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The game was originally released on the PC, and was ported to the UsefulNotes/PlayStation and UsefulNotes/{{Dreamcast}} in 1999, and the Macintosh in 2001.

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The game was originally released on the PC, and was ported to the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/{{Dreamcast}} Platform/{{Dreamcast}} in 1999, and the Macintosh in 2001.
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* EveryTenThousandPoints: Extra lives are awarded every 6,000 points. %%source is a Dreamcast gameplay video; check if it's different per platform and/or difficulty

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* EveryTenThousandPoints: Every10000Points: Extra lives are awarded every 6,000 points. %%source is a Dreamcast gameplay video; check if it's different per platform and/or difficulty
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* ShoutOut: The first boss, Ant May, is a pun on [[Franchise/SpiderMan Aunt May]].

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* ShoutOut: The first boss, Ant May, is a pun on [[Franchise/SpiderMan [[ComicBook/SpiderMan Aunt May]].

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->''"This story begins every hundred years. It always begins in the same way - with a legend awakening. The Legend says that a multitude of armored beasts emerge from the dark core of the earth. They swarm to the surface, drawn by their master. Every hundred years, they try to overtake our world, and we always think we've destroyed them. The legend also has it that every hundred years... we're wrong!"''
-->-- The Narrator, Opening Cutscene



The game was originally released on the PC, and was ported to the UsefulNotes/PlayStation and UsefulNotes/{{Dreamcast}} in 1999.

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The game was originally released on the PC, and was ported to the UsefulNotes/PlayStation and UsefulNotes/{{Dreamcast}} in 1999.
1999, and the Macintosh in 2001.
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Would have included these in my first edit but had internet problems.

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* BigBad: The Queen Centipede. The intro states that she's the master of the insects, or at the very least that said insects are drawn to her.


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* CueTheSun: [[spoiler:Once the [[FinalBoss Queen Centipede]] has been slain, the Dreaded Eclipse ends, showering the once dark battlefield in light.]]
* EatTheCamera: The Queen Centipede at the end of the intro - quite literally, too, given the SickeningCrunch.
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''Centipede'' is a 3D update/remake of [[VideoGame/{{Centipede}} the 1980 arcade game of the same name]] released in 1998 by Creator/HasbroInteractive, and was the first in a series of remakes of Creator/{{Atari}} arcade games after Hasbro's purchase of the Atari assets earlier on in the year and following the success of their VideoGame/{{Frogger}} remake a year prior.

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''Centipede'' is a 3D update/remake of [[VideoGame/{{Centipede}} the 1980 arcade game of the same name]] released in 1998 by Creator/HasbroInteractive, [[Creator/{{Infogrames}} Hasbro Interactive]], and was the first in a series of remakes of Creator/{{Atari}} arcade games after Hasbro's purchase of the Atari assets earlier on in the year and following the success of their VideoGame/{{Frogger}} remake a year prior.


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* BigCreepyCrawlies: But of course. In particular, the [[{{Mooks}} regular enemy bugs]] are bigger than your ship (and thus the Wee People), while bosses are bigger than houses.


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* TakenForGranite: The intro shows the Queen Centipede encased in stone. Come the eclipse, and the stone shatters. [[spoiler:Once the queen is defeated, the ending shows her turning to stone as she falls to the ground.]]
* TotalEclipseOfThePlot: Referred to in-game as the Dreaded Eclipse, a solar eclipse is what causes the Queen Centipede to awaken, and by extension cause all of the insects to attack the Wee People.
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proper formatting


''Centipede'' is a 3D update/remake of [[VideoGame/{{Centipede}} the 1980 arcade game of the same name]] released in 1998 by Creator/{{Hasbro Interactive}}, and was the first in a series of remakes of Creator/{{Atari}} arcade games after Hasbro's purchase of the Atari assets earlier on in the year and following the success of their VideoGame/{{Frogger}} remake a year prior.

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''Centipede'' is a 3D update/remake of [[VideoGame/{{Centipede}} the 1980 arcade game of the same name]] released in 1998 by Creator/{{Hasbro Interactive}}, Creator/HasbroInteractive, and was the first in a series of remakes of Creator/{{Atari}} arcade games after Hasbro's purchase of the Atari assets earlier on in the year and following the success of their VideoGame/{{Frogger}} remake a year prior.
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* OneUp: Little sunburst collectibles occasionally spawn in the levels, and award an extra life when collected. You also receive a sunburst-thingy for every sub-objective (rescuing Wee people, defending buildings, etc) maxed out in a level.

