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* FighterMageThief: Dwarves, Humans, and Elves form this type of dynamic thanks to their respective racial skills. Dwarf Skills tend to focus on offense and defense, Human Skills on party support and card manipulation, and Elf Skills on movement and sabotage.


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* TheLeader: Human characters tend towards this role, as they can use cards that affect all other party members at once.

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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.


* AndNowForSomethingCompletelyDifferent: The Mauve Manticore levels, which give you special (often OP) characters to complete unique challenges. Some of them are fun and engaging, if a bit simple, and others are so daunting and confusing many players quit the adventure upon beholding their buffonery. For reference, the first is a relatively simple one where you play a rust monster who destroys anyone who gets into close combat, so your only REAL threat are lizardmen with spears and have to run away from the brutes and goblins until you build up enough attack cards to burst them down quickly. There's also another where you have to kill multiple 50 HP boulders with special armor cards requiring dedicated removal, and you have to do kill them all in the same round as well. Context? It's a circus act performed by flying monkeys. Most unquiet is the one where you play as a kobold healer who can only move adjacent to blocking terrain, and you have your wizard continually slinging terrain spells so you can reach the house and quickly heal the dying noble inside.


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* UnexpectedGameplayChange: The Mauve Manticore levels, which give you special (often OP) characters to complete unique challenges. Some of them are fun and engaging, if a bit simple, and others are so daunting and confusing many players quit the adventure upon beholding their buffonery. For reference, the first is a relatively simple one where you play a rust monster who destroys anyone who gets into close combat, so your only REAL threat are lizardmen with spears and have to run away from the brutes and goblins until you build up enough attack cards to burst them down quickly. There's also another where you have to kill multiple 50 HP boulders with special armor cards requiring dedicated removal, and you have to do kill them all in the same round as well. Context? It's a circus act performed by flying monkeys. Most unquiet is the one where you play as a kobold healer who can only move adjacent to blocking terrain, and you have your wizard continually slinging terrain spells so you can reach the house and quickly heal the dying noble inside.

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* Main/ComicallyIneptHealing: There is a spell called "Misguided Heal" that does two damage to the selected target before healing the target for four health. Considering that it calculates the damage first, it can be effectively weaponised on armourless, low HP enemies.

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* Main/ComicallyIneptHealing: There is a spell called "Misguided Heal" that does two damage to the selected target before healing the target for four health. Considering that it calculates the damage first, it can be effectively weaponised on armourless, low HP enemies. It also triggers armor cards, so if you're lucky with your rolls, it can heal double it's normal value.



* DecapitatedArmy: Averted. The winning condition is acquiring victory points, and while killing the boss enemies usually provide more than the mooks, players frequently will need to defeat all comers to complete a mission.

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* DecapitatedArmy: Averted. The winning condition is acquiring victory points, and while killing the boss enemies usually provide more than the mooks, players frequently will need to defeat all comers to complete a mission. Can lead to infuriating/hilarious losses wherein a brainless zombie finishes a extremely complex ritual to reverse time.



* KillerGameMaster: Melvin.

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* KillerGameMaster: Melvin. Though it's not as bad as it would be in most TTRPGS even ignoring the videogamifyed nature of the game.


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* Talking Weapon: Whorl, Riptide, and Blackhammer. They're rebellious ones too, having "Impetous" cards that target EVERYTHING in a area, meaning you're likely to hit a firendly with Whorl or Riptide, and heal enemies with Blackhammer
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* FragileSpeedster: The [[OurElvesAreDIfferent Elf race]]. They gain stronger and more various long-range movement abilities, but have the least health of the three races.

