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The games was pitched as players playing as souls that reincarnate into new bodies, while preserving a portion of the talent that the previous incarnation possessed. Chronicles of Elyria is notable for deliberately averting most of the tropes of the MMORPG genre, especially PerpetuallyStatic and DeathIsASlapOnTheWrist. A player's character was supposed to age over time, eventually dying and forcing the player's soul to reincarnate in another body. This can be hastened by the player's character suffering grievous injuries, forcing its soul to journey through the [[SpiritWorld Astral Plane]] back to its body, its connection to said body becoming weaker every time a player is forced to "Spirit Walk." [[NonPlayerCharacter Non-player Characters]], far from being glorified quest givers, live their own lives and contribute to the economy just like players, the only difference being them being controlled by an AI, and yes, they are just as killable as players. Players can form families by marrying other players or [[NonPlayerCharacter NPCs]], and can reincarnate as their offspring. Instead of fixed quests that only change with an update, the Soulborn Engine powering the game will generate tailored quests for each character that can be completed by the player, as well as one-time main quests that permanently advance the story in an aversion of [[PerpetuallyStatic stereotypical MMO stasis]].

to:

The games game was pitched as players playing as souls that reincarnate into new bodies, while preserving a portion of the talent that the previous incarnation possessed. Chronicles of Elyria is notable for deliberately averting most of the tropes of the MMORPG genre, especially PerpetuallyStatic and DeathIsASlapOnTheWrist. A player's character was supposed to age over time, eventually dying and forcing the player's soul to reincarnate in another body. This can be hastened by the player's character suffering grievous injuries, forcing its soul to journey through the [[SpiritWorld Astral Plane]] back to its body, its connection to said body becoming weaker every time a player is forced to "Spirit Walk." [[NonPlayerCharacter Non-player Characters]], far from being glorified quest givers, live their own lives and contribute to the economy just like players, the only difference being them being controlled by an AI, and yes, they are just as killable as players. Players can form families by marrying other players or [[NonPlayerCharacter NPCs]], and can reincarnate as their offspring. Instead of fixed quests that only change with an update, the Soulborn Engine powering the game will generate tailored quests for each character that can be completed by the player, as well as one-time main quests that permanently advance the story in an aversion of [[PerpetuallyStatic stereotypical MMO stasis]].

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''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 7.9 million dollars in total. Current estimates have the full game being released before the Sun becomes a red giant. So far, the starting kingdoms and duchys have been selected, with initial county and settlement selection completed early October 2019. The game is now in pre-Alpha testing...and Soulbound Studios is bankrupt.

Players play as souls that reincarnate into new bodies, while preserving a portion of the talent that the previous incarnation possessed. Chronicles of Elyria is notable for deliberately averting most of the tropes of the MMORPG genre, especially PerpetuallyStatic and DeathIsASlapOnTheWrist.

A player's character ages over time, eventually perishing and forcing the player's soul to reincarnate in another body. This can be hastened by the player's character suffering grievous injuries, forcing its soul to journey through the [[SpiritWorld Astral Plane]] back to its body, its connection to said body becoming weaker every time a player is forced to "Spirit Walk." [[NonPlayerCharacter Non-player Characters]], far from being glorified quest givers, live their own lives and contribute to the economy just like players, the only difference being them being controlled by an AI, and yes, they are just as killable as players.

Players can form families by marrying other players or [[NonPlayerCharacter NPCs]], and can reincarnate as their offspring. Instead of fixed quests that only change with an update, the Soulborn Engine powering the game will generate tailored quests for each character that can be completed by the player, as well as one-time main quests that permanently advance the story in an aversion of [[PerpetuallyStatic sterotypical MMO stasis]].

Chronicles of Elyria lacks a class system, instead using a flexible skill system, and, due to the game's soul mechanics, a character will receive bonuses to training skills that their previous incarnations trained.

In addition, the game will boast an economy more intricate than VideoGame/EveOnline, depending on resource collection and crafting. A flexible contract system will allow for unique professions that players could adopt, mirroring the flexibility of real life contracts. A player character does not have to be an adventurer, as activities such as farming, mining, crafting, trade, research, management, and invention are just as integral to keep the game world functioning.

