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* OhCrap: Most of the Kirby crossover comics end with Qbby spinning around to see Kirby behind him and having this reaction (such as trying on Hammer Kirby's bandana and Hammer, Qbby: "Oh! Um... Hi?") and another one which has Qbby trying to "befriend" Kirby by throwing some Qbby's boxes at the pink puffball. Needless to say, all that happens is Kirby getting two lumps on his head and not being very happy at a worried Qbby...
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** In ''VideoGame/KirbyStarAllies'', Qbby appears as one of Stone Kirby's transformations.

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** In ''VideoGame/KirbyStarAllies'', Qbby appears as one of Stone Kirby's transformations.transformations is a model of HAL Laboratories' Yamanashi R&D Center, with Qbby sitting on the roof.



** Outside of Kirby, Qbby can also be found in the scenery of every level in the HAL-developed ''VideoGame/PartTimeUFO''. You can also get a costume modeled after him.



* SilenceIsGolden: Outside of the unlockable comics, all three games are completely devoid of dialogue.

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* SilenceIsGolden: Outside of the unlockable comics, all three four games are completely devoid of dialogue.
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* DownerEnding: The "A Tale for One" ending of ''[=BoxBoy! + BoxGirl!=]'' ends with [[spoiler:the planet being destroyed due to final machine requiring two box beings to be activated, though the final shot reveals [[BookEnds another box falling from the sky in an all-too familiar fashion next to the blackened Qbby]]]].

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* DownerEnding: The "A Tale for One" ending of ''[=BoxBoy! + BoxGirl!=]'' ends with [[spoiler:the planet being destroyed due to the final machine requiring two box beings to be activated, though the final shot reveals [[BookEnds another box falling from the sky in an all-too familiar fashion next to the blackened Qbby]]]].



** [[spoiler:After beating all three of ''[=BoxBoy! + BoxGirl!=]'''s campaigns and equipping all four fragments, the DownerEnding from "A Tale for One" is replaced with a Golden Ending--the fragments form a second character, allowing the machine to activate and restore the planet to health.]]

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** [[spoiler:After beating all three of ''[=BoxBoy! + BoxGirl!=]'''s campaigns and equipping all four fragments, the DownerEnding from "A Tale for One" is replaced with a Golden Ending--the Ending -- the fragments form a second character, allowing the machine to activate and restore the planet to health.]]



** In the 3DS games, if you're stuck on a puzzle, you can pay a Play Coin (built into the 3DS, you get these for walking in real life) for the game to temporary flash where Qbby and the boxes are supposed to be. If you've already paid for the hint, you can view it as many times as you want until you either pass the point or quit.

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** In the 3DS games, if you're stuck on a puzzle, you can pay a Play Coin (built into the 3DS, you get these for walking in real life) for the game to temporary temporarily flash where Qbby and the boxes are supposed to be. If you've already paid for the hint, you can view it as many times as you want until you either pass the point or quit.

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* TheCameo: The final unlockable comic in ''[=BoxBoy! + BoxGirl!=]'', called "How to make friends!", is a reference to ''VideoGame/KirbyStarAllies'', with Qbby's attempted friend actually being none other than pink puff ball himself.



** In ''[=BoxBoy! + BoxGirl!=]'', one comic features Kirby (only seen from the back).

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** In ''[=BoxBoy! + BoxGirl!=]'', one comic features A few of the purchasable comics throughout the series feature Kirby (only seen from the back).
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* GameplayGrading: Each world (and in games besides the first, each individual stage) is graded on completion time, boxes used, and replays used, with grades ranging from D to S. After clearing all stages, the player is given an EndGameResultsScreen with overall ranks in these categories for the whole game. It's possible to improve the rank by replaying the stages.
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* CosmeticAward: Currency can be used to buy clothing in all four games, most of which has no effect on gameplay. However, a set of three lategame outfits in ''[=BoxBoy!=]'' actually do have impacts on gameplay and can break puzzles slightly.

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* CosmeticAward: Currency can be used to buy clothing in all four games, most of which has no effect on gameplay. However, a set of three lategame outfits in ''[=BoxBoy!=]'' ''[=BoxBoy!=]'', as well as the Qucy costume in ''[=Bye-Bye BoxBoy!=]'', actually do have impacts on gameplay and can break puzzles slightly.
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* BagOfSpilling: Aside from the basic box-producing ability, Qbby's powers tend to not carry over between games, with Qbby regaining them and other new abilities as you progress. Some skills are never relearned, such as the ability to create multiple sets of boxes only being in ''[=BoxBoxBoy!=]''.

