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** The Japanese version's words for Insight and Frenzy are Enlightenment and Insanity, making it a little more on-the-nose.

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** The Japanese version's words for Insight and Frenzy are Enlightenment and Insanity, making it a little more on-the-nose.on-the-nose, though it loses the 'eyes on the inside' pun of the English version.
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** [[spoiler:Iosefka, the kindly doctor you meet at the beginning of the game, is killed and replaced by an impostor from the Choir after you defeat Father Gascoigne. She proceeds to tell you to send civilians you find on the street to her, promising to take care of them, when she in actuality will instead do some experimenting on them and eventually turn them into [[HumanoidAbomination Celestial Emissaries]]. You can implement LaserGuidedKarma by sending the beggar to Iosefka's clinic, where the latter will experiment upon the former.]]

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** [[spoiler:Iosefka, the kindly doctor you meet at the beginning of the game, is killed and replaced by an impostor from the Choir after you defeat Father Gascoigne. She proceeds to tell you to send civilians you find on the street to her, promising to take care of them, when she in actuality will instead do some experimenting on them and eventually turn them into [[HumanoidAbomination Celestial Emissaries]]. You can implement LaserGuidedKarma by sending the beggar beast to Iosefka's clinic, where the latter will experiment upon the former.]]
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** [[spoiler:Iosefka, the kindly doctor you meet at the beginning of the game, is killed and replaced by an impostor from the Choir after you defeat Father Gascoigne. She proceeds to tell you to send civilians you find on the street to her, promising to take care of them, when she in actuality will instead do some experimenting on them and eventually turn them into [[HumanoidAbomination Celestial Emissaries]].]]

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** [[spoiler:Iosefka, the kindly doctor you meet at the beginning of the game, is killed and replaced by an impostor from the Choir after you defeat Father Gascoigne. She proceeds to tell you to send civilians you find on the street to her, promising to take care of them, when she in actuality will instead do some experimenting on them and eventually turn them into [[HumanoidAbomination Celestial Emissaries]]. You can implement LaserGuidedKarma by sending the beggar to Iosefka's clinic, where the latter will experiment upon the former.]]
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* ReligionOfEvil: The entire religious practices of Yharnam, which involve the worship of [[spoiler:the Great Ones, monstrous beings from another dimension (or just simply demons) who seemingly care little for the affairs of men except as pawns to spawn a new Great One]]. The upper echelons of the church -- the School of Mensis and the Choir -- have differing methodologies as to how to accomplish this. A notable observation is that unlike most works inspired by Lovecraft, this religion is practiced by the ''majority'', up to and including the leaders of the city, rather than people on the fringes hiding from the eye of the law. Then again, Yharnam doesn't exactly have many ties to the outside world, drawing parallels to [[spoiler:Literature/TheShadowOverInnsmouth]].

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* ReligionOfEvil: The entire religious practices of Yharnam, which involve Healing Church is founded on the worship use of [[spoiler:the a substance that turns people who take it too much into werewolves, and they ''know this''. Their excuse is that it's "frailty of men" causing the problem (which falls a little flat when you consider that the people who resist the Scourge become the worst beasts when they do turn), and to blame outsiders for Yharnam's werewolf apocalypse. [[spoiler: The part most people ''don't'' know is that the Church worships eldritch entities called the Great Ones, monstrous beings from another dimension (or just simply demons) who seemingly care little for and desires to ascend to their level, a goal which involves [[MadDoctor unethical experimentation]] on ordinary citizens and turning them into [[WasOnceAMan mini-abominations]]. It's a unique case where the affairs of men except as pawns to spawn a new Great One]]. The upper echelons of the church -- the School of Mensis and the Choir -- have differing methodologies as to how to accomplish this. A notable observation is that unlike most works inspired by Lovecraft, this religion is practiced by the ''majority'', up to and including the leaders of the city, rather actually eviler than the gods it worships, since the Great Ones are [[BlueAndOrangeMorality alien at worst]] and seem to want to be helpful, while the Church subjects people on the fringes hiding from the eye of the law. Then again, Yharnam doesn't exactly have many ties to the outside world, drawing parallels to [[spoiler:Literature/TheShadowOverInnsmouth]].horrible fates knowing full well what they're doing.]]
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*** "Curse the fiends, their children too, and their children, forever, true."
*** "A bottomless curse, a bottomless sea."

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*** "Curse the fiends, their children too, and their children, forever, true."
" - the opening narration of the trailer and the first time you visit the Hunter's Nightmare, later echoed in the Fishing Hamlet. [[spoiler: This is the curse that the Fishing Hamlet's inhabitants laid upon Byrgenwerth and the Hunters in retaliation for the latter massacring them.]]
*** "A bottomless curse, a bottomless sea."" - said twice by the Fishing Hamlet priest; once when he gives you the Accursed Brew tool and once in the ending narration.