The game world's starting continents or archipelagos will be hundreds of kilometers in length and width, featuring fully-fleshed out ecosystems and biomes that can change due to over-exploitation. The world is populated by twelve Tribes, divergent human subspecies that originated from the evolutionary pressures of the biome that they made home. While some Tribes are incarnations of standard fantasy races such as dwarves, gnomes, etc., others are unique to the game.

While these features seem to be sandbox-oriented, the game will have a scripted 10-year long story driven by player and NPC actions as well as detailed lore.

Finally, the world is divided into various political entities, from large kingdoms to the humble town or barony, and playing as a member of the nobility adds elements of ConstructionAndManagementGames to the gameplay. There also will exist independent player organizations such as guilds, schools, and associations, the former having a specific economic role rather than just being groups for organizing raids. The main website of Chronicles of Elyria can be found [[https://chroniclesofelyria.com/ here]].

to:

''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 7.9 million dollars in total. Current estimates have the full game being released before the Sun becomes a red giant. So far, the starting kingdoms and duchys have been selected, with initial county and settlement selection completed early October 2019. total.

The game is now in pre-Alpha testing...and Soulbound Studios is bankrupt.

Players play
games was pitched as players playing as souls that reincarnate into new bodies, while preserving a portion of the talent that the previous incarnation possessed. Chronicles of Elyria is notable for deliberately averting most of the tropes of the MMORPG genre, especially PerpetuallyStatic and DeathIsASlapOnTheWrist. \n\n A player's character ages was supposed to age over time, eventually perishing dying and forcing the player's soul to reincarnate in another body. This can be hastened by the player's character suffering grievous injuries, forcing its soul to journey through the [[SpiritWorld Astral Plane]] back to its body, its connection to said body becoming weaker every time a player is forced to "Spirit Walk." [[NonPlayerCharacter Non-player Characters]], far from being glorified quest givers, live their own lives and contribute to the economy just like players, the only difference being them being controlled by an AI, and yes, they are just as killable as players. Players can form families by marrying other players or [[NonPlayerCharacter NPCs]], and can reincarnate as their offspring. Instead of fixed quests that only change with an update, the Soulborn Engine powering the game will generate tailored quests for each character that can be completed by the player, as well as one-time main quests that permanently advance the story in an aversion of [[PerpetuallyStatic stereotypical MMO stasis]].

Players can form families by marrying other players or [[NonPlayerCharacter NPCs]], and can reincarnate as their offspring. Instead of fixed quests However, on March 25, 2020, Soulbound Studios announced that only change with an update, the Soulborn Engine powering studio had been shuttered, all employees had been terminated and the game will generate tailored quests for each character that can be completed by project was "entering the player, as well as one-time main quests that permanently advance the story in an aversion of [[PerpetuallyStatic sterotypical MMO stasis]].

Chronicles of Elyria lacks a
abyss." A [[https://mmos.com/news/a-class-action-lawsuit-has-officially-been-filed-against-chronicles-of-elyria-developer-soulbound-studios class system, instead using a flexible skill system, and, due to action lawsuit]] was then filed against the game's soul mechanics, a character will receive bonuses to training skills that their previous incarnations trained.

In addition,
studio and its founder, Jeromy "Caspian" Walsh, as the game will boast an economy more intricate than VideoGame/EveOnline, depending on resource collection and crafting. A flexible contract system will allow project was considered a scam since they had not provided any actual product for unique professions that players could adopt, mirroring all the flexibility of real life contracts. A player character does not have to be an adventurer, as activities such as farming, mining, crafting, trade, research, management, and invention are just as integral to keep the game world functioning.

The game world's starting continents or archipelagos will be hundreds of kilometers in length and width, featuring fully-fleshed out ecosystems and biomes that can change due to over-exploitation. The world is populated by twelve Tribes, divergent human subspecies that originated from the evolutionary pressures of the biome
money that they made home. While some Tribes are incarnations of standard fantasy races such as dwarves, gnomes, etc., others are unique had raised. This led to Caspian claiming that the game.

