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* AllegedlyFreeGame: ''Super Bomberman R Online'' is ''technically'' free on Stadia... for Pro subscribers. For those that don't have a Pro subscription, you'll have to buy the $9.99 premium pack, which gives you the guest characters from ''Super R'' as well as other cosmetics (the pack was also offered free for the first month of the game's launch). This means you can either get a "free" version with only the main bomber family playable... or you can buy the premium pack and dominate with [[VideoGame/SilentHill Pyramid Bomber.]] The game ended up being actually free when it was ported to other platforms, though most of the guest characters were still part of a premium pack.

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* AllegedlyFreeGame: ''Super Bomberman R Online'' is ''technically'' free on Stadia... for Pro subscribers. For those that don't have a Pro subscription, you'll have to buy the $9.99 premium pack, which gives you the guest characters from ''Super R'' as well as other cosmetics (the pack was also offered free for the first month of the game's launch). This means you can either get a "free" version with only the main bomber family playable... or you can buy the premium pack and dominate with [[VideoGame/SilentHill [[Franchise/SilentHill Pyramid Bomber.]] The game ended up being actually free when it was ported to other platforms, though most of the guest characters were still part of a premium pack.
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* ''Bomber Man'' (1983) - [[UsefulNotes/PC88 PC-8801]], PC-6001mkII, MZ-700, MZ-2000, X1, FM-7, UsefulNotes/{{MSX}}, UsefulNotes/ZXSpectrum[[note]]Retitled ''Eric and the Floaters'' in Europe, due to sensitivities over UsefulNotes/TheTroubles.[[/note]]
** ''3-D Bomberman'' (1983) - [[UsefulNotes/PC88 PC-8801mkII]], PC-6001mkII, X1, FM-7, MSX (Japan only)
* ''Bomberman'' (1985) - [[UsefulNotes/NintendoEntertainmentSystem NES]], MSX,[[note]]As ''Bomber Man Special''[[/note]] Disk System

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* ''Bomber Man'' (1983) - [[UsefulNotes/PC88 [[Platform/PC88 PC-8801]], PC-6001mkII, MZ-700, MZ-2000, X1, FM-7, UsefulNotes/{{MSX}}, UsefulNotes/ZXSpectrum[[note]]Retitled Platform/{{MSX}}, Platform/ZXSpectrum[[note]]Retitled ''Eric and the Floaters'' in Europe, due to sensitivities over UsefulNotes/TheTroubles.[[/note]]
** ''3-D Bomberman'' (1983) - [[UsefulNotes/PC88 [[Platform/PC88 PC-8801mkII]], PC-6001mkII, X1, FM-7, MSX (Japan only)
* ''Bomberman'' (1985) - [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], MSX,[[note]]As ''Bomber Man Special''[[/note]] Disk System



* ''Bomber Boy'' (1990) - UsefulNotes/GameBoy[[note]]Released in Europe as ''Dynablaster'' and in North America as ''Atomic Punk''.[[/note]]

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* ''Bomber Boy'' (1990) - UsefulNotes/GameBoy[[note]]Released Platform/GameBoy[[note]]Released in Europe as ''Dynablaster'' and in North America as ''Atomic Punk''.[[/note]]



* ''Bomberman'' (2008) - Wii (Japan only)[[note]]Battle Mode released ouside Japan via UsefulNotes/WiiWare as ''Bomberman Blast''.[[/note]]
* ''Custom Battler Bomberman'' (2009) - Nintendo DS (Japan and Europe only)[[note]]Retail version released in Europe as ''Bomberman 2''; Battle Game released ouside Japan via UsefulNotes/DSiWare as ''Bomberman Blitz''.[[/note]]

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* ''Bomberman'' (2008) - Wii (Japan only)[[note]]Battle Mode released ouside Japan via UsefulNotes/WiiWare Platform/WiiWare as ''Bomberman Blast''.[[/note]]
* ''Custom Battler Bomberman'' (2009) - Nintendo DS (Japan and Europe only)[[note]]Retail version released in Europe as ''Bomberman 2''; Battle Game released ouside Japan via UsefulNotes/DSiWare Platform/DSiWare as ''Bomberman Blitz''.[[/note]]



* CharacterNameAndTheNounPhrase: ''Eric and the Floaters'', an alternate localized title for the UsefulNotes/{{MSX}} and UsefulNotes/ZXSpectrum versions of ''Bomber Man''.

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* CharacterNameAndTheNounPhrase: ''Eric and the Floaters'', an alternate localized title for the UsefulNotes/{{MSX}} Platform/{{MSX}} and UsefulNotes/ZXSpectrum Platform/ZXSpectrum versions of ''Bomber Man''.



* HundredPercentCompletion: The N64 and [[UsefulNotes/NintendoGameCube GameCube]] games, most notably.

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* HundredPercentCompletion: The N64 and [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] games, most notably.



* SuperTitle64Advance: Bomberman probably has more examples than any other series (including Mario). ''UsefulNotes/{{Super|NintendoEntertainmentSystem}} Bomberman'', ''[[UsefulNotes/SegaGenesis Mega]] Bomberman'', ''UsefulNotes/{{Neo|Geo}} Bomberman'', ''UsefulNotes/{{S|egaSaturn}}aturn Bomberman'', ''Bomberman [[UsefulNotes/{{Nintendo 64}} 64]]''... need I go on? It helps that practically every game console and computer OS has a version of ''Bomberman'' released for it (except, sadly, for the latest generation).