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* BagOfSpilling: Aside from the basic box-producing ability, Qbby's powers tend to not carry over between games, with Qbby regaining them and other new abilities as you progress. Some skills are never relearned, such as the ability to create multiple sets of boxes only being in the last few stages of ''[=BoxBoy!=]'' as well as the entirety of ''[=BoxBoxBoy!=]''.

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* BrutalBonusLevel: It's common for a mode of ExtendedGameplay to open up worlds that are harder than the main game. Alternatively, you can buy challenge stages that usually involve a timed challenge.



* CosmeticAward: Currency can be used to buy clothing in all four games, most of which has no effect on gameplay. However, a set of three lategame outfits in ''[=BoxBoy!=]'' actually do have impacts on gameplay and can break puzzles slightly.



** One challenge in ''[=BoxBoy!=]'' has the score objects in the shape of Kirby.



* DeliberatelyMonochrome: Most of the game's world is black and white, with occasional colors now and then. Averted in ''[=BoxBoy! + BoxGirl!=]'', where the backgrounds are colorful but in a geometric style.

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* DeliberatelyMonochrome: Most of the game's world is black and white, with occasional colors now and then. Averted Slowly averted in ''[=Bye-Bye BoxBoy!=]'', which uses gradients from white to other colors, and fully averted in ''[=BoxBoy! + BoxGirl!=]'', where the backgrounds are colorful but in a geometric style.



* EscortMission: ''[=Bye-Bye BoxBoy!=]'' features the Qbabies, who follow Qbby and must be taken to the goal to complete the level. If Qbaby dies, Qbby does too. Qbabies are actually quite smart, as they won't walk into danger and can jump over gaps and on Qbby's boxes. They can also trigger switches and collect crowns.



* ExtendedGameplay: The series, barring ''[=BoxBoy! + BoxGirl!=]'', will usually open up some bonus worlds that are harder than the main game once the final normal world is beaten.



* HintSystem: If you're stuck on a puzzle, you can pay a few Play Coins (built into the 3DS, you get these for walking in real life) for the game to temporary flash where Qbby and the boxes are supposed to be. If you've already paid for the hint, you can view it as many times as you want until you either pass the point or quit.

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* HintSystem: If HintSystem:
** In the 3DS games, if
you're stuck on a puzzle, you can pay a few Play Coins Coin (built into the 3DS, you get these for walking in real life) for the game to temporary flash where Qbby and the boxes are supposed to be. If you've already paid for the hint, you can view it as many times as you want until you either pass the point or quit.quit.
** In ''[=BoxBoy!=] + [=BoxGirl!=]'', the hint system is activated by spending medals.



* ProductionForeshadowing: The final two worlds of ''[=BoxBoy!=]'' give Qbby two sets of boxes. This would later be the main feature in the next game, ''[=BoxBoxBoy!=]''



* TertiarySexualCharacteristics: Qucy has eyelashes and a bow.

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* TertiarySexualCharacteristics: Qucy has eyelashes and a bow.bow, and her walking animation is different.



* VirtualPaperDoll: The series allows Qbby to purchase outfits, all of which are purely cosmetic. ''[=BoxBoy! + BoxGirl!=]'' has four different slots: head, eyes, mouth, and other, allowing you to mix and match clothing combinations.

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* VirtualPaperDoll: The series allows Qbby to purchase outfits, all of which are purely cosmetic. ''[=BoxBoy! + BoxGirl!=]'' has four different slots: head, eyes, mouth, and other, allowing you to mix and match clothing combinations. Items bought work on all three playable characters.

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* AntiFrustationFeatures: In ''[=BoxBoy! + BoxGirl!=]'', the shop sells power-ups that increase your box limit and other such bonuses, which you can use to help beat levels you're stuck on.

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* AntiFrustationFeatures: AntiFrustrationFeatures: In ''[=BoxBoy! + BoxGirl!=]'', the shop sells power-ups that increase your box limit and other such bonuses, which you can use to help beat levels you're stuck on.



* DeliberatelyMonochrome: Most of the game's world is black and white, with occasional colors now and then.

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* DeliberatelyMonochrome: Most of the game's world is black and white, with occasional colors now and then. Averted in ''[=BoxBoy! + BoxGirl!=]'', where the backgrounds are colorful but in a geometric style.


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* VirtualPaperDoll: The series allows Qbby to purchase outfits, all of which are purely cosmetic. ''[=BoxBoy! + BoxGirl!=]'' has four different slots: head, eyes, mouth, and other, allowing you to mix and match clothing combinations.
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* AntiFrustationFeatures: In ''[=BoxBoy! + BoxGirl!=]'', the shop sells power-ups that increase your box limit and other such bonuses, which you can use to help beat levels you're stuck on.