While these features seem
project was not cancelled and that he and the company were still going to be sandbox-oriented, releasing the game will have a scripted 10-year long story driven by player and NPC actions a second, separate game known as well as detailed lore.

Finally,
''Kingdoms of Elyria'' in the world is divided into various political entities, from large kingdoms to future. An in-depth video going over the humble town or barony, and playing as a member of the nobility adds elements of ConstructionAndManagementGames to the gameplay. There also will exist independent player organizations such as guilds, schools, and associations, the former having a specific economic role rather than just being groups for organizing raids. The main website of Chronicles of Elyria situation can be found [[https://chroniclesofelyria.com/ here]].
[[https://www.youtube.com/watch?v=qB8ZAqZnRqM&t here]].
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dewicking our elves are better per trs


* MassiveRaceSelection: There are twelve Tribes, human subspecies that act as races, to choose from, each with their own culture and traits: the [[HumansByAnyOtherName Neran]], [[OurDwarvesAreAllTheSame Hrothi]], Brudvir, [[OurGnomesAreWeirder Kypiq]], [[OurElvesAreBetter Janoa]], [[EeriePaleSkinnedBrunette Dras]], [[InexplicablyIdenticalIndividuals The Waerd]], To'resk, Mydarri, Owem, Erishé, and [[OurGiantsAreBigger Yoru]]. However, the last four Tribes will not be found on the starting continent and will have to discover or be discovered by the players before characters using them could be made.

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* MassiveRaceSelection: There are twelve Tribes, human subspecies that act as races, to choose from, each with their own culture and traits: the [[HumansByAnyOtherName Neran]], [[OurDwarvesAreAllTheSame Hrothi]], Brudvir, [[OurGnomesAreWeirder Kypiq]], [[OurElvesAreBetter [[OurElvesAreDifferent Janoa]], [[EeriePaleSkinnedBrunette Dras]], [[InexplicablyIdenticalIndividuals The Waerd]], To'resk, Mydarri, Owem, Erishé, and [[OurGiantsAreBigger Yoru]]. However, the last four Tribes will not be found on the starting continent and will have to discover or be discovered by the players before characters using them could be made.



* OurElvesAreBetter: The Janoa are examples of the Forest/Feral Elf archetype: tall, lanky tree climbers with a [[ProudWarriorRaceGuy martial culture]] and cultural talent at hunting and ranging.

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* OurElvesAreBetter: OurElvesAreDifferent: The Janoa are examples of the Forest/Feral Elf archetype: tall, lanky tree climbers with a [[ProudWarriorRaceGuy martial culture]] and cultural talent at hunting and ranging.
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''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 7.9 million dollars in total. Current estimates have the full game being released before the Sun becomes a red giant. So far, the starting kingdoms and duchys have been selected, with initial county and settlement selection completed early October 2019. The game is now in pre-Alpha testing.

to:

''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 7.9 million dollars in total. Current estimates have the full game being released before the Sun becomes a red giant. So far, the starting kingdoms and duchys have been selected, with initial county and settlement selection completed early October 2019. The game is now in pre-Alpha testing.
testing...and Soulbound Studios is bankrupt.
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''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released before the Sun becomes a red giant. So far, the starting kingdoms and duchys have been selected, with initial county and settlement selection completed early October 2019. The game is now in pre-Alpha testing.

to:

''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 7.9 million dollars in total. Current estimates have the full game being released before the Sun becomes a red giant. So far, the starting kingdoms and duchys have been selected, with initial county and settlement selection completed early October 2019. The game is now in pre-Alpha testing.
Is there an issue? Send a MessageReason:
None


''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released before the Sun becomes a red giant. As of this writing, the starting kingdoms and duchys have been selected, with initial county and settlement selection completed early October 2019.

to:

''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released before the Sun becomes a red giant. As of this writing, So far, the starting kingdoms and duchys have been selected, with initial county and settlement selection completed early October 2019.
2019. The game is now in pre-Alpha testing.
Is there an issue? Send a MessageReason:
None