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* SuperTitle64Advance: Bomberman probably has more examples than any other series (including Mario). ''UsefulNotes/{{Super|NintendoEntertainmentSystem}} ''Platform/{{Super|NintendoEntertainmentSystem}} Bomberman'', ''[[UsefulNotes/SegaGenesis ''[[Platform/SegaGenesis Mega]] Bomberman'', ''UsefulNotes/{{Neo|Geo}} ''Platform/{{Neo|Geo}} Bomberman'', ''UsefulNotes/{{S|egaSaturn}}aturn ''Platform/{{S|egaSaturn}}aturn Bomberman'', ''Bomberman [[UsefulNotes/{{Nintendo [[Platform/{{Nintendo 64}} 64]]''... need I go on? It helps that practically every game console and computer OS has a version of ''Bomberman'' released for it (except, sadly, for the latest generation).



** At a 1984 computer show, Hudson used an UsefulNotes/AmstradCPC version to demonstrate their new Bee Card (memory card) technology. What a pity that neither game nor card-reader were released.

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** At a 1984 computer show, Hudson used an UsefulNotes/AmstradCPC Platform/AmstradCPC version to demonstrate their new Bee Card (memory card) technology. What a pity that neither game nor card-reader were released.
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* ''[[VideoGame/RoboWarrior Bomber King]]'' (1987) - MSX, NES[[note]]Released outside Japan as ''Robo Warrior''.[[/note]][[/index]]

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* ''[[VideoGame/RoboWarrior Bomber King]]'' ''VideoGame/RoboWarrior'' (1987) - MSX, NES[[note]]Released outside in Japan as ''Robo Warrior''.''Bomber King''.[[/note]][[/index]]
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* ''Super Bomberman R 2'' (2023) - Nintendo Switch, PC, [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series X and S
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In 2018, Bomberman made his ''VideoGame/SuperSmashBros'' debut as an Assist Trophy in ''Super Smash Bros. Ultimate'', with a Mii Fighter costume coming as DLC in 2020.

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In 2018, Bomberman made his ''VideoGame/SuperSmashBros'' debut as an Assist Trophy in ''Super Smash Bros. Ultimate'', ''VideoGame/SuperSmashBrosUltimate'', with a Mii Fighter costume coming as DLC in 2020.
2020.
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* {{High Heel|FaceTurn}} [[HeelFaceRevolvingDoor Face Revolving Door]]: Pretty Bomber. She is either [[TheDarkChick one of the bad guys]] in the main games[[note]]specifically, one of the Five Dastardly Bombers, the series' only recurring QuirkyMinibossSquad[[/note]], or one of the good guys in the spin-offs. ''Somehow'' she's ''both at once'' in ''Super R'', where she can be unlocked as a playable character and is the boss of World 4.

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* {{High Heel|FaceTurn}} [[HeelFaceRevolvingDoor Face Revolving Door]]: Pretty Bomber. She is either [[TheDarkChick one of the bad guys]] guys in the main games[[note]]specifically, one of the Five Dastardly Bombers, the series' only recurring QuirkyMinibossSquad[[/note]], or one of the good guys in the spin-offs. ''Somehow'' she's ''both at once'' in ''Super R'', where she can be unlocked as a playable character and is the boss of World 4.
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* ArtificialStupidity: Present several times over ''Bomberman'' games both in the story mode and battle mode COMs:

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* ArtificialStupidity: Present several times over ''Bomberman'' games both in the story mode and battle mode COMs: [=COMs=]:



* CartoonBomb: The main character's weapons.

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* CartoonBomb: The main character's weapons. And they explode in a cross-shaped flames, specifically.



* ColorCodedMultiplayer: Typically present in all multiplayer Battle modes in all Bomberman games where the mode appeared, and some co-op story/campaign modes. Usually, Player 1 is White Bomberman and Player 2 is Black Bomberman. In the era of 5-player multiplayer games, Player 3 is Red, Player 4 is Blue, Player 5 is Green. The DS games with up to 8-player battles adds Yellow (Player 6), Pink (Player 7) and Aqua (Player 8). Coincidentally, these also later become the colors used to distinguish the Bomberman Bros. In ''Super Bomberman R'' series.

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* ColorCodedMultiplayer: Typically present in all multiplayer Battle modes in all Bomberman games where the mode appeared, and some co-op story/campaign modes. While this depends on which game, there is a common pattern: Usually, Player 1 is White Bomberman and Player 2 is Black Bomberman. In Frequently the era of 5-player multiplayer games, game has 4-player battles, in which Player 3 is Red, Red and Player 4 is Blue, Blue. In 5-player games, Player 5 is Green. The DS games with up to 8-player battles adds Yellow (Player 6), Pink (Player 7) and Aqua (Player 8). Coincidentally, these also later become the colors used to distinguish the Bomberman Bros. Brothers In ''Super Bomberman R'' series.(including ''Online'' and ''R2'').



* DoubleKnockout: Mass-mutual [=KOs=] are common in multiplayer, due to the hectic pace of battle.

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* DoubleKnockout: Mass-mutual [=KOs=] are common in multiplayer, due to the hectic pace of battle.battle, and this even can result in rounds being a draw and counting as a win for no one.



** And lastly, [[OnlySaneMan White]], who has been trying to get all of his siblings to come to the training, only to sigh and says that he can't take this anymore after the others shown their antics.



* EvilTwin: Black Bomberman. [[HeelFaceTurn For a while, at least.]] He's become one of Bomberman's good friends.

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* EvilTwin: Black Bomberman. [[HeelFaceTurn For a while, at least.]] He's Later, he's become one of Bomberman's good friends.



* MercyInvincibility: A very generous amount is given to you at the beginning of every level in the first ''Super Bomberman'' game, so much that a trick could be used to take advantage of it. Lay a bomb, and wait for it to explode, then keep tapping the A button to lay more bombs which will immediately explode because they are within an explosion. Walk around the level while doing this and you can get a very nice head start.