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* FragileSpeedster: The [[OurElvesAreDIfferent [[OurElvesAreDifferent Elf race]]. They gain stronger and more various long-range movement abilities, but have the least health of the three races.
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* AndNowForSomethingCompletelyDiffrent: The Mauve Manticore levels, which give you special (often OP) characters to complete unique challenges. Some of them are fun and engaging, if a bit simple, and others are so daunting and confusing many players quit the adventure upon beholding their buffonery. For reference, the first is a relatively simple one where you play a rust monster who destroys anyone who gets into close combat, so your only REAL threat are lizardmen with spears and have to run away from the brutes and goblins until you build up enough attack cards to burst them down quickly. There's also another where you have to kill multiple 50 HP boulders with special armor cards requiring dedicated removal, and you have to do kill them all in the same round as well. Context? It's a circus act performed by flying monkeys. Most unquiet is the one where you play as a kobold healer who can only move adjacent to blocking terrain, and you have your wizard continually slinging terrain spells so you can reach the house and quickly heal the dying noble inside.

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* AndNowForSomethingCompletelyDiffrent: AndNowForSomethingCompletelyDifferent: The Mauve Manticore levels, which give you special (often OP) characters to complete unique challenges. Some of them are fun and engaging, if a bit simple, and others are so daunting and confusing many players quit the adventure upon beholding their buffonery. For reference, the first is a relatively simple one where you play a rust monster who destroys anyone who gets into close combat, so your only REAL threat are lizardmen with spears and have to run away from the brutes and goblins until you build up enough attack cards to burst them down quickly. There's also another where you have to kill multiple 50 HP boulders with special armor cards requiring dedicated removal, and you have to do kill them all in the same round as well. Context? It's a circus act performed by flying monkeys. Most unquiet is the one where you play as a kobold healer who can only move adjacent to blocking terrain, and you have your wizard continually slinging terrain spells so you can reach the house and quickly heal the dying noble inside.



* FragileSpeedster: The [[OurElvesArDIfferent Elf race]]. They gain stronger and more various long-range movement abilities, but have the least health of the three races.

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* FragileSpeedster: The [[OurElvesArDIfferent [[OurElvesAreDIfferent Elf race]]. They gain stronger and more various long-range movement abilities, but have the least health of the three races.
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* AndNowForSomethingCompletelyDiffrent: The Mauve Manticore levels, which give you special (often OP) characters to complete unique challenges. Some of them are fun and engaging, if a bit simple, and others are so daunting and confusing many players quit the adventure upon beholding their buffonery. For reference, the first is a relatively simple one where you play a rust monster who destroys anyone who gets into close combat, so your only REAL threat are lizardmen with spears and have to run away from the brutes and goblins until you build up enough attack cards to burst them down quickly. There's also another where you have to kill multiple 50 HP boulders with special armor cards requiring dedicated removal, and you have to do kill them all in the same round as well. Context? It's a circus act performed by flying monkeys. Most unquiet is the one where you play as a kobold healer who can only move adjacent to blocking terrain, and you have your wizard continually slinging terrain spells so you can reach the house and quickly heal the dying noble inside.
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dewicking our elves are better per trs


* FragileSpeedster: The [[OurElvesAreBetter Elf race]]. They gain stronger and more various long-range movement abilities, but have the least health of the three races.

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* FragileSpeedster: The [[OurElvesAreBetter [[OurElvesArDIfferent Elf race]]. They gain stronger and more various long-range movement abilities, but have the least health of the three races.

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What do you get when you cross a StrategyRPG with a CollectibleCardGame, and a TabletopRPG? You get Card Hunter. A comedic online game where you complete dungeons straight out of a D&D-style quest book, and win equipment that provides cards for your decks.

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What do you get when you cross a StrategyRPG with a CollectibleCardGame, and a TabletopRPG? You get Card Hunter. ''Card Hunter''. A comedic online game where you complete dungeons straight out of a D&D-style ''[[TabletopGame/DungeonsAndDragons D&D]]''-style quest book, and win equipment that provides cards for your decks.



* ExpansionPack: Attack of the Artifacts, which includes several new cards, equipment pieces, and quests. And as of the Steam release, Expedition to the Sky Citadel adds even more new equipment and cards. An ''Podcast/AcquisitionsIncorporated''-themed expansion was released just before PAX East 2016.

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* ExpansionPack: Attack of the Artifacts, which includes several new cards, equipment pieces, and quests. And as of the Steam UsefulNotes/{{Steam}} release, Expedition to the Sky Citadel adds even more new equipment and cards. An ''Podcast/AcquisitionsIncorporated''-themed expansion was released just before PAX East 2016.