''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released in late 2020. As of this writing, the starting kingdoms and duchys have been selected, with county and settlement selection likely completed by the end of September 2019.

to:

''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released in late 2020. before the Sun becomes a red giant. As of this writing, the starting kingdoms and duchys have been selected, with initial county and settlement selection likely completed by the end of September early October 2019.
Is there an issue? Send a MessageReason:
None


''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released in late 2020. As of this writing, the starting kingdoms have been selected, with the selection of duchys taking place now. County and settlement selection should be completed by the end of September 2019.

to:

''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released in late 2020. As of this writing, the starting kingdoms and duchys have been selected, with the selection of duchys taking place now. County county and settlement selection should be likely completed by the end of September 2019.

Added: 218

Removed: 215

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* TheHorseshoeEffect: Al'Tifali, the religion of the Two-Fold Queen, teaches that at the extremes, things become very similar, providing as an example that extremely bright light is just as blinding as pitch blackness.



* HorseshoeEffect: Al'Tifali, the religion of the Two-Fold Queen, teaches that at the extremes, things become very similar, providing as an example that extremely bright light is just as blinding as pitch blackness.
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Added DiffLines:

-->No one really knows when the first Purebread horse came prancing out of an Elyrian oven but, ever since, the purebread horse has been a delicacy across all of the known world. Adorably tasty and great for sandwiches!
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Added DiffLines:

* AscendedMeme: A common joke/meme on the forums was about the elusive purebread horse (not a typo). Soulbound apparently noticed this and for their 2019 Kickstarterversary gave everyone who had bought a package before September 2018 one free purebread horse, complete with food puns, especially of the sandwich variety.


Added DiffLines:

* HorseshoeEffect: Al'Tifali, the religion of the Two-Fold Queen, teaches that at the extremes, things become very similar, providing as an example that extremely bright light is just as blinding as pitch blackness.
Is there an issue? Send a MessageReason:
None


''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released in late 2020. As of this writing, the starting kingdoms have been selected, with the selection of duchys, counties, and settlements taking place in September 2019.

to:

''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging com/projects/soulboundstudnowios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released in late 2020. As of this writing, the starting kingdoms have been selected, with the selection of duchys, counties, and settlements duchys taking place in now. County and settlement selection should be completed by the end of September 2019.
Is there an issue? Send a MessageReason:
None


''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released in late 2020. As of this writing, the starting kingdoms have been selected, with the selection of duchys, counties, and settlements taking place in September.

to:

''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released in late 2020. As of this writing, the starting kingdoms have been selected, with the selection of duchys, counties, and settlements taking place in September.
September 2019.
Is there an issue? Send a MessageReason:
None


''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released in late 2020. As of this writing, the starting kingdoms have been selected, with the selection of duchys, counties, and settlements to follow shortly afterward.

to:

''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 6 million dollars in total. Current estimates have the full game being released in late 2020. As of this writing, the starting kingdoms have been selected, with the selection of duchys, counties, and settlements to follow shortly afterward.
taking place in September.
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None


''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 4 million dollars in total. Current estimates have the full game being released in late 2019.

to:

''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 4 6 million dollars in total. Current estimates have the full game being released in late 2019.
2020. As of this writing, the starting kingdoms have been selected, with the selection of duchys, counties, and settlements to follow shortly afterward.



The game world's starting continent or archipelago will be hundreds of kilometers in length and width, featuring fully-fleshed out ecosystems and biomes that can change due to over-exploitation. The world is populated by twelve Tribes, divergent human subspecies that originated from the evolutionary pressures of the biome that they made home. While some Tribes are incarnations of standard fantasy races such as dwarves, gnomes, etc., others are unique to the game.

to:

The game world's starting continent continents or archipelago archipelagos will be hundreds of kilometers in length and width, featuring fully-fleshed out ecosystems and biomes that can change due to over-exploitation. The world is populated by twelve Tribes, divergent human subspecies that originated from the evolutionary pressures of the biome that they made home. While some Tribes are incarnations of standard fantasy races such as dwarves, gnomes, etc., others are unique to the game.
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* AIGeneratedEconomy: As 70% of the characters on a server will be [[NonPlayerCharacter NPCs]], much of the economy will depend upon NPC crafting and resource gathering.