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* MercyInvincibility: A very generous amount is given to you at the beginning of every level in the first ''Super Bomberman'' game, so much that a trick could be used to take advantage of it. Lay a bomb, and wait for it to explode, then keep tapping the A button to lay more bombs which will immediately explode because they are within an explosion. Walk around the level while doing this and you can get a very nice head start. Just be careful though, because they don't last forever and once it wears off, you can still end up killing yourself with your own bombs.



** The Geta/Clog sandal item reduces your speed by one level. It's technically useful if say, you don't want to go too fast and accidentally walk into your own bombs' explosion ranges.

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** The Geta/Clog sandal item reduces your speed by one level. It's technically useful if say, you don't want to go [[TooFastToStop too fast and accidentally walk into your own bombs' explosion ranges.ranges]].



* ThrowDownTheBomblet: Bomberman himself, of course, along with numerous other characters.

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* ThrowDownTheBomblet: Bomberman himself, of course, along with numerous other characters.characters in the series (this isn't just necessarily limited to Bombers).



* TooFastToStop: Sometimes having too much movement speed isn't always beneficial, as you might accidentally step into the explosion of a bomb while it's there. This is one of the possible effects from [[PoisonMushroom Skulls]], and the reason why sometimes the Geta/Clog Sandal appears as a collectible item treated as a power-up despite it's effects lowering your movement speed.



* WingdingEyes: The Bombers all have these, generally consisting of a their eyes turning into upside-down U's to represent their happy face. On some games when they get hurt these eyes will turn into a the (> <) signs (or sometimes just a big X overiding their eyes).

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* WingdingEyes: The Bombers all have these, generally consisting of a their eyes turning into (n n) [[note]] upside-down U's [[/note]] to represent their happy face. On some games when they get hurt these eyes will turn into a the (> <) signs (or sometimes just a big X overiding overriding their eyes).
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* ArtificalStupidity: Present several times over ''Bomberman'' games both in the story mode and battle mode COMs:

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* ArtificalStupidity: ArtificialStupidity: Present several times over ''Bomberman'' games both in the story mode and battle mode COMs:
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Added DiffLines:

* ArtificalStupidity: Present several times over ''Bomberman'' games both in the story mode and battle mode COMs:
** The story mode enemies are often programmed into travelling back and forth, or moving through specific parts. Only a few enemies in the game actually aggressively chase Bomberman. Sometimes, the enemy might come in close to cornering the player, only to move 180 degrees backwards and not kill the player and cost a life.
** On the other hand in Battle mode, depending on the game and the AI difficulty setting, the AI might accidentally trap themselves in their own placed bombs with no way out, or run too soon into a space with bomb's explosion fire after the bomb explodes, which results in their own death. Or they might place a bomb instinctively as soon as a bomb they already placed explodes, resulting in destroying power-ups that they could have just collected without any other players to contest for them.
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* BrainwashedAndCrazy:

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* BrainwashedAndCrazy:BrainwashedAndCrazy: Every so often in some stories, some bombers are revealed to be controlled by the bad guys:



* ColorCodedMultiplayer: Typically present in all multiplayer Battle modes in all Bomberman games where the mode appeared, and some co-op story/campaign modes. Usually, Player 1 is White Bomberman and Player 2 is Black Bomberman. In the era of 5-player multiplayer games, Player 3 is Red, Player 4 is Blue, Player 5 is Green. The DS games with up to 8-player battles adds Yellow (Player 6), Pink (Player 7) and Aqua(Player 8). Coincidentally, these also later become the colors used to distinguish the Bomberman Bros. In ''Super Bomberman R'' series.

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* ColorCodedMultiplayer: Typically present in all multiplayer Battle modes in all Bomberman games where the mode appeared, and some co-op story/campaign modes. Usually, Player 1 is White Bomberman and Player 2 is Black Bomberman. In the era of 5-player multiplayer games, Player 3 is Red, Player 4 is Blue, Player 5 is Green. The DS games with up to 8-player battles adds Yellow (Player 6), Pink (Player 7) and Aqua(Player Aqua (Player 8). Coincidentally, these also later become the colors used to distinguish the Bomberman Bros. In ''Super Bomberman R'' series.



* StuffBlowingUp: This speaks for itself.

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* StuffBlowingUp: The bombs dropped by the titular character(s). This speaks for itself.



* TimedMission: All of the classic 2D games which don't play like "''Bomberman'' [[JustForFun/XMeetsY meets]] ''Franchise/TheLegendOfZelda''" have a timer. If Bomberman doesn't complete the stage in time, he spontaneously dies for no logical reason (except for ''VideoGame/BombermanDS'', where he's instead [[StalkedByTheBell besieged by a never-ending stream of Pontans]]). [[AvertedTrope Averted]] in all of the 3D games, for the most part.

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* TimedMission: All of the classic 2D games which don't play like "''Bomberman'' [[JustForFun/XMeetsY meets]] ''Franchise/TheLegendOfZelda''" have a timer. If Bomberman doesn't complete the stage in time, he spontaneously dies for no logical reason (except for both the original ''Bomberman'', and ''VideoGame/BombermanDS'', where he's instead [[StalkedByTheBell besieged by a never-ending stream of Pontans]]). [[AvertedTrope Averted]] in all of the 3D games, for the most part.
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Typo'd on a red link.


* WindingEyes: The Bombers all have these, generally consisting of a their eyes turning into upside-down U's to represent their happy face. On some games when they get hurt these eyes will turn into a the (> <) signs (or sometimes just a big X overiding their eyes).

