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A TurnBasedStrategy game that is infamous for being as hard as ''VideoGame/DwarfFortress'', this game shows just how hard it is to run a chapter properly. From being forced to maintain your own ships, to amassing your own resources, training and other necessities, it often seems as if your chapter lurches from one extreme to the other, and your death is inevitable. Additionally, the game itself is constructed in a very similar way to ''VideoGame/MasterofOrion'', including the fleet space traveling part.
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A TurnBasedStrategy game that is infamous for being as hard as ''VideoGame/DwarfFortress'', this game shows just how hard it is to run a chapter properly. From being forced to maintain your own ships, to amassing your own resources, training and other necessities, it often seems as if your chapter lurches from one extreme to the other, and your death is inevitable. Additionally, the game itself is constructed in a very similar way to ''VideoGame/MasterofOrion'', ''VideoGame/MasterOfOrion'', including the fleet space traveling part.
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* {{AttackAttackAttack}}: Every Chapter with the Melee Enthusiast trait.
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* {{AttackAttackAttack}}: AttackAttackAttack: Every Chapter with the Melee Enthusiast trait.
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* DifficultYetAwesome: The Slaughtersong-class Dark Age of Technology battleship. It is randomly found when exploring ancient ruins and it requires 10k(!) requisition, all your Tech Marines and several months to restore. However, the sheer power of this ship makes space battles far easier, in addition to being able to double as a battle barge.
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* DifficultYetAwesome: DifficultButAwesome: The Slaughtersong-class Dark Age of Technology battleship. It is randomly found when exploring ancient ruins and it requires 10k(!) requisition, all your Tech Marines and several months to restore. However, the sheer power of this ship makes space battles far easier, in addition to being able to double as a battle barge.
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** The Slaughtersong-class battleship. It is randomly found when exploring ancient ruins and it requires 10k(!) requisition, all your Tech Marines and several months to restore.
** Certain items also qualify for this.
** Certain items also qualify for this.
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* DifficultYetAwesome: The Slaughtersong-class Dark Age of Technology battleship. It is randomly found when exploring ancient ruins and it requires 10k(!) requisition, all your Tech Marines and several months to restore. However, the sheer power of this ship makes space battles far easier, in addition to being able to double as a battle barge.
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* GameplayAndStoryIntegration: By the end of it, you ''will'' understand why purifying Chaos when in the midst of the Imperium's other major enemies is such a hassle, and why corrupted worlds are marked as "good enough" in the fact of other dangers.
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Added image, release date, etc.
[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/chapter_master.png]]
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All development on the game has been ceased when the original developer ran out of money. The source code is available online.
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All development on the game has been ceased when the original developer ran out of money. The source code is available online.
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%%* NintendoHard
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* OriginalCharacter: If you select a canon chapter, your custom chapter master will be this. An exception would be if you create your chapter master to match their canon counterpart.
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A TurnBasedStrategy game that is infamous for being as hard as ''VideoGame/DwarfFortress'', this game shows just how hard it is to run a chapter properly. From being forced to maintain your own ships, to amassing your own resources, training and other necessities, it often seems as if your chapter lurches from one extreme to the other, and your death is inevitable. Additionally, the game itself is constructed in a very similar way to ''VideoGame/MasterofOrion''. Including the fleet space travelling part.
to:
A TurnBasedStrategy game that is infamous for being as hard as ''VideoGame/DwarfFortress'', this game shows just how hard it is to run a chapter properly. From being forced to maintain your own ships, to amassing your own resources, training and other necessities, it often seems as if your chapter lurches from one extreme to the other, and your death is inevitable. Additionally, the game itself is constructed in a very similar way to ''VideoGame/MasterofOrion''. Including ''VideoGame/MasterofOrion'', including the fleet space travelling traveling part.
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* ArtifactOfDeath: It is possible go get your hands on chaos tainted artifacts. They tend to be much more powerful than standard ones, but they nearly always cause corruption and chaos if used. Or given to anyone other than the Inquisition.
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* ArtifactOfDeath: It is possible go get your hands on
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* TheCorruption: the biggest problem with Chaos, which makes it worse than Orks or Tyranids, is that they always corrupt planets they're on, along with nearby systems. And rooting out such corruption is long, difficult, and is nearly always abandoned partway through because something more dire has made an appearance.
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* TheCorruption: the The biggest problem with Chaos, which makes it worse than Orks or Tyranids, is that they always corrupt planets they're on, along with nearby systems. And systems, and rooting out such corruption is long, difficult, and is nearly always abandoned partway through because something more dire has made an appearance.