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* ArcSymbol: ''[[BloodierAndGorier Really?]]'' But as the story progresses, the themes of dreams/nightmares, [[spoiler:the moon and pregnancy]] begin to emerge.

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* ArcSymbol: ''[[BloodierAndGorier Really?]]'' But as The 'Hunter' Caryll rune (and Caryll's runes in general), lumenflowers, bells, and the story progresses, the themes of dreams/nightmares, [[spoiler:the moon and pregnancy]] begin to emerge.red moon.



** ''The Old Hunters'' has "A bottomless curse, a bottomless sea.", said in both the DLC's ending narration as well as by the chanting priest at the entrance of the Fishing Hamlet, if you have the Milkweed Covenant Rune equipped.

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** Paleblood.
** Eyes on the inside.
** ''The Old Hunters'' has adds more:
*** Secrets.
*** "Curse the fiends, their children too, and their children, forever, true."
***
"A bottomless curse, a bottomless sea.", said in both the DLC's ending narration as well as by the chanting priest at the entrance of the Fishing Hamlet, if you have the Milkweed Covenant Rune equipped."
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''Bloodborne'' is a 2015 DarkFantasy[=/=]GothicHorror ActionRPG developed by Creator/FromSoftware with support from Creator/SCEJapanStudio. It is directed by Creator/HidetakaMiyazaki, of ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' fame.

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''Bloodborne'' is a 2015 DarkFantasy[=/=]GothicHorror ActionRPG on the UsefulNotes/PlayStation4 developed by Creator/FromSoftware with support from Creator/SCEJapanStudio. It is directed by Creator/HidetakaMiyazaki, of ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' fame.

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* CorruptChurch: The Healing Church. Their solution to the Scourge of the Beast? Initiate a massive hunt against the beasts that is tantamount to a WitchHunt, since most of the city's citizens are already infected themselves, and see the uninfected as the ''real'' beasts to be slaughtered. [[spoiler:Late-game item descriptions also reveal that not only is the Church well aware of the existence of the Nightmare Realm, the physical reality of the Great Ones, and of the other strange happenings, they're also the ones who brought the Great Ones into their reality in the first place by continuing the work of seeking the 'eldritch Truth' that was started by Master Willem at the Byrgenwerth College. Ultimately, the Church fractured into the Choir and the School of Mensis, both different flavors of ReligionOfEvil. Both Mensis and the Choir directly communicate with some of these {{Eldritch Abomination}}s — Oedon, Kos (or some say Kosm) and Ebrietas — and seek guidance from them in exchange for worship by their congregation.]]

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* CorruptChurch: The Healing Church. Their solution to the Scourge of the Beast? Initiate a massive hunt against the beasts that is tantamount to a WitchHunt, since most of the city's citizens are already infected themselves, and see the uninfected as the ''real'' beasts to be slaughtered. [[spoiler:Late-game item descriptions also reveal that not only is [[spoiler: And they ''caused'' the Scourge of Beasts as a side effect of their blood ministration, and covered up the connection by blaming outsiders and assassinating anyone who looked to be putting the pieces together. See, the Healing Church started as aa splinter faction of Byrgenwerth's scholars, used the Old Blood to continue their research upon the citizens of Yharnam, who the Church well aware used as fodder for whatever hideous experiment they thought of the existence of the Nightmare Realm, the physical reality of the in their attempts to elevate themselves to Great Ones, and of the other strange happenings, they're also the ones who brought the Great Ones into their reality in the first place by continuing the work of seeking the 'eldritch Truth' that was started by Master Willem at the Byrgenwerth College. Ultimately, the Church fractured into the Choir and the School of Mensis, both different flavors of ReligionOfEvil. Both Mensis and the Choir directly communicate with some of these {{Eldritch Abomination}}s — Oedon, Kos (or some say Kosm) and Ebrietas — and seek guidance from them in exchange for worship by their congregation.One status.]]


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** [[spoiler: And according to one comic, the Church also created the Ashen Blood plague that destroyed Old Yharnam by dumping some strange powder into the water supply.]]

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* HumansAreTheRealMonsters: Most, if not all the actions of the Healing Church in regards to how they utilize the power of the Old Blood and try to stay in power using it carry this trope heavily. It's even the focus of the DLC: [[spoiler: In the backstory, Byrgenwerth raided and destroyed a fishing hamlet to try to utilize the power of the Great One Kos that the hamlet residents worshipped. They also robbed the unborn child of Kos from her corpse (whether or not they were also responsible for her death is unclear). That's why the hamlet survivors placed the Nightmare Curse on every single Hunter for all time, leading to the existence of the Hunter's Nightmare.]]