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* WindingEyes: WingdingEyes: The Bombers all have these, generally consisting of a their eyes turning into upside-down U's to represent their happy face. On some games when they get hurt these eyes will turn into a the (> <) signs (or sometimes just a big X overiding their eyes).
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Forgot to alphabetize trope examples


* EarlyInstallmentWeirdness: The original home computer versions had, amongst other differences from the NES game onwards, no music, no pickups other than the exit door, a long death animation for the titular Bomberman (which oddly involves decapitation), sounds effect accompanying the enemies' death animations, killing all enemies being an instant win condition instead of having to find the exit[[note]]the exit is instead a pickup allowing you to immediately go to the next level[[/note]], balloon monsters[[note]]later known as Baroms or Balloms[[/note]] changing emotions depending on mood, only one enemy type in the game, and a totally different human design for the main character. Its NES port changed the design to look more like his now iconic appearance, but also [[spoiler: has him turn into the human protagonist of ''Lode Runner'' at the end, the only time he's ever been portrayed as a normal human.]]



* EarlyInstallmentWeirdness: The original home computer versions had, amongst other differences from the NES game onwards, no music, no pickups other than the exit door, a long death animation for the titular Bomberman (which oddly involves decapitation), sounds effect accompanying the enemies' death animations, killing all enemies being an instant win condition instead of having to find the exit[[note]]the exit is instead a pickup allowing you to immediately go to the next level[[/note]], balloon monsters[[note]]later known as Baroms or Balloms[[/note]] changing emotions depending on mood, only one enemy type in the game, and a totally different human design for the main character. Its NES port changed the design to look more like his now iconic appearance, but also [[spoiler: has him turn into the human protagonist of ''Lode Runner'' at the end, the only time he's ever been portrayed as a normal human.]]

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Dark Chick is a disambugation page now, all of these entries that were there, all coincidentally fit in Dark Action Girl. Also, trying to fix some ZC Es where I can do. Otherwise, it's just mostly business with fixing tropes on pages.


* EarlyInstallmentWeirdness: The original home computer versions had, amongst other differences from the NES game onwards, no music, no pickups other than the exit door, a long death animation for the titular Bomberman (which oddly involves decapitation), sounds effect accompanying the enemies' death animations, killing all enemies being an instant win condition instead of having to find the exit[[note]]the exit is instead a pickup allowing you to immediately go to the next level[[/note]], balloon monsters[[note]]later known as Baroms or Balloms[[/note]] changing emotions depending on mood, only one enemy type in the game, and a totally different human design for the main character. Its NES port changed the design to look more like his now iconic appearance, but also [[spoiler: has him turn into the human protagonist of ''Lode Runner'' at the end, the only time he's ever been portrayed as a normal human.]]



* BossGame: ''Bomberman Quest''.
* BossOnlyLevel: Common in most of the 3D games.

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* BossGame: ''Bomberman Quest''.
Quest'' is mostly composed of the player Bomberman trying to take down enemies in a one-on-one battle, with even the {{Mooks}} being harder to beat than normally (complete with their own life bars, too!) - though the game itself has proper zone bosses and a final boss that can be distinguished from the miniboss-like mooks.
* BossOnlyLevel: Common in most of the 3D games.games, but one of the earliest examples perhaps is ''Super Bomberman'' which shows at the 8th level of every stage to simply have a boss battle and no other enemies initially. Perhaps.



** [[spoiler:MAX]] in ''Bomberman Tournament''.
** [[spoiler:Nitros]] in ''Bomberman Hero''.
** [[spoiler:The Dastardly Bombers]] in ''Super Bomberman R''.

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** [[spoiler:MAX]] in ''Bomberman Tournament''.
Tournament'' [[spoiler:was captured by Brain Bomber and controlled into creating the "Ultimate Weapon"]].
** [[spoiler:Nitros]] in ''Bomberman Hero''.
Hero'', [[spoiler:originally a Bomber Base trainee, before being turned to the dark side]].
** [[spoiler:The Dastardly Bombers]] in ''Super Bomberman R''.R'' [[spoiler: turn out to be actually completely controlled by the BigBad Buggler himself]].
** [[spoiler:Most of the Bombers (and by most, this includes Black, Gold, Blue and Green]] in ''Bomberman Land 2'' [[spoiler: except for either Pink or Aqua (depending on the event that the player took, as the other one will still be brainwashed) who rescues White and snaps him from the hypnosis.]]



** Yellow and Green were both made this in ''Super R''.

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** Yellow and Green were both made this in ''Super R''. Yellow is pretty much a {{Keet}}, while Green is [[TheBabyOfTheBunch the youngest and most adorable]] of the Bomberman Brothers.



* CollisionDamage: 2D games kill you on contact with enemies. ''VideoGame/{{Bomberman 64}}'' and [[VideoGame/Bomberman64TheSecondAttack its sequel]] tend to just stun you for a few seconds instead if you walk into most enemies instead of killing you outright (it depended on the enemy), but the stun could easily be long enough for the enemy to deal a killing blow (assuming that the enemy had some sort of kill-move, which all but the most basic enemies did). ''VideoGame/BombermanHero'', ''Generation'', and ''Jetters'', however, played this trope completely straight.
* ColorCodedMultiplayer: Typically present in all multiplayer Battle modes in all Bomberman games where the mode appeared, and some co-op story/campaign modes. Usually, Player 1 is White Bomberman and Player 2 is Black Bomberman. In the era of 5-player multiplayer games, Player 3 is Red, Player 4 is Blue, Player 5 is Green. The DS games with up to 8-player battles adds Yellow (Player 6), Pink/Fuschia (Player 7) and Aqua/Cyan (Player 8). Coincidentally, these also later become the colors used to distinguish the Bomberman Bros. In ''Super Bomberman R'' series.