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* CompanyCrossReferences: As HAL Laboratory also developed the ''VideoGame/{{Kirby}}'' series, there are a few to be found:
** In ''VideoGame/KirbyPlanetRobobot'', Qbby appears as a rare sticker.
** In ''VideoGame/KirbyStarAllies'', Qbby appears as one of Stone Kirby's transformations.
** In ''[=BoxBoy! + BoxGirl!=]'', one comic features Kirby (only seen from the back).
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* HintSystem: If you're stuck on a puzzle, you can pay a few Play Coins (built into the 3DS, you get these for walking in real life) for the game to temporary flash where Qbby and the boxes are supposed to be. If you've already paid for the hint, you can view it as many times as you want until you either pass the point or quit.

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Box Boy! + Box Girl! has a second golden ending


* The UsefulNotes/Nintendo3DS Trilogy

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* The UsefulNotes/Nintendo3DS Trilogytrilogy



* The UsefulNotes/NintendoSwitch Games
** ''[=BoxBoy!=]+[=BoxGirl!=]'' (2019)

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* The UsefulNotes/NintendoSwitch Games
games
** ''[=BoxBoy!=]+[=BoxGirl!=]'' ''[=BoxBoy! + BoxGirl!=]'' (2019)



* BittersweetEnding: "A Tale for Two" in ''[=BoxBoy!=] + [=BoxGirl!=]'' has [[spoiler:Qbby and Qucy sacrifice themselves to ensure Qbaby can escape safely, giving her Qucy's bow as a memento]].
* TheCameo: The final unlockable comic in ''[=BoxBoy!=] + [=BoxGirl!=]'', called "How to make friends!", is a reference to ''VideoGame/KirbyStarAllies'', with Qbby's attempted friend actually being none other than pink puff ball himself.
* CoOpMultiplayer: ''[=BoxBoy!=] + [=BoxGirl!=]'' has "A Tale for Two", an alternate storyline which can be played cooperatively with another player or on your own via swapping between Qbby and Qucy.

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* BittersweetEnding: "A Tale for Two" in ''[=BoxBoy!=] ''[=BoxBoy! + [=BoxGirl!=]'' BoxGirl!=]'' has [[spoiler:Qbby and Qucy sacrifice themselves to ensure Qbaby can escape safely, giving her Qucy's bow as a memento]].
* TheCameo: The final unlockable comic in ''[=BoxBoy!=] ''[=BoxBoy! + [=BoxGirl!=]'', BoxGirl!=]'', called "How to make friends!", is a reference to ''VideoGame/KirbyStarAllies'', with Qbby's attempted friend actually being none other than pink puff ball himself.
* CoOpMultiplayer: ''[=BoxBoy!=] ''[=BoxBoy! + [=BoxGirl!=]'' BoxGirl!=]'' has "A Tale for Two", an alternate storyline which can be played cooperatively with another player or on your own via swapping between Qbby and Qucy.



* DownerEnding: The "A Tale for One" ending of ''[=BoxBoy!=] + [=BoxGirl!=]'' ends with [[spoiler:the planet being destroyed due to final machine requiring two box beings to be activated, though the final shot reveals [[BookEnds another box falling from the sky in an all-too familiar fashion next to the blackened Qbby]]]].

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* DownerEnding: The "A Tale for One" ending of ''[=BoxBoy!=] ''[=BoxBoy! + [=BoxGirl!=]'' BoxGirl!=]'' ends with [[spoiler:the planet being destroyed due to final machine requiring two box beings to be activated, though the final shot reveals [[BookEnds another box falling from the sky in an all-too familiar fashion next to the blackened Qbby]]]].



* GoldenEnding: [[spoiler: The ending to "A Tall Tale" is this to the other two campaigns in [=BoxBoy!=] + [=BoxGirl!=], in which Qudy stops the black mist and saves Qbby and Qucy.]]

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* GoldenEnding: [[spoiler: The [[spoiler:The ending to "A Tall Tale" is this to the other two campaigns in [=BoxBoy!=] ''[=BoxBoy! + [=BoxGirl!=], BoxGirl!=]'', in which Qudy stops the black mist and saves Qbby and Qucy.]]
** [[spoiler:After beating all three of ''[=BoxBoy! + BoxGirl!=]'''s campaigns and equipping all four fragments, the DownerEnding from "A Tale for One" is replaced with a Golden Ending--the fragments form a second character, allowing the machine to activate and restore the planet to health.
]]



* PromotedToPlayable: ''[=BoxBoy!=] + [=BoxGirl!=]'' allows Qucy and Qudy to be playable for the first time (unless you count the Qucy costume from ''Bye-Bye [=BoxBoy!=]'').