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* HumansAreTheRealMonsters: Most, if not For all the actions of monsters in the Healing Church in regards to how they utilize game, it's the power of the Old Blood and try to stay in power using it carry this trope heavily. It's even the focus of the DLC: [[spoiler: In the backstory, Byrgenwerth raided and destroyed a fishing hamlet to try to utilize the power of the Great One Kos that the hamlet residents worshipped. They also robbed the unborn child of Kos from her corpse (whether or not they were also humans who are responsible for her death is unclear). That's why most of Yharnam's problems by misusing power they were given in pursuit of [[AscendToAHigherPlaneOfExistence ascension]]. [[spoiler: The Great Ones may be dangerous and alien, but they are "sympathetic in spirit", and it's the hamlet survivors placed Byrgenwerth College and its derivatives that massacred the Nightmare Curse Fishing Hamlet, performed horrible experiments on every single Hunter for Yharnam's citizens, and caused the scourge of beasts and the Blood Moon, all time, leading in order to the existence make themselves Kin of the Hunter's Nightmare.]]Great Ones. And all of this was ''entirely'' their own idea.]]


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* {{Hypocrite}}: Yharnamites disdain outsiders and the description of the Constable's Set ([[spoiler: Valtr's clothing]]) states that they enjoy stories of pompous and ignorant foreigners getting into trouble because of it; and yet, Yharnam is currently barely holding together ceause a plague brought on by the Yharnamites' ignorant misuse of the Old Blood.]]

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* LovecraftLite: [[spoiler:Ultimately, while the Great Ones exert greater control over, and have far more understanding of, the universe, humans are more than capable of comprehending and utilizing their abilities. The player will also likely end his or her game having slain a half-dozen of them — some of which in the very dreams they dominate over.]]

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* LovecraftLite: [[spoiler:Ultimately, [[spoiler: Ultimately, while the Great Ones exert greater control over, and have far more understanding of, the universe, humans are more than capable of comprehending and utilizing their abilities. The player will also likely end his or her game having slain a half-dozen of them — some of which in the very dreams they dominate over.]]



** [[spoiler:It's interesting to note that the human factions have been terrorizing the Great Ones just as much, [[HumansAreTheRealMonsters if not more so]] than vice versa, having robbed the Orphan from Kos' corpse, enslaved the Brain of Mensis and kept it around like a tortured lab animal, and peddled the blood of the Great Ones as an all-cure to unsuspecting Yharnamites. Ebrietas, Rom and the Orphan of Kos don't attack the player unless they attack first, and even the Moon Presence doesn't attempt to battle you unless you show hostility, at which point it is clearly startled. They may not neccesarily be "good" so much as just [[BlueAndOrangeMorality very alien]], but they're arguably victims moreso than they are predators, and what harm they cause to humans is primarily due to them being dangerous to humans' sanity [[BrownNote just by existing]].]]

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** [[spoiler:It's interesting to note that the human factions have been terrorizing the Great Ones just as much, [[HumansAreTheRealMonsters if not more so]] than vice versa, having robbed the Orphan from Kos' corpse, enslaved the Brain of Mensis and kept it around like a tortured lab animal, and peddled the blood of the Great Ones as an all-cure to unsuspecting Yharnamites. Ebrietas, Rom and the Orphan of Kos don't attack the player unless they attack first, and even the Moon Presence doesn't attempt to battle you unless you show hostility, at which point it is clearly startled. They may not neccesarily necessarily be "good" so much as just [[BlueAndOrangeMorality very alien]], but they're arguably victims moreso than they are predators, and what harm they cause to humans is primarily due to them being dangerous to humans' sanity [[BrownNote just by existing]].]]



* MarsNeedsWomen: [[spoiler:The core purpose of the Great Ones manipulating Yharnam and the Phtumerians is to use humanity to bear its children.]]

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* MarsNeedsWomen: [[spoiler:The core purpose of the Great Ones manipulating Yharnam and the Phtumerians Phthumerians is to use humanity to bear its children.]]



** Eileen's job as part of the Hunter of Hunters is this.

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** Eileen's job as part The duty of the t he Hunter of Hunters is this.to kill their fellows before they fully succumb to the Scourge. Eileen the Crow is the leader of this covenant, and her questline involves helping her put down Henryk, an old hunter about to fully lose himself.