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* OneUp: Little sunburst collectibles occasionally spawn in the levels, and award an extra life when collected. You also receive a sunburst-thingy for every sub-objective (rescuing Wee people, defending buildings, etc) etc.) maxed out in a level.



* InvincibilityPowerUp: The aptly-named "Invinciblity Shield" gives the Shooter a blue force field, protecting it from almost all damage for its duration.

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* InvincibilityPowerUp: The aptly-named "Invinciblity "Invincibility Shield" gives the Shooter a blue force field, protecting it from almost all damage for its duration.

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''Centipede'' is a 3D update/remake of [[VideoGame/{{Centipede}} the 1980 arcade game of the same name]], released in 1998 for UsefulNotes/PlayStation and ported in 1999 to UsefulNotes/{{Dreamcast}} and PC.

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''Centipede'' is a 3D update/remake of [[VideoGame/{{Centipede}} the 1980 arcade game of the same name]], name]] released in 1998 for by Creator/{{Hasbro Interactive}}, and was the first in a series of remakes of Creator/{{Atari}} arcade games after Hasbro's purchase of the Atari assets earlier on in the year and following the success of their VideoGame/{{Frogger}} remake a year prior.

The game was originally released on the PC, and was ported to the
UsefulNotes/PlayStation and ported in 1999 to UsefulNotes/{{Dreamcast}} and PC.
in 1999.



* BookEnds: The opening cutscene of level 1-1 ends by saying "when you're asked to save the world, you don't ask why -- you ''just make it happen''". The end cutscene of the final level says "The battle was fierce, but Wally ''just made it happen''."

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* BookEnds: The opening cutscene of before level 1-1 ends by starts has the narrator saying "when you're asked to save the world, you don't ask why -- you ''just make it happen''". The end cutscene of the final level says "The battle was fierce, but Wally ''just made it happen''."
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* AntiAir: One of the subweapons available is a red rocket that launches into the air and homes in on airborne enemies. A few worlds in, an upgraded green rocket starts appearing as well.

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* AntiAir: One of the subweapons available is a red rocket that launches into the air and homes in on airborne enemies. A few worlds in, an upgraded green rocket starts appearing as well.well, and towards the end a yellow super-rocket appears.



* HomingProjectile: The AntiAir rockets will home in on airborne enemies if there are any nearby.

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* HomingProjectile: The AntiAir rockets will home in on airborne enemies if there are any nearby. How ''well'' they home depends on which rocket; the red one is pretty clumsy, the green one is better, and the yellow one can turn on a dime.
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Every hundred years, the insect swarms emerge from their caves, and the Centipede awakens. Every hundred years, a hero is chosen.

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Every hundred years, the insect swarms emerge from their caves, and the Queen Centipede awakens. Every hundred years, a hero is chosen.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/43954_centipede_windows_front_cover.jpg]]
%% [[caption-width-right:250:some caption text]]
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* SpreadShot: A common powerup temporarily upgrades the Shooter's laser to fire a spread of three shots at a time.

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* SpreadShot: A common powerup temporarily upgrades the Shooter's laser to fire a spread of three shots at a time.time, each offset about 30 degrees. Slightly later, a powerup starts appearing that shoots three shots offset at 90 degrees, and in the end game, an enhanced version of the 30-degree spread shot becomes available.

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* InvincibilityPowerUp: The aptly-named "Invinciblity Shield" gives the Shooter a blue force field, protecting it from almost all damage for its duration.
* MutuallyExclusivePowerups: The shooter can only have one type shield at a time -- trying to pick up an Invincibility shield while a Ladybug shield is active, or vice-versa, will do nothing.



* SingleUseShield: Ladybug shields give the Shooter an extra hit, and can be stacked up to three, as indicated by the number of spots.

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* SingleUseShield: Ladybug shields give the Shooter an two extra hit, hits, and can be stacked up to three, three (six hits total), as indicated by the number of spots.spots. This was {{nerf}}ed in the PC release to a single hit each (three total), but reverted to the previous behavior for the Dreamcast release.

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* AntiAir: One of the subweapons available is a red rocket that launches into the air and homes in on airborne enemies.

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* AntiAir: One of the subweapons available is a red rocket that launches into the air and homes in on airborne enemies. A few worlds in, an upgraded green rocket starts appearing as well.



* HomingProjectile: The AntiAir rocket will home in on airborne enemies if there are any nearby.

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* HomingProjectile: The AntiAir rocket rockets will home in on airborne enemies if there are any nearby.



-->Every hundred years, they try to overtake our world, and we always ''think'' we've destroyed them. The legend also has it that every hundred years... we're wrong.