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* AIGeneratedEconomy: As 70% of the characters on a server will be [[NonPlayerCharacter NPCs]], [=NPCs=], much of the economy will depend upon NPC crafting and resource gathering.



* AnyoneCanDie: Due to the constantly progressing story and evolving game world, [[NonPlayerCharacter NPCs]] and players are equally killable. PVP is possible anywhere, but unwarranted murder will have nasty consequences.

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* AnyoneCanDie: Due to the constantly progressing story and evolving game world, [[NonPlayerCharacter NPCs]] [=NPCs=] and players are equally killable. PVP is possible anywhere, but unwarranted murder will have nasty consequences.



* FinalDeath: A game mechanic. Essentially, as.long as you have spirit left you can spirit walk back to.your body after being coup de graced (read: killed after being incapacitated) at the cost of some lifetime. However, once your character grows old enough (roughly.52 in game years of one real life year from the time you can inhabit their bodies), they will die and you will need to put your soul into someone else's body. Also NPCs will die permanently the first time they are coup de graced for story reasons.

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* FinalDeath: A game mechanic. Essentially, as.as long as you have spirit left you can spirit walk back to.to your body after being coup de graced (read: killed after being incapacitated) at the cost of some lifetime. However, once your character grows old enough (roughly.(roughly 52 in game years of one real life year from the time you can inhabit their bodies), they will die and you will need to put your soul into someone else's body. Also NPCs [=NPCs=] will die permanently the first time they are coup de graced for story reasons.



* PlayerGeneratedEconomy: Just as in VideoGame/EveOnline, every good will have to be crafted from scratch. Occasionally Downplayed as [[NonPlayerCharacter NPCs]] will make up 70% of all characters on a server and therefore will do the majority of the work.
* PerpetuallyStatic: Averted to hell and back. The game world is driven by the actions of the players and [[NonPlayerCharacter NPCs]], each quest is uniquely generated by the game engine for a player and is only available once, and [[AnyoneCanDie every character is killable.]]

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* PlayerGeneratedEconomy: Just as in VideoGame/EveOnline, every good will have to be crafted from scratch. Occasionally Downplayed as [[NonPlayerCharacter NPCs]] [=NPCs=] will make up 70% of all characters on a server and therefore will do the majority of the work.
* PerpetuallyStatic: Averted to hell and back. The game world is driven by the actions of the players and [[NonPlayerCharacter NPCs]], [=NPCs=], each quest is uniquely generated by the game engine for a player and is only available once, and [[AnyoneCanDie every character is killable.]]
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MEOW


''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 4 million dollars in total. Current estimates have the full game being released in late 2019.

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''Chronicles of Elyria'' is a VaporWare fantasy MassivelyMultiplayerOnlineRoleplayingGame (Marketed as a 'MEOW' or Multiplayer Evolving Online World) developed by Soulbound Studios - though for vaporware, the developers are being awfully up-front with updates and information. Initially announced in late 2014, the development team began a successful Kickstarter that ended on June 3rd, 2016, and can be found [[https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging here]]. Pledges continued through an online store that the developers set up, and Chronicles of Elyria has so far raised more than 4 million dollars in total. Current estimates have the full game being released in late 2019.
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Per TRS, Heaven And Hell was renamed to Heaven Versus Hell. Removing because it's misuse.