*** [[spoiler: Much like Guts, the Orphan of Kos was born from its mother's dead body.]]



*** Valtr also takes on a part of Solaire's character; in his case, being the leader of a co-op covenant.



*** A great deal of the story can be attributed to Lovecraft's works: [[spoiler:Yharnam is, essentially, Innsmouth, but with beastmen instead of fishmen; Byrgenwyrth College is Miskatonic University, but without the voice of reason; the Amygdala enemies are entities similar to the invisible spawn of Yog-Sothoth from ''The Dunwich Horror''; and the Pthumerans, the race that came before mankind, are like The Great Race of Yith, minus the bizarre non-human anatomy. Oh, and The One Reborn? That could easily have come out of Reanimator.]]

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*** A great deal of the story can be attributed to Lovecraft's works: [[spoiler:Yharnam is, essentially, Innsmouth, but with beastmen instead of fishmen; Byrgenwyrth College is Miskatonic University, but without the voice of reason; the Amygdala enemies are entities similar to the invisible spawn of Yog-Sothoth from ''The Dunwich Horror''; and the Pthumerans, Pthumerians, the race that came before mankind, are like The Great Race of Yith, minus the bizarre non-human anatomy. Oh, and The One Reborn? That could easily have come out of Reanimator.]]
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* ArmorIsUseless: [[DownplayedTrope Okay well, not really.]] This rather warrants a bit of an explanation. See, the story departs from the traditional medieval settings of [[VideoGame/DarkSouls its spiritual predecessors]] in favor of a more Gothic and Victorian Era setting, which includes the technological advancements in firearms, which allows for guns [[note]] Although to be fair, firearms have existed as far back as the 1200s, with the firearms here in Yharnam being more developed. [[/note]], and, as a result, having heavier armor would make for a far more difficult time in not necessarily protection, but rather avoiding more fast-paced attacks that could involve firearms. Furthermore, according to the description of the Wooden Shield found early in the game, [[ShieldsAreUseless shields apparently aren't as effective against these kinds of beasts]] [[note]] They actually are though, they just simply require a LOT of stamina in order to use them effectively. [[/note]], who are shown to easily overpower humans in terms of strength. As a result, this led to the style of fighting in which Gehrman codified, by eschewing armor altogether in exchange for speed as well as wielding versatile weaponry in order to quickly dispatch beasts before one is overwhelmed. Attire is the equivalent here in terms of Physical Defense, as the earliest proper chest piece gives you 110 Physical Defense, while the most expensive set only gives you 120. Instead, clothes are more easily selected based upon characteristics such as their resistance bonuses or simply their aesthetic appeal.

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* ArmorIsUseless: [[DownplayedTrope Okay well, not really.]] This rather warrants a bit of an explanation. See, the The story departs from the traditional medieval settings of [[VideoGame/DarkSouls its spiritual predecessors]] in favor of a more Gothic and setting set during a Victorian Era setting, period, which includes the technological advancements in firearms, which allows for guns firearms [[note]] Although to be fair, firearms have existed as far back as the 1200s, with the firearms here in Yharnam being more developed. [[/note]], and, as a result, having heavier armor would make for a far more difficult time in not necessarily protection, but rather avoiding more fast-paced attacks that could involve firearms. Furthermore, according to the description of the Wooden Shield found early in the game, [[ShieldsAreUseless shields apparently aren't as effective against these kinds of beasts]] [[note]] They actually are though, they just simply require a LOT of stamina in order to use them effectively. [[/note]], who are shown to easily overpower humans in terms of strength. As a result, this led to the style of fighting in which Gehrman codified, by eschewing armor altogether in exchange for speed as well as wielding versatile weaponry in order to quickly dispatch beasts before one is overwhelmed. Attire is the equivalent here in terms of Physical Defense, as the earliest proper chest piece gives you 110 Physical Defense, while the most expensive set only gives you 120. Instead, clothes are more easily selected based upon characteristics such as their resistance bonuses or simply their aesthetic appeal.
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* UniversalAmmunition: Quicksilver Bullets are used for all of your firearms. At first it can be justified in that the bullets are made of liquid metal and can change shape to fit the gun, until you see they also can be used with a flamethrower, a cannon that shoots explosive cannonballs, or magical tools that very much aren't guns.
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* SchrodingersButterfly: The vague nature of the narrative combined with dreams being alternate dimensions and the general presence of madness, liars, hallucinations and ThingsManWasNotMeantToKnow at every corner means it's difficult to take anything you see in the game at face value.
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** What ''really'' makes it hurt is that you can't level up until you acquire Insight, because the Doll doesn't come to life until you have at least one point. This means either finding a Madman's Knowledge or ''running into a boss'' before you can improve your stats (though you don't have to ''defeat'' the boss in question). Said boss is on a bridge behind a pair of werewolves, who move faster and hit ''much'' harder than anything you face up to that point, and given the narrow confines, you ''will''draw aggro on them.

