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** And then there are the [[OhCrap Daemon tainted artifacts]], which make the former look positively harmless. Attempting to destroy them on your own usually ends up with summoning a small horde of Greater Daemons for your trouble.



** Taken UpToEleven by the Slaughtersong-class battleship. It is randomly found when exploring ancient ruins and it requires 10k(!) requisition, all your Tech Marines and several months to restore.



*** With the recent patches Necrons [[OhCrap gain their own fleets now]].

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*** With the recent patches Necrons [[OhCrap gain their own fleets now]].now]].
** An Ork Waaaagh! arriving into the sector is nothing to scoff at either. While they are not as bad as the tyranids, they still start out by rushing an entire cluster of stars with tens of battleships.
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* BoringYetPractical: Boltguns, Heavy Bolters and the Bolter Drill chapter trait work well for early battles.
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****** Certain Artefacts you get your hand on are greatly more powerful than normal weapons and wargear you use. Even more so with Daemonic Artefacts.
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** Every time when a sizeable Chaos Fleet appears near your homeworld.
*** When you fail to blow up a Necron Tomb, it will start to spawn Rampant levels of Necrons and slaughter the inhabitants.
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** The same goes for Space Hulks if you send in your whole Chapter, though instead of being completely wiped out, you simply get enormous casualties due to Genestealer attacks. To avoid most of them, send in just your First Company.
*** Crusades to other sectors. Experienced players will always tell you to send just one company (usually the underleveled one). The situation is the same as with Space Hulks. The less marines you send, the less severe the casualties are.
**** Taken straight with missions where you have to send in a team to a Necron Tomb. Every player will mock you for sending in a company. Just send in four marines armed to the teeth with a Plasma Bomb (without Terminator Armors). This way you'll avoid waking up a very large number of angry Necrons.
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**** The Terminator Armor + Iron Halo + Storm Shield/Storm Bolter + Thunder Hammer combo turns your marine into a {{Nigh-Invulnerable}} {{Mighty Glacier}}. Combined with the first set of above traits makes these warriors a force to be reckoned.

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**** The Terminator Armor + Iron Halo + Storm Shield/Storm Bolter + Thunder Hammer combo turns your marine into a {{Nigh-Invulnerable}} {{Nigh Invulnerable}} {{Mighty Glacier}}. Combined with the first set of above traits makes these warriors a force to be reckoned.
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*** Another one is to take the Lightning Warriors trait over either the Slow and Purposeful or Ambushers trait. On one hand [[Glass Cannon you get a boost to damage at the price of having your resistance lowered]]. On the other hand your marines will be dealing colossal damage.

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*** Another one is to take the Lightning Warriors trait over either the Slow and Purposeful or Ambushers trait. On one hand [[Glass Cannon [[{{Glass Cannon}} you get a boost to damage at the price of having your resistance lowered]]. On the other hand your marines will be dealing colossal damage.
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* {{GameBreaker}}: Some combination of traits and wargear can go into this territory when you arm a highly experienced marine with them.

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* {{GameBreaker}}: {{Game Breaker}}: Some combination of traits and wargear can go into this territory when you arm a highly experienced marine with them.
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**** The Terminator Armor + Iron Halo + Storm Shield/Storm Bolter + Thunder Hammer combo turns your marine into a {{Nigh Invulnerable}} {{Mighty Glacier}}. Combined with the first set of above traits makes these warriors a force to be reckoned.

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**** The Terminator Armor + Iron Halo + Storm Shield/Storm Bolter + Thunder Hammer combo turns your marine into a {{Nigh Invulnerable}} {{Nigh-Invulnerable}} {{Mighty Glacier}}. Combined with the first set of above traits makes these warriors a force to be reckoned.
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**** The Terminator Armor + Iron Halo + Storm Shield/Storm Bolter + Thunder Hammer combo turns your marine into a {{NighInvulnerable}} {{MightyGlacier}}. Combined with the first set of above traits makes these warriors a force to be reckoned.

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**** The Terminator Armor + Iron Halo + Storm Shield/Storm Bolter + Thunder Hammer combo turns your marine into a {{NighInvulnerable}} {{MightyGlacier}}.{{Nigh Invulnerable}} {{Mighty Glacier}}. Combined with the first set of above traits makes these warriors a force to be reckoned.
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* {{AttackAttackAttack}}: Every Chapter with the Melee Enthusiast trait.


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* {{GameBreaker}}: Some combination of traits and wargear can go into this territory when you arm a highly experienced marine with them.
** Taking the Melee Enthusiasts, Bolter Drill, Slow and Purposeful, and finally the Ambushers traits makes Space Marines truly terrifying when raiding.
*** Another one is to take the Lightning Warriors trait over either the Slow and Purposeful or Ambushers trait. On one hand [[Glass Cannon you get a boost to damage at the price of having your resistance lowered]]. On the other hand your marines will be dealing colossal damage.
**** The Terminator Armor + Iron Halo + Storm Shield/Storm Bolter + Thunder Hammer combo turns your marine into a {{NighInvulnerable}} {{MightyGlacier}}. Combined with the first set of above traits makes these warriors a force to be reckoned.
***** Artificer Armor + Iron Halo + Jump Pack/Bike + Storm Shield/Plasma Pistol + Thunder Hammer is also a viably deadly combo.
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** Tyranid Fleets. Just Tyranid Fleets.
*** With the recent patches Necrons [[OhCrap gain their own fleets now]].
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* Determinator: Every Chapter with the Slow and Purposeful trait. It may marginally decrease melee and ranged damage, but dramatically bumps up resistance to damage.

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* Determinator: {{Determinator}}: Every Chapter with the Slow and Purposeful trait. It may marginally decrease melee and ranged damage, but dramatically bumps up resistance to damage.
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** Chaos Fleets. Especially if they warped out of nowhere and go straight for the nearest strategically vital planet n the sector...or your homeworld if you have one.