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* CollisionDamage: 2D games kill you on contact with enemies. ''VideoGame/{{Bomberman 64}}'' and [[VideoGame/Bomberman64TheSecondAttack its sequel]] tend to just stun you for a few seconds instead if you walk into most enemies instead of killing you outright (it depended on the enemy), but the stun could easily be long enough for the enemy to deal a killing blow (assuming that the enemy had some sort of kill-move, which all but the most basic enemies did). ''VideoGame/BombermanHero'', ''Generation'', and ''Jetters'', however, played this trope completely straight.
straight. Oddly enough, ''Bomberman 2'' for Nintendo DS / ''Custom Battler Bomberman'' averts this as enemies actually need to attack to hurt you rather than necessarily touching the Bomberman.
* ColorCodedMultiplayer: Typically present in all multiplayer Battle modes in all Bomberman games where the mode appeared, and some co-op story/campaign modes. Usually, Player 1 is White Bomberman and Player 2 is Black Bomberman. In the era of 5-player multiplayer games, Player 3 is Red, Player 4 is Blue, Player 5 is Green. The DS games with up to 8-player battles adds Yellow (Player 6), Pink/Fuschia Pink (Player 7) and Aqua/Cyan (Player Aqua(Player 8). Coincidentally, these also later become the colors used to distinguish the Bomberman Bros. In ''Super Bomberman R'' series.



* DarkChick: Artemis (of the Masker Trio) in ''Bomberman 64'', Natia (of the Four Devils of Garaden) from ''Bomberman Hero'', Beauty Bomber (of the Crush Bombers) in ''Bomberman Generation'', and Bomber Mermaid (of the BOMB-A-LYMPICS / Bomber Shitennou) in ''Bomberman Online'' and ''Bomberman Jetters'', among several other examples. Not much of a surprise, considering that each game tends to have its own QuirkyMinibossSquad.

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* DarkChick: DarkActionGirl: Artemis (of the Masker Trio) in ''Bomberman 64'', Natia (of the Four Devils of Garaden) from ''Bomberman Hero'', Beauty Bomber (of the Crush Bombers) in ''Bomberman Generation'', and Bomber Mermaid (of the BOMB-A-LYMPICS / Bomber Shitennou) in ''Bomberman Online'' and ''Bomberman Jetters'', among several other examples. Not much of a surprise, considering that each game tends to have its own QuirkyMinibossSquad.



* EarlyInstallmentWeirdness: The original home computer versions had, amongst other differences from the NES game onwards, no music, no pickups other than the exit door, a long death animation for the titular Bomberman (which oddly involves decapitation), sounds effect accompanying the enemies' death animations, killing all enemies being an instant win condition instead of having to find the exit[[note]]the exit is instead a pickup allowing you to immediately go to the next level[[/note]], balloon monsters[[note]]later known as Baroms or Balloms[[/note]] changing emotions depending on mood, only one enemy type in the game, and a totally different human design for the main character. Its NES port changed the design to look more like his now iconic appearance, but also [[spoiler: has him turn into the human protagonist of ''Lode Runner'' at the end, the only time he's ever been portrayed as a normal human.]]



** Bomberman and [[spoiler:Regulus]].

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** Bomberman and [[spoiler:Regulus]].[[spoiler:Regulus]] team up against the real threat in both the original ''Bomberman 64'' and ''The Second Attack!''.



* TheGoomba: The game usually has one simple, basic, and easy-to-defeat enemy with no tricks at all. Usually, this takes in form of a balloon-like monster called "Ballom"s.



** [[spoiler:Plasma Bomber almost did]] in ''Super Bomberman 2''.

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** [[spoiler:Plasma Bomber almost did]] in ''Super Bomberman 2''.2'', [[spoiler: [[HeelFaceDoorSlam only to be attacked and blown up by his own machine]]]].



* LargeHam: Mujoe [[NoIndoorVoice (especially him)]], Machbom, Thunder Bomber, Gold Bomber, and Constructor X.
* LightIsNotGood: The final boss of ''Bomberman 64''.
** At least two bosses from ''The Second Attack!''
* LoadBearingBoss: Nearly every final boss in the whole franchise.
* ManOnFire[=/=]InfernalRetaliation: One of the skull effects in ''Bomberman 64'' and its sequel set the player on fire, which would force him to use his body to kill off everyone else before the fire killed him.

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* LargeHam: This game has a lot of hammy characters unsurprisingly. Some notable examples are Mujoe [[NoIndoorVoice (especially him)]], Machbom, Thunder Bomber, Gold Bomber, and Constructor X.
* LightIsNotGood: LightIsNotGood:
**
The final boss of ''Bomberman 64''.64'', [[spoiler:Sirius]], dressed in mostly white [[spoiler:after he offs Altair and reveals he's EvilAllAlong]].
** At least two bosses from ''The Second Attack!''
Attack!'' turn out to be this: the Astral Knight of Light Stone, Zoniha, and [[spoiler: Mihaele, the Goddess of Light (fought when fused with the God of Darkness Sthertoth), as The Angel of Light and Shadow.]]
* LoadBearingBoss: Nearly every final boss in the whole franchise.
franchise will generally have some sort of causing the area where they are fought on to explode as an side effect of their defeat.
* ManOnFire[=/=]InfernalRetaliation: ManOnFire: One of the skull effects in ''Bomberman 64'' and its sequel set the player on fire, which would force him to use his body to kill off everyone else before the fire killed him.



* {{Mon}}: The Charaboms.
* MonsterClown: The boss of the second world in ''Super Bomberman'' is a giant clown head.

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* {{Mon}}: The Charaboms.
Charaboms generally serve as this purpose in some games such as ''Bomberman 64: The Second Attack!'', ''Bomberman Tournament'', ''Bomberman Max'' (and it's sequel), ''Bomberman Generations'' and ''Bomberman Jetters''.
* MonsterClown: MonsterClown:
**
The boss of the second world in ''Super Bomberman'' is a giant clown head.