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** Taken to MightyGlacier levels if a marine is equipped further with the best armor available and with items that further increase damage resistance.
* EvilIsNotAToy: Any chaos artifact should be treated as if it was made of pure poison. Not doing so is only done by those who wish to become traitors. Or the stupid.
* EvilIsNotAToy: Any chaos artifact should be treated as if it was made of pure poison. Not doing so is only done by those who wish to become traitors. Or the stupid.
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** Taken to MightyGlacier levels if a marine Marine is equipped further with the best armor available and with items that further increase damage resistance.
* EvilIsNotAToy: Anychaos Chaos artifact should be treated as if it was made of pure poison. Not doing so is only done by those who wish to become traitors. Or traitors...or the stupid.
* EvilIsNotAToy: Any
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* HordeOfAlienLocusts: Tyranids make an appearance, and they act like they always do. After devouring a planet or two, it always moves on. And in great numbers.
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* HordeOfAlienLocusts: Tyranids make an appearance, and they act like they always do. After devouring a planet or two, it always moves on. And on, and in great numbers.
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** Taken straight with missions where you have to send in a team to a Necron Tomb. Every player will mock you for sending in a company. Just send in four marines armed to the teeth with a Plasma Bomb (without Terminator Armors). This way you'll avoid waking up a very large number of angry Necrons.
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** Taken straight with missions where you have to send in a team to a Necron Tomb. Every player will mock you for sending in a company. Just send in four marines armed to the teeth with a Plasma Bomb (without Terminator Armors). This way you'll avoid waking up a very large number of angry Necrons.Necrons.
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''Chapter Master'' is a fan-made ''TabletopGame/Warhammer40K'' game where you take the role of a newly minted Chapter Master of a SpaceMarine Chapter. The sector to which you are assigned has desperate need of a Space Marine presence, as the sector is overrun with all sorts of evil and foul creatures.
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''Chapter Master'' is a fan-made ''TabletopGame/Warhammer40K'' ''TabletopGame/Warhammer40000'' game where you take the role of a newly minted Chapter Master of a SpaceMarine Chapter. The sector to which you are assigned has desperate need of a Space Marine presence, as the sector is overrun with all sorts of evil and foul creatures.
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* {{Badass}}: The [[AuthorityEqualsAsskicking Chapter]] [[AsskickingEqualsAuthority Master]]. Especially with the [[KnightinShiningArmor Champion]] archetype combined with the [[PhysicalGod Paragon]] trait. Not to mention a couple of any other trait.
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* SurprisinglyEliteCannonFodder: The proper way to promote your scouts into real Marines is to send them into situations where they can expect to have their gene-seed harvested. The ones who survive are worthy of joining the real companies.
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You can start with a BB.
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* AwesomeYetImpractical: The Battle Barge. Of all the ships that are to your disposition, it has the highest firepower, shield and hit points. Not to mention the fact that it has even greater number of Thunderhawks inside of it and can carry a whole Space Marine Company and its equipment. The kicker? It costs enormous amounts of requisition. By the time the player gets enough of it to buy one, half of the sector will be mutilated by xenos and heretics.
** Taken UpToEleven by the Slaughtersong-class battleship. It is randomly found when exploring ancient ruins and it requires 10k(!) requisition, all your Tech Marines and several months to restore.
** Taken UpToEleven by the Slaughtersong-class battleship. It is randomly found when exploring ancient ruins and it requires 10k(!) requisition, all your Tech Marines and several months to restore.
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* AwesomeYetImpractical: AwesomeYetImpractical:
** TheBattle Barge. Of all the ships that are to your disposition, it has the highest firepower, shield and hit points. Not to mention the fact that it has even greater number of Thunderhawks inside of it and can carry a whole Space Marine Company and its equipment. The kicker? It costs enormous amounts of requisition. By the time the player gets enough of it to buy one, half of the sector will be mutilated by xenos and heretics.
** Taken UpToEleven by theSlaughtersong-class battleship. It is randomly found when exploring ancient ruins and it requires 10k(!) requisition, all your Tech Marines and several months to restore.
** The
** Taken UpToEleven by the
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Tau corrupt planets they're on in a different way. Also, alphabetize trope lists - it's not hard, people.
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* {{Determinator}}: Every Chapter with the Slow and Purposeful trait. It may marginally decrease melee and ranged damage, but dramatically bumps up resistance to damage.
** Taken to MightyGlacier levels if a marine is equipped further with the best armor available and with items that further increase damage resistance.
** Taken to MightyGlacier levels if a marine is equipped further with the best armor available and with items that further increase damage resistance.