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-->Every hundred years, they try to overtake our world, and we always ''think'' we've destroyed them. The legend also has it that every hundred years... we're wrong.wrong.
* VideoGameCrueltyPunishment: Shooting Wee people causes poisonous mushrooms to sprout where they die.
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* NoticeThis: In the Dreamcast port, powerups are surrounded by a field of sparkles, to ensure you can see them from far away.
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* EmbeddedPrecursor: Arcade mode, depending on the release, is either an emulation of the original arcade game, or a recreation of it with Adventure mode's graphics.
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* AntiAir: One of the powerups available is a red rocket that launches into the air and homes in on airborne enemies.

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* AntiAir: One of the powerups subweapons available is a red rocket that launches into the air and homes in on airborne enemies.



* UnlikelyHero: As pointed out in a cutscene, Wally isn't "one of the usual heroes, in fact, he [isn't] a hero at all". Despite being a simple bean counter, though, he manages to defeat the bug menace and make the world safe for the next hundred years.

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* UnlikelyHero: As pointed out in a the first level's opening cutscene, Wally isn't "one of the usual heroes, in fact, he [isn't] a hero at all". Despite being a simple bean counter, though, he manages to defeat the bug menace and make the world safe for the next hundred years.



-->Every hundred years, they try to overtake our world, and we always ''think'' we've destroyed them. The legend also has it that every hundred years, we're wrong.

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-->Every hundred years, they try to overtake our world, and we always ''think'' we've destroyed them. The legend also has it that every hundred years, years... we're wrong.
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None

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''Centipede'' is a 3D update/remake of [[VideoGame/{{Centipede}} the 1980 arcade game of the same name]], released in 1998 for UsefulNotes/PlayStation and ported in 1999 to UsefulNotes/{{Dreamcast}} and PC.

Every hundred years, the insect swarms emerge from their caves, and the Centipede awakens. Every hundred years, a hero is chosen.

This time, the chosen hero is Wally, a simple bean counter. He may not be the usual hero, or a hero at all, but he's going to have to make it happen.
!!This game contains examples of:
* OneUp: Little sunburst collectibles occasionally spawn in the levels, and award an extra life when collected. You also receive a sunburst-thingy for every sub-objective (rescuing Wee people, defending buildings, etc) maxed out in a level.
* AntiAir: One of the powerups available is a red rocket that launches into the air and homes in on airborne enemies.
* BookEnds: The opening cutscene of level 1-1 ends by saying "when you're asked to save the world, you don't ask why -- you ''just make it happen''". The end cutscene of the final level says "The battle was fierce, but Wally ''just made it happen''."
* TheChooserOfTheOne: The opening cutscene of level 1-1 shows that the hero is selected by a "magic stick" -- a forked rod with what appears to be a compass on it.
* CollateralDamage: It's possible to accidentally shoot and destroy Wee people and buildings. Buildings can typically take a few hits and stay standing, but people go down in one shot.
* EveryTenThousandPoints: Extra lives are awarded every 6,000 points. %%source is a Dreamcast gameplay video; check if it's different per platform and/or difficulty
* HomingProjectile: The AntiAir rocket will home in on airborne enemies if there are any nearby.
* OneHitPointWonder: As in the original game, taking a single hit will instantly destroy the Shooter -- unless it has a [[SingleUseShield ladybug shield]], of course.
* ProtectionMission: One of the most common sub-objectives in a level is to protect buildings in the area from the invading bugs.
* SequelHook: In the end cutscene, the narrator says "you should see what happens every ''thousand'' years". The answer would presumably have been shown in a ''VideoGame/{{Millipede}}'' update, though no such game was ever released.
* ShoutOut: The first boss, Ant May, is a pun on [[Franchise/SpiderMan Aunt May]].
* SingleUseShield: Ladybug shields give the Shooter an extra hit, and can be stacked up to three, as indicated by the number of spots.
* SpreadShot: A common powerup temporarily upgrades the Shooter's laser to fire a spread of three shots at a time.
* UnlikelyHero: As pointed out in a cutscene, Wally isn't "one of the usual heroes, in fact, he [isn't] a hero at all". Despite being a simple bean counter, though, he manages to defeat the bug menace and make the world safe for the next hundred years.
* ViciousCycle: Every hundred years, the bug swarms emerge and the Centipede awakens. PlayedForLaughs in the ending, when the narrator says "you should see what happens every ''thousand'' years".
-->Every hundred years, they try to overtake our world, and we always ''think'' we've destroyed them. The legend also has it that every hundred years, we're wrong.

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