* OneHitPointWonder: In the early games, getting caught in explosions or [[CollisionDamage colliding with enemies]] meant instant explodey death. Grabbing the Heart power-up granted you one hit of MercyInvincibility (although you can pick it up again after it's blasted out of you in some games). Later games just give you a heart-based [[LifeMeter health meter]] ala ''Franchise/TheLegendOfZelda'', complete with {{Heart Container}}s either purchased from shops or hidden in the game world.

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* OneHitPointWonder: In Especially in the early games, games (and most battle modes, though there are exceptions), getting caught in explosions or [[CollisionDamage colliding with enemies]] meant instant explodey death. Grabbing the Heart power-up granted you one hit of MercyInvincibility (although you can pick it up again after it's blasted out of you in some games). Later games just give you a heart-based [[LifeMeter health meter]] ala ''Franchise/TheLegendOfZelda'', complete with {{Heart Container}}s either purchased from shops or hidden in the game world.



** The Geta/Clog sandal item reduces your speed by one level.

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** The Geta/Clog sandal item reduces your speed by one level. It's technically useful if say, you don't want to go too fast and accidentally walk into your own bombs' explosion ranges.



* RuleOfFun

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* RuleOfFunRuleOfFun: It's a game that is generally silly and features RidiculouslyHumanRobots that can place and detonate bombs, with relatively wacky story and tone for most of the games in the franchise.



* ThereIsNoKillLikeOverkill: Again, Altair's robot guardian in ''Bomberman 64''.
** It even states in the instruction booklet that he is in fact, [[LampshadeHanging quite obsessed]] with overkill.

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* ThereIsNoKillLikeOverkill: ThereIsNoKillLikeOverkill:
**
Again, Altair's robot guardian in ''Bomberman 64''.
**
64''. It even states in the instruction booklet that he is in fact, [[LampshadeHanging quite obsessed]] with overkill.



** You ''fart bombs.'' There ''IS'' no other kind of kill.

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** You ''fart bombs.'' There ''IS'' no other kind of kill. Especially when you trap your enemies between multiple bombs.



* WorthyOpponent: Regulus in the N64 games. [[spoiler:Especially in ''The Second Attack!'']]

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* WindingEyes: The Bombers all have these, generally consisting of a their eyes turning into upside-down U's to represent their happy face. On some games when they get hurt these eyes will turn into a the (> <) signs (or sometimes just a big X overiding their eyes).
* WorthyOpponent: Regulus in the N64 games. games considers (White) Bomberman as one. [[spoiler:Especially in ''The Second Attack!'']]Attack!'', where he, under the alias of Bulzeeb, taking the role of one of the Astral Knights.]]
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* ColorCodedMultiplayer: Typically present in all multiplayer Battle modes in all Bomberman games where the mode appeared, and some co-op story/campaign modes. Usually, Player 1 is White Bomberman and Player 2 is Black Bomberman. In the era of 5-player multiplayer games, Player 3 is Red, Player 4 is Blue, Player 5 is Green. The DS games with up to 8-player battles adds Yellow (Player 6), Pink/Fuschia (Player 7) and Aqua/Cyan (Player 8). Coincidentally, these also later become the colors used to distinguish the Bomberman Bros. In ''Super Bomberman R'' series.



* TheComputerIsACheatingBastard

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* TheComputerIsACheatingBastard%%* TheComputerIsACheatingBastard (ZCE for now)
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* BlandNameProduct: Some real world brands have PunnyName parallels, like Kaboomingdales.


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* BrilliantButLazy: Blue Bomber, when he's not a worrywort. In ''Super R,'' he's able to crack a cyber lock that Phantom Bomber claims the universe's most powerful supercomputer never could. He does it in seconds. He also sleeps almost constantly, and when he isn't, he's barely conscious.
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** ''VideoGame/{{Wario}} Blast: Featuring Bomberman!'' for the Game Boy (which is actually a [[DolledUpInstallment Dolled Up]] ''VideoGame/BombermanGB'').

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** ''VideoGame/{{Wario}} Blast: Featuring Bomberman!'' for the Game Boy (which is actually a [[DolledUpInstallment Dolled Up]] ''VideoGame/BombermanGB'').''Bomberman GB'').

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* {{BF|G}}B: As if Bomberman's bombs weren't big enough, he can pump them up to jumbo size in ''Bomberman 64'' and ''The Second Attack!'' while holding them. This is actually required to kill some enemies — not from the bigger explosion, but by ''crushing them with the Pumped-Up Bomb''.

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* {{BF|G}}B: {{BF|G}}B:
**
As if Bomberman's bombs weren't big enough, he can pump them up to jumbo size in ''Bomberman 64'' and ''The Second Attack!'' while holding them. This is actually required to kill some enemies — not from the bigger explosion, but by ''crushing them with the Pumped-Up Bomb''.



* BrainwashedAndCrazy: [[spoiler:MAX]] in ''Bomberman Tournament''.

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* BrainwashedAndCrazy: BrainwashedAndCrazy:
**
[[spoiler:MAX]] in ''Bomberman Tournament''.



* CombiningMecha: In ''Super Bomberman 3'', the Five Dastardly Bombers enter into/become a large mecha for Buggler to ride after entering a vortex. They do it again in ''Super Bomberman R'', though [[BrainwashedAndCrazy not of their own free will]].

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* CombiningMecha: CombiningMecha:
**
In ''Super Bomberman 3'', the Five Dastardly Bombers enter into/become a large mecha for Buggler to ride after entering a vortex. They do it again in ''Super Bomberman R'', though [[BrainwashedAndCrazy not of their own free will]].



* ContinuingIsPainful: When you die, you lose all your powerups. Some versions only reduce bomb count and explosion size, but the other major powerups are lost.

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* ContinuingIsPainful: ContinuingIsPainful:
**
When you die, you lose all your powerups. Some versions only reduce bomb count and explosion size, but the other major powerups are lost.