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* PromotedToPlayable: ''[=BoxBoy!=] ''[=BoxBoy! + [=BoxGirl!=]'' BoxGirl!=]'' allows Qucy and Qudy to be playable for the first time (unless you count the Qucy costume from ''Bye-Bye [=BoxBoy!=]'').

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Broken index. Until the work pages are created, all this does is index the Nintendo 3 S and Ninentdo Switch on a 2-link index.


[[index]]



[[/index]]

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[[/index]]
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* BittersweetEnding: "A Tale for Two" in ''[=BoxBoy!=] + [=BoxGirl!=]'' [[spoiler:has Qbby and Qucy sacrifice themselves to ensure Qbaby can escape safely, giving her Qucy's bow as a memento]].

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* BittersweetEnding: "A Tale for Two" in ''[=BoxBoy!=] + [=BoxGirl!=]'' [[spoiler:has Qbby has [[spoiler:Qbby and Qucy sacrifice themselves to ensure Qbaby can escape safely, giving her Qucy's bow as a memento]].
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* BittersweetEnding: "A Tale for Two" in ''[=BoxBoy!=] + [=BoxGirl!=]'' [[spoiler:has Qbby and Qucy sacrifice themselves to ensure Qbaby can escape safely, giving her Qucy's bow as a memento]].
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* GoldenEnding: [[spoiler: The ending to "A Tall Tale" is this to the other two campaigns in [=BoxBoy!=] + [=BoxGirl!=], in which Qucy stops the black mist and saves Qbby and Qucy.]]

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* GoldenEnding: [[spoiler: The ending to "A Tall Tale" is this to the other two campaigns in [=BoxBoy!=] + [=BoxGirl!=], in which Qucy Qudy stops the black mist and saves Qbby and Qucy.]]
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* DisneyDeath: [[spoiler:Bye-Bye [=BoxBoy!=] ends with Qbby and his friends seemingly sacrificing their lives to save the universe. If you wait long enough on the "The End" card, you'll see Qbby slowly open his eyes.]]

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* DisneyDeath: [[spoiler:Bye-Bye [=BoxBoy!=] [[spoiler:''Bye-Bye [=BoxBoy!=]'' ends with Qbby and his friends seemingly sacrificing their lives to save the universe. If you wait long enough on the "The End" card, you'll see Qbby slowly open his eyes.]]



* GoldenEnding: [[spoiler: The ending to A Tall Tale is this compared to the main single-player story in [=BoxBoy!=] + [=BoxGirl!=], in which Qucy stops the black mist and saves Qbby and Qucy.]]

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* GoldenEnding: [[spoiler: The ending to A "A Tall Tale Tale" is this compared to the main single-player story other two campaigns in [=BoxBoy!=] + [=BoxGirl!=], in which Qucy stops the black mist and saves Qbby and Qucy.]]
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* GoldenEnding: [[spoiler: The ending to A Tall Tale is this compared to the main single-player story in [=BoxBoy!=] + [=BoxGirl!=], in which Qucy stops the black mist and saves Qbby and Qucy.

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* GoldenEnding: [[spoiler: The ending to A Tall Tale is this compared to the main single-player story in [=BoxBoy!=] + [=BoxGirl!=], in which Qucy stops the black mist and saves Qbby and Qucy.]]



** The fourth game shows [[spoiler:Qucy and Qbby do this at the end of the single player story, though Qbby's attempt goes poorly. The GoldenEnding at the end of Qudy's story shows Qudy doing likewise, being seemingly rendered lifeless in his last-ditch effort to stop the black mist.]]

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** The fourth game shows [[spoiler:Qucy and Qbby do this at the end of the single player story, both "A Tale for One" and "A Tale For Two", though Qbby's attempt in the former goes poorly. The GoldenEnding at the end of Qudy's story shows Qudy doing likewise, being seemingly rendered lifeless in his last-ditch effort to stop the black mist.]]

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* DownerEnding: The "A Tale for One" ending of ''[=BoxBoy!=] + [=BoxGirl!=]'' ends with [[spoiler:the planet being destroyed due to final machine requiring two box beings to be activated]].

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* DownerEnding: The "A Tale for One" ending of ''[=BoxBoy!=] + [=BoxGirl!=]'' ends with [[spoiler:the planet being destroyed due to final machine requiring two box beings to be activated]].activated, though the final shot reveals [[BookEnds another box falling from the sky in an all-too familiar fashion next to the blackened Qbby]]]].