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** What ''really'' makes it hurt is that you can't level up until you acquire Insight, because the Doll doesn't come to life until you have at least one point. This means either finding a Madman's Knowledge or ''running into a boss'' before you can improve your stats (though you don't have to ''defeat'' the boss in question). Said There are two possibilities for running into a boss at the start of the game. One boss is on a bridge behind a pair of werewolves, who move faster and hit ''much'' harder than anything you face up to that point, and given the narrow confines, you ''will''draw ''will'' draw aggro on them.them. That's the ''easy'' option. The other is [[WakeUpCallBoss Father Gascoigne]].
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Filk Song is about fanmade homage, and shouldn't be referenced on a work page


* FilkSong:
** "[[http://youtu.be/8eSrmSsz7mQ Paleblood Moon]]," sung from the POV of one of the Hunters, and "[[https://m.youtube.com/watch?v=u0P1hhFt-nU A Thousand Eyes]]," from Provost Willem's (the old man in the rocking chair pointing at the lake in Byrgenwerth College), by Music/MiracleOfSound.
** "[[https://www.youtube.com/watch?v=vHZVBv6mdFU Never Wake Again]]" by Music/JTMachinima.
** "[[https://www.youtube.com/watch?v=YaJDK2x6KJk BLOODBORNE EPIC RAP]]" by Music/DanBull.
** Music/Aviators has made four:
*** "[[https://www.youtube.com/watch?v=-0J2ZUg5dSY Wake Me When It's Over]]"
*** "[[https://www.youtube.com/watch?v=DqdyyxdZ4cQ No One Will Save You Now]]"
*** "[[https://www.youtube.com/watch?v=yYdxC6AEKz4 Here Come the Ravens]]"
*** "[[https://www.youtube.com/watch?v=rrcD0SS022w When Our Bodies Wash Ashore]]"
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* SnakesAreSinister: The deeper parts of the Forbidden Woods are plagued with venomous snake monsters. Most of them show up as swarms of multi-headed serpents that appear to be tangled up in a ball, but they also have the ability to parasitically infect others, as demonstrated by the hunter mobs they burst out and take control of. [[spoiler:As well as to the Shadows of Yharnam, who summon bigger snakes out of the ground.]]

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The trope is about a single stat being much better than the others, not four of six.


* OneStatToRuleThemAll:
** Arcane is among the most incredibly useful stats to raise and to base a character build around. Most stats raise only one thing (Strength raises strength weapon adjustment, skill raises skill weapon adjustment, etc.), but Arcane raises elemental weapon damage (and all enemies have an elemental weakness), increases the attack damage of most attack items (like firebombs), grants access to the use of magical items, and raises item drop rates. Long story short, even if your build is strength or skill based, many advise raising your arcane during your second playthrough so you can make the best use of all of your items, and broaden your arsenal so that you're up for the challenge. ''The Old Hunters'' DLC introduces the Kos Parasite, a peculiar weapon that turns you into a [[HumanoidAbomination Lumenwood Kin]] and it ''only'' scales with Arcane. In other words, if your primary weapon is the Kos Parasite, you don't even need to raise any other stat at all.
** Skill is the second most useful stat since Visceral Attack damage scales with it. If you happen to have all 3 Clawmark runes attuned and have a weapon with decent Skill scaling, every single Visceral Attack is OneHitKill, a potential GameBreaker for [[PlayerVersusPlayer PvP]]. Visceral Attacks also scales with Thrust Damage. So if you have a good Skill weapon that ''also'' does lots of Thrust damage...
** Bloodtinge may seem to be a DumpStat, however once you obtained Evelyn, Bloodletter, Chikage, Bone Marrow Ash and Cursed Gems, they can potentially become GameBreaker for [=PvP=].
** While not as deadly as the three above, Strength is the stat for Saw Cleaver and Hunter Axe, the starter weapons which also happen to be DiscOneNuke, if you invested Strength heavily, you can utilize the [[ArmCannon Cannon]] and [[GatlingGood Gatling Gun]] as well, the latter is capable of gunning down the TrueFinalBoss without even a slice.