* ContinuityReboot: Each successive entry added somewhat contradictory storylines, although arguably ''none of them'' became remotely relevant later on. You ''may'' be able to make sense of it if you squint hard enough, but most fans would probably agree the series' semblance of continuity "truly" began around ''Bomberman '93'', if that.
** ''Super Bomberman R'' most likely rebooted the series again.

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** ''Super R'' gives you a number of continues based on what difficulty you're playing at. If you run out, you can spend a small number of gems to continue without losing anything, completely averting this.
* ContinuityReboot: ContinuityReboot:
**
Each successive entry added somewhat contradictory storylines, although arguably ''none of them'' became remotely relevant later on. You ''may'' be able to make sense of it if you squint hard enough, but most fans would probably agree the series' semblance of continuity "truly" began around ''Bomberman '93'', if that.
** ''Super Bomberman R'' most likely rebooted the series again. While it does mention the Five Dastardly Bombers being revived once again, this is the ''only'' mention of any prior continuity in Story Mode. In Grand Prix mode, it's revealed the Bomberman Bros. were based on the original prototype Bomberman and have a PowerCopying ability they didn't know about before, calling back to Dr. Mitsumori but not lining up quite right with prior lore.[[labelnote:Explanation]]Originally, White Bomber was the original Bomberman and the rest were built based on him. However, Vic Viper Bomber was referring to ''White Bomber'' being based on the original and his siblings being built after him.[[/labelnote]]



* {{Crossover}}: ''VideoGame/{{Wario}} Blast: Featuring Bomberman!'' for the Game Boy (which is actually a [[DolledUpInstallment Dolled Up]] ''VideoGame/BombermanGB'').

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* {{Crossover}}: {{Crossover}}:
**
''VideoGame/{{Wario}} Blast: Featuring Bomberman!'' for the Game Boy (which is actually a [[DolledUpInstallment Dolled Up]] ''VideoGame/BombermanGB'').



** ''Super Bomberman R'' has a few cameos by other Konami characters: [[VideoGame/{{Twinbee}} Gwinbee]] is a boss in story mode, and Bomberman-ified versions of [[Franchise/{{Castlevania}} Simon Belmont, Dracula]], [[VideoGame/{{Gradius}} Vic Viper]], [[Franchise/SilentHill Pyramid Head, a Bubble Head Nurse]], [[VideoGame/RumbleRoses Reiko Hinomoto]], [[VideoGame/GanbareGoemon Goemon]], [[VideoGame/ZoneOfTheEnders the Jehuty and the Anubis]] are playable characters.

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** ''Super Bomberman R'' has a few cameos by other Konami characters: [[VideoGame/{{Twinbee}} Gwinbee]] is a boss in story mode, and Bomberman-ified versions of [[Franchise/{{Castlevania}} Simon Belmont, Dracula]], [[VideoGame/{{Gradius}} Vic Viper]], [[Franchise/SilentHill Pyramid Head, a Bubble Head Nurse]], [[VideoGame/RumbleRoses Reiko Hinomoto]], [[VideoGame/GanbareGoemon Goemon]], [[VideoGame/ZoneOfTheEnders the Jehuty and the Anubis]] are playable characters.characters and part of the ExcusePlot for Grand Prix mode.



* DarkerAndEdgier: ''Bomberman Act:Zero'', a prime example of how this trope can be misused.
** ''Bomberman 64: The Second Attack!'' is also this to a lesser extent.

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* DarkerAndEdgier: DarkerAndEdgier:
**
''Bomberman Act:Zero'', a prime example of how this trope can be misused.
misused. Rather than being cute little robots or cyborgs with enemies like balloons and frogs, the only opponent the player fights is another prototype Bomberman for 99 levels with no continues, the winner being used as the basis for a mass manufactured army of clones.
** ''Bomberman 64: The Second Attack!'' is also this to a lesser extent. While it keeps the original designs of the series up to that point, the story is somewhat more serious and includes non-bomber characters.



* DestroyableItems: Practically all games in the series. In some games, only good items can be destroyed by accident -- the Skull just gets blasted across the arena!

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* DestroyableItems: DestroyableItems:
**
Practically all games in the series. In some games, only good items can be destroyed by accident -- the Skull just gets blasted across the arena!



* DivergentCharacterEvolution: In most games with the exception of White and Black, the different colors of Bomberman used in multiplayer (with the occasional minor role in single player) have very little (if any) characterization. In ''Super Bomberman R'', the eight Bombermen that have been playable since the DS incarnation of the series are all given unique personalities.
* DolledUpInstallment: ''Wario Blast: Featuring Bomberman!'' was originally ''Bomberman GB'' in Japan. Wario was added when it was ported, making it a Dolled Up IntercontinuityCrossover. There is also ''[[VideoGame/RoboWarrior Bomber King: Scenario 2]]'', which was given a ''VideoGame/BlasterMaster'' title InNameOnly outside Japan.

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* DivergentCharacterEvolution: In most games with the exception of White and Black, the different colors of Bomberman used in multiplayer (with the occasional minor role in single player) have very little (if any) characterization. In ''Super Bomberman R'', the eight Bombermen that have been playable since the DS incarnation of the series are all given unique personalities.
personalities. Besides that, they have different proportions and unique features, such as their belt buckles, eye designs, posture, and so on.
* DolledUpInstallment: ''Wario Blast: Featuring Bomberman!'' was originally ''Bomberman GB'' in Japan. Wario was added when it was ported, making it a Dolled Up IntercontinuityCrossover. Since a vanilla version was never released, ''Bomberman GB 2'' as released in the west as ''Bomberman GB''. There is also ''[[VideoGame/RoboWarrior Bomber King: Scenario 2]]'', which was given a ''VideoGame/BlasterMaster'' title InNameOnly outside Japan.