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* PracticalButAwesome: Heavy Bolters. Slightly more expensive than traditional Bolters, they are still cheap, have a very long range and decent damage dealing potential against most things that you'll be killing.
** Bolter weapons in general if the Chapter takes the Bolter Drilling trait that causes said Bolters to deal more damage.


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* SimpleYetAwesome: Heavy Bolters. Slightly more expensive than traditional Bolters, they are still cheap, have a very long range and decent damage dealing potential against most things that you'll be killing.
** Bolter weapons in general if the Chapter takes the Bolter Drilling trait that causes said Bolters to deal more damage.
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* AwesomeYetPractical: Heavy Bolters. Slightly more expensive than traditional Bolters, they are still cheap, have a very long range and decent damage dealing potential against most things that you'll be killing.

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* AwesomeYetPractical: PracticalButAwesome: Heavy Bolters. Slightly more expensive than traditional Bolters, they are still cheap, have a very long range and decent damage dealing potential against most things that you'll be killing.

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* Determinator: Every Chapter with the Slow and Purposeful trait. It may marginally decrease melee and ranged damage, but dramatically bumps up resistance to damage. Taken to MightyGlacier levels if a marine is equipped further with the best armor available and with items that further increase damage resistance.

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* Determinator: Every Chapter with the Slow and Purposeful trait. It may marginally decrease melee and ranged damage, but dramatically bumps up resistance to damage.
**
Taken to MightyGlacier levels if a marine is equipped further with the best armor available and with items that further increase damage resistance.
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** Certain items also qualify for this.
* AwesomeYetPractical: Heavy Bolters. Slightly more expensive than traditional Bolters, they are still cheap, have a very long range and decent damage dealing potential against most things that you'll be killing.
** Bolter weapons in general if the Chapter takes the Bolter Drilling trait that causes said Bolters to deal more damage.


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* Determinator: Every Chapter with the Slow and Purposeful trait. It may marginally decrease melee and ranged damage, but dramatically bumps up resistance to damage. Taken to MightyGlacier levels if a marine is equipped further with the best armor available and with items that further increase damage resistance.


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* DemonicSpiders: Chaos Daemons on Daemon Worlds. Taken straight with Necrons if you fail to blow up a still dormant Tomb World.
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A TurnBasedStrategy game that is infamous for being as hard as ''VideoGame/DwarfFortress'', this game shows just how hard it is to run a chapter properly. From being forced to maintain your own ships, to amassing your own resources, training and other necessities, it often seems as if your chapter lurches from one extreme to the other, and your death is inevitable.

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A TurnBasedStrategy game that is infamous for being as hard as ''VideoGame/DwarfFortress'', this game shows just how hard it is to run a chapter properly. From being forced to maintain your own ships, to amassing your own resources, training and other necessities, it often seems as if your chapter lurches from one extreme to the other, and your death is inevitable.
inevitable. Additionally, the game itself is constructed in a very similar way to ''VideoGame/MasterofOrion''. Including the fleet space travelling part.



* TotalPartyWipe: Taken to RedshirtArmy levels when you send your whole Chapter to a Daemon World. The Greater Daemons there are ridiculously powerful.

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* TotalPartyWipe: TotalPartyKill: Taken to RedshirtArmy levels when you send your whole Chapter to a Daemon World. The Greater Daemons there are ridiculously powerful.
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* TotalPartyWipe: Taken to RedshirtArmy levels when you send your whole Chapter to a Daemon World. The Greater Daemons there are ridiculously powerful.
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* {{Badass}}: The [[AuthorityEqualsAsskicking Chapter]] [[AsskickingEqualsAuthority Master]]. Especially with the [[KnightinShiningArmor Champion]] archetype combined with the [[PhysicalGod Paragon]] trait. Not to mention a couple of any other trait.
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* OhCrap: Multiple situations, but the worst is when your Librarians tell you that Tyranids are arriving into the sector.
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* AwesomeYetImpractical: The Battle Barge. Of all the ships in your disposition it has the highest firepower, shield and hit points. Not to mention the fact that it has even greater number of Thunderhawks inside of it and can carry a whole Space Marine Company and its equipment. The kicker? It costs enormous amounts of requisition. By the time the player gets enough of it to buy one, half of the sector will be mutilated by xenos and heretics.

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* AwesomeYetImpractical: The Battle Barge. Of all the ships in that are to your disposition disposition, it has the highest firepower, shield and hit points. Not to mention the fact that it has even greater number of Thunderhawks inside of it and can carry a whole Space Marine Company and its equipment. The kicker? It costs enormous amounts of requisition. By the time the player gets enough of it to buy one, half of the sector will be mutilated by xenos and heretics.
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* AwesomeYetImpractical: The Battle Barge. Of all the ships in your disposition it has the highest firepower, shield and hit points. Not to mention the fact that it has even greater number of Thunderhawks inside of it and can carry a whole Space Marine Company and its equipment. The kicker? It costs enormous amounts of requisition. By the time the player gets enough of it to buy one, half of the sector will be mutilated by xenos and heretics.
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* [[Badass]]: You are in command of a Space Marine Chapter. Not to mention you being the Chapter Master yourself.

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* [[Badass]]: BadassArmy: You are in command of a Space Marine Chapter. Not to mention you being the Chapter Master yourself.
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* Badass: You are in command of a Space Marine Chapter. Not to mention you being the Chapter Master yourself.

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* Badass: [[Badass]]: You are in command of a Space Marine Chapter. Not to mention you being the Chapter Master yourself.
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* Badass: You are in command of a Space Marine Chapter. Not to mention you being the Chapter Master yourself.
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