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* OneStatToRuleThemAll:
**
OneStatToRuleThemAll: Arcane is among the most incredibly useful stats to raise and to base a character build around. Most stats raise only one thing (Strength raises strength weapon adjustment, skill raises skill weapon adjustment, etc.), but Arcane raises elemental weapon damage (and all enemies have an elemental weakness), increases the attack damage of most attack items (like firebombs), grants access to the use of magical items, and raises item drop rates. Long story short, even if your build is strength or skill based, many advise raising your arcane during your second playthrough so you can make the best use of all of your items, and broaden your arsenal so that you're up for the challenge. ''The Old Hunters'' DLC introduces the Kos Parasite, a peculiar weapon that turns you into a [[HumanoidAbomination Lumenwood Kin]] and it ''only'' scales with Arcane. In other words, if your primary weapon is the Kos Parasite, you don't even need to raise any other stat at all.
** Skill is the second most useful stat since Visceral Attack damage scales with it. If you happen to have all 3 Clawmark runes attuned and have a weapon with decent Skill scaling, every single Visceral Attack is OneHitKill, a potential GameBreaker for [[PlayerVersusPlayer PvP]]. Visceral Attacks also scales with Thrust Damage. So if you have a good Skill weapon that ''also'' does lots of Thrust damage...
** Bloodtinge may seem to be a DumpStat, however once you obtained Evelyn, Bloodletter, Chikage, Bone Marrow Ash and Cursed Gems, they can potentially become GameBreaker for [=PvP=].
** While not as deadly as the three above, Strength is the stat for Saw Cleaver and Hunter Axe, the starter weapons which also happen to be DiscOneNuke, if you invested Strength heavily, you can utilize the [[ArmCannon Cannon]] and [[GatlingGood Gatling Gun]] as well, the latter is capable of gunning down the TrueFinalBoss without even a slice.
all.
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* SamusIsAGirl: You probably couldn't tell that the Huntress with the Rakuyo Trick Weapon is titled Lady Maria of The Astral Clocktower. Oh, and she's [[spoiler:the person that the Doll is based on]].

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* SamusIsAGirl: You probably couldn't tell that the Huntress Hunter on the cover of The Old Hunters with the Rakuyo Trick Weapon trick weapon is titled Lady Maria of The Astral Clocktower.Clocktower until you meet her in-game. Oh, and she's [[spoiler:the person that the Doll is based on]].
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* RiversOfBlood: In the DLC ''The Old Hunters'', there is a literal river of blood flowing through the fake-Yharnam portion of the Hunter's Nightmare. The banks of this river are completely filled with [[spoiler:[[NotQuiteDead still somewhat living]]]] shriveled up corpses, and at the end lies Ludwig.

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* RiversOfBlood: In the DLC ''The Old Hunters'', there is a literal river of blood flowing through the fake-Yharnam portion of the Hunter's Nightmare. The banks of this river are completely filled with [[spoiler:[[NotQuiteDead still somewhat living]]]] shriveled up corpses, and at the end lies Ludwig. Castle Cainhurt also has a somewhat dried up version of this. Interestingly these rivers have their own local fauna, as both happen to have giant blood-sucking ticks gorging on the blood, with the ones in the Hunter's Nightmare being much more engorged and dangerous due to there being more blood to feast on.
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** OurWerewolvesAreDifferent: The beast-disease infecting the citizens of Yharnam turns them into mixes of humans and various beasts, like wolves, spiders, crows, and so on. In general, most of these resemble werewolves of some sort; this is the most common enemy type, as opposed to the ''Souls'' series' usual penchant for undead zombie-folk. The origin behind the lycanthropes -- [[spoiler:them being hybrids between humans and a squid-like EldritchAbomination of the full moon]] -- is also fairly unusual. While vulnerable to conventional weapons (albeit highly resistant, to the point where late 19th century small arms are said to do nothing to them), they notably appear to possess the classic vulnerability to silver, given that Ludwig's Holy Blade is made of the stuff. Unique to ''Bloodborne'''s take, they're also particularly vulnerable to fire.

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** OurWerewolvesAreDifferent: The beast-disease infecting the citizens of Yharnam turns them into mixes of humans and various beasts, like wolves, spiders, crows, and so on. In general, most of these resemble werewolves of some sort; this is the most common enemy type, as opposed to the ''Souls'' series' usual penchant for undead zombie-folk. The origin behind the lycanthropes -- [[spoiler:them being hybrids between humans and a squid-like EldritchAbomination of the full moon]] -- is also fairly unusual. While vulnerable to conventional weapons (albeit highly resistant, to the point where late 19th century small arms are said to do nothing to them), they notably appear to possess the classic vulnerability to silver, given that Ludwig's Holy Blade is made of the stuff. Unique to ''Bloodborne'''s take, they're also particularly vulnerable to fire. Understandable as the beast-turned's hair are usually visually depicted as oily and frayed, and Yharnamites seeming to have poor eyesight due to the effects of their affliction to the point where many bandage over their eyes.
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** Made even more ironic in the DLC, where the weapon of choice of the Healing Church assassin Brador is the Bloodletter. Said weapon requires impaling yourself through your midsection to create what is essentially a two-handed morning star from crystalized blood.
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Crosswick

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* IconicStarterEquipment: The player character is commonly shown wielding the Saw Cleaver and wearing the Hunter Set, the former being one of the choices of starter weapon, and the latter becoming available very early in the game.