** StylisticSuck: Occasionally.



* ShoutOut: When your characters encounter a puzzle-door, one the things they try is shouting 'friend' in various obscure languages, a shout-out to the door to Moria in Literature/TheLordOfTheRings.

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* ShoutOut: When your characters encounter a puzzle-door, one the things they try is shouting 'friend' in various obscure languages, a shout-out to the door to Moria in Literature/TheLordOfTheRings.''Literature/TheLordOfTheRings''.



* TakeThat: Later on, you play a homebrew scenario written by Gary (noticeably better-made than the StylisticSuck one made by his brother Melvin.) His villain is "Morvin", a sewer-dwelling monstrosity who threatens the town with his vile stench.

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* TakeThat: Later on, you play a homebrew scenario written by Gary (noticeably better-made than the StylisticSuck one made by his brother Melvin.) Melvin). His villain is "Morvin", a sewer-dwelling monstrosity who threatens the town with his vile stench.
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* ShoutOut: When your characters encounter a puzzle-door, one the things they try is shouting 'friend' in various obscure languages, a shout-out to the door to Moria in Literature/LordOfTheRings.

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* ShoutOut: When your characters encounter a puzzle-door, one the things they try is shouting 'friend' in various obscure languages, a shout-out to the door to Moria in Literature/LordOfTheRings.Literature/TheLordOfTheRings.
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* ExpansionPack: Attack of the Artifacts, which includes several new cards, equipment pieces, and quests. And as of the Steam release, Expedition to the Sky Citadel adds even more new equipment and cards. An ''WebVideo/AcquisitionsIncorporated''-themed expansion was released just before PAX East 2016.

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* ExpansionPack: Attack of the Artifacts, which includes several new cards, equipment pieces, and quests. And as of the Steam release, Expedition to the Sky Citadel adds even more new equipment and cards. An ''WebVideo/AcquisitionsIncorporated''-themed ''Podcast/AcquisitionsIncorporated''-themed expansion was released just before PAX East 2016.
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Not a trope for the game.


* LetsPlay: Done by DiploRaptor which exhausted and emotionally killed him
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[[quoteright:245:http://static.tvtropes.org/pmwiki/pub/images/logo_191.png]]
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* LetsPlay: Done by DiploRaptor which exhausted and emotionally killed him
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--> '''Melvin''': Never give in to demands to make the game "fun".
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Mary Sue is an opinion, not a trope.


* StylisticSuck: One of the adventures is a "homebrew" one created by Melvin in which you fight his ludicrously overpowered (invoked) MarySue alter-ego. [[spoiler:When you win, you find that he didn't even bother to write the ending, because he didn't intend for Melvelous to be beatable.]]

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* StylisticSuck: One of the adventures is a "homebrew" one created by Melvin in which you fight his ludicrously overpowered (invoked) MarySue alter-ego. [[spoiler:When you win, you find that he didn't even bother to write the ending, because he didn't intend for Melvelous to be beatable.]]
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*LightningBruiser: Take a Dwarf Warrior, and hand him boots that allow him to do more then Walk, and you will have an unholy terror charging around the battlefield.
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* ExpansionPack: Attack of the Artifacts, which includes several new cards, equipment pieces, and quests. And as of the Steam release, Expedition to the Sky Citadel adds even more new equipment and cards.

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* ExpansionPack: Attack of the Artifacts, which includes several new cards, equipment pieces, and quests. And as of the Steam release, Expedition to the Sky Citadel adds even more new equipment and cards. An ''WebVideo/AcquisitionsIncorporated''-themed expansion was released just before PAX East 2016.
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* SchizoTech: The laser weapons are clearly Sci-Fi, but act like regular swords and spells. Some figurines in the expansion are also clearly SpaceMarine material.
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* [[Obvious Rule Patch]]: The draw limit

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* [[Obvious Rule Patch]]: ObviousRulePatch: The draw limit
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* [[Obvious Rule Patch]]: The draw limit
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cleaning Captain Obvious trope sinkhole use, project thread here


* SquishyWizard: Wizards, [[CaptainObvious natch]]. They have impressive DPS, can attack at ''really'' long range compared to the other classes, and are very good at repositioning in a game where not being good at repositioning will result in your death, but their health is the lowest out of all the classes, have no shields, and their armor tends to provide more attacks or special powers rather than defenses.