* TheCorruption: the biggest problem with Chaos, which makes it worse than Orks or Tyranids, is that they always corrupt planets they're on, along with nearby systems. And rooting out such corruption is long, difficult, and is nearly always abandoned partway through because something more dire has made an appearance.
* DemonicInvaders: Chaos has this ultimate goal.
* {{Determinator}}: Every Chapter with the Slow and Purposeful trait. It may marginally decrease melee and ranged damage, but dramatically bumps up resistance to damage.
** Taken to MightyGlacier levels if a marine is equipped further with the best armor available and with items that further increase damage resistance.
* EvilIsNotAToy: Any chaos artifact should be treated as if it was made of pure poison. Not doing so is only done by those who wish to become traitors. Or the stupid.
* EvilVersusEvil: If a Necron Tomb opens in an Ork-infested system, just steer clear. The Necron and Ork fleets will be too busy killing each other to expand into other systems.
* DemonicInvaders: Chaos has this ultimate goal.
* {{Determinator}}: Every Chapter with the Slow and Purposeful trait. It may marginally decrease melee and ranged damage, but dramatically bumps up resistance to damage.
** Taken to MightyGlacier levels if a marine is equipped further with the best armor available and with items that further increase damage resistance.
* EvilIsNotAToy: Any chaos artifact should be treated as if it was made of pure poison. Not doing so is only done by those who wish to become traitors. Or the stupid.
* EvilVersusEvil: If a Necron Tomb opens in an Ork-infested system, just steer clear. The Necron and Ork fleets will be too busy killing each other to expand into other systems.
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* SimpleYetAwesome: Heavy Bolters. Slightly more expensive than traditional Bolters, they are still cheap, have a very long range and decent damage dealing potential against most things that you'll be killing.
** Bolter weapons in general if the Chapter takes the Bolter Drilling trait that causes said Bolters to deal more damage.
** Bolter weapons in general if the Chapter takes the Bolter Drilling trait that causes said Bolters to deal more damage.
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** Bolter weapons in general if the Chapter takes the Bolter Drilling trait that causes said Bolters to deal more damage.
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* TheCorruption: the biggest problem with Chaos, which makes it worse than Orks, Tyranids, or even Tau, is that they always corrupt planets they're on, along with nearby systems. And rooting out such corruption is long, difficult, and is nearly always abandoned partway through because something more dire has made an appearance.
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* TheCorruption: the biggest problem with Chaos, which makes it worse SimpleYetAwesome: Heavy Bolters. Slightly more expensive than Orks, Tyranids, or even Tau, is traditional Bolters, they are still cheap, have a very long range and decent damage dealing potential against most things that they always corrupt planets they're on, along with nearby systems. And rooting out such corruption is long, difficult, and is nearly always abandoned partway through because something you'll be killing.
** Bolter weapons in general if the Chapter takes the Bolter Drilling trait that causes said Bolters to deal moredire has made an appearance.damage.
** Bolter weapons in general if the Chapter takes the Bolter Drilling trait that causes said Bolters to deal more
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*** Crusades to other sectors. Experienced players will always tell you to send just one company (usually the underleveled one). The situation is the same as with Space Hulks. The less marines you send, the less severe the casualties are.
**** Taken straight with missions where you have to send in a team to a Necron Tomb. Every player will mock you for sending in a company. Just send in four marines armed to the teeth with a Plasma Bomb (without Terminator Armors). This way you'll avoid waking up a very large number of angry Necrons.
* EvilIsNotAToy: Any chaos artifact should be treated as if it was made of pure poison. Not doing so is only done by those who wish to become traitors. Or the stupid.
* DemonicInvaders: Chaos has this ultimate goal.
* NintendoHard
**** Taken straight with missions where you have to send in a team to a Necron Tomb. Every player will mock you for sending in a company. Just send in four marines armed to the teeth with a Plasma Bomb (without Terminator Armors). This way you'll avoid waking up a very large number of angry Necrons.
* EvilIsNotAToy: Any chaos artifact should be treated as if it was made of pure poison. Not doing so is only done by those who wish to become traitors. Or the stupid.
* DemonicInvaders: Chaos has this ultimate goal.
* NintendoHard
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* EvilIsNotAToy: Any chaos artifact should be treated as if it was made of pure poison. Not doing so is only done by those who wish to become traitors. Or the stupid.
* DemonicInvaders: Chaos has this ultimate goal.
* NintendoHard
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* DemonicInvaders: Chaos has this ultimate goal.
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* DemonicInvaders: Chaos has this ultimate goal.goal.