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added to trope


* WeirdMoon: The moon is never obscured by the clouds; in fact, the moon is always ''in front'' of the clouds. By the end of the game, it becomes apparent that [[spoiler:the "moon" (or at least the moon in Yharnam) is merely the physical representation of the thusly named Moon Presence throughout most of Yharnam's dream, up until the end (depending on the player's choice) where it will appear in its "real" form.]]

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* WeirdMoon: The moon is never obscured by the clouds; in fact, the [[spoiler:the moon is always ''in front'' of the clouds.clouds]]. By the end of the game, it becomes apparent that [[spoiler:the "moon" (or at least the moon in Yharnam) is merely the physical representation of the thusly named Moon Presence throughout most of Yharnam's dream, up until the end (depending on the player's choice) where it will appear in its "real" form.]]


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** Another Wham Shot can occur much earlier (especially once night has fallen) if the player takes a moment to really examine their surroundings. Have you noticed how the moon is always bright and clear, even in the cloudier areas? [[spoiler:That's because the moon is IN FRONT of the clouds]].
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Dewicking per TRS.


* CastFromHitPoints: The Chikage and Logarius' Wheel both have tricked modes that make the weapon more powerful at the cost of draining your health. [[NotSoDifferent Ironically]], the latter is a weapon of the Healing Church Executioners, who claim the moral high ground over the "depraved, blood sucking" Cainhurst Vilebloods, which used the former.

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* CastFromHitPoints: The Chikage and Logarius' Wheel both have tricked modes that make the weapon more powerful at the cost of draining your health. [[NotSoDifferent Ironically]], Ironically, the latter is a weapon of the Healing Church Executioners, who claim the moral high ground over the "depraved, blood sucking" Cainhurst Vilebloods, which used the former.
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*** The Church Pick is a special case as it has a built in effect to its Thrusting attacks (which is every attack in its transformed mode) that does 20% more damage to enemies vulerable to Beast Hunter damage (normally only available via Beast Hunter blood gems, this includes enemies that vulerable to Serrated damage plus many more) and/ or Righteous damage. This set it apart from the more typical Serrated and Righteous weapons because unlike them the bonus only applies to certain attacks, which all other Serrated and Righteous weapons have the bonus to all attacks in one or both of their forms.

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*** The Church Pick is a special case as it has a built in effect to its Thrusting attacks (which is every attack in its transformed mode) that does 20% more damage to enemies vulerable to Beast Hunter damage (normally only available via Beast Hunter blood gems, this includes enemies that vulerable to Serrated damage plus many more) and/ or Righteous damage. This set it apart from the more typical Serrated and Righteous weapons because unlike them the bonus only applies to certain attacks, which while all other Serrated and Righteous weapons have the bonus to all attacks in one or both of their forms.

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Church Pick is neither serrated nor righteous, it simply has a beast hunter and righteous damage boost to thrusting attacks.


*** Serrated Weapons, all of which have a flat 20% damage bonus against Beast-type enemies. The weapons in question being the normal mode of the Saw Cleaver, both modes of the Saw Spear and the tricked mode of the Threaded Cane. ''The Old Hunters'' also adds the Beast Cutter, the Whirligig Saw and the Church Pick[[note]]despite lacking a serrated edge, for some reason[[/note]], with all three retaining the damage bonus in both of their modes.
*** Righteous Weapons, which have a varying damage bonus against Unrighteous-type enemies[[note]]namely, four enemy types found in Forsaken Castle Cainhurst, three of which can be found elsewhere in the Chalice Dungeons[[/note]]. The normal mode of the Threaded Cane has a 20% bonus, both forms of Logarius' Wheel have a 30% bonus, and the normal mode of the Kirkhammer and both forms of Ludwig's Holy Blade have a 50% bonus. ''The Old Hunters'' also adds the Church Pick and the Holy Moonlight Sword, with both of their forms having a 20% and 50% damage bonus respectively.