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* SquishyWizard: Wizards, [[CaptainObvious natch]].Wizards. They have impressive DPS, can attack at ''really'' long range compared to the other classes, and are very good at repositioning in a game where not being good at repositioning will result in your death, but their health is the lowest out of all the classes, have no shields, and their armor tends to provide more attacks or special powers rather than defenses.
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* AnachronismStew - All of the content in Expedition to the Sky Citadel is sci-fi themed, in a game predominantly in a fantasy setting.
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* JerkWithAHeartOfGold: While Melvin is, for the most part, an egotistical, hypocritical braggart, he does have his moments of humanity, showing he does care about his little brother. One of the most prominent is, in response to Gary lamenting that [[ViolenceIsTheOnlyOption no enemies ever listen to diplomacy]], Melvin recommends a different board game to him, one focused mostly on diplomacy, stating that it would help with his confidence and social skills.


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* ScrewThisImOuttaHere: Of the "Taking the ball home with you" sort. When Gary's first custom scenario [[spoiler: is a systematic TakeThat towards Melvin]], the latter party is less than amused and storms off, taking the board with him.


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* ViolenceIsTheOnlyOption: Lampshaded by Gary every so often, noting the ineffectiveness of diplomacy in most situations.
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** Some blocks do more damage than the incoming attack. And since blocks trigger automatically, you can't go "Wait, I think I'd rather take the damage than hurt myself worse trying to avoid it."
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* Main/ComicallyIneptHealing: There is a spell called "Misguided Heal" that does two damage to the selected target before healing the target for four health.

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* Main/ComicallyIneptHealing: There is a spell called "Misguided Heal" that does two damage to the selected target before healing the target for four health. Considering that it calculates the damage first, it can be effectively weaponised on armourless, low HP enemies.
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* [[NotNowKiddo Not Now, Mom!]]: In the final campaign adventure, [[spoiler:when Gary's stressed out at having to find the final boss' game piece (as Melvin will not count the win as "official" without it), Gary's mom keeps calling out to him...and he repeatedly rebuffs her. Until the end, when she just tells him that she found his "yellow dinosaur action figure" in the laundry...which, of course, is the very game piece Gary was looking for.]]
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* KillerGameMaster: Melvin.


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* StopHavingFunGuys: Melvin is ''very'' insistent that Card Hunter be played a certain way, and looks down on Gary for failing to live up to his expectations. [[invoked]]
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* GamerGirl: [[spoiler:Karen, the pizza deilverywoman.]]

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* GamerGirl: [[spoiler:Karen, the pizza deilverywoman.deliverywoman.]]



* StylisticSuck: One of the adventures in a "homebrew" one created by Melvin in which you fight his ludicrously overpowered (invoked) MarySue alter-ego. [[spoiler:When you win, you find that he didn't even bother to write the ending, because he didn't intend for Melvelous to be beatable.]]

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* StylisticSuck: One of the adventures in is a "homebrew" one created by Melvin in which you fight his ludicrously overpowered (invoked) MarySue alter-ego. [[spoiler:When you win, you find that he didn't even bother to write the ending, because he didn't intend for Melvelous to be beatable.]]
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* TimTaylorTechnology: The Laser weapons from the Sky Citadel expansion. Each can do more damage with a die roll, but you get a random drawback if you roll too low, including a complete meltdown that turns your square and every adjacent square into lava squares.
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* ExpansionPack: Attack of the Artifacts, which includes several new cards, equipment pieces, and quests.

to:

* ExpansionPack: Attack of the Artifacts, which includes several new cards, equipment pieces, and quests. And as of the Steam release, Expedition to the Sky Citadel adds even more new equipment and cards.

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