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* GoldenEnding: [[spoiler: The ending to A Tall Tale is this compared to the main single-player story in [=BoxBoy!=] + [=BoxGirl!=], in which Qucy stops the black mist and saves Qbby and Qucy.


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** The fourth game shows [[spoiler:Qucy and Qbby do this at the end of the single player story, though Qbby's attempt goes poorly. The GoldenEnding at the end of Qudy's story shows Qudy doing likewise, being seemingly rendered lifeless in his last-ditch effort to stop the black mist.]]
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* CoOpMultiplayer: ''[=BoxBoy!=] + [=BoxGirl!=]'' has "A Tale for Two", which can be played cooperatively with another player or on your own via swapping between Qbby and Qucy.

to:

* CoOpMultiplayer: ''[=BoxBoy!=] + [=BoxGirl!=]'' has "A Tale for Two", an alternate storyline which can be played cooperatively with another player or on your own via swapping between Qbby and Qucy.
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None

Added DiffLines:

* CoOpMultiplayer: ''[=BoxBoy!=] + [=BoxGirl!=]'' has "A Tale for Two", which can be played cooperatively with another player or on your own via swapping between Qbby and Qucy.
Is there an issue? Send a MessageReason:
None


* DownerEnding: The single-player ending of ''[=BoxBoy!=] + [=BoxGirl!=]'' ends with [[spoiler:the planet being destroyed due to final machine requiring two box beings to be activated]].

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* DownerEnding: The single-player "A Tale for One" ending of ''[=BoxBoy!=] + [=BoxGirl!=]'' ends with [[spoiler:the planet being destroyed due to final machine requiring two box beings to be activated]].
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* SuperEmpowering: Qbby's friends and Qbabies do this to grant him, and in latter games, Qucy, new abilities.

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* SuperEmpowering: Qbby's friends and Qbabies do this to grant him, and in latter games, Qucy, him new abilities.
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* SuperEmpowering: Qbby's friends and Qbabies do this to grant him, and in latter games, Qucy, new abilities.
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!!!UsefulNotes/Nintendo3DS trilogy
* ''[=BoxBoy!=]'' (2015)
* ''[=BoxBoxBoy!=]''[[note]]''[=BoxBoy!=]: One More Box'' in Japan[[/note]] (2016)
* ''Bye-Bye [=BoxBoy!=]''[[note]]''Goodbye, [=BoxBoy!=]'' in Japan[[/note]] (2017)
!!!UsefulNotes/NintendoSwitch
* ''[=BoxBoy!=]+[=BoxGirl!=]'' (2019)

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!!!UsefulNotes/Nintendo3DS trilogy
* The UsefulNotes/Nintendo3DS Trilogy
**
''[=BoxBoy!=]'' (2015)
* ** ''[=BoxBoxBoy!=]''[[note]]''[=BoxBoy!=]: One More Box'' in Japan[[/note]] (2016)
* ** ''Bye-Bye [=BoxBoy!=]''[[note]]''Goodbye, [=BoxBoy!=]'' in Japan[[/note]] (2017)
!!!UsefulNotes/NintendoSwitch
* The UsefulNotes/NintendoSwitch Games
**
''[=BoxBoy!=]+[=BoxGirl!=]'' (2019)

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* ''[=BoxBoy!=]'' (UsefulNotes/Nintendo3DS, 2015)
* ''[=BoxBoxBoy!=]''[[note]]''[=BoxBoy!=]: One More Box'' in Japan[[/note]] (Nintendo 3DS, 2016)
* ''Bye-Bye [=BoxBoy!=]''[[note]]''Goodbye, [=BoxBoy!=]'' in Japan[[/note]] (Nintendo 3DS, 2017)
* ''[=BoxBoy!=]+[=BoxGirl!=]'' (UsefulNotes/NintendoSwitch, 2019)

to:

!!!UsefulNotes/Nintendo3DS trilogy
* ''[=BoxBoy!=]'' (UsefulNotes/Nintendo3DS, 2015)
(2015)
* ''[=BoxBoxBoy!=]''[[note]]''[=BoxBoy!=]: One More Box'' in Japan[[/note]] (Nintendo 3DS, 2016)
(2016)
* ''Bye-Bye [=BoxBoy!=]''[[note]]''Goodbye, [=BoxBoy!=]'' in Japan[[/note]] (Nintendo 3DS, 2017)
(2017)
!!!UsefulNotes/NintendoSwitch
* ''[=BoxBoy!=]+[=BoxGirl!=]'' (UsefulNotes/NintendoSwitch, 2019)(2019)

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