* NintendoHard
* NintendoHard
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Moved to YMMV page
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* {{Game Breaker}}: Some combination of traits and wargear can go into this territory when you arm a highly experienced marine with them.
** Taking the Melee Enthusiasts, Bolter Drill, Slow and Purposeful, and finally the Ambushers traits makes Space Marines truly terrifying when raiding.
*** Another one is to take the Lightning Warriors trait over either the Slow and Purposeful or Ambushers trait. On one hand [[{{Glass Cannon}} you get a boost to damage at the price of having your resistance lowered]]. On the other hand your marines will be dealing colossal damage.
**** The Terminator Armor + Iron Halo + Storm Shield/Storm Bolter + Thunder Hammer combo turns your marine into a {{Nigh Invulnerable}} {{Mighty Glacier}}. Combined with the first set of above traits makes these warriors a force to be reckoned.
***** Artificer Armor + Iron Halo + Jump Pack/Bike + Storm Shield/Plasma Pistol + Thunder Hammer is also a viably deadly combo.
****** Certain Artefacts you get your hand on are greatly more powerful than normal weapons and wargear you use. Even more so with Daemonic Artefacts.
** Taking the Melee Enthusiasts, Bolter Drill, Slow and Purposeful, and finally the Ambushers traits makes Space Marines truly terrifying when raiding.
*** Another one is to take the Lightning Warriors trait over either the Slow and Purposeful or Ambushers trait. On one hand [[{{Glass Cannon}} you get a boost to damage at the price of having your resistance lowered]]. On the other hand your marines will be dealing colossal damage.
**** The Terminator Armor + Iron Halo + Storm Shield/Storm Bolter + Thunder Hammer combo turns your marine into a {{Nigh Invulnerable}} {{Mighty Glacier}}. Combined with the first set of above traits makes these warriors a force to be reckoned.
***** Artificer Armor + Iron Halo + Jump Pack/Bike + Storm Shield/Plasma Pistol + Thunder Hammer is also a viably deadly combo.
****** Certain Artefacts you get your hand on are greatly more powerful than normal weapons and wargear you use. Even more so with Daemonic Artefacts.
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* DemonicInvaders: Chaos has this ultimate goal.
* DemonicSpiders: Chaos Daemons on Daemon Worlds. Taken straight with Necrons if you fail to blow up a still dormant Tomb World.
** Chaos Fleets. Especially if they warped out of nowhere and go straight for the nearest strategically vital planet n the sector...or your homeworld if you have one.
** Tyranid Fleets. Just Tyranid Fleets.
*** With the recent patches Necrons [[OhCrap gain their own fleets now]].
** An Ork Waaaagh! arriving into the sector is nothing to scoff at either. While they are not as bad as the tyranids, they still start out by rushing an entire cluster of stars with tens of battleships.
* DemonicSpiders: Chaos Daemons on Daemon Worlds. Taken straight with Necrons if you fail to blow up a still dormant Tomb World.
** Chaos Fleets. Especially if they warped out of nowhere and go straight for the nearest strategically vital planet n the sector...or your homeworld if you have one.
** Tyranid Fleets. Just Tyranid Fleets.
*** With the recent patches Necrons [[OhCrap gain their own fleets now]].
** An Ork Waaaagh! arriving into the sector is nothing to scoff at either. While they are not as bad as the tyranids, they still start out by rushing an entire cluster of stars with tens of battleships.
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* DemonicInvaders: Chaos has this ultimate goal.
* DemonicSpiders: Chaos Daemons on Daemon Worlds. Taken straight with Necrons if you fail to blow up a still dormant Tomb World.
** Chaos Fleets. Especially if they warped out of nowhere and go straight for the nearest strategically vital planet n the sector...or your homeworld if you have one.
** Tyranid Fleets. Just Tyranid Fleets.
*** With the recent patches Necrons [[OhCrap gain their own fleets now]].
** An Ork Waaaagh! arriving into the sector is nothing to scoff at either. While they are not as bad as the tyranids, they still start out by rushing an entire cluster of stars with tens of battleships.goal.
* DemonicSpiders: Chaos Daemons on Daemon Worlds. Taken straight with Necrons if you fail to blow up a still dormant Tomb World.
** Chaos Fleets. Especially if they warped out of nowhere and go straight for the nearest strategically vital planet n the sector...or your homeworld if you have one.
** Tyranid Fleets. Just Tyranid Fleets.
*** With the recent patches Necrons [[OhCrap gain their own fleets now]].
** An Ork Waaaagh! arriving into the sector is nothing to scoff at either. While they are not as bad as the tyranids, they still start out by rushing an entire cluster of stars with tens of battleships.