* EarlyInstallmentWeirdness: The original home computer versions had, amongst other differences from the NES game onwards, no music, no pickups other than the exit door, a long death animation for the titular Bomberman (which oddly involves decapitation), sounds effect accompanying the enemies' death animations, killing all enemies being an instant win condition instead of having to find the exit[[note]]the exit is instead a pickup allowing you to immediately go to the next level[[/note]], balloon monsters[[note]]later known as Baroms or Balloms[[/note]] changing emotions depending on mood, only one enemy type in the game, and a totally different human design for the main character.

to:

* EarlyInstallmentWeirdness: The original home computer versions had, amongst other differences from the NES game onwards, no music, no pickups other than the exit door, a long death animation for the titular Bomberman (which oddly involves decapitation), sounds effect accompanying the enemies' death animations, killing all enemies being an instant win condition instead of having to find the exit[[note]]the exit is instead a pickup allowing you to immediately go to the next level[[/note]], balloon monsters[[note]]later known as Baroms or Balloms[[/note]] changing emotions depending on mood, only one enemy type in the game, and a totally different human design for the main character. Its NES port changed the design to look more like his now iconic appearance, but also [[spoiler: has him turn into the human protagonist of ''Lode Runner'' at the end, the only time he's ever been portrayed as a normal human.]]



* EnemyMine: Bomberman and [[spoiler:Regulus]].

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* EnemyMine: EnemyMine:
**
Bomberman and [[spoiler:Regulus]].



* EvilLaugh: Buggler in ''Hero'', Rukifellth and Zoniha in ''The Second Attack!'', [[spoiler:Sirius]] in ''Bomberman 64''.

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* EvilLaugh: EvilLaugh:
**
Buggler in ''Hero'', Rukifellth and Zoniha in ''The Second Attack!'', [[spoiler:Sirius]] in ''Bomberman 64''.



* EvilTwin: Black Bomberman.
** [[HeelFaceTurn For a while, at least.]] He's become one of Bomberman's good friends.

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* EvilTwin: Black Bomberman.
**
Bomberman. [[HeelFaceTurn For a while, at least.]] He's become one of Bomberman's good friends.



* HeelFaceTurn: Black Bomberman. Originally the antagonist in the [=TurboGrafx-16=] ''Bomberman'' up through about ''Bomberman '93''. After that, he's portrayed as a sidekick, companion, and perhaps rival to White Bomberman when MAX isn't taking that role instead, to the point where he's the second player character in co-op.

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* HeelFaceTurn: HeelFaceTurn:
**
Black Bomberman. Originally the antagonist in the [=TurboGrafx-16=] ''Bomberman'' up through about ''Bomberman '93''. After that, he's portrayed as a sidekick, companion, and perhaps rival to White Bomberman when MAX isn't taking that role instead, to the point where he's the second player character in co-op.



* {{High Heel|FaceTurn}} [[HeelFaceRevolvingDoor Face Revolving Door]]: Pretty Bomber. She is either [[TheDarkChick one of the bad guys]] in the main games[[note]]specifically, one of the Five Dastardly Bombers, the series' only recurring QuirkyMinibossSquad[[/note]], or one of the good guys in the spin-offs.

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* {{High Heel|FaceTurn}} [[HeelFaceRevolvingDoor Face Revolving Door]]: Pretty Bomber. She is either [[TheDarkChick one of the bad guys]] in the main games[[note]]specifically, one of the Five Dastardly Bombers, the series' only recurring QuirkyMinibossSquad[[/note]], or one of the good guys in the spin-offs. ''Somehow'' she's ''both at once'' in ''Super R'', where she can be unlocked as a playable character and is the boss of World 4.
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* ''Super Bomberman R Online'' (2020-2021) - Google Stadia, Nintendo Switch, PC, [=PlayStation=] 4, Xbox One

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* ''Super Bomberman R Online'' (2020-2021) (2020-2021, [[DefunctOnlineVideoGames shut down]] on 2022) - Google Stadia, Nintendo Switch, PC, [=PlayStation=] 4, Xbox One
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To put it plainly and simply, the ''Bomberman'' series is about a [[BewareTheCuteOnes deceptively cute-looking]] robot guy in a white helmet who can produce an endless supply of bombs, and use them to destroy things. Originally, his M.O. was to escape from a bricks-and-mortar dungeon where [[EverythingTryingToKillYou everything was trying to kill him]], but his quest has since evolved into one of saving the galaxy from another race of rogue bombers.

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To put it plainly and simply, the ''Bomberman'' series is about a [[BewareTheCuteOnes [[KillerRabbit deceptively cute-looking]] robot guy in a white helmet who can produce an endless supply of bombs, and use them to destroy things. Originally, his M.O. was to escape from a bricks-and-mortar dungeon where [[EverythingTryingToKillYou everything was trying to kill him]], but his quest has since evolved into one of saving the galaxy from another race of rogue bombers.
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* EverythingsBetterWithDinosaurs: ''Saturn Bomberman''. They're [[RidiculouslyCuteCritter adorable]] and [[PowerupMount give you a ride]], along with a charging or jumping ability. Also ''Bomberman Fantasy Race'', where they're an optional alternative to the Rooi. Different dinosaurs also show up early on in ''Super Bomberman 4'' as generic enemies... until you blow them up and they turn back into eggs. The first one you walk over hatches back into the same dinosaur and gives you a ride, while any extra ones follow you around like Yoshi eggs.

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* BecomeARealBoy: The NES game's plot was Bomberman's quest to escape the bomb factory, thereby becoming human.



* PinocchioSyndrome: The NES game's plot was Bomberman's quest to escape the bomb factory, thereby becoming human.

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