* HeavenAndHell: According to the Qindred religion, Haven and Karcion respectively. They were split off from Elyria during the event known as the burning, when to keep all of Elyria from burning two of the Qin grabbed opposite sides of the world and tore it in three. Haven hasn't been described as of yet, aside from being where the living Qin reside, but Karcion continues to burn and seems to be something like a FireAndBrimstoneHell.
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* FinalDeath: A game mechanic. Essentially, as.long as you have spirit left you can spirit walk back to.your body after being coup de graced (read: killed after being incapacitated) at the cost of some lifetime. However, once your character grows old enough (roughly.52 in game years of one real life year from the time you can inhabit their bodies), they will die and you will need to put your soul into someone else's body. Also NPCs will die permanently the first time they are coup de graced for story reasons.
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The game world will be hundreds of kilometers in length and width, featuring fully-fleshed out ecosystems and biomes that can change due to over-exploitation. The world is populated by twelve Tribes, divergent human subspecies that originated from the evolutionary pressures of the biome that they made home. While some Tribes are incarnations of standard fantasy races such as dwarves, gnomes, etc., others are unique to the game.

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The game world world's starting continent or archipelago will be hundreds of kilometers in length and width, featuring fully-fleshed out ecosystems and biomes that can change due to over-exploitation. The world is populated by twelve Tribes, divergent human subspecies that originated from the evolutionary pressures of the biome that they made home. While some Tribes are incarnations of standard fantasy races such as dwarves, gnomes, etc., others are unique to the game.
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* NorthIsColdSouthIsHot: The maps voted on by the player base all had taiga in the northern extreme, and warmer environments the further south you go, until you get to the hot rainforests of the far south.
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* MassiveRaceSelection: There are twelve Tribes, human subspecies that act as races, to choose from, each with their own culture and traits: the [[HumansByAnyOtherName Neran]], [[OurDwarvesAreAllTheSame Hrothi]], Brudvir, [[OurGnomesAreWeirder Kypiq]], [[OurElvesAreBetter Janoa]], [[EeriePlaeSkinnedBrunette Dras]], [[InexpliciblyIdenticalIndividuals The Waerd]], To'resk, Mydarri, Owem, Erishé, and [[OurGiantsAreBigger Yoru]]. However, the last four Tribes will not be found on the starting continent and will have to discover or be discovered by the players before characters using them could be made.

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* MassiveRaceSelection: There are twelve Tribes, human subspecies that act as races, to choose from, each with their own culture and traits: the [[HumansByAnyOtherName Neran]], [[OurDwarvesAreAllTheSame Hrothi]], Brudvir, [[OurGnomesAreWeirder Kypiq]], [[OurElvesAreBetter Janoa]], [[EeriePlaeSkinnedBrunette [[EeriePaleSkinnedBrunette Dras]], [[InexpliciblyIdenticalIndividuals [[InexplicablyIdenticalIndividuals The Waerd]], To'resk, Mydarri, Owem, Erishé, and [[OurGiantsAreBigger Yoru]]. However, the last four Tribes will not be found on the starting continent and will have to discover or be discovered by the players before characters using them could be made.
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* ThePlague: The Searing Plague. An event from before the release of the game, where a plague sweeps through and the players try to find a cure.
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* FragileSpeedster: The Kypiq. Highly agile and mobile, but due to their small size, any blunt impact will do a lot more damage to them, stemming from a disadvantage called "Glass Jaw."

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* CreepyShadowedUndereyes: The Dras have these naturally, adding to their already ghoulish appearance.



* ElectiveMonarchy: The Neran and the Dras, in cases where the ruler dies with no heirs, will hold an election amongst the aristocracy to determine their new ruler. With the Neran it's a straightforward election where whoever gets the most votes becomes king (or queen), but for the Dras, there's a twist. In their electing, they vote for whoever they ''least'' want to become the new ruler and whoever gets the least votes becomes the new king/queen. This is to ensure that the most balanced and least partisan ruler is chosen.

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* ElectiveMonarchy: The Neran and the Dras, in cases where the ruler dies with no heirs, will hold an election amongst the aristocracy to determine their new ruler. With the Neran it's a straightforward election where whoever gets the most votes becomes king (or queen), but for the Dras, there's a twist. In their electing, election, they vote for whoever they ''least'' want to become the new ruler and whoever gets the least votes becomes the new king/queen. This is to ensure that the most balanced and least partisan ruler is chosen.



