which is a ''straight ripoff'' of "Panic!!" that got past the curators. It is missing a Chu, but otherwise everything is set up exactly like in the original.


* NonNaziSwastika: User puzzle 2N23, "Weird mirror", depicts two manji on the board.
* NoodleIncident: Several User levels present a gag only the author would have known the meaning of. For example, puzzle 3W16 is named "TOO LATE" and is followed by one named "ROBERT" that depicts a face.



* RemixedLevel: Puzzles which are edits of previous ones are common. In particular, "Get Together!" in the Mania group is turned into the final puzzle, "Panic!!". In the User selection, there is at least one variation of it... and puzzle 3Y05, "HARDLEVEL 10 '''''''", which is a ''straight ripoff'' of "Panic!!" that got past the curators. It is missing a Chu, but otherwise everything is set up exactly like in the original.



* RunningGag: Several User puzzles's names are a pun on the word "amazing".
* SchizophrenicDifficulty: The User collection in the GBA version ranges from effortless levels to complex ones which rely on the engine's quirks to be solvable.



** A few puzzles reference Franchise/SonicTheHedgehog.

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** A few puzzles either in the standard game or in the User collection reference Franchise/SonicTheHedgehog.


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** A trio of User puzzles is named after Earth, Wind & Fire.


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* TitleDrop: User puzzle 4H23 is called "Chu Chu Rocket" and has the title and a rocket drawn on the board.


* ShoutOut: A few puzzles reference Franchise/SonicTheHedgehog.

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* ShoutOut: ShoutOut:
**
A few puzzles reference Franchise/SonicTheHedgehog.Franchise/SonicTheHedgehog.
** Puzzle 3A12 in the GBA version is named "Power Wisdom Courage" and depicts the [[Franchise/TheLegendOfZelda Triforce]].


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* TrialAndErrorGameplay: Some puzzles are barely puzzles and others are intuitive enough. Others require a ton of experimentation to figure where to start and adjustments to make the Chus sprint past gaps in Kapu lines correctly.


* AutomaticLevel: Several levels in the GBA version's User Puzzle list clear themselves. Some have arrows to pretend there's a puzzle to solve, but others have none and end the second you press the R button.



* BraggingRightsReward: Clearing a puzzle with less than the available arrow plates awards the player an "Excellent" message.



* EscortMission

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* EscortMissionEscortMission: The general goal is to guide mice towards rockets with arrow plates.



* LastLousyPoint: The GBA version has a total of ''2500'' puzzles from the Dreamcast version's user base. There's at least a hundred among them that will give you a ton of trouble should you want to solve them fair and square.



* ShoutOut: A few puzzles reference SonicTheHedgehog.
* TimedMission: Each stage challenge needs to be completed in 30 seconds.
* AWinnerIsYou: At least in the UsefulNotes/GameBoyAdvance version, beating all 2600 puzzles will make a message from Sega appear after the credits, telling the player to send a letter to them in order to get a gift. ItOnlyWorksOnce, and is probably worth nothing nowadays.

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* ShoutOut: A few puzzles reference SonicTheHedgehog.
Franchise/SonicTheHedgehog.
* TimedMission: Each stage challenge Stage Challenge needs to be completed in 30 seconds.
* AWinnerIsYou: At least in AWinnerIsYou:
** Clearing the Stage Challenge or Puzzle modes just awards you with a Staff Roll.
** In
the UsefulNotes/GameBoyAdvance version, beating all 2600 puzzles will make a message from Sega appear after the credits, telling credits. It tells the player to send a letter to them in order to get a gift. ItOnlyWorksOnce, This message only appears [[ItOnlyWorksOnce once with no way to review it without erasing all progress]], and is probably worth nothing nowadays.


''[=ChuChu=] Rocket'' is a multiplayer video game by Creator/SonicTeam for the UsefulNotes/SEGADreamcast, later adapted for the UsefulNotes/GameBoyAdvance and for iOS devices. The object of the game is to (for the most part) put little space-[[MickeyMouse mickey-mice]] thinggies into four different-colored rockets to get them away from [=KapuKapus=], i.e., cats. Basically it's a game of cat-and-mouse, [[RecycledInSpace IN SPACE!]]

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''[=ChuChu=] Rocket'' Rocket!'' is a multiplayer video game by Creator/SonicTeam for the UsefulNotes/SEGADreamcast, later adapted for the UsefulNotes/GameBoyAdvance and for iOS devices. The object of the game is to (for the most part) put little space-[[MickeyMouse mickey-mice]] thinggies into four different-colored rockets to get them away from [=KapuKapus=], i.e., cats. Basically it's a game of cat-and-mouse, [[RecycledInSpace IN SPACE!]]



!! Tropes associated with ''[=ChuChu=] Rocket'' include:

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!! Tropes associated with ''[=ChuChu=] Rocket'' Rocket!'' include:


* ArtificialStupidity : Even though they're [[TheComputerIsACheatingBastard faster than humans]], the {{AI}}s in the GameBoyAdvance port sometimes place arrows incorrectly. For example, if the goals are close together, it may place arrows to direct cats or mice to the wrong rocket.

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* ArtificialStupidity : Even though they're [[TheComputerIsACheatingBastard faster than humans]], the {{AI}}s in the GameBoyAdvance UsefulNotes/GameBoyAdvance port sometimes place arrows incorrectly. For example, if the goals are close together, it may place arrows to direct cats or mice to the wrong rocket.



* AWinnerIsYou: At least in the GameBoyAdvance version, beating all 2600 puzzles will make a message from Sega appear after the credits, telling the player to send a letter to them in order to get a gift. ItOnlyWorksOnce, and is probably worth nothing nowadays.

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* AWinnerIsYou: At least in the GameBoyAdvance UsefulNotes/GameBoyAdvance version, beating all 2600 puzzles will make a message from Sega appear after the credits, telling the player to send a letter to them in order to get a gift. ItOnlyWorksOnce, and is probably worth nothing nowadays.

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