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*** Serrated Weapons, all of which have a flat 20% damage bonus against Beast-type enemies. The weapons in question being the normal mode of the Saw Cleaver, both modes of the Saw Spear and the tricked mode of the Threaded Cane. ''The Old Hunters'' also adds the Beast Cutter, Cutter and the Whirligig Saw and the Church Pick[[note]]despite lacking a serrated edge, for some reason[[/note]], Saw, with all three both of them retaining the damage bonus in both of their modes.
*** Righteous Weapons, which have a varying damage bonus against Unrighteous-type enemies[[note]]namely, four enemy types found in Forsaken Castle Cainhurst, three of which can be found elsewhere in the Chalice Dungeons[[/note]]. The normal mode of the Threaded Cane has a 20% bonus, both forms of Logarius' Wheel have a 30% bonus, and the normal mode of the Kirkhammer and both forms of Ludwig's Holy Blade have a 50% bonus. ''The Old Hunters'' also adds the Church Pick and the Holy Moonlight Sword, with both of their its forms having a 20% and 50% damage bonus.
*** The Church Pick is a special case as it has a built in effect to its Thrusting attacks (which is every attack in its transformed mode) that does 20% more damage to enemies vulerable to Beast Hunter damage (normally only available via Beast Hunter blood gems, this includes enemies that vulerable to Serrated damage plus many more) and/ or Righteous damage. This set it apart from the more typical Serrated and Righteous weapons because unlike them the
bonus respectively. only applies to certain attacks, which all other Serrated and Righteous weapons have the bonus to all attacks in one or both of their forms.
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** One particular Chalice Dungeon (colloquially known as the [[spoiler:Cum Dungeon due to its filename]] has recently grown in popularity for players, as it's a dungeon where a high-ranking enemy is killed within seconds, gaining players ''83,000'' blood echoes, and can be reset.
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None


* VideoGameCaringPotential: If he is made non-hostile, [[spoiler:Retired Hunter Djura tells the player that he has been watching over the beasts in the burnt-out district of Old Yharnam, and asks the player to leave them be]]. If the player agrees, he gives them his badge and teaches them a gesture out of gratitude.
** [[spoiler:Note that it's quite easy to be forced into this, as making Djura non-hostile is somewhat of a hidden process.]]

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* VideoGameCaringPotential: VideoGameCaringPotential:
**
If he is made non-hostile, [[spoiler:Retired Hunter Djura tells the player that he has been watching over the beasts in the burnt-out district of Old Yharnam, and asks the player to leave them be]]. If the player agrees, he gives them his badge and teaches them a gesture out of gratitude.
** [[spoiler:Note that it's quite easy to be forced into this, as making Djura non-hostile
gratitude. [[GuideDangIt However, this process is somewhat of a hidden process.one...]]



* WhamShot: [[spoiler:Rom the Vacuous Spider]]. Until that shows up, [[spoiler:all of the creatures and locations are at least somewhat in the vein of gothic horror: witches, werewolves, zombies, and other such things]]. But then you drop into [[spoiler:the Moonside Lake]] and see this...'''[[EldritchAbomination thing]]'''. From there, the situation only gets worse: once you [[spoiler:beat her, you descend into the newly opened [[EldritchLocation Yahar'gul]], and you see ''dozens'' of [[EldritchAbomination Amygdalas]] crawling over the city like maggots on a rotted corpse.]] ''This'' is when you [[OhCrap realize]] that [[spoiler:what you have been playing in is in fact a CosmicHorrorStory.]]

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* WhamShot: [[spoiler:Rom the Vacuous Spider]]. Until that shows up, [[spoiler:all Before this point, all of the creatures and locations are at least somewhat in the vein of gothic horror: witches, werewolves, zombies, and other such things]].things. But then you drop into [[spoiler:the Moonside Lake]] and see this...'''[[EldritchAbomination thing]]'''. '''''[[EldritchAbomination thing]]'''''. From there, the situation only gets worse: once you [[spoiler:beat her, you descend into the newly opened [[EldritchLocation Yahar'gul]], and you from there see ''dozens'' of [[EldritchAbomination Amygdalas]] crawling over the city like maggots on a rotted corpse.]] ''This'' is when you [[OhCrap realize]] that [[spoiler:what you have been playing in is in fact a CosmicHorrorStory.]]
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"implicitly literally" is already a bit of a conundrum, but considering how the game has 'blood' in its name and a massive part of its entirety is fixation on blood I'm not sure this parenthetical is useful


* BloodyHorror: The Game. ''Tainted'' blood serves as TheCorruption, the resulting monsters have a serious bloodlust (implicitly literally), and the players themselves spends the game injecting, consuming, losing and throwing around a ''lot'' of the red stuff.

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* BloodyHorror: The Game. ''Tainted'' blood serves as TheCorruption, the resulting monsters have a serious bloodlust (implicitly literally), bloodlust, and the players themselves spends the game injecting, consuming, losing and throwing around a ''lot'' of the red stuff.
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the game is simply bloodier/gorier, having other subtances represented doesn't influence what constitutes 'bloodier' or 'gorier'. if anything, previous from games had a whole lot of substances that substituted blood, so pointing out that bloodborne has non-blood gore would support an argument that it's not gorier than previous games


** And considering how not all the stains are red and the locations the player character crawls through, there's also a good chance not all of that is blood.

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