* MassiveRaceSelection: There are twelve Tribes, human subspecies that act as races, to choose from, each with their own culture and traits: the [[HumansByAnyOtherName Neran]], [[OurDwarvesAreAllTheSame Hrothi]], Brudvir, [[OurGnomesAreWeirder Kypiq]], [[OurElvesAreBetter Janoa]], Dras, The Waerd, To'resk, Mydarri, Owem, Erishé, and [[OurGiantsAreBigger Yoru]]. However, the last four Tribes will not be found on the starting continent and will have to discover or be discovered by the players before characters using them could be made.

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* MassiveRaceSelection: There are twelve Tribes, human subspecies that act as races, to choose from, each with their own culture and traits: the [[HumansByAnyOtherName Neran]], [[OurDwarvesAreAllTheSame Hrothi]], Brudvir, [[OurGnomesAreWeirder Kypiq]], [[OurElvesAreBetter Janoa]], Dras, [[EeriePlaeSkinnedBrunette Dras]], [[InexpliciblyIdenticalIndividuals The Waerd, Waerd]], To'resk, Mydarri, Owem, Erishé, and [[OurGiantsAreBigger Yoru]]. However, the last four Tribes will not be found on the starting continent and will have to discover or be discovered by the players before characters using them could be made.
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* AnInteriorDesignerIsYou: Players will be able to decorate the interiors of their homes to their hearts' content.
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* OrganDrops: The devs have explicitly said that if you kill and attempt to loot an animal, you will find things like the stomach, liver, bones, and muscles, rather than [[MoneySpider gauntlets or cash]] (unless the animal in question has eaten some coins recently).

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* AboveGoodAndEvil: The Al'tifali religion, which follows the Two-Fold Queen, and is practiced by the Dras and Waerd, sees good and evil as just constructs made by Mann, and thus rejects them, instead seeking balance in all things.



* HumansByAnyOtherName: The Neran, one of the Twelve Tribes, is almost identical to real-life humans.

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* TheExile:
** Being exiled is entirely possible, though generally requires that you be an asshat, a griefer, or have rejected the area's cultural norms to an egregious degree.
** The Dras, an entire tribe, were exiled from their previous homes twice, first due to not developing the striping the Janoa, who they once were, did, then to preserve the limited food supply of the To'Resk after the latter took them in and a devastating drought hit their homeland.
** The Dras are also willing to exile some of their population from a settlement for a time, when there isn't enough prey to go around. Said exiles are free to join any other Drasean settlement, and return when prey levels reach their previous equilibrium again, though.
* HumansByAnyOtherName: The Neran, one of the Twelve Tribes, is almost identical to real-life humans.
* HeavenAndHell: According to the Qindred religion, Haven and Karcion respectively. They were split off from Elyria during the event known as the burning, when to keep all of Elyria from burning two of the Qin grabbed opposite sides of the world and tore it in three. Haven hasn't been described as of yet, aside from being where the living Qin reside, but Karcion continues to burn and seems to be something like a FireAndBrimstoneHell.
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* InexplicablyIdenticalIndividuals: Justified with the Waerd. As they see themselves as part of one larger whole they take great pains to look alike, making it easier for them to disguise themselves as someone else of their tribe. Also, interestingly, when their king dies without an heir, whoever looks most like the deceased monarch becomes the new king, in order to create a sense of continuity.
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* TheMigration:
** The Dras went through two! The first was after they left the Janoa due to being used as slave labor because of their lack of striping, at the end of which, they settled with the To'resk. However, they were kicked out and forced to go on ''another'' migration when a drought left the To'resk barely able to support themselves, let alone the Dras. This one ended when they occupied empty lands deep in the putrid, rotting swamps that even the To'resk wouldn't take, and forced them to develop their current advantages just to survive. Interestingly, they only pretend to have bad relations with the latter, so they (the To'resk) can appeal to the Janoa's ego.
** The Waerd also went through one. Tired of being nomads in the arid desert, they split off from the Erishé and migrated to the semi-arid desert and settled down there, though not without significant challenge, in the form of large dangerous beasts and difficulty finding water.

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